I recently attended the Interaction Design training at Cooper (http://www.cooper.com/#training:interaction_design).
This presentation is a brief overview of the training and Cooper process from the perspective of a software developer.
Agile Prototyping for Software Development ProjectsInvolved IT
De techniek van Agile Prototyping werd door Involved in huis ontwikkeld. Het is de tegenslag en de uitdagingen die we de afgelopen jaren op projecten tegenkwamen die de uitwerking van deze techniek bepaald hebben.
Agile Prototyping is een algemene projectaanpak waarbij het gekende SCRUM framework met enkel zeer specifieke zaken wordt uitgebreid. Het zijn concrete taken uit de wereld van User-Experience Design in combinatie met enkele specifieke "regels" die ons helpen sneller, betere software op te leveren. Concreet helpt Agile Prototyping om het voortschrijdend inzicht te versnellen, het budget onder controle te houden en de kwaliteit van het finale product te verbeteren.
Agile-User Experience Design: an Agile and User-Centered Process?louschwartz
Agile-User Experience Design, also called Agile-UX, is a trend of the last decade that mixes values and practices from the Agile software engineering methods and the User-Centered Design. Several practitioners have proposed different processes to organize the work between development and design. After a short reminder of the values of Agile and User Centered Design methods, this paper presents five processes proposed in the literature. The processes are discussed with regards to their respect of the Agile and User Centered Design values. This comparative study concludes that not one process totally covers the Agile and User Centered Design values: they all make a trade-off and could be completed by practices and by a state of mind and a willingness adopted by the team.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Agile Prototyping for Software Development ProjectsInvolved IT
De techniek van Agile Prototyping werd door Involved in huis ontwikkeld. Het is de tegenslag en de uitdagingen die we de afgelopen jaren op projecten tegenkwamen die de uitwerking van deze techniek bepaald hebben.
Agile Prototyping is een algemene projectaanpak waarbij het gekende SCRUM framework met enkel zeer specifieke zaken wordt uitgebreid. Het zijn concrete taken uit de wereld van User-Experience Design in combinatie met enkele specifieke "regels" die ons helpen sneller, betere software op te leveren. Concreet helpt Agile Prototyping om het voortschrijdend inzicht te versnellen, het budget onder controle te houden en de kwaliteit van het finale product te verbeteren.
Agile-User Experience Design: an Agile and User-Centered Process?louschwartz
Agile-User Experience Design, also called Agile-UX, is a trend of the last decade that mixes values and practices from the Agile software engineering methods and the User-Centered Design. Several practitioners have proposed different processes to organize the work between development and design. After a short reminder of the values of Agile and User Centered Design methods, this paper presents five processes proposed in the literature. The processes are discussed with regards to their respect of the Agile and User Centered Design values. This comparative study concludes that not one process totally covers the Agile and User Centered Design values: they all make a trade-off and could be completed by practices and by a state of mind and a willingness adopted by the team.
A design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly. The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster.
Erste Bank — How to Cut off Development Times & Get Feedback From Real Users,...Agile Austria Conference
The talk will be showing through examples how to get immediate feedback from real users while skipping the development period and use Design Sprints and prototyping for it. It shows the benefits of getting user experience first and how to incorporate this in real products development life while living the Scrum cycles.
Design groups the world over are littered with the remains of design process initiatives gone horribly useless. But, unless you are a one man band — and, let’s face it, few of us are — getting a group of designers, developers, and business owners to get a design out the door can feel like herding cats.
What’s a designer to do? Change our framework. Design process is not a technical problem to be solved (like designing a clock) but an living emergent system (like a cloud) to be exposed, evaluated and iterated.
Solving Design Problem in 2.5 Hours with Google Design SprintBorrys Hasian
Design sprints are a framework for teams of any size to solve and test design problems in 2-5 days. This was presented during Google UX Day in Jakarta, March 2016. The workshop was attended by 50 people from top startups in Indonesia, including the startups under Google Launchpad Accelerator program.
Agile and Design: creating and implementing products (in Italy) is possibleManuel Spezzani
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
Design Thinking in an Agile process: why, how, what's the impact on businessIlaria Mauric
Queste sono le slide del talk che ho presentato sabato 17 settembre 2016 all'Università Ca' Foscari di Venezia in occasione dell'Agile Business Day 2016.
Design Thinking aggiunge cuore e cervello in un processo agile, aumentandone valore ed efficacia. Vedremo le sue fasi fondamentali, accompagnate dai suoi principi guida e spiegate con esempi reali.
Come si può innovare un prodotto? Che problema risolve di preciso? Rispondere a queste domande a colpi di brief, roadmap, requisiti, budget e processo non basta più, perché le soluzioni sono prestabilite su assunzioni, tendono a gonfiarsi di funzionalità o a omologarsi nei vincoli.
Il processo di Design Thinking aiuta ad affrontare i problemi con la mente aperta, ad esplorare opzioni guardandole da più punti di vista e a superarli con un approccio creativo, proiettato verso il futuro. Il ruolo del designer non è più solo quello di rendere usabile, funzionale e visivamente adeguato il prodotto, ma è anche quello di facilitare la collaborazione cross-team e l’esplorazione di soluzioni, presentando concetti e idee in modo tangibile e comprensibile da tutti le persone coinvolte nella sua realizzazione.
This presentation was originally shared as part of the Hive, LLC webinar series on Design-Driven Innovation. The presentation focusses on three key principles of remote design-driven innovation, including objectives, methods, tools and tips for each. The presentation features examples of design thinking, user research, brainstorming, and product strategy. The slides were presented by Brian Zaik from AppDynamics, and Christopher Konrad and Bennet King from Konrad+King.
User Centered Execution for Mobile UX DesignersSteven Hoober
The biggest barrier to good experiences (as well as the largest problem for most UX designers) is in getting well-intended, well-designed systems executed as the business owners and design teams intend. I present the problem, and a series of philosophical changes and specific tactics to alleviate this, and to work with implementation teams to get design executed correctly.
Slideshow I will present 29 Feb 2012 at 10 am PT as an O'Reilly webcast:
http://oreillynet.com/pub/e/2103
A presentation on design thinking and the design process. Design thinking is generally defined as an analytic and creative process that engages a person or group in opportunities to experiment, create and prototype, gather feedback, and redesign. The process is fluid and can go back and forward many times. Redefining of the problem, redesigning the solution(s) throughout the process will happen numerous times.
Erste Bank — How to Cut off Development Times & Get Feedback From Real Users,...Agile Austria Conference
The talk will be showing through examples how to get immediate feedback from real users while skipping the development period and use Design Sprints and prototyping for it. It shows the benefits of getting user experience first and how to incorporate this in real products development life while living the Scrum cycles.
Design groups the world over are littered with the remains of design process initiatives gone horribly useless. But, unless you are a one man band — and, let’s face it, few of us are — getting a group of designers, developers, and business owners to get a design out the door can feel like herding cats.
What’s a designer to do? Change our framework. Design process is not a technical problem to be solved (like designing a clock) but an living emergent system (like a cloud) to be exposed, evaluated and iterated.
Solving Design Problem in 2.5 Hours with Google Design SprintBorrys Hasian
Design sprints are a framework for teams of any size to solve and test design problems in 2-5 days. This was presented during Google UX Day in Jakarta, March 2016. The workshop was attended by 50 people from top startups in Indonesia, including the startups under Google Launchpad Accelerator program.
Agile and Design: creating and implementing products (in Italy) is possibleManuel Spezzani
The wiseman says: "A company specialized in IT consultancy cannot make products."
If you decide to break this taboo, the road is only one: understanding how that product can be realized and working hard to make it.
This is the story of Indyco, a tool born merging an agile dev team and a lean design team. Teams that didn't know each other before. And they made Indyco real in 6 months.
We will share the simple but powerful principles that lead us up to the go-live.
Now we are measuring and collecting data for next step.
These slides have been presented at Better Software 2014.
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
Design Thinking in an Agile process: why, how, what's the impact on businessIlaria Mauric
Queste sono le slide del talk che ho presentato sabato 17 settembre 2016 all'Università Ca' Foscari di Venezia in occasione dell'Agile Business Day 2016.
Design Thinking aggiunge cuore e cervello in un processo agile, aumentandone valore ed efficacia. Vedremo le sue fasi fondamentali, accompagnate dai suoi principi guida e spiegate con esempi reali.
Come si può innovare un prodotto? Che problema risolve di preciso? Rispondere a queste domande a colpi di brief, roadmap, requisiti, budget e processo non basta più, perché le soluzioni sono prestabilite su assunzioni, tendono a gonfiarsi di funzionalità o a omologarsi nei vincoli.
Il processo di Design Thinking aiuta ad affrontare i problemi con la mente aperta, ad esplorare opzioni guardandole da più punti di vista e a superarli con un approccio creativo, proiettato verso il futuro. Il ruolo del designer non è più solo quello di rendere usabile, funzionale e visivamente adeguato il prodotto, ma è anche quello di facilitare la collaborazione cross-team e l’esplorazione di soluzioni, presentando concetti e idee in modo tangibile e comprensibile da tutti le persone coinvolte nella sua realizzazione.
This presentation was originally shared as part of the Hive, LLC webinar series on Design-Driven Innovation. The presentation focusses on three key principles of remote design-driven innovation, including objectives, methods, tools and tips for each. The presentation features examples of design thinking, user research, brainstorming, and product strategy. The slides were presented by Brian Zaik from AppDynamics, and Christopher Konrad and Bennet King from Konrad+King.
User Centered Execution for Mobile UX DesignersSteven Hoober
The biggest barrier to good experiences (as well as the largest problem for most UX designers) is in getting well-intended, well-designed systems executed as the business owners and design teams intend. I present the problem, and a series of philosophical changes and specific tactics to alleviate this, and to work with implementation teams to get design executed correctly.
Slideshow I will present 29 Feb 2012 at 10 am PT as an O'Reilly webcast:
http://oreillynet.com/pub/e/2103
A presentation on design thinking and the design process. Design thinking is generally defined as an analytic and creative process that engages a person or group in opportunities to experiment, create and prototype, gather feedback, and redesign. The process is fluid and can go back and forward many times. Redefining of the problem, redesigning the solution(s) throughout the process will happen numerous times.
I updated my slidedeck from my Skillshare class so that I could teach the course internally at Group Commerce.
If you would like to teach UX within your company, try to use examples with which your coworkers are familiar. This way, stepping into the shoes of the users and evaluating their needs based on the product, is not so difficult.
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
Just Married: User Centered Design and AgileMemi Beltrame
User Centred Design (UCD) and Agile Development are two of the most exciting and productive Methods to achieve high quality appication both desired by the customers and loved by the users. UCD and Agile Development are though often said to be impossible to combine and that despite their great advantages any attempt would most certainly lead to disaster.
This talk picks up the main points of both methods, shows the key issues and tries to offer a pragmatic approach on how to successfully combine User Centered Design and Agile Development.
There's a lot of content available about design sprints; what they are, how to run them, why they are useful. Key to them being successful is having a diverse team, including engineers. Very little of the content available covers the important role engineers play at this stage of product creation.
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Agile and UX both put user's needs at their center, but their foundational beliefs have set them at odds over the years.
Presented at part of "24 Hours of UX" 2022.
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
2. My Background
Technical Lead GenoLogics Life Sciences
Founder Appiity
Typically work with teams of It has been rare to have a
3 or 4 Developers, a QA dedicated design resource on
representative, and a Product the teams I've been a part of.
Manager.
Oh yeah, I can't draw.
3. ● In software, features cost almost nothing.
● In hardware, features almost always increase costs.
FEATURE-ITIS
Most people developing software products don't know precisely
what constitutes a good product, or the processes that can
help get them there.
"Goal Directed Design"
4. Goal Directed Design
Design first; As developers, we pride
program second ourselves on an ability to
deliver against all odds.
Think about what should be Often, to our own detriment
built before starting to build and the detriment of our
it. product.
Lean thinking is relatively
Goals are stable and persist new to product teams.
across time.
Contexts, tasks, needs and
tools change over time.
5. Goal Directed Design
When was the last time you Separate responsibility for
read the persona involved in design from responsibility
your feature? for programming
Do you understand the
underlying goal or scenario Optimal designs are not
your feature is addressing? necessarily easy to
implement.
Scenarios provide the glue
between user stories and are
critically important. Programmers want the
product to be easy to code,
designers desire to make the
product easy to use.
6. Goal Directed Design
Hold designers responsible Thinking Point
for product quality and
user satisfaction Who is responsible for
product quality and user
satisfaction right now?
Designers need to have the
necessary authority for
everything coming in contact
with the user.
The design spec is not Including any installers,
merely a suggestion but a documentation, etc.
plan to be followed.
7. Goal Directed Design
Until a persona is defined, a Define one specific user for
developer will think of your product; then invent a
themselves as the user. persona - give that user a
name and an environment
and derive his or her goals
Avoid talking about specific
users, talk about their
persona and goals.
Powerful design tool,
foundation for everything.
Tasks are transient. Goal != Task
8. Goal Directed Design
Work in teams of two: We're already doing it, this is
designer and design just a formalization of it with
communicator outcomes (design spec).
Generators and Synthesizers
in Cooper terminology.
Improves product quality and Developers often aren't the
design documentation. best at coming up with ad
hoc
designs.
9. Goal Directed Design
Research ● Understanding business
and user needs
Modelling ● Share with the entire
product team
Requirements Definition ● Decide what the product
should do
Framework Definition ● Come up with a good
concept
Detailed Design ● Design it in detail and
make sure it is feasible
Implementation Support ● Ensure that the design is
built as expected
10. Goal Directed Design
Research Modelling & Requirements
Observation, Interviews and Personas, Scenarios, Usage
Creative Exercises Patterns, Work Environments
● Stakeholders Scenarios are the glue
● Customers between user
● End users stories, everyone needs to
● Subject matter experts read and understand them.
● Competitors
Extract personas from actual
research.
Not everyone is a stakeholder. Personas should have goals.
11. Goal Directed Design
Framework Definition Detailed Design
Define the big picture; mast Iterate at greater and greater
heads, nav bars, content detail, screen by screen.
areas, etc.
Don't sweat little details, Collaborate with developers,
widgets, field names, data. figure out the limitations.
Scenarios provide guidance. Create challenging designs.
Avoid painting the walls Optimize for intermediates:
before creating a blue print. no one stays a beginner.
"Key Interactions"
12. Goal Directed Design
Implementation Support Done Done Done: Both
visually and functionally.
The design doesn't stop
when it's been passed to the
development team.
Designers need to ensure
that the finished product
satisfies the original intent.
Work with developers to
ensure consistency
throughout
the entire application.
13. Takeaways
● Create / update our Cooper is a formalized
personas process covering everything
upstream of development.
● Establish written
scenarios
It eases communication
● Ecosystem and Workflow amongst remote teams.
maps
Involve others to break a
● 15 minute rule stalemate.
20min * 3 shots better than 60m * 1 shot
All too often we build designs
● Design in pairs (at least) and define interactions
ourselves.