The Amber Assassin, a renowned hitwoman, is hired by an underground crime syndicate to assassinate the mayor of Shanghai from the top of a skyscraper. However, upon arriving at her vantage point she discovers another assassin also there for the job. A fight ensues as the two assassins battle to claim the bounty, climbing across the skyscraper's exterior beams in a life-or-death confrontation.
A man wakes up in a maze-like structure with no memory of how he got there. As he navigates the maze, he begins to realize why he is there and what he must do. He frees souls trapped in the maze that represent his past actions. After completing this task, he becomes the guardian of the maze.
Here are some key takeaways from the existing products you've researched that could inform your own project:
- Neutral color schemes with browns, greens and faded tones can set a moody, realistic tone.
- Pseudo-3D perspectives that look down on the character provide an immersive viewpoint.
- Survival gameplay mechanics like resource gathering, crafting, and farming systems allow for challenge and progression.
- Bright, graphic magazine covers stand out on shelves and attract target audiences interested in design/media.
- Larger fonts make magazine content easier to read quickly.
- Movies based on true stories can bring gritty realism and drama. Focusing on a few dominant
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
Reception theory refers to how a person connects with and relates to a film on an emotional level based on their own life experiences and personality. Certain genres appeal more to some people depending on what they enjoy. A film is more likely to be liked if it communicates in a way that emotionally resonates with the viewer's life in some way. For example, romance films try to relate to peoples' romantic experiences to make them connect more. Comedies also do this by depicting funny real-life situations people may have experienced. The film "Meet the Parents" is an example that uses reception theory by depicting a relatable scenario of meeting a partner
Here is a summary of the key points in your game mind map:
- The player creates a customizable character to play as
- The game has an aerial view of the world similar to Animal Crossing or The Sims
- The world is visually pleasing to explore
- The player can interview other characters and solve puzzles to progress investigations
- Periodically, the character will fall through a hole into an alternate reality
- To escape these alternate realities, the player must complete challenges reminiscent of Mario games
The main aspects of the game involve exploring an open world, interacting with characters, solving puzzles, and navigating alternate realities through challenge-based escapes. Customization and visual appeal are also important elements. This
The document describes the plot of a video game centered around a man who wakes up with no memory in a maze filled with monsters. As he explores the maze and rescues souls, he begins to regain memories of his past life and discovers the souls are those he has damned. Details are provided about character roles, locations, a color palette, and gameplay elements like camera angles and movement. Research is presented on advertising mediums and styles. Plans are made for a synopsis, game demo, soundtrack, magazine cover, and additional advertising to promote the fictional project.
[/SUMMARY]
Here are the key strengths and weaknesses of the final package:
Strengths:
- The concept of a man trapped in a maze reliving his past sins through the souls he encounters is intriguing. There is potential for an interesting narrative.
- The character designs capture the dark, ominous tone well.
- Sound design adds to the atmosphere, with appropriate sound effects chosen.
Weaknesses:
- Planning and research were not fully utilized. More time spent in pre-production could have strengthened the end result.
- Pixel art and level design appear rushed. With more time, these areas could have been more polished.
- No cutscenes, gameplay demo or other elements were included to bring the concept to life visually
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
A man wakes up in a maze-like structure with no memory of how he got there. As he navigates the maze, he begins to realize why he is there and what he must do. He frees souls trapped in the maze that represent his past actions. After completing this task, he becomes the guardian of the maze.
Here are some key takeaways from the existing products you've researched that could inform your own project:
- Neutral color schemes with browns, greens and faded tones can set a moody, realistic tone.
- Pseudo-3D perspectives that look down on the character provide an immersive viewpoint.
- Survival gameplay mechanics like resource gathering, crafting, and farming systems allow for challenge and progression.
- Bright, graphic magazine covers stand out on shelves and attract target audiences interested in design/media.
- Larger fonts make magazine content easier to read quickly.
- Movies based on true stories can bring gritty realism and drama. Focusing on a few dominant
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
Reception theory refers to how a person connects with and relates to a film on an emotional level based on their own life experiences and personality. Certain genres appeal more to some people depending on what they enjoy. A film is more likely to be liked if it communicates in a way that emotionally resonates with the viewer's life in some way. For example, romance films try to relate to peoples' romantic experiences to make them connect more. Comedies also do this by depicting funny real-life situations people may have experienced. The film "Meet the Parents" is an example that uses reception theory by depicting a relatable scenario of meeting a partner
Here is a summary of the key points in your game mind map:
- The player creates a customizable character to play as
- The game has an aerial view of the world similar to Animal Crossing or The Sims
- The world is visually pleasing to explore
- The player can interview other characters and solve puzzles to progress investigations
- Periodically, the character will fall through a hole into an alternate reality
- To escape these alternate realities, the player must complete challenges reminiscent of Mario games
The main aspects of the game involve exploring an open world, interacting with characters, solving puzzles, and navigating alternate realities through challenge-based escapes. Customization and visual appeal are also important elements. This
The document describes the plot of a video game centered around a man who wakes up with no memory in a maze filled with monsters. As he explores the maze and rescues souls, he begins to regain memories of his past life and discovers the souls are those he has damned. Details are provided about character roles, locations, a color palette, and gameplay elements like camera angles and movement. Research is presented on advertising mediums and styles. Plans are made for a synopsis, game demo, soundtrack, magazine cover, and additional advertising to promote the fictional project.
[/SUMMARY]
Here are the key strengths and weaknesses of the final package:
Strengths:
- The concept of a man trapped in a maze reliving his past sins through the souls he encounters is intriguing. There is potential for an interesting narrative.
- The character designs capture the dark, ominous tone well.
- Sound design adds to the atmosphere, with appropriate sound effects chosen.
Weaknesses:
- Planning and research were not fully utilized. More time spent in pre-production could have strengthened the end result.
- Pixel art and level design appear rushed. With more time, these areas could have been more polished.
- No cutscenes, gameplay demo or other elements were included to bring the concept to life visually
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
This document is a compare and contrast essay analyzing the science fiction films Big Hero 6 and Wall-E. It discusses similarities between the main characters, who both have a high level of curiosity. It also compares personality traits between the human characters Hiro Hamada from Big Hero 6 and Captain B. McCrea from Wall-E, noting they are both very brave. A key moral value emphasized in both films is never giving up easily. The essay also notes a downside of living in a highly technological environment shown in the films.
Here is a synopsis for the film "Luminosity: War of the Worlds":
Luminosity follows John Smith, an unassuming man with an extraordinary gift - a hyper-intelligent mind that allows him to perceive and manipulate information in ways others can't. Every five years, representatives from across the known universe gather to compete in the Deadly Tournament - a battle royale where only one competitor can emerge victorious.
When the tournament is announced to be held on his home planet Earth, John knows he must enter to protect his world. But to survive in the arena, where physical strength means everything, John will have to rely on his greatest weapon - his mind. Using illusion and deception, John hides his true mental
This document provides information on story structures and character archetypes from various theorists. It discusses the Hero's Journey monomyth structure described by Joseph Campbell and Vladimir Propp's character archetypes. The document then applies these concepts to analyze the plot and characters of the Star Wars television series The Mandalorian. Specific plot points and characters from the show are mapped to stages of the Hero's Journey and Propp's character types. Templates are also provided to allow others to apply these story analyses to their own works.
The Celebrated Jumping Frog Of Calaveras CountyChris Edge
The document provides context and discussion questions about Mark Twain's short story "The Celebrated Jumping Frog of Calaveras County". It introduces the frame story structure where one story is told within another. The outer story features a narrator who meets Simon Wheeler, who proceeds to tell the story of a man named Leonidas W. Smiley and his frog that could allegedly outjump any other frog. However, through humorous exaggeration and Wheeler's folksy manner of storytelling, the frog's abilities become absurd and the outcome is determined by cheating rather than jumping ability.
Here are some key things magazine covers typically include:
- Bright, eye-catching photos: Both covers feature large, high-quality photos of beautiful models/celebrities to draw readers in.
- Headline: A bold headline above the photo teases the cover story to pique interest. Vogue's is larger.
- Byline: Smaller text lists the publication name, issue details like month/year. This establishes credibility.
- Tagline: A short phrase below the photo further promotes the cover story. Marie Claire's is more direct.
- Minimal other text: Extra text is kept minimal so as not to distract from the photo and headlines.
- Muted colors: While
This document provides background information and discussion questions about the short story "The Devil and Tom Walker" by Washington Irving. It includes a brief biography of the author, definitions of vocabulary words in the story, and literary elements. It also presents 15 discussion questions about characters, plot points, and themes in the story, such as Tom Walker's dealings with the devil and his fate in the end.
The Hobbit: The Desolation of Smaug Trailer Analysissamduxbury18
The trailer for The Hobbit: The Desolation of Smaug uses common trailer techniques to advertise the film and attract audiences. It establishes the fantasy genre through settings, characters that align with Proppian character types, and stylistic elements like CGI environments. Fast-paced editing and an epic soundtrack build anticipation. While the film was financially successful, it underperformed compared to earlier films in the franchise, indicating the trailer could have been more effective at convincing audiences.
1) The document provides information about a quiz prelims event hosted by M.E.L.A featuring Yogarshi Vyas and Mayank Mujumdar. It includes details about the quizmaster and rules of the prelims quiz.
2) The second part of the document contains 25 multiple choice questions from the prelims quiz ranging in topics from movies, literature, music and more. It tests the knowledge of the quiz competitors.
3) The questions and audio/visual clues are meant to challenge the quiz competitors and determine the top 6 teams that will advance to the finals round.
The document provides an analysis of the 2014 film Guardians of the Galaxy. It discusses the film's plot, which follows a group of unlikely heroes coming together to save the galaxy from the villain Ronan. The analysis examines the film's genre as science fiction and comedy, and explores the characters and their representations. It also discusses the target audience for the film and how it provides entertainment and escapism.
Atonement is a 2007 film adaptation of Ian McEwan's novel of the same name. It takes place in England in 1935 and follows 13-year-old Briony who falsely accuses her older sister's lover Robbie of a crime. This has damaging consequences and haunts Briony for the rest of her life. The film uses cinematic techniques to convey Briony's perspective and the misunderstandings that change the course of the characters' lives over many years. While the war is not the main setting, it has immense impact on the characters and their societal changes. The period aspect and performances of James McAvoy and Keira Knightley in this drama were likely appealing factors for
Saoirse Ronan is an Irish actress who began her career as a child. She gained international prominence in 2007 for her role in Atonement, for which she received Oscar, Golden Globe, and BAFTA nominations at age 13, making her one of the youngest actresses nominated. Since then she has appeared in several major films, receiving praise and awards for her roles in The Lovely Bones and Hanna. She continues to take on challenging roles in both independent and blockbuster films.
The document summarizes the narrative of a film adaptation of Little Red Riding Hood. Key points:
1) Little Red Riding Hood has been aged to a teenager to make the thriller genre more believable for a 15 rating.
2) The witch is chasing Red Riding Hood to get closer to her grandmother, who holds secrets the witch wants.
3) The huntsman, a lost friend of Red Riding Hood, is the hero who will help protect her and her grandmother.
4) The trailer leaves many secrets unrevealed to encourage audience interest in watching the full film.
Saoirse Ronan is an Irish actress who began her career as a child. She gained international prominence in 2007 for her role in Atonement, for which she received Oscar, Golden Globe, and BAFTA nominations. Since then she has appeared in several major films, often playing complex or troubled characters, and has received praise and awards for her performances. She currently lives in Ireland and continues to take on challenging leading roles in both independent and major studio films.
This document discusses the author's interest in and attraction to fantasy films. The author enjoys fantasy films because they can create imaginary worlds and stories about things that are not real. Many fantasy films are based on novels, which the author finds appealing. The author is drawn to the special effects, unique stories, and ability of fantasy films to feature things that have never been seen before. The document also discusses some of the common elements of fantasy films, such as incorporating magic, supernatural events, or fantasy worlds. Overall, the author finds the genre of fantasy intriguing because it can blend with other genres and transport the viewer to extraordinary places through ordinary main characters.
This document discusses the writer's interest in the fantasy genre for films. It explains that fantasy films allow imagination and the creation of worlds and stories not found in reality. The writer finds the special effects and imagining how aspects were conceived to be interesting. Fantasy films can overlap with genres like horror and science fiction. They often feature ordinary people in extraordinary settings, which makes the fantasy more relatable. The story, effects, and introducing new actors all attract the writer to fantasy films.
Fantasy films usually involve magic, supernatural events, or fictional worlds and characters. They appeal to a wide audience and involve heroes and villains. Major developments in technology over the last few decades, like computers and improved filming techniques, have allowed fantasy films to become more imaginative and popular. People are drawn to fantasy films because they provide an escape from reality into a world where good triumphs over evil.
Here is a summary of what I learned from your research:
- Magazine covers and film posters are most effective when they feature a close-up shot of one main character to draw attention. Surrounding the main image with minimal text allows the viewer to focus on the visual.
- Using saturated, high contrast colors like blues, oranges and yellows makes the design bold and eye-catching. Coordinating the colors between the background, costumes, and text reinforces the visual messaging.
- Expressive facial expressions and body language of characters can convey information about their personality and role in the narrative. Pose and positioning within the frame also indicates importance or power dynamics.
- Keeping layouts clean and unclutter
Here are a few key points about this magazine cover:
- Medium shot shows two main characters, focusing attention on them. Having two draws the eye compared to just one.
- Lead character is stood slightly in front, indicating they are the primary focus. Subtle body language cues their role.
- Bright, saturated colors like red and yellow pop against the darker background. Makes the cover visually appealing.
- Large sans serif title font grabs attention. Positioned above characters for maximum visibility.
- Characters maintain eye contact with the viewer, creating intrigue and connection. Expression conveys emotion/tone.
- Props and costumes provide context clues about the story/characters without needing many details.
The document describes Thomas waking up in a maze with no memory of how he got there. He talks to the other kids there and volunteers to be a "runner" to help find a way out of the maze. They eventually escape the maze but discover that the people watching them had been killed, and a government group claims they want to keep the kids safe.
Here are some potential issues that could arise and how I might address them:
- Technology issues: If my computer or software crashes and I lose work, I will back up files regularly to an external hard drive or cloud storage.
- Illness/injury: If I become sick or injured and cannot work for a period of time, I will communicate with my client and ask for an extension if needed. I will also delegate tasks to others on my team if possible.
- Budget issues: If costs end up being higher than anticipated, I will re-evaluate the project scope and priorities in consultation with my client to find areas where savings can be made without compromising quality.
- Client changes scope/direction:
Adventure pro formal copy new - copy finalClaudiaRose5
Here are some suggestions for improving your game design project:
- For planning, spend more time researching different game genres and mechanics to find the best fit for your skills and vision. Narrowing your focus earlier could save time.
- Leave more buffer time for unexpected issues. Testing your work thoroughly before deadlines catches problems.
- Consider learning a game engine like Unity or Godot for more robust gameplay over pixel art alone. Engines provide tools to focus on design.
- Expand your scope through iteration - start simple and build complexity over multiple prototypes based on testing and feedback.
- Promote playtesting to get objective feedback on fun, challenge, and where improvements are needed. User experience is key.
This document is a compare and contrast essay analyzing the science fiction films Big Hero 6 and Wall-E. It discusses similarities between the main characters, who both have a high level of curiosity. It also compares personality traits between the human characters Hiro Hamada from Big Hero 6 and Captain B. McCrea from Wall-E, noting they are both very brave. A key moral value emphasized in both films is never giving up easily. The essay also notes a downside of living in a highly technological environment shown in the films.
Here is a synopsis for the film "Luminosity: War of the Worlds":
Luminosity follows John Smith, an unassuming man with an extraordinary gift - a hyper-intelligent mind that allows him to perceive and manipulate information in ways others can't. Every five years, representatives from across the known universe gather to compete in the Deadly Tournament - a battle royale where only one competitor can emerge victorious.
When the tournament is announced to be held on his home planet Earth, John knows he must enter to protect his world. But to survive in the arena, where physical strength means everything, John will have to rely on his greatest weapon - his mind. Using illusion and deception, John hides his true mental
This document provides information on story structures and character archetypes from various theorists. It discusses the Hero's Journey monomyth structure described by Joseph Campbell and Vladimir Propp's character archetypes. The document then applies these concepts to analyze the plot and characters of the Star Wars television series The Mandalorian. Specific plot points and characters from the show are mapped to stages of the Hero's Journey and Propp's character types. Templates are also provided to allow others to apply these story analyses to their own works.
The Celebrated Jumping Frog Of Calaveras CountyChris Edge
The document provides context and discussion questions about Mark Twain's short story "The Celebrated Jumping Frog of Calaveras County". It introduces the frame story structure where one story is told within another. The outer story features a narrator who meets Simon Wheeler, who proceeds to tell the story of a man named Leonidas W. Smiley and his frog that could allegedly outjump any other frog. However, through humorous exaggeration and Wheeler's folksy manner of storytelling, the frog's abilities become absurd and the outcome is determined by cheating rather than jumping ability.
Here are some key things magazine covers typically include:
- Bright, eye-catching photos: Both covers feature large, high-quality photos of beautiful models/celebrities to draw readers in.
- Headline: A bold headline above the photo teases the cover story to pique interest. Vogue's is larger.
- Byline: Smaller text lists the publication name, issue details like month/year. This establishes credibility.
- Tagline: A short phrase below the photo further promotes the cover story. Marie Claire's is more direct.
- Minimal other text: Extra text is kept minimal so as not to distract from the photo and headlines.
- Muted colors: While
This document provides background information and discussion questions about the short story "The Devil and Tom Walker" by Washington Irving. It includes a brief biography of the author, definitions of vocabulary words in the story, and literary elements. It also presents 15 discussion questions about characters, plot points, and themes in the story, such as Tom Walker's dealings with the devil and his fate in the end.
The Hobbit: The Desolation of Smaug Trailer Analysissamduxbury18
The trailer for The Hobbit: The Desolation of Smaug uses common trailer techniques to advertise the film and attract audiences. It establishes the fantasy genre through settings, characters that align with Proppian character types, and stylistic elements like CGI environments. Fast-paced editing and an epic soundtrack build anticipation. While the film was financially successful, it underperformed compared to earlier films in the franchise, indicating the trailer could have been more effective at convincing audiences.
1) The document provides information about a quiz prelims event hosted by M.E.L.A featuring Yogarshi Vyas and Mayank Mujumdar. It includes details about the quizmaster and rules of the prelims quiz.
2) The second part of the document contains 25 multiple choice questions from the prelims quiz ranging in topics from movies, literature, music and more. It tests the knowledge of the quiz competitors.
3) The questions and audio/visual clues are meant to challenge the quiz competitors and determine the top 6 teams that will advance to the finals round.
The document provides an analysis of the 2014 film Guardians of the Galaxy. It discusses the film's plot, which follows a group of unlikely heroes coming together to save the galaxy from the villain Ronan. The analysis examines the film's genre as science fiction and comedy, and explores the characters and their representations. It also discusses the target audience for the film and how it provides entertainment and escapism.
Atonement is a 2007 film adaptation of Ian McEwan's novel of the same name. It takes place in England in 1935 and follows 13-year-old Briony who falsely accuses her older sister's lover Robbie of a crime. This has damaging consequences and haunts Briony for the rest of her life. The film uses cinematic techniques to convey Briony's perspective and the misunderstandings that change the course of the characters' lives over many years. While the war is not the main setting, it has immense impact on the characters and their societal changes. The period aspect and performances of James McAvoy and Keira Knightley in this drama were likely appealing factors for
Saoirse Ronan is an Irish actress who began her career as a child. She gained international prominence in 2007 for her role in Atonement, for which she received Oscar, Golden Globe, and BAFTA nominations at age 13, making her one of the youngest actresses nominated. Since then she has appeared in several major films, receiving praise and awards for her roles in The Lovely Bones and Hanna. She continues to take on challenging roles in both independent and blockbuster films.
The document summarizes the narrative of a film adaptation of Little Red Riding Hood. Key points:
1) Little Red Riding Hood has been aged to a teenager to make the thriller genre more believable for a 15 rating.
2) The witch is chasing Red Riding Hood to get closer to her grandmother, who holds secrets the witch wants.
3) The huntsman, a lost friend of Red Riding Hood, is the hero who will help protect her and her grandmother.
4) The trailer leaves many secrets unrevealed to encourage audience interest in watching the full film.
Saoirse Ronan is an Irish actress who began her career as a child. She gained international prominence in 2007 for her role in Atonement, for which she received Oscar, Golden Globe, and BAFTA nominations. Since then she has appeared in several major films, often playing complex or troubled characters, and has received praise and awards for her performances. She currently lives in Ireland and continues to take on challenging leading roles in both independent and major studio films.
This document discusses the author's interest in and attraction to fantasy films. The author enjoys fantasy films because they can create imaginary worlds and stories about things that are not real. Many fantasy films are based on novels, which the author finds appealing. The author is drawn to the special effects, unique stories, and ability of fantasy films to feature things that have never been seen before. The document also discusses some of the common elements of fantasy films, such as incorporating magic, supernatural events, or fantasy worlds. Overall, the author finds the genre of fantasy intriguing because it can blend with other genres and transport the viewer to extraordinary places through ordinary main characters.
This document discusses the writer's interest in the fantasy genre for films. It explains that fantasy films allow imagination and the creation of worlds and stories not found in reality. The writer finds the special effects and imagining how aspects were conceived to be interesting. Fantasy films can overlap with genres like horror and science fiction. They often feature ordinary people in extraordinary settings, which makes the fantasy more relatable. The story, effects, and introducing new actors all attract the writer to fantasy films.
Fantasy films usually involve magic, supernatural events, or fictional worlds and characters. They appeal to a wide audience and involve heroes and villains. Major developments in technology over the last few decades, like computers and improved filming techniques, have allowed fantasy films to become more imaginative and popular. People are drawn to fantasy films because they provide an escape from reality into a world where good triumphs over evil.
Here is a summary of what I learned from your research:
- Magazine covers and film posters are most effective when they feature a close-up shot of one main character to draw attention. Surrounding the main image with minimal text allows the viewer to focus on the visual.
- Using saturated, high contrast colors like blues, oranges and yellows makes the design bold and eye-catching. Coordinating the colors between the background, costumes, and text reinforces the visual messaging.
- Expressive facial expressions and body language of characters can convey information about their personality and role in the narrative. Pose and positioning within the frame also indicates importance or power dynamics.
- Keeping layouts clean and unclutter
Here are a few key points about this magazine cover:
- Medium shot shows two main characters, focusing attention on them. Having two draws the eye compared to just one.
- Lead character is stood slightly in front, indicating they are the primary focus. Subtle body language cues their role.
- Bright, saturated colors like red and yellow pop against the darker background. Makes the cover visually appealing.
- Large sans serif title font grabs attention. Positioned above characters for maximum visibility.
- Characters maintain eye contact with the viewer, creating intrigue and connection. Expression conveys emotion/tone.
- Props and costumes provide context clues about the story/characters without needing many details.
The document describes Thomas waking up in a maze with no memory of how he got there. He talks to the other kids there and volunteers to be a "runner" to help find a way out of the maze. They eventually escape the maze but discover that the people watching them had been killed, and a government group claims they want to keep the kids safe.
Here are some potential issues that could arise and how I might address them:
- Technology issues: If my computer or software crashes and I lose work, I will back up files regularly to an external hard drive or cloud storage.
- Illness/injury: If I become sick or injured and cannot work for a period of time, I will communicate with my client and ask for an extension if needed. I will also delegate tasks to others on my team if possible.
- Budget issues: If costs end up being higher than anticipated, I will re-evaluate the project scope and priorities in consultation with my client to find areas where savings can be made without compromising quality.
- Client changes scope/direction:
Adventure pro formal copy new - copy finalClaudiaRose5
Here are some suggestions for improving your game design project:
- For planning, spend more time researching different game genres and mechanics to find the best fit for your skills and vision. Narrowing your focus earlier could save time.
- Leave more buffer time for unexpected issues. Testing your work thoroughly before deadlines catches problems.
- Consider learning a game engine like Unity or Godot for more robust gameplay over pixel art alone. Engines provide tools to focus on design.
- Expand your scope through iteration - start simple and build complexity over multiple prototypes based on testing and feedback.
- Promote playtesting to get objective feedback on fun, challenge, and where improvements are needed. User experience is key.
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image taking up most of the space showing the protagonist in his black armor with his sword drawn, facing off against multiple enemies. His face is stern and determined.
In large font along the top it says "THE CHAMPION RETURNS" with the subtitle "In this epic tale of justice and redemption, one man stands against the tyranny threatening to destroy everything."
Smaller text lists the film title "Reach of the Moon" and credits the director. At the bottom it promotes "Inside: an exclusive interview with the star!" and "Be one of the first to see it -
The document provides an overview of the video game Inside using a mood board template, describing how the game has a dark, bleak color palette and side-scrolling gameplay where the player must navigate through creepy levels while avoiding dangers like robot sentries, with no background music or dialogue to add to the unsettling atmosphere. Details are given about the gameplay, visual style, and lack of a heads-up display to immerse the player in the disturbing world.
Here are a few tips for your animated experiments:
- Start simple - Don't try to animate complex scenes or characters for your first experiments. Simple stick figures or shapes are a good place to start.
- Focus on movement - The key to animation is showing movement over time. Experiment with having your characters or objects move, change position, grow/shrink, etc.
- Use layers - Photoshop's layers are essential for animation. Put each frame on its own layer so you can easily manipulate the progression of movement.
- Set key frames - Don't animate every single frame. Set "key frames" where the most important poses/positions are, then let Photoshop interpolate the in-between frames.
Here are a few suggestions for improving your animated experiment:
- Add more frames to make the animation smoother. Stick figures moving typically have more frames to show the fluidity of motion.
- Add backgrounds or environments to give more context to what's happening. A simple sky or water line would help set the scene.
- Vary the poses more between frames to really sell the action, like showing different positions of the arm passing the boat.
- Consider adding facial expressions or other details to the figures to give them more personality and emotion.
- Play with different timing between frames. Some movements, like passing the boat, could be slowed down for emphasis.
- Add simple sound effects like a
The game begins with an explosion speech bubble introducing the title "YIKES". It then fades to reveal "Level 1", setting up the first level of the game. Sound effects will play when the character collects coins, including a celebration sound to encourage the player. The script focuses on engaging audio-visual elements to grab the player's attention and motivate continued gameplay.
- The document discusses how a media product uses and challenges conventions of the sci-fi genre.
- It researches genres conventions from films like Star Wars and aims to borrow from them while developing its own identity.
- While the setting, characters, and narrative conform to some conventions like an ordinary person thrust into adventure, it challenges others like using practical effects instead of CGI and having a more grounded, smaller scale story set on Earth rather than in space.
- The document discusses how a media product borrows from and challenges conventions of the sci-fi genre.
- It researches films like Star Wars to identify conventions like ordinary protagonists, sci-fi settings and props, and CGI effects.
- To conform somewhat but have its own identity, it chooses a grounded setting on Earth in a forest, uses diegetic indie music, and features a typical teen thrust into a life-changing situation.
- The document discusses how a media product borrows from and challenges conventions of the sci-fi genre.
- It researches films like Star Wars to identify conventions like ordinary protagonists, sci-fi settings and props, and CGI effects.
- To conform somewhat but have its own identity, it chooses a grounded setting on Earth in a forest, uses diegetic indie music, and features a typical teen thrust into a life-changing situation.
The document discusses the film genre and narrative conventions the student group aimed to follow and challenge in their short film "Silence in the Streets". They chose the action thriller genre to keep viewers engaged. In the opening, the protagonist Ava's normal life is disrupted by unexpected news, creating disequilibrium. Tropes like a suburban setting and a teenage protagonist were included, while challenging expectations by having a female teen in the leading role typically filled by adult men.
Here are some potential risks I see and ways to mitigate them:
- Working with equipment like cameras, microphones, etc. could pose risks of electric shock or injury if not handled properly. Make sure all equipment is in good working order and safely stored when not in use.
- Recording sound effects outdoors could expose you to weather risks like sun, wind, rain, etc. Plan indoor backup activities and dress appropriately for the weather.
- Using props like sticks or bottles for sound effects could pose risks if swung around carelessly. Ensure any props are used safely and away from others.
- Having others help with the project increases risk of injury or accidents. Clearly communicate safety procedures and get permission slips from parents if
The document provides definitions and examples of various concepts related to film analysis. It defines denotation and connotation for the terms "snake," "flag," and "gun." It also summarizes three movie posters, discussing visual elements and what they imply about the main characters and plots. Further sections define soundtracks, stereotypes, iconography for different genres, and linear and non-linear narratives. One section analyzes a clip showing the dark villain Darth Vader as a stronger opponent than the allies dressed in brighter clothing.
The document provides research on developing an adventure film project. It outlines various storytelling techniques and elements that can be applied, including Todorov's Equilibrium model, Dan Harmon's Story Circle, Propp's character archetypes, and the hero's journey narrative structure. Examples of existing adventure films are analyzed for their use of settings, characters, and plot points. Potential story ideas are generated exploring themes of villains threatening environments, advanced mech technology, and international computer hacking rings. Overall, the document serves as a reference for crafting an adventure narrative and highlighting influential storytelling models.
Here is an evaluation of the final package:
Research: Thorough research was conducted on existing adventure films, video games, and magazines to inform the concepts and design. This provided a solid foundation.
Planning: Detailed plans were created for the film synopsis, video game elements, magazine cover, and additional advertising. Storyboards and style guides ensured coherence across elements.
Time Management: Ambitious scope was managed well through organized pre-production planning. Contingencies addressed potential delays.
Technical Qualities: Video game demo and cut scene demonstrated strong technical skills in animation and game design. Sound effects enhanced immersion.
Aesthetic Qualities: Retro pixel art style of video game was visually appealing
The document discusses genres in film. It states that genre involves conventions that are repeated and varied over time, and that hybrid genres can emerge from a collision of two or more genres. Genre is important for producers to categorize their films and market them to the right audiences. It is also important for audiences to identify the type of film and decide if they will enjoy it. The document then provides examples of analysis of posters and trailers for different genres like slasher, sci-fi and superhero films.
The document provides information about various horror movie posters that the author likes, including Parasite, The Purge, It, The Colour Out of Space, Train to Busan, and an original horror movie idea called "Crimson Moon". Key details about the selected movie posters include their visual elements, release dates, directors, and box office performances. The author also outlines plot points and elements for their proposed horror movie, which would involve Lovecraftian horrors emerging during a blood moon and humans losing their sanity.
1. The document outlines the production of a short western film and accompanying 2D pixel shooter video game.
2. For the film, a synopsis is provided that follows a young man seeking revenge for his father's murder by hiring a US Marshal.
3. Assets created include a magazine cover advertising the film, a movie poster, and fake social media ads.
4. For the game, details are given on the story, levels, gameplay mechanics, and character and weapon designs.
This document provides information for an adventure lecture and pro forma work. It includes ideas for three adventure stories involving characters escaping dangerous situations such as a volcanic eruption in Indonesia, finding a new lion species in Peru, and escaping a snowstorm in the Himalayas. Details are given for each story's who, what, why, when, where, and how. Also included are a mind map, mood board, information on existing adventure film marketing like posters and games, and plans for a magazine cover, video game, and film script and assets. Risk assessments and contingencies are discussed to prepare for capturing audio, visuals and ensuring equipment safety.
1. The document discusses various methods for presenting and promoting a commercial video for a clothing brand, including using social media platforms like Instagram, Twitter, and TikTok as well as creating a PR package.
2. It specifically recommends using Instagram to advertise since research shows many people follow business accounts and have made purchases after seeing posts.
3. PR packages are suggested as an effective way to promote products to loyal customers and influencers who can further spread the word online.
4. A collaboration with an outdoor brand like Berghaus is proposed to attract customers interested in hiking and camping gear.
Flynn Westwood Bryant provides a weekly diary summarizing their progress on various tasks for their FMP project. In week 1/2, they organized and color graded footage from their first shoot in the Lake District. They found color grading in DaVinci Resolve to be their favorite part of the process so far. In week 3/4, they continued assembly in Premiere Pro, trimming clips to match their chosen song. They went on a additional shoot and found they lacked close-up shots. They continued color grading shots and sectioning the song into thirds to pace their work. In week 5/6, they did backup shooting in Knaresborough as they feared not having enough shots. They discovered
This document provides an evaluation of Flynn Westwood Bryant's final media project. Some of the good points Flynn learned from included learning how to use color grading software DaVinci Resolve, gaining experience shooting with a DSLR camera in new locations like lakes, and working with a brand client. Challenges Flynn faced were a lack of a concrete idea during planning due to location issues, research and planning taking more time than expected, and color grading being time-consuming, causing some delays. Overall, Flynn felt both relieved and that the project was of a good enough standard, but would have liked to explore more shot types given more time.
This document outlines a plan for a short film promoting Berghaus clothing to be filmed in the Lake District National Park. The film will tell the story of a lone hiker exploring the lakes through subtle product placement of Berghaus gear. Locations include areas near the filmmaker's home and Keswick. Equipment to be used includes a DSLR, drone, and Insta360 camera. The crew consists of the filmmaker and two friends experienced with camera operation and drone filming. One actor friend will take the lead role. Storyboards and a shot list are included, with shots focusing on scenic landscapes and the Berghaus products. Audio and foley sounds will be used where music is not to set the atmosphere.
The student proposes creating a documentary on the history of Formula 1 racing as their final major project. They have had a lifelong passion for F1 and see this as an opportunity to combine that interest with developing their video production skills. Specifically, they want to research old records and magazines to learn about the early machinery used in F1 racing. The goal is to educate viewers and give them a new appreciation for the history and development of the sport through an informative yet sometimes comedic documentary style video.
This document provides a summary of the research Flynn Westwood Bryant plans to conduct for their project. They will conduct existing product research to analyze short films, advertisements, and marketing videos. They will also do audience research and testing research, including testing cinematic shots, color grading, and different themes. The document discusses codes and conventions for short films, marketing, and how Flynn's video will compare. It also provides examples of short films, advertisements, and themes that Flynn found inspiring and plans to emulate for their own video.
Flynn Westwood Bryant plans to conduct experiments with a camera to get familiar with shooting techniques and locations. They will book equipment over several weeks to take practice shots in various lighting conditions and at locations like a studio and Knaresborough Waterside. Flynn also wants to learn color grading in DaVinci Resolve as it seems superior to other software. Additional experiments include filming sound effects and testing audio equipment. Organizational issues from prior projects will be addressed with thorough planning of locations, people, and schedules well in advance. Learning to use the new camera, color grading software, and overcoming unexpected problems or delays will be an ongoing process during the experimentation period.
Flynn Westwood Bryant proposes a short cinematic film project titled "Into The Forest | A Westy Production". The film will have no dialogue and emphasize shot structure, foley sound, and color grading to create a suspenseful horror film exploring loneliness. Flynn will evaluate the project through self-reflection and weekly production logs, monitoring progress. Over 15 weeks, Flynn will complete pre-production research, a two-week filming period, and post-production work to have a finished film by week 11 for submission and display to audiences for feedback.
The document discusses Flynn Westwood Bryant's plans and inspiration for creating a short adventure film for their final major project (FMP). Flynn plans to focus on storytelling through shots and editing similar to online creators JustKay and Jakob Mihailo. They want to explore themes of loneliness using minimal characters and color grading. Flynn analyzed mood boards and videos by Jakob Mihailo to understand their cinematic style utilizing music, drones, and color grading. Flynn hopes to create a high quality short film with cinematography and message to build their portfolio and gain merit for their FMP to apply to university.
This document provides guidance and templates for planning a practical project. It includes sections for researching ideas, developing potential approaches, assessing locations and equipment needs, and organizing a production schedule. The document emphasizes pre-visualizing the project through storyboards and shot lists to make filming more efficient. It also stresses contingency planning for technical, location, personnel or organizational issues that could arise.
This evaluation form provides guidance for students to evaluate their projects in a concise and focused manner. It prompts students to use appropriate terminology, stay brief while hitting key points, evaluate their own statements, and make judgements about the work rather than describing how it was made. The form then has sections for students to outline their project aims and themes, research process, development of ideas, outcomes, personal reflections, evaluation of strengths and weaknesses, analysis, and plans for future improvements.
My research has showed me that fitness influencers take different approaches to educate viewers about getting bigger in the gym. Joe Fazer's direct approach includes facts, figures and interviews. Alex Eubank shows a lifestyle approach depicting daily life as an influencer. Their videos focus on montages with music to convey intensity. Some videos tamper with lighting and contrast to make subjects look bigger. Nearly all use images and text to keep viewers engaged during explanations. Nathaniel Massiah combined talking, training footage and text to avoid boring viewers with just talking. I aim to incorporate montages and interviews to educate entertain in under 5 minutes.
The student attended an open day at Northumbria University where they learned about the film and TV production course from a nice tutor and saw high quality, large facilities, making it an appealing university choice. They also visited York St John's campus, finding it a smart university close to home with one of their best course options.
The student attended an open day at Northumbria University where they learned about the film and TV production course from a nice tutor and saw high quality, large facilities, making it an appealing university choice. They also visited York St John's campus, finding it a smart university close to home with one of their best course options.
The applicant is seeking to progress to a film and television course to further their career goal of becoming a camera operator. They have 4 years of media production experience including skills in photoshop, premiere pro, After Effects, and filmmaking. Their diploma project involved making a short horror film collaboratively using camera and editing skills. Outside of college, they have work experience and participated in extracurricular activities that taught skills like teamwork, discipline, and patience that would serve them well in the program and career. They are determined to develop their practical skills through university to progress into their dream job in the film and television industry.
The document discusses how Formula One footage may display the male gaze and portray women in a negative light. It plans to analyze images and videos from Formula One's history to determine if this is true or false. It also discusses the history of Formula One and how the sport has changed over time, including the banning of grid girls in 2018 due to debates over their portrayal. The author indicates this research has increased their interest in Formula One and they plan to use what they've learned to create a documentary exploring sports from different perspectives.
The document provides guidance for creating a planning presentation for a practical project. It includes suggestions for sections to cover, such as idea generation, research, potential approaches, techniques to use, and conventions of the chosen format. The document emphasizes that the presentation template is not exhaustive and should be amended based on the specific project.
My research has showed me that fitness influencers take different approaches to educate viewers about getting bigger in the gym. Joe Fazer's direct approach includes lots of facts and figures. Alex Eubank shows a lifestyle approach depicting daily life as an influencer. Their videos focus on montages with music to convey intensity. Some, like Cbum, emphasize training with minimal music. Nearly all use images and text to keep viewers engaged during explanations. My research explored how different influencers educate audiences about fitness in short, entertaining videos.
This evaluation form guides the evaluation of year 2 media production projects. The evaluated project involved designing an interactive app to explore York while completing challenges. Research on other apps informed the design of a minimal, easy-to-use interface. Developing skills in Adobe XD through trial and error allowed creation of a professional-looking app, though lack of planning led to some challenges. Overall, the project was a success in gaining experience with app design and social media promotion, but better planning could have improved the final outcome.
The document provides information for a client project to develop an app idea. It includes instructions to brainstorm ideas, evaluate which idea to pursue further, and begin development work. The client has chosen to develop an app called "GuessYork" which allows users to take photos around a city and other users try to guess the location. Development includes mood boards and basic mockups to visualize the app design. An assessment of the final idea addresses its suitability for the target audience and client brief, as well as the practicality of completing it within the scheduled timeframes. A production schedule is to be prepared to manage the 4-week development period.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
3. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World
The ordinary world for the Mandalorian would be fighting off like minded bounty hunters and
trying to make a living for himself in a lonely galaxy.
The Call to Adventure
The call to adventure was on one of his missions when he was told to retrieve a high value
package which turned out to be a force sensitive child.
The Refusal
The Mandalorian’s morals were the refusal in the series. He was told to kill a child and his
heart told him not to.
Mentor Help
In many ways the Mandalorian had multiple mentors, some being his clan for helping him
learn the fighting skills he needed to protect the child. Greef Carga for allowing him to enter
the bounty hunters guild. But most importantly the child, for showing him how to love and
care for people. His progress through the series is through always learning.
Crossing the Threshold
Test/Allies/Enemies
His biggest test is protecting the child from other rival bounty hunters.
His closest friends would be cara, boba, bo-katan, kuill, Ahsoka, fennec
His biggest enemies would be Moff Gideon, ig11,
Approach
Ordeal
During the 2 seasons there are a lot of different forms of conflict but the biggest ordeal in the
series would be when Moff Gideon manages to kidnap the child.
Reward
The reward would be knowing that the child hes protected for the past amount of time is safe
and in good hands.
Road Back
Atonement
Return
4. Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
5. Bounty hunting across the galaxy
Finding the child with special
powers
Learning the child is valuable and
having to look after it
Stop this child from being taken by an
evil government and tested on
Give the child to someone of his kind
so he can learn and grow up safely
6. Character type How they appear in your story
The Hero The Mandolorian
The Villian Moff Gideon
The Helper Cara dune
The Donor The child
The Dispatcher Greef Carga
The Princess or prize The child
The Princess’s Father Luke Skywalker
The False Hero Moff Gideon
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
7. WWWWWH
Who The Mandolorian is the main character
He is accompanied by many people across his journey to protect this force sensitive child that he was set to kill.
What He is a bounty hunter that is trying to live his life and earn a living in a harsh and cruel galaxy. Along his way he is set a mission to
take a child and give it to an illegal ex government facility to test on. His heart gets the better of him and he is forced to protect this
child from other bounty hunters and the old governments spies.
Why His heart is the reason he protected the child. After all the ordeals with the empire and other bounty hunters he learnt to look after
the child and care for it like it was his own.
When It was set between the downfall of the empire and the rise of the rebel reign.
Where It is set throughout all of the galaxy but finishes on an imperial ship when luke takes the child to train him.
How
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
9. Idea 1
Who Rico Vondelle
Lives in a small shack in the reserve and hunts/farms for a living
Stereotypical hunter (reserved and quiet)
Lives on his own
What all of his crops and livestock have gone missing.
He has to hunt and find what is taking all of his crops and animals
Why If he doesn’t get his animals back he cant survive and will have to go homeless in a forest known for wild
bears and other animals.
When Present day
Where Vinebury National Park
A massive nature reserve spanning across miles worth of forests and fields filled to the brim with wild
animals and plants.
How Go in hunt of the “thing” that keeps raiding his crops
10. Idea 2
Who The Amber Assassin
A hitwoman for hire
Illusive personality and secretive
Always wears a mask so identity is hidden
Key feature is the warm glow of her eyes seen through the mask
What Equipped with a silenced sniper and a 9mm supressed pistol she has to take the shot from the top of the
rooftop and kill him while he parades through the city centre.
Why Hired by a secret underground organisation to assassinate the mayor of shanghai.
The mayor contacted the group to rig the elections in his favour and in return he offered them money which
has yet to be given. She had been told the perfect place to execute the kill, The issue is the building is
heavily guarded and she has to climb the building without getting seen.
When Set in 2042 where china has became the economic powerhouse of the world and rule over the rest of the
world with fear.
Where War broke out in the former capital so the government moved all operations to the city of shanghai. The city
centre is where the main government building is which happens to be surrounded with sky scrapers, the
perfect spot to sit and watch.
How A shot to the head with a silenced sniper rifle from the top of a building.
11. Idea 3
Who Jean kheer
Formula Two Driver
Millionaire
Full of himself / Hot topic of racing
Rich background with millionaire parents
What Mid race he gets too over confident while overtaking and he goes hurtling into the barriers which leads to
other cars crashing at high speeds and a massive pileup. 1 person dies and 4 are very injured. Jean walks out
unharmed and has to watch as all of his fellow drivers get taken to hospital.
Why Out of desperation to win he goes for a move that could never be completed by anyone else, but his
arrogance blinds him as he thinks it wasn’t his fault.
When Set in 1991
Where The streets of Monaco on the grand prix circuit
How The backlash he received made him take a few years out and rethink his choices and his past. He later
returned to the spot a different person and focused his efforts in becoming a better person and doing things
for other people rather than just himself.
14. Existing Product
This Skyfall poster is a good example of a poster that has undergone
heavy editing and postproduction. The colors used are very muted and
minimal which is done by tuning down the saturation of the image.
James bond himself has been green screened onto the signature james
bond style background which in the bottom left corner has a picture of
London signifying the patriotic manor of Bond. The test used is bold
and just below Bonds Waistline. The white makes the title pop out and
attracts the eye. The signature logo and credits of the people are just
bellow so that you remain looking at the main character and the title.
Bond is already a massive movie title and people would watch it
regardless, but this poster attracts people to watch it because you can
almost know what to expect by the way he is dressed, the colors on
the poster and the name alone
15. Existing Product
The poster for Tron Legacy uses a dark
background with a contrasting neon colors for the
characters and title. The title uses a modern
technologic style of font which when combined
with the futuristic bikes and the space age like
suits gives the person looking at the poster gives a
good idea as to what the film would be like. The
contrasting colors of the characters suggests a
clash of two sides which is a good scene setter for
a movie. The front center bold text combined with
the parallel moving bikes makes this poster a good
example of a cliff hanger. The location and
identity of these characters remains hidden and
with no age rating or cast on the poster it leaves
the watcher guessing.
16. Existing Product
The color scheme for return of the jedi primarily
uses blacks and greens on this version of the
poster. The Font is very uniform compared to that
of Tron but the off-center approach and having the
characters on the right instead of the center is
unique. The characters seen are all a use of
puppets which in the 1980s was really the only way
to turn these characters to life as CGI wasn’t really
an option. The name and background of the poster
shows that this film is based on a war in the stars
which paints a clear image of to the person looking
at the poster whats going to happen.
17. Existing Product
Dune uses a collage of the characters in the front and center of the
poster. Using layering off images, it can fit a planet, the main title, and
a small piece of desert with the main character walking underneath.
The color pallet used is contrasting with the blue background and
planet contrasting with the gold and yellow of the sand bellow. The
font used for the title is very futuristic, This combined with the choice
of outfits for the characters in the poster suggest to the person seeing
it that its going to be a sci-fi related war themed film. There is little to
no props other than the characters themselves making this a very
simple poster. Most of the work will have been done in a studio given
the clarity of the characters pictures but some do look like they may
have been cuts from the movie that have been edited around.
18. Research Summary
• What have you learned from your research?
From the research ive conducted, ive found that the majority of sci-
fi/futuristic posters contain a very bold and standout text with the main
characters clearly visible at all times. To execute a good poster is to make
sure there is a brief understanding as to what the movie will be about while
not totally spoiling it. Simplistic posters are often better as overcrowded
ones are hard to look at and take in.
• What aspects of the research will you include within your on work?
The parts I will include in my work will be the futuristic and bold font as its
very eye catching and also the front and centre layout as I think it works the
best with sci-fi posters and makes it look impressive while also being clean
and simple.
19. Bibliography
1. Developer. (Year of Release) Game’s Name
Legendary Pictures (https://www.imdb.com/title/tt1160419) Dune
EON Productions (https://www.imdb.com/title/tt1074638/) Skyfall
Lucas Film (https://www.imdb.com/title/tt0086190/) Star Wars Return Of The Jedi
Walt Disney Productions (https://www.imdb.com/title/tt1104001/) Tron Legacy
https://www.empireonline.com/movies/features/best-posters/
https://www.movieposters.com/
https://design.tutsplus.com/articles/movie-poster-design-101-the-anatomy-of-a-movie-poster--cms-
35852
https://www.youtube.com/watch?v=I_KfwTmcAN4&ab_channel=MirRom
https://www.designcuts.com/learning-hub/tutorials/how-to-create-an-epic-movie-poster-design-in-
photoshop/
21. The first thing I did after deciding my theme,
was finding an appropriate image to match
with the title. I chose to use the image above
as I felt it had potential to be edited into
something fitting with the title. To suit the
theme, I used the filters tab on photoshop to
lower the exposure to give it a black and
white tinge while keeping some of the color
barely visible. I also cropped it down to size
to make it the aspect ratio for a poster.
Before ^
< after
22. After the I messed with the base image, I set
out to try and find an appropriate font. After
looking on both font websites like Dafont, I
decided to go with one of the already available
ones on photoshop. The font I chose was
SuperClaradon and I chose it for the reason of
its boldness and striking look. I felt this suited
well with the theme and title and gave it an
old-fashioned look. I did this by using the text
tool in photoshop and adding a stroke to the
text to give it an extra thickness around the
outside. The “Death” is also more enlarged in
size to try and gain attention of the person.
23. The Final thing I did to my poster was add a skull over the top to
further suit the theme of the story. I did this by going onto
google and finding a picture of a skull with a white background.
Using the quick select tool, I highlighted around the outside of
the shape and deleted the dead white space around it, so I was
left with just the skull. Parts of the skull were left with small bits
of white near the cheekbones, so I went around it with the
eraser tool to ensure it was fully cut out. I then proceeded to
enlarge it in size so it would fit perfectly overlapping the top of
the boat and into the clouds. After that, I lowered the opacity of
the skull, so it gave it a transparent effect, so the background
was visible. I preferred to keep this poster simple as the theme
and time I wanted it to be set in would have been the 1920s.
This authenticity was a clear goal before I started production
and thanks to my small bit of planning, I think it was executed
well.
25. Style Sheet
My idea behind this color scheme is the
modern city and neon lights of the streets of
Shanghai. During the fight, the neon lights are
one of the main eye catchers and make the
silhouettes stand out.
This color scheme focuses more on the character of
The Amber Assassin herself and the syndicate of
people she is fighting against. With the use of dark
colors and contrasting light colors it shows that the
two groups are against each other which creates the
underdog dynamic in the story.
27. Contingency
What can go wrong? What can you do if it does?
Computer breaks Try and find alternative machinery and back up saves
onto the cloud
Photoshop Crashes Regularly save work so if it does happen its not too
bad
28. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
30. Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
31. Synopsis
The Amber Assassin is a story surrounding a world-renowned bounty hunter known by many in the criminal underworld
for being a ruthless hitwoman. An underground crime syndicate located in the back streets of Shanghai have hired her to
complete a daring mission, assassinating the mayor of the city. If she was to be successful, she would be paid so much
that she’d never have to bounty hunt again. The syndicate equipped her with gadgets in case anything went wrong,
things such as invisibility sprays, climbing gloves and a ring that has an ability to sleep people at touch. She was told that
the best place to execute the kill was at the top of the Hsiao Tower which was located right in the middle of the city
centre, the perfect vantage point for a skilled sniper like herself. As she waded through the crowds of people towards the
tower she encountered an issue, the mass number of security guards standing at the bottom. She had to find some way
to the top without being seen. She ran into a side street and used the invisibility spray that had been given to her, she
managed to run straight through the security and up the stairs without being seen. The spray only lasted a few minutes
but by that time she was in a safe enough place to set up and wait for the mayor to emerge. She thought nobody in their
right mind would ever come this far up the building until she heard footsteps. The building was undergoing some
construction work so she quickly dived behind a metal beam and peered round the side to see if she could understand
the situation further. A masked figure in a navy-blue suit walked around the initial metal bar and strolled up to the
window. This figure had a sniper rifle strapped to her back and a distinctive ring on her right hand. While the figure was
distracted at the window, the assassin snuck round the side of the open building and was now stood directly behind the
unknowing figure. As she crept forward to get closer a metal bar creaked and the figure jolted, cocked her pistol and
aimed it towards her head. The assassin jumped backwords and drew her pistol from her pocket and pointed it at the
masked figures head. Stalemate. “Why are you here” the assassin whispered as they both circled around the room. The
32. Synopsis
“That bounty is mine…” she said falling back off the side of the building. The assassin raced over to the ledge and looked
down to see nothing, she begins scouting the building and looks up to see the masked figure climbing the beams of the
tower like a cat. The assassin darts to the other side of the building and begins to climb for her life. “That bounty is
mine” she whispers under her breath as she clambered onto the glass building. Not only her life, but her way out of
bounty hunting was on the line. Arms were aching, Wind was blowing but nothing was getting in the way of The Amber
Assassin and her prize. The top of the building was in sight. She clambered over the small ledge to see the unknown
masked figure standing and waiting. There was another face off. This time, the assassin was ready and hit the first blow
with a punch to the gut. This sent the masked figure flying to the edge of the building. If The Assassin couldn’t knock out
the figure, she would be certain to die. With that in mind, she ducked under a punch and hit the figure with the ring and
straight to sleep. The mask fell off to reveal a half cybernetic face with metal scars going down the neck. There was no
time to wait. The bells began ringing in the square and the assassin drew her sniper rifle from her back. She aimed in.
She took a deep breath. The shot pierced the belly of the air went straight through the chest of the mayor. Panic and
shouting erupted in the square and the assassin made her speedy getaway back into the shadows. No traces left other
than a sleeping body and a sniper rifle with no ammunition left.
33. Magazine Front Cover
Use this space for
your front cover. If
you have produced
different drafts or
alternative ideas,
then include those
here too. The more
work the better.
Show your
working.
34. Advertising:
Use this space for
your advertising. If
you have
produced
different drafts or
alternative ideas,
then include those
here too. The
more work the
better. Show your
working.
35. Reflection (29/1/21)
What did you do?
So far, I have gone into the studio in college to take the necessary photos for both the film poster and magazine cover. I also
Wrote the synopsis for my cover.
How did it go?
As of now, the trouble we had was balancing the amount of light, so the picture didn’t look completely flushed out with
Overpowering colors. We realize that once we have the correct equipment, we can just substitute my face for the stock image
I got online. The editing process has been smooth so far and i haven’t ran into any issues regarding things that can't be done
Or things not saving.
How could it be improved?
The main thing I need to improve is making it my own work. With
The ability to go into the studio limited and the equipment spread
Thinly across the groups I've had to make do with online images
Rather than my own.
What are you going to do next?
The main thing I need to do is take the photos so that I can get on
With finishing my poster and beginning my magazine cover.
mine Professional lighting + camera
40. Enter The Gungeon
Enter the Gungeon is
a bullet hell roguelike
video game
developed by Dodge
Roll and published by
Devolver Digital.
The combat style is fast paced and makes use of dodging
mechanics. The focus is on clearing out rooms with
different types of enemies with guns such as pistols and
rifles. The game allows the player to go into a shop and
buy perks and health so your ready for the next level.
NPCs are dotted around the map and add a real sense of
story and purpose
It uses a top-down camera and varying light levels to
create atmosphere which is a common method used
by platform developers to add depth
41. Pokémon Brown
• Pokémon Brown is an explorer
adventure from the 90s based around
catching Pokémon and exploring the
region of Kanto. Main character Ash
sets off on his journey from Pallet Town
to become the number one Pokémon
trainer in the world. Taking down gym
leaders in battles and catching wild
Pokémon. As the story progresses each
boss and Pokémon gets harder which
subsequently means your own
Pokémon do as well. Its top-down
camera and simplistic movement give it
the perfect relaxing feeling when
playing.
42. Terraria
Blending elements of classic action games with the
freedom of sandbox-style creativity, Terraria is a
unique gaming experience where both the journey
and the destination are as unique as the players
themselves. The customisation and free rain to do as
you like makes this game fun however you want to
play it. With plenty of bosses to fight and things to
build, terraria is a unique experience which provides
for all types of players. The bright colours and fantasy
themes makes this game appealing for all ages and
genders. The 2D style of this game is very simplistic
but with many different backgrounds and biomes it
makes you forget how simple the concept for the
game is.
43. Celeste
• Celeste is a pixel-based single player platformer
with 700+ levels to play. The controls are simple and
accessible - simply jump, air-dash, and climb - but
with layers of expressive depth to master, where
every death is a lesson. Lightning-fast respawns
keep you climbing as you uncover the mysteries of
the mountain and brave its many perils.
45. Idea Generation
My concept is to create an
exploration/dungeon crawler game with the
focus of beating bosses and improving tools
and weapons along the way. The freedom of
the game allows for the player to play the
game at whatever pace they want and let
their creative freedom run wild. As the bosses
get harder the machinery and rewards for
killing these bosses gets better meaning that
progression is completely optional. The
combat system is class based and certain
perks can be found dotted around the world
in dungeons or chests underground. Class
specific items will allow you to level up that
specific class and play as either a wizard,
duelist, gunman or summoner. The main area
is a spawn town which has NPCs which you
can trade and take side quests off. The world
will also change as time goes on due
progression in the story and new biomes
being added into the already biome rich
world.
Id want character customization to be an important part of
the game I'm creating as I feel it adds a personal side to the
game. In game cosmetics should be free and easy to access
as but rarities of items should depend on how hard they to
get as something simple shouldn’t be as easy to get as
something rare. Doing this through quests from village folk
keeps the game interesting and adds another large goal to
collect all clothing items in game.
World and terrain generation should keep a similar
pattern but be different every time as it keeps the
experience fresh. Games like Minecraft and terraria
have done this so well and it always ends up
drawing you back in to play more.
The pixel style of animation is a simple
yet effective way of animating a game.
Examples below show that you don’t
need incredibly good graphics to make a
story and a game that we can be
invested in.
Movement is important given the size of the worlds so
certain craftable and findable items are scattered across
the world depending on how far into the game you are.
Speed boots may be found early game but progress
further and things like wings and mounts become possible
47. Game Summary
A quick summary of the game.
● My game is going to be a multi levelled platformer in a
similar style to that of Mario
● The levels will be around a minute or so and contain classic
platformer assets such as small moving enemies and
platforms above ground level
● It will take place in numerous places varying from the top of
sky scrapers to the candle lit streets of shanghai ( level
dependent )
● The main character you play as is called Assan
● throughout the story the levels begin to get harder
48. Game Overview
Theme / Setting / Genre
Dark city setting in different parts of city / platformer
Core Gameplay Mechanics
Mario, platformer, enemy ai
49. Story and Gameplay
Story
The story starts out in dark backstreets with the main character r
The story will be told by small animated cut scenes with no dialogue, meaning that facial expression and movement
will be crucial to be able to tell a story
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Spawn in – complete level – mini cut scene
-- unlock consumables – next level
Upgrade
Character
Core Loop
-$
Enter Arena Battle
Payout
To Winner
-$ +$
Unlock
New Arena
-$
50. Levels
Id try and aim for around 5 but more would give me more leverage with the story and level
design
How levels will vary. The places of enemies, platforms and speed of the character moving
An example of a beginner level. Slow moving platform with minimal enemies
An example of a complex level. Fast moving platforms and many enemies
Games usually start easy as the player learns the game, getting a bit more difficult until the
player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a
bit easier again to let players relax.
51. Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
All assets on blog ^
53. Research
• The research of my game is a strong point of the project. The majority of the games I researched
id had experience playing before which meant I could get an east overview of the game I wanted.
My experience of playing video games in the past further allowed me to understand what games I
(and lots of others) find fun meaning that getting the idea and thinking about how it would work
was an easy process. I feel like if I did more research then I would have been able to come up with
the format of the game easier which would have then given me more time in production. Another
improvement I feel I could have made in my research was including which part of the game I was
researching and explaining how I could use it in my own game.
54. Planning
• After researching a wide variety of games I knew what my general idea was going to be. The
hardest part of the planning was finding a game layout that I could follow and that I had the time
to make. In the end, and due to the reduced time I had, I resorted to doing the classic Mario style
platformer game. To better improve my planning, I would have made it a more detailed. In adding
more detail, it would have allowed me to be more decisive and meant I could started production
earlier.
55. Time Management
• My time management during this project for the most part has been good. Although, with the
shortened amount of days we had during this project, I felt that the production part of the project
felt somewhat rushed. If I had until the end of Wednesday, I feel as if I could have produced a
higher standard project by adding further loading screens, more in depth animations and overall a
less rushed feel to the project.
56. Technical Qualities
My work in comparison to other pixel-based platformers comes across as fairly basic but given the production time I
don’t think I've done awfully. The character models and background are the bits that resemble other games due to
the effort I put in early on. The bit least like a real game is the actual animation. I found that it feels somewhat
rushed and often too janky. With more time I could smooth it out and make a slightly smoother animation and a
bigger level to play. All the “effects” I made were by drawing them out using individual pixels in photoshop and later
animating them once they're on the actual level. The audio used was all gathered from online and pre existing games
such as Pokémon and Mario games.
57. Aesthetic Qualities
The Aesthetic qualities are one of my favorite parts of the entire project from both the posters/advertising and
the animation. The both projects keep to the same aesthetic which is something I've tried very hard to do. The
aesthetic kept to a neon and modern theme which is heavily repeated throughout both projects. Most games in
the genre don’t usually go for such vibrant colors and futuristic themes which is where I feel mine is most
unique.
58. Aural Qualities
The use of sound in my game is rather minimal and none of the sound used is my own which is a very weak point in
My project. The recycled sound effects, while they are very high quality, lack authenticity which changes the mood of the
Mood of the project. While the sound did fit well, it wasn’t my own which is a let down on my behalf. If I had more time to
Finish the project I would make use of apps like garage band to compose my own sound effects.
59. Audience Appeal
I feel most of my project appeals towards its intended target audience. The teen target audience allows for a lot of
Free design choice but the sci-fi design posters and story draft make for an entertaining experience for the people
Willing to watch. The game provides a retro feel which reaches out to the older audience and can entice them into
watching the film also.
60. Overall strengths and weaknesses of the final
package.
Strengths
- Aesthetic
- Poster design
- Preproduction on poster
- Research on animation
- Draft on poster
Weaknesses
- Animation
- Level design
- Complexity of level
- Time management on poster
Editor's Notes
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.