Presents an introduction to some basic metrics for usability and some current trends in UX evaluation methods. Includes some indicative examples from UX evaluation studies conducted by the author
How can a team of 65 developers build and rapidly ship a high-quality product with only six QA engineers? At Atlassian, we’ve introduced the Quality Assistance model that changes the developer QA mindset, and engages developers in exploratory testing so software is developed right the first time. After all, the cheapest time to fix a bug is before it's written. Join us as we walk through the theory, history, and practice of the model, while busting some of the myths about developers and QA. Reject the tradeoff of time, scope, and quality, and finally have your cake and eat it too.
The Ultimate Beginner's Guide For Beta Testing Mobile AppsInstabug
Learn about beta testing and get tips and resources to start beta testing your mobile app. From where to find beta testers to how to motivate them and more, learn how to make the most out of this crucial stage in your app's journey.
When All Teammates Speak The Same Language
Two main problems in software development
It's all about brains
What is BDD?
BDD vs TDD vs ATDD
Three Amigos
Gherkin
Cucumber and Selenium WebDriver
How to use feature files and create steps definitions
Examples
How can a team of 65 developers build and rapidly ship a high-quality product with only six QA engineers? At Atlassian, we’ve introduced the Quality Assistance model that changes the developer QA mindset, and engages developers in exploratory testing so software is developed right the first time. After all, the cheapest time to fix a bug is before it's written. Join us as we walk through the theory, history, and practice of the model, while busting some of the myths about developers and QA. Reject the tradeoff of time, scope, and quality, and finally have your cake and eat it too.
The Ultimate Beginner's Guide For Beta Testing Mobile AppsInstabug
Learn about beta testing and get tips and resources to start beta testing your mobile app. From where to find beta testers to how to motivate them and more, learn how to make the most out of this crucial stage in your app's journey.
When All Teammates Speak The Same Language
Two main problems in software development
It's all about brains
What is BDD?
BDD vs TDD vs ATDD
Three Amigos
Gherkin
Cucumber and Selenium WebDriver
How to use feature files and create steps definitions
Examples
Chrome DevTools로 JS 메모리릭 디버깅하기.pptxEunsu Kim
Chrome DevTools를 활용하여 Javascript 메모리 누수(Memory leak)를 디버깅하는 방법을 소개합니다.
Chrome DevTools에서 제공하는 Task Manager, Performance Profile, Memory Heap Snapshot, Memory Allocation Timline 기능을 사용하는 방법을 소개하고, 메모리릭을 진단하고 해결하는 몇 가지 경험적 노하우를 소개합니다.
위 슬라이드는 Grepp의 사내 세미나 불금개에서 활용하는 발표 자료입니다. CCL 라이센스를 따릅니다. 사용시 필수로 저작자를 명시하고, 영리적 사용을 금하며, 내용 변경이 불가합니다.
Food nanosensors facilitate in detecting the harmful pathogenic microorganisms by monitoring the quality of food and help in controlling the spread of foodborne disease.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Contents:
Behavior Driven Development (BDD)
Features of BDD
BDD Tools
BDD Framework
Examples of Cucumber/SpecFlow/BDD test
Gherkin – BDD Language
The Problem
Example of Gherkin
The Conclusion
SpecFlow Feature File
Keywords for the Feature File creation
1. Introduction:
A few life scientists may mourn the passing of the days when the concept of “one gene, one protein" controlled their professional lives. But most of the colleagues have welcomed the arrival of DNA chips and microarrays that offer researchers the opportunity to run thousands of samples simultaneously in a single experiment under virtually identical conditions. The pharmaceutical industry in particular values the use of microarray technology to screen increasing numbers of molecules in smaller volumes as drug candidates. Alex Szabo, the vice president of Strata gene, says “There’s tremendous excitement about the technology. Everyone realizes that it’s one of the key technologies in the genomic era”.
Microarray technology seems tailor-made for the type of exploration necessary to follow up the initial work on sequencing the genes of humans and other organisms. The professor of Biochemistry, Patrick Brown, at Stanford University says that “Genome projects give you, in a sense, a list of the words in the genome vocabulary”. Jeff Mooney, Business technology manager of Corning Microarray Technologies, extend his thought as “If you want to learn what words mean in a foreign language you look at how they are used. It’s the same of genes. Microarrays as a way of seeing how genes express themselves will be the most widely used application of arrays”. The more we look at the human genome, the more questions people have. Microarray platforms help to answer general and specific questions.
Beyond this, researchers see use of microarrays in such areas as genotyping, studying disease pathways, analysing Single Nucleotide Polymorphisms (SNPs), and examining proteins. “Expression arrays offer researchers the promise of finding the fundamental causes of disease and identifying new, more precise strategies to diagnose, treat, prevent and ultimately cure disease” says Stephen Fodor, Chairman and CEO of Affymetrix, Inc., the first major manufacturer of arrays.
Plenty of vendors have joined Affymetrix in the microarray marketplace. “There are tens, if not hundreds, of companies out there trying to find the next technology” says Andrew Farquharson, executive vice president of Operon Technologies, Inc. Some new comers, such as Nimblegen Systems, Inc., aim to follow the model pioneered by Affymetrix and Incyte Genomics, producing microarrays for core facilities in large industrial and academic departments. Others, such as Corning, plant to enter the market with “theme arrays” targeted at specific diseases. Yet more, including Agilent Technologies and German company Graffinity Pharamaceutical Design, GmbH, provide specific services such as fingerprinting arrays designed and used by individual researchers. CLONTECH Laboratories, subsidiary of BD Bioscience and British firm BioRobotics, Ltd., provide the basic tools necessary for individual researchers to carry out the entire process of producing microarrays, including fingerprinting.
Presented by: Brian Utesch, Annette Tassone, Jon Temple and Stephen Woodburn. Businesses strive to monetize the relationship between user sentiment and success outcomes including user adoption, user retention, and revenue. Customer satisfaction is embraced as a top predictor of success. There are of course many ways that satisfaction can be measured. We will review several methods of measuring user satisfaction, including simple Likert scale measures of overall satisfaction, the System Usability Scale (SUS), UMUX-Lite and the popular Net Promoter Scale (NPS). Not all of these measures are created equally or even measure the same sentiment. We’ll further compare the advantages and disadvantages of each measure, best practices around the use of each, and original research we’ve conducted that informs our recommended best practices.
MyUOC is the new open-source online learning environment from the Open University of Catalonia (UOC) that has been designed to allow users to build their own learning environment according to their needs. Its innovative framework, based on Open Knowledge Initiative (OKI), turns MyUOC into the first truly interoperable learning platform. Indeed, MyUOC frees institutions and users from a limited set of tools or a concrete environment, providing instead a customized and "closer to the user" learning platform. This innovative open-source environment, based in standards, aims to promote and establish flexibility and interoperability in the educational community.
* Caroline Copestake, Project Manager, Office of Learning Technology, Universitat Oberta de Catalunya
* Alicia Valls Saez, User Centered Design, Universitat Oberta de Catalunya
Chrome DevTools로 JS 메모리릭 디버깅하기.pptxEunsu Kim
Chrome DevTools를 활용하여 Javascript 메모리 누수(Memory leak)를 디버깅하는 방법을 소개합니다.
Chrome DevTools에서 제공하는 Task Manager, Performance Profile, Memory Heap Snapshot, Memory Allocation Timline 기능을 사용하는 방법을 소개하고, 메모리릭을 진단하고 해결하는 몇 가지 경험적 노하우를 소개합니다.
위 슬라이드는 Grepp의 사내 세미나 불금개에서 활용하는 발표 자료입니다. CCL 라이센스를 따릅니다. 사용시 필수로 저작자를 명시하고, 영리적 사용을 금하며, 내용 변경이 불가합니다.
Food nanosensors facilitate in detecting the harmful pathogenic microorganisms by monitoring the quality of food and help in controlling the spread of foodborne disease.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Contents:
Behavior Driven Development (BDD)
Features of BDD
BDD Tools
BDD Framework
Examples of Cucumber/SpecFlow/BDD test
Gherkin – BDD Language
The Problem
Example of Gherkin
The Conclusion
SpecFlow Feature File
Keywords for the Feature File creation
1. Introduction:
A few life scientists may mourn the passing of the days when the concept of “one gene, one protein" controlled their professional lives. But most of the colleagues have welcomed the arrival of DNA chips and microarrays that offer researchers the opportunity to run thousands of samples simultaneously in a single experiment under virtually identical conditions. The pharmaceutical industry in particular values the use of microarray technology to screen increasing numbers of molecules in smaller volumes as drug candidates. Alex Szabo, the vice president of Strata gene, says “There’s tremendous excitement about the technology. Everyone realizes that it’s one of the key technologies in the genomic era”.
Microarray technology seems tailor-made for the type of exploration necessary to follow up the initial work on sequencing the genes of humans and other organisms. The professor of Biochemistry, Patrick Brown, at Stanford University says that “Genome projects give you, in a sense, a list of the words in the genome vocabulary”. Jeff Mooney, Business technology manager of Corning Microarray Technologies, extend his thought as “If you want to learn what words mean in a foreign language you look at how they are used. It’s the same of genes. Microarrays as a way of seeing how genes express themselves will be the most widely used application of arrays”. The more we look at the human genome, the more questions people have. Microarray platforms help to answer general and specific questions.
Beyond this, researchers see use of microarrays in such areas as genotyping, studying disease pathways, analysing Single Nucleotide Polymorphisms (SNPs), and examining proteins. “Expression arrays offer researchers the promise of finding the fundamental causes of disease and identifying new, more precise strategies to diagnose, treat, prevent and ultimately cure disease” says Stephen Fodor, Chairman and CEO of Affymetrix, Inc., the first major manufacturer of arrays.
Plenty of vendors have joined Affymetrix in the microarray marketplace. “There are tens, if not hundreds, of companies out there trying to find the next technology” says Andrew Farquharson, executive vice president of Operon Technologies, Inc. Some new comers, such as Nimblegen Systems, Inc., aim to follow the model pioneered by Affymetrix and Incyte Genomics, producing microarrays for core facilities in large industrial and academic departments. Others, such as Corning, plant to enter the market with “theme arrays” targeted at specific diseases. Yet more, including Agilent Technologies and German company Graffinity Pharamaceutical Design, GmbH, provide specific services such as fingerprinting arrays designed and used by individual researchers. CLONTECH Laboratories, subsidiary of BD Bioscience and British firm BioRobotics, Ltd., provide the basic tools necessary for individual researchers to carry out the entire process of producing microarrays, including fingerprinting.
Presented by: Brian Utesch, Annette Tassone, Jon Temple and Stephen Woodburn. Businesses strive to monetize the relationship between user sentiment and success outcomes including user adoption, user retention, and revenue. Customer satisfaction is embraced as a top predictor of success. There are of course many ways that satisfaction can be measured. We will review several methods of measuring user satisfaction, including simple Likert scale measures of overall satisfaction, the System Usability Scale (SUS), UMUX-Lite and the popular Net Promoter Scale (NPS). Not all of these measures are created equally or even measure the same sentiment. We’ll further compare the advantages and disadvantages of each measure, best practices around the use of each, and original research we’ve conducted that informs our recommended best practices.
MyUOC is the new open-source online learning environment from the Open University of Catalonia (UOC) that has been designed to allow users to build their own learning environment according to their needs. Its innovative framework, based on Open Knowledge Initiative (OKI), turns MyUOC into the first truly interoperable learning platform. Indeed, MyUOC frees institutions and users from a limited set of tools or a concrete environment, providing instead a customized and "closer to the user" learning platform. This innovative open-source environment, based in standards, aims to promote and establish flexibility and interoperability in the educational community.
* Caroline Copestake, Project Manager, Office of Learning Technology, Universitat Oberta de Catalunya
* Alicia Valls Saez, User Centered Design, Universitat Oberta de Catalunya
UX STRAT 2016 - Ensuring Validity in Strategic UX Research MethodsCarine Lallemand
Conference presented at the UX Strat Europe 2016 conference in Amsterdam by Dr. Carine Lallemand (University of Luxembourg).
Abstract:
While conducting UX research, we make several conclusions that will in turn provide the foundation for our UX strategy. But what if these inferences happen to be wrong, based on invalid findings and false beliefs? How critically would this impact your organization and projects? How can you safeguard a UX strategy by ensuring the quality of research conclusions?
There might be numerous threats to validity in UX research, some of which might depend on the method used or the way it is used. A method is only a guide to action that needs to be configured, adapted, and complemented to match specific project requirements. To be successful, it is essential to ensure validity in strategic UX research methods. Failing to do so is taking the risk to base strategic decisions on false beliefs. In this talk, we will therefore see how to tackle validity issues and make the most out of UX research to stand out from the crowd by delivering value and differentiation. Through the presentation of validated cutting edge UX methods and business cases, you will be able to spot opportunities for improvement in your UX strategy!
Measuring User Experience in Latin America: An Exploratory Survey [CLIHC, Cór...Carmen Gerea
Measuring User Experience (UX) in Latin America. Presented at: Latin American Conference on Human Computer Interaction (CLIHC 2015), Córdoba, Argentina.
This presentation covers how to combine traditional qualitative methods and user research approaches to satisfy your clients and add value to findings.
The Pragmatic Evaluation of Tool System InteroperabilityCommunitySense
A. de Moor (2007). The Pragmatic Evaluation of Tool System Interoperability (invited paper). In Proc. of the 2nd ICCS Conceptual Structures Tool Interoperability Workshop (CS-TIW 2007), Sheffield, UK, July 22, 2007. Research Press International, Bristol, UK, pp.1-19.
Hey designer! Get to know your fellow guy, the researcher.Panagiotis Zaharias
Slides from my talk at Digitized17 conference.
Highlights:
1) The main building blocks of UX as a professional and scientific field are Research and Design.
2) The role of UX research and the contribution of UX researchers are invaluable in the digital product design process. However research is neglected many times...
3) UX is not just interface design; UX without user research is not UX.
Talk for the second Gamification meetup in Athens at the "Cube". It presents 2 case studies that I have setup in higher education settings and one case that has been conducted in collaboration with my student George Georgopoulos and a Greek e-shop "Cosmossport".
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
5. The Ancestor: Human Computer Interaction
Human – Computer Interaction, is “a discipline concerned
with the design, evaluation and implementation of interactive
computing systems for human use and the study of major
phenomena surrounding them’’.
6. User friendly? Usable? …
Once upon a time we were talking about “user friendly”
systems…
… so general and vague
Then usability emerged and was originally derived from the
term ‘‘user friendly’’
… but usability is still a general and vague term
Many definitions and different approaches to how usability
should be measured
7. What is usability anyway?
The ISO definition (9241-11)
Usability is defined as: ‘‘the extent to which a product can be
used by specified users to achieve specified goals with
effectiveness; the extent to which the intended goals of use are
achieved,
efficiency; the resources that have to be expended to achieve the
intended goals and
satisfaction; the extent to which the user finds the use of the
product acceptable,
in a specified context of use’’.
8. Examples of usability measures (1)
Measures of effectiveness:
Task completion (number of correct tasks, number of tasks
where users failed to finish within a set time, number of
tasks where users gave up)
Accuracy measures (quantify the number of errors users
make during the process of completing tasks)
Recall measures (how much information users can recall
after the use of an interface)
Quality of outcome (attempts to measure the outcome of
the tasks, measures of understanding e.g. tests of what has
been learned from an e-learning system)
9. Examples of usability measures (2)
Measures of efficiency
Time (refers to measures of how long users take to
complete tasks)
Input rate (e.g. words per minute)
Mental effort (mental resources spend on interaction, e.g.
heart rate variability, subjective time estimation)
Usage patterns (number of times a certain action has been
performed, how much information users access when
solving tasks, deviation from the optimal solution etc.)
10. Examples of usability measures (3)
Measures of satisfaction
Preference measures capture which interface users prefer
using
Specific attitudes towards the interface (liking, fun,
annoyance etc.), toward the content of interface (quality of
information, organization of information etc.)
Perception of outcomes (users’ assessment of their
performance, users’ perception of learning, users’ confidence
in the solution to tasks)
11. From Usability to User Experience (1)
UX - A relatively new field - Lack of unique definition…
But let’s take for example the ISO definition on UX:
“A person's perceptions and responses that result from the use
or anticipated use of a product, system or service”
12. From Usability to User Experience (2)
Usability
• Focused on
optimizing task
efficiency
• Removing
problems in the
user interface
• Studying
interactive
products mainly
used for work
UX
• Dynamic
context-
dependent and
subjective
• Focuses also on
hedonic
qualities of use
(identification,
stimulation,
attractiveness
etc.)
14. As we shift to User Experience…
Challenge#1: Need for new approaches and methods
Existing methods are somewhat unable -it is claimed- to
capture experience
Challenge#2:The choice of UX evaluation method
Qualitative or quantitative methods?
Only few studies combine qualitative and quantitative methods
15. What Dimensions of Experience Are
Studied?
Usability
• Effectiveness
• Efficiency
• Satisfaction
UX
• Emotions and affect
• Enjoyment
• Aesthetics
• And many more…
16. What Dimensions of Experience Are
Studied?
Source: Bargas- Avila and Hornbaek, 2012
17. How do we measure UX?
What are the methods applied in UX
Qualitative (50 %), quantitative (33%), combination (17%)
How UX data are collected?
Questionnaires are still the dominant UX evaluation method
(53%).
Source: Bargas- Avila and Hornbaek, 2012
19. When to use which UX evaluation methods
Decision
Qualitative
vs.
Quantitative
Attitudinal
vs.
Behavioral
Context of
system/
product use
Source: http://www.nngroup.com/articles/which-ux-research-methods/
20. The Attitudinal vs. Behavioral Dimension
to understand,
measure, or
inform change of
people's stated
beliefs
e.g. self-reported
methods such as
surveys,
interviews, focus
groups, etc.
Attitudinal to understand
"what people do"
with minimal
interference from
the method itself
e.g.A/B testing,
observation and
video recording,
first click testing,
eyetracking, etc.
Behavioral
Source: http://www.nngroup.com/articles/which-ux-research-methods/
21. The Qualitative vs. Quantitative Dimension
- the data is usually
being gathered directly
- they are much
better suited for
answering question
about why or how
to fix a problem
Qualitative - the data is
gathered indirectly,
through an
instrument, such as a
survey or a web
server log etc.
- they do a much
better job
answering how
many and how
much type of
questions.
Quantitative
Source: http://www.nngroup.com/articles/which-ux-research-methods/
22.
23. The Context of Use Dimension
This dimension can be described by the following options:
Natural or near-natural use of the system/product
Scripted use of the system/product
Not using the system/product during the study
A hybrid of the above
Source: http://www.nngroup.com/articles/which-ux-research-methods/
24.
25. What about the use of UX evaluation
methods across the development phases ?
26. UX evaluation methods across development
phases
Product Development Phase
Strategize Optimize Assess
Goal: Inspire, explore and
choose new
directions and
opportunities
Inform and optimize
designs in order to
reduce risk and
improve usability
Measure product
performance against
itself or its
competition
Approach: Qualitative and
Quantitative
Mainly Qualitative
(formative)
Mainly Quantitative
(summative)
Typical
methods:
Ethnographic field
studies, focus groups,
diary studies,
surveys, data mining
or analytics etc.
e.g. cardsorting, field
studies, observation,
paper prototype and
usability studies, etc.
e.g. Usability
benchmarking,
surveys, A/B testing,
etc.
Source: http://www.nngroup.com/articles/which-ux-research-methods/
28. Walls of Nicosia
The context:
"TheWalls of Nicosia” is an interactive application that runs on a multi-
touch table at the Leventeio Museum, Nicosia
Students from elementary schools as museum visitors
Goal:To conduct a comparative
summative evaluation
Methods used:
Multiple choice knowledge tests
UX questionnaires (FunToolkit)
Observation
Indicative results:
Mainly quantitative analysis (pre and post test analysis, t-tests)
29. UX questionnaire for children: the
FunToolkit (Read, 2007)
The Again-Again table
The Smileyometer
Source: http://hrast.pef.uni-lj.si/docs/research/Serious%20games/evaluation_paper_Janet.pdf
30. Long term UX evaluation of League of
Legends (1)
The context:
The well known MMOG “League of Legends”
Players were students at TEI of Kavala
Goal: to identify how UX of players
changed over time
Methods used:
An adaptation of UX Curve
Self reported method by drawing curves that depict changes in
UX over time
31. Long term UX evaluation of League of
Legends (2)
Indicative results:
Reason
Categories Positive Negative
General UX 43 14
Ease of use 41 26
Immersion 43 10
Social
interaction 38 12
Engagement 32 10
Total 197 72
General UX Curve for each player
Number of reasons for UX dimensions
32. Heuristic Evaluation of LMS
The context:
A well known cloud-based Learning Management System
platform
Goal: to identify usability problems and possible areas for
UX improvement
Methods used:
Heuristic evaluation
Heuristic evaluation protocol adapted by Mehlenbacher et al.
(2005)
Indicative results:
An evaluation report that contains the identified usability and
UX problems, their severity, and relevant redesign suggestions
33. Typical structure of the report of heuristic
evaluation
A numeric identifier of the problem
A short description of the problem (and likely difficulties
for the user)
Specific context (defined as location of the problem in the
interface): we identified this generically in terms of
affecting the:
Structure of the system, including layout, navigation, and basic help
functions such as print, help, etc.
Content, including actual content for study, exploration, examples,
exercises, and so on
Global issues, i.e., affecting both structure and learning content
The heuristic(s) used
The severity rate: severe, moderate, and minor
34. First Click testing with mockups
The context:
A project for the design of new MOOC interfaces
Goal: to create, inform and optimize MOOC interface
design
Methods used:
Interviews and first click testing with users
37. Some UX resources:
World’s premier magazine for both academics and industry:
http://interactions.acm.org/
A comprehensive list of UX methods:
http://www.allaboutux.org/
An indicative list of UX tools:
http://www.smashingmagazine.com/2011/10/20/comprehensive
-review-usability-user-experience-testing-tools/
Other sources on the web:
http://uxmag.com/
http://www.usability.gov/
http://www.uxmatters.com/index.php
38. Key takeaways:
You can’t afford NOT to evaluate UX
Always use a combination of methods
Don’t forget Usability
Do it properly…