Video Games
The document discusses video games. It provides statistics that show 88% of households have some form of video game and the average gamer is 33 years old. It explores why people play video games for entertainment, story, atmosphere, role playing, interactivity, achievement and socialization. It also discusses potential psychological effects of gaming including addiction, aggression, and isolation. However, it notes games can also provide benefits like helping autistic children and boosting mood and self esteem. In conclusion, it states video games are not inherently bad, but playing a lot can be harmful.
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
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Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Overview of Computer Games
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The term computer game should not be messed with video games, console games, and arcade games. Video games and console games are usually connected to a TV, while arcade games are available in public spaces. At the outset, games were played at an arcade have evolved to be PC games played at home. This has made it possible to develop games of longer duration, and has done away with the requirement of inserting coins.
Gaming a blast to technology, economy and globalization Soumo Dhali
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Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
This powerpoint shows how violence/sexual contents in video games will affect teenager. Since teenagers are less mature than adult and have less experience, teenagers are most likely become victims of violence/sexual video games and may carry out crime.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Overview of Computer Games
Personal computer games (PC games) are the games played on a personal computer using interface devices such as keyboard and mouse, a joystick or gamepad. Additionally sound may be provided through speakers or headphones.
The term computer game should not be messed with video games, console games, and arcade games. Video games and console games are usually connected to a TV, while arcade games are available in public spaces. At the outset, games were played at an arcade have evolved to be PC games played at home. This has made it possible to develop games of longer duration, and has done away with the requirement of inserting coins.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
This powerpoint shows how violence/sexual contents in video games will affect teenager. Since teenagers are less mature than adult and have less experience, teenagers are most likely become victims of violence/sexual video games and may carry out crime.
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https://arxiv.org/abs/2306.08302
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This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
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This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
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Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
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• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
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Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
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Length: 30 minutes
Session Overview
-------------------------------------------
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- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
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5. WHAT IS A GAME?
GAME: activity engaged in for diversion or amusement;
synonym: see FUN
VIDEO GAME: an electronic game played by means of
images on
a video screen and often emphasizing fast action.
8. Who plays video games?
* 88% of households have
some form of video game
* 70% of gamers are aged 18+
* The average gamer
is aged 24 – 35 years.
Most gamers have been
playing for approximately
11 years
9. Video Games are classified into the
following groups:
*Early Childhood
*Everyone ages 6 and older
*Everyone ages 10 and older
*Teen ages 13 and older
*Mature 17years +
11. Why do people play video games?
Entertainment
Video games are identified by many people as a popular
hobby/past time.
Story
Many games have a plot and like a reader of a novel, the
player is encouraged to persevere to the end so they can see
what will happen and how it will be resolved.
Atmosphere
Video games enable the player to be instantly transported to
exotic locations and imaginary worlds.
12. Role playing
Players are presented the
opportunity to take on the
role of heroic characters,
sport stars, spies etc.
Interactivity
The player is more than an observer of the action in
the games, they are able to live it!
Progress/achievement
Many games have a level system and as the player
accomplishes a level they are able to feel immediate
gratification and success.
13. Social Dimension
Many games enable multi players and facilitate
socialisation, teamwork and co-operation.
Intensity
Video games are often fast paced and high impact
eg. explosions, shoot out, racing, carnage etc.
14. THINK LIKE A GAMER
*Everything is in BETA
*Get a screen name
*It's all about YOU
*You can’t break it
*Fail early, fail often
17. Psychological Effects of Gaming
Addiction failure to stop
playing games difficulties in
work or school, telling lies to
loved ones, decreased
attention to personal hygiene,
decreased attention to family
and friends, and disturbances
in the sleep cycle. Withdrawal
symptoms can even include
behaviours as severe as
shaking.
18. Substance Abuse to
attain offline the
‘adrenaline rush’ games
may provide.
Maladaptive
behaviours such as the
‘sunk cost fallacy’
whereby one is
compelled to keep
playing in order to feel
that previous time and
effort were not wasted.
Autistic children have
been helped with
developmental
disorders.
19. Predisposition to
Violence The Academy of
Paediatrics says “More than
one thousand scientific
studies and reviews
conclude that significant
exposure to media violence
increases the risk of
aggressive behaviour in
certain children, desensitizes
them to violence and makes
them believe that the world
is a ‘meaner and scarier’
place than it is.”
20. Mood Enhancement as related to effects of physical activity-games like Wii, which may be
particularly beneficial to otherwise sedentary people.
Emotional Health and Self Esteem may be boosted according to the gamer’s self-
perception.
‘Method Acting’ hypothesis which argues that children can engage in scary or confronting
issues in the virtual world to role-play responses.
21. Racism is of concern as most
characters in computer
games are Caucasian.
Consumerism is a problem,
as many people feel
pressured to keep up with
buying the latest games,
which can cost more than
$100 dollars.
Social Isolation would appear
to be a problem. Fromme
suggests otherwise as
studies show that most
students do not give up
physical/outdoor activities for
gaming.
22. To sum up,video games are not bad.If you play a
lot,it can be harmful.It doesn’t exhibit ‘video
games are bad’.
ENOUGH İS AS GOOD AS A FEAST
23. Thank you for watching and listening
my presentation.
25. •List of Useful Resources
Reasonably readable resources include:
Mediascope website, highlights data from various scientific studies concerning
video games.
Mediascope website, violent video games causing aggression.
Japan Today News website, an interesting news site and discussion board.
Mega Games website, a hardcore gaming site, including cheats, demos, and
facts.
Beliefnet website, centres around spiritual, religious, and moral issues.
Sunday Herald online, a news resource.
Games Studies, a paper called Computer Games as a Part of Children's Culture
by Johannes Fromme
Video Game Addiction: Do We Need a Vide Gamers Anonymous?, an article by
Mary Slimme looking at the connection between gaming and other forms of
addiction.
How Video Games Affect Health is a brief article written by a gamer.
The Psychological Effects of Violent Media on Children by Aimee Tompkins briefly
looks at desensitization of gamers to violence.
Video Games That Improve Emotional Health is a controversial piece by Trevor
Gorp that claims that, depending on the game, self-perception may be altered
positively.
Playing the Blame Game: Video Games Pros and Cons by Alvaro Fernandez is
quite a long article that discusses the fact and fiction of gaming effects.