Part of the Immerse: Making TV for Me session
Now live TV is being watched less and less, how can we react to audience demand and create TV that adapts to the needs of the viewers? Find out how perceptive media can automatically adapt to the audience watching it and join us on the world’s first chat show where the entire audience are active participants.
A look at the upcoming future of object based media and the future possibilities for media creation.
http://digital-festival.co.uk/agenda-click/workshop-panellist-speakers/ian-forrester/
Objects, Responsive and Perceptive MediaIan Forrester
The document discusses object-based media, which involves taking all the assets of a TV or radio show - like video clips, audio, subtitles - wrapping them in metadata, and using software to remix them as needed. This allows for personalized, responsive media experiences tailored to each user's context and preferences. It also raises issues around data ethics, privacy, and maintaining trust and shared experiences in a more personalized media future.
Objects, Responsive and Perceptive Media for ARD/ZDFIan Forrester
Ian Forrester from BBC R&D discusses the potential of perceptive and responsive media objects that can tell stories. He explains how objects can make up a narrative and how storytelling has always been participatory in nature. Forrester also touches on the possibilities of personalized media experiences that adapt to individuals and the importance of data ethics research regarding privacy, security and trust as media becomes more interactive.
Objects, responsive and perceptive mediaIan Forrester
The document discusses the concept of "object-based media" where all assets of a TV or radio show such as video clips, audio, subtitles are wrapped in metadata and then remixed as needed. This allows the media to be adapted based on context, location, environment, or personalized for each user. It also talks about developing perceptive and responsive media experiences that can bend to the user's context through technologies like the internet of things, smartphones, and sensors. The goal is to move beyond one-size-fits-all shared experiences to more engaging, participatory, and immersive narratives.
Current research into the area of future narrative and storytelling, with a technology called Perceptive Media. A new approach to broadcasting; which pairs the best of broadcast with the best of internet technology; creating a experiences like sitting around a camp fire telling stories.
Part of the Immerse: Making TV for Me session
Now live TV is being watched less and less, how can we react to audience demand and create TV that adapts to the needs of the viewers? Find out how perceptive media can automatically adapt to the audience watching it and join us on the world’s first chat show where the entire audience are active participants.
A look at the upcoming future of object based media and the future possibilities for media creation.
http://digital-festival.co.uk/agenda-click/workshop-panellist-speakers/ian-forrester/
Objects, Responsive and Perceptive MediaIan Forrester
The document discusses object-based media, which involves taking all the assets of a TV or radio show - like video clips, audio, subtitles - wrapping them in metadata, and using software to remix them as needed. This allows for personalized, responsive media experiences tailored to each user's context and preferences. It also raises issues around data ethics, privacy, and maintaining trust and shared experiences in a more personalized media future.
Objects, Responsive and Perceptive Media for ARD/ZDFIan Forrester
Ian Forrester from BBC R&D discusses the potential of perceptive and responsive media objects that can tell stories. He explains how objects can make up a narrative and how storytelling has always been participatory in nature. Forrester also touches on the possibilities of personalized media experiences that adapt to individuals and the importance of data ethics research regarding privacy, security and trust as media becomes more interactive.
Objects, responsive and perceptive mediaIan Forrester
The document discusses the concept of "object-based media" where all assets of a TV or radio show such as video clips, audio, subtitles are wrapped in metadata and then remixed as needed. This allows the media to be adapted based on context, location, environment, or personalized for each user. It also talks about developing perceptive and responsive media experiences that can bend to the user's context through technologies like the internet of things, smartphones, and sensors. The goal is to move beyond one-size-fits-all shared experiences to more engaging, participatory, and immersive narratives.
Current research into the area of future narrative and storytelling, with a technology called Perceptive Media. A new approach to broadcasting; which pairs the best of broadcast with the best of internet technology; creating a experiences like sitting around a camp fire telling stories.
Data ethics in the time of perceptive mediaIan Forrester
At FutureFest, Ian Forrester will explore the cutting edge research the BBC is conducting into the future of media. Ian will discuss a media which fuses the best of the internet with the rich history of storytelling. His session will investigate the contradiction of this new type of storytelling that borrows extensively from ancient methods of communication; one which uses different data to actively shift and change the media for the enjoyment of the unknowingly participating audience.
This new world comes with a number of difficult ethical considerations, and BBC R&D is working with university partners to explore the constraints in an open way. Ian will set the scene of what's currently possible, some of the moon shot ideas and where they have drawn the line to date.
This document provides 10 tips for creating effective slide presentations: 1) Use a consistent layout and design across all slides; 2) Limit the amount of text on each slide; 3) Limit the use of distracting effects like animations and transitions; 4) Use high quality graphics and images; 5) Avoid templates and use a unique design; 6) Include speaker notes for each slide; 7) Use color liberally but consistently; 8) Choose font styles and sizes that are clear and readable; 9) Consider including relevant video and audio; 10) Rehearse the presentation out loud to ensure it flows well.
The document discusses using digital tools and online resources to engage students in learning. It mentions Flickr photostreams from various users, creating digital stories about World War 2, signing up for an educators account on a website that allows creating characters, and addressing issues like copyright. A chart and various photos related to topics like communication, sharing, collaboration and creativity are also referenced.
From John Ratzenberger to Internet Porn: A Detailed Look at Information Overl...Mark Congiusta
This document appears to be an outline for a presentation discussing various strategies for coping with information overload on the internet. It includes 11 topics: from John Ratzenberger to internet porn, crowdsourcing, content curation, intelligent agents, semantics, convergence, designed serendipity, better interfaces, evolution, and unplugging. Each topic has a brief description and many include links to related Flickr photos.
The document discusses the evolution of information sharing from cave paintings to the internet and semantic web. It argues that open networks like the World Wide Web have been more successful than closed systems because they allow for greater participation and network effects. The semantic web will further transform how information, machines, and people are connected by linking structured data. Open data is more important than open source code because data lasts longer. The goal is to enrich lives through access to information, not just build a web of data.
Facebook Masters Training – Facebook Strategy w/ Justin Levy of CitrixSocial Fresh Conference
This document discusses developing a Facebook strategy and avoiding common mistakes ("deadly sins"). It provides statistics on Facebook's large user base and engagement. It then outlines the basic Facebook tools including pages, groups, advertising, events and connections. It identifies the top 9 deadly sins such as not having goals, page abandonment, lack of engagement. It answers common questions about staffing needs and whether Facebook replaces other marketing channels. Overall the document provides guidance on developing an effective Facebook strategy.
Although email marketing does not get as much attention as social media, it's still the first thing that most people check when they wake up in the morning. Here are some tips that can help make email a powerful tool in your marketing toolkit.
What's one thing you'd improve about your writing? In this presentation, adapted from bestselling author Kurt Vonnegut, you'll learn how to write with style—thanks to 10 tips you can start using now.
For the full article, check out: http://bit.ly/Tbon7g
Presented at ThoughtWorks Australia 2010 'Team Hug' (Away day). Ten tips for developers who want to make closer friendships with the IT operations team.
Induction presentation for psychology students at the University of East London. Covers top ten things about library services and some general hints and tips about literature searching.
Presented to Association of Women In Communication, July 10, 2012. How to obtain rich, detailed company stories and use them to achieve your advertising, marketing and public relations goals.
Social Media Ethics for Media Camp London 3Sylwia Korsak
This document discusses various topics relating to online communication etiquette, including privacy, content ownership, transparency, and trust both for individuals and organizations. It provides numerous links to resources on topics such as communicating online versus offline, learning proper etiquette, anonymous blogging, paid blogging and disclosure guidelines, and how different entities like companies, governments, and individuals should handle social media.
This document provides guidance on using social media professionally. It asks attendees to answer questions about the risks and benefits of social media use on Twitter or a meetup website using relevant hashtags. It then discusses the risks of not using social media, including obsolescence and ignorance. The document emphasizes that real impact comes from connecting people and that social media allows many-to-many connections. It provides tips for social media use, including keeping a positive balance between social deposits and withdrawals, avoiding "walled gardens," establishing community norms, listening, and not feeding trolls.
When journalists go backstage: Reassessing privacy for social mediaAlfred Hermida Ph.D.
Slides for a talk on social media and privacy oresented at the annual conference of the Association of Educators in Journalism and Mass Communication, Saturday 9th August 2008
This document discusses how to effectively communicate complex ideas through visual storytelling. It recommends using a combination of photos, charts, and diagrams to break down complicated concepts into easy-to-understand visual pieces. The goal is to help non-expert audiences quickly grasp new information and ideas through engaging visual presentations.
Object, responsive and perceptive media for Bristol workshopIan Forrester
BBC R&D have been developing technology which allows stories to be adapted, a bit like a storyteller around a campfire.
Imagine
A podcast which fits with your morning commute
Audio that challenges the listener based on their music tastes
Video which avoids inappropriate content depending on the age of the audience
Video which adapts depending on who is watching, and where they are
We call this Object-Based media, and it is a true synergy of the internet, storytelling, and media.
BBC R&D's senior firestarter Ian Forrester will introduce the endless possibilities for producers, artists, and creators; the R&D team are excited by the potential for this new tool and want to offer it freely to everyone, using open technology.
In this workshop, you will…
Get familiar with flexible media
Examples of the content created, and how we created it
Think about the benefits for your practice
Join a storytelling workshop building with objects
Learn about opportunities to use it now and into the future
Help to shape the future of media with us
https://www.eventbrite.co.uk/e/adaptive-narratives-workshop-tickets-34919319625
Data ethics in the time of perceptive mediaIan Forrester
At FutureFest, Ian Forrester will explore the cutting edge research the BBC is conducting into the future of media. Ian will discuss a media which fuses the best of the internet with the rich history of storytelling. His session will investigate the contradiction of this new type of storytelling that borrows extensively from ancient methods of communication; one which uses different data to actively shift and change the media for the enjoyment of the unknowingly participating audience.
This new world comes with a number of difficult ethical considerations, and BBC R&D is working with university partners to explore the constraints in an open way. Ian will set the scene of what's currently possible, some of the moon shot ideas and where they have drawn the line to date.
This document provides 10 tips for creating effective slide presentations: 1) Use a consistent layout and design across all slides; 2) Limit the amount of text on each slide; 3) Limit the use of distracting effects like animations and transitions; 4) Use high quality graphics and images; 5) Avoid templates and use a unique design; 6) Include speaker notes for each slide; 7) Use color liberally but consistently; 8) Choose font styles and sizes that are clear and readable; 9) Consider including relevant video and audio; 10) Rehearse the presentation out loud to ensure it flows well.
The document discusses using digital tools and online resources to engage students in learning. It mentions Flickr photostreams from various users, creating digital stories about World War 2, signing up for an educators account on a website that allows creating characters, and addressing issues like copyright. A chart and various photos related to topics like communication, sharing, collaboration and creativity are also referenced.
From John Ratzenberger to Internet Porn: A Detailed Look at Information Overl...Mark Congiusta
This document appears to be an outline for a presentation discussing various strategies for coping with information overload on the internet. It includes 11 topics: from John Ratzenberger to internet porn, crowdsourcing, content curation, intelligent agents, semantics, convergence, designed serendipity, better interfaces, evolution, and unplugging. Each topic has a brief description and many include links to related Flickr photos.
The document discusses the evolution of information sharing from cave paintings to the internet and semantic web. It argues that open networks like the World Wide Web have been more successful than closed systems because they allow for greater participation and network effects. The semantic web will further transform how information, machines, and people are connected by linking structured data. Open data is more important than open source code because data lasts longer. The goal is to enrich lives through access to information, not just build a web of data.
Facebook Masters Training – Facebook Strategy w/ Justin Levy of CitrixSocial Fresh Conference
This document discusses developing a Facebook strategy and avoiding common mistakes ("deadly sins"). It provides statistics on Facebook's large user base and engagement. It then outlines the basic Facebook tools including pages, groups, advertising, events and connections. It identifies the top 9 deadly sins such as not having goals, page abandonment, lack of engagement. It answers common questions about staffing needs and whether Facebook replaces other marketing channels. Overall the document provides guidance on developing an effective Facebook strategy.
Although email marketing does not get as much attention as social media, it's still the first thing that most people check when they wake up in the morning. Here are some tips that can help make email a powerful tool in your marketing toolkit.
What's one thing you'd improve about your writing? In this presentation, adapted from bestselling author Kurt Vonnegut, you'll learn how to write with style—thanks to 10 tips you can start using now.
For the full article, check out: http://bit.ly/Tbon7g
Presented at ThoughtWorks Australia 2010 'Team Hug' (Away day). Ten tips for developers who want to make closer friendships with the IT operations team.
Induction presentation for psychology students at the University of East London. Covers top ten things about library services and some general hints and tips about literature searching.
Presented to Association of Women In Communication, July 10, 2012. How to obtain rich, detailed company stories and use them to achieve your advertising, marketing and public relations goals.
Social Media Ethics for Media Camp London 3Sylwia Korsak
This document discusses various topics relating to online communication etiquette, including privacy, content ownership, transparency, and trust both for individuals and organizations. It provides numerous links to resources on topics such as communicating online versus offline, learning proper etiquette, anonymous blogging, paid blogging and disclosure guidelines, and how different entities like companies, governments, and individuals should handle social media.
This document provides guidance on using social media professionally. It asks attendees to answer questions about the risks and benefits of social media use on Twitter or a meetup website using relevant hashtags. It then discusses the risks of not using social media, including obsolescence and ignorance. The document emphasizes that real impact comes from connecting people and that social media allows many-to-many connections. It provides tips for social media use, including keeping a positive balance between social deposits and withdrawals, avoiding "walled gardens," establishing community norms, listening, and not feeding trolls.
When journalists go backstage: Reassessing privacy for social mediaAlfred Hermida Ph.D.
Slides for a talk on social media and privacy oresented at the annual conference of the Association of Educators in Journalism and Mass Communication, Saturday 9th August 2008
This document discusses how to effectively communicate complex ideas through visual storytelling. It recommends using a combination of photos, charts, and diagrams to break down complicated concepts into easy-to-understand visual pieces. The goal is to help non-expert audiences quickly grasp new information and ideas through engaging visual presentations.
Object, responsive and perceptive media for Bristol workshopIan Forrester
BBC R&D have been developing technology which allows stories to be adapted, a bit like a storyteller around a campfire.
Imagine
A podcast which fits with your morning commute
Audio that challenges the listener based on their music tastes
Video which avoids inappropriate content depending on the age of the audience
Video which adapts depending on who is watching, and where they are
We call this Object-Based media, and it is a true synergy of the internet, storytelling, and media.
BBC R&D's senior firestarter Ian Forrester will introduce the endless possibilities for producers, artists, and creators; the R&D team are excited by the potential for this new tool and want to offer it freely to everyone, using open technology.
In this workshop, you will…
Get familiar with flexible media
Examples of the content created, and how we created it
Think about the benefits for your practice
Join a storytelling workshop building with objects
Learn about opportunities to use it now and into the future
Help to shape the future of media with us
https://www.eventbrite.co.uk/e/adaptive-narratives-workshop-tickets-34919319625
Using your data to influence your environmentIan Forrester
With the internet of things all around us, it is now possible for your personal data to influence your environment. Soon, your personal data could be used to influence how a movie is shown to you! Let's talk about the implications and ethics of using data this way.
The document discusses object-based media and how wrapping media assets like video, audio, and metadata in useful metadata allows them to be "remixed" and personalized. This opens up possibilities for new, tailored content and experiences. It also touches on the challenges of privacy, ethics, and maintaining shared experiences in a personalized media environment. Examples provided include perceptive media projects and interactive experiences that adapt based on context.
The Importance of Storytelling in Web Design, WordCamp Miami 2013Denise Jacobs
The document discusses the importance of storytelling in web design. It argues that storytelling is how humans naturally gather and process information, and that websites should incorporate story elements like characters, plots, and settings to effectively engage users. Specific examples of websites that successfully use stories are provided. The presentation encourages designers to think of themselves as modern storytellers and to integrate narrative elements into their design process from the beginning of a project.
This document discusses how web 2.0 technologies can support professional development and engagement. It provides examples of how social media, collaborative tools, and online communities can help connect groups of students and business partners across different universities to work on group projects without compromising IT infrastructure. The document also addresses challenges to adoption, such as inertia to change, and provides strategies for evangelizing web 2.0 tools through pragmatism, incentives, and meeting with stakeholders.
Digital Storytelling, Visual literacy and 21st Century LearningEMC_Manager
This document discusses digital storytelling and visual literacy as important skills for 21st century learning. It defines visual literacy as the ability to navigate, evaluate, and communicate with visual media. The key aspects of digital storytelling are identified as point of view, dramatic questions, emotional content, use of voice, soundtrack, economy of language, and pacing. Developing personal stories through narrative focusing on fundamental skills like writing, accessing media, and understanding intellectual property is emphasized over digital spectacle. Examples of tools to facilitate digital storytelling are provided.
This document discusses digital storytelling and visual literacy as important skills for 21st century learning. It defines visual literacy as the ability to navigate, evaluate, and communicate with visual media. The key aspects of digital storytelling are identified as point of view, dramatic questions, emotional content, use of voice, soundtrack, economy of language, and pacing. Developing personal stories through narrative focusing on fundamental skills like writing, accessing media, and understanding intellectual property is emphasized over digital spectacle. Examples of tools for digital storytelling are provided. The document advocates teaching these visual literacy skills to better prepare students for learning in the 21st century.
Presented by Meghan Musolff at the Annual Conference of the Visual Resources Association, April 18th - April 21st, 2012, in Albuquerque, New Mexico.
Session: Engaging New Technologies
While the seemingly exponential array of new technologies offers the potential to enhance the services we provide, simply keeping up with what is available (or on the horizon) is a daunting process. This fast-paced session will demonstrate a rich variety of new technologies, emphasizing concrete examples that show engagement in professional contexts. Utilizing the expertise of energetic, tech-savvy presenters, this session will introduce new tools as well as creative uses of more established technologies, demystifying them to empower session attendees to further investigate on their own. Emphasis will be given to technologies that can be readily utilized in teaching, learning, and research environments.
CO-ORGANIZERS:
Betha Whitlow, Washington University in St. Louis
Meghan Musolff, University of Michigan
MODERATOR: Betha Whitlow, Washington University in St. Louis
PRESENTERS
1: Carolyn Caizzi, Yale University
2: Meghan Musolff, University of Michigan
3: John Trendler, Scripps College
4: Betha Whitlow, Washington University in Saint Louis
For more links: http://www.diigo.com/user/Engagingtech
Glogster is an online tool that allows students to create digital multimedia posters. It has a drag and drop interface and supports a variety of media like text, images, audio, and video. Teachers can use Glogster to have students create book reports, research projects, and presentations to make learning fun and develop creativity. The tool also includes a resource library, search engine, and student management features.
A presentation on digital storytelling fot Alec Corous's ECI 831 course covering 50+Web 2.0 Ways to Tell a Story, Five Card Flickr Stories, Pechaflickr, and the StoryBox.
The Norwegian approach to open source in the public sectorFriprogsenteret
The Norwegian approach document summarizes the status quo of software development across Norwegian municipalities, counties, and public offices. It describes how each office developed software independently, resulting in increased costs, bureaucracy, and reduced quality. It then outlines goals of the Norwegian Open Source Competence Center to reduce these issues by promoting collaboration, knowledge sharing, and reuse of open source software, data, and solutions across public offices. This is aimed to provide benefits like reduced costs, increased quality, and knowledge.
LIBS 602 Final Project - Hot Tools to Make the Heart Beat: Using Haiku Deck,...dcmoury
This document provides information about four online tools - Haiku Deck, Thinglink, Powtoon, and Meograph - and proposes ways to use each tool in a classroom setting for science, social studies, and library lessons. For each tool, the document outlines pros and cons, and then provides an example project for how that tool could be used in each subject area. The purpose is to gather ideas for using these tools listed on the 2014 AASL Best Websites List. It concludes by inviting questions and other ideas.
Up close and personal - Future of Digital 2010Rob Manson
This document discusses the emergence of the personal platform in 2010, as mobile devices, wireless speeds, screens, cameras, augmented reality, and wearable displays advance. It notes that by the 2000s, all the components for the next computing platform existed, and 2010 will bring "jedi computing" as these technologies converge. The personal platform will allow for always-on connectivity, enhanced access to information, hyper-social connectivity, and the ability to see multiple perspectives and capture rich digital histories. The conclusion asks what each person's personal platform will be like.
This document appears to be a presentation about cyber security and libraries. It discusses topics like cybersecurity and the digital commons, cultivating awareness of cybersecurity issues, vulnerabilities and attacks like passwords and social engineering. It also covers implementing cybersecurity policy and the social and legal responsibility of ensuring security. The presentation concludes with references to additional resources.
The document is a presentation on cybermemes and how they have impacted pop culture and online communities. It explores how memes like 'Fail Whale' have taken on lives of their own and discusses whether the online world fosters connection or isolation. The presentation includes various images and cites their sources, and was created by Alison Johnson for a university course on elearning.
Beyond the Rights Clearance Culture: new ways to think about copyright in filmJessicacoates
This document summarizes a presentation on new ways of thinking about copyright in film. It discusses how the traditional "rights clearance culture" focuses on getting permission for all content, which can be cumbersome and expensive. Alternative approaches discussed include open licensing models like Creative Commons that provide standard licenses for sharing content freely or with some restrictions. Examples are given of films like Tarnation that faced high clearance costs, and how open models enabled other films like Outfoxed. The benefits of open approaches for institutions like museums are also outlined.
Rather than lament the loss of a 1950s model where churches were typically the center of social of social and cultural life in American, how do we adapt to a world where technology is an integral part of everyday life?
Adaptive podcasting is a dynamic approach to storytelling through audio productions that are tailored to the preferences and needs of audiences. It is a powerful way to connect with your audience on a deeper level by telling experiential stories adapted to their situation at the moment of listening, using mobile sensory data. Moreover, adaptive podcasting can make podcasts more accessible, as they can be adjusted to the needs of the listener, for instance by adjusting to their level of hearing all without sharing personal data.
This document discusses object-based audio and adaptive podcasting. It describes how object-based media works by wrapping audio, video, and metadata into objects that can then be remixed as needed. It discusses how adaptive podcasting uses sensors and data about the user and device to customize the listening experience. Finally, it outlines next steps for making the code open source and continuing research and development work on adaptive podcasting technology.
Adapting digital products to the audience: Improvements in personalisation take many forms. BBC R&D’s Senior Firestarter, Ian Forrester highlights the developments in adaptive podcasts
https://www.bbc.co.uk/academy/events/sounds-amazing-2022/
Adaptive podcasting community for VRT Open labsIan Forrester
Adaptive podcasting's dreams for an international community of practice adopting the work with Dr Hay's forest of imagination work.
Presented at VRT's open hub/next generation hub
Adaptive podcasting 2022 for Bristol+BathIan Forrester
Adaptive podcasting - the future of personalised podcast experiences
Imagine if the stories you listen to could adapt to your surroundings. To the time of day you’re listening to them, whether it’s light or dark outside; or if they could stretch or contract in length to fit with how long you’ve got to listen. That’s exactly what podcast listeners can experience with adaptive podcasting, a new podcast format that enables producers to make parts of their audio flexible - personalised to each listener, using data from listeners’ devices.
https://www.ticketsource.co.uk/cccibathspa/t-gaaqmlr
Ian Forrester - BBC, public service and adaptive podcasting Ian Forrester
The future of narrative and adaptive storytelling, with a technology called Perceptive Media, a new approach to broadcasting; which seeks to pair the best of broadcast with the best of internet technology.
http://www.brightideas.info/ian-forrester/
Video - https://www.youtube.com/watch?v=gPVkfJa3dR4
Keynote presentation for Future Artists lab 8
The fringe will become the mainstream but not as we knew it in the past. The next generation of the web promises this potential in an ethical and trusted way.
https://www.futureartists.net/immersive-arts-lab-8-adventures-in-the-metaverse-a-virtual-conference
Your place in the new trust ecosystem for UCD Gathering 20202Ian Forrester
A look at the near future ecosystem for data and trust. What are the new type of challenges for designers, how do you prepare for these challenges and how does it benefit both sides?
All will be explored in a keynote which will give plenty to take away and explore.
https://www.ucdgathering.net/programme/your-place-new-trusted-data-ecosystem
3D's: Dating, Deception and Data Portability | Mozfest 2019Ian Forrester
This document discusses dating, data portability, and deception in the context of GDPR. It begins by providing background on the author's experience with online dating sites. It then shows snippets of personal data exported from OkCupid and Plenty of Fish in response to a GDPR data access request. The document raises concerns about what personal data dating sites collect and how it could be used for deception. It explores how data portability under GDPR may support innovation but has limitations. Finally, it proposes an exercise for the group to imagine new services using dating profile data in competitive, complementary, and unrelated ways.
What is the Living room of the future for #mydata2019Ian Forrester
https://mydata2019.org/programme-page/public-spaces-private-data/
More and more people live their lives online, and we are encouraged to view the internet as a public space. However the personal data we bring to this space can be used in many inappropriate ways: Instagram stories are scraped to target advertisement; faces in family photographs are used to train the ML systems that will scan crowds for suspects; the devices we thought we owned end up owning us; and our browsing histories are stored and scanned by governments and private companies. This creates a tension for public service organisations as they try to deliver value to audiences and users online.
In this session experts from the BBC Research & Development, Finnish Broadcasting Company YLE, and PublicSpaces will consider how to resolve these tensions, and look at some specific interventions aimed at providing value to audiences and communities through the responsible use of private data in online public spaces.
Audiences of the future workshop at xR fest 2019Ian Forrester
Living Room of the Future workshop for the xR Madrid fest 2019
This workshop will be given by Ian Forrester , producer for the R & D area of the BBC. It will offer an overview of the future of immersive technologies and how they will allow greater interaction with their users.
Through the project ' Perceptive podcast Project' , Forrester will explain how the internet of things will revolutionize both the content and the services of an international company such as BBC. It will explain to us how these perceptual technologies analyze in real time through sensors and user data the reaction to content and how they coexist with the necessary protection of each other's privacy. It will also detail the research on the ' Living Room of the Future ' project, to understand the impact that the living room of the future can have with its hyper-personalized contents and its multisensory surfaces from the wall to the dining room table.
https://espacio.fundaciontelefonica.com/evento/xr-fest-taller-como-impactar-a-tu-audiencia/?ide=65988
Madrid's xR festival keynote - immersive experiencesIan Forrester
Where do immersive technologies go? How will they allow more interaction with their users? We will discover it in a workshop in our auditorium with Ian Forrester, producer at the BBC.
This workshop will be given by Ian Forrester , producer for the R & D area of the BBC. It will offer an overview of the future of immersive technologies and how they will allow greater interaction with their users.
Through the project ' Perceptive podcast Project' , Forrester will explain how the internet of things will revolutionize both the content and the services of an international company such as BBC. It will explain to us how these perceptual technologies analyze in real time through sensors and user data the reaction to content and how they coexist with the necessary protection of each other's privacy. It will also detail the research on the ' Living Room of the Future ' project, to understand the impact that the living room of the future can have with its hyper-personalized contents and its multisensory surfaces from the wall to the dining room table.
https://espacio.fundaciontelefonica.com/evento/xr-fest-taller-como-impactar-a-tu-audiencia/?ide=65988
This document provides a summary of Ian Forrester's notes from attending Republica 2019 and IndieWebCamp Berlin. It discusses various topics covered at the events including the decentralized web, social credit systems, censorship, technological unemployment, and the future of augmented humanity. Sessions focused on challenges like data exclusion and online monopolies as well as opportunities around self-hosted identity, podcasting, and peer-to-peer social networks. The document also notes artwork at the events, late night socializing, and Ian Forrester appearing on live television to discuss the future of storytelling.
Living room of the future at my data 2018Ian Forrester
Using Data Ethically to Create Future Media Experiences in Social Environments
The Living Room is highly private, yet equally social and collaborative space. We are envisioning how smart objects (and their accompanying personal data) can influence highly customised media experiences. The living room of the future (LROF) explores future immersive media experiences that are driven by contextual data which are personal yet social.
https://mydata2018.org/sessions/the-imaginarium-of-mydata-futures/
Technology is changing our lives but what about our homes?
This short interactive cinematic experience asks just how much does your living room know about you?
https://www.fact.co.uk/projects/the-living-room-of-the-future.aspx
Dating into the future for Manchester FuturistsIan Forrester
Manchester Futurists - https://www.meetup.com/Manchester-Futurists/events/246711589/
Why
dating, matching and love is important for the future of humanity;
some of the issues when you mix corporate and capital interests in the
matter; and the effects future dating could have on culture and
society.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
7. Media + Metadata = Objects
https://www.flickr.com/photos/nickpiggott/5212959770
The idea behind ‘object-based’ media is that you take all the
assets for a given TV or radio show – the video clips, the
accompanying audio, any music soundtrack, and extras like
subtitles and sign language translations
wrap it up in useful metadata and then use software to ‘remix’
it as needed