Here are the key things I learned from your research:
- Sci-fi/fantasy posters typically feature the main characters prominently in the center, with supporting characters and elements like spaceships, planets, weapons arranged around them. This helps establish the characters and setting.
- Common colors like blue, orange and purple are often used to evoke the feel of the genre. Darker backgrounds can make the characters pop.
- Familiar logos, fonts and imagery are repeated across marketing materials to build recognition and brand association.
- Key locations or settings featured prominently give viewers a sense of what to expect in terms of world-building and story backdrop.
- Including recognizable characters, actors,
Here are some potential issues that could arise and contingency plans to address them:
- Weather is poor for outdoor photography - Have backup indoor location scouted or take photos on another day when weather permits.
- Talent is unavailable for scheduled shoot - Have backup talent lined up in case of last minute cancellations.
- Equipment fails (camera, lighting, etc.) - Ensure backups are available or ability to rent replacements. Know how to problem solve technical issues quickly.
- Location falls through last minute - Have alternate locations scouted in case primary location is no longer available.
- Not enough time to complete full shoot - Have priority shots planned in case shoot needs to be cut short. Scaffold shots so essential elements
The cover depicts a mysterious man with red and black contrasting with his face, implying he is dangerous and not to be trusted. Blue lighting at the bottom of his face adds to the mysterious atmosphere. Very little text is included, creating mystery around the film's plot. The title "Crimson Peak" refers not just to the name but also the location of the man's house, described as having red clay seeping through snow, giving it a bloody appearance. Various illustrations provide clues about the story, such as skulls above the man's head implying guilt of murder, and moths near a corpse hinting at death. Roses on either side of the man suggest two lovers who care for him in different ways.
This presentation explains the structure of a hero's journey explained in Joseph Campbell's Hero with a Thousand Faces, using examples from popular films.
The document discusses Joseph Campbell's concept of the "hero's journey" or "monomyth" which describes a common pattern found in many mythological stories. This pattern involves a hero who receives a call to adventure, undergoes a series of trials on a journey, achieves a goal or "boon", and returns home with self-knowledge to apply what they have learned. The document provides examples like Harry Potter that follow this pattern and explains how the hero's journey represents an individual's inner journey toward self-knowledge and transformation.
The document discusses the hero's journey, which is a universal archetype found in stories from ancient to modern times. It describes how every hero leaves their comfortable surroundings and ventures into an unfamiliar world facing challenges and antagonistic forces. The hero represents the search for identity and wholeness, battling internal forces just as storybook heroes do. Examples are given of how literature and films exemplify the hero's journey pattern, including The Wizard of Oz, Star Wars, Indiana Jones, and The Lord of the Rings. Joseph Campbell's summary of the typical steps of the hero's journey is also outlined.
Campbell outlines 17 stages of the hero's journey monomyth: 1) The call to adventure where the hero is drawn into forces beyond their understanding. 2) Refusal of the call where the hero refuses to give up their own interests. 3) Supernatural aid is promised to help against the journey's ills. 4) Crossing the first threshold where the hero enters a zone of danger and magnified power. 5) The belly of the whale stage is a form of self-annihilation and rebirth. 6) The road of trials includes obstacles and dreams aided by supernatural helpers. 7) The hero meets the goddess representing life. 8) The woman as temptress represents the difference between how life
The document summarizes Joseph Campbell's concept of the monomyth, or the hero's journey, which describes the typical pattern of a hero narrative. It outlines the major stages of the hero's journey, including the call to adventure, crossing the threshold into a special world, trials and tests, and eventually returning home with experience. Key archetypes that often appear are mentors who guide the hero, allies who help, and thresholds or obstacles that must be overcome. The monomyth describes common story elements in myths and tales across cultures.
The document provides details about three films: Transformers: Revenge of the Fallen, The Avengers, and Harry Potter and the Order of the Phoenix. It summarizes the plot of each film in a few sentences. For Transformers, the plot involves Megatron being restored to life and seeking to activate a device that will provide the Decepticons power. For The Avengers, the plot follows Loki teaming up with an alien army to invade Earth. For Harry Potter, the plot deals with Harry's difficult year at Hogwarts as he faces a new Defense Against the Dark Arts teacher and mysterious dreams.
Here are some potential issues that could arise and contingency plans to address them:
- Weather is poor for outdoor photography - Have backup indoor location scouted or take photos on another day when weather permits.
- Talent is unavailable for scheduled shoot - Have backup talent lined up in case of last minute cancellations.
- Equipment fails (camera, lighting, etc.) - Ensure backups are available or ability to rent replacements. Know how to problem solve technical issues quickly.
- Location falls through last minute - Have alternate locations scouted in case primary location is no longer available.
- Not enough time to complete full shoot - Have priority shots planned in case shoot needs to be cut short. Scaffold shots so essential elements
The cover depicts a mysterious man with red and black contrasting with his face, implying he is dangerous and not to be trusted. Blue lighting at the bottom of his face adds to the mysterious atmosphere. Very little text is included, creating mystery around the film's plot. The title "Crimson Peak" refers not just to the name but also the location of the man's house, described as having red clay seeping through snow, giving it a bloody appearance. Various illustrations provide clues about the story, such as skulls above the man's head implying guilt of murder, and moths near a corpse hinting at death. Roses on either side of the man suggest two lovers who care for him in different ways.
This presentation explains the structure of a hero's journey explained in Joseph Campbell's Hero with a Thousand Faces, using examples from popular films.
The document discusses Joseph Campbell's concept of the "hero's journey" or "monomyth" which describes a common pattern found in many mythological stories. This pattern involves a hero who receives a call to adventure, undergoes a series of trials on a journey, achieves a goal or "boon", and returns home with self-knowledge to apply what they have learned. The document provides examples like Harry Potter that follow this pattern and explains how the hero's journey represents an individual's inner journey toward self-knowledge and transformation.
The document discusses the hero's journey, which is a universal archetype found in stories from ancient to modern times. It describes how every hero leaves their comfortable surroundings and ventures into an unfamiliar world facing challenges and antagonistic forces. The hero represents the search for identity and wholeness, battling internal forces just as storybook heroes do. Examples are given of how literature and films exemplify the hero's journey pattern, including The Wizard of Oz, Star Wars, Indiana Jones, and The Lord of the Rings. Joseph Campbell's summary of the typical steps of the hero's journey is also outlined.
Campbell outlines 17 stages of the hero's journey monomyth: 1) The call to adventure where the hero is drawn into forces beyond their understanding. 2) Refusal of the call where the hero refuses to give up their own interests. 3) Supernatural aid is promised to help against the journey's ills. 4) Crossing the first threshold where the hero enters a zone of danger and magnified power. 5) The belly of the whale stage is a form of self-annihilation and rebirth. 6) The road of trials includes obstacles and dreams aided by supernatural helpers. 7) The hero meets the goddess representing life. 8) The woman as temptress represents the difference between how life
The document summarizes Joseph Campbell's concept of the monomyth, or the hero's journey, which describes the typical pattern of a hero narrative. It outlines the major stages of the hero's journey, including the call to adventure, crossing the threshold into a special world, trials and tests, and eventually returning home with experience. Key archetypes that often appear are mentors who guide the hero, allies who help, and thresholds or obstacles that must be overcome. The monomyth describes common story elements in myths and tales across cultures.
The document provides details about three films: Transformers: Revenge of the Fallen, The Avengers, and Harry Potter and the Order of the Phoenix. It summarizes the plot of each film in a few sentences. For Transformers, the plot involves Megatron being restored to life and seeking to activate a device that will provide the Decepticons power. For The Avengers, the plot follows Loki teaming up with an alien army to invade Earth. For Harry Potter, the plot deals with Harry's difficult year at Hogwarts as he faces a new Defense Against the Dark Arts teacher and mysterious dreams.
This document outlines Joseph Campbell's model of the hero's journey as seen in myths and stories. It describes the three main stages of departure, initiation, and return. Key events in each stage are defined, such as the call to adventure, meeting a mentor, overcoming obstacles, and returning home with experience. Common mythical elements that often appear are also listed, like the hero existing in two worlds, receiving guidance from a mentor or oracle, disguising oneself, and chasing something magical into an unfamiliar place.
This document provides a comparison of the science fiction films The Maze Runner and Divergent. It summarizes the main characters, settings, themes, and endings of each film. The protagonist of The Maze Runner is Thomas, a boy who wakes up in a place called the Glade with no memories. The protagonist of Divergent is Tris, a girl who chooses to join the Dauntless faction. The document discusses the differences in the settings and themes of each film, and provides a brief overview of the endings.
The document discusses Joseph Campbell's theory of the monomyth or the hero's journey, which is a pattern of narrative archetypes that appears in stories across cultures. It describes the typical stages of the hero's journey as defined by Campbell, including the ordinary world, the call to adventure, crossing a threshold, trials and ordeals, and return with experience. The document also discusses related concepts from Carl Jung and James Joyce and examples of the hero's journey pattern in stories like Star Wars, The Wizard of Oz, and The Hunger Games.
In a monomyth, the hero begins in the ordinary world and receives a call to adventure that pulls them into an unknown world. This unknown world presents challenges and trials that the hero must overcome alone or with assistance. If the hero survives the challenges, they may achieve a great gift or "boon." The hero must then decide whether to return to their ordinary world with this boon. If they do return successfully, the boon can be used to improve their world. Many classic myths from around the world follow this basic structure of the hero's journey.
The document provides an analysis of the fantasy genre and conventions as demonstrated in the films Harry Potter and the Prisoner of Azkaban and Thor: Ragnarok. It discusses the key elements of the fantasy genre, including the use of magic and imaginative creatures. It also analyzes the codes and conventions used in the two films, such as the portrayal of heroes and villains, as well as how they follow Todorov's narrative theory of equilibrium, disruption, recognition, and new equilibrium. Additionally, the document examines the stylistic elements and techniques used in the opening sequences of Harry Potter and Thor: Ragnarok, including mise-en-scene, shots, and soundtrack.
This document contains a collection of quotes and passages on various topics including strength, truth, love, hope, courage, wisdom, happiness, freedom, dreams, vision, power, illumination, forgiveness, observation, principles, destiny, expression, salvation, limitations, intuition, trust, endurance, risk, masks, opinions, facing reality, love, compassion, giving, scarred spirits, sharing burdens, and finding happiness. The overarching themes are about inner strength, truth, love, hope, courage, wisdom, following your heart, overcoming obstacles, and finding meaning through compassion.
This document presents character charts from Lord of the Flies and Of Mice and Men. It prompts the user to describe instances when each character felt various emotions
The document discusses Todorov and Propp's narrative theories and how they apply to the film Kung Fu Panda 2. Todorov's theory involves five stages - equilibrium, disruption, recognition, attempt to fix the problem, new equilibrium. Propp's theory identifies character roles like hero, villain, mentor. Kung Fu Panda 2 follows these theories with Po as the hero, Lord Shen as the villain, and Master Shifu as the mentor. The film moves from Po's initial equilibrium to a disruption caused by Shen and back to a new equilibrium.
The document discusses various concepts related to narrative structure in films. It begins by defining key concepts like equilibrium, disequilibrium, and resolution. It then provides examples of how these concepts are shown through characters and their relationships changing in the film 27 Dresses. The document also discusses how films can use codes like actions, enigma, symbolic, semantic and cultural to tell stories and activate audiences. It analyzes how Propp's character archetypes like villain, dispatcher and hero are represented in the film Shrek 2. Finally, it briefly touches on concepts like diegesis, narrative range, and modular narratives involving techniques like forking paths.
The document summarizes Joseph Campbell's theory of the monomyth or hero's journey as described in his book "The Hero with a Thousand Faces". It outlines the typical stages of separation, initiation, and return that heroes undergo in myths and stories. These stages involve a call to adventure, supernatural aid, trials and tasks, atonement with the father, and a final return home with experience and knowledge. The document then discusses how heroes confront moral dilemmas and teach lessons about human nature and society through their struggles. It also compares the classical definition of a tragic hero to the definition put forth by Arthur Miller about common men experiencing reversals of fortune.
This document lists common themes and elements found in myths, religious works, and modern literature such as facing challenges, entering unfamiliar places, confronting fears or death, and transforming after completing a journey. It then outlines the hero's journey monomyth pattern involving the hero leaving their environment, receiving training, facing tests, confronting their greatest fear, taking possession of a treasure or reward, and returning home transformed.
The document outlines the typical stages of the "hero's journey" monomyth described by Joseph Campbell, including the call to adventure, refusal of the call, meeting the mentor, crossing the threshold, tests and allies/enemies, meeting the goddess, death and rebirth, achieving the goal, and returning home. It provides examples from Avatar, Lord of the Rings, Harry Potter, and Star Wars to illustrate how the heroes in those stories experience these stages in their narrative arcs.
This document provides details for an opening sequence for a film about a girl trying to escape an abusive boyfriend. It includes explanations of the characters, settings, plot points, and conventions that would be used or challenged in the sequence. Character details and representations are given for the abusive boyfriend and main girl. Settings of the living room and bedroom are described. The sequence would show the girl packing as flashbacks of abuse occur, leading to an argument and physical attack before she flees. The film aims to move the audience emotionally and build suspense through this teaser opening.
The Hero’s Journey (Joseph Campbell's Monomyth)LitNotes
Notes covering Joseph Campbell's "Monomyth" (i.e. The Hero's Journey), including the seven archetypal characters commonly found within Mythology and heroic epics.
Vladimir Propp analyzed 100 folktales and found that they shared 31 plot elements and 8 character types. Tzvetan Todorov proposed that all stories follow a three-step structure: equilibrium, disruption of equilibrium, and return to a new equilibrium. Claude Levi-Strauss suggested narratives are driven by binary oppositions between two opposing sides. The document then discusses various character archetypes found in folktales (e.g. hero, villain, donor), narrative structures (e.g. linear, non-linear), and styles (e.g. realist, anti-realist).
Here are some thoughts on heroes based on the reading:
Heroes are defined by the societies and cultures that create them. What is considered heroic changes over time based on shifting values and ideals. Heroes embody the best of a culture and play an important role in reproducing a society's values across generations by inspiring emulation.
On an individual level, heroes fill our psychological need for hope, purpose, and role models. They represent the idealized version of ourselves that we strive to emulate. They also provide a sense of unity against a common threat or struggle.
Hero myths feed on the human hunger for meaning, hope, and inspiration. They allow us to vicariously experience overcoming challenges through courageous and self-
This document analyzes the different audience themes and justifications for a cave exploration and horror film. The primary audience would be strong, independent women due to the lack of male characters in the film. Secondary audiences would include adventure fans drawn to the extreme sports scenes and horror fans intrigued by fears of tight spaces, darkness, and creatures. Gore fans would appreciate the graphic injury depictions, while drama fans would be engaged by the underlying personal drama between characters. Fans of the cast members and monsters/creepy creatures would also find interest in the film.
The document outlines Joseph Campbell's theory of the monomyth, also known as the hero's journey. It describes 8 stages of the typical hero's journey: 1) the call to adventure, 2) crossing the first threshold, 3) challenges, 4) meeting with the goddess in the abyss, 5) atonement with the father, 6) apotheosis, 7) the ultimate boon, and 8) return with the elixir. The hero's journey pattern is reflected in stories, movies, and individuals' real-life experiences as they face challenges and undergo personal growth.
Here are some key strengths and weaknesses of your game design package:
Strengths:
- Clear and well-developed story concept that would engage fans of the source material
- Cute and colorful aesthetic that matches the tone of the source material
- Varied level designs that increase in difficulty to provide challenge and progression
- Distinct hero and villain characters that players can identify with
Weaknesses:
- Limited details on core gameplay mechanics like controls, combat system, etc. This makes it difficult to evaluate how fun the actual gameplay would be.
- No environment or character art assets included which makes the design less tangible
- Storytelling methods like cutscenes weren't fully fleshed out
- Potential for
The document defines the action and adventure genre and provides examples of films that fall into this genre. It then analyzes three specific films - Guardians of the Galaxy, The Divergent Series: Insurgent, and Avatar - in more detail. For each film, it summarizes the key plot points and commercial performance. It then focuses more closely on Guardians of the Galaxy, discussing elements like its large star-studded cast, special effects, sci-fi storyline, and how these factors make it appealing and draw in audiences.
Unit 10 Video Production Assignment (fantasy)JoshG13
The document discusses the fantasy genre and conventions used in the movies Harry Potter and the Prisoner of Azkaban and Thor: Ragnarok. It analyzes the codes and conventions of the fantasy genre, including the use of magic, imaginative creatures, and battles between good and evil. It then summarizes the key plot points and characters in each movie based on Todorov's narrative theory. Finally, it analyzes some specific stylistic codes and conventions used in the opening sequence of Harry Potter and the Philosopher's Stone, such as costumes, shots, and music, that establish it as a mystery/fantasy film and hook the audience.
Here is a draft synopsis for your film:
Thomas is a shy teenage boy trying to fit in at his new secondary school. One day after school, he witnesses one of his friends being bullied. In a moment of anger, Thomas discovers he has the power to bend metal with his mind. Shocked by this display of telekinetic ability, Thomas seeks out Mr. Davies, the strange new physics teacher.
Mr. Davies reveals that Thomas comes from a long line of people with psychic powers. However, their kind are being hunted by an secret organization that wants to weaponize their gifts. Mr. Davies agrees to train Thomas to hone his skills, but they must keep his powers a secret to avoid detection.
This document outlines Joseph Campbell's model of the hero's journey as seen in myths and stories. It describes the three main stages of departure, initiation, and return. Key events in each stage are defined, such as the call to adventure, meeting a mentor, overcoming obstacles, and returning home with experience. Common mythical elements that often appear are also listed, like the hero existing in two worlds, receiving guidance from a mentor or oracle, disguising oneself, and chasing something magical into an unfamiliar place.
This document provides a comparison of the science fiction films The Maze Runner and Divergent. It summarizes the main characters, settings, themes, and endings of each film. The protagonist of The Maze Runner is Thomas, a boy who wakes up in a place called the Glade with no memories. The protagonist of Divergent is Tris, a girl who chooses to join the Dauntless faction. The document discusses the differences in the settings and themes of each film, and provides a brief overview of the endings.
The document discusses Joseph Campbell's theory of the monomyth or the hero's journey, which is a pattern of narrative archetypes that appears in stories across cultures. It describes the typical stages of the hero's journey as defined by Campbell, including the ordinary world, the call to adventure, crossing a threshold, trials and ordeals, and return with experience. The document also discusses related concepts from Carl Jung and James Joyce and examples of the hero's journey pattern in stories like Star Wars, The Wizard of Oz, and The Hunger Games.
In a monomyth, the hero begins in the ordinary world and receives a call to adventure that pulls them into an unknown world. This unknown world presents challenges and trials that the hero must overcome alone or with assistance. If the hero survives the challenges, they may achieve a great gift or "boon." The hero must then decide whether to return to their ordinary world with this boon. If they do return successfully, the boon can be used to improve their world. Many classic myths from around the world follow this basic structure of the hero's journey.
The document provides an analysis of the fantasy genre and conventions as demonstrated in the films Harry Potter and the Prisoner of Azkaban and Thor: Ragnarok. It discusses the key elements of the fantasy genre, including the use of magic and imaginative creatures. It also analyzes the codes and conventions used in the two films, such as the portrayal of heroes and villains, as well as how they follow Todorov's narrative theory of equilibrium, disruption, recognition, and new equilibrium. Additionally, the document examines the stylistic elements and techniques used in the opening sequences of Harry Potter and Thor: Ragnarok, including mise-en-scene, shots, and soundtrack.
This document contains a collection of quotes and passages on various topics including strength, truth, love, hope, courage, wisdom, happiness, freedom, dreams, vision, power, illumination, forgiveness, observation, principles, destiny, expression, salvation, limitations, intuition, trust, endurance, risk, masks, opinions, facing reality, love, compassion, giving, scarred spirits, sharing burdens, and finding happiness. The overarching themes are about inner strength, truth, love, hope, courage, wisdom, following your heart, overcoming obstacles, and finding meaning through compassion.
This document presents character charts from Lord of the Flies and Of Mice and Men. It prompts the user to describe instances when each character felt various emotions
The document discusses Todorov and Propp's narrative theories and how they apply to the film Kung Fu Panda 2. Todorov's theory involves five stages - equilibrium, disruption, recognition, attempt to fix the problem, new equilibrium. Propp's theory identifies character roles like hero, villain, mentor. Kung Fu Panda 2 follows these theories with Po as the hero, Lord Shen as the villain, and Master Shifu as the mentor. The film moves from Po's initial equilibrium to a disruption caused by Shen and back to a new equilibrium.
The document discusses various concepts related to narrative structure in films. It begins by defining key concepts like equilibrium, disequilibrium, and resolution. It then provides examples of how these concepts are shown through characters and their relationships changing in the film 27 Dresses. The document also discusses how films can use codes like actions, enigma, symbolic, semantic and cultural to tell stories and activate audiences. It analyzes how Propp's character archetypes like villain, dispatcher and hero are represented in the film Shrek 2. Finally, it briefly touches on concepts like diegesis, narrative range, and modular narratives involving techniques like forking paths.
The document summarizes Joseph Campbell's theory of the monomyth or hero's journey as described in his book "The Hero with a Thousand Faces". It outlines the typical stages of separation, initiation, and return that heroes undergo in myths and stories. These stages involve a call to adventure, supernatural aid, trials and tasks, atonement with the father, and a final return home with experience and knowledge. The document then discusses how heroes confront moral dilemmas and teach lessons about human nature and society through their struggles. It also compares the classical definition of a tragic hero to the definition put forth by Arthur Miller about common men experiencing reversals of fortune.
This document lists common themes and elements found in myths, religious works, and modern literature such as facing challenges, entering unfamiliar places, confronting fears or death, and transforming after completing a journey. It then outlines the hero's journey monomyth pattern involving the hero leaving their environment, receiving training, facing tests, confronting their greatest fear, taking possession of a treasure or reward, and returning home transformed.
The document outlines the typical stages of the "hero's journey" monomyth described by Joseph Campbell, including the call to adventure, refusal of the call, meeting the mentor, crossing the threshold, tests and allies/enemies, meeting the goddess, death and rebirth, achieving the goal, and returning home. It provides examples from Avatar, Lord of the Rings, Harry Potter, and Star Wars to illustrate how the heroes in those stories experience these stages in their narrative arcs.
This document provides details for an opening sequence for a film about a girl trying to escape an abusive boyfriend. It includes explanations of the characters, settings, plot points, and conventions that would be used or challenged in the sequence. Character details and representations are given for the abusive boyfriend and main girl. Settings of the living room and bedroom are described. The sequence would show the girl packing as flashbacks of abuse occur, leading to an argument and physical attack before she flees. The film aims to move the audience emotionally and build suspense through this teaser opening.
The Hero’s Journey (Joseph Campbell's Monomyth)LitNotes
Notes covering Joseph Campbell's "Monomyth" (i.e. The Hero's Journey), including the seven archetypal characters commonly found within Mythology and heroic epics.
Vladimir Propp analyzed 100 folktales and found that they shared 31 plot elements and 8 character types. Tzvetan Todorov proposed that all stories follow a three-step structure: equilibrium, disruption of equilibrium, and return to a new equilibrium. Claude Levi-Strauss suggested narratives are driven by binary oppositions between two opposing sides. The document then discusses various character archetypes found in folktales (e.g. hero, villain, donor), narrative structures (e.g. linear, non-linear), and styles (e.g. realist, anti-realist).
Here are some thoughts on heroes based on the reading:
Heroes are defined by the societies and cultures that create them. What is considered heroic changes over time based on shifting values and ideals. Heroes embody the best of a culture and play an important role in reproducing a society's values across generations by inspiring emulation.
On an individual level, heroes fill our psychological need for hope, purpose, and role models. They represent the idealized version of ourselves that we strive to emulate. They also provide a sense of unity against a common threat or struggle.
Hero myths feed on the human hunger for meaning, hope, and inspiration. They allow us to vicariously experience overcoming challenges through courageous and self-
This document analyzes the different audience themes and justifications for a cave exploration and horror film. The primary audience would be strong, independent women due to the lack of male characters in the film. Secondary audiences would include adventure fans drawn to the extreme sports scenes and horror fans intrigued by fears of tight spaces, darkness, and creatures. Gore fans would appreciate the graphic injury depictions, while drama fans would be engaged by the underlying personal drama between characters. Fans of the cast members and monsters/creepy creatures would also find interest in the film.
The document outlines Joseph Campbell's theory of the monomyth, also known as the hero's journey. It describes 8 stages of the typical hero's journey: 1) the call to adventure, 2) crossing the first threshold, 3) challenges, 4) meeting with the goddess in the abyss, 5) atonement with the father, 6) apotheosis, 7) the ultimate boon, and 8) return with the elixir. The hero's journey pattern is reflected in stories, movies, and individuals' real-life experiences as they face challenges and undergo personal growth.
Here are some key strengths and weaknesses of your game design package:
Strengths:
- Clear and well-developed story concept that would engage fans of the source material
- Cute and colorful aesthetic that matches the tone of the source material
- Varied level designs that increase in difficulty to provide challenge and progression
- Distinct hero and villain characters that players can identify with
Weaknesses:
- Limited details on core gameplay mechanics like controls, combat system, etc. This makes it difficult to evaluate how fun the actual gameplay would be.
- No environment or character art assets included which makes the design less tangible
- Storytelling methods like cutscenes weren't fully fleshed out
- Potential for
The document defines the action and adventure genre and provides examples of films that fall into this genre. It then analyzes three specific films - Guardians of the Galaxy, The Divergent Series: Insurgent, and Avatar - in more detail. For each film, it summarizes the key plot points and commercial performance. It then focuses more closely on Guardians of the Galaxy, discussing elements like its large star-studded cast, special effects, sci-fi storyline, and how these factors make it appealing and draw in audiences.
Unit 10 Video Production Assignment (fantasy)JoshG13
The document discusses the fantasy genre and conventions used in the movies Harry Potter and the Prisoner of Azkaban and Thor: Ragnarok. It analyzes the codes and conventions of the fantasy genre, including the use of magic, imaginative creatures, and battles between good and evil. It then summarizes the key plot points and characters in each movie based on Todorov's narrative theory. Finally, it analyzes some specific stylistic codes and conventions used in the opening sequence of Harry Potter and the Philosopher's Stone, such as costumes, shots, and music, that establish it as a mystery/fantasy film and hook the audience.
Here is a draft synopsis for your film:
Thomas is a shy teenage boy trying to fit in at his new secondary school. One day after school, he witnesses one of his friends being bullied. In a moment of anger, Thomas discovers he has the power to bend metal with his mind. Shocked by this display of telekinetic ability, Thomas seeks out Mr. Davies, the strange new physics teacher.
Mr. Davies reveals that Thomas comes from a long line of people with psychic powers. However, their kind are being hunted by an secret organization that wants to weaponize their gifts. Mr. Davies agrees to train Thomas to hone his skills, but they must keep his powers a secret to avoid detection.
This document provides a summary of the Harry Potter novel series by J.K. Rowling. It discusses key themes in the books like love, friendship, sacrifice, power and the battle between good and evil. It also summarizes important characters like Tom Riddle/Voldemort and Harry Potter, and how their relationships with love impacted their paths. Additionally, the document analyzes themes of death, perseverance, humility, and the value of education conveyed through the series.
Here are some reflections on creating your magazine cover:
- The black and white photo with increased exposure and clarity looks professionally edited. This helps the image stand out on the page.
- Adding a drop shadow to the circular shape was a good design choice, as it makes the image appear layered and more dynamic.
- The color palette you've chosen works well together aesthetically. The pinks and oranges have a warm, inviting tone.
- The placement of the heading and additional text blocks is clear and well-organized. It's easy for the eye to follow the information hierarchy.
- Consider adding some additional design elements like rules or other graphic elements to break up the text blocks visually. This helps keep the
Steve Rogers is a small, scrawny art student who is frequently bullied. He wants to join the army to help in World War 2 but is rejected due to health problems. Dr. Erskine gives him the opportunity to join an experimental super soldier program. After receiving the super serum, he gains enhanced strength and becomes Captain America. He goes on missions to rescue hostages from Hydra and the Red Skull. After a final battle where the Red Skull dies, Captain America sacrifices himself by crashing a plane into the Arctic to save New York from bombs.
Here are some key takeaways from your research on Terraria and Super Mario Bros that could inform your game design:
- A side-scrolling 2D camera perspective works well for platforming and exploration gameplay. This allows the player to see the character and environment clearly.
- Simple, bright cartoon graphics are appealing to both young and older audiences. They have timeless visual appeal and don't require powerful hardware.
- Sandbox/open world elements like building, crafting and exploration give players freedom and longevity, without a strict linear storyline.
- Even basic games can be rated for older audiences if they include combat or online multiplayer. Graphics alone don't determine the target age group.
- Early
This document provides information on story structures and character archetypes from various theorists. It discusses the Hero's Journey monomyth structure described by Joseph Campbell and Vladimir Propp's character archetypes. The document then applies these concepts to analyze the plot and characters of the Star Wars television series The Mandalorian. Specific plot points and characters from the show are mapped to stages of the Hero's Journey and Propp's character types. Templates are also provided to allow others to apply these story analyses to their own works.
The document provides information on adventure stories and the hero's journey structure. It discusses Todorov's equilibrium breaks model and Propp's character archetypes. It then gives examples of analyzing the film The Mandalorian using the hero's journey structure and identifying character types based on Propp's model. Templates are also provided to apply the analysis to other stories.
Both Harry Potter and Lord of the Rings feature an epic hero who must go on a life-threatening quest to defeat evil forces that threaten the world. Harry Potter must kill Voldemort, while Frodo must destroy the One Ring to defeat Sauron. They are both guided by wise mentors and helped by loyal companions. Both stories feature magical settings and beings on both sides of the good vs. evil conflict. The themes of diversity, death, and the internal and external conflicts faced by the heroes are also common to both franchises.
The seventh and final Harry Potter novel sees Harry, Ron and Hermione go on a quest to destroy Voldemort's Horcruxes in order to defeat him. The Dark Lord is hunting them as his power grows, threatening even the Muggle world. The trio narrowly escape Death Eaters and make their way to the Burrow for safety. Harry Potter and the Deathly Hallows concludes the epic battle between Harry and Voldemort.
Analyze group dynamics on a movie by portraying the individual’s behaviors, the reasons behind their behaviors the effects of their behaviors on others and the impact of their individual behaviors on the group, which they belong. In addition, observer collective behaviors of a group in the movie, by analyzing the reason behind the collective behaviors, the effects of their collective behaviors on the group as a whole and effects of their collective behavior on individuals inside and outside the
The document summarizes several influential narrative theories:
- Tzodorov's theory of narrative equilibrium which describes 5 stages from an initial stable state to restoration of a new equilibrium.
- Pam Cook's description of standard Hollywood narrative structure as linear, providing closure, and containing spatial/temporal coherence.
- Kate Domaille's identification of 8 common narrative types including Achilles, Cinderella, Circe, and Romeo and Juliet.
- Vladimir Propp's analysis of Russian folktales finding they share 7 character types including the Hero, Donor, Villain, and Princess.
- Joseph Campbell's concept of the monomyth describing the hero's journey through stages from ordinary world to
Joanne Rowling, better known as J.K. Rowling, is the author of the popular Harry Potter series. She was born in 1965 in the UK and got the idea for Harry Potter while traveling on a train in 1990. One of the most important characters in the series is Hermione Granger, who is portrayed as a smart, talented witch. Her meticulous research and planning helps Harry on his quests. Her character also serves as a strong, complex female role model and represents empowerment as she fights against patriarchal norms. Her skills in using magic and finding information make her invaluable in helping to defeat the main antagonist, Lord Voldemort.
This document contains planning ideas for a film advertisement, including color schemes, font styles, title options, and magazine/poster layout concepts. 3 potential film titles are considered: "The Hidden Temple", "Invasion", and "Don't Look Back". Font and color options are suggested to fit a dark, sci-fi theme. Two magazine cover and two movie poster layout designs are sketched out. Contingency planning addresses potential issues like equipment failure, weather, or computer problems. A risk assessment identifies Covid, weather, environment hazards, and surroundings as risks to mitigate.
The document outlines Freddie Butler's pre-production schedule and plans for a photography project capturing images around Liverpool FC's Anfield stadium. It includes a weekly schedule spanning 6 weeks from mid-April to mid-May, with the first two weeks focused on photography and the following weeks dedicated to post-production including creating a magazine cover and sample pages in Photoshop. Locations, equipment, facilities, personnel, and contingency plans are considered, along with style guides, product layouts, and risk assessments to prepare for potential issues.
Pre production and planning - animation.pptxFreddieButler
The document provides details on the planning and design of a 2D sidescrolling game. It will have a dark, detective-style theme set across multiple levels in different locations. The player controls a main character who uses a bow and progresses by finding clues, fighting enemies, and completing platforming challenges in each level. Upon finding enough clues, the player advances to the next area and learns more about the story. The objective is to stop a group of criminals by reaching their base. The document outlines plans for character designs, level layouts, gameplay mechanics, and how the story and clues will guide the player through each level.
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research career opportunities and progression paths in the creative media industry. They will create an illustrated sector guide, conduct practitioner research, and draft a five-year career plan. Throughout the year students will complete production logs and self-evaluations to develop professional skills like time management, collaboration, and organizational abilities. An end-of-year review will require students to assess their growth and set goals for further improvement in the coming school year.
This document summarizes a student's review of their production experience and projects from their first year of a Creative Media course. The student discusses enjoying creating a movie advertisement and game animation the most. They faced challenges with learning new software programs. The student felt they improved most in research and planning processes. Their strongest technical skill is Photoshop. They viewed their movie advertisement as their best project and an audio project as their least enjoyed. The student managed their time effectively through scheduling. They plan to focus on print design and explore sports journalism options for the future.
Here are some suggestions for improving your planning process:
- Spend more time brainstorming and developing your story idea before starting to plan. Generate multiple story concepts and choose the strongest one.
- Create a detailed storyline outline that maps out the key plot points, characters, locations, sounds needed, etc. This provides a clear roadmap for production.
- Conduct more targeted research into audio drama/podcast conventions and examples within your chosen genre (horror). This would help inform your creative choices.
- Develop characters more fully with backstories, motivations, dialogue. Characterization enhances immersion and storytelling.
- Storyboard or map out your planned use of sound effects, music and other audio
This document summarizes the initial thoughts and planning for an audio story project. It includes potential story ideas, such as a horror story about the horrors inside an abandoned building. Research into existing audio products on YouTube provided inspiration for sound effects and formats. The document settles on a drama/horror format with narration to immerse the listener and describe what they see and hear. Ideas are presented for sound effects to accompany different story elements. Positives include a solid story idea and understanding of the format, while inexperience and potential weak narration are identified as challenges. Further research on recording and post-production is planned.
The structural breakdown divides the song into its main sections: intro, verse 1 and 2 (chorus).
For the intro, the visual plan includes an overview shot of the environment and the artist walking from behind and then focusing on the artist from the front.
For the verse and chorus sections, the plan is to cut between clips of the artist lip-syncing, walking around the environment, and focusing on the environment.
This breakdown provides a basic template for sequencing the visuals to match the structure and pacing of the song. Specific shots will be further detailed in the storyboard and shot list.
The document summarizes the production process for a student's music video project. It includes sections on technical aspects, logistics, personnel, planning, and editing. For filming, some shots came out blurry due to changing weather. Locations had to be altered due to transportation issues. Personnel changes meant using a tripod for most shots. Planning with a shot list and storyboard helped structure the filming. For editing, lip-syncing was perfectly synced but some clips were low in brightness. The editor also had to learn video editing software skills. Variety of shots could be improved. Lessons learned include thorough planning, backup personnel, footage quality checks, editing skills, and effective shot types.
Mv production assignment evaluation form 2021FreddieButler
Freddie Butler evaluated the strengths and weaknesses of their research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for their music video production project. Peer feedback noted that the use of effects was creative but some shots were blurry and could have been retaken. While there was a variety of shots, peers suggested including more b-roll shots and a wider mix of environment shots beyond lip-syncing. Butler agreed improvements could have been made in shot quality and variety.
The document provides a case study analysis of music video productions through Logic's music videos. It examines the styles, techniques, and conventions used across several of Logic's videos such as "Everyday," "1-800-273-8255," and "Flexicution." Close-up shots, editing, representation, mood/tone, and meaning are evaluated. Intertextuality, camerawork, genre norms, and critical approaches are also considered in analyzing Logic's creative and meaningful music video portrayals.
The document summarizes Freddie's induction project on Pop Art. It includes research conducted on Pop Art origins and key artists like Keith Haring. It documents the initial idea generation, production, and evaluation stages of the project. In teams, students created final products to communicate information about Pop Art movements in the US and UK. They received feedback from tutors to improve aspects like adding more Pop Art details and designing non-plain backgrounds.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
4. Use this page to
breakdown an
existing film,
using the Hero’s
Quest theory.
How does your
chosen film fit
with this?
The Ordinary World
Living with the Dursleys, harry is treated like an outcast from the start and is shown to not belong
there.
The Call to Adventure
Owls start dropping off loads of letters to the Dursley house which are invitation letters to harry being
invited to join Hogwarts.
The Refusal
The Dursleys refuse for harry to go, he doesn’t get a choice. They go to absurd lengths to try and stop
the letters from coming, going as far to moving to a small house in the middle of no where Hagrid
comes to claim harry as he has to go.
Mentor Help
The first mentor he meets is Hagrid, the giant who comes to rescue him from the Dursleys hold and
show him what world he belongs in. Hagrid is a great starter mentor because he isn’t as serious as
someone like Dumbledore so it helps him ease into the wizarding world.
Crossing the Threshold
Harry crosses the Threshold when he goes into Diagon Alley for the first time, where he finds broom
shops, magic toy stores and lots more new magic. Like Hagrid it’s a safe way for him to be introduced
into the wizarding world, where he can get his wand and move onto the bigger stuff later.
Test/Allies/Enemies
He has many test throughout his first year, trolls in the bathroom, three headed dogs, and magic
mirrors. He has his best friends Ron and Hermione to go through all of this with, so he is not alone.
They are slowly putting together a mystery throughout the movie, this gives them a chance to learn
and grow.
Approach
They have to get past a three headed dog to get to their destination, to where the plot takes them.
They figure out a way to get past it and then face a series of tests, each one with a different set of
skills needed to complete the task. All three of them have their own qualities which helps them get
past the tests and gets them to the final confrontation.
Ordeal
The ordeal itself stands separate from the other trials Harry faces, these are much more serious.
Earlier, they had the teachers to bail them out, but now there is no one to pick them up when they
fall, and they are heading straight into danger. The other two help harry get through the first two
tests but he is left all alone for his confrontation with Voldemort. Harry is tested both mentally and
physically, as well as morally as Voldemort tell Harry he can bring his parents back. Harry emerges and
Voldemort is left as smoke and would need to find a way to bring himself back.
Reward
With Voldemort gone, the Philosophers stone is safe from his clutches and he stays in his smog form
for the time being. Harry, though unconscious, gets to wake up in a much safer world knowing
Voldemort is gone, for now.
Harry potter and the
Philosopher’s stone
5. Road Back
The audience and harry both skip this part, but we can assume it’s a fairly uneventful trip
where he, Ron and Hermione are found and taken to the schools nursing station, where they
rest comfortably until Dumbledore shows up there.
Atonement
Harry wakes up in his hospital bed to a pile of sweets and a very bemused headmaster.
Recovering from an injury is the short hand way of showing symbolic atonement of the hero.
Return
The return for this film is leaving the wizarding world free of Voldemort, for now. Granted,
Dumbledore believes he will be back, but harry has bought them enough time to prepare and
plan, for the next time he shows up. All of this presents Harry with real confidence in himself
as he faced the enemy and survived, he knows it wont be this easy every time, but he knows
he has the qualities to come through.
6. Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
7. Equilibrium
Harry lives a quiet, suppressed life where he’s
used to taking orders and being ignored by
his relatives.
Disruption
Harry begins to receive letters, Hagrid turns up
and reveals the truth about Harry’s parents and
that he’s a wizard. Harry then leaves for
Hogwarts leaving his old life behind.
Recognition
They realise someone is trying to steal the
philosophers stone from Hogwarts and suspect that
it’s Snape trying to acquire it for Voldemort. They
believe that if Voldemort gets the stone, he’ll use it to
kill Harry.
Attempt to repair the damage
They complete a series of tests before Harry alone
discovers Professor Quirrell and Voldemort (not
Snape) waiting for him and the final battle between
them over the stone follows. Harry wins.
New Equilibrium
Harry wakes up in Hospital with the stone and Voldemort
supposedly destroyed, which means no more threat.
The school year ends with them all getting the train home for the
summer – Harry goes back to living with his aunt and uncle who
wont treat him any different or better then before.
8. Character type How they appear in your story
The Hero The hero for the film is Harry potter, he is the main protagonist which everything revolves around.
The Villain The villain in the film is Voldemort, but they believe throughout the film that the villain was Snape, they were wrong.
The Helper The helpers in Harry potter are Ron and Hermione. These are Harry’s best friends that stand by his side throughout
anything and help him along the way.
The Donor The donor throughout this film would be see as Hagrid, he indirectly gives them a lot of information needed
the film in their quest to stop the stone from being stolen, even if he doesn’t mean to.
The Dispatcher Dumbledore would be the dispatcher. We see this as he is the one giving Harry the education and strength to get
through problems and sends him on his way.
The Princess or
prize
N/A
The Princess’s
Father
N/A
The False Hero Professor Quirrell is the false hero. He is believed to be someone good but isn’t. in reality he wanted to learn from
Voldemort who took over his body in an attempt to kill Harry which actually resulted in Quirrell's death.
10. Idea 1
Who A space crew – main focus on crew leader.
___ - leader of religious cult space crew – who kidnap kid.
What
While going through space they are invaded and people force there way onto their ship and take lots of their items. They manage to fight them off
but the crew leaders son had been kidnapped and was being taken far away. They look through security cams to find a little clue of what the crew
invaded them was called – on their clothing. They go to this space entity to try and get answers and they are guided to this far away planet, they
there with the hopes of finding the son, or clues to where they are, they go to different planets along the way, finding more out about themselves
aswell as clues. Throughout the story the main character has growth throughout as he realises he miss treated his son throughout life and learns
important life is. They arrive at the planet and sneak there way to the main palace where they find the son has been taken over by some entity/
source and has been taken over as the cult leader. They have to fight their way through the cultists and space armies who are trying to protect their
new leader. They get into the final battle with the guy who orders the fleet, and they fight it out to the death. With them out of the way the crew
to try and get through to the son and try and break his mind free from the control of the entity.
Why The crew leaders son has been kidnapped so they have to try and do whatever they can to get them back.
crew start of having lots of disliking and annoyance to each other but they bond and become more of a
partnership throughout.
When Set in distant future, in space, they track the enemies down to a planet - Vaklon.
Where Space. Vaklon (planet) – spaceship(Archimedes).
How The protagonists get taken over aswell but they manage to break through the mental stress and
to the main entity controlling the kid, and make the kid realise what is happening, and how they
break out of it.
11. The crew travel safely around space, going
around different planets and space stations
doing things from robberies to invading.
They mostly do bad things with the
occasional good thing. Their main objective
is to make money.
The space crew get invaded by a cult, they
steal many useful resources and items,
aswell as kidnap the main leaders son.
They check the security cams to find any
information on the cult, they find writing on the
cults clothes. They go to this all knowing AI which
one of the crew knows well, with their information,
they ask about the cult and where they could find
them, the AI sends them to a planet where they
may be, they go there to look for them/ clues of
where they may be.
They travel to a few planets and find a few clues,
people to help them, which lead them to the final
planet, Vaklon. They arrive at the planet and sneak
there way to the main palace where they find the son
has been taken over by some entity/ power source and
has been taken over as the cult leader. They have to
fight their way through the cultists and space armies
who are trying to protect their new leader.
(1)
The crew is back to normal, all members returned + a new
one, and they all have decided to have a clean slate and
instead of doing bad, they are going to go around the
universe doing good for a change, This experience has
changed them for the better. They grew closer as a crew
and constantly have each others backs, from when they
started together they didn’t trust each other and didn’t take
a liking to each other.
They get into the final battle with the guy who orders
the fleet, and they fight it out to the death. With them
out of the way the crew have to try and get through to
the son and try and break his mind free from the
control of the entity. They get taken under the mind
control and manage to break through part of it, due to
the help of an alien who they found on one of the
planets and see that their son is being kept connected
by a stone stuck in their hand. They get out of the mind
control and manage to get the stone from the kids
hand, and destroy it, which in turn defeats the entity.
But they don’t know that a fragment of the stone has
got stuck to one of the crew, so it will stick with them
until has recharged enough bring back the entity. (2)
Idea 1 – Equilibrium
13. Idea 2
Who A small colony of Vikings in Norway
What After a battle against another colony, The main colony have decided to leave and head to England in an attempt to build up
big settlement in this country. The journey around England creating connections with the different settlements and people
around England and build up there own area in the centre of England. They help people fight in battles in return of
and people to have when they need them. They build up a big settlement in England with people from all over coming and
joining them and their cause and helping provide for each other.
Why They had a battle in Norway which they lost which led them to move to England in search of a new place to create a
When Around 850AD
Where Norway, England
How
They go throughout the different counties and make alliances with the different leaders by helping them out in a mixture of battles and problems
they can build a big enough alliance for themselves.
14. Idea 3
Who A group of vigilantes
What A group of vigilantes who protect the different districts of the city have found out about a group of
assassins who come into the city and have murdered many politicians and higher ups, some corrupt,
some good. The vigilantes make it their number 1 aim to find out about these assassins and take them
down. They capture one of the assassins and find out a location of their hideout - a hidden city high
the mountains of Tibet. The main vigilante goes in and gets captured. The rest have to try and break
their way in save him and get out while stopping them. When they get their they fight their way to the
prison and get him out, they to the leader and have an impossible decision to make, become the new
leader of the assassins or their city burns. The main guy becomes the new leader of assassins and the
rest have to try and devise a plan to get him out of their with no one being hurt. They find the devises
around the city and then travel to the hidden city and sneak in through a hidden exit they plant bombs
throughout the place and get their leader out of the place and then blow the place up, stopping the
assassins from doing any further trouble.
Why They have always protected their city but the assassins are putting their city under threat
When Modern day
Where Modern day city in America
How The devise a plan to rid of the hidden temple and save the leader and making sure their city is safe.
plant bombs throughout the temple and set them off when they escape.
16. Existing Product , Star Wars - A new hope
The main technique used in star wars posters all the way
through is to have the main character in the middle and
have other important characters around them, with the
use of blue black and orange to contrast each other as
they work well when combined on a poster, as well as can
imply the effect of good vs evil.
They mostly go with the same format for movie/magazine
posters, they have the characters in the middle either
looking straight on or to the side, and then they have the
text at the bottom and top of the poster.
The poster gives a very good look for people to see what
type of film this will be, you can see spaceships, blasters,
robots, other species, lightsabers.
This appeals to the audience because if they enjoy the
genre of sci-fi then they can see clearly that it fits into that
genre perfectly and they may enjoy this film as well.
17. Existing Product – Guardians of the galaxy
Throughout all of the different posters and
magazines for this film, they all keep the same Font
to make it easily recognized by anyone.
They have the usual pattern in sci fi films where they
have the main characters in the middle of the page,
with things like spaceships and planets around them,
with all of the text at the bottom and top.
They use the normal genre conventions of a sci fi
film and poster where they include, space, weapons,
outer space beings.
This helps people recognize what genre this film fits
into, they also make sure to show the marvel logo
and recognizable marvel characters so that people
know it is a marvel film.
On the bottom poster they use darker colours on the
outside to make the focus on the characters and the
logo so when people see the poster that is where
they look, as they are the main focus of the film.
18. Existing Product – Spiderman Homecoming
These posters follow the usual conventions of
superhero films where they have all main characters
on show in the poster with the main location in the
background and text at the bottom and the top.
There is a main focus on new York and the
'avengers tower' as this is where the film is based,
and the film has a lot to do with this location, they
use street signs, famous buildings, to further this.
The posters gives you a good idea of what you are
going to see in the film as you can see superheroes
who are well known.
The posters make the audience want to watch it as
it involves well know characters in the marvel
universe, as well as a good background of where
they may be, what might happen.
They use the common colours of blue, orange,
purple to make it fit with the common action movie
setting, with these common colours.
19. Existing Product – Harry Potter and The
Philosophers stone These films follow the usual magazine/movie
poster front covers for sci-fi/fantasy films with a
character collage with the main character in the
middle larger than everyone as he is the focus of
the film, and then the other important characters
and places etc around him or her.
They include things like Hogwarts and the
Hogwarts express to show where the film will be
set and what they may see in the film and what
will be a part of this, this helps the audience
recognize the genre of film and what the film
series is based on, to help them know if they
want to watch it.
They use the common font for Harry potter right
in the middle of the poster as it is a font that a lot
of people can recognise as harry potter is very
famous. They also make the main writing the
colour gold and they keep this the same
throughout all posters/magazines which also
makes it very well known to the audience.
20. Research Summary
What have you learned from your research?
In my research I have learned how they promote films in the sci-fi/fantasy
genre, what sort of genre conventions they use. For example, how their
posters look, what is included on posters and movie covers, what
techniques they use to promote their films. I looked into how they present
their characters on the promotional art, what to include in the background,
and any additional promotion that film makers create and use to help
promote the film.
What aspects of the research will you include within your on work?
I think that I will include the genre conventions that I looked into in the
research, characters in the middle of the poster, title at bottom or top, mix
of orange, blue, black, red as colour scheme. Have images of things to
show what genre the film is in, for example a spaceship and a
space background to show if it is based in a sci – fi universe.
21. Bibliography
1. Star wars a new hope – magazine covers, film posters, promotional art
2. Guardians of the galaxy - magazine covers, film posters, promotional art
3. Spiderman Homecoming – magazine covers, film posters, promotional
art
4. Harry Potter and the Philosophers stone – Magazine covers, film posters,
promotional art
27. Style Sheet
Colour Ideas:
I am thinking of using these colours as they
link in with the darker theme that I am thinking
about going with for the advertisement.
Font ideas:
GUardians
Solid Soldier
Calvera (personal use)
Dark Seed
IMPACT
Title ideas:
The hidden temple:
I am thinking about using this as
the title as it links in well with
one of the main parts of the
story, the adventure to
the hidden temple.
Invasion:
I might use this as the title of
the film as it links to the main
plot of the film, of how these
people come into the city and
try to take over.
Don’t look back:
This could be used as my title as
it links with the theme of the
film as when the people are
taking over, don’t look back
because they are always behind
you.
I am thinking of going with these sort of style
fonts with modern/ sci-fi look as I believe they
suit well to my film and idea. They will fit well if
the background and other images etc on the
posters and covers. The magazine font fits well
MAGAZIN
E
28. More Colour scheme ideas:
I might use these in the
colour scheme as I might
go with a misty
background in a sort of
sunset for the poster
and/or cover. I feel these
colours would fit this
setting.
30. Magazine Layout idea 1:
Masthead
Main
Image
Cover
lines
Main
Coverline
Image with text
This is one layout Idea
that I have for a
magazine cover. I think
that this layout works
well as it has an area for
the main focus of the
magazine, which is the
film, as well as
everything else needed
in a magazine cover, e.g.,
cover lines. The
Masthead, main image,
and main coverline will
be the biggest things on
the magazine cover as
they are the things need
to be seen first and have
the main focus on them.
Price
and
date
barcod
e
The masthead will use
the Magazine Font to
make it look professional.
The main coverline and
some other writing will
use the font chosen to
be used for the film,
these are the font
choices so far, just need
to choose one.
GUardians
Solid Soldier
Calvera personal use
Dark Seed
IMPACT
I will use images that link to
the film and have the main
character as the main image, I
will also have a background
that links to the film and
blends in well to the images
on the cover.
31. Movie Poster Advertisement
ideas:
Main
Image
Main
Image
Movie
title
Extra info
Tag line
This is one idea I have for a
movie poster advertisement.
I am going to have the main
focus be on the two images
which will probably be a
figure or a photo of the
main character in the film,
which will be above a
background of something
like a sunset background, or
The focus of the poster will
be on the background and
the title with no characters
on show to make the focus
on the setting.
Main
Image
Movie
title
Extra info
Tag line
32. Contingency
What can go wrong? What can you do if it does?
Camera breaks Have a backup plan, use a phone etc
Model could be sick Prepare multiple people for multiple dates
Losing equipment Have spare equipment, take good care of
all items
Weather being bad Have multiple days prepared, go to an
indoor building
Computer issues Go to a different computer
Photoshop work not saving Save multiple backups every so often
33. Risk Assessment
What could be a risk to you, others or
the equipment?
How can you make sure that doesn’t
happen? What will you do if it does?
Covid Do multiple tests so if anyone has it, they
don’t go
Weather Check weather, plan multiple days, have
inside shots
Environment issues – glass on floor etc Check the area beforehand
Surroundings Make sure were you are is safe
35. Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
36. Synopsis
Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those
here too. The more work the better. Show your working.
38. Character Profiles:
Main Protagonist:
Name – Oliver Clarke
Characteristics – Impulsive, Adventurous, Proud,
brave, hard-working, courageous, leader, honest,
selfish(improves by end of story), bossy(improves),
irresponsible.
Background – he grew up in an upper-class family
with everything he wanted always given to him, he
lived his best life. Then a sudden accident meant he
was without his best friend, and it made him realise
he needs to start doing things for himself. After his
best friend was killed by street criminals, he set out
to protect the city he lives in as a vigilante so that
no one else has to go through what he has to.
Story Importance – He is the main character in the
story, so he is the most important character, he is
the 'leader' of his team and makes the decisions, he
is the main focus with a team around him.
Appearance – Very physically built, strong, tall,
short hair.
Wears jumper and jeans as casual wear.
When he's the 'vigilante' he wears a mix of red and
black in a leather outfit with a hood over his head
at all times and an eye mask.
Secondary protagonist:
Name – Curtis Barnes
Characteristics – Strong, Fighter, Tireless,
Responsible, cooperative, compassionate, bossy,
Background – Was in US Military for 12 years, came
back to America and worked as a personal
bodyguard/security, this is where he met the main
character as he was his bodyguard who then joined
in the creation of their 'team' which started as them
two.
Story Importance – In the story he is shown as the
second-hand man in the team and very close to
the main character and they bounce of each other
throughout and are there for each other when
needed. They are shown as stuck-up with their own
ego and decisions, so they clash when deciding
what is the right thing to do. In the story when the
Oliver is captured, he takes charge of the team.
Appearance – Tall, Built, Strong, very short hair.
Wears long sleeve tops and jeans, joggers.
Has a jacket and wears a dark helmet with a visor
on the front when working for the team.
39. Character Profiles:
Third member of team:
Name – Caitlyn Fox
Characteristics – Tech-wiz, charm, wit, kind,
selfless, determined, cooperative, impatient.
Background – A Girl who was born into a
middle-class family who was always taught to
help people and show respect. Throughout
her early life she always had a main focus in
technology and excelled in it a lot. She has a
job with the tech company which is ran by
Olivers Father.
Story Importance – She is very important to
the story as she is the tech brain behind the
whole operation, They could operate as their
team without her. She is one who figures out
how to find and stop the bombs and figures
out where the criminals are based.
Appearance – Small, skinny, blonde, wears a
mix of smart and casual clothes.
40. Reflections:
What did you do?:
So far throughout my production I have created mock-ups for my movie poster and magazine cover, so I could create a visual
idea for how I wanted my poster and cover to layout and look. After this I wrote the synopsis for my story. I have made
movie poster and I am currently going through the process of making my magazine cover, which is nearly finished. I have
my double page spread but that needs the most work until it will be finished. I have also made character profiles for my
characters.
How did it go?:
The process of making my poster and magazine cover has been going well. I believe I have created a good-looking movie
which promotes the film as well as would look good in real life situations as advertisement. I used different techniques and
effects on the pictures and text of the poster to make them blend well together and stand out all as one in the movie poster.
making of my magazine cover, I am mixing images with text to make the text stand out when people look at the magazine
so they can tell what film is on the front of the cover. I have experimented with different fonts and effects on the text to see
best fits the film and what would stand out the most for the poster and cover.
How could it be improved?:
My movie poster and magazine cover could be improved by having people on them, so they don't only have text and pictures
the area. This would help for the design and the advertising because they would have a character to focus on and the
could focus on the main character, (people would know the main character). Most movie posters have a focus on the main
character, but they can still be done without them. I could have also maybe have got more photos to use as background and
images for my designs, this would have helped as I would have had more to choose from. My poster could also be improved
making it fit my film more.
What are you going to do next?:
Next, I am going to be finishing off my magazine cover and my double page spread.
41. Magazine Front Cover
Use this space for your front cover. If you have produced different drafts or alternative ideas, then include
those here too. The more work the better. Show your working.
42.
43. Advertising:
Use this space for your advertising. If you have produced different drafts or alternative ideas, then include
those here too. The more work the better. Show your working.
44. Advertising:
Use this space for your advertising. If you have produced different drafts or alternative ideas, then include
those here too. The more work the better. Show your working.
46. Video Game review
Guardians of the galaxy game – ps5
I have recently played this game and have really enjoyed it. The game is a third person action game
which focuses on using multiple people in a team to fight together. The basic part of the game is
that you go through planets exploring and fighting enemies, while going through a story narrative
which I believe is very good. A very big focus in the game is also the character building which they
execute in this game very well, they focus on the banter and relationship of the guardians which
builds as the game goes on. This works as they have a perfect mix of gameplay as well as world
and character building to make you really interested and involved with everything going on in the
game.
The game uses scraps of Materiels which you find along the planets which you then can use to
upgrade and unlock the main characters abilities (Star-lord). You also get experience points (XP)
throughout the game which you unlock by fighting enemies, these are used to unlock new special
abilities for your team, which you can then command them in fights to do these abilities – which is
a big focus point of the game and gameplay.
47. Favourite type of game
I would say that my favourite type of video games are Action-adventure games, a mix of
open world or story driven level to level type games, for example some of these games
would be the uncharted series, the batman Arkham series, Star Wars Jedi Fallen Order. I
really enjoy these games as they do a great job in having a good lore and very good
world building, whether these are based off an already existing IP or a completely fresh
one. They make the games, so you feel immersed into the game and world, and you
want to know what is going to happen next in the story.
The games use different aspects to make the games more fun and refreshing when
playing through them. These could include the use of a skill tree, upgrade
points, upgradable items. They use these to add new aspects to the game part
way through which keeps the game fresh and new as there is a constant reason to keep
playing and try out new things you have unlocked which make your character and
experience better.
48.
49. Research
Dead Cells - https://www.youtube.com/watch?v=RvGaSPTcTxc
The style of this game is a 2d platformer(sidescroller) / action game. They have
pixelated graphics but use quite realistic models instead of things more cartoony.
In the game the player takes the role of an amorphous creature puppeteering a
decapitated corpse in a dungeon, through which they must fight their way out.
The game mechanics are quite fast paced, and you have many attacks and abilities to
use to defeat the enemies, some of these mechanics include , knockback and dive
attacks, force field, speed boosts. These all make the game more refreshing and fun to
play as you have lots of choices with what you want to do so you aren't repeating the
same attack over and over again.
The game would appeal to audiences who like these sort of games as it has the genre
conventions for this genre. These include detailed backgrounds and maps shown from a
2d sidescroller perspective, lots of platforming, enemies moving from left to right, the
use of different objects and environmental things like swinging, camera following main
character moving left and right.
Some of the aspects from this game I might include is some of the fighting and
movement mechanics, and also some of the level designs / colour schemes as I believe I
could make my game work with this sort of style.
50. Research
Celeste - https://www.youtube.com/watch?v=iofYDsA2yqg
The style of this game is a 2d platformer with a retro pixel style
aesthetic, this works very well and makes the design of the game look
very good
The story of the game follows a girl and is a very emotional story about
the pressures of modern life. The story blends into the game and level
design very well using subtle themes and conversations.
The main mechanics of the game seem to be the use of dashing and
jumping to get through the levels and to find secrets throughout.
There is lots of destructible objects which show extra paths that you
may not find or choose to follow but they can have secret areas.
The game would appeal to audiences who enjoy games with a retro
look and feel, but the game still holds up with today's standards and
feels very responsive.
One aspect from the game that I may use in my own is the use of
collectables that they use, I may use these to further develop the story
and include some extra secrets.
51. Research
• Into The Breach – https://www.youtube.com/watch?v=ptYwMwxP7ho
• This game is a turn-based strategy video game which uses pixelated
graphics and has an over the head(aerial) view.
• Into the breach is set in the far future where humanity fights against
an army of giant monsters collectively called the vek.
• The player controls soldiers that operate giant mechs that can be
equipped with variety of weapons, armour and other equipment.
• The main focus in mechanics of the game is the combat, you use
different weapons throughout the game which are stronger the
further you play, but you can't just use or do anything as the game
has a big focus in strategy and choosing what and when to do things.
• One aspect of this game that I am thinking of using is the use of
having a character bubble pop up and the screen with certain
information as that could work with my game and story.
52. Research
• Hollow Knight -
https://www.youtube.com/watch?v=UAO2urG23S4
• Hollow knight is a 2D metroidvania action-adventure game
that takes place in 'Hallownest'.
• The story of the game becomes more understandable
throughout your playthrough as you will have things like
cutscenes , dialogues, lore tablets and entries that you find
and obtain throughout.
• A big focus in the games mechanics is the combat and quick
paced fighting and movement. There is a big use of parrying,
staggering and a focus mechanic throughout.
• One aspect from this game that I am thinking of using in my
own is the use of health and collectables in the top left as I
think having that up there is a good place for it not to be in
the way but easy to see.
53. References
www.youtube.com. (n.d.). Dead Cells - Launch Trailer | PS4. [online] Available at:
https://www.youtube.com/watch?v=RvGaSPTcTxc
Celeste – Nintendo Switch Trailer. (2017). YouTube. Available at:
https://www.youtube.com/watch?v=iofYDsA2yqg.
www.youtube.com. (n.d.). Into the Breach - Launch Trailer - Nintendo Switch. [online]
Available at: https://www.youtube.com/watch?v=ptYwMwxP7ho
Hollow Knight - Release Trailer. (2017). YouTube. Available at:
https://www.youtube.com/watch?v=UAO2urG23S4.
54. Animation Experiments
What did you do?
In this experiment I created an animation of a person loading a bow and
arrow and shooting the enemy, with him falling and bleeding. I designed
the layers with pixel art and moved the layers around every frame so that
it worked in the animation.
How did it go?
I think that the experiment has gone well, and I have learned how to
make an animation in photoshop with the use of frames and moving
around different layers to make the effect of someone getting hit by an
arrow and falling.
How could it be improved?
For the animation to be improved I could put more detail into the
characters and background as they are quite basic currently, for example I
could use multiple colours for the sky instead of just a block of blue, I
could also have included extra things in the background like a plant. I
could also add more frames to the animation so that the arrow travelling
in the air and enemy falling is freer flowing, I could speed it up to make
this work.
How could you use this when you make your game demonstration?
I could use some of the aspects in this experiment for my game
demonstration, for example I could use the animating of the characters
and background to show how the game would flow with some of the
animations and mechanics that I would want in my game. I could also take
the art style into the game demonstration, but I would add more detail
when doing it.
56. Style Sheet
For my game I am thinking of using a mix of darker
colours and lighter ones depending which level and
location you are in, for example, when in city or
countryside it will be darker with the use of more
dark blues, purples and blacks to give the night time
tone whereas when in a sandier area, there will be
light blue skies and lighter ground.
For character designs I am thinking of going with
quite simple designs with the main focus on the
characters outfit and object, so you can tell who is
who.
The sound would be a simple beat music like
Pokémon or other pixelated games, with sound
effects for things like attacking, jumping etc.
57. Game layouts
The plan for the HUD of the game is to have the health bar in the top left with the
number of collectables, in my games case clues, just under it. This is so they are easily
visible but don’t get in the way of the focus of the game.
The layout for the levels will be a sidescroller, would look like terraria or dead cells for
example, where you move from left to right going through the certain area, depending
on where you are in the story.
The games level layout will have the same conventions as most other sidescroller games
where you can run and jump, climb ladders etc to get to the go through the level.
58. Game Summary
A quick summary of the game.
My game is going to be a 2d platformer with a focus on combat as well as finding clues or collectables
to progress the story. The game will have multiple levels set in multiple locations with the end level
having a boss fight. The clues will be a mix of hidden and easily found. Some boxes may be breakable
to find them. Through the levels you will have to fight enemies which also will progress you through
the game. The clues will progress you through the game and will unlock the next areas and levels
where in which you learn and find out more about the story.
The objective of the game is to learn more about these criminals and where they are based so you can
go to them and stop them.
While you are going through the levels trying to find the clues there will be enemies throughout trying
to attack and defeat the main character, you have to use attacks to defeat them and progress through
the game, you will have four hearts so if you get hit four times you will die and have to restart.
59. Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
Some pieces of media with similar themes would be the Arrow TV show,
hints of things like assassin's creed and tomb raider and the Arkham
games. They all also fit in the same sort of genre for the game I am
aiming for. The themes for my game will be a mix of darker more
detective type tones but with also lighter areas and tones. It will have
multiple settings with the areas being in a city, countryside and a
desert/ sandy area.
The main gameplay mechanics for my game will be focusing on combat
with the use of quick and charged attacks, as-well as jump attacks.
There will also be a big focus on the movement in the game so there
will be a sprint and jump mechanic to get to certain places.
60. Story and Gameplay
Story
Once upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Upgrade
Character
Core Loop
-$
Enter Arena Battle
Payout
To Winner
-$ +$
Unlock
New Arena
-$
61. Story and gameplay
The background of my story would get told in a cutscene but then once the player gets into the game
and into the first level then the story would be told using a mix of cutscenes, pop up dialogues and clues
which when you find them, they appear on screen with text displaying the next part to the story. As you
go through the levels the clues will be needed to progress you through the story, the more clues you
find the more you progress/ learn about the story and your objective and where the main protagonist is
heading. When you find all the clues in the level those clues will make you figure out where your
supposed to go next and that will be the next level. When some of the clues have been found dialogue
boxes may pop up on screen and they will be in someone speaking to you, for context of the game it
would be the person who works on the computer and looks out for the main protagonist and speak to
player about what is happening next. The clues can be found in the open, in hidden areas or after
defeating an enemy.
Player enters
level
Fights
enemies
player
finds clues
Player finds
enough clues to
progress level
Player goes to
new area / level
player goes through
all levels and finds all
clues to get to final
boss
62. Level and character Assets
For the designs for my characters, I am going to have a main
character who uses a bow so will hold a bow in the design and
have a dark costume with a face covering.
The levels will be designed in different locations, one will be set
in a countryside(grassy area) , one in a desert and on in a temple,.
The final boss will be found in the temple level and will wear a
dark robe and wield a sword.
The enemies in the levels will be in ninja like costumes with slick
outfits with a mask on.
The level design will focus on a mix of platforming as well as
making it a good level designed for combat. I am also planning on
having a pop up of a scroll type image coming on screen when
finding a clue.
63. Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
65. Research
Strengths:
Research helped when it came to planning and creating my own product as I had a good look into different types of assets
and designs that would be used in a 2d pixel game, as well as looking into previous movie posters and magazine covers.
this gave me some inspiration when it came to me making my design, as I had seen how the levels and characters had been
designed in existing products, and how the posters can fit in with the movies.. Doing research helped as while looking
through existing products it was giving me ideas of how I could make my film fit in the style of these games while using
similar genre conventions.
Weaknesses:
To improve my research, I could have looked more into the animations of characters and objects in the existing products as
it would have helped when it came to me designing my own asset animations as I would have had more of an idea of what
to base it off. This would have had a good effect on my product as I would have had a clearer starting point when creating
my animations for my assets.
The practical experiments helped as they let me practice how to design a level and to test out different animations for
characters so I could see what would and wouldn’t work for my game. When doing the experiments, I tested out attack and
death animations for my character and enemy which I think helped me when making the final product as I had something
to go off, I could do something in the style as I knew it worked but I knew what parts looked off and how I could improve it.
66. Planning
Strengths:
Planning my product helped when it came to production as I had planned out what the levels were going to be
designed and look like, as well as what was going to be included in them. I had planned out what characters I
was going to include so it was just a matter of creating them in the way I wanted to. When planning I looked at
the themes of my film idea so I could make sure that the posters and game fit that tone. I think planning out how I
was going to show my game through the levels helped as it gave me a good idea of what animations I could show
in my level to make it fit with my story. Planning helped when thinking of a film synopsis as I looked at loads of
existing media to give myself an idea of what route I could go down with my own idea.
Weaknesses:
Things that I could have done better when planning for my movie advertisement and video game was to plan for
my poster a bit more in depth so that I could make it tie in with the film a bit more as some could say that the
movie poster might not link with the movie the best just from looking at it. My planning for my video game was
overall at a good standard I feel but to improve it I could have done more to plan the menu and level design as
that would have helped when it came to production. If I had improved on these aspects of the planning, then I
believe that my poster would have been a more obvious link to the film. The effect on my video game would be
that I would have had a better-looking menu animation as I would have been more prepared for what I wanted it to
look like.
67. Time Management
Overall, I would say that I managed my time well, I completed both my movie advertisement and
video game animation on time, to a good standard. I made sure that throughout the project I had
spent enough time to have good in-depth research and planning, but not at the cost of
production time. I managed to have a good split for each, so they are all completed well as I had
enough time to have a good in depth look into each.
If I had been given more time to produce my work then I believe I would have improved my
quality of the work and designs, but this doesn’t mean what I have done isn't good. With extra
time I would have made most likely made an extra level with new animations to further bolster the
product. This would have only had a good effect on the game. I would have also added some
extra sound effects for the different animations that happen in the project because as of right now
some more could be added.
68. Technical Qualities
I would say that my work is quite detailed on the most part with the main aspects of the
design and animation made to a good detailed quality which I am happy with. My poster
uses a mix of different lighting and image effects to mix the countryside with a misty sunset
sky so that they blend together as if they were the same image, so that the daytime image
gives of the tone that it is sunset.
My video game designs, and animation used lots of shading the pixels to make the level and
menu design look more complicated and detailed. My animation is quite technically
proficient and flows fluidly and is a smooth animation which has genre conventions of that
genre of game. I made different images of my character doing different actions, for example I
have one of my character grabbing an arrow and another of him firing it which looks great in
the animation.
I Think my project is completed to a good technical standpoint.
69. Aesthetic Qualities
I would say that my film advertisement (movie poster and magazine
advertisement) is aesthetically pleasing and is something that would look
good in real life situations with I showed when I used my movie poster on
an example billboard. I used lots of different blending and colour
techniques to make the poster look a lot clear and better quality. I think
throughout my different movie advertisements they do use the same
consistent style and you can tell that they are all promoting the same thing
from the aesthetics but to be improved I think that I could have made a few
changes to the magazine double page spread and front cover. For the
double page spread I should have changed the font and font colour used
for the columns as I think that it doesn’t fit very well and can be quite hard
to read so this isn't good for the quality of the design. One thing I think I
could have changed for the magazine front cover is the placements and
sizes of the different texts and titles. I should have made the magazine title
bigger and maybe change the place of where the titles where placed, I
don’t think this is a problem though. All of this is good as I now know what
to change for my next project.
70. Aesthetic Qualities
For my video game animation and art, I think that they look quite good and fit the style that I was
going for very well. I think that my designs for my character, enemy and level design looks great,
and I think that it is aesthetically pleasing to look at and looks detailed and with the use of using
different colour to blend the pixels it makes the game art look good and professional. The designs in
my game animation all keep the same consistent style and don’t look apart from each other, and the
animations all run smoothly which helps for the look of the animation as it is clean to watch. My
menu screen animation looks good and works as expected with an aesthetically good-looking art.
To improve my art though for the menu screen I would change the way I have designed the main
title of the game. I would change this by re drawing it to make it keep the same sort of design that
my film poster title has so that they link together a lot better, this not only helps the advertisement
of the game, but it also makes the menu have a cleaner design.
71. Aural Qualities
I produced my own music to go on the game using beepbox which I believe works well as
background music for the game, the sound is good quality and is the right pace to be for my
game. I like the use of different instruments in the sound as it gives an original sound which I am
happy with, this also shows the creative sound as I used different instruments and sounds to create
my own music. To improve my background music, I would have made it a longer loop because as
of right now it is quite a short loop which works well but could be better with a longer sound. I
used some royalty free sound effects found online to have in the different actions and animations
that are shown on screen. This was things like firing a bow and jumping. This works well in my
animation as it completes the animation and makes the project look and sound a lot better. The
animation mixed with the sound effects and music helps make a creative project which I am happy
with. To improve my sound effects, I could have made some of them myself to improve the
creative aspect as it would have been done by me instead of using resources online.
72. Audience Appeal
For the movie advertisement I made sure that I looked into other posters in the genre to see what makes
an audience notice the film and what how films in this genre are appealing. For my poster and magazine
advertisement I did things like have the title big in the lower middle of the poster and used a tagline to
tie into the film. This could appeal to the audience as it helps them learn what genre this film may be and
what the focus on the film may be. If they look at the magazine double page spread or magazine cover,
they will see little notes about the film and a use of images so that the audience can get a feel for the
film, and they can see what sort of things would be included and what genre the film fits into. If they like
what is shown, then they would be appealed. The use of weapons like a bow and arrow ,having fun
combat is also something that would appeal to the target audience as this is something that they would
look for in this type of game.
73. Overall strengths and weaknesses of
the final package.
Strengths:
I would say that one of the main strengths of the movie advertisement is the fact that
the images used to create the background of the designs aren't tacky and look good
and blend well together to make an aesthetically pleasing poster to look at and
something that you would see advertised in real life.
Another thing that I think I did well was keeping a good structured layout with the
magazine cover and kept to the rules that most magazines follow, for example having
the magazine title big and then the main coverlines the biggest on the cover so that
they are the focus, with extra cover lines and a mix of taglines and images to create a
professional looking cover.
Some things that I believe are strong out of my game animation is the smooth flowing
animations. I think that I did a good job with the character design to make the walking
and jumping animation not look awful and it flows quite well. I also think the
animation for my character shooting the arrow and the enemy dying looks great and
works well with the added sound effects.
Another thing that I think was great for my animation was that I think I designed the
level quite well and it has a good use of shading with different colours to shade the
pixels and make my work look at a good quality and quite highly detailed.
74. Overall strengths and weaknesses of
the final package.
Weaknesses:
One of the weaknesses for my movie poster that I would look to improve on in another
project would be the fact that the movie poster doesn’t do the best job portraying my
film in a clear way that makes people be able to tell that the poster is promoting my film. I
think my poster works as a poster but could do more to promote my film, for example I
could have had a character on the front or some sort of weapon piece of memorabilia
that would fit the theme of my film.
To improve my magazine cover I could have changed how I wrote some of the cover lines,
for example I think that where I put the circle around the coverline in the bottom right
could have been designed differently using different tools to create a better effect and all
in all make the poster look better. Also, to improve the double page spread I should have
changed the font and colour choice as it may be quite hard to read, if I had made it
clearer then no one would have any difficulties in the viewing.
One of the weaknesses of my game animation was the design for my title on the menu
screen. I believe that this is the worst looking part of the animation and needs to be
cleaned up to not only looks more better and more detailed, but also to make it be more
similar to the movie title in the film advertisement that I used.
Editor's Notes
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.