An Application for Video Gamers Draft name 02-10-2017 Marymount University instructor name Honor Pledge This assignment is all our own work and contains no Plagiarism. All text, diagrams or other materials copied from other sources (including, but not limited to, books, journals and the internet) have been clearly acknowledged and referenced as such in the text by the use of 'quotation marks' (or indented italics for longer quotations) followed by the author's name and date [e.g. (Byrne, 2008)] either in the text or in a footnote/endnote. We understand that only assignments which are free of plagiarism will be awarded points. We have completed the Academic Integrity Tutorial. Contents Objective: 4 Project Plan 5 Resources Section: 6 Project Timeline 6 Knowledge being applied: 7 Risk Factors: 7 References: 8 . Objective: Mobile application development is a computer generated program designed to run on Smartphone and other mobile devices. In the early 90s, IBM Simon was credited to be the first touch screen smart phone and was introduced to the world as the first Smartphone with applications. It had a calendar, address book, clock, calculator, notepad, email, and a touch screen with a QWERTY keyboard. Also, Nokia came up with simple gaming apps like Snake, Pong. However, all these applications were limited to in-house only, which means developers were not able to design their own applications and get benefits out of them. Smartphone users as well were not completely satisfied until 2007-2008 when Apple launched the first iPhone and App Store (Shahid, 2014). The Apple Store revolutionized the world of mobile applications development because it offered all apps that are available in the market and installing them was very easy. The establishment of Apple Store gave the opportunity to all app developers across the world to design their apps and benefit from them (Shahid, 2014). For my capstone project, I would like to design a mobile application. The purpose of this application is to gather all video gamers around the world into one app. I chose mobile application because we all can see the importance of mobile application nowadays, and how people can easily connect with each other though mobile application such as, video calling and social networking applications. The purpose of this application is to allow people to compete with each other through their passion of gaming by using this mobile application. I chose Dr.Murphy to be my mentor for my capstone project. Dr. Diane Murphy, a professor of Information Management at Marymount University, and Department Chair. She got her bachelor’s degree from the University of Wales, UK and got her master’s degree and PHD from the University of Sheffield, UK. Dr.Murphy has seven teaching areas in Cybersecurity, Information Management, Database Management, Web Developments, Requirement Engineering , Software Engineering and Mobile Apps. (Marymount.edu). .