This document provides information on story structures and character archetypes from various theorists. It discusses the Hero's Journey monomyth structure described by Joseph Campbell and Vladimir Propp's character archetypes. The document then applies these concepts to analyze the plot and characters of the Star Wars television series The Mandalorian. Specific plot points and characters from the show are mapped to stages of the Hero's Journey and Propp's character types. Templates are also provided to allow others to apply these story analyses to their own works.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
The document describes various character types that could appear in a story, including the hero Alan who gets help from friends after a series of events, the villain Leslie Chow who breaks out of prison, and helpers like Phil, Stu, and Doug who agree to help Alan. It also provides some initial ideas for stories, including one about doctors trying to find a cure for a deadly virus in New York City and another about two brothers seeking to prove their father's innocence after their mother's murder.
Vladimir Propp analyzed 100 Russian folk tales and identified common narrative components, which he organized into a theory. He identified 8 character types that frequently appear: the villain, helper, princess/prize, father, donor, hero, false hero, and dispatcher. Propp's analysis found that tales share a common structure involving an equilibrium that is disrupted, a hero's journey to restore equilibrium, and a new conclusion/equilibrium. His work established structuralism in folklore and narrative studies.
Saoirse Ronan is an Irish actress who began her career as a child. She gained international prominence in 2007 for her role in Atonement, for which she received Oscar, Golden Globe, and BAFTA nominations. Since then she has appeared in several major films, often playing complex or troubled characters, and has received praise and awards for her performances. She currently lives in Ireland and continues to take on challenging leading roles in both independent and major studio films.
The document discusses various concepts related to narrative structure in films. It begins by defining key concepts like equilibrium, disequilibrium, and resolution. It then provides examples of how these concepts are shown through characters and their relationships changing in the film 27 Dresses. The document also discusses how films can use codes like actions, enigma, symbolic, semantic and cultural to tell stories and activate audiences. It analyzes how Propp's character archetypes like villain, dispatcher and hero are represented in the film Shrek 2. Finally, it briefly touches on concepts like diegesis, narrative range, and modular narratives involving techniques like forking paths.
The document describes key elements to consider when developing a murder mystery story and game. It discusses common character archetypes seen in stories like Star Wars and how they apply to an existing story. It also analyzes the story structure of Star Wars based on Joseph Campbell's hero's journey monomyth. Finally, it provides initial ideas for murder mystery stories and applies the story circle framework to further develop one of the ideas.
The document describes elements of story structure and existing products that could be applied to a murder mystery story and game. It discusses the hero, villain, and other character archetypes that would populate the story. It then analyzes how the hero's journey story circle applies to the existing Star Wars trilogy. Next, it provides initial ideas for stories and characters, including a detective with a dark past and a vigilante seeking revenge. Research on film noir posters, Saul Bass poster design, magazine covers, and point-and-click adventure games is presented to inspire the creative work.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
The document describes various character types that could appear in a story, including the hero Alan who gets help from friends after a series of events, the villain Leslie Chow who breaks out of prison, and helpers like Phil, Stu, and Doug who agree to help Alan. It also provides some initial ideas for stories, including one about doctors trying to find a cure for a deadly virus in New York City and another about two brothers seeking to prove their father's innocence after their mother's murder.
Vladimir Propp analyzed 100 Russian folk tales and identified common narrative components, which he organized into a theory. He identified 8 character types that frequently appear: the villain, helper, princess/prize, father, donor, hero, false hero, and dispatcher. Propp's analysis found that tales share a common structure involving an equilibrium that is disrupted, a hero's journey to restore equilibrium, and a new conclusion/equilibrium. His work established structuralism in folklore and narrative studies.
Saoirse Ronan is an Irish actress who began her career as a child. She gained international prominence in 2007 for her role in Atonement, for which she received Oscar, Golden Globe, and BAFTA nominations. Since then she has appeared in several major films, often playing complex or troubled characters, and has received praise and awards for her performances. She currently lives in Ireland and continues to take on challenging leading roles in both independent and major studio films.
The document discusses various concepts related to narrative structure in films. It begins by defining key concepts like equilibrium, disequilibrium, and resolution. It then provides examples of how these concepts are shown through characters and their relationships changing in the film 27 Dresses. The document also discusses how films can use codes like actions, enigma, symbolic, semantic and cultural to tell stories and activate audiences. It analyzes how Propp's character archetypes like villain, dispatcher and hero are represented in the film Shrek 2. Finally, it briefly touches on concepts like diegesis, narrative range, and modular narratives involving techniques like forking paths.
The document describes key elements to consider when developing a murder mystery story and game. It discusses common character archetypes seen in stories like Star Wars and how they apply to an existing story. It also analyzes the story structure of Star Wars based on Joseph Campbell's hero's journey monomyth. Finally, it provides initial ideas for murder mystery stories and applies the story circle framework to further develop one of the ideas.
The document describes elements of story structure and existing products that could be applied to a murder mystery story and game. It discusses the hero, villain, and other character archetypes that would populate the story. It then analyzes how the hero's journey story circle applies to the existing Star Wars trilogy. Next, it provides initial ideas for stories and characters, including a detective with a dark past and a vigilante seeking revenge. Research on film noir posters, Saul Bass poster design, magazine covers, and point-and-click adventure games is presented to inspire the creative work.
Wes Craven's A Nightmare on Elm Street was a success due to its creative dream-based murders and frightening villain Freddy Krueger. The reboot updated the franchise while keeping elements that made it scary. Friday the 13th benefited from cashing in on Halloween's success, introducing iconic killer Jason Voorhees. Halloween was terrifying because the murders could happen anywhere, and Michael Myers' masked face was unknown evil. Psycho's shocking twist ending set the standard, while Texas Chainsaw Massacre used its "based on true events" premise to attract audiences.
Z for Zachariah is a post-apocalyptic novel that follows Ann as she survives alone after a nuclear war. When a man named Loomis appears, Ann is scared but eventually welcomes his companionship. However, Loomis' aggressive behavior, including an attempted rape of Ann, shows his dangerous nature. Ann matures through these hardships and realizes she no longer needs to rely on or obey Loomis. In the end, she decides to leave the valley and her childhood behind to begin her life as an independent adult.
The document is a compare and contrast essay analyzing the films Kingsman and Spy. It discusses similarities between the films' beginnings, characters, and character development. For both films, a death in the organization sets the story in motion. The main characters, Eggsy in Kingsman and Susan Cooper in Spy, are initially desk-bound but recruited into field work due to their skills and a desire for revenge over a colleague's death. Their characters are also similarly intelligent, capable, and protective of others.
Here for your reading pleasure is a little taste of my writing and the novels I have for purchase at Lulupress.com. If horror, paranormal, supernatural and suspense are your things here is a taste. The last is a romance for the faint of heart....Happy Horror
The document discusses various character archetypes that commonly appear in narratives, including the hero, villain, princess/prize, donor, helper, princesses father, false hero, and dispatcher. It analyzes each archetype and provides examples from the story of Little Red Riding Hood and other narratives like Top Gun and Terminator. In the Little Red Riding Hood story, the hunter is identified as the hero who saves Little Red Riding Hood and her grandmother from the villainous wolf. Little Red Riding Hood acts as a helper by filling the wolf's stomach with stones. The mother dispatches Little Red Riding Hood on her journey.
Todorov's 5 stages of narrative structure are summarized as: 1) Equilibrium, 2) Disequilibrium, 3) Recognition of disequilibrium, 4) Attempt to repair damage, and 5) New equilibrium. Levi-Strauss believed that narratives describe the world through binary opposites such as hero/villain and good/evil. Propp identified 7 character types that commonly appear in stories, including the hero, villain, dispatcher, and donor. Various narrative theories analyze codes, structures, and techniques used in storytelling.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image taking up most of the space showing the protagonist in his black armor with his sword drawn, facing off against multiple enemies. His face is stern and determined.
In large font along the top it says "THE CHAMPION RETURNS" with the subtitle "In this epic tale of justice and redemption, one man stands against the tyranny threatening to destroy everything."
Smaller text lists the film title "Reach of the Moon" and credits the director. At the bottom it promotes "Inside: an exclusive interview with the star!" and "Be one of the first to see it -
The document discusses several common character archetypes and conventions in slasher movies:
- The Jock is often seen as the false hero who fails to save the group. The Stoner provides comic relief. The Token Minority and Promiscuous Girl are often the first killed. The Main Male and Final Girl are the most sympathetic and often the last surviving.
- Common locations include haunted houses, cabins, and woods. The Killer wears a mask and uses weapons to dominate victims. A group of friends is formed that gets killed one by one.
- German Expressionist films used symbolism and shadows to add atmosphere and deeper meanings that still influence horror films today.
This document is a compare-contrast essay analyzing the animated films Finding Nemo and Up. Both films are classified as dramedies, combining elements of drama and comedy. The essay discusses key plot points and characters in each film, noting similarities between the protagonists Marlin and Carl and their responsibilities. It also analyzes antagonists and moral values portrayed, specifically compassion. In conclusion, the essay argues the films effectively teach about responsibility and helping others through hardships.
The play Bus Stop by William Inge takes place over one night in a rural Kansas diner during a snowstorm. Eight characters seeking shelter grow to know each other better over the course of the night, including Cherie, a young woman being taken unwillingly to marry the cowboy Bo. Through their interactions and discoveries about themselves and each other, the characters find ways to overcome loneliness. The climax involves a fight between Bo and the sheriff Will over protecting Cherie.
Reception theory refers to how a person connects with and relates to a film on an emotional level based on their own life experiences and personality. Certain genres appeal more to some people depending on what they enjoy. A film is more likely to be liked if it communicates in a way that emotionally resonates with the viewer's life in some way. For example, romance films try to relate to peoples' romantic experiences to make them connect more. Comedies also do this by depicting funny real-life situations people may have experienced. The film "Meet the Parents" is an example that uses reception theory by depicting a relatable scenario of meeting a partner
This document provides a detailed summary of the plot of William Golding's novel "Lord of the Flies". It describes the arrival of the boys on the island after their plane crash, the establishment of Ralph as chief, the growing hostility between Ralph and Jack, the boys' increasing fear of an imagined beast, their failure to maintain the signal fire which prevents rescue, and Jack's eventual break from Ralph's group and establishment of his own tribe of hunters. It outlines the key events that lead to the boys rejecting civilization and descending into savage behavior.
Marilyn Monroe was a famous American actress who rose to fame in the 1950s. She endured a difficult childhood living in foster homes. She married young but pursued a modeling career after her husband left for war. This led to her film career where she became a major Hollywood star known for her beauty, charm, and sexuality. However, she struggled personally with mental health and relationship issues. Marilyn passed away young at the age of 36, becoming a global icon and inspiration.
This document discusses various concepts in narrative theory including:
- Vladimir Propp's analysis of common character archetypes in folktales like The Hero, Villain, Princess/Prize, etc.
- Todorov's idea that narratives follow a three-part structure of Equilibrium, Disequilibrium, and New Equilibrium.
- Claude Levi-Strauss's concept of binary opposition that stories are driven by conflict between opposing sides.
- Additional concepts covered include open vs. closed vs. single-strand vs. multi-strand structures, and linear vs. non-linear narratives. Examples are provided for each concept from folktales and films.
Here are the key things I learned from your research:
- Sci-fi/fantasy posters typically feature the main characters prominently in the center, with supporting characters and elements like spaceships, planets, weapons arranged around them. This helps establish the characters and setting.
- Common colors like blue, orange and purple are often used to evoke the feel of the genre. Darker backgrounds can make the characters pop.
- Familiar logos, fonts and imagery are repeated across marketing materials to build recognition and brand association.
- Key locations or settings featured prominently give viewers a sense of what to expect in terms of world-building and story backdrop.
- Including recognizable characters, actors,
This document summarizes Tzvetan Todorov's narrative theory, which proposes that stories follow a five-part structure: equilibrium, disruption, recognition of disruption, attempts to repair disruption, and return to equilibrium. It then applies this theory to analyze the structure of a Friends episode. Finally, it outlines Vladimir Propp's character archetypes and maps them to characters in the Harry Potter series, identifying Harry as the hero, Voldemort as the villain, etc.
Here is a draft synopsis for your film:
Thomas is a shy teenage boy trying to fit in at his new secondary school. One day after school, he witnesses one of his friends being bullied. In a moment of anger, Thomas discovers he has the power to bend metal with his mind. Shocked by this display of telekinetic ability, Thomas seeks out Mr. Davies, the strange new physics teacher.
Mr. Davies reveals that Thomas comes from a long line of people with psychic powers. However, their kind are being hunted by an secret organization that wants to weaponize their gifts. Mr. Davies agrees to train Thomas to hone his skills, but they must keep his powers a secret to avoid detection.
The Amber Assassin, a renowned hitwoman, is hired by an underground crime syndicate to assassinate the mayor of Shanghai by sniping him from the top of a skyscraper, but upon arriving at the rooftop she discovers another assassin also attempting to complete the job, leading to a standoff between the two masked figures as they both try to claim the bounty.
The Amber Assassin, a renowned hitwoman, is hired by an underground crime syndicate to assassinate the mayor of Shanghai from the top of a skyscraper. However, upon arriving at her vantage point she discovers another assassin also there for the job. A fight ensues as the two assassins battle to claim the bounty, climbing across the skyscraper's exterior beams in a life-or-death confrontation.
The Amber Assassin, a renowned bounty hunter, is hired by an underground crime syndicate to assassinate the mayor of Shanghai by sniping him from the top of a tower in the city center. However, when she reaches her vantage point she discovers another assassin also has the same target. A confrontation ensues between the two assassins as they both aim guns at each other's heads, fighting over the lucrative bounty.
Here are some key takeaways from the existing products you've researched that could inform your own project:
- Neutral color schemes with browns, greens and faded tones can set a moody, realistic tone.
- Pseudo-3D perspectives that look down on the character provide an immersive viewpoint.
- Survival gameplay mechanics like resource gathering, crafting, and farming systems allow for challenge and progression.
- Bright, graphic magazine covers stand out on shelves and attract target audiences interested in design/media.
- Larger fonts make magazine content easier to read quickly.
- Movies based on true stories can bring gritty realism and drama. Focusing on a few dominant
Here is an evaluation of the final package:
Research: Thorough research was conducted on existing adventure films, video games, and magazines to inform the concepts and design. This provided a solid foundation.
Planning: Detailed plans were created for the film synopsis, video game elements, magazine cover, and additional advertising. Storyboards and style guides ensured coherence across elements.
Time Management: Ambitious scope was managed well through organized pre-production planning. Contingencies addressed potential delays.
Technical Qualities: Video game demo and cut scene demonstrated strong technical skills in animation and game design. Sound effects enhanced immersion.
Aesthetic Qualities: Retro pixel art style of video game was visually appealing
Wes Craven's A Nightmare on Elm Street was a success due to its creative dream-based murders and frightening villain Freddy Krueger. The reboot updated the franchise while keeping elements that made it scary. Friday the 13th benefited from cashing in on Halloween's success, introducing iconic killer Jason Voorhees. Halloween was terrifying because the murders could happen anywhere, and Michael Myers' masked face was unknown evil. Psycho's shocking twist ending set the standard, while Texas Chainsaw Massacre used its "based on true events" premise to attract audiences.
Z for Zachariah is a post-apocalyptic novel that follows Ann as she survives alone after a nuclear war. When a man named Loomis appears, Ann is scared but eventually welcomes his companionship. However, Loomis' aggressive behavior, including an attempted rape of Ann, shows his dangerous nature. Ann matures through these hardships and realizes she no longer needs to rely on or obey Loomis. In the end, she decides to leave the valley and her childhood behind to begin her life as an independent adult.
The document is a compare and contrast essay analyzing the films Kingsman and Spy. It discusses similarities between the films' beginnings, characters, and character development. For both films, a death in the organization sets the story in motion. The main characters, Eggsy in Kingsman and Susan Cooper in Spy, are initially desk-bound but recruited into field work due to their skills and a desire for revenge over a colleague's death. Their characters are also similarly intelligent, capable, and protective of others.
Here for your reading pleasure is a little taste of my writing and the novels I have for purchase at Lulupress.com. If horror, paranormal, supernatural and suspense are your things here is a taste. The last is a romance for the faint of heart....Happy Horror
The document discusses various character archetypes that commonly appear in narratives, including the hero, villain, princess/prize, donor, helper, princesses father, false hero, and dispatcher. It analyzes each archetype and provides examples from the story of Little Red Riding Hood and other narratives like Top Gun and Terminator. In the Little Red Riding Hood story, the hunter is identified as the hero who saves Little Red Riding Hood and her grandmother from the villainous wolf. Little Red Riding Hood acts as a helper by filling the wolf's stomach with stones. The mother dispatches Little Red Riding Hood on her journey.
Todorov's 5 stages of narrative structure are summarized as: 1) Equilibrium, 2) Disequilibrium, 3) Recognition of disequilibrium, 4) Attempt to repair damage, and 5) New equilibrium. Levi-Strauss believed that narratives describe the world through binary opposites such as hero/villain and good/evil. Propp identified 7 character types that commonly appear in stories, including the hero, villain, dispatcher, and donor. Various narrative theories analyze codes, structures, and techniques used in storytelling.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image taking up most of the space showing the protagonist in his black armor with his sword drawn, facing off against multiple enemies. His face is stern and determined.
In large font along the top it says "THE CHAMPION RETURNS" with the subtitle "In this epic tale of justice and redemption, one man stands against the tyranny threatening to destroy everything."
Smaller text lists the film title "Reach of the Moon" and credits the director. At the bottom it promotes "Inside: an exclusive interview with the star!" and "Be one of the first to see it -
The document discusses several common character archetypes and conventions in slasher movies:
- The Jock is often seen as the false hero who fails to save the group. The Stoner provides comic relief. The Token Minority and Promiscuous Girl are often the first killed. The Main Male and Final Girl are the most sympathetic and often the last surviving.
- Common locations include haunted houses, cabins, and woods. The Killer wears a mask and uses weapons to dominate victims. A group of friends is formed that gets killed one by one.
- German Expressionist films used symbolism and shadows to add atmosphere and deeper meanings that still influence horror films today.
This document is a compare-contrast essay analyzing the animated films Finding Nemo and Up. Both films are classified as dramedies, combining elements of drama and comedy. The essay discusses key plot points and characters in each film, noting similarities between the protagonists Marlin and Carl and their responsibilities. It also analyzes antagonists and moral values portrayed, specifically compassion. In conclusion, the essay argues the films effectively teach about responsibility and helping others through hardships.
The play Bus Stop by William Inge takes place over one night in a rural Kansas diner during a snowstorm. Eight characters seeking shelter grow to know each other better over the course of the night, including Cherie, a young woman being taken unwillingly to marry the cowboy Bo. Through their interactions and discoveries about themselves and each other, the characters find ways to overcome loneliness. The climax involves a fight between Bo and the sheriff Will over protecting Cherie.
Reception theory refers to how a person connects with and relates to a film on an emotional level based on their own life experiences and personality. Certain genres appeal more to some people depending on what they enjoy. A film is more likely to be liked if it communicates in a way that emotionally resonates with the viewer's life in some way. For example, romance films try to relate to peoples' romantic experiences to make them connect more. Comedies also do this by depicting funny real-life situations people may have experienced. The film "Meet the Parents" is an example that uses reception theory by depicting a relatable scenario of meeting a partner
This document provides a detailed summary of the plot of William Golding's novel "Lord of the Flies". It describes the arrival of the boys on the island after their plane crash, the establishment of Ralph as chief, the growing hostility between Ralph and Jack, the boys' increasing fear of an imagined beast, their failure to maintain the signal fire which prevents rescue, and Jack's eventual break from Ralph's group and establishment of his own tribe of hunters. It outlines the key events that lead to the boys rejecting civilization and descending into savage behavior.
Marilyn Monroe was a famous American actress who rose to fame in the 1950s. She endured a difficult childhood living in foster homes. She married young but pursued a modeling career after her husband left for war. This led to her film career where she became a major Hollywood star known for her beauty, charm, and sexuality. However, she struggled personally with mental health and relationship issues. Marilyn passed away young at the age of 36, becoming a global icon and inspiration.
This document discusses various concepts in narrative theory including:
- Vladimir Propp's analysis of common character archetypes in folktales like The Hero, Villain, Princess/Prize, etc.
- Todorov's idea that narratives follow a three-part structure of Equilibrium, Disequilibrium, and New Equilibrium.
- Claude Levi-Strauss's concept of binary opposition that stories are driven by conflict between opposing sides.
- Additional concepts covered include open vs. closed vs. single-strand vs. multi-strand structures, and linear vs. non-linear narratives. Examples are provided for each concept from folktales and films.
Here are the key things I learned from your research:
- Sci-fi/fantasy posters typically feature the main characters prominently in the center, with supporting characters and elements like spaceships, planets, weapons arranged around them. This helps establish the characters and setting.
- Common colors like blue, orange and purple are often used to evoke the feel of the genre. Darker backgrounds can make the characters pop.
- Familiar logos, fonts and imagery are repeated across marketing materials to build recognition and brand association.
- Key locations or settings featured prominently give viewers a sense of what to expect in terms of world-building and story backdrop.
- Including recognizable characters, actors,
This document summarizes Tzvetan Todorov's narrative theory, which proposes that stories follow a five-part structure: equilibrium, disruption, recognition of disruption, attempts to repair disruption, and return to equilibrium. It then applies this theory to analyze the structure of a Friends episode. Finally, it outlines Vladimir Propp's character archetypes and maps them to characters in the Harry Potter series, identifying Harry as the hero, Voldemort as the villain, etc.
Here is a draft synopsis for your film:
Thomas is a shy teenage boy trying to fit in at his new secondary school. One day after school, he witnesses one of his friends being bullied. In a moment of anger, Thomas discovers he has the power to bend metal with his mind. Shocked by this display of telekinetic ability, Thomas seeks out Mr. Davies, the strange new physics teacher.
Mr. Davies reveals that Thomas comes from a long line of people with psychic powers. However, their kind are being hunted by an secret organization that wants to weaponize their gifts. Mr. Davies agrees to train Thomas to hone his skills, but they must keep his powers a secret to avoid detection.
The Amber Assassin, a renowned hitwoman, is hired by an underground crime syndicate to assassinate the mayor of Shanghai by sniping him from the top of a skyscraper, but upon arriving at the rooftop she discovers another assassin also attempting to complete the job, leading to a standoff between the two masked figures as they both try to claim the bounty.
The Amber Assassin, a renowned hitwoman, is hired by an underground crime syndicate to assassinate the mayor of Shanghai from the top of a skyscraper. However, upon arriving at her vantage point she discovers another assassin also there for the job. A fight ensues as the two assassins battle to claim the bounty, climbing across the skyscraper's exterior beams in a life-or-death confrontation.
The Amber Assassin, a renowned bounty hunter, is hired by an underground crime syndicate to assassinate the mayor of Shanghai by sniping him from the top of a tower in the city center. However, when she reaches her vantage point she discovers another assassin also has the same target. A confrontation ensues between the two assassins as they both aim guns at each other's heads, fighting over the lucrative bounty.
Here are some key takeaways from the existing products you've researched that could inform your own project:
- Neutral color schemes with browns, greens and faded tones can set a moody, realistic tone.
- Pseudo-3D perspectives that look down on the character provide an immersive viewpoint.
- Survival gameplay mechanics like resource gathering, crafting, and farming systems allow for challenge and progression.
- Bright, graphic magazine covers stand out on shelves and attract target audiences interested in design/media.
- Larger fonts make magazine content easier to read quickly.
- Movies based on true stories can bring gritty realism and drama. Focusing on a few dominant
Here is an evaluation of the final package:
Research: Thorough research was conducted on existing adventure films, video games, and magazines to inform the concepts and design. This provided a solid foundation.
Planning: Detailed plans were created for the film synopsis, video game elements, magazine cover, and additional advertising. Storyboards and style guides ensured coherence across elements.
Time Management: Ambitious scope was managed well through organized pre-production planning. Contingencies addressed potential delays.
Technical Qualities: Video game demo and cut scene demonstrated strong technical skills in animation and game design. Sound effects enhanced immersion.
Aesthetic Qualities: Retro pixel art style of video game was visually appealing
The document provides research on developing an adventure film project. It outlines various storytelling techniques and elements that can be applied, including Todorov's Equilibrium model, Dan Harmon's Story Circle, Propp's character archetypes, and the hero's journey narrative structure. Examples of existing adventure films are analyzed for their use of settings, characters, and plot points. Potential story ideas are generated exploring themes of villains threatening environments, advanced mech technology, and international computer hacking rings. Overall, the document serves as a reference for crafting an adventure narrative and highlighting influential storytelling models.
This document provides an overview of different storytelling techniques and character archetypes:
- It summarizes the Hero's Journey model of storytelling and Todorov's model of breaking stories down into five steps.
- It outlines Propp's eight common character archetypes in folklore and fairy tales, including the villain, dispatcher, helper, princess/prize, princess's father, donor, hero, and false hero.
- It describes the "Who, What, Where, Why, When, How" journalist technique for generating story ideas and outlines by including all these elements in the first few paragraphs.
- It provides three example story ideas generated using this technique, describing the main characters, settings
Here are the requested materials to promote the film and video game:
Synopsis:
Tazmin and her best friend Leanne are excited for their school trip to London. But when their plane crashes near a remote tropical island, they find themselves stranded. Most of the other students don't survive. Tazmin and Leanne must work together to survive in this dangerous jungle, facing wild animals, harsh conditions and even hostile tribespeople. But their friendship will be tested to its limits as they struggle to hold on to hope of being rescued.
[Magazine Cover]
[Additional Advertising]
The video game and cut scene animation are embedded in my blog post here:
[LINK TO BLOG]
Here are some key things I noticed about the existing products you researched that could inform your own project:
- Color schemes - Many used neutral/earthy tones like browns and greens. Others stood out with bright, graphic colors. You'll want to consider the mood and style you want to convey.
- Gameplay mechanics - Don't Starve incorporated survival elements like gathering resources, crafting, and farming. These types of mechanics could work well for a survival scenario.
- Magazine design - The art magazines had large, eye-catching fonts and graphic visuals that would attract their target audience. Consider how to make your magazine stand out visually.
- Movie inspiration - Cast Away drew from a real-
Vladimir Propp analyzed folk tales and identified 8 main character types that help move the narrative forward. These include the hero, villain, donor, dispatcher, false hero, helper, princess/prize, and her father. Propp argued we should view characters by their narrative function rather than as real people. The document then discusses how some of these character types, such as the hero, villain, donor, and helper, apply to the horror genre and film The Conjuring specifically.
Here is a summary of the key points in your game mind map:
- The player creates a customizable character to play as
- The game has an aerial view of the world similar to Animal Crossing or The Sims
- The world is visually pleasing to explore
- The player can interview other characters and solve puzzles to progress investigations
- Periodically, the character will fall through a hole into an alternate reality
- To escape these alternate realities, the player must complete challenges reminiscent of Mario games
The main aspects of the game involve exploring an open world, interacting with characters, solving puzzles, and navigating alternate realities through challenge-based escapes. Customization and visual appeal are also important elements. This
Frodo is given a magical ring by Bilbo and learns from Gandalf that he must destroy the ring in the fires of Mount Doom to prevent the evil Sauron from using its power; Frodo begins his quest alongside friends like Sam to reach Mordor, facing many challenges along the way; in the end, Frodo is unable to destroy the ring himself but his friend Sam is able to complete the task, defeating Sauron and saving Middle Earth.
Frodo Baggins is given a magical ring by Bilbo Baggins and is told by Gandalf that he must destroy the ring in the fires of Mount Doom to prevent the evil ruler Sauron from regaining his power. Frodo attempts to make the journey to Mordor with his friend Sam Gamgee, but struggles to destroy the ring, though Sam is eventually able to complete the task. Sauron is defeated and Middle-earth is freed from his threat.
This document summarizes several narrative theories including Todorov's 5 stage theory of narratives, Propp's 7 character archetypes, and how they apply to the movie Shrek and a Friends episode. Todorov's theory outlines 5 stages a narrative follows: equilibrium, disruption, recognition, attempt to repair, and return to equilibrium. Propp identified 7 common character types including the hero, villain, donor, helper, dispatcher, false hero, and damsel in distress. The document then analyzes how these theories apply to the characters and plot of Shrek, identifying Shrek as the hero, Lord Farquaad as the villain, and Donkey as the helper.
This document summarizes several narrative theories including Todorov's 5 stage theory of narratives, Propp's 7 character archetypes, and how they apply to the movie Shrek and a Friends episode. Todorov's theory outlines 5 stages a narrative follows: equilibrium, disruption, recognition, attempt to repair, and return to equilibrium. Propp identified 7 common character types including the hero, villain, donor, helper, dispatcher, false hero, and damsel in distress. The document then analyzes how these theories apply to the characters and plot of Shrek, identifying Shrek as the hero, Lord Farquaad as the villain, and Donkey as the helper.
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Jamie Brown created a documentary on fashion for a class project. Their research helped them understand documentary styles and editing techniques. Interviews were conducted but some footage was blurry due to lighting issues. While the green screen and editing worked well, the interviews felt staged. Feedback noted the humorous editing. Going forward, Jamie aims to improve camera skills, time management, and learn more about Premiere Pro editing.
Jamie Brown researched different documentary styles to determine the best fit for their fashion-focused project. Poetic documentaries rely heavily on imagery and loose narratives but won't work due to limited dialogue. Expository documentaries use footage and narration to make an argument, which aligns well with Jamie's goal to inform viewers about fashion perspectives. Observational documentaries provide raw, uninterrupted footage but won't work alone. Editing techniques like fast pacing from YouTube documentaries could engage younger audiences. The research helped Jamie understand audience, styles, and editing techniques to develop an informative yet entertaining documentary.
I do not actually have any footage, interviews, or locations planned. This is a hypothetical planning document for a student project. As such, I do not have any actual clearance or permission forms to include.
The applicant is applying for creative media courses focused on filming. They studied creative media in school and furthered their knowledge through a college course in editing, which they enjoyed. The current course has helped them develop skills like editing videos and audio projects that they want to further explore in university. Ultimately, the applicant wants to work in the film industry for companies like the BBC and be a TV or advert editor, and feels the selected courses will help them gain professional skills and knowledge to achieve these career goals.
Personal Study Essay Research Document Pro Forma.pptxJamieBrown724394
George Lucas is the topic being researched. The document provides guidance for completing a personal study project which involves producing a research document and essay exploring an element of media that the student is passionate about. It outlines requirements such as a minimum 1500 word essay, bibliography, and linking the findings to the student's own creative work. Theories that could be analyzed include the Auteur Theory, Reception Theory, Hypodermic Needle Model, and The Male Gaze. Macro and micro analysis of a director, product, or genre are to be included.
The document discusses how the Auteur Theory is relevant to analyzing the work of filmmaker George Lucas. It provides background on Lucas' career and the films he directed, notably Star Wars. While Lucas' films exhibit some consistency in themes and style that align with the Auteur Theory, not all his films are similar. Overall, the theory helps explain Lucas' strong creative control and ability to express his vision, particularly in the Star Wars films, but may not fully apply to his whole body of work.
This evaluation form is designed to help students evaluate their projects. The student created a tour guide app for York aimed at younger audiences. They researched their target audience and existing apps to help develop their project idea. While the app itself was not functional, the student created an introductory video and app interface screenshots. They felt the project went well overall but could have benefited from more planning and additional creative elements. Key challenges included issues with video footage and learning a new app development platform.
This document provides guidance for planning a practical project. It includes templates for idea generation, research, pre-production assessment, and visual planning. Sections cover developing potential ideas and approaches, researching audiences and existing products, assessing location, equipment, and personnel needs, and storyboarding the visual sequence. The templates are not prescriptive and can be modified to suit different projects.
This document discusses marketing to young adults aged 18-24. It notes that this age group enjoys shopping, fashion, and social media. Nearly all own smartphones and use apps like Instagram and TikTok daily. The document proposes using geocaching and social media apps to create a treasure hunt game in York that encourages young adults to explore the city while completing tasks for prizes. Players would take and share photos from locations for chances to win recognition and followers on Instagram. The game aims to provide an enjoyable outdoor activity that combines social media engagement with exploring York on foot.
Monster is a major energy drink company founded in 1935 that competes with Red Bull. It sponsors extreme sports and esports teams to target gamers. Monster has many drink flavors and sponsors motorsports like NASCAR through logo placement on cars. This increases customers and new audiences. Lucozade started in the UK making drinks for the sick but became an energy drink sold in sports shops. It changed slogans and celebrity endorsements to target athletes. Lucozade also created new flavors like Lucozade Sport for hydration and Lucozade Zero without sugar.
This document contains Jamie Brown's progression proforma for the 2022-23 academic year. It includes details of their GCSE grades, the university courses they are considering and comments on each, and their personal statement. For their current course, they have enjoyed projects involving music videos and filming the most. Their biggest success has been their final major project where they improved their editing skills. They aim to specialize in filming and editing during their second year.
This document contains Jamie Brown's progression proforma for the 2022-23 academic year. It includes details of their GCSE grades, the university courses they are considering and comments on each, and their personal statement. For their current study, Jamie is taking a Level 3 Extended Diploma in Creative Media and Technology and has enjoyed projects involving music videos and experimenting with audio. They aim to specialise in filming and editing during their second year as these areas interest them the most. Their biggest success has been their final major project where they learned new skills like time management and After Effects.
The student proposes an adventure animation or poster project targeted at ages 16+. The project concept involves a boy investigating the disappearance of his mother after a stormy night. There will be tasks for the player to complete along the journey and enemies to face. Research will be done on adventure games like Minecraft to inspire the project. Evaluation will break down strengths and weaknesses of each part and the overall project.
The document provides guidance for tracking the production process of a music video. It outlines sections for filming and editing. For filming, some technical aspects went smoothly but planned locations ran into issues like darkness and other people being present. Crew support was mixed, with the filmmaker having to direct shots. Planning was helpful for structure but needed more flexibility. Editing introduced vintage effects successfully but some shots became over-edited. Footage quality issues arose but were addressed. The filmmaker learned to better prepare locations, manage time, and refine editing techniques.
The document provides information on adventure stories and the hero's journey structure. It discusses Todorov's equilibrium breaks model and Propp's character archetypes. It then gives examples of analyzing the film The Mandalorian using the hero's journey structure and identifying character types based on Propp's model. Templates are also provided to apply the analysis to other stories.
This document provides an overview of Jamie Brown's music video project plan titled "FMP". It includes sections on skills audit, mood boards, key influences, and analyses. The key influences discussed are Cole Bennett, SSGKobe, Midwxst, DC The Don, and the music video for "PSA" which inspired some camera techniques Jamie hopes to replicate. The document demonstrates planning and research for an original music video project.
The document provides details for the pre-production of a music video. It outlines 4 locations for filming - Sandle Castle, Harrogate railway line, York College car park, and the filmmaker's house. It also lists the equipment available, including a camera, tripod, lighting, and an Insta360 camera. The crew will consist of the filmmaker, their brother Rob, and friend Elli. A production schedule is outlined along with a storyboard, shot list, and plans to address potential health and safety issues during filming.
Jamie created a reflection diary documenting their progress over 6 weeks while creating a music video for their FMP project. In week 1, they decided to challenge themselves by making an improved music video. Weeks 2-4 involved initial planning, research on existing music videos, audience surveys, and developing a shot list. Week 5 involved the first filming location but poor lighting impacted footage. In week 6, Jamie edited footage and realized more was needed, so they filmed additional shots to add pace and fill gaps in the story.
The peer feedback praised the editing style and use of doodles in the music video. Some areas for improvement included slowing down some of the fast text, reducing camera movement during shots, and including more scenic shots to add variety. Overall the feedback was positive about the unique aesthetic and fast-paced style matching the song well, while providing constructive criticism on ways to enhance certain elements.
1) The document outlines the pre-production details for a student's music video project, including locations, equipment, facilities, personnel, and props/costumes.
2) Locations include Sandle Castle, a local railway line, and York College parking lot. Equipment includes the student's camera, tripod, lighting, and an Insta 360 camera.
3) Facilities for editing include college PCs and the student's personal computer at home, requiring an Adobe Premiere Pro subscription.
4) The student, their brother, and a friend will serve as the crew/actors. External help may be needed for lighting. Cost implications include a train ticket for one actor.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
5. Todorov’s Equilibrium
Breaks down stories in to
five simple steps.
Great for generating
story ideas.
Helps you bring structure
and order to your
narrative.
This is how humans have
told stories for thousands
of years.
6. Propp’s Characters:
Propp suggested that in all of folklore and fairy tales, there were just 8 types of characters. Every character fits in to one
of the following:
• The villain — an evil character that creates struggles for the hero.
• The dispatcher — any character who illustrates the need for the hero's quest and sends the hero off. This often overlaps with the
princess's father.
• The helper — a typically magical entity that comes to help the hero in their quest.
• The princess or prize — the hero deserves her throughout the story but is unable to marry her as a consequence of some evil or
injustice, perhaps the work of the villain. The hero's journey is often ended when he marries the princess, which constitutes the
villain's defeat.
• The Princess's Father — is a key figure for the Hero to persuade, as the Father is almost always protective of his daughter. The Father
may also be in competition in some way with the Hero for the Princess's affections and a triangle may form.
• The donor — a character that prepares the hero or gives the hero some magical object, sometimes after testing them.
• The hero — the character who reacts to the dispatcher and donor characters, thwarts the villain, resolves any lacking or
wronghoods and weds the princess.
• The false hero —Figure who tries to take credit for the hero's actions or tries to marry the princess. They appear heroic but they are
not.
7. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World
The Mandalorian is a orphaned child that was saved by the Mandalorian’s after the battle
droids killed his parents, he was raised by the Mandalorian’s and has now joined them.
The Call to Adventure
The Mandalorian are trained assassins and are bounty hunters, so the Mandalorian is set to
assassinate Grogu which is a alien child but is very dangerous. Mando doesn’t know who the
target is until he sees the child and decides to spare his life
The Refusal
Mando soon found out that his target was going to be child instead of retrieving the target
Mando decided to go on the run with the child, this left many enemies for Mando and the
child
Mentor Help
The child was later kidnapped by Moff Gideon the main villain in the series. The Mandalorian
needed help to retrieve the child and get him to safety. He then meets a character called Cara
Dune who has previously worked along side the villain and knows the in and outs of the
operation, she then guides and works alongside the Mandalorian through his journey to
retrieve the child. However before Mando met the child he also was introduced to Quill who
shows him where the child is located.
Crossing the Threshold
After Mando meets the child he decides to spare his life and bring him back to the client in
exchange for some new armour. When he is later on another mission he has a memory of the
child and decides to turn back and infiltrate the area in which the child was kept
Test/Allies/Enemies
Allies – Quill, Cara Dune, Grog, Mandalorian, Greeff Karga
Enemies – Moff Gideon, The Client, Imperial Force, Other Bounty Hunters.
Approach
Mando heads to a airship in order to retrieve Baby Yoda, on his way there are some
interferences that comes his way, such as the introduction to Boba Fett from previous Star
Wars films
Ordeal
Mando and Boba Fett team up and fight of the assassins that are trying to kill them and Baby
Yoda
Reward The reward is to have possession of Baby Yoda and make it out alive
Road Back
Mando and Baby Yoda head back on there airship back to there hometown, with the company
of Boba Fett, Mando drops off Baby Yoda at a safe place.
Atonement
Mando heads back to the place he left baby Yoda because he missed him and wanted to have
him back in his company
8. Equilibrium
Mando was living a normal life
and was trying to stay out of
trouble
Disruption
He received an offer he could not
refuse, The bounty is a 50 year
old and the prize is a lot of Baskar
which can be used to create more
armour
Recognition
Mando decides to travel to the planet
where the target is and discovers that
the target is a child
Attempt to repair the damage
Mando then spares the child's life and
starts to go on the run with the child,
bounty hunters and the imperials are
after the child's because he has special
powers
New Equilibrium
The Child is brought to safety and
Mando decides to part ways with the
child and continue his life as a
Mandalorian
9. Character type How they appear in your story
The Hero Mando
The Villain Moff Gideon
The Helper Cara Dune, Quill, Greeff Karga
The Donor Greeff Karga gives Mando Baskar for the bounty reward
The Dispatcher Greeff Karga sets Mando on a bounty hunt
The Princess or prize After Baby Yoda gets kidnapped, Mando decides to rescue Baby Yoda
The Princess’s Father Quill persuades Mando to go after the Child
The False Hero Mayfield pretends to be nice and help Mando however he later turns on him and locks
him inside a prison and then calls an airstrike on the prison
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
10. WWWWWH
Who The Mandalorian/ Din Djarin
What The Mandalorian is a bounty hunter who either kills or brings back targets alive for a reward. Mando is set out to kill a 50yr old target
Which he then later travels to another planet in order to reach him. He then sees the target and decides to spare his life.
Why Mando spares his life because he didn’t want to kill a child, Mando and Baby Yoda are now being hunted by fellow bounty hunters
because the reward for capturing the child was a lot more because he has special powers that the boss wanted to test on.
When The Mandalorian was set In 9 ABY
Where The Mandalorian takes place in many different locations, such as Tatooine, Navarro
How The Mandalorian has gets help from Cara and Quill in order to locate Baby Yoda
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
11. Idea 1
Who Aaron is the main character, Axal is the main antagonist, The unnamed man who got chased away, Masked Men.
What Aaron is a recently discharged solider therefore he is on the streets begging for anything to keep him alive. Aaron then
gets kidnapped by masked men who gas him and wakes up in an unknown location. All Aaron can see around him is a
black room with one dim light hovering above one of the masked men. The Main antagonist enters the room and sits
opposite him and offers Aaron a deal he can't refuse which is €1,000,000 or get back to living on the streets. The main
antagonist reveals his nickname as Axal and explains that Aaron needs to complete a special quest to receive the money.
Aaron decides to take up the offer and Axal leads him to a mysterious door, Aaron wharfs into the door and there is no
escape. He wakes up and notices changes to his body and looks like a younger version of himself. He then later stumbles
across a busy village where there are lots of unusual people when he is approached by a man who seems to be concerned
and explains that he made the wrong decision coming here, he then gets chased away by the masked men. Aaron finds
out that to survive and win the final prize jackpot he must kill 2 men 1 child and pregnant woman and a horse. Aaron is an
innocent man and wants to reject the offer, but he knows that if he doesn't kill anyone, he will die poor. Aaron is starting
to wonder if killing these men will be worth it in the end however he comes to his senses and realises it’s the only option
to choose himself.
Why • The masked men had been watching him for days and noticed he was struggling living in poverty.
• He accepts the deal because he is desperate.,
When Aaron served 4 years in the army and left in 1945 when the world war 2 ended. When he enters the mysterious door, the
time has changed to the 21st century.
Where Aaron arrives back from the army to his home country France, but the mysterious door leads him to the North Pole.
How . Aaron chooses and kills the whole family in a house fire and shoots the horse in backyard.
. Aaron wakes up one morning to a man holding a bank card with the pin code to access it, this is how he receives the
money.
. Aaron feels guilty and feels ashamed of himself, but he realises he needs to have the same mindset he did when he was
at war.
12. Idea 2
Who Erin the older sister, Archie and Ameila the two younger siblings, Lenny the gremlin, The Hunter, Lennys friend, The kids
mum and dad.
What It was summer the McKay's went on abroad to their family home and the oldest of the 3 children Erin snuck off
to a party that her parents refused to let her go to. Her friends Sabrina and Maddie peer pressured her into
drinking alcohol and to taking cocaine as they quoted "You're boring, don’t be such a goody too shoes". Erin
then went to the bathroom to take a breather and she seen out the corner of her eye a gremlin taking a
shower. She then proceeds to wipe her eyes as she thought it was just the drugs. Erin went back to her friends
and acted as if everything was normal and headed outside for a smoke, when there was a shimmer of light in
the midnight sea when she saw the gremlin again. She asked her friends if they could see anything in the water
and they said, "no it’s the drugs Erin". She ignored the gremlin and went home unnoticed. The gremlin then
gathers a plan to see Erin because he feels there is a special bond between them both. The following morning
the 2 younger kids Archie and Ameila head out to their private beach where the gremlin has set up a booby
trap hoping that they will help him and take him to their house. Archie and Ameila are running alongside the
beach when they hear a faint sound of chocking by the rocks they was warned not to go near by their parents.
They are concerned about this noise, so they head back and get their older sister Erin who then follows them
out to the rocks (Erin was sceptical at first). When they arrive at the beach Erin notices that the sound is
coming from the forbidden rocks and has no interest in going so, she turns around and heads back to the
house. UNTIL Lenny the gremlin his first official appearance by launching himself into the air and landing
Infront of Erin. Erin pulls in her younger siblings to protect them, and Lenny explains that he means no harm
and he just needs their help. Archie and Ameila was eager to help but Erin was wary of the situation. Archie
and Ameila convince Erin to help, and Lenny explains to the 3 of them what they need to do.
Why Lenny feels like he has a special bond with Erin because he has special senses, and he can sense a feel of
familiarity and like he knows her from a previous life and that’s why he chose her and her family to help.
When In present time.
Where Originally the family live in California, but their family house abroad is in the North of Scotland near the sea
How Lenny needs the help of the 3 siblings by making them transform him into a human look alike. They do this by
using a wig and sunglasses and clothing as a disguise so that he can rescue his friend from a gremlin hunter.
15. Existing Product
One of the main colours in
this magazine cover is
black to match the theme
of the film. The contrast
between the black and the
white really makes this
magazine cover stand out
The main colours used on
the magazine cover are
black blue and white, they
have used the white colour
on the main title for it be
bold and stand out.
There are quotes from
different actors which
would promote the film
because people would see
that famous actors are
enjoying and commenting
on the film
The image to text ratio is
good because the amount
of text is not clumping the
image. The text is placed in
certain locations of the
magazine in order to still
be able to see the main
image at hand
16. Existing Product
The layout of this poster is
quite unique because of
the way they have cut and
pasted different images
form the series in order to
give the viewer a clear
idea as to what they
would get out of watching
this series.
There are many different colours
used in this poster such as
green, yellow, blue and white.
They could have used these
colours in order to entice the
viewer and grab their attention.
It also shows that the series is
quite exotic and there are many
different adventures.
The costumes used in
the poster are quite
ragged and summery.
This gives the poster a
more warmer feel. The lighting in some of the
shots are darker than others
to create contrast between
the different images
There is the abbreviation of the
title of the series going down the
middle of the poster to grab the
viewers attention
17. Existing
Product
The overall mood for this poster is
quite dark with the main subject
image wearing darker clothes and
looking downwards with his face
partially shadowed. This could
make the audience intrigued by
the film and the poster because of
the way his face darker
The location is in Paris as of
the Eiffel tower in the
background of the poster.
The tower is quite a
significant part of the
poster as it tells the
audience as to where the
film is located
There are special effects at the bottom of
the poster, these effects are trying to imitate
fire particles which gives the poster a
different feel , almost as if he is amongst a
ball of fire. The colour of the text also
correlates to the fire and works with the
whole aesthetic.
The angle of the shot is a
slightly lower with the
camera capturing the whole
Eiffel tower and also the
misty sky with some kind of
grain effect on top of it
18. Existing Product
In this poster you can
judge that the mood
is quite intense just
by the use of colour
and the overall
emptiness of the
poster. Also the
colours are quite
neutral
There is also a faded out
image of a girl in the
background which could be a
reference to the show as the
girl could fade
away/disappear. There is also
mist going over the title of
gone girl which could also
reflect onto the story
There is a small print of the credits
at the bottom of the screen in
order to keep the main focus of
the poster onto the upper half
however having the credits is
sometimes needed in some cases
so they have managed to make the
credits less visible but is till there
This poster leaves the viewers
wondering what the show is about
as they are not revealing too much
in the poster. There is quite a lot of
empty space which works well I
think because the man is at the
bottom of the screen which leaves
space above for the title and the
image of the woman that is faded
out.
19. Research Summary
• What have you learned from your research?
I have learned how to compose and construct images in order for it to
fit in the poster and how it works with the main title of the film. I have
also learned about how important colours are and how they can
change what the poster looks like completely.
• What aspects of the research will you include within your on work?
• I will try to include different effects such as fire particles as I feel like it really
makes the image stand out. I also want to include a red glow on my poster as I
want the poster to look quite sinister
20. Movie Poster
. When I first heard the name of the title for the poster, I already started
getting some ideas together in my head. I also looked at existing movie posters
to understand the layout and colours used to make them look better.
. Using photoshop started off a bit rocky however once I found a suitable
background everything started to come together, I was looking for a dark eerie
background to match the title of the poster. After finding a background I then
was wanting to a man that would be dark dressed facing away from the
camera. After applying the man into the picture, I decided to reduce the
opacity of him because he felt like he was standing out too much and I wanted
him to almost blend with the image.
22. Style Sheet
My idea with this colour scheme is like a warm but also dark, which is the perfect
combination for my idea, as my idea is related to searching and is almost a mystery,
which I feel like these colours portray very well. I want the setting of my poster to be
a neutral
Another idea I have with the colour scheme is that I could implement red into the
poster in order to give it a more evil feel to it, I also wanted to have red because it
contrasts well with the black which will then make the red pop out more.
24. Different types of shots
• Shot of all actors standing in pose in front of brick building
• Singular shot of actor 1
• Singular shot of actor 2
• Singular shot of actor 3
• Main shot of main Actor
• Shot of scarf on hanger
25. Shot in front of wall Hannah, Flynn, Alex, Elli Wall outside college
Singular photos of actors Hannah, Flynn, Alex, Elli Car park
Shot of scarf No one Staff room
26. Contingency
What can go wrong? What can you do if it does?
People I may need could be in the wrong clothes or
simply could not be available
Either have spare actors available or wait until
everyone is ready to take part in my project and would
have to do it another time.
The Camera could run out or it could have limited
space left on the SD card
Check before if the camera is about to run out and if it
is put it on charge
The Weather could wet and could damage equipment Check the weather status the day before filming so I
know that there could be a lesser chance of getting
caught in the rain
The camera could come out blurry Make sure that the camera is on automatic focus
mode as if not then the photos will most likely come
out blurry and then have to retake them
27. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
There is a risk that me or people who I need could
lose the equipment or if left unattended it could be
stolen
I would be in charge of the equipment and have eyes
on it the whole time
I need to make sure the camera is probably secured
on the tripod. If not then the camera will fall of the
tripod and most likely take heavy damage to lens.
Check that the camera is on the tripod properly and is
tightened
I need to make sure that wherever I am filming that
there is no hazards such as loose cables on the floor
that could cause someone to fall
Double check that wherever I am filming will be safe
enough to film and take phots on, I will do this just by
scanning the location of recording to make sure that
there is no hazards.
29. Idea 3
Who Samuel Wilson, Imagine Harris, Ettie Smith, Bonnie Lewis, Annie Wilson, Mike Wilson, The long-lost child
What Samuel is a independent teenage boy whose father went missing 3 years ago and has recently received the news that his
fathers body has been found washed up on a deserted island near Spain. The night that Samuel heard the news about
his dad, a storm hit and the mother then disappeared. Samuel found this awful suspicious and was wondering why there
was no informant of her leaving, Samuel then asked his friends to join him in order to really see what has happened to
his mother. After some time passed Samuel accepted that his mothers disappearance and started to look through and
chuck out any unneeded items of hers, when he then discovers a bundle of addresses to adoption centres. Samuel and
his friends then spot his dad with a child hostage and the mother hostage, Samuel then finds out that the father has
been alive this whole time and decided to go searching for his lost child that was brought Into a adoption centre.
Why Annie went to search for her daughter that she gave up for adoption a long time ago and she disappeared for
days. Her son Samuel got very suspicious because its not like her to just go out and not come back As the time
went on, he began to accept his mother wasn’t coming back so he started to clear out her stuff. He found
addresses and information on these places and dug deeper. He found out his dad was alive, and he kidnapped
her. Mike kidnapped Annie because she was threatening to call the police after he took the long- lost daughter
away from her.
When In Present time
Where In Australia
How Mike was following Annie all along and saw she was attempting to locate their child at the adoption centre, in
order to prevent her from taking the child Mike decided to kidnap her and keep her hostage. He did this
because Annie was threatening to call the police, so therefore he kept her hostage. He kidnapped her by
learning, her daily routine and he waited for a time when she was alone and made his move.
Mike also studied the time the staff went on break so that he could take their daughter and the mother
wouldn’t get involved and know he did this.
30. Synopsis
• There is small village beside the sea where Sam and his mother live, a large storm hit the village Samuel's mother disappeared on the night
storm Katrina hit a small village they live in. Police didn’t really investigate so Samuel and his friends decided to take it upon themselves to discover
what really happened to his mother. His dad is not here to help him because he died a few years back and he doesn’t have any family left so all he
has is his close friends Imogen, Ettie and Bonnie. Mike (The Father) has also been transporting gold in and out of the country and he is suspected to
be transporting around a £1,000,000 worth of gold into a private island that he has been living on for all these years. Samuel started to accept the
loss of his mother and clear out all her things from her office when he came across a folder with many different addresses in them which he thought
was suspicious, he then became curious as to where those addresses were located and searched them up where he noticed a similarity, all the
addresses were adoption centers. He later told his friends and they all agreed that he should ring all the adoption centers up asking if his mother has
stopped by. The Adoption Centre receptionist informs him that Annie Wilson (his mother) hasn’t visited but someone by the name Mike Wilson
recently contacted all different adoption centers in our region looking for his daughter. Samuel makes the receptionist aware that Mike Wilson is his
father, and he asks for an updated address, but she refuses as I against the company's policy. Ettie hacks into the data base and easily gathers the
new address.
• Samuel is convinced that his dad is dead therefore he sees no reason to go to this random address. His friends are suspicious and travel there the
next morning without Samuel. When they arrive at the address, they peer in through a window and spot Samuel's dad, so they take a picture and
quickly leave. The friends head back to show Samuel the picture, he is shocked that his dad is alive, however he is more fixated on the fact that he
has his mothers scarf covered in blood. Samuel and his friends go to confront his dad, but they see him leaving on a boat with a woman. They all
jump on to the back of the boat and they see Annie tied up. Ettie quickly notices a kid in a locked room tied up with a passcode securing the door, he
tries to hack the system to free the girl. The dad spots them and quickly pushes Annie into the ocean, Bonnie and Imogen jumps in to save Annie.
Mike and Samuel argue, until the dad picks up a metal bar and knocks Samuel unconscious. Mike spots Ettie trying to free the girl and he is on his
way to stop him until Samuel wakes up and pushes him away, but he hits his head off a metal pole, and he bled to death. When they got back to
safety, Annie explains that the girl is his sister, who was a mistake and she wanted to get back in contact with her, but the dad wouldn’t allow that,
so he kidnapped them both.
32. Reflection
. First of all I looked at already existing adventure movie posters to gain a better idea of how they are laid out and how I could implement
that into my poster. I then decided to gather a group of people to model for me so I could take photos of them for my poster. We went
into the studio and used the bright studio lights and also a RGB LED bar to create light in different areas of the faces. I tried to get lots of
different angles and different positions for the models to be in in order to try and get a range of shots so that I could have more choice
when deciding on which ones to use for the final outcome. After using different angles and colours I felt as if I had enough photos,
however I wanted to get some group pictures and decided to go outside and take them, I looked for a place outside that has a plain
background so it would therefore be easier to edit out the people from the background.
During the production I feel like it went good and bad, for example I feel like the quality of the photos look really professional however I
don’t feel like it fits my idea too well as it doesn’t include much of the colours on the style sheet that I made beforehand, I wanted to
create pictures that have a more warmer feel to them because of the idea of the film. In addition to that I could try and edit the images
on photoshop and change the hue and saturation to make the temperature a bit more warmer. I wanted to use my time more wisely as
for most of the duration I was taking in part of other peoples photos so I didn’t get as much time to take photos for my own project. I still
need to actually implement the photos onto photoshop and start making the poster.
With my synopsis I thought I completed it well however I got Scott and Dave to have a look at it and there was a good amount of things
that need to be added or changed. But I felt like the first draft of the synopsis was good as I could finally go into detail about how the
story is laid out and what is happening with the different characters.
I could definitely improve on my synopsis as its not fully complete and I need to change things like how I worded certain sections, I also
didn’t include certain details that without them the story wouldn’t make much sense. I could also potentially improve the amount of
photos I have taken as I feel like the selection I have doesn’t fit the theme for my poster.
I am going to work on my synopsis and make another draft and then have a fully complete synopsis. After I have completed that I will
start my poster and get the photos from my phone onto the computer, I will then look over all the photos and choose which ones would
be most suitable for my poster. Once I have decided on the photos I am going to use I will then make a plan as to how I will layout the
poster and which images will go where.
36. Idea No.1
Idea No.1
This idea would be a point
and click adventure game
which would include
many different characters
to interact with such as
his best friends that have
joined this island with him
Some side missions for Sam would be to locate his
friends that have gone missing on the island and
needs to retrieve them in order to progress
through the main story of the game. Sam will also
unlock small amounts of gold which can then be
used to purchase goods from different shops
around the map that can sell potions and food in
order to regenerate his health and stamina
Sam and his friends can
lose health if they get
attacked by guards which
are featured in different
levels. There are some
other enemies that Sam
could come across such as
wolfs, Eagles, local gangs
etc.
There will also be hidden
objects around the map for
Sam to find that will help him
with progress through the
story, one example for one of
these objects could be a
ladder to then reach a new
area in the map that the
player can then explore.
Location
The setting will be on
a abandoned island
37. Idea No.2
For this idea I have decided to go
for an adventure puzzle game
because I think the genre fits well
with my story and should make
sense if there are puzzles and side
quests to complete in the game.
There will be a range of puzzles that you can
play however you have to complete them in
order to then be able to complete the game, if
the player gets stuck on a puzzle there will be
optional tips that could then help them
complete the level
The player will have multiple
rooms to look around for clues,
there will be hidden items that
the player can only unlock by
having another item before, the
game wont be too hard and
should be obvious as to where
these objects are
Movements
There would be simple
movements like,
forward, backwards and
sideways.
In order to perform
those movements, the
player will have to use
WASD to move, A and
D will move the
character left to right.
Using W and D
will make the
character jump
and also crouch in
order to reach
certain locations.
Location
The location of the game will be
indoors almost in some sort of temple
where the gold is hidden
39. Research
• Monkey Island 2 is a point and click adventure game where you play as a pirate called Guy Brush searching
for hidden treasure but has to face the main antagonist who is named Chuck. There are many different
characters that the pirate can interact with and those characters are all have quests for the player to
complete. Such as locating certain objects and items that can then be used to complete the story further.
This game as one of the first games to offer the player different difficulties on different levels.
• There are 2 different types of graphics that have been made for this game, there is a pixel art version or the
special edition to the game which includes high res graphics.
• Monkey Island 2 is taken place after the previous game which was called The Secret of Monkey Island where
the main character (Guy Brush) is now searching for the legendary treasure of ‘Big Whoop’. Guy Brush
defeats the main villain in the previous game however it was only a ghost version of him and the pirate
(Chuck) is now back but as a zombie and is ready to seek his revenge. Guy Brush makes a friend named the
Voodoo Lady and tells Guy that the ‘Big Whoop’ contains a secret to another world which would then allow
him to be able to escape Chuck forever.
• There are many different game mechanics used in this game such as, simply being able to move in any
direction, you can move left right forwards and backwards, this is all done simply by clicking on wherever
you want to go. There are different animations used in certain scenes, for example there is a scene where
Guy Brush needs to look through a book and there is an animation of him tearing the pages out of the book.
Monkey Island 2 (1991)
40. Ever gate (2020)
• Ever gate is about a lost soul named Ki who found herself in the after life, however her
path back to earth is blocked by the ‘Ever Gate’. Ki then has to make it through the paths
by using her power with a unknown spirit. She has to use the crystals that are placed
around the map to her advantage in order to progress with the level. Ever gate is a 2D
puzzle platformer game, with the graphics being hand drawn and then made into high
res graphics with loads of different effects and cool backgrounds for the player to
experience.
• The player has to use WASD to move the character, W makes the character jump, S make
the character lower itself (crouch) and A and D moves them forward and backwards. You
press E when you want to enable the unknown energy, this mechanic is a main feature of
the game and is used throughout to complete the majority of the levels.
• This game would appeal to the younger market as the character is quite child like, the
story is quite simple to follow as well, however the game is quiet difficult and takes time
to master so therefore I feel as if the target market would be 14+.
41. Tux and Fanny (2019)
• Tux and Fanny is a point and click game that is made in
the form of pixel art, the story throughout is what
intrigues people to play it as it very well thought out and
is quite comedic. It is about 2 friends called Tux and
Fanny and the game is basically what Tux and Fanny get
up to and you have to complete tasks and walk around
the map with using point and click. There are many mini
games to play throughout the story, such as using a
machine to spin and make the happiest animal. This
captivates the player as you can free roam around the
map and access lots of fun and interesting activates. This
game has inspired me the most because of the pixel art,
I feel as if it is quite simple yet effective and works with
the style of game, the characters haven't gone into much
thought however they are supposed to be comedic
characters that the player can enjoy using and
interacting with them.
42. Day of the Tentacle
(1993)
• DOTT is another point and click adventure
game that uses pixel art for the graphic design.
The story is about the main character
(Bernard) and his friends who try to take down
an evil tentacle that is trying to take over he
world. The player has control over the three
characters and can pick and choose which ones
he wants to use and when. Certain characters
can reach certain locations and complete
specific missions and puzzles, after completing
the puzzles the player will advance further into
the story and have more cutscenes to
experience. The game also involves time travel
which makes the players want to continue to
play this game because there is an element of
a separate dimension that they can explore.
43. Experiments
With this experiment I decided to make a few shapes and play
around with the layers and how I can make it look like the
character is moving by using the timeline to my advantage. I
created multiple layers that I then would sue to hide one shape
and then add a new layer and un hide that one and then hide
the other shape, to give it the effect that it is moving and
flashing. I enjoyed experimenting with this because it has taught
me a lot ad I am now more confident in knowing how to use
certain features in photoshop to help me with creating my
animation for my game.
44. Experiment N0.2
I first all created a timeline so I could then start animating and
creating new layers. One I created a timeline I then used the
shape making tool to form a character that I can then use to
make it look like he is moving. I done this by adding a new layer
every time I move the shape with the move tool, when the
shape would reach the floor I would duplicate the layer and
squash down the new layer to. This experiments really helped
me understand how to use the timeline feature that is on
photoshop to create something to make it look like it is moving.
Before going into these experiments I didn’t know how to make
something look like it is animated and also thought that it was a
really difficult task. However I soon realised that after a few try's
I managed to make the ball move alongside the sun beam. One
thing I did find difficult was the fact that it a lot harder to change
things later on and is best to get everything you need at the
start so then it becomes a easier task later on.
47. Game Summary
A quick summary of the game.
• My game will be a point and click adventure game as that is what I have researched into
the most.
• The player will control the main playable character named ‘Samuel’.
• The player will walk around different areas of the map meeting new people and
experiencing new levels and mini-games.
• You will be able to access these minigames at certain stages of the game
• There will be an arcade machine that the player can click on and it will turn into a plat
form minigame that the player can play from time to time
• There will be the main storyline throughout the game however there will be open world
opportunities that the player can then take the opportunity to explore the map.
48. Game Overview
Theme / Setting / Genre
Different themes within the game are Adventure, Single player,
2D,Exploration, Mystery, Point and Click and Atmospheric.
The game will take place on a dark night on a mysterious island that the
player can later explore further, When the game first loads up the character
will spawn in their house and can later leave the house to explore further into
the map. The setting gives off a mysterious vibe because of the dark colours
and floating islands that you can see in the background of the game.
The main genre to my game is adventure as you as a player are constantly
exploring and finding out new things about the world, while also keeping the
main storyline throughout which is the main character chasing after his dad
because of his stolen gold and needs to retrieve his sister that has been
kidnapped
However the game is not completely serious because you can play fun little
minigames to take a break from the main aspect of the game.
49. Story and Gameplay
Story
The story begins with a storm that hits Samuels village and destroys many parts of the village, in the morning Sam then
realises that his mum is missing so he gathers his friends that are close by to try and discover and solve why his mother has
disappeared, there will then be a cutscene which will show Sam finding loads of different addresses that were hidden away
in a secret cabinet in their house. These addresses are on a secret island so Sam and his friends head over to this island to
try and find out where his mother is, however when they arrive at the island, they soon realise that it isn’t a usual island
and they see different islands floating around and different creatures walking about the island, Sam then spots his Father
who was supposedly dead. After this point the game will go from a cutscene to when the player can play the game and walk
around, at this stage it will be a chase and the character will chase after the father. The game will then take place in a house
where Sam will be living for the time being. At this point there will be many different opportunities to explore the world and
see what is about, there will be hidden pieces of gold around the map that the player can unlock through completing
different puzzles to allow them to bypass locked areas.
Explain how the story will be told -- cut-scenes? A ‘talking head’?
51. Levels
There will be about 10 levels and each level will eventually get harder, there will be a different puzzle in each of
the levels so that it isn’t always the same thing and keeps the interest for the player.
One example of a beginner level would be that the player must locate a key that is around the house, there will
be clues left around the house to help the player find this key, once the key has been found they will then have
to travel to the location that is marked on the map that will then allow them to bypass the locked area, however
before the player is let through they have to complete a puzzle to allow them to explore the new are of the map.
An example of a complex level would be that the player has fight against a boss level character which would be
some type of creature only found in the forest, however in order to progress further into the game the player will
have to go into the forest from time to time, there is then a risk to this as the player could potentially die
because of all the unknown creatures.
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.