The document proposes an app called "The College Communicator" aimed at students and staff of a college. The app would allow users to stay connected and informed about events, deadlines, homework, and other communications through their mobile devices. It would give access to the college website, learning management system, file uploads and downloads, and communication with lecturers and other students anywhere with an internet connection. Mockups of the app interface are provided, and it discusses features, data needs, technical feasibility, marketing strategy, and business model for the proposed app.
August 2013 presentation to the Mukilteo Chamber of Commerce Lunch and Learn. This covers various free and nearly free tools available for download or on the Unternet.
August 2013 presentation to the Mukilteo Chamber of Commerce Lunch and Learn. This covers various free and nearly free tools available for download or on the Unternet.
An Application for Video Gamers Draft .docxnettletondevon
An Application for Video Gamers
Draft
name
02-10-2017
Marymount University
instructor name
Honor Pledge
This assignment is all our own work and contains no Plagiarism. All text, diagrams or
other materials copied from other sources (including, but not limited to, books, journals and the internet) have been clearly acknowledged and referenced as such in the text by the use of 'quotation marks' (or indented italics for longer quotations) followed by the author's name and date [e.g. (Byrne, 2008)] either in the text or in a footnote/endnote. We understand that only assignments which are free of plagiarism will be awarded points. We have completed the Academic Integrity Tutorial.
Contents
Objective: 4
Project Plan 5
Resources Section: 6
Project Timeline 6
Knowledge being applied: 7
Risk Factors: 7
References: 8
.
Objective:
Mobile application development is a computer generated program designed to run on Smartphone and other mobile devices. In the early 90s, IBM Simon was credited to be the first touch screen smart phone and was introduced to the world as the first Smartphone with applications. It had a calendar, address book, clock, calculator, notepad, email, and a touch screen with a QWERTY keyboard. Also, Nokia came up with simple gaming apps like Snake, Pong. However, all these applications were limited to in-house only, which means developers were not able to design their own applications and get benefits out of them. Smartphone users as well were not completely satisfied until 2007-2008 when Apple launched the first iPhone and App Store (Shahid, 2014).
The Apple Store revolutionized the world of mobile applications development because it offered all apps that are available in the market and installing them was very easy. The establishment of Apple Store gave the opportunity to all app developers across the world to design their apps and benefit from them (Shahid, 2014).
For my capstone project, I would like to design a mobile application. The purpose of this application is to gather all video gamers around the world into one app. I chose mobile application because we all can see the importance of mobile application nowadays, and how people can easily connect with each other though mobile application such as, video calling and social networking applications. The purpose of this application is to allow people to compete with each other through their passion of gaming by using this mobile application.
I chose Dr.Murphy to be my mentor for my capstone project. Dr. Diane Murphy, a professor of Information Management at Marymount University, and Department Chair. She got her bachelor’s degree from the University of Wales, UK and got her master’s degree and PHD from the University of Sheffield, UK. Dr.Murphy has seven teaching areas in Cybersecurity, Information Management, Database Management, Web Developments, Requirement Engineering , Software Engineering and Mobile Apps. (Marymount.edu).
.
An Application for Video Gamers Draft .docxnettletondevon
An Application for Video Gamers
Draft
name
02-10-2017
Marymount University
instructor name
Honor Pledge
This assignment is all our own work and contains no Plagiarism. All text, diagrams or
other materials copied from other sources (including, but not limited to, books, journals and the internet) have been clearly acknowledged and referenced as such in the text by the use of 'quotation marks' (or indented italics for longer quotations) followed by the author's name and date [e.g. (Byrne, 2008)] either in the text or in a footnote/endnote. We understand that only assignments which are free of plagiarism will be awarded points. We have completed the Academic Integrity Tutorial.
Contents
Objective: 4
Project Plan 5
Resources Section: 6
Project Timeline 6
Knowledge being applied: 7
Risk Factors: 7
References: 8
.
Objective:
Mobile application development is a computer generated program designed to run on Smartphone and other mobile devices. In the early 90s, IBM Simon was credited to be the first touch screen smart phone and was introduced to the world as the first Smartphone with applications. It had a calendar, address book, clock, calculator, notepad, email, and a touch screen with a QWERTY keyboard. Also, Nokia came up with simple gaming apps like Snake, Pong. However, all these applications were limited to in-house only, which means developers were not able to design their own applications and get benefits out of them. Smartphone users as well were not completely satisfied until 2007-2008 when Apple launched the first iPhone and App Store (Shahid, 2014).
The Apple Store revolutionized the world of mobile applications development because it offered all apps that are available in the market and installing them was very easy. The establishment of Apple Store gave the opportunity to all app developers across the world to design their apps and benefit from them (Shahid, 2014).
For my capstone project, I would like to design a mobile application. The purpose of this application is to gather all video gamers around the world into one app. I chose mobile application because we all can see the importance of mobile application nowadays, and how people can easily connect with each other though mobile application such as, video calling and social networking applications. The purpose of this application is to allow people to compete with each other through their passion of gaming by using this mobile application.
I chose Dr.Murphy to be my mentor for my capstone project. Dr. Diane Murphy, a professor of Information Management at Marymount University, and Department Chair. She got her bachelor’s degree from the University of Wales, UK and got her master’s degree and PHD from the University of Sheffield, UK. Dr.Murphy has seven teaching areas in Cybersecurity, Information Management, Database Management, Web Developments, Requirement Engineering , Software Engineering and Mobile Apps. (Marymount.edu).
.
Rapidsoft Technologies aids clients through creating engaging and informative e-learning content to be supplied as courses. We associate with organizations to create their e-learning applications based on mobile or tablets platforms. Our e-learning application development expertise is rather seamless for high-profile clients who need practically useful information for a variety of their learning processes.
Agile Mobile Strategies on a Shoestring BudgetAaron Grant
As more students bring multiple smart devices to campus, the need to keep up with their needs and expectations for using these devices is more important than ever. OU has gone through multiple iterations of their App to address these new exceptions including a price increase on software and licensing and support.
Those Universities with budget and staff constraints, but want to meet student expectations will benefit from this discussion. Topics will focus on strategies, lessons learned and what the future holds with Mobile.
Today, cutting-edge technologies are empowering mobile applications as consumers can access digital education at their fingertips. The educational app acts as a virtual bridge between teachers and learners. Although providing and educating others is a great job. On the other hand, you also need to create income that you can make by launching an innovative education and training app. Hiring a top mobile apps development company in Los Angeles with in-depth experience in developing educational apps is a good way to go.
An Extensive Guide on Making a Modern-day Messaging App in 2021!Shelly Megan
Messaging applications or chat applications have been largely used by people of all ages today. Owing to this, several messaging app development services have emerged globally to create unique chat apps. This blog explains a bit about its significance and some important aspects related to it.
Tumblr is perhaps one of the most successful microblogging services in the world over the past decade. By 2018, its intensive growth was the subject of debate among business and IT professionals. Nevertheless, although it has lost some resources since 2018, it is still one of the largest and most successful websites in its segment
How Much Does it Cost to Develop an Educational App in Canada.pdfMobenture
Developing an educational app in Canada can cost between $30,000 to $150,000 depending on the app's complexity, design, and features. Factors like the development platform, team size, and maintenance expenses can also impact the overall cost. Get a detailed estimate from a trusted app development company before starting your project.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2. Who Is this app aimed at? Students/Staff.
What is this app meant for? All round
communication and notification.
When is this app meant to be used? All year round.
Where is this app meant to use? Everywhere with an
internet connection.
Why should you use this app? So you can stay
connect with everything and everyone the college.
Apps 4 U!
3. Problem?
• Our problem is that some students cant get in
contact with lecturers outside of college.
• People forget about deadlines and homework.
• Some people cant upload there work because
they cant get on to the website on the PC.
4. How can you avoid being in the dark about
everything that goes on in your college and how can
you prevent this from happening again. Also if you
are ever late you can upload files on your phone and
if you forget about a test you can download files to
revise on the go.
Main Issues
5. You have other ways to communicate with friends and
lectures from college such as face to face, emailing and you
have the college which should inform you of something's
during your class time.
Key Insights
6. Our team Apps 4 u , is developing an app called ‘The
College Communicator’ for Students and staff to stay
connected and up to date on events, this is to help 14 –
90 year olds and make it easier for everybody because
now it is not restricted to a computer it is more mobile
and is accessible where ever you are.
Elevator Pitch
7. User Profiles
The users that we have talked to about are app have
said that they like the mobility of the app because it
is now available on your mobile, they all like the
simplicity of the app and the idea that all of the
being a hub (having everything on the iLearn site in
on place).
8. In the current market that we have looked at we
have not seen any apps related to ours but there
are the social messenger apps i.e.
(Facebook, msm, twitter, bebo).
Similar Products
9. MVP and Core features
The minimum viable products the is used in our app is a
mobile, the internet we need a connection of some
kind, you will also need to be able access all the data on
the iLearn and student drive site that is yours or
relevant to you.
14. Summarise Data and Technical Feasibility
Our app relies very heavily on data, content and
technical feasibility. It relies on data because that
is what the iLearn site is for your data and every
other piece of data you might need to pass the
course that you are on. Content is crucial
because if you pull
15. Business Case & Customer pledges
Are app The College Communicator is not an app
that people would expect to be paid for they see it
more as a free app.
16. Marketing Strategy
Are marketing strategy is to publicises are app
through multiple different ways i.e.
Facebook, Twitter, msn, Bebo , posters up around
all campuses, doing presentations during lunch and
going around all classes on all campuses publishing
The College Communicator.
What is the background situation you are addressing? Describe the context users are experiencing.Example: BuzzerBuddiez: Who? Students What? Students are studying for exams When? 7am Where? Student dorm Why? Late night cramming, student likely to oversleep
What specific problem do people encounter in that situation? Use the results from your user researchExamples: BuzzerBuddiez: your alarm does not work and you are thus late for: school, work, exams, doctor etc Transit: Many parents don’t speak English and their children have to translate the feedback that a teacher provides. When the feedback is negative students mistranslate. Oyster on the Go: You don’t remember how much money you have left on your pay-as-you-go Oyster card and run out of credit when you urgently need to get on a train Cattle Manager: You need to run backwards and forwards between the office and your cows, taking notes on paper and wasting time or loosing notes
What core question are you addressing with the app? Examples: BuzzerBuddiez: how can you avoid oversleeping? Transit: how can negative teacher feedback be translated accurately? Oyster on the Go: how can you be more aware of how much credit you still have on your Oyster card? Cattle Manager: how can you keep track of injections for your cows while you are out and about looking after them?
To introduce the judges to your team and the product, include your final min elevator pitch here.Example: - Buzzer Buddiez: Our team, [Buzzer Buddiez], is developing [a mobile app] to help [students] [who have studied late and are likely to oversleep because they hit snooze on their alarm clock] [to wake up on time with the help from friends and family]
Summarise what other solutions or alternatives you have found that already exist in the market and explain why they don’t fully solve the problem you are looking at or why your proposed solution is better.
Show here what your MVP will look like in terms of flow and if/ how you have already integrated any user feedback.
Show here what your MVP will look like in terms of the key wireframes of your app’score feature.
Show here what your MVP will look like in terms of the key wireframes of your app’score feature.
Show here what your MVP will look like in terms of the key wireframes of your app’score feature.
Summarise what you have learnt about data, content and technical feasibility. This is crucial, if your product relies heavily on any of these areas. If your product does not rely on them heavily, please explain why. This will show that your team has really understood feasibility well.