Understanding user motivations and strategies is key for designing innovative experiences. Yet, understanding the user is not trivial. Can affective computing be of help or will it introducde further noise? There has been significant progress in emotion detection and synthesis, but their application and introduction into interactive systems still poses significant challenges. This talk explores salient issues in the area, along with recent developments from the academic field.
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Entender las motivaciones y estrategias de los usuarios al realizar actividades es crucial para diseñar experiencias innovadoras. Pero entender al usuario no es trivial. ¿Puede el cómputo afectivo ser un apoyo o introduce ruido adicional? La detección y la proyección de emociones ha tenido avances importantes, pero su aplicación y su introducción a sistemas interactivos plantea retos importantes. Los aspectos más sobresalientes del área se exploran en esta charla, junto con algunos desarrollos prototípicos recientes en el medio académico.
Affective Computing by Michal Shmueli-Scheuer, PhD, IBM Haifa Research Lab presented on Cognitive Systems Institute Group Speaker Series call 28 May 2015.
The seminar discus about affective computing. and emotion based computing,its objectives,components of emotion, psychological theories of emotion, A-V-S emotional model, Electroencephlography (EEG),
Affective Computing by Michal Shmueli-Scheuer, PhD, IBM Haifa Research Lab presented on Cognitive Systems Institute Group Speaker Series call 28 May 2015.
The seminar discus about affective computing. and emotion based computing,its objectives,components of emotion, psychological theories of emotion, A-V-S emotional model, Electroencephlography (EEG),
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical enquiries into emotion ("affect" is, basically, a synonym for "emotion."), the more modern branch of computer science originated with Rosalind Picard's 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data.
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical enquiries into emotion ("affect" is, basically, a synonym for "emotion."), the more modern branch of computer science originated with Rosalind Picard's 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data.
Desirability Testing: Analyzing Emotional Response to a DesignMegan Grocki
In the design process we follow, once we have defined the conceptual direction and content strategy for a given design and refined our approach through user research and iterative usability testing, we start applying visual design. Generally, we take a key screen whose structure and functionality we have finalized—for example, a layout for a home page or a dashboard page—and explore three alternatives for visual style. These three alternative visual designs, or comps, include the same content, but reflect different choices for color palette and imagery. The idea is to present business owners and stakeholders with different visual design options from which they can choose. Sometimes there is a clear favorite among stakeholders or an option that makes the most sense from a brand perspective. However, there can often be disagreements among the members of a project team on which direction to choose. If we’ve done our job right, there are rationales for our various design decisions in the different comps, but even so, there may be disagreement about which rationale is most appropriate for the situation.
As practitioners of user-centered design, it is natural for us to turn to user research to help inform and guide the process of choosing a visual design. But traditional usability testing and related methods don’t seem particularly well suited for assessing visual design for two reasons:
1. When we reach out to users for feedback on visual design options, stakeholders are generally looking for large sample sizes—larger than are typical for a qualitative usability study.
2. The response we are looking for from users is more emotional—that is, less about users’ ability to accomplish tasks and more about their affective response to a given design.
With this in mind, we were very interested in articles we saw on Desirability Testing. In one article, the author posits desirability testing as a mix of quantitative and qualitative methods that allow you to assess users’ attitudes toward aesthetics and visual appeal. Inspired by his overview, we researched desirability studies a bit further and tried a modified version of the techniques on one of our projects. This presentation reviews the variants of desirability testing that we considered and the lessons we learned from a desirability study on visual design options for one of our projects. Interestingly, we found that while desirability testing did help us better understand participant’s self reported emotional response to a visual design, it also helped us identify other key areas of the experience that could be improved.
Learning at Scale: Using Research To Improve Learning Practices and Technolog...Maria H. Andersen
In the last 5 years, there has been a rise in what we might call "large-scale digital learning experiments." These take the form of centralized courses, vendor-created courseware, online homework systems, MOOCs, and free-range learning platforms. If we mine the research, successes, and failures coming out of these experiments, what can we discover about designing better digital learning experiences and technology for the learning of mathematics?
A talk made by Professor Alfredo Sanchezfor WIAD 2016 Mexico City @ feb20th 2016. Entender las motivaciones y estrategias de los usuarios al realizar actividades es crucial para diseñar experiencias innovadoras. Pero entender al usuario no es trivial. ¿Puede el cómputo afectivo ser un apoyo o introduce ruido adicional? La detección y la proyección de emociones ha tenido avances importantes, pero su aplicación y su introducción a sistemas interactivos plantea retos importantes para su diseño y la evaluación. Los aspectos más sobresalientes del área se exploran en esta charla, junto con algunos desarrollos prototípicos recientes en el medio académico.
Developing a curriculum and mobile application to deliver
training and information relating to Assistive Technology by Karel Van Isacker, Jacqui Lewis and Stavroula Papavasiliou
Healthcare Mobile and Web Developed by Montarhealthtechalyzajohn08
Healthcare mobile app development, custom Healthcare web development projects. Take a brief overview of customized solutions. - https://www.montarhealthtech.com/case-studies
how to discover requirement by identify problem
how to solve the problem by discovering requirement
how identify customer need
How to Capture Requirements Once They Are Discovered?
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There are Different types of requirements
There are Common types of requirements
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MyUOC is the new open-source online learning environment from the Open University of Catalonia (UOC) that has been designed to allow users to build their own learning environment according to their needs. Its innovative framework, based on Open Knowledge Initiative (OKI), turns MyUOC into the first truly interoperable learning platform. Indeed, MyUOC frees institutions and users from a limited set of tools or a concrete environment, providing instead a customized and "closer to the user" learning platform. This innovative open-source environment, based in standards, aims to promote and establish flexibility and interoperability in the educational community.
* Caroline Copestake, Project Manager, Office of Learning Technology, Universitat Oberta de Catalunya
* Alicia Valls Saez, User Centered Design, Universitat Oberta de Catalunya
UX insight 2017 Keynote - Insightful UX methods, from research to practiceCarine Lallemand
Opening keynote talk at UX insight 2017 (Utrecht, NL) by Dr Carine Lallemand (University of Luxembourg).
Insightful UX methods - from research to practice
Abstract: While UX practitioners are working hard at the front to design better products or services, scientists work in the shadows to develop a myriad of novel and highly valuable theories and methods.
During this talk, you will discover this ever-growing UX toolbox that could greatly support you in collecting richer, insightful and more valid data. We will also show you how your daily UX research practices can be backed up and enriched by scientific research on human experience.
If you’re not yet convinced that academia might be relevant for practice, you’ll be excited to discover that together we have the power to better understand users in order to design desirable experiences, create business value and societal impact. Get inspired by concrete methodological examples and boost the value of your upcoming projects!
CoMo Game Dev - usability and user experience methods Isa Jahnke
This month we'll be hearing from Dr. Isa Jahnke, Director of the User Experience and Learning Design Lab at the University of Missouri. She will be discussing usability, user experience, and how to get the most out of focus groups and testing nights for the CoMO game development community.
A4Blue Presentation: Methodology of the Development of a Measure of Worker Sa...Factroy2Fit
The ACE-Factory Cluster of Horizon 2020 funded EU projects (A4Blue, Factory2Fit, Manuwork, HUMAN, and Inclusive) held a webinar on the 14th November 2018 to present their research plans and achievements.This presentation explores the work done by A4Blue to develop a methodology for measuring industrial worker's satisfaction.
The ACE-Factory projects are developing solutions for manufacturing work environments that adapt to each individual worker. In the past, people were expected to adapt to machine requirements. Now, automation systems are being developed that can recognise the users, remember their capabilities, skills and preferences, and adapt accordingly.
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Improve your website user experience with eye trackingCleverwood Belgium
Developping a great website, software or product is not easy. You have to make sure that your customers understand how it works & enjoy working with it. This is what we call a good User eXperience (UX).
Mesuring the UX of your product is simple, but you have to follow specific usability methodologies (like eye-tracking).
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In Pune, the vibrant city known for its rich cultural heritage and thriving tech industry, several institutes stand out as Ui Ux best institutes in pune in providing top-notch education in UI/UX design. These institutions are renowned for nurturing creative minds and shaping individuals into skilled designers who can navigate the complexities of user interface and user experience.
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Affective UX: Challenges in UX involving affective computing
1. 01WORLD IA DAY 2016 PRESENTATION TITLE HERE
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Affective UXChallenges in UX design involving affective computing
Alfredo Sánchez
Universidad de las Américas Puebla
65. Expression Architecture
A flexible architecture enables Expression to listen from any data
source and have an independent component-based front-end.
Expression – Sentiment Analysis Platform at UDLAP
Architecture
[Cervantes, Gutiérrez, Gutiérrez, Castillo, Sánchez, Wan 2015]
66. The front end of Expression is based on sentiments cards
that represent topics of interest.
Sentiment cards
https://github.com/Innova4D/expression
67. A Sentiment Card graphically summarizes opinion
trends in social media
Sentiment Card
72. Emotion over low data rates:
Sending codes instead of full video
In collaboration with University of Agder, Norway
1. Sensing
2. Encoding
3. Transmitting
4. Reconstructing
[Lamei, Li, Sánchez 2014]
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Affective UXChallenges in UX design involving affective computing
Alfredo Sánchez
Universidad de las Américas Puebla
http://ict.udlap.mx