The document provides research on developing an adventure film project. It outlines various storytelling techniques and elements that can be applied, including Todorov's Equilibrium model, Dan Harmon's Story Circle, Propp's character archetypes, and the hero's journey narrative structure. Examples of existing adventure films are analyzed for their use of settings, characters, and plot points. Potential story ideas are generated exploring themes of villains threatening environments, advanced mech technology, and international computer hacking rings. Overall, the document serves as a reference for crafting an adventure narrative and highlighting influential storytelling models.