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GV Design Sprints
for Engineers
You’ll leave here today with
→ An understanding of UCD
→ Deep insight into the GV Sprint Process
→ Knowledge of the role engineers play in sprints
→ Some resources to go and learn more
UCD, what is it?
We are not
our users.
User Centered Design
An approach to building products where each phase of the design process is
orientated around the needs, wants, limitations and desires of the end user.
An approach with many flavours!
Lean UX Storyboards
RITE
Charrette Deep dive
PersonasCrazy 8s Journey Mapping
Research
Heuristics
Sprints!
What is a sprint?
A 5-day Google Ventures inspired
process for answering critical business
questions through design, prototyping,
and testing ideas with end users.
Launch
Build
Idea Launch
Build
Learn
Idea
Learn
A failed idea is a
successful sprint.
When should you run one?
→ When speed and efficient decision making is required
→ To align a diverse team
→ To start a project with clear direction
When shouldn’t you run one?
→ The product is already well defined
→ Significant research is required beyond 1-2 days
→ The scope is too broad
How do you run a sprint?
→ Facilitator
→ UX Designer
→ Product Owner
→ UI Designer
→ Front End Dev
Assemble your Cross Functional Team
→ Solution Architect
→ Business Analyst
→ Strategist
→ Marketer
→ Project Manager
→ Automation Tester
→ Interaction Designer
→ Middleware Engineer
→ Bus. Development
→ Acc. Management
Day 1: Map
Be thinking about the
service layer(s) required
to support the journey
map, especially when
things happen out of
view of the customer.
Developers
Day 1: Personas
Use the defined
behaviours, needs and
goals to think about
how we might treat data
within the product.
Caching? Offline mode?
Developers
Demographics Needs & Goals
Behaviours
Day 1: Problem = ...
Identify any last
remaining technical
implications from the
problem statement
discussion and create
your tech spike carpark.
Developers
Who is affected?
What are the boundaries of the problem?
When does it occur?
Where does it occur?
Why is it important we fix it?
Day 2: Sketch
Focus your solutions
on solving the technically
complex parts of the
journey map. Make sure
you are adding to your
tech spikes carpark.
Developers
Day 3: Critique
Be the voice of reason
about how ‘creative’ we
get with the UI. We want
a range of ideas, but
they need to be easy to
build & maintain.
Developers
Day 3: Storyboard
Developers
Be thinking about the
service layer(s) required
to support the
storyboard. Highlight
any major missed steps
or ‘leaps’ made.
Day 4: Prototype
Pick a new role! You can
help make the prototype,
stitching all the screens
together, be a
copy-writer, collect
assets for the prototype
or author test scripts.
Developers
Day 5: Test
Observe the testing
sessions run by the
facilitator. Note down any
major issues found,
especially where there are
technical implications.
Developers
What role do I play as an engineer?
As well as reducing the risk of poor
product fit with users, we are also trying
to reduce the risk of poor product
feasibility with engineers.
Launch
Build
Idea
Learn
Build
Go forth and sprint
Resources
→ Sprint Stories
→ Materials from the GV Team
→ The official Sprint book
Questions?
@reduxly

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costume and set research powerpoint presentation
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 

GV Design Sprints for Engineers

  • 2. You’ll leave here today with → An understanding of UCD → Deep insight into the GV Sprint Process → Knowledge of the role engineers play in sprints → Some resources to go and learn more
  • 4. We are not our users.
  • 5. User Centered Design An approach to building products where each phase of the design process is orientated around the needs, wants, limitations and desires of the end user.
  • 6. An approach with many flavours! Lean UX Storyboards RITE Charrette Deep dive PersonasCrazy 8s Journey Mapping Research Heuristics Sprints!
  • 7. What is a sprint?
  • 8. A 5-day Google Ventures inspired process for answering critical business questions through design, prototyping, and testing ideas with end users.
  • 10. A failed idea is a successful sprint.
  • 11. When should you run one? → When speed and efficient decision making is required → To align a diverse team → To start a project with clear direction
  • 12. When shouldn’t you run one? → The product is already well defined → Significant research is required beyond 1-2 days → The scope is too broad
  • 13. How do you run a sprint?
  • 14. → Facilitator → UX Designer → Product Owner → UI Designer → Front End Dev Assemble your Cross Functional Team → Solution Architect → Business Analyst → Strategist → Marketer → Project Manager → Automation Tester → Interaction Designer → Middleware Engineer → Bus. Development → Acc. Management
  • 15.
  • 16. Day 1: Map Be thinking about the service layer(s) required to support the journey map, especially when things happen out of view of the customer. Developers
  • 17. Day 1: Personas Use the defined behaviours, needs and goals to think about how we might treat data within the product. Caching? Offline mode? Developers Demographics Needs & Goals Behaviours
  • 18. Day 1: Problem = ... Identify any last remaining technical implications from the problem statement discussion and create your tech spike carpark. Developers Who is affected? What are the boundaries of the problem? When does it occur? Where does it occur? Why is it important we fix it?
  • 19. Day 2: Sketch Focus your solutions on solving the technically complex parts of the journey map. Make sure you are adding to your tech spikes carpark. Developers
  • 20. Day 3: Critique Be the voice of reason about how ‘creative’ we get with the UI. We want a range of ideas, but they need to be easy to build & maintain. Developers
  • 21. Day 3: Storyboard Developers Be thinking about the service layer(s) required to support the storyboard. Highlight any major missed steps or ‘leaps’ made.
  • 22. Day 4: Prototype Pick a new role! You can help make the prototype, stitching all the screens together, be a copy-writer, collect assets for the prototype or author test scripts. Developers
  • 23. Day 5: Test Observe the testing sessions run by the facilitator. Note down any major issues found, especially where there are technical implications. Developers
  • 24. What role do I play as an engineer?
  • 25. As well as reducing the risk of poor product fit with users, we are also trying to reduce the risk of poor product feasibility with engineers.
  • 27. Go forth and sprint
  • 28. Resources → Sprint Stories → Materials from the GV Team → The official Sprint book