iDisagree is a debating app being developed to encourage debate among younger children and teenagers in schools. The app would have a variety of topics that are updated weekly and can be moderated. It aims to address the issue that many younger people are out of touch with important issues and spend too much time on unnecessary phone activities. The app would differ from existing debate apps by being moderated and giving users more freedom to debate topics without being limited by points systems. It has a simple, easy to use format and would be free to make it accessible to schools. The developers plan to market it through social media and by telling others about it.
Learn more about Mobile Growth: http://mozza.io
These are the slides of a talk I gave at TradeCraft (http://tradecrafted.com/) on growth marketing for mobile startups.
Is your app ready to make money? Release Notes 2016Appfigures
Ariel Michaeli, Co-Founder and CEO of appFigures talks about strategies for monetization on the app store and the importance of identifying the best one before starting to build an app.
Ektron London Conference: The Changing Face of Digital MarketingEktron
Bob Canaway, Vice President of Marketing – Ektron. In the new arena of digital marketing, what's important is to focus on the buyer's journey, not the seller's aagenda.
Learn more about Mobile Growth: http://mozza.io
These are the slides of a talk I gave at TradeCraft (http://tradecrafted.com/) on growth marketing for mobile startups.
Is your app ready to make money? Release Notes 2016Appfigures
Ariel Michaeli, Co-Founder and CEO of appFigures talks about strategies for monetization on the app store and the importance of identifying the best one before starting to build an app.
Ektron London Conference: The Changing Face of Digital MarketingEktron
Bob Canaway, Vice President of Marketing – Ektron. In the new arena of digital marketing, what's important is to focus on the buyer's journey, not the seller's aagenda.
Brief presentation for Always On Always Connected, an application development class for state-of-the art in mobile technology and smart devices at NYU's ITP.
Communication Design for the Mobile ExperienceDavid Drucker
Presented to the Vancouver Chapter of the Society for Technical Communication at their May 2011 meeting. This is a discussion of issues, and strategies for creating usable, navigable, relevant content for mobile computing devices like smartphones. Included many examples and a case study.
'It’s The Device, Stupid! - The Hidden Impacts of Performance on User Behavio...ProductTank TLV
In this ProductTank TLV meetup, on Sunday, February 24, 2019, Omri Ziv walked us through his own experience as a product manager and how the aim to impact users feelings resulted in different choices, actions, and methods of work.
Omri Ziv is Product Manager at Facebook. Previously he was Director of Product at Clarizen. He has an MBA from Tel Aviv University and a BA in Management of Information Systems.
Omri gets excited by smart cities and futuristic although simplified user experiences that bring strategy to life and delight their users.
Carousel30: Optimizing for the mobile user experience whitepaperCarousel30
White paper by digital agency Carousel30 on how to optimize your mobile user experience through choosing the correct approach for your website, using responsive design or mobile apps.
Tutorial from JBoye Aarhus 2012.
Covers:
Introduction to mobile & touch
Identifying mobile-friendly tasks
A look at smartphones and UI/UX
Mobile wire-framing exercise
Tablets as a "form factor"
Tablet debate exercise
For Publishers: Case Studies and Market Research for Mobile B2B Digital Marke...Astek Consulting
A webinar given by Andy Swindler of Astek and Greg Krehbiel of Kiplinger for the Specialized Information Publishers Association detailing market research and case studies to support the need for a comprehensive mobile strategy.
Brief presentation for Always On Always Connected, an application development class for state-of-the art in mobile technology and smart devices at NYU's ITP.
Communication Design for the Mobile ExperienceDavid Drucker
Presented to the Vancouver Chapter of the Society for Technical Communication at their May 2011 meeting. This is a discussion of issues, and strategies for creating usable, navigable, relevant content for mobile computing devices like smartphones. Included many examples and a case study.
'It’s The Device, Stupid! - The Hidden Impacts of Performance on User Behavio...ProductTank TLV
In this ProductTank TLV meetup, on Sunday, February 24, 2019, Omri Ziv walked us through his own experience as a product manager and how the aim to impact users feelings resulted in different choices, actions, and methods of work.
Omri Ziv is Product Manager at Facebook. Previously he was Director of Product at Clarizen. He has an MBA from Tel Aviv University and a BA in Management of Information Systems.
Omri gets excited by smart cities and futuristic although simplified user experiences that bring strategy to life and delight their users.
Carousel30: Optimizing for the mobile user experience whitepaperCarousel30
White paper by digital agency Carousel30 on how to optimize your mobile user experience through choosing the correct approach for your website, using responsive design or mobile apps.
Tutorial from JBoye Aarhus 2012.
Covers:
Introduction to mobile & touch
Identifying mobile-friendly tasks
A look at smartphones and UI/UX
Mobile wire-framing exercise
Tablets as a "form factor"
Tablet debate exercise
For Publishers: Case Studies and Market Research for Mobile B2B Digital Marke...Astek Consulting
A webinar given by Andy Swindler of Astek and Greg Krehbiel of Kiplinger for the Specialized Information Publishers Association detailing market research and case studies to support the need for a comprehensive mobile strategy.
96 "Twisted Pairs" of Peace Cubes / Virtual Light & Colour Cubes. The twin Peace Cubes - mirror images and photographic negatives of each other - have dimensions of Red, Green & Blue, and within which the colour at any point is equal to the sum of its Red, Green & Blue coordinates - expressed in the HTML expression of colour as #rrggbb where rr, gg& bb are hexadecimal numbers. Each cube contains all colours that are visible in an RGB environment. More information at http://peace-cubes.net
An Extensive Guide on Making a Modern-day Messaging App in 2021!Shelly Megan
Messaging applications or chat applications have been largely used by people of all ages today. Owing to this, several messaging app development services have emerged globally to create unique chat apps. This blog explains a bit about its significance and some important aspects related to it.
Student Answer and Work Form Unit 3 Ver. CStudent Name ________.docxjohniemcm5zt
Student Answer and Work Form Unit 3 Ver. C
Student Name: ______________________________________
1a. Answer: _______________
1a. Key work steps
1b. Answer: _______________
1b. Key work steps
1c. Answer: _______________
1c. Key work steps
2a. Answer: _______________
2a. Key work steps
2b. Answer: _______________
2b. Key work steps
3a. Answer: _______________
3a. Key work steps
3b. Answer: _______________
3b. Key work steps
4a. Answer: _______________
4a. Key work steps
4b. Answer: _______________
4b. Key work steps
4c. Answer: _______________
4c. Key work steps
Project Proposal
·
· Introduction:
· What you want to do and why you want to do this project
· Lit Review:
· How have other people addressed similar projects?
· Methodology:
· How are you going to do what you plan to do?
· Deliverables:
· Besides a project report, what else are you going to show me when you are done?
· Project plan:
· Meta-analysis of your project. Including timeline and what parts will be hard and what will be easy.
Introduction
In general, cloud computing is the main concern for most of the organizations around the world because it makes their information available and reachable in any where they are. Actually it is a software resource that is delivered on demand as a service. There are different storages of cloud computing such as Dropbox, SkyDrive and amazon cloud drive. Cloud computing has many advantages like saving large files, back up of stored files, file sharing and access from different devices.
The study was designed with an aim of creating a website that can help people in information technology (IT) lo learn through the website and at the same time make money for having knowledge in the areas that they are good in. With this idea in mind, we took advantage of Amazon cloud equipments such as servers, switches and other networking tools to create our own website. To design and create the pages, we used the Adobe CS5 which includes Photoshop and Dreamweaver then used the Amazon web server to upload and publish the website on the browser in order for it to be accessible to everyone on the browser. The researchers had an aim wanted to undertake this project so as to help people in IT help each other learn new things and at the same time benefit financially from passing their knowledge to other people.
Goals
The main goal of this project is to make learning life easier and at the same time make people more helpful to the other people who need helps in IT field. Furthermore, this website will give the chance to earn money from providing lessons to people who wish to learn IT. Another goal that we focused on is when some companies have workload or need some people to do they can just submit it on our website and contact with who is able to be responsible to do it.
Why did we choose this project?
We choose this project to be done in this course to implement .
Tumblr is perhaps one of the most successful microblogging services in the world over the past decade. By 2018, its intensive growth was the subject of debate among business and IT professionals. Nevertheless, although it has lost some resources since 2018, it is still one of the largest and most successful websites in its segment
All things considered, as a bundle, social media applications are flawed, nor are they static. Like most technologies, these remain imperfect and are dependent upon future developments.
Leading Nordic IT-services Company, Tieto, Uses Enterprise Social Networking ...tibbr
Tieto — the largest Nordic IT-services company — went looking for ways to connect its global workforce, systems and partners, while eliminating communication silos. Tieto sought to increase knowledge-sharing among its 16,000 employees and increase productivity by five percent. Learn why Tieto decided to deploy tibbr as an enterprise social layer, what challenges they faced during the roll-out, and the excellent results they achieved.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
2. Mini Elevator Pitch
We are developing a debating app
to help encourage younger children in schools
to debate about pressing issues such as global
warming by making a school friendly interface
which has a variety of different topics which
update every week, which can be moderated.
3. Who- Our target audience is children and teens in primary
schools and secondary schools.
What-It is a debating app for children and teenagers.
When- Mostly in school lessons
Where- Mostly in school
Why- To encourage younger children in schools to start
debating.
4. Problem- A lot of children are
spending a lot of unnecessary time on
their phones
Debating app: It is a friendly, social way
for children to express their different
opinions and spend less time on other
things unnecessary things such as
games whilst still having fun and
learning more about politics and other
issues which are going on in the world.
5. Debating app: we are addressing the fact
that most younger children and teenagers
are out of touch with important issues such
as global warming and other political
predicaments.
7. Its what the users want.
So lets beat debate.org to it.
Clearly yes ...
And lets make it better by offering it
to schools and youth groups, full of
young people.
iDisagree, encouraging young people
to debate.
8. Product Description
Debate It - the game where you score points on your
opinions!
Play against people around the world by submitting
opinions on topics. Then comes the decision on who
has made the most of their moment on the soapbox.
Are you ready for the challenge?
•Size: 5.6MB
•Version: 1.4
•Developed By: David Hollows
•Read only access to device state
•Open network sockets
•Write to external storage
•Access fine (e.g., GPS) location
•Access information about Wi-Fi
networks
•Access coarse (e.g., Cell-ID, Wi-
Fi) location
•Access the list of accounts in
the Accounts Service
•Access information about
networks
•PowerManager WakeLocks to
keep processor from sleeping or
screen from dimming
•Allows an application to receive
messages via Google Cloud
Messaging
•Minimum Operating
System: Android 2.2
•Approximate Download
Time: Less than 1 minute
Our app is different to this app because this is
mainly focused around a game, whereas ours is
moderated and the users will have more
freedom to debate about their topics, because
they wont be limited by the maximum amount
of points scored, which is what the users of this
app will mainly be aiming for.
9. Product Description
Debate Live! MortalGuidance is a user to user debate
network that lets you debate other users in live chat or
offline posts. Create your own debate topic or challenge
other users' topics! Earn points by converting users to
agree with your premise. Every premise shows how
many users agree, disagree, converted or undecided.
Popular debate topics include political debate, religious
debate, conspiracy theories, live debate and social
issues.
Size: 1MB
•Version: 1.0.6
•Developed By: Earth blood Open
network sockets
•Access the vibration feature
•Access information about
networks
•Minimum Operating
System: Android 2.1
•Approximate Download
Time: Less than 30 seconds
Our app is better than this app because this app isnt
moderated, which means that anyone could post
malicious/inappropriate comments on other peoples
posts. This could lead to flame wars and the debates
would just turn into unintelligent insults.
10. [Home Page]
Home page where you can see the Most
Popular and Most recent Debates. This
updates weekly so that you can get into
debates with a lot of people.
Search bar, if you wanted to
see all the Debates with a
certain keyword
11. [Topics Page]
Has a list of topics, so that you can easily see all
the debates posted within that topic, For
example, The environment, Politics, The future,
Technology.
12. [More]
This page allows you to sign in and
out, customize your profile, has a link
to our website and shows term of
conditions.
13. Debate Page
This page is a brief mock up
of what the debating page
would look like after the user
chose on a topic.
14. Feasibility
Data & technical
We have learnt that technically, our app would be quite
easy to make, as it only requires a simple (but
effective!) format similar to something like Instagram,
so it would not require extra effort to make it user
friendly and easy to use without the risk of users
losing interest because the app is too complex to
handle. A problem we could run into is that initially
when the app is launched we might have an issue with
putting in topics at the beginning.
15. Business Case
Our business model is free, because we want to
make It as easy as possible for schools all over the
country to get this app for the students of the app.
16. Marketing Strategy
We are going to spread our app by social media
and we will tell everyone we know about the app.
We will also have a survey to see how many
people will actually use the app.
Another way we can spread the app is by making a
website with all the information about our app on
it.
Editor's Notes
Use your key insights statements from your findings during Scoping to provide evidence that your app is solving a genuine problem in a different way for users.
Examples:
Buzzer Buddiez: you wake up to hit snooze/ switch off the alarm, but don’t get up. Friends and family i.e. social pressure can help to push you to actually get out of bed.
Transit: parent- teacher conferences are not open-ended conversations. You can map the key areas of negative feedback around attendance, behaviour, results etc. to bridge the conversation between parents and teachers.
Oyster on the Go: Oyster travel data can already be accessed online, the key trick is to make it easily accessible on the go.
Cattle Manager: You can keep a simple record of your actions on your phone