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By Bruno Delb
www.weibo.com/brunodelb
i.youku.com/brunodelb | www.weibo.com/brunodelb | blog.delb.cn
http://i.youku.com/brunoparis
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Lesson : The sound, with SoundPool
The sound, with SoundPool
• In this lesson, you will learn to play sounds.
• For this, you will use the SoundPool.
The sound, with SoundPool
• Create a SoundPool with these parameters :
– the maximum number of streams,
– the type of stream (example : STREAM_MUSIC),
– the quality (not yet used).
SoundPool soundPool;
soundPool = new SoundPool (
2, // max streams
AudioManager.STREAM_MUSIC, // stream type
100 // quality (not used)
);
The sound, with SoundPool
• Load the sounds with the method load() with the parameters :
– the context,
– the resource id,
– the priority.
• As result, you get an id (soundId).
soundId = soundPool.load (
this, // context
R.raw.audiofile, // resource id
0 // priority
);
The sound, with SoundPool
• Play each sound with the method play() with these parameters :
– the sound id,
– the left and right volumes,
– the priority,
– the status if the sound should be played in loop or not,
– the speed playback.
soundPool.play (
soundId, // sound id
1f, // left volume (0.0-1.0)
1f, // right volume (0.0-1.0)
0, // priority (0 = the lowest)
0, // loop (0 = no, -1 = yes)
1f // rate (0.5-2.0)
);
Resources
• An audio file audiofile (any extension) should be present in
the directory resraw of the project.
Layout main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Play"
android:id="@+id/btnPlay" />
</LinearLayout>
File Main.javapublic class Main extends Activity {
SoundPool soundPool;
int soundId;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button btnPlay = (Button)this.findViewById(R.id.btnPlay);
btnPlay.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
soundPool.play (
soundId, // sound id
1f, // left volume (0.0 à 1.0)
1f, // right volume (0.0 à 1.0)
0, // priority
0, // loop
1f // rate (de 0.5 à 2.0)
);
}
});
File Main.java
soundPool = new SoundPool (
2, // max streams
AudioManager.STREAM_MUSIC, // stream type
100 // quality (not used)
);
soundId = soundPool.load (
this, // context
R.raw.audiofile, // resource id
1 // priority
);
}
}
Test on your mobile
Media_SoundPool
Follow me on my channel PengYooTV …
On my Youku channel
http://i.youku.com/brunoparis
Who am I ?
Bruno Delb (www.delb.cn),
Author of the first french book of development of Java mobile application (2002),
Consultant, project manager and developer of social & mobile applications,
let’s talk about your needs ...
And on Weibo :
http://www.weibo.com/brunodelb

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Android Lab Test : Managing sounds with SoundPool (english)

  • 1. Develop on Android Android Lab Test www.AndroidLabTest.com Youku By Bruno Delb www.weibo.com/brunodelb i.youku.com/brunodelb | www.weibo.com/brunodelb | blog.delb.cn http://i.youku.com/brunoparis Weibo Officialsite Lesson : The sound, with SoundPool
  • 2. The sound, with SoundPool • In this lesson, you will learn to play sounds. • For this, you will use the SoundPool.
  • 3. The sound, with SoundPool • Create a SoundPool with these parameters : – the maximum number of streams, – the type of stream (example : STREAM_MUSIC), – the quality (not yet used). SoundPool soundPool; soundPool = new SoundPool ( 2, // max streams AudioManager.STREAM_MUSIC, // stream type 100 // quality (not used) );
  • 4. The sound, with SoundPool • Load the sounds with the method load() with the parameters : – the context, – the resource id, – the priority. • As result, you get an id (soundId). soundId = soundPool.load ( this, // context R.raw.audiofile, // resource id 0 // priority );
  • 5. The sound, with SoundPool • Play each sound with the method play() with these parameters : – the sound id, – the left and right volumes, – the priority, – the status if the sound should be played in loop or not, – the speed playback. soundPool.play ( soundId, // sound id 1f, // left volume (0.0-1.0) 1f, // right volume (0.0-1.0) 0, // priority (0 = the lowest) 0, // loop (0 = no, -1 = yes) 1f // rate (0.5-2.0) );
  • 6. Resources • An audio file audiofile (any extension) should be present in the directory resraw of the project.
  • 7. Layout main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Play" android:id="@+id/btnPlay" /> </LinearLayout>
  • 8. File Main.javapublic class Main extends Activity { SoundPool soundPool; int soundId; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btnPlay = (Button)this.findViewById(R.id.btnPlay); btnPlay.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play ( soundId, // sound id 1f, // left volume (0.0 à 1.0) 1f, // right volume (0.0 à 1.0) 0, // priority 0, // loop 1f // rate (de 0.5 à 2.0) ); } });
  • 9. File Main.java soundPool = new SoundPool ( 2, // max streams AudioManager.STREAM_MUSIC, // stream type 100 // quality (not used) ); soundId = soundPool.load ( this, // context R.raw.audiofile, // resource id 1 // priority ); } }
  • 10. Test on your mobile Media_SoundPool
  • 11. Follow me on my channel PengYooTV … On my Youku channel http://i.youku.com/brunoparis Who am I ? Bruno Delb (www.delb.cn), Author of the first french book of development of Java mobile application (2002), Consultant, project manager and developer of social & mobile applications, let’s talk about your needs ... And on Weibo : http://www.weibo.com/brunodelb