The document describes elements of story structure and existing products that could be applied to a murder mystery story and game. It discusses the hero, villain, and other character archetypes that would populate the story. It then analyzes how the hero's journey story circle applies to the existing Star Wars trilogy. Next, it provides initial ideas for stories and characters, including a detective with a dark past and a vigilante seeking revenge. Research on film noir posters, Saul Bass poster design, magazine covers, and point-and-click adventure games is presented to inspire the creative work.
The document describes key elements to consider when developing a murder mystery story and game. It discusses common character archetypes seen in stories like Star Wars and how they apply to an existing story. It also analyzes the story structure of Star Wars based on Joseph Campbell's hero's journey monomyth. Finally, it provides initial ideas for murder mystery stories and applies the story circle framework to further develop one of the ideas.
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
Here are the key elements of the style sheet:
Colors:
- Dark orange as the primary color
- Dark navy blue as the contrasting/complementary color
These colors will provide high contrast and evoke the classic noir aesthetic while giving the work its own unique identity.
Fonts:
- Bernard MT Condensed
- Perpetua titling
- VERDANA PRO COND BLACK
These retro-style fonts fit the 1950s noir inspiration and will help the text stand out against the dark backgrounds.
Overall Style:
- High contrast between the dark colors
- Limited color palette focusing on the orange and dark blue
- Retro-inspired fonts that enhance
Here are the key elements of the style sheet:
Colors:
- Dark orange as the primary color
- Dark navy blue as the contrasting/complementary color
These colors will provide high contrast and evoke the classic noir aesthetic while giving the work its own unique identity.
Fonts:
- Bernard MT Condensed
- Perpetua titling
- VERDANA PRO COND BLACK
These retro-style fonts fit the 1950s noir inspiration and will help reinforce the vintage visual style.
Additional Guidelines:
- Limited color palette focusing on the orange and dark blue
- Geometric shapes and blocks of solid color inspired by Saul Bass posters
- Gritty
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
The document describes various character types that could appear in a story, including the hero Alan who gets help from friends after a series of events, the villain Leslie Chow who breaks out of prison, and helpers like Phil, Stu, and Doug who agree to help Alan. It also provides some initial ideas for stories, including one about doctors trying to find a cure for a deadly virus in New York City and another about two brothers seeking to prove their father's innocence after their mother's murder.
Here are some key takeaways from the existing products you've researched that could inform your own project:
- Neutral color schemes with browns, greens and faded tones can set a moody, realistic tone.
- Pseudo-3D perspectives that look down on the character provide an immersive viewpoint.
- Survival gameplay mechanics like resource gathering, crafting, and farming systems allow for challenge and progression.
- Bright, graphic magazine covers stand out on shelves and attract target audiences interested in design/media.
- Larger fonts make magazine content easier to read quickly.
- Movies based on true stories can bring gritty realism and drama. Focusing on a few dominant
This document provides a summary of the plot of the movie Zombie Land in 5 parts, followed by analysis of its genre, purpose, intended audience, and narrative structure based on Propp's model. The plot involves 4 main characters - Columbus, Tallahassee, Little Rock, and Wichita - banding together for survival in a post-zombie apocalypse world. They encounter deception and obstacles along the way but ultimately find unity and what they are individually seeking by the end.
The document describes key elements to consider when developing a murder mystery story and game. It discusses common character archetypes seen in stories like Star Wars and how they apply to an existing story. It also analyzes the story structure of Star Wars based on Joseph Campbell's hero's journey monomyth. Finally, it provides initial ideas for murder mystery stories and applies the story circle framework to further develop one of the ideas.
The document discusses character archetypes from existing products like Star Wars and applies them to story theory. It analyzes the main characters from Star Wars based on common character types like the hero, villain, helper, etc. It then applies the story circle model to the plot of Star Wars, identifying points of equilibrium, disruption, repair, and new equilibrium. Research on film noir posters, Saul Bass posters, and magazine covers is presented to inform the design of marketing materials for the story idea. Key elements like mood, limited color palettes, and exclusive content are discussed.
Here are the key elements of the style sheet:
Colors:
- Dark orange as the primary color
- Dark navy blue as the contrasting/complementary color
These colors will provide high contrast and evoke the classic noir aesthetic while giving the work its own unique identity.
Fonts:
- Bernard MT Condensed
- Perpetua titling
- VERDANA PRO COND BLACK
These retro-style fonts fit the 1950s noir inspiration and will help the text stand out against the dark backgrounds.
Overall Style:
- High contrast between the dark colors
- Limited color palette focusing on the orange and dark blue
- Retro-inspired fonts that enhance
Here are the key elements of the style sheet:
Colors:
- Dark orange as the primary color
- Dark navy blue as the contrasting/complementary color
These colors will provide high contrast and evoke the classic noir aesthetic while giving the work its own unique identity.
Fonts:
- Bernard MT Condensed
- Perpetua titling
- VERDANA PRO COND BLACK
These retro-style fonts fit the 1950s noir inspiration and will help reinforce the vintage visual style.
Additional Guidelines:
- Limited color palette focusing on the orange and dark blue
- Geometric shapes and blocks of solid color inspired by Saul Bass posters
- Gritty
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image of the protagonist in his black armor, sword drawn, standing amidst a burning city backdrop. Flames and smoke billow around him as he gazes determinedly forward.
In large font across the top is the title of the film "The Last Noble". Below is the tagline "One man's quest for redemption in a world divided".
Smaller text lists the director and main cast. At the bottom in a banner it promotes the film as "The must-see event of the year!" and includes the release date.
Overall the cover conveys a sense of epic action
The document describes various character types that could appear in a story, including the hero Alan who gets help from friends after a series of events, the villain Leslie Chow who breaks out of prison, and helpers like Phil, Stu, and Doug who agree to help Alan. It also provides some initial ideas for stories, including one about doctors trying to find a cure for a deadly virus in New York City and another about two brothers seeking to prove their father's innocence after their mother's murder.
Here are some key takeaways from the existing products you've researched that could inform your own project:
- Neutral color schemes with browns, greens and faded tones can set a moody, realistic tone.
- Pseudo-3D perspectives that look down on the character provide an immersive viewpoint.
- Survival gameplay mechanics like resource gathering, crafting, and farming systems allow for challenge and progression.
- Bright, graphic magazine covers stand out on shelves and attract target audiences interested in design/media.
- Larger fonts make magazine content easier to read quickly.
- Movies based on true stories can bring gritty realism and drama. Focusing on a few dominant
This document provides a summary of the plot of the movie Zombie Land in 5 parts, followed by analysis of its genre, purpose, intended audience, and narrative structure based on Propp's model. The plot involves 4 main characters - Columbus, Tallahassee, Little Rock, and Wichita - banding together for survival in a post-zombie apocalypse world. They encounter deception and obstacles along the way but ultimately find unity and what they are individually seeking by the end.
Wes Craven's A Nightmare on Elm Street was a success due to its creative dream-based murders and frightening villain Freddy Krueger. The reboot updated the franchise while keeping elements that made it scary. Friday the 13th benefited from cashing in on Halloween's success, introducing iconic killer Jason Voorhees. Halloween was terrifying because the murders could happen anywhere, and Michael Myers' masked face was unknown evil. Psycho's shocking twist ending set the standard, while Texas Chainsaw Massacre used its "based on true events" premise to attract audiences.
Here are some suggestions for your video game, magazine, and advertisement layouts based on your research:
Video Game Layout:
- Simple side-scrolling gameplay from left to right
- Long background that scrolls to give illusion of character movement
- Layered backgrounds with foreground/background color differentiation
- Main character stands out against backgrounds (e.g. red character)
- Clear UI elements like health bar, inventory, etc. at top of screen
- Varied sound effects and music to add engagement
- Cutscenes for story/boss battles
Magazine Layout:
- Bold masthead in prominent color that matches game
- Large cover image/character(s) in center to draw
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image taking up most of the space showing the protagonist in his black armor with his sword drawn, facing off against multiple enemies. His face is stern and determined.
In large font along the top it says "THE CHAMPION RETURNS" with the subtitle "In this epic tale of justice and redemption, one man stands against the tyranny threatening to destroy everything."
Smaller text lists the film title "Reach of the Moon" and credits the director. At the bottom it promotes "Inside: an exclusive interview with the star!" and "Be one of the first to see it -
Clover suggests that the horror research is problematic for a few reasons. Statistical surveys are often sponsored by major studios and don't account for many independently produced horror films. Additionally, some horror films don't get a theatrical release and instead rely on videocassette rentals, an audience that is hidden from research. Rental data from a few outlets also showed that horror films were predominantly rented by adolescent males. Overall, Clover indicates that the typical horror audience breakdown consists mainly of young men, with varying proportions depending on the subgenre.
How far has research impacted on our trailerRachel Pedder
The document discusses research on representations of gender in horror films and the narrative structure of the group's trailer idea. It examines theories by Laura Mulvey, Carol Clover, and Jeremy Tunstall on representations of women. The narrative draws on theories by Tzetan Todorov, Vladimir Propp, and Levi Strauss. The background story is provided for the character of Miss Anderson in 1938 and the events that led to the deaths of children in a church fire. The genre of supernatural/paranormal horror is discussed along with conventions seen in trailers. Consideration is given to audiences and institutions in promoting the film through advertising stars, teasers, and generating hype.
The document analyzes the film "The Crazies" and whether it follows the classical Hollywood narrative structure. It does not follow this structure as it lacks an equilibrium at the beginning and end. The opening scene shows a town destroyed by fire. At the end, the characters believe they found a new life but the government is still following them, implying no true resolution. The document also identifies which of Propp's character archetypes are present in the film, including the hero, princess, helper, and villains. It provides examples for each from the movie.
Discover the flip side of Joseph Campbell with the Villain's Journey--structure of films like Malificent, Star Wars, Joker, etc. Accompanies the Youtube at https://www.youtube.com/watch?v=6diSBaEvY24
The document discusses several common character archetypes and conventions in slasher movies:
- The Jock is often seen as the false hero who fails to save the group. The Stoner provides comic relief. The Token Minority and Promiscuous Girl are often the first killed. The Main Male and Final Girl are the most sympathetic and often the last surviving.
- Common locations include haunted houses, cabins, and woods. The Killer wears a mask and uses weapons to dominate victims. A group of friends is formed that gets killed one by one.
- German Expressionist films used symbolism and shadows to add atmosphere and deeper meanings that still influence horror films today.
The document discusses various character archetypes that commonly appear in narratives, including the hero, villain, princess/prize, donor, helper, princesses father, false hero, and dispatcher. It analyzes each archetype and provides examples from the story of Little Red Riding Hood and other narratives like Top Gun and Terminator. In the Little Red Riding Hood story, the hunter is identified as the hero who saves Little Red Riding Hood and her grandmother from the villainous wolf. Little Red Riding Hood acts as a helper by filling the wolf's stomach with stones. The mother dispatches Little Red Riding Hood on her journey.
Valerie Estelle Frankel, author of From Girl to Goddess: The Heroine's Journey in Myth and Legend, shows the steps of the journey with art from myth and pop culture. There's also a free book on the topic at https://www.smashwords.com/books/view/623348 called
Chosen One: The Heroine's Journey of Katniss, Elsa, Tris, Bella, and Rey. Great for educators and students!
In this powerpoint is an example of the Propp theory towards the film industry and how believed there were 7 characters that were played in every film.
Benny’s new mountain bike helps him get around the city quickly.
VICTIMS:
Erin:American tourist, found dead outside St. Martini’s Church.
Rachel:American tourist, witnessed Erin’s murder, now being hunted.
Adam Barnard:wealthy businessman, found dead in his home.
Alexa Barnard:his wife, attempted suicide after his death.
CRIMINALS:
7 men hunting Rachel. Their identities and motives are unknown.
Metro Police:assist SAPS with policing the city. Some are corrupt.
The city provides opportunities for both crime and crime-solving.
This document provides information on story structures and character archetypes from various theorists. It discusses the Hero's Journey monomyth structure described by Joseph Campbell and Vladimir Propp's character archetypes. The document then applies these concepts to analyze the plot and characters of the Star Wars television series The Mandalorian. Specific plot points and characters from the show are mapped to stages of the Hero's Journey and Propp's character types. Templates are also provided to allow others to apply these story analyses to their own works.
This document discusses the classical Hollywood narrative structure and how it applies to the film "The Crazies." It begins by outlining the classical Hollywood narrative structure as an equilibrium being disrupted by an event, causing disequilibrium that must be resolved with a new equilibrium. It then analyzes whether "The Crazies" follows this structure. It determines that the film does not follow it because the disruption occurs at the beginning rather than the middle. However, it notes there appears to be a new equilibrium at the end, but this is undermined by a final scene showing further disruption has not ended.
The Heroine's Journey in Star Wars The Force AwakensValerie Frankel
The document discusses Joseph Campbell's model of the hero's journey and proposes an alternative model called the heroine's journey. It outlines the stages of the heroine's journey, noting key differences from the hero's journey, such as receiving household objects rather than weapons from mentors and questing to save loved ones rather than defeat a dark lord. It provides feminine symbols commonly found in heroine's journeys and describes common sidekicks, trials, and adversaries like animal helpers and shapeshifting partners.
Do you (or your patrons!) have a thing for the
paranormal? These hot reads are found
everywhere in your collection. We'll talk about how the paranormal is invading your stacks in all genres, from romance to mystery, horror to mainstream fiction.
This document provides an analysis of a graphic narrative using various narrative theories, including Propp's character archetypes, Todorov's narrative structure, and Levi-Strauss' concept of binary opposition.
The analysis identifies the main characters in the graphic novel based on Propp's archetypes, such as the hero (Mamad), villain (James), princess (crown of Winchester), and helper (noblemen). It then describes how Todorov's structure of equilibrium disruption/repair applies to the plot. Finally, it notes the main binary opposition is between good (Mamad) and evil (James).
Vladimir Propp analyzed 100 Russian folk tales and identified common narrative components, which he organized into a theory. He identified 8 character types that frequently appear: the villain, helper, princess/prize, father, donor, hero, false hero, and dispatcher. Propp's analysis found that tales share a common structure involving an equilibrium that is disrupted, a hero's journey to restore equilibrium, and a new conclusion/equilibrium. His work established structuralism in folklore and narrative studies.
Word processor of the God by Stephen King Goliath by Neil Gaiman TanzeelRehman40
The document provides summaries of two short stories - "Word Processor of the Gods" by Stephen King and "Goliath" by Neil Gaiman. For the King story, it summarizes the plot where a man receives a mysterious word processor that allows him to manipulate reality but breaks down. He uses it to erase his disliked family members from existence. For the Gaiman story, it describes Goliath, a genetically engineered man who is sent on a mission to destroy attacking aliens. Both stories explore themes of how technology can impact humanity.
The document provides background information and initial ideas for developing a story and game. It includes potential character types and plot points for an existing product (Star Wars). It then presents three initial story ideas for games, including character descriptions and basic plots. Research on relevant existing products is also presented, such as film noir posters, Saul Bass posters, magazine covers, and the point-and-click adventure game genre.
This document provides details for a film noir opening sequence and movie. It summarizes that the opening scene will feature detective Rick Reynolds reluctantly taking on a case investigating a murdered husband for his client Lana Lombard. Though suspicious of her motives, he takes the case for money. The rest of the movie reveals that Lana manipulated events and framed someone else so she could run away with her lover and inheritance. The movie will end with Rick killing Lana after she tries to kill him.
This document outlines a presentation for audience feedback on ideas for a horror film trailer. It includes two potential story synopses, descriptions of main characters, locations for filming, example trailers for analysis, and potential soundtrack options. Audience members will provide feedback through a questionnaire to help the filmmakers create the most appealing trailer.
Wes Craven's A Nightmare on Elm Street was a success due to its creative dream-based murders and frightening villain Freddy Krueger. The reboot updated the franchise while keeping elements that made it scary. Friday the 13th benefited from cashing in on Halloween's success, introducing iconic killer Jason Voorhees. Halloween was terrifying because the murders could happen anywhere, and Michael Myers' masked face was unknown evil. Psycho's shocking twist ending set the standard, while Texas Chainsaw Massacre used its "based on true events" premise to attract audiences.
Here are some suggestions for your video game, magazine, and advertisement layouts based on your research:
Video Game Layout:
- Simple side-scrolling gameplay from left to right
- Long background that scrolls to give illusion of character movement
- Layered backgrounds with foreground/background color differentiation
- Main character stands out against backgrounds (e.g. red character)
- Clear UI elements like health bar, inventory, etc. at top of screen
- Varied sound effects and music to add engagement
- Cutscenes for story/boss battles
Magazine Layout:
- Bold masthead in prominent color that matches game
- Large cover image/character(s) in center to draw
Here is a magazine front cover promoting the film:
[MAGAZINE COVER]
The cover features a dramatic image taking up most of the space showing the protagonist in his black armor with his sword drawn, facing off against multiple enemies. His face is stern and determined.
In large font along the top it says "THE CHAMPION RETURNS" with the subtitle "In this epic tale of justice and redemption, one man stands against the tyranny threatening to destroy everything."
Smaller text lists the film title "Reach of the Moon" and credits the director. At the bottom it promotes "Inside: an exclusive interview with the star!" and "Be one of the first to see it -
Clover suggests that the horror research is problematic for a few reasons. Statistical surveys are often sponsored by major studios and don't account for many independently produced horror films. Additionally, some horror films don't get a theatrical release and instead rely on videocassette rentals, an audience that is hidden from research. Rental data from a few outlets also showed that horror films were predominantly rented by adolescent males. Overall, Clover indicates that the typical horror audience breakdown consists mainly of young men, with varying proportions depending on the subgenre.
How far has research impacted on our trailerRachel Pedder
The document discusses research on representations of gender in horror films and the narrative structure of the group's trailer idea. It examines theories by Laura Mulvey, Carol Clover, and Jeremy Tunstall on representations of women. The narrative draws on theories by Tzetan Todorov, Vladimir Propp, and Levi Strauss. The background story is provided for the character of Miss Anderson in 1938 and the events that led to the deaths of children in a church fire. The genre of supernatural/paranormal horror is discussed along with conventions seen in trailers. Consideration is given to audiences and institutions in promoting the film through advertising stars, teasers, and generating hype.
The document analyzes the film "The Crazies" and whether it follows the classical Hollywood narrative structure. It does not follow this structure as it lacks an equilibrium at the beginning and end. The opening scene shows a town destroyed by fire. At the end, the characters believe they found a new life but the government is still following them, implying no true resolution. The document also identifies which of Propp's character archetypes are present in the film, including the hero, princess, helper, and villains. It provides examples for each from the movie.
Discover the flip side of Joseph Campbell with the Villain's Journey--structure of films like Malificent, Star Wars, Joker, etc. Accompanies the Youtube at https://www.youtube.com/watch?v=6diSBaEvY24
The document discusses several common character archetypes and conventions in slasher movies:
- The Jock is often seen as the false hero who fails to save the group. The Stoner provides comic relief. The Token Minority and Promiscuous Girl are often the first killed. The Main Male and Final Girl are the most sympathetic and often the last surviving.
- Common locations include haunted houses, cabins, and woods. The Killer wears a mask and uses weapons to dominate victims. A group of friends is formed that gets killed one by one.
- German Expressionist films used symbolism and shadows to add atmosphere and deeper meanings that still influence horror films today.
The document discusses various character archetypes that commonly appear in narratives, including the hero, villain, princess/prize, donor, helper, princesses father, false hero, and dispatcher. It analyzes each archetype and provides examples from the story of Little Red Riding Hood and other narratives like Top Gun and Terminator. In the Little Red Riding Hood story, the hunter is identified as the hero who saves Little Red Riding Hood and her grandmother from the villainous wolf. Little Red Riding Hood acts as a helper by filling the wolf's stomach with stones. The mother dispatches Little Red Riding Hood on her journey.
Valerie Estelle Frankel, author of From Girl to Goddess: The Heroine's Journey in Myth and Legend, shows the steps of the journey with art from myth and pop culture. There's also a free book on the topic at https://www.smashwords.com/books/view/623348 called
Chosen One: The Heroine's Journey of Katniss, Elsa, Tris, Bella, and Rey. Great for educators and students!
In this powerpoint is an example of the Propp theory towards the film industry and how believed there were 7 characters that were played in every film.
Benny’s new mountain bike helps him get around the city quickly.
VICTIMS:
Erin:American tourist, found dead outside St. Martini’s Church.
Rachel:American tourist, witnessed Erin’s murder, now being hunted.
Adam Barnard:wealthy businessman, found dead in his home.
Alexa Barnard:his wife, attempted suicide after his death.
CRIMINALS:
7 men hunting Rachel. Their identities and motives are unknown.
Metro Police:assist SAPS with policing the city. Some are corrupt.
The city provides opportunities for both crime and crime-solving.
This document provides information on story structures and character archetypes from various theorists. It discusses the Hero's Journey monomyth structure described by Joseph Campbell and Vladimir Propp's character archetypes. The document then applies these concepts to analyze the plot and characters of the Star Wars television series The Mandalorian. Specific plot points and characters from the show are mapped to stages of the Hero's Journey and Propp's character types. Templates are also provided to allow others to apply these story analyses to their own works.
This document discusses the classical Hollywood narrative structure and how it applies to the film "The Crazies." It begins by outlining the classical Hollywood narrative structure as an equilibrium being disrupted by an event, causing disequilibrium that must be resolved with a new equilibrium. It then analyzes whether "The Crazies" follows this structure. It determines that the film does not follow it because the disruption occurs at the beginning rather than the middle. However, it notes there appears to be a new equilibrium at the end, but this is undermined by a final scene showing further disruption has not ended.
The Heroine's Journey in Star Wars The Force AwakensValerie Frankel
The document discusses Joseph Campbell's model of the hero's journey and proposes an alternative model called the heroine's journey. It outlines the stages of the heroine's journey, noting key differences from the hero's journey, such as receiving household objects rather than weapons from mentors and questing to save loved ones rather than defeat a dark lord. It provides feminine symbols commonly found in heroine's journeys and describes common sidekicks, trials, and adversaries like animal helpers and shapeshifting partners.
Do you (or your patrons!) have a thing for the
paranormal? These hot reads are found
everywhere in your collection. We'll talk about how the paranormal is invading your stacks in all genres, from romance to mystery, horror to mainstream fiction.
This document provides an analysis of a graphic narrative using various narrative theories, including Propp's character archetypes, Todorov's narrative structure, and Levi-Strauss' concept of binary opposition.
The analysis identifies the main characters in the graphic novel based on Propp's archetypes, such as the hero (Mamad), villain (James), princess (crown of Winchester), and helper (noblemen). It then describes how Todorov's structure of equilibrium disruption/repair applies to the plot. Finally, it notes the main binary opposition is between good (Mamad) and evil (James).
Vladimir Propp analyzed 100 Russian folk tales and identified common narrative components, which he organized into a theory. He identified 8 character types that frequently appear: the villain, helper, princess/prize, father, donor, hero, false hero, and dispatcher. Propp's analysis found that tales share a common structure involving an equilibrium that is disrupted, a hero's journey to restore equilibrium, and a new conclusion/equilibrium. His work established structuralism in folklore and narrative studies.
Word processor of the God by Stephen King Goliath by Neil Gaiman TanzeelRehman40
The document provides summaries of two short stories - "Word Processor of the Gods" by Stephen King and "Goliath" by Neil Gaiman. For the King story, it summarizes the plot where a man receives a mysterious word processor that allows him to manipulate reality but breaks down. He uses it to erase his disliked family members from existence. For the Gaiman story, it describes Goliath, a genetically engineered man who is sent on a mission to destroy attacking aliens. Both stories explore themes of how technology can impact humanity.
The document provides background information and initial ideas for developing a story and game. It includes potential character types and plot points for an existing product (Star Wars). It then presents three initial story ideas for games, including character descriptions and basic plots. Research on relevant existing products is also presented, such as film noir posters, Saul Bass posters, magazine covers, and the point-and-click adventure game genre.
This document provides details for a film noir opening sequence and movie. It summarizes that the opening scene will feature detective Rick Reynolds reluctantly taking on a case investigating a murdered husband for his client Lana Lombard. Though suspicious of her motives, he takes the case for money. The rest of the movie reveals that Lana manipulated events and framed someone else so she could run away with her lover and inheritance. The movie will end with Rick killing Lana after she tries to kill him.
This document outlines a presentation for audience feedback on ideas for a horror film trailer. It includes two potential story synopses, descriptions of main characters, locations for filming, example trailers for analysis, and potential soundtrack options. Audience members will provide feedback through a questionnaire to help the filmmakers create the most appealing trailer.
Noir films are crime dramas that emerged in the post-WWII era, known for their complex plots, moral ambiguity, and dark visual style. They typically feature an anti-hero protagonist like a private detective investigating a case. Key characters include the femme fatale, a mysterious and manipulative woman, and the psychopathic criminal mastermind. The document discusses the origins and evolution of noir, from early German and American films to its revival in neo-noir genres. Iconic elements include scenes of rain, shadowy lighting, and long conversations revealing hidden motives or secrets.
Vladimir Propp identified 7 character types that commonly appear in folk tales and films: The Hero, Villain, Donor, Dispatcher, Helper, False Hero, and Princess. The document provides examples of how these character types appear in thriller films such as The Silence of the Lambs, Batman, Inception, and Shutter Island. For each character type, short descriptions are given and examples are shown of actors playing those roles in famous films.
1) Film noir films are typically crime dramas from the 1920s-1950s that feature complex plots involving crime and corruption. They are known for their dark visual style and morally ambiguous characters.
2) Some key characteristics of noir films include the anti-hero protagonist like a private detective, the femme fatale who often manipulates men, and psychopathic criminals who engage in mind games. Common themes are isolation, desire, secrets, and corruption.
3) The style of noir films involves dark lighting, drawn-out dialogue scenes, and settings like gloomy cities filled with crime and gangs. Modern neo-noir films updated the genre for modern audiences.
Robert Green, a veteran suffering from trauma, moves into a new home to recover from the war. He begins to experience strange occurrences like knocks at the door with no one there and witnessing an unreported murder. The children of the town stalk and endanger Robert, preventing him from leaving. He teams up with nearby resident Christina Wallace, who is also unable to escape, to investigate the sinister children and how to stop them.
This document provides an overview of genre theory in film. It discusses how genres have common elements and conventions that allow films to be categorized. Some key points made include:
- Genres have existed since the early days of cinema and also have roots in ancient Greek theatre.
- Genres are defined by common themes, settings, styles, and plots across multiple films.
- Several examples of genres are given like sci-fi, horror, musical, and examples of conventions for each are listed.
- The document analyzes the genre and conventions of the film "Leon" and categorizes it as an action thriller.
In the film genre of psychological thriller/mystery:
Protagonists typically display signs of mental instability or trauma, such as PTSD from war. Antagonists aim to undermine and manipulate the protagonist's fragile mental state. Symbolic objects like black clothing and funeral flowers are used to suggest death and unease. Lighting commonly uses low-key shadowy styles to build tension and reflect the dark emotional themes.
Noir films are crime dramas that emerged in the post-WWII era, known for their complex plots, morally ambiguous characters, and themes of corruption. They typically feature a private detective protagonist investigating a case involving crime and deception. Common character archetypes include the femme fatale, an enticing yet dangerous woman; the criminal mastermind playing mind games; and a victim who is paranoid or behaving strangely. The document discusses the origins and evolution of noir through various subgenres like neo-noir and the works of influential directors like Fritz Lang, Orson Welles, and Quentin Tarantino who have reinvented the noir style for modern audiences.
The document provides information about the Twenteen 'Zine, a free magazine for those in their teens to early thirties. It discusses the magazine's launch in London and plans for expansion, with a focus on creative and cultural issues as well as health topics. The summary highlights some of the interviews and music/film reviews planned for the magazine's content.
Lucas worked on a group project researching 16-24 year olds over several weeks. He conducted surveys, researched popular sites and demographics, and helped define the project topic. Lucas then began an individual mini-project exploring the theme of "illusion" through an experimental film shot in York. He planned, shot footage over a day, and spent weeks editing adding effects and refining the film. Lucas received feedback and made improvements before completing his evaluation. The weekly diary documented his progress on both group and individual components of the project.
The document provides an evaluation form for assessing projects. It includes sections for outlining the project, research undertaken, personal response, evaluating audience design and success, analyzing elements that worked and didn't work well, discussing skill development, feedback received, and an action plan. The respondent summarizes their film project on illusion, noting they were happy with the end result and able to experiment technically, but that group work did not go smoothly and they took on most of the work. They also discuss what they would do differently in the future, like planning better to use a cinema location and experimenting more with stop-motion animation.
The film will explore the illusion of cinema through following a soul wandering the streets of York. It will examine how editing, sound, and camerawork can make the impossible seem possible on screen. The loose script and mood board provide inspiration to shoot experimental footage in York mixing surrealism with Soviet montage techniques. Equipment, costumes, potential issues, and a shot list are planned to structure the one-day shoot while allowing for spontaneity.
This document discusses exploring the theme of illusion through cinema. It will focus on how cinema creates an illusory experience for viewers, like a magic trick, transporting them to a dream-like state. Specifically, it will examine Soviet montage in the 1920s, which helped establish cinema as its own language through editing techniques. It will also cover surrealism, which emerged in 1920s Paris and aimed to depict unconscious thoughts and desires. Key figures that will be researched include Freud, Breton, Eisenstein, Kuleshov, Melies, and early surrealist artists who influenced the birth of surrealism in cinema.
The document proposes a video and visual branding project titled "The Grid" aimed at 16-18 year olds interested in music and the future. It will create short documentary and engaging videos incorporating themes of music and the future to appeal to and connect with the target audience. The project will be evaluated through weekly production diaries documenting progress, issues, and plans for improvement to develop good production habits. Specific weekly tasks over 7 weeks include research, theme development, branding, content production, and evaluation.
This document provides information about investigating and profiling a target audience of 16-24 year olds. It discusses demographic trends showing this age group has significant spending power and is developing their identity. Existing social media platforms like Instagram have simplified their logos over time to appeal to younger users as the target demographic shifted. Interests of 16-24 year olds identified through surveys include music, film/TV, social life, plans/goals, and other interests like sports. The document outlines branding concepts for "The Grid" focusing on relevance, modern design, and simplicity to connect with this demographic.
1) Jacob is getting a haircut from Marco at the barbershop. However, Jacob is uneasy because the usual barber, Elliot, is not there and did not contact him about being absent.
2) During the haircut, Marco and Jacob get into a philosophical argument about success, money, happiness, and their differing life paths since school.
3) Jacob implies he has more pride and recognition due to his successful career and possessions, while Marco takes a shot at him for only caring about mingling with "simple folk" and not truly being friends with Elliot. Their discussion grows increasingly tense.
Federico Fellini is considered an auteur filmmaker according to auteur theory. His films had recognizable recurring themes and visual cues that reflected his artistic vision, even as his style evolved over his career from neorealism-inspired films to more fantastical works. A key turning point was his 1960 film La Dolce Vita, which shifted to a more abstract, surreal visual style while still exploring themes of reality and superficiality. Throughout his career, Fellini maintained control over his films and worked frequently with the same collaborators. While his style changed in its use of surreal imagery and dream-like sequences, core elements of his films like biographical influences and theatrical performances remained consistent in establishing
The document provides background information on renowned Italian film director Federico Fellini. It discusses his childhood in Rimini and how experiences like attending the circus influenced his films. It outlines his early career working in journalism in Rome before collaborating with Roberto Rossellini. As a director, Fellini's films like La Strada and La Dolce Vita brought him great success. The document also provides quotes from Fellini about his creative process and interest in blending reality and fantasy. Micro analyses of early scenes from La Dolce Vita and The White Shiek demonstrate Fellini's evolving cinematic style.
The document provides an evaluation template for a second year creative media production project. It includes sections for an overview of the project, research undertaken, development of ideas, outcomes, personal response, evaluation, and analysis. The template guides the user to concisely evaluate key aspects of their project such as time management, technical skills learned, message conveyed, feedback received, and an overall self-assessment. It prompts analysis of successes and challenges faced in order to critically reflect on the project development process and outcomes.
The document summarizes pros and cons of several university open days for media courses. The University of Greenwich has a beautiful campus near London but its media courses lack industry connections and selectivity. The central London university has excellent facilities and connections but accommodation may be far from campus and its media course has low student satisfaction. Edinburgh Napier offers study abroad opportunities in a nice city with good job connections, but its courses may not be as specialized in filmmaking as other options. Aesthetica Film Festival inspired the author to continue pursuing film direction by seeing young filmmakers' success and poorly made student films that showed room for improvement. Masterclasses with industry professionals were also beneficial. Pitching a VR film idea provided valuable experience pitching professionally.
Lucas plans to film a 3-5 minute documentary about cycling. He will interview pro cyclists, fans, and focus on interviewing his father. Lucas needs to plan his questions, script, shots, and schedule. His schedule includes interviewing Mavis Evans at the Women's Tour finish line and cyclists afterward. The next day he will film his father cycling and conduct a formal interview with Mark Higham in his bike room. Lucas creates storyboards, equipment lists, and crew lists to prepare for the shoots.
This documentary will explore why people devote so much time and money to cycling, from recreational riders to fanatics. The filmmaker wants to capture his personal interest in cycling that stemmed from his father's obsession. He will interview his cycling-obsessed father, professional cyclist Connor Swift, super fan Mavis Evans, young cyclist Illan Hooftman, and ex-pro Kevin Dawson. While still developing the structure, he intends to set the scene of cycling, pose the question of why people do it, and feature interviews broken up by montages. The goal is to engage both cycling fans familiar with the culture as well as those unfamiliar, treating it almost like an exposé for the latter group.
This document outlines Lucas Higham's factual project idea generation process. It includes potential ideas like profiling obsessive cyclists or examining different levels of cycling fandom. However, Lucas notes he is not hugely passionate about cycling and the topics may be too broad for a 3-5 minute film. The document then covers conventions of documentary filmmaking and research on existing short documentaries to help determine structure and style. It analyzes production methods that create tone and make documentaries feel cinematic.
Lucas Higham proposes a documentary film titled "Cycle Away" that will explore why people are obsessively passionate about cycling. The target audience is sport enthusiasts, with interviews of young and old cyclists. Footage will include interviews with avid cyclists as well as someone opposed to cyclists on roads. Higham will research existing cycling documentaries and conduct audience research. The film will use narration and focus on interviewing his father, an avid cyclist, to understand the obsession. Progress will be logged and the completed project will be analyzed by Higham.
Work independently in the library or at home to avoid distractions that could negatively impact motivation and falling behind schedule. Communicate clearly with people like tutors if help is needed, providing necessary information promptly. Staying on schedule when working independently will help with working hard to not fall behind.
Lucas Higham is applying for film production degrees with a focus on directing. He achieved good GCSE grades including an 8 in Drama. He has been making films as a hobby since age 12/13 including a feature length film at 15. He runs a YouTube channel about filmmaking. He wants to direct films professionally and feels a degree will help him develop the necessary skills and make connections to help transition into the industry.
This progress log documents the editing process of a film over several dates from March to April. On earlier dates, issues arose with corrupted footage and uploading to OneDrive. Rough assembly began with a focus on tight cuts, jump cuts, and creating an uncomfortable disjointed experience. Later, all sound bites were marked for potential use and classical music was considered but found to be copyrighted. Alternative royalty-free music was sought from YouTube audio library. Feedback on a cut requested a tighter beginning, focusing more on a character by masking lighting, and enhancing shadows.
Lucas evaluated his research process for his production, finding that exploring film techniques like mirror shots from other films helped develop his project's visual style. He organized his research and planning effectively to stay on schedule during the shoot. While peer feedback noted room for improving the acting performances, Lucas was mostly pleased with the technical and aesthetic qualities he achieved in his film.
The additional feedback provided more reviews beyond the top 3 chosen, which focused on constructive feedback highlighting both positives and negatives. The evaluator aimed to select reviews that offered helpful commentary to improve, but received a larger volume of responses overall.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
3. Character type How they appear in your story (existing product- Star Wars)
The Hero Luke Skywalker
Central hero/protagonist.Wanting to leavehis boring life and plannetbehind. He learns
that he has the force and joins the Rebalallianceto combat the empire.
The Villian Darth Vader/ Grand Moff Tarkin
Both villainsare in charge of the death star (the main objective of the film is ti destroy the
death star, which has the abilityto destroy plannets)
The Helper C-3PO, R2-D2, Han Solo, Chewbacca, Obi-Wan
The Donor N/A
The Dispatcher Princess Liea/ R2D2
Princess Liea is in trouble, so she records a message on R2D2 to deliver to Obi-Wan Kenobi
who will hopfullyhelp her. Once Obi-Wan gets the message he is 'dispatched' along with
Luke, the two droidsand Han Solo and Chewbaccaalong the way.
The Princess or prize Princess Liea
The heros to go to save princess Liea, Solo sees her reward for saving her as a prize, which
motivateshim.
4. Story Theory Applied to Existing Product
• At the beginning of the film there is already disruption, the rebel fleet is under attack by
Darth Vader's star destroyer in pursuit of the death star plans. If we want to strictly
follow the story circle and begin at a stage of equilibrium, we must look at Luke's
character.
• Life is normal for him, in the beginning. He is in a stage of equilibrium until he
discovers the new droids his uncle bought have a secret message for Obi-Wan Kenobi.
Luke must make the choice to stick with the droids and get the help of Kenobi or stay.
One thing leads to another, Luke's Aunt and Uncle have been killed by the Empire, this is
the point of no return, his life is disrupted.
• Luke and Obi-Wan know this, they have a plan. They have recognised the disruption and
are dealing with, getting a pilot to fly them out of Tatoonie.
• The attempt to repair the damage is when they're on the death star, trying to save
princess Liea.
• And the new equilibrium is when they go to Yavin 4, only for a while, they then must get
ready to destroy the death star.
5. WWWWWH
Who Couragious farm boy Luke Skywalker who yearns to escape his boring life on desert plannet Tatooween, his father was once a Jedi Knight who fought
in the clone wars but who was unfortunately killed by sith lord Darth Vader.
Hot shot pilot Han Solo who's in it for the money, partly because he owes big crime boss Jabba the Hutt.
Princess Leia, leader of the rebel alliance.
Obi Wan-Kenobi, thought to be a strange old man but he was once a jedi knight who knew Luke's father in the clone wars. Princess Leia sends him a
message via R2-D2 to ask for his help. He's her only hope.
What Princess Leia is captured by imperial foreces and is held captive. Luke Skywlaker, Han Solo, Obi Wan-Kenobi, C3-PO and R2-D2 go to save
her.
Why The rebels just stole the plans to an untilmate destructive space station, the death star, which can destroy planets. These plans could hold
the secret to destroying the space station so the evil empire must find them at all costs. The pans are hidden within droid R2-D2
When A long time ago
Where In a galaxy far far away
How Our heros save princess Leia and find a weak spot in the death star which will successfully destroy it. A fleet of rebel X-wings (with Luke
Skywalker in one of them) go in to destroy the death star and they have success.
7. Idea 1
Who An ex-hitman turned private eye detective. The detective would only kill those who deserved to be killed. He would be
hired by widows, abuse victums anyone who wanted revenge but didn't want to get their hands dirty. The detective would
kill, but never murder. He would never kill someone innocent. He was a vigilante of sorts.
What A string of grusome murders oucur, the detective is hired anonymouslyhe is paid in full. He was sent an
envolopeof money , newspaper clipping of crimes, and a note written with letters cut out of magazine
stating: YOU'RE BEING WATCHED. DON’T FAIL THIS TIME
Why Some wants revenge from the detectives past
When Present day
Where Northern countryside
How -
conclude
It's revealed at the end who is behind it all, resulting in an emotional scene where the dectective discovers
he killed an innocent man- this leads onto a brutal fight.
8. Idea 2
Who Hitman
What Hitman wanting to get out of 'the game' does one last job, that could cost him his life.
Why He has found someone he loves. He wantsto protect them; he worries his profession will put her in danger
When Present day
Where Urban city
How -
conclude
He completes the job but the boss who is in charge makes an excuse for him to come back and do yet
another job. This angers the hitman- he final act is killingthe boss, so he can leave his life of killing behind.
9. Idea 3
Who A vigilante who hunts down the murderers and rapists of the world.
What The vigilantegoes on different mission to take down criminals to have the police in their pocket.
Why He grew up with an abusivefather who would actively rape his mother in front of him. He hated his father
more than anyonein the world. His traumaticexperience scared him for life, he vowed to destroy any man
who did this.
When Present day
Where suburbs
How -
conclude
Big violantset piece.
10. Mind Map:
Story ideas/
Background info
Detective dark past
comes back to
terrorisehim
He used to be a hit-man but he had very strict
rules.
He would usually get hired by widows or men
seeking revenge. People who didn't want to get
blood on their hands. Clean blood.
The people the detective would kill were
murderers who got away. Thieves. Rapists. The
worst of the worst. Who got away.
The detective would NEVER kill an innocent man by
mistake. He killed those he deserved to be killed. He
was VERY strict with that. He would kill a man on hard
FACTS. Double, sometimes triple check a suspect
before he would kill them.
His clients are often in a lot of pain and
were desperate. The detective would record
the him killing the suspect, to hand over to
his clients as proof and satisfaction of true
justice.
However, on one of the detective's final cases of a hit-man,
something goes wrong withouthim knowing about it.
A desperateman hires him to find the man who raped and
murdered his wife. He suspects a man called Harry Bell did
it. The detective takes it fromthere. He finds a man, Harry
Bell. Doubled checks the facts. And kills him. Another job
done.
Only he killed the wrong man. He murdered an innocent
man. Harry Bell had a son who was very closeto him. 10
years old. He promised to find the man who murdered his
father, of coursethis would be an empty promisefroma
grieving 10-year-old. Untilthe man who hired the detective
(at the time hit-man) dies. The police went to take care of
him, and found the footageof the detective killing Harry
Bell, they contact to tell the family to tell them the
development.
Harry's son, Kevin gets re-inspired to perusehis father's
murder. He hires a privatedetective to help him. They
discover who it is and plot his revenge.
Gameplay style- Choose your
own adventure game
Find point and click gamesimilar to
my idea in theme/style to draw
inspiration from.
12. Mood Board
• In my mood board I've gathered images that convey the visual look of my video
game, the loactions, the mood and genre of my film and the style of poster for
my film.
13. Film Synopsis – Hollow Past
• An ex-hitman for hire, turned private investigator is anonymously paid to visit a
location high up in moorland where he discovers a body. Soon more murders
follow, each one more gruesome than the last. The detective quickly realises
these murders are all connectedto him. Aided by his on and off girlfriend, the
detective must discover who is behind the murders, who is on his payroll and
who has come to bring his dark past into the light?
15. Existing Product – Film Noir Posters
Leading man and lady both
on poster
Bold and dark
contrasting
colours,
making a
striking poster
Presenceof danger
in the poster usually
someoneholding a
gun Gun behind the back of leading
lady. Suggesting betrayal?
Classic femme fatale, blonde hair
and striking dress. Theposter
almost acts as the femme fatale,
seducing you into watching the
film
Stars name in big bold text
above the poster
The physical contact and how
close they are to each clearly
suggests there is a romance
between the two
Women prominent in the poster 'This
Gun For Hire' has the face of the woman
dominating the space. Giving us a stern
look, making us question if she is just a
romantic interest or eye candy...
someone more sinister?
She holds power in the poster, the man
levels her out with holding a gun.
Femme fatale, holding gun. She
takes up the whole height of the
poster, in a corner, not centered.
Suggesting in the story she is
pushed into a corner forcing her
to do something rash.
The gun also suggests she is
dangerous, someone not to trust.
Yellow on blue contrast,
stands out. Bold.
16. Existing Product – Saul Bass Posters
To fit my style of classic filmand film noir, I thought I could
possibly do a Saul Bass inspirited poster. I've always
admired his work, his poster designs are some of the best
in history, not to mention his iconic opening credits
sequences.
The conventions of a Saul Bass poster consist of one or
two main colours (for example The Shining is just one
colour, yellow). Bass boiled down the filmto a simple
idea, emotion or meaning. Unlike todays poster which try
and fit every character who appears in the movie into one
poster. Sure, some are memorable, but Bass created art.
Needless to say, Bass revolutionised the movie poster and opening
credit sequence game. Starting out he collaborated with Otto
Preminger and went onto to work with Billy Wilder, Alfred
Hitchcock, Stanley Kubrick, Steven Spielberg and Martin
Scorsese. Circling back to what I said earlier, Bass brought the film
down to a simple image. You'll notice no pictures of movie stars-
that’s boring. Bass combined different dynamic shapes together to
create a single piece of art that symbolises the film.
- Intricate shapes combinedto create a
single image
- Limited colourpalette, two or three
coloursat most
- Simplisticdesign
- Geometric blocks of solid colour
Main takeaways froma Saul Bass
poster – essential to his style:
17. Existing Product – Magazine Covers
Coverstory,bigfilmof the month,exclusive
infofromthe magazine interivews,specifics,
gettingpeoplemore excitedaboutfilmor
educate themonthe filmandencourage
themto watchit
Bar-code Tease other new big films coming, for
anyone interested in those
Exclusive artwork for the magazine cover, main
characters centre of page so we directly know
what film is being advertised. If the image is
unique and striking, customer will be intrigued.
Quotes frommain actor
or creative involved,
teasing whatis to come
in the full cover story
Name of magazinetop of the cover filled
the width in big bold text, stand out.
Literary device – alliteration
Promises exclusive content only the
magazine will provide making it
worthwhile for a potential customer
Masthead
Second largest piece of text on cover, drawing
attention. Of course, the other largest text is the
film name
18. Existing Product – Consistantcy across marketing poster to magazine cover
I'm still unsure how directly consistantI want to be when it comes to the magazine cover and poster. I know
poster Magazine cover
Magazine cover
poster
The poster for Avengers Endgame translateswell to the
magazine cover. Containingthe same colour scheme of dark
purples and blues. The main characters are all clearly present.
The title of the film are both at the bottom of the page. Theres
a clear link, visuallybetween both pieces of marketing. It stays
consistant.
The poster for Mank somewhat translatesto the magazine
cover. It's the same image of Gary Oldman is both pictures,
but the magazine is less taiored towardsthe poster. Bt be
frank, the magazine cover looks quite lazy. Not exclusive.
Not fitting the same colout scheme or tone of the poster.
19. Existing Product - Choose Your Own Adventure Game
With my film idea being a crime/thriller/noir murder mystery, I feellike the best style of game that suits my film idea would be the so
called 'point and click adventuregame' or 'choose your own adventure'.
This style of game play mainly involves the player to choosea reply or decide as the character which will impact how the game's story
develops and ultimately, how it ends. So, there will be multiple differentendings. I think this will work well for a detective story; I could
work in some action scenes for the player for example a chase, to make to game moreengaging.
An example of a point and click adventure game would be Thimblewood Park. This is a great game
to draw inspirationfrom. Firstly, is pixel animated,it's a murder mystery story and it's a point and
click adventure.All three of those factors are what I'm doing as well.
The gameplayset up is from left to right and up and down, dependingon which characteryou
play as, you'll havedifferent accessories to aid you in the level.
The game has got a consistant colour scheme of different shades of dark blues, greens
and black. Adding to the atmosphere of myserty and intrigue, and how something is
going on in the town. There's been a murder, but no one seems to care. This lack of
empathy of the towns people is reflected in the gloomy, melocolic colour scheme. A
lot of the games adventure takes place around night time, it's always got this sunset
look to it.
Like I said the game is pixel animated, the characters are desgined human-like. No
body part is exaggered nor is it minimul. You’ve got a life-like character desgin but a
self-aware story and characters, the characters break the fourth wall many times. The
screen layout is side scrolling something I will implement into my game.
20. Existing Product - Soundtrack of Game (Thimbleweed Park)
Moving on, to talk about the soundtrack of the game.
The sound desgin itself is very ambient based. You spend a lot of time in the
game going from point A to pointB talkingto people. Naturally,you're
travelingoutisde. A convention ofa point and click adventure game is the
sound, it's more subtle. Popularyoutubevideo game reviewer ACG says
"...much of the sound in pointand click adventures is more subtle, listening
this almost strange pop and stop style of sound effect rhythm that occurs
within them, movement and action separated by large amountsof
environmental blanket..."
What I simply gathered from that, is the sounds emerse the player in the
game for example Red Dead Redemption 2 which is set in a massive open
world, primarley outiside. So of course, it's full of beautifulimerisve sounds
from birdstweeting, your boots rubbing on the desert soil or the wind
whistling through the trees. This is the same case for Thimbleweed.The
sounds are so distinct as well. In thimbleweed there is a prominent sound
of critckets where the body is found. Adding a novelty to the scene, making
it a more memorable experience for the player.
21. Research Summary
• What have you learned from your research?
I learned different ways to use colour to evoke an atmosphere, genre and to
help make the text stand out. The conventions of film noir posters and
characteristics of Saul Bass poster both styles think to my genre. The
conventions of magazine covers, how to make them appealing, bright and
bold. Different sound design for video games and the layout of a point and
click adventure game.
• What aspects of the research will you include within your work?
A Saul Bass inspired noir poster. The layout and rich sound design of a point
and click adventure game. How to make a magazine cover bold and
interesting.
22. Bibliography
1. Developer. (Year of Release) Game’s Name
2. The Big Sleep POSTER 1946 Dir. Howard Hawks (Google Images)
3. Double Indemnity POSTER 1944 Dir. Billy Wilder (Google Images)
4. Empire – Magazine (Google Images)
5. This Gun For Hire POSTER 1942 Dir. Frank Tuttle (Google Images)
6. Out of the Past POSTER 1947 Dir. Jacques Tourneur (Google Images)
7. The Third Man POSTER 1949 Dir. Carol Reed (Google Images)
8. Total Film – Magazine(Google Images)
24. Style Sheet
I firstlooked at colour theory to help get some ideas for my stylesheet.
So, I wentonto a colour wheel and looked for complementing colours. I thoughtyellow would
be an interesting startas I wantmy poster and overallfilm/video game to evoke a classic noir
feel. My poster will look like it came out of the 50s.
The colour that best complemented yellow was a dark blue. It's a nice contrastwhich will
help the text and visuals stand out. However, the samecolour scheme was used for the
poster Out of Past. I wantmine to haveits own identity.
I also tried a tridactic styleof the colour wheel. Using yellow as the
main colour I got a light blue and a light purple. Thosetwo colours
do not match with my subjectmatter or genre. They'retoo bright
and light. I wanthard, dark, constating colours. To match the tone
of the film/game.
Potential FONT (Bernard MT Condensed)
Potential FONT (Perpetua titling)
Potential FONT (VERDANA PRO
COND BLACK)
My plan to use contrasting colours in the marketing (poster, magazine) is still on. I found the
yellow and blue too bright and similar to Out of Pastposter and having the backboneof Saul
Bass in my poster desgin, wherehe only uses two or three colours. I'vegravitated towards
orange, the constarting colour to orangeis blue. I would darken this blue. The poster should
still havea classic feel to the noir and Bass posters of the 50s, but also darker to represent
the themes in the product.
25. Magazine and advert layouts
Potential Poster (layout)
Two Main characters (detective
and Katie) stood centre, exclusive
mag cover
Masthead
barcode
The Detective
Katie, helps with
investigationand love
interest
Dead body
Blue background?
Maybe- leave dead body
but take out the
characters butleave a
smoking ciggerette and
blonde hair (SaulBass
inspiration) simple.
Or the back of character in the
moors? But then it wouldn't be
consistant with the film
marketing poster
26. Magazine and advert layouts – poster desgins
Since I’m debating how
detailed I want my
minimulist Saul Bass
inspired marketing
posters to be, I could
mix it up when choosing
which marketing style.
For example, the
billboard would be
more detailed with
objects and a bus stop
coud just be one shape
for a character like a
smoking ciggerette for
the detective.
27. Video Game layouts
Accesseries
particular to
the character
you'replaying
as which will
help you during
levels
When object
is selected a
green bar
surrounds it
to shows its
selected
Menu collapse
Game control to move
character around in location
Playablecharacters
Location of level
Left to right, a consistant way of moving up and
down on a point and click adventure gameand in
films, the good guy move from left to right, they sit
on the left of the frame - when the detcetive
discover the body, the character will move right to
left. This alters the perspective, subtley
forwshadowing who the villain really is.
29. Sound Effects
Sound Effect Needed How I Will Create the Sound
Heavy Wind RoyaltyFree Mp3 file (if I were to record
foley, the wind would shudder the mic)
Coughing Actor / internet
Walking on ground Internet / foley
Bush blowing in wind Internet / foley
Flies buzzing Internet
32. Contingency
What can go wrong? What can you do if it does?
Loose voice recordings Record multiple takes and back up audiofile
Not saving work Alwaysremember to save and backup work
Editingcrashes Save work after every big step or auto save if that's a
feature
Actor unavailability Have a backup actor or backup dates
Heavy rain and wind in location If possible- shoot scene, the weather could add to
atmosphere of scene but if reallybad, use the backup
date. And simulate bad weather through a strong
wind machine.
34. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
51. • Note:
•Something I changed
• At first, I had the detective get paid anomsly with the money
newspaper clippings of the crimes (the first body being discovered
high up in moorland). I decided to change it to, that the detective is
paid anomlsly to go to the location where the first body is in the
moors. As I thought it didn't make sense a random person finding the
body. Having the detective be the first person to find the body
immidently sets up intrigudge in both the viewer and character. Why
was he told to come to the location? Was the body a coinsidnece?
Additionly it adds to the atmosphere of the film, very dark and
moody.