This presentation covers assistive technology and the SETT method to make decisions about specific devices that will be appropriate for an individual with a disability based on their needs, environment, and specific tasks to be completed.
This PowerPoint slide shows you different types of User Interface such as Command Line Interface, Graphical User Interface, Menu based interface, Form based interface, Dialogue based interface, Gesture based interface and Natural based interface. And also it shows advantages and disadvantages of all the interface
This PowerPoint slide shows you different types of User Interface such as Command Line Interface, Graphical User Interface, Menu based interface, Form based interface, Dialogue based interface, Gesture based interface and Natural based interface. And also it shows advantages and disadvantages of all the interface
1 Camera-A webcam captures and recognizes an object in view and tracks the user’s hand gestures using computer-vision based techniques.It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing
what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the micro-projector overlaying the information on any surface, including the object itself or your hand.
2 Projector- a projector opens up interaction and sharing. The project itself contains a battery inside,with 3 hours of battery life. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces. We want this thing to merge with the
physical world in a real physical sense. You are touching that object and projecting info onto that object. The information will look like it is part of the object. A tiny LED projector
displays data sent from the smart phone on any surface in view–object, wall, or person.
3 Mirror-The usage of the mirror is significant as the projector dangles pointing downwards from
the neck.
4 Mobile Component-The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the Sixth-sense software, and handles the connection to the internet. A Web-enabled smart phone
in the user’s pocket processes the video data. Other software searches the Web and interprets the hand gestures.
5 Color Markers-It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected
application interfaces.
Working-The hardware that makes Sixth Sense work is a pendant like mobile wearable interface It has a camera, a mirror and a projector and is connected wireless to a Bluetooth or 3G or wifi smart phone that can slip comfortably into one’s pocket The camera recognizes individuals, images, pictures, gestures one makes with their hands Information is sent to the Smartphone for processing The downward-facing projector projects the output image on to the mirror.Mirror reflects image on to the desired surface Thus, digital information is freed from its confines and placed in the physical world.
This Presentation Clears the concepts of Virtuality. It Gives Brief Introduction on What is Virtuality ?
History of Virtual Key Board ?
What is Virtual Key Board ?
How to use it ?
Alternative Methods
Of Input
This lesson includes the following sections:
Devices for the Hand
Optical Input Devices
Audio-Visual (Multimedia) Input Devices
Pens
Touch Screens
Game Controllers
User Input in a multi-touch, accelerometer, location aware world.John Wilker
The iPhone is the first device since Nintendo's WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with.
Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games.
While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications.
Did you know that over 20% of the world’s population has trouble using the web due to accessibility challenges? Have you thought about how accessible your website is to impaired users? Do you and your team know how to test for accessibility?
This lunch 'n learn style webinar will walk you through how to test your online assets for accessibility.
During this webinar Linn Vizard and Heather Moore from the Usability Matters team, will share with you some of the needs this audience has, design considerations geared toward making your website accessible, and how to how to conduct an accessibility focused user test.
1 Camera-A webcam captures and recognizes an object in view and tracks the user’s hand gestures using computer-vision based techniques.It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing
what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the micro-projector overlaying the information on any surface, including the object itself or your hand.
2 Projector- a projector opens up interaction and sharing. The project itself contains a battery inside,with 3 hours of battery life. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces. We want this thing to merge with the
physical world in a real physical sense. You are touching that object and projecting info onto that object. The information will look like it is part of the object. A tiny LED projector
displays data sent from the smart phone on any surface in view–object, wall, or person.
3 Mirror-The usage of the mirror is significant as the projector dangles pointing downwards from
the neck.
4 Mobile Component-The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the Sixth-sense software, and handles the connection to the internet. A Web-enabled smart phone
in the user’s pocket processes the video data. Other software searches the Web and interprets the hand gestures.
5 Color Markers-It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected
application interfaces.
Working-The hardware that makes Sixth Sense work is a pendant like mobile wearable interface It has a camera, a mirror and a projector and is connected wireless to a Bluetooth or 3G or wifi smart phone that can slip comfortably into one’s pocket The camera recognizes individuals, images, pictures, gestures one makes with their hands Information is sent to the Smartphone for processing The downward-facing projector projects the output image on to the mirror.Mirror reflects image on to the desired surface Thus, digital information is freed from its confines and placed in the physical world.
This Presentation Clears the concepts of Virtuality. It Gives Brief Introduction on What is Virtuality ?
History of Virtual Key Board ?
What is Virtual Key Board ?
How to use it ?
Alternative Methods
Of Input
This lesson includes the following sections:
Devices for the Hand
Optical Input Devices
Audio-Visual (Multimedia) Input Devices
Pens
Touch Screens
Game Controllers
User Input in a multi-touch, accelerometer, location aware world.John Wilker
The iPhone is the first device since Nintendo's WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with.
Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games.
While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications.
Did you know that over 20% of the world’s population has trouble using the web due to accessibility challenges? Have you thought about how accessible your website is to impaired users? Do you and your team know how to test for accessibility?
This lunch 'n learn style webinar will walk you through how to test your online assets for accessibility.
During this webinar Linn Vizard and Heather Moore from the Usability Matters team, will share with you some of the needs this audience has, design considerations geared toward making your website accessible, and how to how to conduct an accessibility focused user test.
Modern mobile devices have been life changing for people with visual impairment. Nic Wise will cover the wealth of accessibility functions in both Android and iOS, how to use them, and why you would want to tailor your app for differently-abled people.
Video for the session: http://www.youtube.com/watch?v=D79DrH8XTeU
Trevor Perrry presented Implementing Modernization during the 2015 iBelieve tour. This presentation helps you analyse your modernization needs, strategies and suggests successful approaches for planning and implementing GUI, web, mobile and beyond.
A11Y Camp - Lessons learnt from building accessible native mobile appsAshton Williams
This presentation will cover my most important learnings from building accessible mobile apps. We’ll also look at what is coming up next in accessibility for users, developers, and testers in iOS.
Prezentarea sustinuta de Pawel Glowacki a facut obiectul evenimentului organizat de Softline Romania in calitate de distribuitor si Embarcadero pe data de 5 septembrie la hotelul Howard Johnson din Bucuresti, în cadrul RAD Studio XE5 Tech Preview World Tour.
Do you and your team know how to test for accessibility? These slides are from a recent workshop we were invited to present at #A11yTO's recent Meetup. It covers learnings from conducting accessibility testing with users, as well as some tools and tips for automated testing.
Discover some of principles and design considerations geared toward making web experiences accessible, and how to conduct an accessibility focused usability test.
mart note taker It uses special pen that comprises of sensors, memory, processor, battery and display. When we write it try to detect the shape and capture the motion and then display on the monitor. Now this information can be send to other We will vanish this time lag by using a technology that the data will be sent to PC directly not by stored
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
3. ASSISTIVE TECHNOLOGY (AT)
DECISION MAKING
• There are many tools and devices that are readily available. Where do I start? Be
sure that at considerations are student centered, not device centered.
Before considering AT devices ask the following questions:
• What can the student do right now?
• What environments will the individual need the AT?
• What Tasks need to be performed? What is the desired outcome?
• What Tools have been tried previously, successful or not?
4.
5. AT DECISION MAKING
Questions we will answer today:
• What makes a device a good choice?
• How do I know what will work best for an individual?
• How do I know if the AT device is effective?
6. ASSISTIVE TECHNOLOGY FOR
COMPUTER ACCESS
• Care must be taken to ensure that the proper tools are chosen to provide computer
access based on an individuals needs.
• Some examples of common questions to ask are:
• Does the individual know how to use a computer?
• If so, is there a particular operating system or platform that has been mastered?
• Can they touch type?
• What assistive technology is currently being used or has been used?
• What is the end result that is desired for using the computer?
• What environments will the assistive technology be used?
8. COMPUTER ACCESSIBILITY
• For Visual Impairments/Blindness
• For Hard of Hearing/Deaf
• For Physical Impairments or Limitation
9. OPERATING SYSTEMS
Important consideration for choosing an OS:
• What OS is commonly used in the educational/vocational setting.
• Are the any compatibility requirements with software that is used in the natural
environment.
• Does the student use on OS better than another.
• Is desired AT software and hardware available for the OS.
12. ZOOMTEXT 11
• Available for Windows and Mac based operating systems
• Enables magnification from 1x – 36x
• The mouse cursor can be changed to enhance visibility
• The Magnifier/Reader and Fusion version can
read text as well as magnify it
• Zoomtext Fusion has all of the features with enhanced
web features.
• Color enhancement options.
13. MAGIC 13.0
• Designed to work well with JAWS Screen Reader
• Magnifies from 1x to 60x.
• Smooth images as magnification increases.
• Enhanced Cursor options
• Color enhancement options.
• Has speech options for text and user actions.
14. WINDOWS MAGNIFIER
• Free magnification software build into any
Windows computer running windows XP or
newer OS.
• Similar in functionality to other magnifiers.
• Images are not good quality as magnification
increases.
15. ZOOM MAGNIFICATION FOR MAC
• Free magnification option for Mac OS X.
• Limited functionality in comparison to other
Magnifiers
• Can zoom using Full screen or using a lense
• Few other magnification options for Mac OS X
17. J-SAY
• Enables voice accessibility to the blind and visually impaired.
• Requires
• Dragon
• JAWS
• J-Say
• Updates and upgrades must be completed in a certain order
• If not software must be removed and reinstalled.
• Training is time intensive because the user must know how to use JAWS and Dragon.
18. BRAILLE DISPLAYS
• Must be able read and write in computer braille. (Grade 2)
• Must be able to access a computer using a screen reader (braille displays work with
a screen reader to convert text to braille).
• Must be skilled in computer use.
19. DEAF AND HARD OF HEARING
• Using text or visual alternatives for sound.
• Flashing activity for notification sounds.
• Captioning for spoken dialog (CC, not always available)
• Bluetooth and telecoil wireless hearing aids.
• Telecoil loop
• Personal amplifier.
21. TYPES OF SWITCHES
• Sip and Puff
• Foot
• Proximity
• Motion sensing
• Pressure
• Finger
• Wireless
• Bluetooth
• Infrared
• Switches can be mounded in
Various positions to ensure accessibility.
22. NEEDED ITEMS TO USE SWITCHES
• Software designed to work with a switch
• Easy Keys – software that enables switch scanning.
• Switch Interface – a device that connects to a pc
that enables a switch to be connected.
• Words+
• Switch Interface Pro 6.0
• Tecla Shield
23. VOICE RECOGNITION SOFTWARE
• Dragon Naturally Speaking
• Uses a microphone to collect voice input
• Enables voice accessibility for PC and
Mac computers
• Reliable and programmable speech recognition
• Voice profile must be created before use
with the microphone that will be used
24. EYE GAZE AND HEAD TRACKING
• Eye gaze is a tracking technology that
tracks where an eye is looking using a special camera.
Devices:
• PCEye Mini, PCEye Explore – TobiiDynavox
• GP3 Desktop Eye Tracker – Gazepoint
• Head Tracking – a tracking technology that
tracks head movement to interact with a computer.
Devices:
• HeadMouse Extreme
• HeadMouse Nano
25. WORD PROCESSING SOFTWARE
WITH WORD PREDICTION
• Kurzweil 1000 and 3000
• Read and write gold
• Both have:
• Word prediction
• Reading capabilities
• Writing supports (thesaurus,
dictionary, etc.)
26. COMMUNICATION
• There are a wide variety of communication devices
• Low Tech – communication notebook,
simple electronic communicators
• EX. Go Talk 4+, 9+, communication notebook,
single and multi-switch communicator.
• Mid Tech – Logan Proxtalker, Go Talk 32+
• High Tech – TobyDynavox T, M, and I+ series,
Saltillo NOVA chat 10 Plus
30. CCTVS
• Student must be able to:
• Use controls
• Demonstrate early literacy skills and text awareness skills or be able to read
• Identify an appropriate magnification level
• Adjust contrast settings as needed.
Various electronic magnifiers are available:
• Stationary
• Portable
• Handheld
• Phone Applications (Android and IOS)
31. STATIONARY CCTV
• Best for use in one environment.
• XY tables are common on many, but not all
• aid in locating and scanning through text.
• Some have locking features (fine and gross motor difficulty)
32. PORTABLE CCTV
• Slightly smaller than stationary CCTV
• Works in multiple environments
• Transportation can be cumbersome for some.
• Ideal for someone who needs functionality of stationary CCTV in multiple
environments.
• Rolling cases are available, but are the size of a small suitcase.
Student must be alt to:
• Transport the device safely (OM training may be needed)
33. HANDHELD VIDEO MAGNIFIERS
Ideal if:
• magnification is needed in multiple environments
• magnification is needed for short periods of time
• Individual cannot maneuver safely with a portable CCTV
Student must be able to:
• Use controls
• Identify an appropriate magnification level
• Adjust distance of the magnifier from an object if used like a magnifying glass or place
the magnifier on a page and move the magnifier
34. PHONE APPS
• Smartphone applications enable a phone to function like a portable video magnifier
• Low cost or free
• Quality of magnification is limited by the camera quality
• Drains phone battery quickly
• Students may be distracted with games, messages, etc. VS. a dedicated device
35. CCTVS WITH OCR
• Only available in some stationary CCTV models.
• Not available in any portable options.
• Works well for one environment.
The student must be able to:
• Align text within the OCR camera field w/o magnification
• Press a button to take a picture
• Utilize controls for OCR scanning feature in addition to requirements of CCTV use.
• Turn on/off the OCR functionality.
36. PORTABLE OCR SCANNERS
• Works well for multiple environments
• Much smaller than CCTV with OCR
• Does not require a screen
• Though portable, size is still large for most.
The student must be able to:
• distinguish buttons by sight or touch
• operate controls
• Align page in the camera field
• Ideal for students with very low vision or blindness
37. OCR PHONE APPLICATIONS
• Require a mobile device (Android or IOS)
• Commonly paired with mobile screen reader gestures (not required)
• Less expensive than dedicated device
• Student may become distracted with other functions of a mobile device
• Very portable
The student must be able to:
• Operate and navigate a smart phone to open application.
• Use controls with the touch screen
• Align document within the camera field (difficult for individuals with no vision)
38. LOW TECH MAGNIFIERS
• Dome
• Magnifying glass
• Bar magnifier
• Telescope
Note: Low Tech Magnifiers are a custom fit for each individual based on:
• Their vision
• Magnification requirements
• The specific tasks that require magnification
• Personal preference
• Reliable field of vision
40. VOICE RECORDERS
• Common notetaking aid
• Student records needed information for later playback
• Available in dedicated devices and phone applications
Student must be able to:
• Identify and operate important buttons and features
• Know when the device is recording
• Start and stop recording
41. BRAILLE NOTETAKERS
Ideal skill set:
• Must know computer braille.
• Must have cognitive skills to take notes and write to organize thoughts
• Must need portability for use away from a computer.
• Must physically be able to access they keys on the braille display.
• Must be able to type in braille.
43. ADL CONTINUED
• There are many more ADL tools that are available for different jobs and needs.
44. ACCESSIBLE MOBILE DEVICES
• Apple Devices:
• iPod
• iPad
• iPhone
• Android:
• Phones
• Tablets
• All options have similar accessibility features. Apple products are more common.
45. MOBILE DEVICES CONTINUED
• Accessibility on mobile devices:
• Can be easier to learn how to use for some individuals
• Is a good option if someone has a job that requires travel
• Cannot perform all tasks as well as a computer at the present time
46. HOW TO DETERMINE
EFFECTIVENESS
• Clear goals and expectations must be established.
• Services should align with the students goals and expectations that are outlined in
their IEP.
• Data must be collected to determine if a student is making progress or has achieved
their goals.
47. GOALS
• Must be clearly written.
• Must be measurable (must be able to track progress)
• Must be testable (anyone would get the same result if collecting data on the goal)
• Must be specific in the expected behavior or outcome.
Ex. Given a CCTV, Jennifer will use an XY table to read left to right and top to bottom
independently, with 80% accuracy for 10 school days.
48. DATA COLLECTION METHODS
• Frequency – records the number of times the students uses AT.
• Task analysis – task is broken up into sequential steps. Data reflects any challenging
steps areas. Data is collected using a prompt hierarchy.
• Duration – record how long the AT is used.
• Repeated opportunity – records the environment, time, and conditions where the AT
was used.
• Compare instructional data with AT to data without AT.
49. TASK ANALYSIS
Ex: CCTV
1. Turn on the device.
2. Place text under camera on XY
Table.
3. Magnified to appropriate level.
4. Find the starting point of the text.
5. Read left to right and top to
bottom.
6. Demonstrate comprehension
with post assessment.