and

Adventure Author
Games Based Learning
• There is an increasing body of research which
  supports the validity of games based learning

• Computer games not only engage with young
  people but also promote learning

• 37% of the entire 16-49 population play
  computer games
• 78% of 16-19 year olds
• 88% of 12-15 year olds
• 87% of 8-11 year olds (Pratchett 2005)
Games Based Learning
•   Digital natives
•   Motivational – tool of engagement
•   Ownership of learning
•   Supports all learning styles
•   New and fun way of learning
•   Suitable for mixed abilities
•   Building a portfolio of evidence
•   Different learning environment
Games Based Learning

Why did we opt to use computer
games?

 • Increase in youth referrals

 • Negative experience of education


 • A new approach to engage
Games Based Learning
• West Nottinghamshire College modified
  the commercial Neverwinter Nights
  game
• A resource designed for the learning of
  literacy, numeracy and problem solving
  skills
• A series of tasks and puzzles wrapped
  up in an enjoyable environment
Games Based Learning
• Disappointing Key Skills results
• Curriculum was not FUN
• Embedded learning
• Took an existing game engine and
  reworked the content
• Tasks matched exam board portfolio
  requirements
Games Based Learning

How does it work?

• While playing the game students need
  to complete certain tasks and puzzles


• Evidence is recorded within the virtual
  learning environment and paper based
  resources
Games Based Learning
•


    Eric the Red
    3/4/2005
    You have
    successfully
    written a
    document using
    correct formatting
    .
Games Based Learning

Adventure Author
• Created by Dr Judy Robertson and her
  team at Heriot-Watt University


• “For learners who have found playing
 computer games to be a useful stimulus
 to their literacy, a logical next step
 might be to write their own.”
Games Based Learning
• Creative approach to designing and
  making computer games
• Fantasy role play game
• Uses Neverwinter Nights 2 toolset
• Encompasses a wide range of learning
  opportunities
• Deepens understanding of computer
  science
Games Based Learning
• Design and make your own world
Games Based Learning
• Creating the storyline
Games Based Learning
Games Based Learning
• Writing dialogue can advance reading & writing skills
Games Based Learning
"Try not to have a good time ... this is
 supposed to be educational." Charles
                Schulz

         Discussion question

Suggest some positives/negatives of
using computer games in the context of
your work
Games Based Learning
                  Positives

• Engagement with disaffected learners

• High retention rates

• Retains learner centred approach

• SQA Qualifications

• New and exciting method of delivery
Games Based Learning
• Team teaching approach

• Training and development

• Partnership working

• Working with local high schools under the Curriculum
  for Excellence

• HMIe highlighted it as an example of good practice
Games Based Learning
Games Based Learning
• Learners comments included:
   – “It was pure amazing man!”
   – “I really enjoyed the course and the
     staff were really helpful”
   – “I thought I was stupid but have
     learned a lot from it”
   – “It’s a fun way to learn!”
Games Based Learning
References and Reports
• Neverwinter Nights - West Nottinghamshire College
• Adventure Author - Making Games in Schools, Dr
  Judy Robertson, Heriot-Watt University
• Learning and Teaching Scotland’s games based
  division - Consolarium
• Gamers in the UK: Digital play, digital lifestyles (BBC)
  Pratchett, R (2005)
• Learning in Immersive Worlds, JISC, Sara de Freitas,
  2006
• Computer Games, Schools and young people,
  futurelab, Ben Williamson, 2009
• Gaming for reading - A feasibility study on the use of
  video games to engage adults with low literacy in
  reading for pleasure, June 2010
Games Based Learning
• Stephanie O’Donnell


• Stephanie.odonnell-cs@fife.gov.uk


• Helen Guthrie


• Helenr.guthrie@fife.gov.uk

Edutainment

  • 1.
  • 2.
    Games Based Learning •There is an increasing body of research which supports the validity of games based learning • Computer games not only engage with young people but also promote learning • 37% of the entire 16-49 population play computer games • 78% of 16-19 year olds • 88% of 12-15 year olds • 87% of 8-11 year olds (Pratchett 2005)
  • 3.
    Games Based Learning • Digital natives • Motivational – tool of engagement • Ownership of learning • Supports all learning styles • New and fun way of learning • Suitable for mixed abilities • Building a portfolio of evidence • Different learning environment
  • 4.
    Games Based Learning Whydid we opt to use computer games? • Increase in youth referrals • Negative experience of education • A new approach to engage
  • 5.
    Games Based Learning •West Nottinghamshire College modified the commercial Neverwinter Nights game • A resource designed for the learning of literacy, numeracy and problem solving skills • A series of tasks and puzzles wrapped up in an enjoyable environment
  • 6.
    Games Based Learning •Disappointing Key Skills results • Curriculum was not FUN • Embedded learning • Took an existing game engine and reworked the content • Tasks matched exam board portfolio requirements
  • 7.
    Games Based Learning Howdoes it work? • While playing the game students need to complete certain tasks and puzzles • Evidence is recorded within the virtual learning environment and paper based resources
  • 8.
    Games Based Learning • Eric the Red 3/4/2005 You have successfully written a document using correct formatting .
  • 12.
    Games Based Learning AdventureAuthor • Created by Dr Judy Robertson and her team at Heriot-Watt University • “For learners who have found playing computer games to be a useful stimulus to their literacy, a logical next step might be to write their own.”
  • 13.
    Games Based Learning •Creative approach to designing and making computer games • Fantasy role play game • Uses Neverwinter Nights 2 toolset • Encompasses a wide range of learning opportunities • Deepens understanding of computer science
  • 14.
    Games Based Learning •Design and make your own world
  • 15.
    Games Based Learning •Creating the storyline
  • 16.
  • 17.
    Games Based Learning •Writing dialogue can advance reading & writing skills
  • 18.
    Games Based Learning "Trynot to have a good time ... this is supposed to be educational." Charles Schulz Discussion question Suggest some positives/negatives of using computer games in the context of your work
  • 19.
    Games Based Learning Positives • Engagement with disaffected learners • High retention rates • Retains learner centred approach • SQA Qualifications • New and exciting method of delivery
  • 20.
    Games Based Learning •Team teaching approach • Training and development • Partnership working • Working with local high schools under the Curriculum for Excellence • HMIe highlighted it as an example of good practice
  • 21.
  • 22.
    Games Based Learning •Learners comments included: – “It was pure amazing man!” – “I really enjoyed the course and the staff were really helpful” – “I thought I was stupid but have learned a lot from it” – “It’s a fun way to learn!”
  • 23.
    Games Based Learning Referencesand Reports • Neverwinter Nights - West Nottinghamshire College • Adventure Author - Making Games in Schools, Dr Judy Robertson, Heriot-Watt University • Learning and Teaching Scotland’s games based division - Consolarium • Gamers in the UK: Digital play, digital lifestyles (BBC) Pratchett, R (2005) • Learning in Immersive Worlds, JISC, Sara de Freitas, 2006 • Computer Games, Schools and young people, futurelab, Ben Williamson, 2009 • Gaming for reading - A feasibility study on the use of video games to engage adults with low literacy in reading for pleasure, June 2010
  • 24.
    Games Based Learning •Stephanie O’Donnell • Stephanie.odonnell-cs@fife.gov.uk • Helen Guthrie • Helenr.guthrie@fife.gov.uk