1 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
J U N E 2 0 1 7
2 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
Estimations are that by year 2025, the proliferation of
virtual, augmented and mixed reality tools throughout
everyday life and work will be similar to that of PC, web, and
mobile today.
We are defining these experiential tools “Digital Reality” and
they will drastically transform how we work, we
communicate, we learn, and we create.
This transformation won’t be led by engineers,
technologists, or a trendy new startup. It will be driven by
consulting services due to the breadth, depth, and scale
needed to fully achieve
consumer and enterprise-wide adoption.
The4th Transformation
$110
P R O J E C T E D
across software, hardware
& services by 2022.
BILLION
INDUSTRY
3 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
We’recreatingnew client digitalrealities
Think Connect Know Learn Explore Play
Evaluate solutions,
devise best practices,
build business cases
and determine a
long term vision
Collaborate without
colocation – connect
people remotely,
communicate via
“See what I see” &
enable individuals to
view/interact with
the same data
Augment data and
resources to give
professionals,
engineers, and
designers a new way
to do their jobs
Immerse in training,
analytics, and
research, lowering
time, risk & cost
required
Bring consumers on
a journey of
exploration across
time and geography
Deliver digital reality
experiences through
content creation,
enablement and
consumption
• Strategy
• Ecosystems
• Business Case
• M&A
• See-What-I-See
• Holo-presence
• Field Services
• Equipment Repair
• Architecture
• Maintenance
• Design
• Medical
• Analytics
• Immersive
Training
• Safety &
Compliance
• Qualification
• Augmented
Shopping
• Travel &
Hospitality
• 360
• Story Telling
• Live Events
• Augmented
Stadiums
4 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
Ambition delivered for our clients
Project:
AR Catalog
Projects:
Immersive Training
Consumer Future Visualize
Projects:
Architectural Visualization
Immersive Training
Project:
See-What-I-See
Projects:
Market Sizing
Ecosystem Searching
Using AR, smartphone users
able to use their phone to
scan the catalog and open
additional information about
the product & view 3D
objects
Created a VR proof of
concept for immersive
learning for the maintenance
& repair of the postal sorting
machines
Visualization & agreement for
store look & feel prior to
building
Training of staff prior to store
being opened or ready for
occupancy
Globally enabled high quality
off-shore manufacturing with
real-time distributed
expertise spread over 3
continents in a matter of
seconds
Global market sizing for VR
headsets in the absence of
existing products or market
Ecosystem searching for VR
3D computer graphics (CG) &
compression technologies
Tools:
Vuforia
Unity
Smartphone
Tools:
Unity
VR Headset
Tools:
Vuforia
VR Headsets
AR Headsets
Tools:
Upskill Skylight Platform
AR Headsets
Tools:
VR Headsets
VR 3D CG
Compression
Explore Learn
Explore
Know
Learn
Connect
Know
Think
Home
Goods
Retailer
Consumer
Electronics
Manufacturer
Federal
Logistics &
Delivery
Athletics
Clothing
Retailer
High
Tech
Manufacturer
5 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
Ambition delivered for our clients
Project:
360
Projects:
Exponential Market
Analysis
Projects:
Architectural Visualization
Projects:
AR Vehicle Specs
AR Engine Status
Project:
Immersive Analytics
360 video and storytelling
associated with upcoming
game release
Market Analysis, Technology
Scouting, Horizon Scanning
project across a broad range
of technology developments
including the VR & AR
marketplace
3-year engagement with a
major city mall to bring to life
refreshed designs from
multiple interior design &
architecture firms, to create a
cohesive vision for the
shopping center
Detailed vehicle
specifications overlaid on an
app as vehicle scanned in the
showroom
Check engine status as an
overlay on an app as you
scan the hood of the vehicle
Simulate social networks,
supply networks, telecom
infrastructure, power grids,
etc., & the ways they interact
to answer high-impact, high-
value what-if questions
Tools:
Radiant Images
Dark Corner VR Rig
Tools:
WIP
Tools:
Vuforia
VR Headsets
AR Headsets
Tools:
Azure
InVision
iOs, Apple Watch & iBeacon
Tools:
Improbable
Play Think Know Explore Know
Video
Games
Government
Agency
Government
Department
Shopping
Mall
Automotive
Manufacturer
6 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
Digital Strategy
Systems Integration
Content Management Systems
Workforce Transformation & Training
Business Model Transformation
Infrastructure & Connectivity
Operate – Managed Services
Advertising & Marketing
V-commerce & V-tail
Personalization
Cloud Services
Analytics
M&A
Digital Reality
CONNECTIVITY
7 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
Studios
Headcount: 100+
Denver Chicago New York
DCIL
Headcount: 30+
Insight Studio
Headcount: 20+
HEAT
Headcount: 30+
Center of
Gravity (COG)
Headcount: 20+
Seattle
Digital Reality
Team to Enable
Success!
9 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
For more information, please reach out to:
Ryan Jones
Deloitte Consulting LLC | Principal
Head of Digital Reality
+1 (312) 286-3628| rcjones@Deloitte.com
Allan V. Cook
Deloitte Consulting LLC | Managing Director
Head of Strategy & Operations – Digital Reality | Global Sector Lead – TMT Ops Transformation
+1 (310) 400-2060 | allcook@Deloitte.com
Tony Demarinis
Deloitte Consulting LLC | Managing Director
Head of Deloitte’s Center for Immersive Learning
+1 (571) 814-6703 | tdemarinis@Deloitte.com
Emily Kashare
Deloitte Consulting LLC | Senior Manager
Digital Reality
+1 (504) 237-2119 | ekashare@Deloitte.com
10 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
As used in this document, “Deloitte” means Deloitte Consulting LLP, a subsidiary of Deloitte LLP. Please
see www.deloitte.com/us/about for a detailed description of the legal structure of Deloitte LLP and its
subsidiaries. Certain services may not be available to attest clients under the rules and regulations of
public accounting.
Copyright © 2017 Deloitte Development LLC.
All rights reserved. Member of Deloitte Touche Tohmatsu Limited
Digital Reality
This publication contains general information only, and none of the member firms of Deloitte
Touche Tohmatsu Limited, its member firms, or their related entities (collective, the “Deloitte
Network”) is, by means of this publication, rendering professional advice or services. Before
making any decision or taking any action that may affect your business, you should consult a
qualified professional adviser. No entity in the Deloitte Network shall be responsible for any loss
whatsoever sustained by any person who relies on this publication.
11 | Copyright © 2017 Deloitte Consulting LLC. All rights reserved.
11 | Copyright © 2017 Deloitte Development LLC. All rights reserved.
Alter
Your
Reality
Augmented Reality
O V E R L A Y I N G T H E R E A L W O R L D
Virtual Reality
A N I M M E R S I V E E X P E R I E N C E
Mixed Reality
P U T T I N G O B J E C T S I N T O T H E R E A L W O R L D
“VR” creates a digital environment that
replaces the user’s real-world
environment.
• Fully rendered, enclosed environment
• Body & motion tracking
• Consumer & enterprise ready
“AR” overlays digitally-created content
into the user’s real-world environment.
• Transparent optics, viewable environment
• Aware of surroundings & self
• Primarily single display devices
“MR” is an experience that
seamlessly blends the user’s real-world
environment and digitally-created
content, where both environments
can coexist and interact with each other
• Advanced sensors for spatial awareness and
gesture recognition
“Immersive Experience” is a deeply-engaging,
multisensory, digital experience, which can
be delivered using VR, AR, 360° video, MR
and/or other technologies
“360° Video” allows the user to look in every
direction around him/her
• Shot with an omnidirectional camera or a collection of
cameras
• User controls the view
Immersive Technologies
C H A N G I N G R E A L I T Y
360° Video
A N E W P E R S P E C T I V E

Digital Reality

  • 1.
    1 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. J U N E 2 0 1 7
  • 2.
    2 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. Estimations are that by year 2025, the proliferation of virtual, augmented and mixed reality tools throughout everyday life and work will be similar to that of PC, web, and mobile today. We are defining these experiential tools “Digital Reality” and they will drastically transform how we work, we communicate, we learn, and we create. This transformation won’t be led by engineers, technologists, or a trendy new startup. It will be driven by consulting services due to the breadth, depth, and scale needed to fully achieve consumer and enterprise-wide adoption. The4th Transformation $110 P R O J E C T E D across software, hardware & services by 2022. BILLION INDUSTRY
  • 3.
    3 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. We’recreatingnew client digitalrealities Think Connect Know Learn Explore Play Evaluate solutions, devise best practices, build business cases and determine a long term vision Collaborate without colocation – connect people remotely, communicate via “See what I see” & enable individuals to view/interact with the same data Augment data and resources to give professionals, engineers, and designers a new way to do their jobs Immerse in training, analytics, and research, lowering time, risk & cost required Bring consumers on a journey of exploration across time and geography Deliver digital reality experiences through content creation, enablement and consumption • Strategy • Ecosystems • Business Case • M&A • See-What-I-See • Holo-presence • Field Services • Equipment Repair • Architecture • Maintenance • Design • Medical • Analytics • Immersive Training • Safety & Compliance • Qualification • Augmented Shopping • Travel & Hospitality • 360 • Story Telling • Live Events • Augmented Stadiums
  • 4.
    4 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. Ambition delivered for our clients Project: AR Catalog Projects: Immersive Training Consumer Future Visualize Projects: Architectural Visualization Immersive Training Project: See-What-I-See Projects: Market Sizing Ecosystem Searching Using AR, smartphone users able to use their phone to scan the catalog and open additional information about the product & view 3D objects Created a VR proof of concept for immersive learning for the maintenance & repair of the postal sorting machines Visualization & agreement for store look & feel prior to building Training of staff prior to store being opened or ready for occupancy Globally enabled high quality off-shore manufacturing with real-time distributed expertise spread over 3 continents in a matter of seconds Global market sizing for VR headsets in the absence of existing products or market Ecosystem searching for VR 3D computer graphics (CG) & compression technologies Tools: Vuforia Unity Smartphone Tools: Unity VR Headset Tools: Vuforia VR Headsets AR Headsets Tools: Upskill Skylight Platform AR Headsets Tools: VR Headsets VR 3D CG Compression Explore Learn Explore Know Learn Connect Know Think Home Goods Retailer Consumer Electronics Manufacturer Federal Logistics & Delivery Athletics Clothing Retailer High Tech Manufacturer
  • 5.
    5 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. Ambition delivered for our clients Project: 360 Projects: Exponential Market Analysis Projects: Architectural Visualization Projects: AR Vehicle Specs AR Engine Status Project: Immersive Analytics 360 video and storytelling associated with upcoming game release Market Analysis, Technology Scouting, Horizon Scanning project across a broad range of technology developments including the VR & AR marketplace 3-year engagement with a major city mall to bring to life refreshed designs from multiple interior design & architecture firms, to create a cohesive vision for the shopping center Detailed vehicle specifications overlaid on an app as vehicle scanned in the showroom Check engine status as an overlay on an app as you scan the hood of the vehicle Simulate social networks, supply networks, telecom infrastructure, power grids, etc., & the ways they interact to answer high-impact, high- value what-if questions Tools: Radiant Images Dark Corner VR Rig Tools: WIP Tools: Vuforia VR Headsets AR Headsets Tools: Azure InVision iOs, Apple Watch & iBeacon Tools: Improbable Play Think Know Explore Know Video Games Government Agency Government Department Shopping Mall Automotive Manufacturer
  • 6.
    6 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. Digital Strategy Systems Integration Content Management Systems Workforce Transformation & Training Business Model Transformation Infrastructure & Connectivity Operate – Managed Services Advertising & Marketing V-commerce & V-tail Personalization Cloud Services Analytics M&A Digital Reality CONNECTIVITY
  • 7.
    7 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. Studios Headcount: 100+ Denver Chicago New York DCIL Headcount: 30+ Insight Studio Headcount: 20+ HEAT Headcount: 30+ Center of Gravity (COG) Headcount: 20+ Seattle Digital Reality Team to Enable Success!
  • 8.
    9 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. For more information, please reach out to: Ryan Jones Deloitte Consulting LLC | Principal Head of Digital Reality +1 (312) 286-3628| rcjones@Deloitte.com Allan V. Cook Deloitte Consulting LLC | Managing Director Head of Strategy & Operations – Digital Reality | Global Sector Lead – TMT Ops Transformation +1 (310) 400-2060 | allcook@Deloitte.com Tony Demarinis Deloitte Consulting LLC | Managing Director Head of Deloitte’s Center for Immersive Learning +1 (571) 814-6703 | tdemarinis@Deloitte.com Emily Kashare Deloitte Consulting LLC | Senior Manager Digital Reality +1 (504) 237-2119 | ekashare@Deloitte.com
  • 9.
    10 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. As used in this document, “Deloitte” means Deloitte Consulting LLP, a subsidiary of Deloitte LLP. Please see www.deloitte.com/us/about for a detailed description of the legal structure of Deloitte LLP and its subsidiaries. Certain services may not be available to attest clients under the rules and regulations of public accounting. Copyright © 2017 Deloitte Development LLC. All rights reserved. Member of Deloitte Touche Tohmatsu Limited Digital Reality This publication contains general information only, and none of the member firms of Deloitte Touche Tohmatsu Limited, its member firms, or their related entities (collective, the “Deloitte Network”) is, by means of this publication, rendering professional advice or services. Before making any decision or taking any action that may affect your business, you should consult a qualified professional adviser. No entity in the Deloitte Network shall be responsible for any loss whatsoever sustained by any person who relies on this publication.
  • 10.
    11 | Copyright© 2017 Deloitte Consulting LLC. All rights reserved. 11 | Copyright © 2017 Deloitte Development LLC. All rights reserved. Alter Your Reality Augmented Reality O V E R L A Y I N G T H E R E A L W O R L D Virtual Reality A N I M M E R S I V E E X P E R I E N C E Mixed Reality P U T T I N G O B J E C T S I N T O T H E R E A L W O R L D “VR” creates a digital environment that replaces the user’s real-world environment. • Fully rendered, enclosed environment • Body & motion tracking • Consumer & enterprise ready “AR” overlays digitally-created content into the user’s real-world environment. • Transparent optics, viewable environment • Aware of surroundings & self • Primarily single display devices “MR” is an experience that seamlessly blends the user’s real-world environment and digitally-created content, where both environments can coexist and interact with each other • Advanced sensors for spatial awareness and gesture recognition “Immersive Experience” is a deeply-engaging, multisensory, digital experience, which can be delivered using VR, AR, 360° video, MR and/or other technologies “360° Video” allows the user to look in every direction around him/her • Shot with an omnidirectional camera or a collection of cameras • User controls the view Immersive Technologies C H A N G I N G R E A L I T Y 360° Video A N E W P E R S P E C T I V E