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Affective UXChallenges in UX design involving affective computing
Alfredo Sánchez
Universidad de las Américas Puebla
© 2006-2014, Alfredo Sánchez
http://www.udlap.mx
Architecturing happiness
How do we know users are happy?
Can interactive systems detect happiness (or the lack thereof)?
Can interactive systems intentionally produce happinesss?
Can technology at least not get in the way?
© 2006-2016, Alfredo Sánchez
Agenda
• Terms of affection
• Affective computing
• Detection
• Synthesis
• Mediation
• Affect in UX
• Recent development
• Open issues
Terms of affection
© 2006-2014, Alfredo Sánchez
Emotion
A reaction experienced usually toward a specific object and typically
accompanied by physiological and behavioral changes in the body
© 2006-2014, Alfredo Sánchez
Mood
• A conscious state of mind (typically lasting longer than an emotion)
joy depression
© 2006-2014, Alfredo Sánchez
Sentiment
• An attitude or opinion – a state that results from attributes assigned
to objects, which are grouped into categories
© 2006-2014, Alfredo Sánchez
The affect spectrum
emotion
mood
sentiment
may trigger
may prompt
Duration( - ) ( + )
© 2006-2014, Alfredo Sánchez
Affective computing
© 2006-2014, Alfredo Sánchez
(Computer sytems) related to,
arising from, or deliberately
influencing affective phenomena
- MIT Affective Computing Group
Affective Computing
Rosalind Picard
1995
Affective computing (for engineers) 
The study and development of systems and devices that can recognize,
interpret, process, simulate and mediate human affects.
© 2006-2016, Alfredo Sánchez
Why affective computing?
© 2006-2014, Alfredo Sánchez
Why affective computing?
© 2006-2014, Alfredo Sánchez
I choose
not to feel
http://animala.mx/noticias/2015/02/27/adios-mr-spock/
Why Affective Computing
• “Reason is, and ought to be,
only the slave of the passions”
David Hume, 1711-1776
• Without passions we would lack
all motivation, all impulse or
drive to act, or even to reason
© 2006-2014, Alfredo Sánchez
Why affective computing?
• A love/hate relationship with the computer and ITs in general
© 2006-2014, Alfredo Sánchez
https://www.youtube.com/watch?v=ZcZBTB-dkqQ
Why affective computing? (for engineers) 
• Studies by many researchers show a vital role of emotion
in many processes:
• Perception
• Decision making
• Creativity
• Comprehension
• Memory
• Social interaction
© 2006-2014, Alfredo Sánchez
http://www.bintegra.com/wp-content/uploads/2012/05/Fotolia_socila_users_S.jpg
Some application areas
• Education – intelligent tutoring
• Health – monitoring patients
• Safety – monitoring drivers / pilots
• Security – detecting lies
• E-commerce – attitudes towards
products or services
• Video games – producing engaging
environments, enriching UX
• User studies – incorporating
emotion into evaluation
© 2006-2014, Alfredo Sánchez
Why affective computing (for our community)
Emotion is the way
we communicate our
experience
© 2006-2014, Alfredo Sánchez
Main aspects of affective computing
perception
synthesis
mediation
© 2006-2014, Alfredo Sánchez
(of emotions, moods and sentiments)
Affect detection
© 2006-2014, Alfredo Sánchez
Emotion detection: From facial cues
© 2006-2014, Alfredo Sánchez
http://npx.autismspot.com/facial_expression.jpg
Emotion detection: From postural cues
© 2006-2014, Alfredo Sánchez
http://instridebodywork.com/wp-content/uploads/2013/05/postures-of-emotion1.jpg
Emotion detection: From voice cues
© 2006-2014, Alfredo Sánchez
http://pandodaily.files.wordpress.com/2013/07/whisper-in-ear.jpg?w=584&h=329
http://gigaom2.files.wordpress.com/2013/07/emotion-speech.jpg?w=300&h=200&crop=1
Emotion detection: From usage patterns
© 2006-2014, Alfredo Sánchez
http://web.deepnetsecurity.com/products2/typesense.asp
Keystroke dynamics Navigation patterns Eye tracking
Emotion detection: From brain activity
© 2006-2014, Alfredo SánchezEmotivEPOCsensor
HondaBCIsystem
Emotion detection: From sensors of
autonomic activity
• Skin conductance increases even
with a little surprise or anxiety
• Blood volume/pressure
increases with anger or stress
• Respiratory rhythm varies with
fear, sadness, happiness, anxiety,
fear
• Muscle tension increases with
surprise and anxiety
© 2006-2014, Alfredo Sánchez
Affectivasensor
NeXussensor
Emotion detection: From sensors of
autonomic activity
© 2006-2014, Alfredo Sánchez
“Know your inner self”
W/Me
“Hack happiness”
Feel (by Sentio)
Some general techniques to
support affective computing
For detection, synthesis and mediation
© 2006-2014, Alfredo Sánchez
Facial Action Coding System (FACS)
© 2006-2016, Alfredo Sánchez
http://www.theroadtosiliconvalley.com/tag/tim-roth/
FACS
• Facial Action Coding System (FACS), very popular
• Defines Action Units (AUs),
contraction or relaxation of one or more face muscles
…
© 2006-2014, Alfredo Sánchez
FACS (for “universal” emotions)
http://www.paulekman.com/facs/
© 2006-2014, Alfredo Sánchez
Posture, motion and gesture analysis
© 2006-2014, Alfredo Sánchez
Posture analysis
http://people.ict.usc.edu/~gratch/CSCI534/ACII-Handbook-GestureSyn.pdf
© 2006-2014, Alfredo Sánchez
Posture and motion analysis
• E.g. arm movements and emotion:
© 2006-2014, Alfredo Sánchez
http://people.ict.usc.edu/~gratch/CSCI534/ACII-Handbook-GestureSyn.pdf
Gesture analysis
© 2006-2014, Alfredo Sánchez
http://people.ict.usc.edu/~gratch/CSCI534/ACII-Handbook-GestureSyn.pdf
MPEG-4
• MPEG-4 (ISO144996) defines
• 86 Face Animation Parameters (FAPs)
• 196 Body Animation Parameters (BAPs)
© 2006-2014, Alfredo Sánchez
Some existing tools
• FaceReader, SHORE, eMotion, RealEyes
© 2006-2014, Alfredo Sánchez
Some challenges
• Prototypical vs. non-prototypical emotions
• Pure vs. combined emotions
• Multiple subjects
• Partly covered faces / bodies
• Tracking face or body movement
• Lighting conditions
• Integrating techniques
• Supporting application development
© 2006-2014, Alfredo Sánchez
Emotion in UX evaluation
© 2006-2014, Alfredo Sánchez
Evaluating user experience with novel technologies –
impact of emotion (Gestures + contextual menus - video)
© 2006-2014, Alfredo Sánchez[Magallanes, Molina, Méndez & Sánchez 2012]
Heuristic evaluation
• Problems observed in actual use
© 2006-2014, Alfredo Sánchez
• Issues identified by experts
ID Issue Occurrences
P1 Movement of objects using two
fingers. 13
P2 Size of the keyboard. 8
P3 Finding help for the user. 5
P4 Finding the toolbar associated
with each object. 4
P5 Navigating using the fan menu. 3
P6 Navigating between nodes.
3
P7 Identifying the icon for linking to
new pages 2
P8 Incomplete or inaccessible
menus.
1
ID Task Issue
1 Insert two images, change their
position and size.
P1
2 Enter a text next to the images as
a caption.
P2
3 Obtain the toolbar for an image. P3, P4
4 Pop a menu and discover how it
works.
P5
5 Build a hierarchy of linked
workspaces.
P6, P7
6 Get the menu in different
positions. Cause the menu to go
off the screen.
P8
7 Insert two images, change their
position and size.
P1
8 Enter a text next to the images as
a caption.
P2
Additional feedback on emotions, based on Product
Emotion Measurement Tool (PrEmo)
Disgust Indignation Contempt Dissatisfaction Disappointment Unpleasant
surprise
boredom
Desire Inspiration Admiration Satisfaction Fascination Pleasant
surprise
Amusement
[Desmet 2002]
Participants were asked to select an animated representation in correspondence with their emotional reactions
© 2006-2014, Alfredo Sánchez
[In collaboration with Universidad del Cauca, Colombia]
Positive emotions in spite of problems!
© 2006-2016, Alfredo Sánchez
Positive emotions associated with novelty?
Negative emotions associated with known
interface elements?[Magallanes, Molina, Méndez & Sánchez 2012]
Implications
• Techniques for evaluation of usability and user experience are needed
that take affect into account
• Framework developed at UniCauca, Colombia
[Méndez, Collazos, Granollers, Sánchez 2014; Méndez 2015]
© 2006-2014, Alfredo Sánchez
EmoVal
• A framework for emotional evaluation designed to enrich existing UX
evaluation methods
• Three major components
• EmoVal-C: Behavioral evaluation (facial expressions, gaze, posture,
movements)
• EmoVal-S: Self-report of emotions while using a system
• EmoVal-F: Physiological sensing, mainly brain activity during system usage
• Supporting website
(http://artemisa.unicauca.edu.co/~ymendal/EmoVal)
© 2006-2016, Alfredo Sánchez
[Méndez 2015]
EmoVal: Detailed support / facial expressions
© 2006-2016, Alfredo Sánchez
[Méndez 2015]
EmoVal: Detailed support / posture and
movement
© 2006-2016, Alfredo Sánchez [Méndez 2015]
Building capabilities for
affect detection
© 2006-2014, Alfredo Sánchez
Current scenario: Extending an app to include more techniques
is not straightforward
Facial cue analysisMonitoring
pilot alertness
Lie detec on
Usability
tes ng
Online tutoring
Posture analysis
Voice analysis
Keystroke
dynamics
Eye tracking
Naviga on
pa erns
Application domain Technique Technologies
© 2006-2014, Alfredo Sánchez
Goal: Integration platform
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
Architecture for implementation
Database
Controller
EmotionsController
View
Data Model
Home
- Index
- UploadUserContent
HomeController
SessionsController
Vikara
Services
Interface
Data
entities
cshtml
Session
- Index
- List
EmotionModel
UserContentController
FileController
Emotion
UserCont
entSession
MSSQL
Resources
Google Chart
Tools
WebGrease
Modernizr
Android
Emotion
Interpreter
Windows
Emotion
Interpeter
Server
Visualization
interfaces
Other
Emotion
Interpreters
Observer /
administrator
Endusers
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
Simple data model and messaging protocol
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
Prototypical apps: Kinect-based emotion
detection
© 2006-2014, Alfredo Sánchez
14 sorpresa
[Sánchez et al. 2015]
Prototypical apps: Kinect-based emotion
detection
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
Prototype evaluation
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
Prototypical apps: Android-based emotion
self reporter
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
Prototype:
Monitoring
services
© 2006-2014, Alfredo Sánchez
[Sánchez et al. 2015]
BCIs for UX
http://www.gadgetify.com/wp-content/uploads/2014/09/15/epoc.png
Experimenting with EPOC+ (video)
What about sentiment?
© 2006-2014, Alfredo Sánchez
Sentiment analysis
• By definition,
The use of NLP and computational linguistics to identify attitudes
in speakers or writers with respect to specific subjects
© 2006-2014, Alfredo Sánchez
http://datameer2.datameer.com/blog/wp-content/uploads/2012/10/22nd.png
© 2006-2014, Alfredo Sánchez
Applications of sentiment analysis
Detecting / studying:
• Responses to marketing/political campaigns
• User satisfaction
• Bias in news
• Appropriateness of contents for different audiences
© 2006-2014, Alfredo Sánchez
Some techniques
• Mostly heuristic methods
• Social media analysis
• Keyword-based
• Semantic approaches
• Annotated datasets
• Support Vector Machines (SVMs)
for classification
© 2006-2014, Alfredo Sánchez
Expression Architecture
A flexible architecture enables Expression to listen from any data
source and have an independent component-based front-end.
Expression – Sentiment Analysis Platform at UDLAP
Architecture
[Cervantes, Gutiérrez, Gutiérrez, Castillo, Sánchez, Wan 2015]
The front end of Expression is based on sentiments cards
that represent topics of interest.
Sentiment cards
https://github.com/Innova4D/expression
A Sentiment Card graphically summarizes opinion
trends in social media
Sentiment Card
Some challenges
• Language subtleties – Irony, sarcasm, abbreviations, misspellings,
idioms
• Representativeness – Dissatisfied users tweet more actively
• Context dependent semantics
• Spam
• Classification beyond positive or negative
© 2006-2014, Alfredo Sánchez
Affect mediation
© 2006-2014, Alfredo Sánchez
Mediation: Conveying affect through ICTs
• Videoconferencing
• Immersive environments
• Asynchronous communication
• Email, forums, blogs…
© 2006-2014, Alfredo Sánchez
Some issues and challenges
• Audio and video quality over
Internet
• Quality of multimedia experience
(http://i-guide.org/)
• Metrics, assessment methods
• Gaze awareness
• 3D modeling
• Issues shared with affect synthesis
© 2006-2014, Alfredo Sánchez
Emotion over low data rates:
Sending codes instead of full video
In collaboration with University of Agder, Norway
1. Sensing
2. Encoding
3. Transmitting
4. Reconstructing
[Lamei, Li, Sánchez 2014]
Conveying mood
© 2006-2014, Alfredo Sánchez
Instant messaging
• Emoticons work for emotions, instant reactions associated to specific
statements
• Mood is longer lasting, overarching
• Identifying mood can be a challenge, even for the person in that affective
state
© 2006-2014, Alfredo Sánchez
Russell’s Circumplex Model can help identify
mood
• Two-dimensional, valence-
arousal model
• Consistent spatial location
in self-report experiments
across individuals and
across cultures/languages
© 2006-2014, Alfredo Sánchez
[Russell 1983]
Extending Russell’s model - Intensity
© 2006-2014, Alfredo Sánchez
Extended, discrete model
© 2006-2014, Alfredo Sánchez
User testing showed
accuracy in affect identification
But using the model directly
would result in a cluttered
interface
Gradual revelation
annoyed happy
sad calm
Representative affectives states per quadrant (according to user testing)
sleepy
aroused
upset satisfied
© 2006-2014, Alfredo Sánchez
Emoticon design
© 2006-2014, Alfredo Sánchez
Prototype (“Russkman”)
[Sánchez et al. 2006]
© 2006-2014, Alfredo Sánchez
Prototype
[Sánchez et al. 2006]
© 2006-2014, Alfredo Sánchez
Prototype
[Sánchez et al. 2006]
© 2006-2014, Alfredo Sánchez
Evaluation
• Chat sessions among 2-3 subjects
• Hypothetical situations (upcoming exams, good grades, recent party,
lost wallet …)
• Subjects were able to specify their mood rapidly
• Subjects were able to identify mood of other users (high correlation)
• Persistent emoticons helped in keeping awareness of moods
© 2006-2014, Alfredo Sánchez
Affect synthesis:
Modeling and displaying
emotion and mood
Synthesizing emotions
• If an emotion (or mood or sentiment) is recognized in the user, the
computer (or an adaptive environment) could (should?) respond
accordingly
• Approaches to emotion synthesis
• Reasoning about emotions—given a set of conditions, produce specific
reactions
• Characters with personality (temperament, sentiment)
© 2006-2014, Alfredo Sánchez
Emotion synthesis
Characters with animated facial expressions
(facial cues for sensing also apply here)
[CSLU]
© 2006-2014, Alfredo Sánchez
Responding to emotion
Affective Companion
Text from automatic speech recognizer and EmoVoice(for the user)
Natural language understanding [Cavazza et al. 2010]
© 2006-2014, Alfredo Sánchez
FACS applied to emotion synthesis
FACSGen[Roeschetal.2010]
© 2006-2014, Alfredo Sánchez
Affective animated avatars
• Design using
popular tools and a
reduced set of
FACS’ AUs
• Available at
http://chopis.com
• Testing in México
and China
[Sánchez et al. 2014]
© 2006-2014, Alfredo Sánchez
Some challenges
• Prototypical vs. non-prototypical emotions
• Pure vs. combined emotions
• Integrating facial, posture and voice expressions
• Offering service platforms for app construction
© 2006-2014, Alfredo Sánchez
Perspectives of affective UX
• Affect is key in UX design and evaluation
• Opportunities for research and development to improve detection,
synthesis and mediation
• Work needed in mood and sentiment analysis
• Opportunities for inter-disciplinary collaboration
© 2006-2014, Alfredo Sánchez
Affective computing becoming mainstream?
© 2006-2014, Alfredo Sánchez
“Pepper”, SoftBank’s affect-aware robot,
1,000 units sold out, December 2015, for about USD 1,800…
Involves facial recognition, video and audio processing, sensors, machine learning,…
But wait…
• Forward-looking statements are by their nature subject to various
risks and uncertainties, including, without limitation, a decline in
general economic conditions, general market conditions,
technological developments, changes in customer demand for
products and services, increased competition, risks associated with
international operations, and other important factors, each of which
may cause actual results and future developments to differ materially
from those expressed or implied in any forward-looking statement.
[…] Use of or reliance on the information in this presentation is at
your own risk.
http://webcast.softbankmobile.co.jp/en/conference/20140605/index.html
© 2006-2014, Alfredo Sánchez
01WORLD IA DAY 2016 PRESENTATION TITLE HERE
HEADER OPTION
SUB HEAD OR SHORT DESCRIPTION
Some kind of explanatory text, reference or footnote can go here and wrap to two lines, if needed.
Some kind of illustration or image?
Affective UXChallenges in UX design involving affective computing
Alfredo Sánchez
Universidad de las Américas Puebla
http://ict.udlap.mx
References
• Cervantes, O., Gutiérrez, F., Gutiérrez, E., Castillo E., Sánchez, J. A., Wan, W. 2015. Expression:
Understanding affective content in social media. 7th Latin American Conference on Human-
computer Interaction (CLIHC 2015), Cordoba, Argentina, Nov. 18-23. Available from the ACM
Digital Library (http://dl.acm.org/citation.cfm?doid=2824893.2824903).
• Magallanes, Y., Molina, A., Méndez, Y., Sánchez, J. A. 2012. Combining gestures and graphical
elements for collaboration using multitouch surfaces. Proceedings of the 22nd International
Conference on Electronics, Communications and Computers (CONIELECOMP 2012, Feb.). IEEE
Computer Society Press, 173-178.
• Magallanes, Y., Molina, A., Méndez, Y., Sánchez, J. A. 2012. Towards an emotional validation of
heuristic approaches for usability evaluation. Acta Universitaria 22, 3, 119-125.
(http://www.actauniversitaria.ugto.mx/index.php/acta/article/view/351).
• Méndez, Y. A., Collazos, C. A., Sánchez, J. A., Merchán Paredes, L. 2012. Criterios para la
evaluación de superficies multitáctiles y sus aplicaciones. Lámpsakos 7 (Jan.), 64-68. (disponible
en http://www.funlam.edu.co/revistas/index.php/lampsakos/article/view/847).
• Méndez, Y. A. 2015. Marco de referencia para la captura semi-invasiva y análisis de las emociones
en el proceso de evaluación con usuarios de sistemas interactivos. Tesis doctoral. Universidad del
Cauca, Colombia. Disponible en
http://www.unicauca.edu.co/doctoradoce/publicaciones/Monografia_Mendez.pdf
© 2006-2014, Alfredo Sánchez
References
• Sánchez, J. A., Hernández, N. P., Penagos, J. C., Ostróvskaya, Y. 2006. Conveying mood and
emotion in instant messaging by using a two-dimensional model for affective states.
Proceedings of the Symposium on Human Factors in Computer Systems (IHC 2006, Natal,
Brazil), 66-72. Available from the ACM Digital Library
(http://dl.acm.org/citation.cfm?id=1298033&CFID=582956970&CFTOKEN=61490837).
• Méndez, Y. A., Collazos, C. A., Granollers, T., Sánchez, J. A. 2014. Evaluating interactive
systems from an emotional perspective. Revista Científica Guillermo de Ockham 12(1),
43-49. (disponible en http://www.redalyc.org/pdf/1053/105332478005.pdf).
• Sánchez, J. A., Cortés, X., Starostenko, O., Cervantes, O., Wan, W. 2015. An Extensible
Platform for Seamless Integration and Management of Applications for Emotion Sensing
and Interpretation. Journal of Ambient Intelligence and Smart Environments 7(1), 5-19.
(available from http://iospress.metapress.com/content/y1g64422t78107v7).
• Starostenko, O., Cortés, X., Sánchez, J. A. 2015. Unobtrusive emotion sensing and
interpretation in smart environments. Journal of Ambient Intelligence and Smart
Environments 7, 59-83. (avalilable from
http://iospress.metapress.com/content/w2681p2827l2u22p/).
© 2006-2014, Alfredo Sánchez

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Affective UX: Challenges in UX involving affective computing

  • 1. 01WORLD IA DAY 2016 PRESENTATION TITLE HERE HEADER OPTION SUB HEAD OR SHORT DESCRIPTION Some kind of explanatory text, reference or footnote can go here and wrap to two lines, if needed. Some kind of illustration or image? Affective UXChallenges in UX design involving affective computing Alfredo Sánchez Universidad de las Américas Puebla
  • 2. © 2006-2014, Alfredo Sánchez http://www.udlap.mx
  • 3. Architecturing happiness How do we know users are happy? Can interactive systems detect happiness (or the lack thereof)? Can interactive systems intentionally produce happinesss? Can technology at least not get in the way? © 2006-2016, Alfredo Sánchez
  • 4. Agenda • Terms of affection • Affective computing • Detection • Synthesis • Mediation • Affect in UX • Recent development • Open issues
  • 5. Terms of affection © 2006-2014, Alfredo Sánchez
  • 6. Emotion A reaction experienced usually toward a specific object and typically accompanied by physiological and behavioral changes in the body © 2006-2014, Alfredo Sánchez
  • 7. Mood • A conscious state of mind (typically lasting longer than an emotion) joy depression © 2006-2014, Alfredo Sánchez
  • 8. Sentiment • An attitude or opinion – a state that results from attributes assigned to objects, which are grouped into categories © 2006-2014, Alfredo Sánchez
  • 9. The affect spectrum emotion mood sentiment may trigger may prompt Duration( - ) ( + ) © 2006-2014, Alfredo Sánchez
  • 10. Affective computing © 2006-2014, Alfredo Sánchez (Computer sytems) related to, arising from, or deliberately influencing affective phenomena - MIT Affective Computing Group Affective Computing Rosalind Picard 1995
  • 11. Affective computing (for engineers)  The study and development of systems and devices that can recognize, interpret, process, simulate and mediate human affects. © 2006-2016, Alfredo Sánchez
  • 12. Why affective computing? © 2006-2014, Alfredo Sánchez
  • 13. Why affective computing? © 2006-2014, Alfredo Sánchez I choose not to feel http://animala.mx/noticias/2015/02/27/adios-mr-spock/
  • 14. Why Affective Computing • “Reason is, and ought to be, only the slave of the passions” David Hume, 1711-1776 • Without passions we would lack all motivation, all impulse or drive to act, or even to reason © 2006-2014, Alfredo Sánchez
  • 15. Why affective computing? • A love/hate relationship with the computer and ITs in general © 2006-2014, Alfredo Sánchez https://www.youtube.com/watch?v=ZcZBTB-dkqQ
  • 16. Why affective computing? (for engineers)  • Studies by many researchers show a vital role of emotion in many processes: • Perception • Decision making • Creativity • Comprehension • Memory • Social interaction © 2006-2014, Alfredo Sánchez http://www.bintegra.com/wp-content/uploads/2012/05/Fotolia_socila_users_S.jpg
  • 17. Some application areas • Education – intelligent tutoring • Health – monitoring patients • Safety – monitoring drivers / pilots • Security – detecting lies • E-commerce – attitudes towards products or services • Video games – producing engaging environments, enriching UX • User studies – incorporating emotion into evaluation © 2006-2014, Alfredo Sánchez
  • 18. Why affective computing (for our community) Emotion is the way we communicate our experience © 2006-2014, Alfredo Sánchez
  • 19. Main aspects of affective computing perception synthesis mediation © 2006-2014, Alfredo Sánchez (of emotions, moods and sentiments)
  • 20. Affect detection © 2006-2014, Alfredo Sánchez
  • 21. Emotion detection: From facial cues © 2006-2014, Alfredo Sánchez http://npx.autismspot.com/facial_expression.jpg
  • 22. Emotion detection: From postural cues © 2006-2014, Alfredo Sánchez http://instridebodywork.com/wp-content/uploads/2013/05/postures-of-emotion1.jpg
  • 23. Emotion detection: From voice cues © 2006-2014, Alfredo Sánchez http://pandodaily.files.wordpress.com/2013/07/whisper-in-ear.jpg?w=584&h=329 http://gigaom2.files.wordpress.com/2013/07/emotion-speech.jpg?w=300&h=200&crop=1
  • 24. Emotion detection: From usage patterns © 2006-2014, Alfredo Sánchez http://web.deepnetsecurity.com/products2/typesense.asp Keystroke dynamics Navigation patterns Eye tracking
  • 25. Emotion detection: From brain activity © 2006-2014, Alfredo SánchezEmotivEPOCsensor HondaBCIsystem
  • 26. Emotion detection: From sensors of autonomic activity • Skin conductance increases even with a little surprise or anxiety • Blood volume/pressure increases with anger or stress • Respiratory rhythm varies with fear, sadness, happiness, anxiety, fear • Muscle tension increases with surprise and anxiety © 2006-2014, Alfredo Sánchez Affectivasensor NeXussensor
  • 27. Emotion detection: From sensors of autonomic activity © 2006-2014, Alfredo Sánchez “Know your inner self” W/Me “Hack happiness” Feel (by Sentio)
  • 28. Some general techniques to support affective computing For detection, synthesis and mediation © 2006-2014, Alfredo Sánchez
  • 29. Facial Action Coding System (FACS) © 2006-2016, Alfredo Sánchez http://www.theroadtosiliconvalley.com/tag/tim-roth/
  • 30. FACS • Facial Action Coding System (FACS), very popular • Defines Action Units (AUs), contraction or relaxation of one or more face muscles … © 2006-2014, Alfredo Sánchez
  • 31. FACS (for “universal” emotions) http://www.paulekman.com/facs/ © 2006-2014, Alfredo Sánchez
  • 32. Posture, motion and gesture analysis © 2006-2014, Alfredo Sánchez
  • 34. Posture and motion analysis • E.g. arm movements and emotion: © 2006-2014, Alfredo Sánchez http://people.ict.usc.edu/~gratch/CSCI534/ACII-Handbook-GestureSyn.pdf
  • 35. Gesture analysis © 2006-2014, Alfredo Sánchez http://people.ict.usc.edu/~gratch/CSCI534/ACII-Handbook-GestureSyn.pdf
  • 36. MPEG-4 • MPEG-4 (ISO144996) defines • 86 Face Animation Parameters (FAPs) • 196 Body Animation Parameters (BAPs) © 2006-2014, Alfredo Sánchez
  • 37. Some existing tools • FaceReader, SHORE, eMotion, RealEyes © 2006-2014, Alfredo Sánchez
  • 38. Some challenges • Prototypical vs. non-prototypical emotions • Pure vs. combined emotions • Multiple subjects • Partly covered faces / bodies • Tracking face or body movement • Lighting conditions • Integrating techniques • Supporting application development © 2006-2014, Alfredo Sánchez
  • 39. Emotion in UX evaluation © 2006-2014, Alfredo Sánchez
  • 40. Evaluating user experience with novel technologies – impact of emotion (Gestures + contextual menus - video) © 2006-2014, Alfredo Sánchez[Magallanes, Molina, Méndez & Sánchez 2012]
  • 41. Heuristic evaluation • Problems observed in actual use © 2006-2014, Alfredo Sánchez • Issues identified by experts ID Issue Occurrences P1 Movement of objects using two fingers. 13 P2 Size of the keyboard. 8 P3 Finding help for the user. 5 P4 Finding the toolbar associated with each object. 4 P5 Navigating using the fan menu. 3 P6 Navigating between nodes. 3 P7 Identifying the icon for linking to new pages 2 P8 Incomplete or inaccessible menus. 1 ID Task Issue 1 Insert two images, change their position and size. P1 2 Enter a text next to the images as a caption. P2 3 Obtain the toolbar for an image. P3, P4 4 Pop a menu and discover how it works. P5 5 Build a hierarchy of linked workspaces. P6, P7 6 Get the menu in different positions. Cause the menu to go off the screen. P8 7 Insert two images, change their position and size. P1 8 Enter a text next to the images as a caption. P2
  • 42. Additional feedback on emotions, based on Product Emotion Measurement Tool (PrEmo) Disgust Indignation Contempt Dissatisfaction Disappointment Unpleasant surprise boredom Desire Inspiration Admiration Satisfaction Fascination Pleasant surprise Amusement [Desmet 2002] Participants were asked to select an animated representation in correspondence with their emotional reactions © 2006-2014, Alfredo Sánchez [In collaboration with Universidad del Cauca, Colombia]
  • 43. Positive emotions in spite of problems! © 2006-2016, Alfredo Sánchez Positive emotions associated with novelty? Negative emotions associated with known interface elements?[Magallanes, Molina, Méndez & Sánchez 2012]
  • 44. Implications • Techniques for evaluation of usability and user experience are needed that take affect into account • Framework developed at UniCauca, Colombia [Méndez, Collazos, Granollers, Sánchez 2014; Méndez 2015] © 2006-2014, Alfredo Sánchez
  • 45. EmoVal • A framework for emotional evaluation designed to enrich existing UX evaluation methods • Three major components • EmoVal-C: Behavioral evaluation (facial expressions, gaze, posture, movements) • EmoVal-S: Self-report of emotions while using a system • EmoVal-F: Physiological sensing, mainly brain activity during system usage • Supporting website (http://artemisa.unicauca.edu.co/~ymendal/EmoVal) © 2006-2016, Alfredo Sánchez [Méndez 2015]
  • 46. EmoVal: Detailed support / facial expressions © 2006-2016, Alfredo Sánchez [Méndez 2015]
  • 47. EmoVal: Detailed support / posture and movement © 2006-2016, Alfredo Sánchez [Méndez 2015]
  • 48. Building capabilities for affect detection © 2006-2014, Alfredo Sánchez
  • 49. Current scenario: Extending an app to include more techniques is not straightforward Facial cue analysisMonitoring pilot alertness Lie detec on Usability tes ng Online tutoring Posture analysis Voice analysis Keystroke dynamics Eye tracking Naviga on pa erns Application domain Technique Technologies © 2006-2014, Alfredo Sánchez
  • 50. Goal: Integration platform © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 51. Architecture for implementation Database Controller EmotionsController View Data Model Home - Index - UploadUserContent HomeController SessionsController Vikara Services Interface Data entities cshtml Session - Index - List EmotionModel UserContentController FileController Emotion UserCont entSession MSSQL Resources Google Chart Tools WebGrease Modernizr Android Emotion Interpreter Windows Emotion Interpeter Server Visualization interfaces Other Emotion Interpreters Observer / administrator Endusers © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 52. Simple data model and messaging protocol © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 53. Prototypical apps: Kinect-based emotion detection © 2006-2014, Alfredo Sánchez 14 sorpresa [Sánchez et al. 2015]
  • 54. Prototypical apps: Kinect-based emotion detection © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 55. Prototype evaluation © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 56. Prototypical apps: Android-based emotion self reporter © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 57. Prototype: Monitoring services © 2006-2014, Alfredo Sánchez [Sánchez et al. 2015]
  • 60. What about sentiment? © 2006-2014, Alfredo Sánchez
  • 61. Sentiment analysis • By definition, The use of NLP and computational linguistics to identify attitudes in speakers or writers with respect to specific subjects © 2006-2014, Alfredo Sánchez http://datameer2.datameer.com/blog/wp-content/uploads/2012/10/22nd.png
  • 63. Applications of sentiment analysis Detecting / studying: • Responses to marketing/political campaigns • User satisfaction • Bias in news • Appropriateness of contents for different audiences © 2006-2014, Alfredo Sánchez
  • 64. Some techniques • Mostly heuristic methods • Social media analysis • Keyword-based • Semantic approaches • Annotated datasets • Support Vector Machines (SVMs) for classification © 2006-2014, Alfredo Sánchez
  • 65. Expression Architecture A flexible architecture enables Expression to listen from any data source and have an independent component-based front-end. Expression – Sentiment Analysis Platform at UDLAP Architecture [Cervantes, Gutiérrez, Gutiérrez, Castillo, Sánchez, Wan 2015]
  • 66. The front end of Expression is based on sentiments cards that represent topics of interest. Sentiment cards https://github.com/Innova4D/expression
  • 67. A Sentiment Card graphically summarizes opinion trends in social media Sentiment Card
  • 68. Some challenges • Language subtleties – Irony, sarcasm, abbreviations, misspellings, idioms • Representativeness – Dissatisfied users tweet more actively • Context dependent semantics • Spam • Classification beyond positive or negative © 2006-2014, Alfredo Sánchez
  • 69. Affect mediation © 2006-2014, Alfredo Sánchez
  • 70. Mediation: Conveying affect through ICTs • Videoconferencing • Immersive environments • Asynchronous communication • Email, forums, blogs… © 2006-2014, Alfredo Sánchez
  • 71. Some issues and challenges • Audio and video quality over Internet • Quality of multimedia experience (http://i-guide.org/) • Metrics, assessment methods • Gaze awareness • 3D modeling • Issues shared with affect synthesis © 2006-2014, Alfredo Sánchez
  • 72. Emotion over low data rates: Sending codes instead of full video In collaboration with University of Agder, Norway 1. Sensing 2. Encoding 3. Transmitting 4. Reconstructing [Lamei, Li, Sánchez 2014]
  • 73. Conveying mood © 2006-2014, Alfredo Sánchez
  • 74. Instant messaging • Emoticons work for emotions, instant reactions associated to specific statements • Mood is longer lasting, overarching • Identifying mood can be a challenge, even for the person in that affective state © 2006-2014, Alfredo Sánchez
  • 75. Russell’s Circumplex Model can help identify mood • Two-dimensional, valence- arousal model • Consistent spatial location in self-report experiments across individuals and across cultures/languages © 2006-2014, Alfredo Sánchez [Russell 1983]
  • 76. Extending Russell’s model - Intensity © 2006-2014, Alfredo Sánchez
  • 77. Extended, discrete model © 2006-2014, Alfredo Sánchez User testing showed accuracy in affect identification But using the model directly would result in a cluttered interface
  • 78. Gradual revelation annoyed happy sad calm Representative affectives states per quadrant (according to user testing) sleepy aroused upset satisfied © 2006-2014, Alfredo Sánchez
  • 79. Emoticon design © 2006-2014, Alfredo Sánchez
  • 80. Prototype (“Russkman”) [Sánchez et al. 2006] © 2006-2014, Alfredo Sánchez
  • 81. Prototype [Sánchez et al. 2006] © 2006-2014, Alfredo Sánchez
  • 82. Prototype [Sánchez et al. 2006] © 2006-2014, Alfredo Sánchez
  • 83. Evaluation • Chat sessions among 2-3 subjects • Hypothetical situations (upcoming exams, good grades, recent party, lost wallet …) • Subjects were able to specify their mood rapidly • Subjects were able to identify mood of other users (high correlation) • Persistent emoticons helped in keeping awareness of moods © 2006-2014, Alfredo Sánchez
  • 84. Affect synthesis: Modeling and displaying emotion and mood
  • 85. Synthesizing emotions • If an emotion (or mood or sentiment) is recognized in the user, the computer (or an adaptive environment) could (should?) respond accordingly • Approaches to emotion synthesis • Reasoning about emotions—given a set of conditions, produce specific reactions • Characters with personality (temperament, sentiment) © 2006-2014, Alfredo Sánchez
  • 86. Emotion synthesis Characters with animated facial expressions (facial cues for sensing also apply here) [CSLU] © 2006-2014, Alfredo Sánchez
  • 87. Responding to emotion Affective Companion Text from automatic speech recognizer and EmoVoice(for the user) Natural language understanding [Cavazza et al. 2010] © 2006-2014, Alfredo Sánchez
  • 88. FACS applied to emotion synthesis FACSGen[Roeschetal.2010] © 2006-2014, Alfredo Sánchez
  • 89. Affective animated avatars • Design using popular tools and a reduced set of FACS’ AUs • Available at http://chopis.com • Testing in México and China [Sánchez et al. 2014] © 2006-2014, Alfredo Sánchez
  • 90. Some challenges • Prototypical vs. non-prototypical emotions • Pure vs. combined emotions • Integrating facial, posture and voice expressions • Offering service platforms for app construction © 2006-2014, Alfredo Sánchez
  • 91. Perspectives of affective UX • Affect is key in UX design and evaluation • Opportunities for research and development to improve detection, synthesis and mediation • Work needed in mood and sentiment analysis • Opportunities for inter-disciplinary collaboration © 2006-2014, Alfredo Sánchez
  • 92. Affective computing becoming mainstream? © 2006-2014, Alfredo Sánchez “Pepper”, SoftBank’s affect-aware robot, 1,000 units sold out, December 2015, for about USD 1,800… Involves facial recognition, video and audio processing, sensors, machine learning,…
  • 93. But wait… • Forward-looking statements are by their nature subject to various risks and uncertainties, including, without limitation, a decline in general economic conditions, general market conditions, technological developments, changes in customer demand for products and services, increased competition, risks associated with international operations, and other important factors, each of which may cause actual results and future developments to differ materially from those expressed or implied in any forward-looking statement. […] Use of or reliance on the information in this presentation is at your own risk. http://webcast.softbankmobile.co.jp/en/conference/20140605/index.html © 2006-2014, Alfredo Sánchez
  • 94. 01WORLD IA DAY 2016 PRESENTATION TITLE HERE HEADER OPTION SUB HEAD OR SHORT DESCRIPTION Some kind of explanatory text, reference or footnote can go here and wrap to two lines, if needed. Some kind of illustration or image? Affective UXChallenges in UX design involving affective computing Alfredo Sánchez Universidad de las Américas Puebla http://ict.udlap.mx
  • 95. References • Cervantes, O., Gutiérrez, F., Gutiérrez, E., Castillo E., Sánchez, J. A., Wan, W. 2015. Expression: Understanding affective content in social media. 7th Latin American Conference on Human- computer Interaction (CLIHC 2015), Cordoba, Argentina, Nov. 18-23. Available from the ACM Digital Library (http://dl.acm.org/citation.cfm?doid=2824893.2824903). • Magallanes, Y., Molina, A., Méndez, Y., Sánchez, J. A. 2012. Combining gestures and graphical elements for collaboration using multitouch surfaces. Proceedings of the 22nd International Conference on Electronics, Communications and Computers (CONIELECOMP 2012, Feb.). IEEE Computer Society Press, 173-178. • Magallanes, Y., Molina, A., Méndez, Y., Sánchez, J. A. 2012. Towards an emotional validation of heuristic approaches for usability evaluation. Acta Universitaria 22, 3, 119-125. (http://www.actauniversitaria.ugto.mx/index.php/acta/article/view/351). • Méndez, Y. A., Collazos, C. A., Sánchez, J. A., Merchán Paredes, L. 2012. Criterios para la evaluación de superficies multitáctiles y sus aplicaciones. Lámpsakos 7 (Jan.), 64-68. (disponible en http://www.funlam.edu.co/revistas/index.php/lampsakos/article/view/847). • Méndez, Y. A. 2015. Marco de referencia para la captura semi-invasiva y análisis de las emociones en el proceso de evaluación con usuarios de sistemas interactivos. Tesis doctoral. Universidad del Cauca, Colombia. Disponible en http://www.unicauca.edu.co/doctoradoce/publicaciones/Monografia_Mendez.pdf © 2006-2014, Alfredo Sánchez
  • 96. References • Sánchez, J. A., Hernández, N. P., Penagos, J. C., Ostróvskaya, Y. 2006. Conveying mood and emotion in instant messaging by using a two-dimensional model for affective states. Proceedings of the Symposium on Human Factors in Computer Systems (IHC 2006, Natal, Brazil), 66-72. Available from the ACM Digital Library (http://dl.acm.org/citation.cfm?id=1298033&CFID=582956970&CFTOKEN=61490837). • Méndez, Y. A., Collazos, C. A., Granollers, T., Sánchez, J. A. 2014. Evaluating interactive systems from an emotional perspective. Revista Científica Guillermo de Ockham 12(1), 43-49. (disponible en http://www.redalyc.org/pdf/1053/105332478005.pdf). • Sánchez, J. A., Cortés, X., Starostenko, O., Cervantes, O., Wan, W. 2015. An Extensible Platform for Seamless Integration and Management of Applications for Emotion Sensing and Interpretation. Journal of Ambient Intelligence and Smart Environments 7(1), 5-19. (available from http://iospress.metapress.com/content/y1g64422t78107v7). • Starostenko, O., Cortés, X., Sánchez, J. A. 2015. Unobtrusive emotion sensing and interpretation in smart environments. Journal of Ambient Intelligence and Smart Environments 7, 59-83. (avalilable from http://iospress.metapress.com/content/w2681p2827l2u22p/). © 2006-2014, Alfredo Sánchez