How Do I Sell a “First” VR/AR
Project to My Company?
Allan V. Cook
6 / 1 / 2 0 1 7
2 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
Innovation
Trigger
Peak of Inflated
Expectations
Trough of
Disillusionment
Slope of
Enlightenment
Plateau of
Productivity
Smart Dust
4D Printing
General-Purpose Machine Intelligence
802.11ax
Context Brokering
Neuromorphic Hardware
Data Broker PaaS (dbrPaas)
Quantum Computing
Human Augmentation
Personal Analytics
Smart Workspace
Volumetric Displays
Conversational User Interfaces
Brain-Computer Interface
Virtual Personal Assistants
Smart Data Discovery
Affective Computing
Commercial UAVs (Drones)
IoT Platform
Gesture Control Devices
Micro Data Centers
Smart Robots
Blockchain
Connected Home
Cognitive Expert Advisors
Machine Learning
Software-Defined Security
Autonomous Vehicles
Nanotube Electronics
Software-Defined Anything (SDx)
Natural-language Question
Answering
Enterprise Taxonomy and
Ontology Management
Augmented Reality
Virtual Reality
Time
Expectations
• VR & AR in the Lead – Leading the exponentials (e.g. blockchain, cognitive,
connected home, IoT, commercial drones, autonomous vehicles, etc.). VR is the
only one to have left the “trough of disillusionment” & pushing to “slope of
enlightenment”
• Some Disillusionment Today – Because this is where we are in the hype
cycle – need to realize the potential is still there, just the previous wave set
expectations too high
• Now is the Opportunity – If we wait for the “plateau of productivity,” we will
be too late– this is the time when we can become the dominant player
Understanding the Hype Curve
3 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
Identification of the Buyers
Looking at how the fourth transformation will impact their organization. Those that have a
budget and a vision, but want to understand the need.
CTO’s
Looking at how they can drive growth, savings or something else (innovation,
collaboration, etc.). Understand the need, have a budget, but need a vision
Those who have the Digital Reality vision and understand the need, but don’t have a
budget to work with.
Looking to do “one off” attention-grabbing things. Those that have a budget, but don’t
have a vision (may not need one).
CMO’s
Buyers
Evangelists
Business
Unit
Owners
4 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
Delivering Return on Investment
say that they are under more pressure
to deliver measurable ROI.
93% of
CMOs
84% of
Execsbelieve an organization that has
shared purpose will be more
successful in transformation efforts.
5 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
How to Identify Digital Reality Use Cases
What are the big, bold, best
case ideas that would
transform our industry
What is required to scale
solution concepts within
existing infrastructure:
Operational, IT,
Manufacturing
How do we translate moonshots
into scalable concept solutions
that drive measurable impact in
product life cycle, time to market,
bottom line cost
How will DR solution concepts
accelerate ongoing initiatives,
further strategic priorities and
fit within the company culture
3. What’s
Feasible?
(Technology
adoption)
2. What’s
Desirable?
(Customer
experience)
1. What’s Possible?
(Industry moonshot)
4. What’s viable
6 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
Use Case Development
Mfg / Ops Growing skill gap between high skilled technicians and new hires
Field technicians
• See-what-I-see guidance: connecting technicians to SMEs
• IoT Integration: pull information from connected
equipment/buildings and push information to business
intelligence layers
• Computer vision: object recognition and geolocation services
• Digitized Work Instruction: object specific information tagged to
object recognition
• Heads up Display: visual overlay of instructions over problem
Highly technical, specialized equipment in
remote areas
• Technician looks at the
site of mechanical error
• User equips glasses and
looks at the scene of
triage
• Glasses recognize the 3D
object and unique tag
elements
(CAD/Shape/Marker)
• Glasses reconcile the
recognized image with
database of work
instruction
• Glasses display relevant
work instruction and
record task completion
• Task completion data is
uploaded and tracked in
workforce ERP layer
7 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
V I S I O N
First, define the vision, ambition,
and success metrics for an digital
reality project. Develop art-of-the-
possible goals and an initial case for
change for transforming digital
processes.
A N A L Y S I S
Next, assess the pain points and
value provided by overcoming
these challenges. Analyze current
process flow and operations to
identify opportunities for growth.
Identify value drivers to form the
foundation of the future state
recommendations and building that
follows.
B U S I N E S S
J U S T I F I C A T I O N
Leverage capability analysis,
identified opportunities, and an
understanding of the platform to
create use cases that support the
highest value opportunities.
Prioritize use cases that meet
business needs and bring the most
ROI. Project the incremental
business benefits based on
success measures.
Our Approach
R O A D M A P
Create a roadmap that can be used
to deliver the future state Digital
Reality design capabilities. Outline
the framework used for vendor
selection and solution selection.
8 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
The first step establishes the ambitions and success measures
Greenhouse Labs
Market Research, Thought Leadership, and Industry
Expertise
A C T I V I T I E S
• Establish success measures to leverage the bottom-line impact of
your VR/AR initiative
• Define the guiding principles of the ideation and how it integrates
effectively across the value chain, where appropriate
• Detail the art-of-the-possible immersive experience through
interactive, innovative workshop with identified stakeholder group
• Establish the initial case for change for your Digital Reality Vision
A C C E L E R A T O R S
D E L I V E R A B L E S
• Journey Map Aspiration Workshop
• Digital Reality Prioritization Framework
Vision
9 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
A C T I V I T I E S
• Map existing capabilities and processes against identified value
drivers
• Establish initial requirements for how information is governed and
distributed across the ecosystem
• Document technology decisions and dependencies
• Determine readiness requirements for Digital Reality
• Propose initial Digital Reality technology platform
A C C E L E R A T O R S
D E L I V E R A B L E S
• Content Asset Mapping Document
• Initial Platform Readiness Requirements
M&E Systems Framework
Digital Agility Framework & Methodology
The next step is information gathering, which forms the foundation of the future state
recommendations and use cases that follow
Analysis
10 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
This step outlines recommendations for value creation opportunities through use cases and a necessity for
change
Business Justification
A C T I V I T I E S
• Document Digital Reality use cases which detail an experience
based on reducing pain points
• Document Digital Reality technology platform use cases based on
opportunities to enable the acceleration of processes and
workflows
• Create recommendations that support the creation, delivery, and
longevity of Digital Reality solutions
• Leverage benchmarking studies, industry analysis and company
data to project business benefits and value over time based on
financial measures
• Document key assumptions
A C C E L E R A T O R S
D E L I V E R A B L E S
• Digital Reality Use Cases
• Executive Readout
Use Case Template
Journey Map Template
11 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
The final step defines the roadmap which will be used to achieve prioritized Digital Reality capabilities
Roadmap
A C T I V I T I E S
• Document holistic set of capabilities needed to enable the future-
state customer and data vision including initial change
management/readiness recommendations
• Establish prioritization framework for future-state capabilities
• Determine required technology for existing and new systems
considering ecosystem
• Logically group capabilities for delivery purposes by taking into
account business and technical dependencies and shared impacts
on specific business groups
A C C E L E R A T O R S
D E L I V E R A B L E S
• Prioritization Framework & Gap Analysis
• Prioritized Capabilities
• Digital Reality Roadmap
Capability Set
Roadmap Toolkits
Prioritization Framework
Toolkits
12 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
FocusAreas
Digital
Reality
EXPLORE
• Researching
• Touring
• Travel
LEARN
• Training
• Immersive
• Safety
PLAY
• Storytelling
• Live Events
• Gaming
CONNECT
• Holo-Presence
• See What I See
• Remote Scribing
• Social
KNOW
• Medical
• Design
• Field Service
THINK
• ROI/ Value
• Ecosystem
• Use Cases
• M&A
13 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
T E L E C O M
Telco client could save $1 million per day
with efficiencies gained from digital reality
training
V I D E O G A M E S
70 million gamers are expected to generate $7
billion in Digital Reality revenue by 2020
F I N A N C I A L S E R V I C E S
From 2014 to 2016, there have been 225
Digital Reality venture capital investments
amounting to $3.5 billion
L I V E E V E N T S
By 2020, 28 million people annually are
expected to use VR to supplement or
entirely replace their live event experience
E D U C A T I O N
7 million US students will learn in school
using VR by the year 2020
M A N U F A C T U R I N G
Manufacturing engineers are expected to
generate $1.5 billion in Digital Reality
revenue by 2020
R E T A I L
By 2020, nearly 10 million shoppers are
expected to use Digital Reality to inform
their decisions and purchasing habits
F E D E R A L
The US Airforce expects to save $400
million annually by using Digital Reality
flight simulators
A U T O M O T I V E
In 2015, automaker released an AR
maintenance app compatible with over
40,000 US cars
Key Industry Projections
14 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
TippingPOINTSFIVE MAJOR CHALLENGES TO CONQUER FOR MASS CONSUMERS
Extended
Battery Life
Mobile
Computing
App
Ecosystem
Decrease
Latency
Price
Point
Are you ready?
Mass consumer adoption is just around the corner
This publication contains general information only, and none of the member firms of Deloitte Touche Tohmatsu
Limited, its member firms, or their related entities (collective, the “Deloitte Network”) is, by means of this
publication, rendering professional advice or services. Before making any decision or taking any action that may
affect your business, you should consult a qualified professional adviser. No entity in the Deloitte Network shall
be responsible for any loss whatsoever sustained by any person who relies on this publication.
As used in this document, “Deloitte” means Deloitte Consulting LLP, a subsidiary of Deloitte LLP. Please see
www.deloitte.com/us/about for a detailed description of the legal structure of Deloitte USA LLP, Deloitte LLP and
their respective subsidiaries. Certain services may not be available to attest clients under the rules and
regulations of public accounting.
Copyright © 2016 Deloitte Development LLC. All rights reserved.
Member of Deloitte Touche Tohmatsu Limited
THANK YOU!
Contact us.
www.deloittedigital.com
Allan Cook
allcook@deloitte.com
16 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
Appendix: References
Slide 2
• http://www.gartner.com/newsroom/id/3412017
Slide 4
• http://www.cmo.com/features/articles/2015/1/6/15_stats_marketing_ROI.html#gs.3xLXrmA
• https://hbr.org/resources/pdfs/comm/ey/19392HBRReportEY.pdf
Slide 13
• Telecom information gathered from client
• http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf
• http://www.defenseone.com/technology/2015/01/better-simulation-could-save-military-millions/104172/
• http://www.theverge.com/2016/1/5/10712686/hyundai-augmented-reality-owners-manual-video-ar-ces-2016

Allan Cook (Deloitte Consulting): How Do I Sell a “First” VR/AR Project to My Company?

  • 1.
    How Do ISell a “First” VR/AR Project to My Company? Allan V. Cook 6 / 1 / 2 0 1 7
  • 2.
    2 | Copyright© 2017 Deloitte Development LLC. All rights reserved. Innovation Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity Smart Dust 4D Printing General-Purpose Machine Intelligence 802.11ax Context Brokering Neuromorphic Hardware Data Broker PaaS (dbrPaas) Quantum Computing Human Augmentation Personal Analytics Smart Workspace Volumetric Displays Conversational User Interfaces Brain-Computer Interface Virtual Personal Assistants Smart Data Discovery Affective Computing Commercial UAVs (Drones) IoT Platform Gesture Control Devices Micro Data Centers Smart Robots Blockchain Connected Home Cognitive Expert Advisors Machine Learning Software-Defined Security Autonomous Vehicles Nanotube Electronics Software-Defined Anything (SDx) Natural-language Question Answering Enterprise Taxonomy and Ontology Management Augmented Reality Virtual Reality Time Expectations • VR & AR in the Lead – Leading the exponentials (e.g. blockchain, cognitive, connected home, IoT, commercial drones, autonomous vehicles, etc.). VR is the only one to have left the “trough of disillusionment” & pushing to “slope of enlightenment” • Some Disillusionment Today – Because this is where we are in the hype cycle – need to realize the potential is still there, just the previous wave set expectations too high • Now is the Opportunity – If we wait for the “plateau of productivity,” we will be too late– this is the time when we can become the dominant player Understanding the Hype Curve
  • 3.
    3 | Copyright© 2017 Deloitte Development LLC. All rights reserved. Identification of the Buyers Looking at how the fourth transformation will impact their organization. Those that have a budget and a vision, but want to understand the need. CTO’s Looking at how they can drive growth, savings or something else (innovation, collaboration, etc.). Understand the need, have a budget, but need a vision Those who have the Digital Reality vision and understand the need, but don’t have a budget to work with. Looking to do “one off” attention-grabbing things. Those that have a budget, but don’t have a vision (may not need one). CMO’s Buyers Evangelists Business Unit Owners
  • 4.
    4 | Copyright© 2017 Deloitte Development LLC. All rights reserved. Delivering Return on Investment say that they are under more pressure to deliver measurable ROI. 93% of CMOs 84% of Execsbelieve an organization that has shared purpose will be more successful in transformation efforts.
  • 5.
    5 | Copyright© 2017 Deloitte Development LLC. All rights reserved. How to Identify Digital Reality Use Cases What are the big, bold, best case ideas that would transform our industry What is required to scale solution concepts within existing infrastructure: Operational, IT, Manufacturing How do we translate moonshots into scalable concept solutions that drive measurable impact in product life cycle, time to market, bottom line cost How will DR solution concepts accelerate ongoing initiatives, further strategic priorities and fit within the company culture 3. What’s Feasible? (Technology adoption) 2. What’s Desirable? (Customer experience) 1. What’s Possible? (Industry moonshot) 4. What’s viable
  • 6.
    6 | Copyright© 2017 Deloitte Development LLC. All rights reserved. Use Case Development Mfg / Ops Growing skill gap between high skilled technicians and new hires Field technicians • See-what-I-see guidance: connecting technicians to SMEs • IoT Integration: pull information from connected equipment/buildings and push information to business intelligence layers • Computer vision: object recognition and geolocation services • Digitized Work Instruction: object specific information tagged to object recognition • Heads up Display: visual overlay of instructions over problem Highly technical, specialized equipment in remote areas • Technician looks at the site of mechanical error • User equips glasses and looks at the scene of triage • Glasses recognize the 3D object and unique tag elements (CAD/Shape/Marker) • Glasses reconcile the recognized image with database of work instruction • Glasses display relevant work instruction and record task completion • Task completion data is uploaded and tracked in workforce ERP layer
  • 7.
    7 | Copyright© 2017 Deloitte Development LLC. All rights reserved. V I S I O N First, define the vision, ambition, and success metrics for an digital reality project. Develop art-of-the- possible goals and an initial case for change for transforming digital processes. A N A L Y S I S Next, assess the pain points and value provided by overcoming these challenges. Analyze current process flow and operations to identify opportunities for growth. Identify value drivers to form the foundation of the future state recommendations and building that follows. B U S I N E S S J U S T I F I C A T I O N Leverage capability analysis, identified opportunities, and an understanding of the platform to create use cases that support the highest value opportunities. Prioritize use cases that meet business needs and bring the most ROI. Project the incremental business benefits based on success measures. Our Approach R O A D M A P Create a roadmap that can be used to deliver the future state Digital Reality design capabilities. Outline the framework used for vendor selection and solution selection.
  • 8.
    8 | Copyright© 2017 Deloitte Development LLC. All rights reserved. The first step establishes the ambitions and success measures Greenhouse Labs Market Research, Thought Leadership, and Industry Expertise A C T I V I T I E S • Establish success measures to leverage the bottom-line impact of your VR/AR initiative • Define the guiding principles of the ideation and how it integrates effectively across the value chain, where appropriate • Detail the art-of-the-possible immersive experience through interactive, innovative workshop with identified stakeholder group • Establish the initial case for change for your Digital Reality Vision A C C E L E R A T O R S D E L I V E R A B L E S • Journey Map Aspiration Workshop • Digital Reality Prioritization Framework Vision
  • 9.
    9 | Copyright© 2017 Deloitte Development LLC. All rights reserved. A C T I V I T I E S • Map existing capabilities and processes against identified value drivers • Establish initial requirements for how information is governed and distributed across the ecosystem • Document technology decisions and dependencies • Determine readiness requirements for Digital Reality • Propose initial Digital Reality technology platform A C C E L E R A T O R S D E L I V E R A B L E S • Content Asset Mapping Document • Initial Platform Readiness Requirements M&E Systems Framework Digital Agility Framework & Methodology The next step is information gathering, which forms the foundation of the future state recommendations and use cases that follow Analysis
  • 10.
    10 | Copyright© 2017 Deloitte Development LLC. All rights reserved. This step outlines recommendations for value creation opportunities through use cases and a necessity for change Business Justification A C T I V I T I E S • Document Digital Reality use cases which detail an experience based on reducing pain points • Document Digital Reality technology platform use cases based on opportunities to enable the acceleration of processes and workflows • Create recommendations that support the creation, delivery, and longevity of Digital Reality solutions • Leverage benchmarking studies, industry analysis and company data to project business benefits and value over time based on financial measures • Document key assumptions A C C E L E R A T O R S D E L I V E R A B L E S • Digital Reality Use Cases • Executive Readout Use Case Template Journey Map Template
  • 11.
    11 | Copyright© 2017 Deloitte Development LLC. All rights reserved. The final step defines the roadmap which will be used to achieve prioritized Digital Reality capabilities Roadmap A C T I V I T I E S • Document holistic set of capabilities needed to enable the future- state customer and data vision including initial change management/readiness recommendations • Establish prioritization framework for future-state capabilities • Determine required technology for existing and new systems considering ecosystem • Logically group capabilities for delivery purposes by taking into account business and technical dependencies and shared impacts on specific business groups A C C E L E R A T O R S D E L I V E R A B L E S • Prioritization Framework & Gap Analysis • Prioritized Capabilities • Digital Reality Roadmap Capability Set Roadmap Toolkits Prioritization Framework Toolkits
  • 12.
    12 | Copyright© 2017 Deloitte Development LLC. All rights reserved. FocusAreas Digital Reality EXPLORE • Researching • Touring • Travel LEARN • Training • Immersive • Safety PLAY • Storytelling • Live Events • Gaming CONNECT • Holo-Presence • See What I See • Remote Scribing • Social KNOW • Medical • Design • Field Service THINK • ROI/ Value • Ecosystem • Use Cases • M&A
  • 13.
    13 | Copyright© 2017 Deloitte Development LLC. All rights reserved. T E L E C O M Telco client could save $1 million per day with efficiencies gained from digital reality training V I D E O G A M E S 70 million gamers are expected to generate $7 billion in Digital Reality revenue by 2020 F I N A N C I A L S E R V I C E S From 2014 to 2016, there have been 225 Digital Reality venture capital investments amounting to $3.5 billion L I V E E V E N T S By 2020, 28 million people annually are expected to use VR to supplement or entirely replace their live event experience E D U C A T I O N 7 million US students will learn in school using VR by the year 2020 M A N U F A C T U R I N G Manufacturing engineers are expected to generate $1.5 billion in Digital Reality revenue by 2020 R E T A I L By 2020, nearly 10 million shoppers are expected to use Digital Reality to inform their decisions and purchasing habits F E D E R A L The US Airforce expects to save $400 million annually by using Digital Reality flight simulators A U T O M O T I V E In 2015, automaker released an AR maintenance app compatible with over 40,000 US cars Key Industry Projections
  • 14.
    14 | Copyright© 2017 Deloitte Development LLC. All rights reserved. TippingPOINTSFIVE MAJOR CHALLENGES TO CONQUER FOR MASS CONSUMERS Extended Battery Life Mobile Computing App Ecosystem Decrease Latency Price Point Are you ready? Mass consumer adoption is just around the corner
  • 15.
    This publication containsgeneral information only, and none of the member firms of Deloitte Touche Tohmatsu Limited, its member firms, or their related entities (collective, the “Deloitte Network”) is, by means of this publication, rendering professional advice or services. Before making any decision or taking any action that may affect your business, you should consult a qualified professional adviser. No entity in the Deloitte Network shall be responsible for any loss whatsoever sustained by any person who relies on this publication. As used in this document, “Deloitte” means Deloitte Consulting LLP, a subsidiary of Deloitte LLP. Please see www.deloitte.com/us/about for a detailed description of the legal structure of Deloitte USA LLP, Deloitte LLP and their respective subsidiaries. Certain services may not be available to attest clients under the rules and regulations of public accounting. Copyright © 2016 Deloitte Development LLC. All rights reserved. Member of Deloitte Touche Tohmatsu Limited THANK YOU! Contact us. www.deloittedigital.com Allan Cook allcook@deloitte.com
  • 16.
    16 | Copyright© 2017 Deloitte Development LLC. All rights reserved. Appendix: References Slide 2 • http://www.gartner.com/newsroom/id/3412017 Slide 4 • http://www.cmo.com/features/articles/2015/1/6/15_stats_marketing_ROI.html#gs.3xLXrmA • https://hbr.org/resources/pdfs/comm/ey/19392HBRReportEY.pdf Slide 13 • Telecom information gathered from client • http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf • http://www.defenseone.com/technology/2015/01/better-simulation-could-save-military-millions/104172/ • http://www.theverge.com/2016/1/5/10712686/hyundai-augmented-reality-owners-manual-video-ar-ces-2016

Editor's Notes

  • #3 Hype Cycle for Emerging Technologies, 2016 – Gartner, Inc.
  • #5 http://www.informz.com/blog/associations/5-reasons-why-you-need-to-be-measuring-roi/ http://www.cmo.com/features/articles/2015/1/6/15_stats_marketing_ROI.html#gs.3xLXrmA http://adage.com/article/cmo-strategy/study-cmos-lack-internal-resources-prove-roi/295466/ http://www.ey.com/Publication/vwLUAssets/ey-the-business-case-for-purpose/$FILE/ey-the-business-case-for-purpose.pdf ROI Measuring ROI allows an organization to evaluate any investment, providing the opportunity to demonstrate contributions of a department to the organization. This gives justification for companies to create new programs and initiatives that can help the business grow in the future. Business Case A robust business case is necessary for stakeholder and management buy in, laying the groundwork for long-term project success. It will illustrate why the project is needed and what the benefits will be once complete, in order for leadership to align on the purpose of the project.
  • #7 Words on the page - examples
  • #14 Live Events - http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf Manufacturing - http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf Video Games - http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf Retail – http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf Finance - http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf Education - http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf Federal - http://www.defenseone.com/technology/2015/01/better-simulation-could-save-military-millions/104172/ Automotive - http://www.theverge.com/2016/1/5/10712686/hyundai-augmented-reality-owners-manual-video-ar-ces-2016 Telecom – from conversation with AT&T