This document discusses using computer games for learning. It notes that many young people play computer games and they can engage and motivate learners. Games can support different learning styles and build skills in a fun environment. The document describes two specific games-based learning programs: one uses the Neverwinter Nights game engine for literacy and numeracy skills, while Adventure Author allows learners to design and write their own computer games. Positives of games-based learning include engagement, retention, and being learner-centered, while challenges include resources for training and development.