Living Room of the Future workshop for the xR Madrid fest 2019
This workshop will be given by Ian Forrester , producer for the R & D area of the BBC. It will offer an overview of the future of immersive technologies and how they will allow greater interaction with their users.
Through the project ' Perceptive podcast Project' , Forrester will explain how the internet of things will revolutionize both the content and the services of an international company such as BBC. It will explain to us how these perceptual technologies analyze in real time through sensors and user data the reaction to content and how they coexist with the necessary protection of each other's privacy. It will also detail the research on the ' Living Room of the Future ' project, to understand the impact that the living room of the future can have with its hyper-personalized contents and its multisensory surfaces from the wall to the dining room table.
https://espacio.fundaciontelefonica.com/evento/xr-fest-taller-como-impactar-a-tu-audiencia/?ide=65988
CloudCamp Chicago - Industry Cloud Night
"Industry Cloud" - This CloudCamp 'unconference' will focus on how industries are using cloud to capture new business, add value, and create.
Talks Include:
"Shadow Clouds are Coming" - Marcus Hogue, Regional Technology Strategist, Office of the CTO, BMC Software @marcusHogue
"Open Government in Chicago" - Derek Eder, Civic Web Developer at DataMade @derekeder
"What can I run in the cloud?" - Jeff Stricker, IT Services Lead, EarthLink Business
"Artifice: Building an educational ARG with the physical cloud" - Ashley Lane, CEO and co-founder, Artifice & James Crooks, CTO co-founder, Artifice @artificechicago
"Stay Grounded in a Cloud World: Finding Your Zen with Cloud Productivity Tools" - Michael Topalovich President, CTO, Delivered Innovation @topalovich
"The bricks and mortar of the cloud" - Jean Dufresne, Principle & Co-owner, SPACE Architects + Planners @JeanDufresne
Look for photos here: https://plus.google.com/u/0/b/102440778457801313113/photos/102440778457801313113/albums/5972524750171902609
Next CloudCamp on March 20, 2014!
Technology is changing our lives but what about our homes?
This short interactive cinematic experience asks just how much does your living room know about you?
https://www.fact.co.uk/projects/the-living-room-of-the-future.aspx
What is the Living room of the future for #mydata2019Ian Forrester
https://mydata2019.org/programme-page/public-spaces-private-data/
More and more people live their lives online, and we are encouraged to view the internet as a public space. However the personal data we bring to this space can be used in many inappropriate ways: Instagram stories are scraped to target advertisement; faces in family photographs are used to train the ML systems that will scan crowds for suspects; the devices we thought we owned end up owning us; and our browsing histories are stored and scanned by governments and private companies. This creates a tension for public service organisations as they try to deliver value to audiences and users online.
In this session experts from the BBC Research & Development, Finnish Broadcasting Company YLE, and PublicSpaces will consider how to resolve these tensions, and look at some specific interventions aimed at providing value to audiences and communities through the responsible use of private data in online public spaces.
Your place in the new trust ecosystem for UCD Gathering 20202Ian Forrester
A look at the near future ecosystem for data and trust. What are the new type of challenges for designers, how do you prepare for these challenges and how does it benefit both sides?
All will be explored in a keynote which will give plenty to take away and explore.
https://www.ucdgathering.net/programme/your-place-new-trusted-data-ecosystem
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
CloudCamp Chicago - Industry Cloud Night
"Industry Cloud" - This CloudCamp 'unconference' will focus on how industries are using cloud to capture new business, add value, and create.
Talks Include:
"Shadow Clouds are Coming" - Marcus Hogue, Regional Technology Strategist, Office of the CTO, BMC Software @marcusHogue
"Open Government in Chicago" - Derek Eder, Civic Web Developer at DataMade @derekeder
"What can I run in the cloud?" - Jeff Stricker, IT Services Lead, EarthLink Business
"Artifice: Building an educational ARG with the physical cloud" - Ashley Lane, CEO and co-founder, Artifice & James Crooks, CTO co-founder, Artifice @artificechicago
"Stay Grounded in a Cloud World: Finding Your Zen with Cloud Productivity Tools" - Michael Topalovich President, CTO, Delivered Innovation @topalovich
"The bricks and mortar of the cloud" - Jean Dufresne, Principle & Co-owner, SPACE Architects + Planners @JeanDufresne
Look for photos here: https://plus.google.com/u/0/b/102440778457801313113/photos/102440778457801313113/albums/5972524750171902609
Next CloudCamp on March 20, 2014!
Technology is changing our lives but what about our homes?
This short interactive cinematic experience asks just how much does your living room know about you?
https://www.fact.co.uk/projects/the-living-room-of-the-future.aspx
What is the Living room of the future for #mydata2019Ian Forrester
https://mydata2019.org/programme-page/public-spaces-private-data/
More and more people live their lives online, and we are encouraged to view the internet as a public space. However the personal data we bring to this space can be used in many inappropriate ways: Instagram stories are scraped to target advertisement; faces in family photographs are used to train the ML systems that will scan crowds for suspects; the devices we thought we owned end up owning us; and our browsing histories are stored and scanned by governments and private companies. This creates a tension for public service organisations as they try to deliver value to audiences and users online.
In this session experts from the BBC Research & Development, Finnish Broadcasting Company YLE, and PublicSpaces will consider how to resolve these tensions, and look at some specific interventions aimed at providing value to audiences and communities through the responsible use of private data in online public spaces.
Your place in the new trust ecosystem for UCD Gathering 20202Ian Forrester
A look at the near future ecosystem for data and trust. What are the new type of challenges for designers, how do you prepare for these challenges and how does it benefit both sides?
All will be explored in a keynote which will give plenty to take away and explore.
https://www.ucdgathering.net/programme/your-place-new-trusted-data-ecosystem
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Eduwebinar: Our Everyday Tools for SuccessJudy O'Connell
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Adaptive podcasting 2022 for Bristol+BathIan Forrester
Adaptive podcasting - the future of personalised podcast experiences
Imagine if the stories you listen to could adapt to your surroundings. To the time of day you’re listening to them, whether it’s light or dark outside; or if they could stretch or contract in length to fit with how long you’ve got to listen. That’s exactly what podcast listeners can experience with adaptive podcasting, a new podcast format that enables producers to make parts of their audio flexible - personalised to each listener, using data from listeners’ devices.
https://www.ticketsource.co.uk/cccibathspa/t-gaaqmlr
Delivered for WiLSWorld 2018 on July 24th in Madison, WI by Mitchell Davis, Co-Founder and Chief Business Officer, BiblioLabs; Eric Mansfield, CIO, 5NINES; Shana Ponelis, Assistant Professor, University of Wisconsin – Milwaukee School of Information Studies; Todd Streicher, President & CEO, 5NINES
Experts from industry and from the library world discuss Artificial Intelligence (AI) and Blockchain, two technologies poised to change libraries and user expectations of them. Come for a primer to learn what these these technologies are, where they are in the world around you, and hear a discussion of how they might change your library collection, space, services, and user needs. Bring your questions for our experts and be ready to better face the near future.
Presented by Meghan Musolff at the Annual Conference of the Visual Resources Association, April 18th - April 21st, 2012, in Albuquerque, New Mexico.
Session: Engaging New Technologies
While the seemingly exponential array of new technologies offers the potential to enhance the services we provide, simply keeping up with what is available (or on the horizon) is a daunting process. This fast-paced session will demonstrate a rich variety of new technologies, emphasizing concrete examples that show engagement in professional contexts. Utilizing the expertise of energetic, tech-savvy presenters, this session will introduce new tools as well as creative uses of more established technologies, demystifying them to empower session attendees to further investigate on their own. Emphasis will be given to technologies that can be readily utilized in teaching, learning, and research environments.
CO-ORGANIZERS:
Betha Whitlow, Washington University in St. Louis
Meghan Musolff, University of Michigan
MODERATOR: Betha Whitlow, Washington University in St. Louis
PRESENTERS
1: Carolyn Caizzi, Yale University
2: Meghan Musolff, University of Michigan
3: John Trendler, Scripps College
4: Betha Whitlow, Washington University in Saint Louis
For more links: http://www.diigo.com/user/Engagingtech
Introduction to VR and related technologies and an explanation of why it belongs in the library. Detailed examples of VR applications in higher education.
A lot of talk about the future of the internet sounds almost hippie-spiritual or faux-philosophical. The Internet is not the same as the world-wide-web. But the Internet-of-Things and the Semantic Web - all parts of Web 3.0, are beginning to be very important to our learning environments. Here is a summary of key features, ranging from access, creativity, and information architecture.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
"Big Data" is term heard more and more in industry – but what does it really mean? There is a vagueness to the term reminiscent of that experienced in the early days of cloud computing. This has led to a number of implications for various industries and enterprises. These range from identifying the actual skills needed to recruit talent to articulating the requirements of a "big data" project. Secondary implications include difficulties in finding solutions that are appropriate to the problems at hand – versus solutions looking for problems. This presentation will take a look at Big Data and offer the audience with some considerations they may use immediately to assess the use of analytics in solving their problems.
The talk begins with an idea of how big "Big Data" can be. This leads to an appreciation of how important "Management Questions" are to assessing analytic needs. The fields of data and analysis have become extremely important and impact nearly all facets of life and business. During the talk we will look at the two pillars of Big Data – Data Warehousing and Predictive Analytics. Then we will explore the open source tools and datasets available to NATO action officers to work in this domain. Use cases relevant to NATO will be explored with the purpose of show where analytics lies hidden within many of the day-to-day problems of enterprises. The presentation will close with a look at the future. Advances in the area of semantic technologies continue. The much acclaimed consultants at Gartner listed Big Data and Semantic Technologies as the first- and third-ranked top technology trends to modernize information management in the coming decade. They note there is an incredible value "locked inside all this ungoverned and underused information." HQ SACT can leverage this powerful analytic approach to capture requirement trends when establishing acquisition strategies, monitor Priority Shortfall Areas, prepare solicitations, and retrieve meaningful data from archives.
Einstein published his ideas and became a pivotal element in shifting the way we think about physics - from the Newtonian model to the Quantum - in turn this changed the way we think about the world and allowed us to develop new ways of engaging with the world.
We are at a similar juncture. The development of computational technologies allows us to think about astronomical volumes of data and to make meaning of that data.
The mindshift that occurs is that “the machine is our friend”. The computer, like all machines, extends our capabilities. As a consequence the types of thinking now required in industry are those that get away from thinking like a computer and shift towards creative engagement with possibilities. Logical thinking is still necessary but it starts to be driven by imagination.
Computational thinking and data science change the way we think about defining and solving problems.
The age of creativity - which increasingly extends its impact from arts applications to business, scientific, technological, entrepreneurship, political, and other contexts.
Mobile has changed the way we interact with content. As UX practitioners, we need to rethink the design paradigm for the web. Simply translating desktop designs to mobile screens is not an option. Small touch screens on smartphones, tablets, and e-readers change the way users input and interact with content. Traditional interaction elements are removed from the mobile experience, but users are now offered a new set of input methods that are not possible within the desktop environment.
Adaptive podcasting is a dynamic approach to storytelling through audio productions that are tailored to the preferences and needs of audiences. It is a powerful way to connect with your audience on a deeper level by telling experiential stories adapted to their situation at the moment of listening, using mobile sensory data. Moreover, adaptive podcasting can make podcasts more accessible, as they can be adjusted to the needs of the listener, for instance by adjusting to their level of hearing all without sharing personal data.
Adapting digital products to the audience: Improvements in personalisation take many forms. BBC R&D’s Senior Firestarter, Ian Forrester highlights the developments in adaptive podcasts
https://www.bbc.co.uk/academy/events/sounds-amazing-2022/
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Imagine if the stories you listen to could adapt to your surroundings. To the time of day you’re listening to them, whether it’s light or dark outside; or if they could stretch or contract in length to fit with how long you’ve got to listen. That’s exactly what podcast listeners can experience with adaptive podcasting, a new podcast format that enables producers to make parts of their audio flexible - personalised to each listener, using data from listeners’ devices.
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Experts from industry and from the library world discuss Artificial Intelligence (AI) and Blockchain, two technologies poised to change libraries and user expectations of them. Come for a primer to learn what these these technologies are, where they are in the world around you, and hear a discussion of how they might change your library collection, space, services, and user needs. Bring your questions for our experts and be ready to better face the near future.
Presented by Meghan Musolff at the Annual Conference of the Visual Resources Association, April 18th - April 21st, 2012, in Albuquerque, New Mexico.
Session: Engaging New Technologies
While the seemingly exponential array of new technologies offers the potential to enhance the services we provide, simply keeping up with what is available (or on the horizon) is a daunting process. This fast-paced session will demonstrate a rich variety of new technologies, emphasizing concrete examples that show engagement in professional contexts. Utilizing the expertise of energetic, tech-savvy presenters, this session will introduce new tools as well as creative uses of more established technologies, demystifying them to empower session attendees to further investigate on their own. Emphasis will be given to technologies that can be readily utilized in teaching, learning, and research environments.
CO-ORGANIZERS:
Betha Whitlow, Washington University in St. Louis
Meghan Musolff, University of Michigan
MODERATOR: Betha Whitlow, Washington University in St. Louis
PRESENTERS
1: Carolyn Caizzi, Yale University
2: Meghan Musolff, University of Michigan
3: John Trendler, Scripps College
4: Betha Whitlow, Washington University in Saint Louis
For more links: http://www.diigo.com/user/Engagingtech
Introduction to VR and related technologies and an explanation of why it belongs in the library. Detailed examples of VR applications in higher education.
A lot of talk about the future of the internet sounds almost hippie-spiritual or faux-philosophical. The Internet is not the same as the world-wide-web. But the Internet-of-Things and the Semantic Web - all parts of Web 3.0, are beginning to be very important to our learning environments. Here is a summary of key features, ranging from access, creativity, and information architecture.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
"Big Data" is term heard more and more in industry – but what does it really mean? There is a vagueness to the term reminiscent of that experienced in the early days of cloud computing. This has led to a number of implications for various industries and enterprises. These range from identifying the actual skills needed to recruit talent to articulating the requirements of a "big data" project. Secondary implications include difficulties in finding solutions that are appropriate to the problems at hand – versus solutions looking for problems. This presentation will take a look at Big Data and offer the audience with some considerations they may use immediately to assess the use of analytics in solving their problems.
The talk begins with an idea of how big "Big Data" can be. This leads to an appreciation of how important "Management Questions" are to assessing analytic needs. The fields of data and analysis have become extremely important and impact nearly all facets of life and business. During the talk we will look at the two pillars of Big Data – Data Warehousing and Predictive Analytics. Then we will explore the open source tools and datasets available to NATO action officers to work in this domain. Use cases relevant to NATO will be explored with the purpose of show where analytics lies hidden within many of the day-to-day problems of enterprises. The presentation will close with a look at the future. Advances in the area of semantic technologies continue. The much acclaimed consultants at Gartner listed Big Data and Semantic Technologies as the first- and third-ranked top technology trends to modernize information management in the coming decade. They note there is an incredible value "locked inside all this ungoverned and underused information." HQ SACT can leverage this powerful analytic approach to capture requirement trends when establishing acquisition strategies, monitor Priority Shortfall Areas, prepare solicitations, and retrieve meaningful data from archives.
Einstein published his ideas and became a pivotal element in shifting the way we think about physics - from the Newtonian model to the Quantum - in turn this changed the way we think about the world and allowed us to develop new ways of engaging with the world.
We are at a similar juncture. The development of computational technologies allows us to think about astronomical volumes of data and to make meaning of that data.
The mindshift that occurs is that “the machine is our friend”. The computer, like all machines, extends our capabilities. As a consequence the types of thinking now required in industry are those that get away from thinking like a computer and shift towards creative engagement with possibilities. Logical thinking is still necessary but it starts to be driven by imagination.
Computational thinking and data science change the way we think about defining and solving problems.
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Adapting digital products to the audience: Improvements in personalisation take many forms. BBC R&D’s Senior Firestarter, Ian Forrester highlights the developments in adaptive podcasts
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https://discourse.mozilla.org/t/3ds-dating-dataportability-deception-gdpr-edition/46717
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1. xR fest: Audiences of the future
Ian Forrester
Senior Firestarter, BBC R&D
@cubicgarden
@cubicgarden | https://twitter.com/bit_LAV/status/1141258445418565633
2. Rethinking storytelling in the internet age
@cubicgarden | http://www.nehrlich.com/blog/2008/07/04/living-in-the-future/
6. The Living Room of the Future
...Is an environment that is both driven by
and adapts to personal data
@cubicgarden
7. How does it work?
It uses various IOT objects in the living room, ethically using
personal data to personalise the media experience surrounding the
people
@cubicgarden
12. Why the living room?
It’s a connected and shared environment
Sensitive and private area
Existing social hierarchies
Small audience (personalisation within small groups)
@cubicgarden
17. Support from the British Council
@cubicgarden | https://www.flickr.com/photos/37996583811@N01/29758741765/ | https://www.slideshare.net/cubicgarden/perceptive-media-ethics-dreams-hyper-reality
18. Partners & collaborators
@cubicgarden
● Foundation for Art and Creative Technology (FACT)
● Mixed Reality Lab Nottingham University (Databox)
● Imagination Lancaster University (IOT)
● University of York’s Digital Creativity Labs (DC labs)
● British Council’s PlayUK programme
● University of York (Cutting room tool)
26. Media + Metadata = Objects
The idea behind ‘object-based’ media is that you take all the
assets for a given TV or radio show – the video clips, the
accompanying audio, any music soundtrack, and extras like
subtitles and sign language translations
wrap it up in useful metadata and then use software to ‘remix’
it as needed
@cubicgarden | https://www.flickr.com/photos/nickpiggott/5212959770
48. What other podcasts could be created?
@cubicgarden
Spend 5 mins in groups of 2 or 3, discussing what great
experiences could be created
Think about the remixing the audio objects based on implicit
data from a smartphone
We will feedback afterwards...
55. Extended reality experiences
@cubicgarden | https://www.atlasobscura.com/articles/alternate-reality-games-could-still-take-over-the-world-and-your-life
Also known as unfiction, transmedia storytelling, extended
experiences, chaotic fiction, pervasive gaming, immersive
fiction, beasting, etc...
56. Extended reality experiences
@cubicgarden | https://en.wikipedia.org/wiki/Masquerade_(book)
Searchers often dug up public and private
property acting on hunches
The solution to the Masquerade puzzle is
elaborate: in each painting, lines should be
drawn from each animal's eyes through
their longest digits to a letter in the border
57. Extended reality experiences
@cubicgarden | http://news.bbc.co.uk/1/hi/sci/tech/1274487.stm | http://www.imdb.com/name/nm0972095/
Jeanine Salla is a fictional character
who was created as part of a
marketing scheme for the film
"Artificial Intelligence". Jeanine Salla
was a name placed in countless
clues in film posters, websites,
previews, and commercials. Starting
from her name, people were drawn
into a highly complex interactive
"game" that involved websites,
phone calls, emails, faxes, and
teams of "players" working around
the world to solve the clues
58. The death of alternative reality gaming
@cubicgarden | http://www.slideshare.net/picnicfestival/everything-we-know-transmedia-wrong-by-dan-hon
No More…
Viewing source code, “De-stegging”, Waiting,
Codebreaking, More codebreaking, Esoteric
knowledge, Viewing more source code, Solving
stupid puzzles, More waiting, Not telling me
what to do, “This is not a f***ing game”, Lazy
calls to action, Helping a teenage girl, Helping
an attractive teenage girl, Helping an attractive
amnesiac teenage girl, Treasure hunts, Millions
of blog entries, Jumping through f***ing hoops
and finally Masturbatory platform excitement
62. More than an experience
@cubicgarden | https://www.bbc.co.uk/rd/projects/human-data-interaction | https://www.bbc.co.uk/rd/projects/databox
● Future data driven media experience
● Research probe for social adaptive experiences
○ Trusted data platform
■ Separation of Concerns
● Exploring attitudes
○ Human Data Interaction (HDI)
○ Shared data experience
○ Trusted platform
63. Databox
Databox has its origins in an emerging school of thought
called ‘Human Data Interaction’ which sees personal data
as an object in its own right rather than a by-product of our
mundane interactions with third parties, systems and
services
@cubicgarden | https://www.databoxproject.uk/about/
66. Trust is vital
Trust is the foundation of the BBC:
we are independent, impartial and honest
@cubicgarden | https://www.flickr.com/photos/noodlepie/7256071790
67. Data, ethical & social degradation
@cubicgarden | https://www.flickr.com/photos/theknowlesgallery/5504383766
68. Graceful degradation is a must
@cubicgarden | https://www.themoviedb.org/movie/2649-the-game/images/backdrops
69. Personalised media
@cubicgarden | http://www.dailymail.co.uk/sciencetech/article-3350076/BBC-experimenting-smart-shows-adapt-personality-male-female.html
75. Understand new models for data negotiation
Moving away from binary options
More freedom to users
@cubicgarden | https://www.flickr.com/photos/dodnewsfeatures/28742900754
77. Using an ethical design approach
@cubicgarden | https://www.bbc.co.uk/rd/blog/2017-11-sarajevo-unlimited-workshop
Guided by key questions:
○ How to communicate a change in the environment?
○ How to communicate the data driving this change?
96. Concerns over privacy
@cubicgarden
….“Scary”, “Creepy”, “Being watched”
Sensitivity in the Context of the Home
Data Sharing with Third Parties
“Organisations pushing in”
Lack of Transparency
“Suddenly the couch became suspicious”.
97. Agency Concerns
@cubicgarden
….“Maybe if it was more controlled by the user
itself instead of, like, someone else having
control over it [P36] ”
Need for Negotiability
Binary to Granular Choices
Need for Active and Informed Data Control
Provision of Freedom. Eg., Filter Bubbles
Autonomy over ones life
98. Trust
@cubicgarden
….Privacy + Agency Concerns = Loss of Trust
Lack of Control and Transparency
Loss of Trust in Personalised Services
Risks : Hacking/ Unethical data use
103. Think about the narrative
Think about the group experience
Think about what people would learn
Split into groups, spend 15 minutes deciding then feedback
What’s in your living room of the future?
@cubicgarden
104. Living room of the future
Ian Forrester
@cubicgarden
@cubicgarden