W4A 2010 Education Tool to Support the Educational Process Chris Baileychrisbailey000
The document describes an educational tool called the Accessibility Evaluation Assistant (AEA) which aims to guide novice auditors through an accessibility evaluation process. The AEA lists accessibility checks based on the evaluation context, such as the user group and site features being evaluated. It provides instructions on how to perform each check and allows auditors to record results. Future work involves further developing the tool and testing its effectiveness at improving the consistency of evaluation results compared to existing methods.
State of the art on the cognitive walkthrough method by MAHATODY, SAGAR and ...Fran Maciel
This document reviews the evolution and variants of the Cognitive Walkthrough (CW) usability inspection method. It discusses the original 3 versions of CW proposed by its creators, as well as 11 significant extensions and variants developed by other researchers to address limitations. The extensions include variants for specific contexts like the web, groupware systems, and distributed teams. The document concludes with 4 summaries on conceptual aspects, comparative studies, non-comparative studies, and guidance on choosing a CW variant.
Practical Approaches to Born-Digital Archives: AccessSeth Shaw
The document discusses practical approaches for providing access to born-digital archives in repositories. It notes that the approach depends on what is being provided, what users need, and what can actually be done given limitations of being fast, cheap, and good. Web archiving options are discussed from capturing to access mechanisms, with no single option being perfect across considerations of quality, speed, and ease of use.
This document provides tips and strategies for archives and archivists to use social media effectively. It discusses how social media can promote archives, engage audiences, and showcase collection items. Various social media platforms are highlighted that archives have used successfully, including Twitter, Flickr, blogs, Facebook, Instagram, and Pinterest. Potential pitfalls like not interacting or creating unrealistic expectations are also addressed. The document concludes with recommendations to develop social media strategies and content calendars, and a case study of the University of Glasgow Archives' social media use.
This document discusses using Web 2.0 technologies in archives to engage users. It defines Web 2.0 as emphasizing participation and user experience. Archives can benefit by increasing awareness, providing varied access points, and diversifying users. Specific technologies discussed include Flickr for sharing images, Wikis for collaborative content, blogs for communication, and podcasts for sharing audio. Guidelines are provided for engaging users in a open and experimental manner.
A project to investigate engagement with archives using Web 2.0 software:
http://www.flickr.com/people/manchesterarchiveplus/
http://twitter.com/#!/mcrarchives
http://manchesterarchiveplus.wordpress.com/
The Archives Hub is a union catalogue that holds over 20,000 archival finding aids from 150 institutions. It provides a search interface for academics and students to discover archival collections throughout the UK. The service is funded by JISC but free to access by all. Responsibility for creating descriptions lies with the contributing institutions, who structure their data according to archival XML standards. The development of a software called Spokes now allows institutions to host descriptions locally while still being part of the distributed Archives Hub service.
Melissa McLimans, Digital Services Librarian, UW Digital Collections Center
Emily Passey, Assistant Director, Shorewood Public Library
Vicki Tobias, Media Archivist, UW-Madison Archives
Do you “do social media” for your library, but want to know how to do it better? You have lots of great things to share, but how and to whom? And why? This workshop will help you create an engaging social media presence through activities to identify your audience and your community social media partners, develop a social media strategy, and craft interesting communications to draw in your library users and stakeholders.
W4A 2010 Education Tool to Support the Educational Process Chris Baileychrisbailey000
The document describes an educational tool called the Accessibility Evaluation Assistant (AEA) which aims to guide novice auditors through an accessibility evaluation process. The AEA lists accessibility checks based on the evaluation context, such as the user group and site features being evaluated. It provides instructions on how to perform each check and allows auditors to record results. Future work involves further developing the tool and testing its effectiveness at improving the consistency of evaluation results compared to existing methods.
State of the art on the cognitive walkthrough method by MAHATODY, SAGAR and ...Fran Maciel
This document reviews the evolution and variants of the Cognitive Walkthrough (CW) usability inspection method. It discusses the original 3 versions of CW proposed by its creators, as well as 11 significant extensions and variants developed by other researchers to address limitations. The extensions include variants for specific contexts like the web, groupware systems, and distributed teams. The document concludes with 4 summaries on conceptual aspects, comparative studies, non-comparative studies, and guidance on choosing a CW variant.
Practical Approaches to Born-Digital Archives: AccessSeth Shaw
The document discusses practical approaches for providing access to born-digital archives in repositories. It notes that the approach depends on what is being provided, what users need, and what can actually be done given limitations of being fast, cheap, and good. Web archiving options are discussed from capturing to access mechanisms, with no single option being perfect across considerations of quality, speed, and ease of use.
This document provides tips and strategies for archives and archivists to use social media effectively. It discusses how social media can promote archives, engage audiences, and showcase collection items. Various social media platforms are highlighted that archives have used successfully, including Twitter, Flickr, blogs, Facebook, Instagram, and Pinterest. Potential pitfalls like not interacting or creating unrealistic expectations are also addressed. The document concludes with recommendations to develop social media strategies and content calendars, and a case study of the University of Glasgow Archives' social media use.
This document discusses using Web 2.0 technologies in archives to engage users. It defines Web 2.0 as emphasizing participation and user experience. Archives can benefit by increasing awareness, providing varied access points, and diversifying users. Specific technologies discussed include Flickr for sharing images, Wikis for collaborative content, blogs for communication, and podcasts for sharing audio. Guidelines are provided for engaging users in a open and experimental manner.
A project to investigate engagement with archives using Web 2.0 software:
http://www.flickr.com/people/manchesterarchiveplus/
http://twitter.com/#!/mcrarchives
http://manchesterarchiveplus.wordpress.com/
The Archives Hub is a union catalogue that holds over 20,000 archival finding aids from 150 institutions. It provides a search interface for academics and students to discover archival collections throughout the UK. The service is funded by JISC but free to access by all. Responsibility for creating descriptions lies with the contributing institutions, who structure their data according to archival XML standards. The development of a software called Spokes now allows institutions to host descriptions locally while still being part of the distributed Archives Hub service.
Melissa McLimans, Digital Services Librarian, UW Digital Collections Center
Emily Passey, Assistant Director, Shorewood Public Library
Vicki Tobias, Media Archivist, UW-Madison Archives
Do you “do social media” for your library, but want to know how to do it better? You have lots of great things to share, but how and to whom? And why? This workshop will help you create an engaging social media presence through activities to identify your audience and your community social media partners, develop a social media strategy, and craft interesting communications to draw in your library users and stakeholders.
The document summarizes the staff, doctoral students, resources, and laboratories of the HCI Group at Tallinn University. It lists the researchers, professors, and analysts that make up the staff. It also lists the doctoral students that have been or are currently affiliated with the group. Finally, it describes two laboratories managed by the group - the Interaction Design Laboratory and the User Experience Laboratory, including their purposes and example projects.
Presents an introduction to some basic metrics for usability and some current trends in UX evaluation methods. Includes some indicative examples from UX evaluation studies conducted by the author
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
User Experience Design in Agile Development for Enterprise SoftwareSoCal UX Camp
This document summarizes user experience design in agile development for enterprise software. It discusses human-centered design and lean UX principles. It defines agile software development and the agile manifesto. It also defines user experience and lists common UX activities like research, design, and evaluation. It describes how UX fits within agile development in the early, mid, and late stages with user research, iterative design, and usability evaluation. Finally, it discusses how UX supports development through guidance, guidelines, and testing assistance.
The document discusses various international standards for usability and human-centered design, including ISO 9241. It provides an overview of parts of ISO 9241 that relate to visual display requirements, usability guidance, dialogue principles, information presentation, and human-centered design processes. The document also discusses how to conduct a heuristic evaluation to identify usability issues. Examples of usability heuristics that could be used include visibility of system status, user control and freedom, error prevention, and flexibility of use.
Usability heuristics for documentation by Anupama GummarajuSTC India UX SIG
Heuristic evaluation is a usability inspection method where experts examine an interface and judge its compliance with recognized usability principles, called "heuristics". Evaluators identify usability issues in the interface's design. In contrast, content reviews focus on quality checking aspects like formatting, completeness, spelling, and accuracy through peer reviews or technical reviews rather than on design-centered usability issues. The document discusses developing heuristics for evaluating documentation interfaces and content, providing examples of heuristics for accessing help, finding information, and using information. It outlines applying the method through a questionnaire, checklist, group review, or rating scale and refining the method through piloting.
This document discusses user-centered design and the roles of web designers. It explains that web designers encompass skills in graphic, UI, and UX design. The standard web development process involves planning, design, production, and launch. Planning includes defining user needs through research and analysis. Design involves wireframes, prototypes, and visual design. UX design focuses on ensuring a positive user experience through attributes like usability, ease of use, and minimizing errors. The goal of user-centered design is to optimize products around how users want to use them rather than forcing users to change behavior.
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
The document discusses various user-centered approaches to interaction design. It describes the difficulty in bridging the gap between software developers and end-users. Traditional methods of communication have been one-directional. User-centered design aims to make development driven by users' needs and goals rather than just technology. The document then covers several approaches: ethnography involves long-term observation of users; participatory design actively involves users in development; contextual design uses targeted observations and interviews; and work modeling represents knowledge collected about users' work. Each approach has different benefits and drawbacks depending on factors like user involvement levels and project timelines.
This document provides an overview of the user experience design process. It discusses key concepts like human factors engineering, usability, user-centered design, and user experience design. The user experience design process involves gathering user research through contextual inquiry, creating personas and task analyses, designing wireframes and prototypes, testing designs through usability evaluations, and iterating based on user feedback to meet design goals. The overall goal is to understand users and design products that provide a positive experience.
This document outlines the key aspects of a mobile UX strategy roadmap and design process. It includes 1) UX and user-centered design as prerequisites, 2) mobile UX guidelines, 3) UX templates for deliverables like personas and wireframes, and 4) a UX maturity model to assess where an organization is at currently. The core UX process involves research, analysis, design, and production stages with user research and validation throughout. Design strategy methods include blueprints, journeys maps, and personas.
The document provides an overview of web usability and usability testing. It discusses key aspects of usability including learnability, efficiency, memorability, errors, and satisfaction. It outlines why usability is important for websites. Common usability problems are presented such as bad search functions, PDFs for online reading, and fixed font sizes. Methods for assessing usability through evaluations and testing are described. The testing process, roles, methods, and tools are defined. Metrics for measuring effectiveness, efficiency, satisfaction, and learnability are provided. The relationship between usability testing and user-centered design is explained.
This literature review evaluates different usability and user experience evaluation methods. It discusses approaches like agile UX, design thinking, and lean UX. While the methods have similarities in aiming to improve productivity and collaboration, they differ in their approaches. For example, agile UX debates the merits of big upfront design versus minimal design. The review also identifies gaps, such as the need for more research on evaluating methods in real-world contexts versus labs.
The document proposes a knowledge-based approach to semi-automatic annotation of multimedia documents that takes into account the needs of producers, annotators, and consumers. It argues that current annotation approaches focus too much on the annotator's perspective and neglect the roles of other users. The proposed approach uses user modeling and intelligent interfaces to manage annotations from different types and competence levels of users, as well as relationships between multimedia annotations.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
I made this presentation to explain the service design process during the workshop "Design for safety food, production and distribution network" hold in Tongji Unversity (Shanghai), in collaboration with Kolding Design Skolen (Denmark)
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Collaborare in rete per conoscere e promuovere i prodotti agroalimentari: i l...Pierluigi Feliciati
I fenomeni attuali della comunicazione e dell’interazione tramite Internet e il Web sono quanto mai difficili da definire in modo autorevole, essendo in continuo aggiornamento. D’altro canto, gli effetti delle novità nelle tecnologie della comunicazione sono così importanti sulle relazioni sociali, sull’economia, sui territori, sulla nostra vita quotidiana da non poter essere affrontati con leggerezza, né utilizzando solo categorie di valutazione tradizionali. Un fenomeno sorprendente, con una portata assolutamente imprevedibile al suo esordio, neanche venti anni fa, è l’enciclopedia collaborativa libera ed aperta Wikipedia. Diversi studi scientifici hanno dimostrato come Wikipedia, ormai ai primi posti tra le risorse più consultate del Web, abbia raggiunto buoni livelli di qualità nelle sue voci, e come possa migliorare le competenze informative di chi vi contribuisce e influenzare i comportamenti di chi la consulta. In particolare, sono stati dimostrati effetti importanti della presenza di voci di qualità in varie lingue sulle scelte delle destinazioni turistiche. Effetti analoghi possono attivarsi sulla visibilità e conoscenza dei prodotti agroalimentari tipici, sostenendo la diffusione di informazioni corrette presso i consumatori. Presso l’Università di Macerata da circa tre anni sono stati organizzati numerosi workshop che hanno coinvolto un numero significativo di professori, studenti e imprenditori, per sperimentare l’uso dell’ecosistema Wikipedia per creare guide turistiche, itinerari e voci d’enciclopedia dedicate ai prodotti dei territori marchigiani. In questo intervento si intende dare conto di questa linea di attività, della metodologia adottata e qualche primo bilancio sui risultati.
Scrivere con gli studenti del territorio colpito dal terremoto: i laboratori ...Pierluigi Feliciati
Perché si ragiona ormai di filosofia dell’informazione digitale? Come intellettuali e docenti dobbiamo sentire la necessità di andare oltre le spesso sterili contrapposizioni tra “apocalittici e integrati”, mettendo piuttosto a fuoco quali siano i confini tra vita online e offline, quale possa essere il valore dell’identità individuale e collettiva nell’infosfera globale, quali i rischi e quali le potenzialità di tecnologie sempre più disruptive. Pensando poi al territorio, all’eredità culturale e alla responsabilità collettiva che ricade su tutti noi per la sua tutela e valorizzazione, non è possibile non porci alcune domande: come basare la valorizzazione sui risultati della ricerca scientifica, come condividere con le comunità di eredità tali conoscenze, usando quali canali, adottando quali linguaggi, coinvolgendo seriamente più cittadini possibile? Un’utopia, quella dell’attivazione dell’intelligenza collettiva, che ha dimostrato di avere buone probabilità di diventare pratica concreta e virtuosa, se si guarda al percorso e alla popolarità dell’ecosistema Wikipedia. La condizione che si è mostrata con evidenza è che gli utenti (le persone, le organizzazioni, le imprese) accettino un patto sulla collaborazione, sulla sperimentazione della neutralità, sulla libertà di uso e riuso delle risorse digitali, sul rispetto delle fonti e facciano un passo indietro, invertendo il rapporto classico tra peso dell’autorialità e affidabilità dei contenuti.
Presso l’Università di Macerata, fin dal lancio da parte del Rettore del progetto Wiki: Appennino Centro Italia, si è provato ad investire sull’intelligenza collettiva, per creare o rinforzare le conoscenze “popolari” in rete, tramite Wikipedia, dei territori colpiti dalla serie sismica del 2016. Tante sono state le iniziative, in aula e fuori, e confortanti i risultati. In questo breve intervento si racconteranno presupposti, metodologie e primi risultati di quasi tre anni di questo progetto, prendendo come caso emblematico il laboratorio con gli studenti, organizzato insieme ai colleghi Giuseppe Capriotti e Maila Pentucci, per la redazione collaborativa delle voci di enciclopedia sul museo di Visso e sulla Madonna del Voto di Paolo da Visso.
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The document summarizes the staff, doctoral students, resources, and laboratories of the HCI Group at Tallinn University. It lists the researchers, professors, and analysts that make up the staff. It also lists the doctoral students that have been or are currently affiliated with the group. Finally, it describes two laboratories managed by the group - the Interaction Design Laboratory and the User Experience Laboratory, including their purposes and example projects.
Presents an introduction to some basic metrics for usability and some current trends in UX evaluation methods. Includes some indicative examples from UX evaluation studies conducted by the author
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
User Experience Design in Agile Development for Enterprise SoftwareSoCal UX Camp
This document summarizes user experience design in agile development for enterprise software. It discusses human-centered design and lean UX principles. It defines agile software development and the agile manifesto. It also defines user experience and lists common UX activities like research, design, and evaluation. It describes how UX fits within agile development in the early, mid, and late stages with user research, iterative design, and usability evaluation. Finally, it discusses how UX supports development through guidance, guidelines, and testing assistance.
The document discusses various international standards for usability and human-centered design, including ISO 9241. It provides an overview of parts of ISO 9241 that relate to visual display requirements, usability guidance, dialogue principles, information presentation, and human-centered design processes. The document also discusses how to conduct a heuristic evaluation to identify usability issues. Examples of usability heuristics that could be used include visibility of system status, user control and freedom, error prevention, and flexibility of use.
Usability heuristics for documentation by Anupama GummarajuSTC India UX SIG
Heuristic evaluation is a usability inspection method where experts examine an interface and judge its compliance with recognized usability principles, called "heuristics". Evaluators identify usability issues in the interface's design. In contrast, content reviews focus on quality checking aspects like formatting, completeness, spelling, and accuracy through peer reviews or technical reviews rather than on design-centered usability issues. The document discusses developing heuristics for evaluating documentation interfaces and content, providing examples of heuristics for accessing help, finding information, and using information. It outlines applying the method through a questionnaire, checklist, group review, or rating scale and refining the method through piloting.
This document discusses user-centered design and the roles of web designers. It explains that web designers encompass skills in graphic, UI, and UX design. The standard web development process involves planning, design, production, and launch. Planning includes defining user needs through research and analysis. Design involves wireframes, prototypes, and visual design. UX design focuses on ensuring a positive user experience through attributes like usability, ease of use, and minimizing errors. The goal of user-centered design is to optimize products around how users want to use them rather than forcing users to change behavior.
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
The document discusses various user-centered approaches to interaction design. It describes the difficulty in bridging the gap between software developers and end-users. Traditional methods of communication have been one-directional. User-centered design aims to make development driven by users' needs and goals rather than just technology. The document then covers several approaches: ethnography involves long-term observation of users; participatory design actively involves users in development; contextual design uses targeted observations and interviews; and work modeling represents knowledge collected about users' work. Each approach has different benefits and drawbacks depending on factors like user involvement levels and project timelines.
This document provides an overview of the user experience design process. It discusses key concepts like human factors engineering, usability, user-centered design, and user experience design. The user experience design process involves gathering user research through contextual inquiry, creating personas and task analyses, designing wireframes and prototypes, testing designs through usability evaluations, and iterating based on user feedback to meet design goals. The overall goal is to understand users and design products that provide a positive experience.
This document outlines the key aspects of a mobile UX strategy roadmap and design process. It includes 1) UX and user-centered design as prerequisites, 2) mobile UX guidelines, 3) UX templates for deliverables like personas and wireframes, and 4) a UX maturity model to assess where an organization is at currently. The core UX process involves research, analysis, design, and production stages with user research and validation throughout. Design strategy methods include blueprints, journeys maps, and personas.
The document provides an overview of web usability and usability testing. It discusses key aspects of usability including learnability, efficiency, memorability, errors, and satisfaction. It outlines why usability is important for websites. Common usability problems are presented such as bad search functions, PDFs for online reading, and fixed font sizes. Methods for assessing usability through evaluations and testing are described. The testing process, roles, methods, and tools are defined. Metrics for measuring effectiveness, efficiency, satisfaction, and learnability are provided. The relationship between usability testing and user-centered design is explained.
This literature review evaluates different usability and user experience evaluation methods. It discusses approaches like agile UX, design thinking, and lean UX. While the methods have similarities in aiming to improve productivity and collaboration, they differ in their approaches. For example, agile UX debates the merits of big upfront design versus minimal design. The review also identifies gaps, such as the need for more research on evaluating methods in real-world contexts versus labs.
The document proposes a knowledge-based approach to semi-automatic annotation of multimedia documents that takes into account the needs of producers, annotators, and consumers. It argues that current annotation approaches focus too much on the annotator's perspective and neglect the roles of other users. The proposed approach uses user modeling and intelligent interfaces to manage annotations from different types and competence levels of users, as well as relationships between multimedia annotations.
A presentation I made for showing Alcatel-Lucent developers what usability is about and what simple techniques they could use in their development process.
I made this presentation to explain the service design process during the workshop "Design for safety food, production and distribution network" hold in Tongji Unversity (Shanghai), in collaboration with Kolding Design Skolen (Denmark)
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Similar to ASK THE USERS: EXPECTATIONS, BEHAVIORS AND SATISFACTION OF ONLINE ARCHIVES' END CUSTOMERS (20)
Collaborare in rete per conoscere e promuovere i prodotti agroalimentari: i l...Pierluigi Feliciati
I fenomeni attuali della comunicazione e dell’interazione tramite Internet e il Web sono quanto mai difficili da definire in modo autorevole, essendo in continuo aggiornamento. D’altro canto, gli effetti delle novità nelle tecnologie della comunicazione sono così importanti sulle relazioni sociali, sull’economia, sui territori, sulla nostra vita quotidiana da non poter essere affrontati con leggerezza, né utilizzando solo categorie di valutazione tradizionali. Un fenomeno sorprendente, con una portata assolutamente imprevedibile al suo esordio, neanche venti anni fa, è l’enciclopedia collaborativa libera ed aperta Wikipedia. Diversi studi scientifici hanno dimostrato come Wikipedia, ormai ai primi posti tra le risorse più consultate del Web, abbia raggiunto buoni livelli di qualità nelle sue voci, e come possa migliorare le competenze informative di chi vi contribuisce e influenzare i comportamenti di chi la consulta. In particolare, sono stati dimostrati effetti importanti della presenza di voci di qualità in varie lingue sulle scelte delle destinazioni turistiche. Effetti analoghi possono attivarsi sulla visibilità e conoscenza dei prodotti agroalimentari tipici, sostenendo la diffusione di informazioni corrette presso i consumatori. Presso l’Università di Macerata da circa tre anni sono stati organizzati numerosi workshop che hanno coinvolto un numero significativo di professori, studenti e imprenditori, per sperimentare l’uso dell’ecosistema Wikipedia per creare guide turistiche, itinerari e voci d’enciclopedia dedicate ai prodotti dei territori marchigiani. In questo intervento si intende dare conto di questa linea di attività, della metodologia adottata e qualche primo bilancio sui risultati.
Scrivere con gli studenti del territorio colpito dal terremoto: i laboratori ...Pierluigi Feliciati
Perché si ragiona ormai di filosofia dell’informazione digitale? Come intellettuali e docenti dobbiamo sentire la necessità di andare oltre le spesso sterili contrapposizioni tra “apocalittici e integrati”, mettendo piuttosto a fuoco quali siano i confini tra vita online e offline, quale possa essere il valore dell’identità individuale e collettiva nell’infosfera globale, quali i rischi e quali le potenzialità di tecnologie sempre più disruptive. Pensando poi al territorio, all’eredità culturale e alla responsabilità collettiva che ricade su tutti noi per la sua tutela e valorizzazione, non è possibile non porci alcune domande: come basare la valorizzazione sui risultati della ricerca scientifica, come condividere con le comunità di eredità tali conoscenze, usando quali canali, adottando quali linguaggi, coinvolgendo seriamente più cittadini possibile? Un’utopia, quella dell’attivazione dell’intelligenza collettiva, che ha dimostrato di avere buone probabilità di diventare pratica concreta e virtuosa, se si guarda al percorso e alla popolarità dell’ecosistema Wikipedia. La condizione che si è mostrata con evidenza è che gli utenti (le persone, le organizzazioni, le imprese) accettino un patto sulla collaborazione, sulla sperimentazione della neutralità, sulla libertà di uso e riuso delle risorse digitali, sul rispetto delle fonti e facciano un passo indietro, invertendo il rapporto classico tra peso dell’autorialità e affidabilità dei contenuti.
Presso l’Università di Macerata, fin dal lancio da parte del Rettore del progetto Wiki: Appennino Centro Italia, si è provato ad investire sull’intelligenza collettiva, per creare o rinforzare le conoscenze “popolari” in rete, tramite Wikipedia, dei territori colpiti dalla serie sismica del 2016. Tante sono state le iniziative, in aula e fuori, e confortanti i risultati. In questo breve intervento si racconteranno presupposti, metodologie e primi risultati di quasi tre anni di questo progetto, prendendo come caso emblematico il laboratorio con gli studenti, organizzato insieme ai colleghi Giuseppe Capriotti e Maila Pentucci, per la redazione collaborativa delle voci di enciclopedia sul museo di Visso e sulla Madonna del Voto di Paolo da Visso.
From Access to Use: the quality of human-archives interactions as a research ...Pierluigi Feliciati
Visiting Dodson Professor Colloquium - Vancouver, University of British Columbia - iSchool of Library, Archival and Information Studies - 14 March 2019 12:00 pm - Chilcotin Room (256), Irving K. Barber Learning Centre
The document discusses the history and evolution of the internet and websites from their origins in 1991 with Tim Berners-Lee's proposal at CERN. It also provides statistics on the growth of mobile internet usage, with over half of global website traffic now coming from mobile phones. The document proposes using triples instead of duples for modeling authorship relationships in a student data management system and references the OCLC WorldCat Identities Network.
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Archives on the Web and users expectations: towards a convergence with digita...Pierluigi Feliciati
This document discusses the lack of convergence between archives available online and digital libraries, which tend to have a more user-centric approach. It notes that archives online currently focus more on material provenance rather than user needs. The document advocates applying methods from human-computer interaction and user studies to better understand users and improve the usability and output of archive interfaces. As a case study, it describes a project in Italy that applied such techniques, including focus groups and expert evaluations, to develop a prototype archive portal with the goal of being more intuitive and satisfying for users.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
2. The displaying of archival descriptions in Web
environments (the Docuverse paradigm) deeply
changes the traditional mediation between archivists
and users
The hypertextual output must be roughly distinguished
from the encoded input: to make it decodable and clear;
we should build user centric diplays
To build up effective diplays we should match
the descriptive standards & methods with
human-computer interaction studies, checking
our prototypes by adopting user studies
A BRAND NEW MEDIATON PARADIGM
THE ARCHIVAL MEDIATION
ON THE WEB
3. Recently, the quality of use of AOL has being
increasingly tested by involving real users, no
longer merely inferred, mostly in North America
Some recurring issues have been detected:
o The terminology adopted for descriptions
o Menus as a barrier
o The hierarchic and separated structure of descriptions
o The use of searching tools: AOL are not OPACS!
o Search results presentation and rankings
o long narrations vs. brief descriptions
USER STUDIES
AND ARCHIVES ONLINE
4. Quality of a digital service: “the capability of the
software product to enable specified users to
achieve specified goals with effectiveness,
productivity, safety and satisfaction in specified
contexts of use.” (ISO/IEC 9126-1:2001)
Studying the needs, expectations, behaviors and
satisfaction of final users (i.e. the User Experience:
UX) should be part of digital services development
Involving users throughout design, development
and release of archival digital projects cycle could
become normal, to guarantee a effective ROI for
projects whose first profit is customers’ satisfaction
THE BENEFITS OF EVALUATING UX
5. A POSSIBLE EVALUATION MODEL
Tsakonas, Papatheodorou 2008, Tryptich Interaction Framework
interactions
Quality macro-criteria
6. EVALUATION: WHEN?
throughout all the project
life-cycle…
A Cry For Looking To Other Methods For User
Centered Design, (Tristan Weevers, 2012)
and managing quality as an
iterative process
ISO 9241-210:2010(E). Ergonomics of human–system
interaction— Part 210: Human-centred design for
interactive systems
7. User studies are useful:
in the start phase (to check user requirements)
in the prototype phase (to assess and finalise the layout
and the system)
in the on-going phase (to check final user satisfaction and
behaviour)
EVALUATION: WHEN?
A time-line of design and
evaluation of digital
libraries (Tsakonas 2012)
8. User simulation
Profiles, Use cases, Personae
Use scenarios
Indirect observation
User logs analysis
Sniffing, client-side analysis
Direct user involvement
Questionnaires
Diaries
Single user observation/
eye-tracking
Focus groups
+ Growing use of mixed methods..
EVALUATION: HOW?
Development
Reingineering
On-going use
Development
Prototype
On-going use
Reingeenering
Qualitative
Summative
Quantitative
Qualitative
Summative
9. The available corpus of user studies reveals
several weaknesses:
1 they are not based on a common evaluation schema
and each study applied its own protocol
2 the usual narrowness of panels involved puts in
discussion a wide reliability of collected data
3 some surveys were conducted without a distinction
among targets: curios users, novice archival
researchers and advanced scholars.
To face this panorama it could be crucial to build a
community and a normalized and shared benchmarking
framework in this field to compare data coming from
different studies, models and profiles and to set up
historical series
EVALUATION: SHARING RESULTS