The document discusses active learning and provides examples of tools that can be used to facilitate active learning. It defines active learning as an approach where students take an active role in building their own understanding rather than passively receiving information from a lecturer. Some active learning tools mentioned include Big Blue Button for online collaboration, simulations to emulate real-life scenarios, and clickers/response systems for real-time feedback in lectures. Wikis, role playing, and virtual labs are also cited as ways to encourage active participation over passive listening.