An activity provides a screen for users to interact with an Android application. Activities are organized into a stack and have a lifecycle of states like resumed and paused. To create an activity, you subclass the Activity class and implement callback methods corresponding to lifecycle states like onCreate and onPause. Activities must be declared in the app manifest and can be started with an intent.
An Activity is an application component that provides a screen with which users can interact in order to do something, such as dial the phone, take a photo, send an email, or view a map.
Each activity is given a window in which to draw its user interface. The window typically fills the screen, but may be smaller than the screen and float on top of other windows.
An application usually consists of multiple activities that are loosely bound to each other. Typically, one activity in an application is specified as the "main" activity, which is presented to the user when launching the application for the first time. Each activity can then start another activity in order to perform different actions.
Each time a new activity starts, the previous activity is stopped, but the system preserves the activity in a stack .
When a new activity starts, it is pushed onto the back stack and takes user focus.
This Presentation will give u information about Android :
1. Implicit Intent Overview (Action, Data, category, etc)
2. How intent works How intent filter works and writing our own intent filters
An introduction to Intents in Android. First, the presentation introduces the concept of Intents as messages between application components. Then, the difference between implicit and explicit intents is clearly stated, along with a description of the Intent resolution mechanism. The presentation concludes with a step-by-step tutorial on how to cast and intercept Intents from Activities.
An Activity is an application component that provides a screen with which users can interact in order to do something, such as dial the phone, take a photo, send an email, or view a map.
Each activity is given a window in which to draw its user interface. The window typically fills the screen, but may be smaller than the screen and float on top of other windows.
An application usually consists of multiple activities that are loosely bound to each other. Typically, one activity in an application is specified as the "main" activity, which is presented to the user when launching the application for the first time. Each activity can then start another activity in order to perform different actions.
Each time a new activity starts, the previous activity is stopped, but the system preserves the activity in a stack .
When a new activity starts, it is pushed onto the back stack and takes user focus.
This Presentation will give u information about Android :
1. Implicit Intent Overview (Action, Data, category, etc)
2. How intent works How intent filter works and writing our own intent filters
An introduction to Intents in Android. First, the presentation introduces the concept of Intents as messages between application components. Then, the difference between implicit and explicit intents is clearly stated, along with a description of the Intent resolution mechanism. The presentation concludes with a step-by-step tutorial on how to cast and intercept Intents from Activities.
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Android | Android Activity Launch Modes and Tasks | Gonçalo SilvaJAX London
2011-11-02 | 03:45 PM - 04:35 PM |
Android Activities can possess one of four launch modes and one of many activity tasks. We will explore how your choices of launch modes and tasks affect your Applications back stack history and what will happen behind the scenes. After this talk you will confidently be able to wield the best launch modes for your apps activities in every situation!
Android applications define a program in terms of functionality of data. They perform tasks, display information to the screen, and act upon data from a variety of sources. Developing Android applications for mobile devices with limited resources requires a thorough understanding of the application lifecycle. Android also uses its own terminology for these application building blocks—terms such as Context, Activity and Intent. This chapter familiarizes you with the most important components of Android applications.
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Digital Tools and AI for Teaching Learning and Research
android activity
1.
2. Activity
An Activity is an application component that provides a
screen with which users can interact in order to do
something, such as dial the phone, take a photo, send an
email, or view a map.
Each activity is given a window in which to draw its user
interface. The window typically fills the screen, but may
be smaller than the screen and float on top of other
windows.
3. Activity
An application usually consists of multiple activities that
are loosely bound to each other. Typically, one activity in
an application is specified as the "main" activity, which is
presented to the user when launching the application for
the first time. Each activity can then start another activity
in order to perform different actions.
Each time a new activity starts, the previous activity is
stopped, but the system preserves the activity in a stack .
When a new activity starts, it is pushed onto the back
stack and takes user focus.
5. Creating an Activity
To create an activity, you must create a subclass of
Activity (or an existing subclass of it). In your subclass,
you need to implement callback methods that the system
calls when the activity transitions between various states
of its lifecycle, such as when the activity is being created,
stopped, resumed, or destroyed. The two most important
callback methods are:
onCreate()
onPause()
6. Methods in Activity
onCreate() You must implement this method. The system
calls this when creating your activity. Within your
implementation, you should initialize the essential
components of your activity. Most importantly, this is
where you must call setContentView() to define the
layout for the activity's user interface.
onPause() The system calls this method as the first
indication that the user is leaving your activity (though it
does not always mean the activity is being destroyed).
This is usually where you should commit any changes that
should be persisted beyond the current user session .
7. There are several other lifecycle callback methods that
you should use in order to provide a fluid user experience
between activities and handle unexpected interuptions
that cause your activity to be stopped and even
destroyed. All of the lifecycle callback methods are
discussed later, in the section about Managing the
Activity Lifecycle.
onResume()
onStart()
onStop()
onDestroy()
onPause()
Other Methods
8. Sample Code
public class ExampleActivity extends Activity
{ Public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState); // The activity is being created.
}
Protected void onStart(){
super.onstart(); // The activity is about to become visible.
}
Protected void onPause(){
super.onPause(); // Another activity is taking focus (this activity is about to be
"paused"). }
Protected void onResume(){
super.onPause(); // The activity has become visible (it is now "resumed").
}
Protected void onstop(){
super.onPause(); // The activity is no longer visible (it is now "stopped")
}
Protected void onDestroy(){
super.onPause(); // The activity is about to be destroyed.
}
}
This is super class
For all classes
9. Declaring the activity in the manifest
You must declare your activity in the manifest file in
order for it to be accessible to the system. To
decalare your activity, open your manifest file and
add an <activity> element as a child of the
<application> element. For example:
<manifest ... >
<application ... >
<activity android: name=".ExampleActivity" />
...
</application ... >
...
</manifest >
10. Using intent filters
An <activity> element can also specify various intent
filters—using the <intent-filter> element—in order
to declare how other application components may
activate it.
• When you create a new application using the
Android SDK tools, the stub activity that's created
for you automatically includes an intent filter that
declares the activity responds to the "main" action
and should be placed in the "launcher" category.
The intent filter looks like this:
11. Using intent filters
<activity android:name=".ExampleActivity"
android:icon="@drawable/app_icon">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
The <action> element
specifies that this is the
"main" entry point to the
application.
The <category> element specifies
that this activity should be listed in
the system's application launcher
(to allow users to launch this
activity).
12. Starting an Activity
You can start another activity by calling startActivity(),
passing it an Intent that describes the activity you
want to start. An intent can also carry small amounts
of data to be used by the activity that is started.
For example :
Intent intent = new Intent(this, Next. class);
intent.putExtra(“key”, value);
startActivity(intent);
Which is going
to be executed