This document describes the development of a new precinct planning tool called the Envision Scenario Planner (ESP) using a co-design prototyping approach. The tool is being developed to assist with planning for infill development and densification in Australian cities. An initial workshop exposed planning experts to a prototype of the tool to refine its workflows and functionality. Subsequent iterations will be tested with larger audiences to validate and improve the tool. The document outlines the need for an effective precinct planning tool and reviews existing related tools. It introduces the co-design approach being used to develop ESP to ensure it is practical and useful for end users.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
Project Urban Prototyping, Workshop I Virtual Prototyping, October 2011, SDE,...Oesha Thakoerdin
The Project Urban Prototyping was intended as a preparatory exploration to develop the proposal for the establishment of the Laboratory for Urban Prototyping. The project explored the possibilities to establish a collaborative environment for design, planning and management of climate smart urban areas by the application of advanced virtual prototyping technologies. A series of 4 workshops were organised: Workshop I Virtual Prototyping, Workshop II Collaborative Planning and Design, Workshop III Planning and Design Process and Workshop IV Integrated Resource and Urban Modeling for Sustainable Liveability.
In Workshop I Virtual Prototyping (VP) international experts presented concepts of VP from different fields of application. In this first workshop the state-of-the-art of virtual prototyping was discussed and will explore the possibilities of transfer and translate methods and technologies of virtual prototyping to the demands of the design, planning and management of climate smart urban areas.
Tools and Techniques for Designing, Implementing, & Evaluating Ubiquitous Com...ijceronline
Interactive systems in the mobile, ubiquitous and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use, and usability of these systems. Ubiquitous Computing is the design, implementation and usability that highlight the theories, techniques, tools and best practices in these environments. This paper shows that usable and useful systems that can be achieved in ways that will improve usability to enhance user experience. Research on the usability issues for young children, teenagers, adults and the elderly is presented with different techniques for the mobile, ubiquitous and virtual environments. Interactive frameworks in the portable, omnipresent, and virtual situations are at a phase of advancement where creators and engineers are quick to discover more about the outline, use, and ease of use of these frameworks. The objective of this research paper is to assess the tools and techniques for designing, implementing, and evaluating ubiquitous computing systems used by developers so as to formulate practical solutions that address the functionality of these systems. Ideal systems ensure that designers are able to develop and predict usability of systems at all the stages of virtual environments. This is particularly essential as it increases the experience of the users. This requires one to use the best tool and techniques backed by theories to practice the same. However this varies across different fields such as ubiquitous and mobile environments. In addition all the computing tools have to share visionary tools that allow them to network while at the same time they are processing and distinctively modeling the user interface. Some of the main methods that are used for smart devices include tools such as tabs, boards and pads. Various tools are usually used in the design of the works of the computer. The need to select appropriate techniques that will allow for the efficient use of the chosen techniques for the devices is thus a necessity. This implies that the selection of such tools should be based on set out effective techniques that have been tested so that the required output is achieved.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
FUTURISTIC TECHNOLOGY IN ARCHITECTURE & PLANNING - AUGMENTED AND VIRTUAL REAL...ijscai
Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design
processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of
technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it
future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were
introduced as assisting tools and has helped generate multiple design options, expanded possibilities of
visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling
us to see the resultsof work on hand well before the commencement of the project. These tools are further
developed for city development decisions, helping citizens interact with local authorities, access public
services, and plan their commute. After reviewing multiple research papers, it had been observed that each
one is moving forward with the changes brought by it, without entirely understanding its role. This paper
provides a summary of theappliance of AR & VR in architecture and planning.
Project Urban Prototyping, Workshop I Virtual Prototyping, October 2011, SDE,...Oesha Thakoerdin
The Project Urban Prototyping was intended as a preparatory exploration to develop the proposal for the establishment of the Laboratory for Urban Prototyping. The project explored the possibilities to establish a collaborative environment for design, planning and management of climate smart urban areas by the application of advanced virtual prototyping technologies. A series of 4 workshops were organised: Workshop I Virtual Prototyping, Workshop II Collaborative Planning and Design, Workshop III Planning and Design Process and Workshop IV Integrated Resource and Urban Modeling for Sustainable Liveability.
In Workshop I Virtual Prototyping (VP) international experts presented concepts of VP from different fields of application. In this first workshop the state-of-the-art of virtual prototyping was discussed and will explore the possibilities of transfer and translate methods and technologies of virtual prototyping to the demands of the design, planning and management of climate smart urban areas.
Tools and Techniques for Designing, Implementing, & Evaluating Ubiquitous Com...ijceronline
Interactive systems in the mobile, ubiquitous and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use, and usability of these systems. Ubiquitous Computing is the design, implementation and usability that highlight the theories, techniques, tools and best practices in these environments. This paper shows that usable and useful systems that can be achieved in ways that will improve usability to enhance user experience. Research on the usability issues for young children, teenagers, adults and the elderly is presented with different techniques for the mobile, ubiquitous and virtual environments. Interactive frameworks in the portable, omnipresent, and virtual situations are at a phase of advancement where creators and engineers are quick to discover more about the outline, use, and ease of use of these frameworks. The objective of this research paper is to assess the tools and techniques for designing, implementing, and evaluating ubiquitous computing systems used by developers so as to formulate practical solutions that address the functionality of these systems. Ideal systems ensure that designers are able to develop and predict usability of systems at all the stages of virtual environments. This is particularly essential as it increases the experience of the users. This requires one to use the best tool and techniques backed by theories to practice the same. However this varies across different fields such as ubiquitous and mobile environments. In addition all the computing tools have to share visionary tools that allow them to network while at the same time they are processing and distinctively modeling the user interface. Some of the main methods that are used for smart devices include tools such as tabs, boards and pads. Various tools are usually used in the design of the works of the computer. The need to select appropriate techniques that will allow for the efficient use of the chosen techniques for the devices is thus a necessity. This implies that the selection of such tools should be based on set out effective techniques that have been tested so that the required output is achieved.
Covenant University location navigation system (CU Naviloc) built on the Android
platform is a mobile based system which can be easily accessed from an android
mobile device across any location, downloadable on Google play store and
deployable anywhere in the world. In this study,Computer-aided design as well as
building Information modelling (CAD/BIM) system applications were introduced to
the simulation of Covenant University, a smart and compact campus whose edifice
elaborates the need for the development of a three dimensional (3D) virtual model of
locations as an advancement over the existing 2D model representation of maps on
the Google map and Google Earth platform. Therefore, this research work outlays the
development of three dimensional models (CU NAViLoc Model) for details of
information at Covenant University as well as the requirements for its development
and implementation for cooperate representation of the institution. A three
dimensional map of CU was packaged into a location navigation system and was
implemented using Unreal Engine, Trimble SketchUp and Revit to effect a user
friendly, smarter and multi-dimensional viewable user interface. CU Naviloc explore
the advantage of the rich benefits of building information models and geographic
information systems to build a free-roam navigator, based on a well-updated model of
Covenant University location map. The benefits of this system is not limited to 3D
capability, real time similarity, portability, no downtime on access, and progressive
scalability with zero or little loss of data. The usage of the CU Naviloc system
requires free download and installation of the app and internet presence.
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART CITIES Alg.docxjasoninnes20
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART
CITIES:
Algorithmic improvements on Big Data Analysis in the context of RADICAL city
applications
Evangelos Psomakelis12,Fotis Aisopos1, Antonios Litke1, Konstantinos Tserpes21, Magdalini
Kardara1 and Pablo Martínez Campo3
1Distributed Knowledge and Media Systems Group, National Technical University of Athens, Zografou Campus, Athens,
Greece
2Informatics and Telematics Dept, Harokopio University of Athens, Greece
3Communications Engineering department, University of Cantabria, Santander, Spain
{fotais, litke, nkardara, tserpes, vpsomak}@mail.ntua.gr,[email protected]
Keywords: Internet of Things, Social Networking, Big Data Aggregation and Analysis, Smart City applications,
Sentiment Analysis, Machine Learning
Abstract: In this paper we present a SOA (Service Oriented Architecture)-based platform, enabling the retrieval and
analysis of big datasets stemming from social networking (SN) sites and Internet of Things (IoT) devices,
collected by smart city applications and socially-aware data aggregation services. A large set of city
applications in the areas of Participating Urbanism, Augmented Reality and Sound-Mapping throughout
participating cities is being applied, resulting into produced sets of millions of user-generated events and
online SN reports fed into the RADICAL platform. Moreover, we study the application of data analytics such
as sentiment analysis to the combined IoT and SN data saved into an SQL database, further investigating
algorithmic and configurations to minimize delays in dataset processing and results retrieval.
1 INTRODUCTION
Modern cities are increasingly turning towards
ICT technology for confronting pressures associated
with demographic changes, urbanization, climate
change (Romero Lankao, 2008) and globalization.
Therefore, most cities have undertaken significant
investments during the last decade in ICT
infrastructure including computers, broadband
connectivity and recently sensing infrastructures.
These infrastructures have empowered a number of
innovative services in areas such as participatory
sensing, urban logistics and ambient assisted living.
Such services have been extensively deployed in
several cities, thereby demonstrating the potential
benefits of ICT infrastructures for businesses and the
citizens themselves. During the last few years we
have also witnessed an explosion of sensor
deployments and social networking services, along
with the emergence of social networking (Conti et al.,
2011) and internet‐of‐things technologies (Perera et
al., 2013; Sundmaeker et al., 2010) Social and sensor
networks can be combined in order to offer a variety
of added‐value services for smart cities, as has
already been demonstrated by various early internet‐
of‐things applications (such as WikiCity(Calabrese et
al., 2007), CitySense(Murty et al., 2007),
GoogleLatitude(Page and Kobsa, 2010)), as ...
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART CITIES Alg.docxtangyechloe
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART
CITIES:
Algorithmic improvements on Big Data Analysis in the context of RADICAL city
applications
Evangelos Psomakelis12,Fotis Aisopos1, Antonios Litke1, Konstantinos Tserpes21, Magdalini
Kardara1 and Pablo Martínez Campo3
1Distributed Knowledge and Media Systems Group, National Technical University of Athens, Zografou Campus, Athens,
Greece
2Informatics and Telematics Dept, Harokopio University of Athens, Greece
3Communications Engineering department, University of Cantabria, Santander, Spain
{fotais, litke, nkardara, tserpes, vpsomak}@mail.ntua.gr,[email protected]
Keywords: Internet of Things, Social Networking, Big Data Aggregation and Analysis, Smart City applications,
Sentiment Analysis, Machine Learning
Abstract: In this paper we present a SOA (Service Oriented Architecture)-based platform, enabling the retrieval and
analysis of big datasets stemming from social networking (SN) sites and Internet of Things (IoT) devices,
collected by smart city applications and socially-aware data aggregation services. A large set of city
applications in the areas of Participating Urbanism, Augmented Reality and Sound-Mapping throughout
participating cities is being applied, resulting into produced sets of millions of user-generated events and
online SN reports fed into the RADICAL platform. Moreover, we study the application of data analytics such
as sentiment analysis to the combined IoT and SN data saved into an SQL database, further investigating
algorithmic and configurations to minimize delays in dataset processing and results retrieval.
1 INTRODUCTION
Modern cities are increasingly turning towards
ICT technology for confronting pressures associated
with demographic changes, urbanization, climate
change (Romero Lankao, 2008) and globalization.
Therefore, most cities have undertaken significant
investments during the last decade in ICT
infrastructure including computers, broadband
connectivity and recently sensing infrastructures.
These infrastructures have empowered a number of
innovative services in areas such as participatory
sensing, urban logistics and ambient assisted living.
Such services have been extensively deployed in
several cities, thereby demonstrating the potential
benefits of ICT infrastructures for businesses and the
citizens themselves. During the last few years we
have also witnessed an explosion of sensor
deployments and social networking services, along
with the emergence of social networking (Conti et al.,
2011) and internet‐of‐things technologies (Perera et
al., 2013; Sundmaeker et al., 2010) Social and sensor
networks can be combined in order to offer a variety
of added‐value services for smart cities, as has
already been demonstrated by various early internet‐
of‐things applications (such as WikiCity(Calabrese et
al., 2007), CitySense(Murty et al., 2007),
GoogleLatitude(Page and Kobsa, 2010)), as.
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART CITIES Alg.docxhartrobert670
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART
CITIES:
Algorithmic improvements on Big Data Analysis in the context of RADICAL city
applications
Evangelos Psomakelis12,Fotis Aisopos1, Antonios Litke1, Konstantinos Tserpes21, Magdalini
Kardara1 and Pablo Martínez Campo3
1Distributed Knowledge and Media Systems Group, National Technical University of Athens, Zografou Campus, Athens,
Greece
2Informatics and Telematics Dept, Harokopio University of Athens, Greece
3Communications Engineering department, University of Cantabria, Santander, Spain
{fotais, litke, nkardara, tserpes, vpsomak}@mail.ntua.gr,[email protected]
Keywords: Internet of Things, Social Networking, Big Data Aggregation and Analysis, Smart City applications,
Sentiment Analysis, Machine Learning
Abstract: In this paper we present a SOA (Service Oriented Architecture)-based platform, enabling the retrieval and
analysis of big datasets stemming from social networking (SN) sites and Internet of Things (IoT) devices,
collected by smart city applications and socially-aware data aggregation services. A large set of city
applications in the areas of Participating Urbanism, Augmented Reality and Sound-Mapping throughout
participating cities is being applied, resulting into produced sets of millions of user-generated events and
online SN reports fed into the RADICAL platform. Moreover, we study the application of data analytics such
as sentiment analysis to the combined IoT and SN data saved into an SQL database, further investigating
algorithmic and configurations to minimize delays in dataset processing and results retrieval.
1 INTRODUCTION
Modern cities are increasingly turning towards
ICT technology for confronting pressures associated
with demographic changes, urbanization, climate
change (Romero Lankao, 2008) and globalization.
Therefore, most cities have undertaken significant
investments during the last decade in ICT
infrastructure including computers, broadband
connectivity and recently sensing infrastructures.
These infrastructures have empowered a number of
innovative services in areas such as participatory
sensing, urban logistics and ambient assisted living.
Such services have been extensively deployed in
several cities, thereby demonstrating the potential
benefits of ICT infrastructures for businesses and the
citizens themselves. During the last few years we
have also witnessed an explosion of sensor
deployments and social networking services, along
with the emergence of social networking (Conti et al.,
2011) and internet‐of‐things technologies (Perera et
al., 2013; Sundmaeker et al., 2010) Social and sensor
networks can be combined in order to offer a variety
of added‐value services for smart cities, as has
already been demonstrated by various early internet‐
of‐things applications (such as WikiCity(Calabrese et
al., 2007), CitySense(Murty et al., 2007),
GoogleLatitude(Page and Kobsa, 2010)), as ...
GIS aided Urban Planning for preparation of Micro-Level Plan of Channenahalli...vivatechijri
We all know the fact that the surface of earth is spherical and not a plane, and thus in the field of
Town Planning we observe errors in an actual plan or map of a region when it comes to its implementation. For
smaller areas such as a plot or a small township where the land can be considered to be flat the level of errors
observed is less or the accuracy rate is high compared with the larger areas such as a development plan or
structural plan or regional plan or even Town Planning Schemes. Remote Sensing & GIS were initially recognized
as supporting tools for planning, monitoring, and managing the appropriate utilization of the earth resources.
However, due to their multidisciplinary applications and integration with numerous other scientific and
technological fields, in the recent years they have become a distinct field of study.
In this paper we are going to learn about how GIS and remote sensing helps in the preparation of a map with
respect to actual ground co- ordinates and various uses of the same in the field of Urban Planning with an actual
work done on field under the guidance of experts in Directorate of Urban Land Transport, Urban Development
Department, Government of Karnataka.
Sustainability - The Software PerspectivePatricia Lago
This is a guest lecture for the course Software Architectures at the University of L'Aquila, Italy. It provides 3 takeaways:
(1) software can help or hinder sustainability
(2) software architecture may provide the right "big picture"
(3) decision making must be informed
15 minutes agoKalyan Pradyumna Peddinti Complex Systems and .docxaulasnilda
15 minutes ago
Kalyan Pradyumna Peddinti
Complex Systems and Advantages of Visual Decision support
COLLAPSE
Top of Form
Managing complex systems and the advantages of visual decision support.
Agent-based modeling is commonly used in finding out the various sorts of complex systems in different areas such as science, sociology, and the environment. The role of visualization of the execution, which is the complicated frameworks, is that it helps with its ability to capture its elements. In this case, the policy that is trying to create is the use of renewable energy through vehicles within the city's smart city. It is well known that petroleum products cause a lot of pollution, and this will result in changing the city nit to be a smart city again. Therefore, I would recommend the usage of the renewable source of energy to propel the vehicles that will emit the gas, which won’t be having a significant impact on the people (Janssen, et al., 2015).
The main aim of the policy will be minimizing the cases of air pollution, and through this, there will be climatic change. Categorically, for practical application of agent-based modeling through the experimental approach, it requires various components. These components are, i) a well dynamic, crucial and understandable visualization of its advancement under different planning’s, ii) the ability to re-define this visualization, in a perfect world in an intuitive manner, at different spatial and temporal scales or using multiple viewpoints, iii) the ability to discard abstract properties and information from the components provided by the recreation and to picture them into continuously iv) the capacity to interface with such visualizations in a characteristics route so as to change the model itself in an interactive design approach (Janssen, et al., 2015).
About the various approaches to visualizing and find out data elements like value, shading, direction, shape, and size. Some of the ways of carrying out the named function of visualizing and finding out of the data components are shading, book, 2D, or 3D geometry. As indicated in figure 15.9, a means that provided contextual investigations a short task portray; the applied showing systems, the essential data types, the executed perception methods, and the involved partner. Clearly, the table shows the chosen case study varies in line with the stated attributes. I this such case, it is essential to deduce that when making policy, various procedures should be utilized effectively. Data should be set to help in carrying the role of the policymaking, and as earlier indicated, specific planning should be set to assist the clients in the ideal way. There is an element of heterogeneity of contextual analyses in the area of the policy examination, as this helps in enhancing reality (Janssen, et al., 2015). There is a need for the inclusion of the configuration in the field of information representation and visual inspection as of now deal with this parti ...
Principles of Survey Work and Different Techniques for Urban Designijtsrd
This paper sets out a progression of regularizing standards for organizers and others to utilize when making arrangements for and directing public space plan and the executives. In view of a thorough assessment of public space, the substance of which is accounted for somewhere else, a first segment sets out three overall standards identifying with the basic yet regularly missing key arranging structure for the turn of events and recovery of public spaces. A second and last area sets out seven more gritty contemplations for assessing the nature of public space plan. This is an unashamedly sure system for molding public space, in view of the idea that public spaces in our urban communities come in various structures and pretenses, yet all things considered increase the value of the experience and capability of metropolitan regions. Thusly, they merit genuine thought by those with administrative and different responsibilities regarding their conveyance. The review manual arrangements with two significant components a contextual analysis in Providence, which shows the most common way of directing a study and the sorts of discoveries and results which might be gotten and a system area which centers around the strategies and techniques utilized in study research. Logical study testing is demonstrated to be a helpful instrument for acquiring data on an assortment of metropolitan issues, remembering suppositions for nature of public offices, purposes behind moving, support for urban renewal and model cities projects, and assessment of social government assistance programs. Dr. Mukesh Kumar Lalji "Principles of Survey Work & Different Techniques for Urban Design" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-2 , February 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49209.pdf Paper URL: https://www.ijtsrd.com/engineering/architecture-and-planning/49209/principles-of-survey-work-and-different-techniques-for-urban-design/dr-mukesh-kumar-lalji
Graph-based analysis of resource dependencies in project networksGurdal Ertek
It is a challenge to visualize high dimensional data such as project data to yield new and interesting types of insights. To address this, we augment the traditional PERT network diagram with additional nodes that represent resources, and with arcs from the resource nodes to the activities that use those resources. Subsequently, we apply various graph layout algorithms that can reveal the hidden patterns in the graph data. Finally, we also map various attributes of the activities to the features of activity nodes. We illustrate the applicability and usefulness of our methodology through two case studies, where we visualize data from a benchmark data library and from the real world.
http://ertekprojects.com/gurdal-ertek-publications/
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7363999&newsearch= true&queryText=gurdal%20ertek
bit.ly/1SbBk49
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as...Beniamino Murgante
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as One Step Along the Way
Manfred Schrenk, Julia Neuschmid, Daniela Patti - Department for Urbanism, Transport, Environment and Information Society, Central European Institute of Technology, Austria
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as...Beniamino Murgante
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as One Step Along the Way
Manfred Schrenk, Julia Neuschmid, Daniela Patti - Department for Urbanism, Transport, Environment and Information Society, Central European Institute of Technology, Austria
SIMURG_CITIES: Meta-Analysis for KPI's of Layer-Based Approach in Sustainability Assessment
1 * PhD Candidate. Burcu Ülker Image result for research orcid, 2 Prof. Dr. Alaattin Kanoğlu Image result for research orcid, 3 Prof. Dr. Özlem Özçevik Image result for research orcid
1 Department of Architecture, Faculty of Architecture, Kırklareli University, Turkey
2 Department of Architecture, Faculty of Art, Design and Architecture, Alanya Alaaddin Keykubat University, Turkey
3 Department of Urban and Regional Planning, Faculty of Architecture, Istanbul Technical University, Turkey
E-mail 1: burcuulker@klu.edu.tr, E-mail 2: alaattin.kanoglu@alanya.edu.tr
E-mail 3: ozceviko@itu.edu.tr
ARTICLE INFO:
Article History:
Received 6 March 2020
Accepted 20 June 2020
Available online 5 July 2020
Keywords:
SIMURG_CITIES;
Performance-Based Design and Building;
Competitiveness;
Competition by Design;
Innovativeness;
Interoperability; KPIs;
Sustainability; Smart Cities;
Meta-Analysis.
ABSTRACT D:\My Journal\papers\Vol 4 ISSUE 1\1 senem sadri Turkey\check for updates2020ijcua.tif
“SIMURG_CITIES” is the research and development project that is developed under the main project named SIMURG: “A performance-based and Sustainability-oriented Integration Model Using Relational database architecture to increase Global competitiveness of Turkish construction industry in industry 5.0 era”, is a relational database model that is currently being developed in a dissertation for performance-based development and assessment of sustainable and sophisticated solutions for the built environment. This study aims to analyze the key performance indicators (KPIs) at «Cities Level» for the smart city concept that is referred to as «Layers» in the master project. KPIs for the concept of a smart city are determined by using the meta-analysis technique. Hence, the three most reputable urban journals issued from 2017 through 2020 are reviewed in this study. In addition to this, models of smart city frameworks/assessment tools/KPIs are reviewed within the context of this paper; environment, economy, and governance were found to have domain themes on urban sustainability according to the literature review. Consequently, efficient and integrated urban management, environmental monitoring and management, public and social services of urban development, and sustainability are found to be the most important dimensions in urban and regional planning. SIMURG_CITIES evaluation models for urban projects can use the findings of this paper.
JOURNAL OF CONTEMPORARY URBAN AFFAIRS (2021), 5(1), 59-76.
TU Delft + NEBSTAR students booklet.pdfmimiramirez8
Geodesign for a Circular Economy in Urban Regions
Report on master students’ output
This report comprises the work produced by students and the reflective contributions from various stakeholders engaged in the case study in the period between 26.04.2023 and 28.06.2023.
MOBILE APPLICATION FOR DONATION OF ITEMSvivatechijri
Development of NGO is also development of society prestige, which makes significance contribution to diverse areas. Since NGO are non-profit organization, they always lack resources. Thus, to fulfill the requirements “UNNATI SAMAJ “app will be a rescue. Using this app any donor can donate food, clothes, and other items which can be utilize by needy ones. For e.g. from big organized parties, often food gets wasted, so using the app’s Google API technology people can donate the food to nearest NGO without needed to search up for contact information. Thus, our app will be a direct bridge between all NGOs and donors.
Covenant University location navigation system (CU Naviloc) built on the Android
platform is a mobile based system which can be easily accessed from an android
mobile device across any location, downloadable on Google play store and
deployable anywhere in the world. In this study,Computer-aided design as well as
building Information modelling (CAD/BIM) system applications were introduced to
the simulation of Covenant University, a smart and compact campus whose edifice
elaborates the need for the development of a three dimensional (3D) virtual model of
locations as an advancement over the existing 2D model representation of maps on
the Google map and Google Earth platform. Therefore, this research work outlays the
development of three dimensional models (CU NAViLoc Model) for details of
information at Covenant University as well as the requirements for its development
and implementation for cooperate representation of the institution. A three
dimensional map of CU was packaged into a location navigation system and was
implemented using Unreal Engine, Trimble SketchUp and Revit to effect a user
friendly, smarter and multi-dimensional viewable user interface. CU Naviloc explore
the advantage of the rich benefits of building information models and geographic
information systems to build a free-roam navigator, based on a well-updated model of
Covenant University location map. The benefits of this system is not limited to 3D
capability, real time similarity, portability, no downtime on access, and progressive
scalability with zero or little loss of data. The usage of the CU Naviloc system
requires free download and installation of the app and internet presence.
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART CITIES Alg.docxjasoninnes20
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART
CITIES:
Algorithmic improvements on Big Data Analysis in the context of RADICAL city
applications
Evangelos Psomakelis12,Fotis Aisopos1, Antonios Litke1, Konstantinos Tserpes21, Magdalini
Kardara1 and Pablo Martínez Campo3
1Distributed Knowledge and Media Systems Group, National Technical University of Athens, Zografou Campus, Athens,
Greece
2Informatics and Telematics Dept, Harokopio University of Athens, Greece
3Communications Engineering department, University of Cantabria, Santander, Spain
{fotais, litke, nkardara, tserpes, vpsomak}@mail.ntua.gr,[email protected]
Keywords: Internet of Things, Social Networking, Big Data Aggregation and Analysis, Smart City applications,
Sentiment Analysis, Machine Learning
Abstract: In this paper we present a SOA (Service Oriented Architecture)-based platform, enabling the retrieval and
analysis of big datasets stemming from social networking (SN) sites and Internet of Things (IoT) devices,
collected by smart city applications and socially-aware data aggregation services. A large set of city
applications in the areas of Participating Urbanism, Augmented Reality and Sound-Mapping throughout
participating cities is being applied, resulting into produced sets of millions of user-generated events and
online SN reports fed into the RADICAL platform. Moreover, we study the application of data analytics such
as sentiment analysis to the combined IoT and SN data saved into an SQL database, further investigating
algorithmic and configurations to minimize delays in dataset processing and results retrieval.
1 INTRODUCTION
Modern cities are increasingly turning towards
ICT technology for confronting pressures associated
with demographic changes, urbanization, climate
change (Romero Lankao, 2008) and globalization.
Therefore, most cities have undertaken significant
investments during the last decade in ICT
infrastructure including computers, broadband
connectivity and recently sensing infrastructures.
These infrastructures have empowered a number of
innovative services in areas such as participatory
sensing, urban logistics and ambient assisted living.
Such services have been extensively deployed in
several cities, thereby demonstrating the potential
benefits of ICT infrastructures for businesses and the
citizens themselves. During the last few years we
have also witnessed an explosion of sensor
deployments and social networking services, along
with the emergence of social networking (Conti et al.,
2011) and internet‐of‐things technologies (Perera et
al., 2013; Sundmaeker et al., 2010) Social and sensor
networks can be combined in order to offer a variety
of added‐value services for smart cities, as has
already been demonstrated by various early internet‐
of‐things applications (such as WikiCity(Calabrese et
al., 2007), CitySense(Murty et al., 2007),
GoogleLatitude(Page and Kobsa, 2010)), as ...
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART CITIES Alg.docxtangyechloe
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART
CITIES:
Algorithmic improvements on Big Data Analysis in the context of RADICAL city
applications
Evangelos Psomakelis12,Fotis Aisopos1, Antonios Litke1, Konstantinos Tserpes21, Magdalini
Kardara1 and Pablo Martínez Campo3
1Distributed Knowledge and Media Systems Group, National Technical University of Athens, Zografou Campus, Athens,
Greece
2Informatics and Telematics Dept, Harokopio University of Athens, Greece
3Communications Engineering department, University of Cantabria, Santander, Spain
{fotais, litke, nkardara, tserpes, vpsomak}@mail.ntua.gr,[email protected]
Keywords: Internet of Things, Social Networking, Big Data Aggregation and Analysis, Smart City applications,
Sentiment Analysis, Machine Learning
Abstract: In this paper we present a SOA (Service Oriented Architecture)-based platform, enabling the retrieval and
analysis of big datasets stemming from social networking (SN) sites and Internet of Things (IoT) devices,
collected by smart city applications and socially-aware data aggregation services. A large set of city
applications in the areas of Participating Urbanism, Augmented Reality and Sound-Mapping throughout
participating cities is being applied, resulting into produced sets of millions of user-generated events and
online SN reports fed into the RADICAL platform. Moreover, we study the application of data analytics such
as sentiment analysis to the combined IoT and SN data saved into an SQL database, further investigating
algorithmic and configurations to minimize delays in dataset processing and results retrieval.
1 INTRODUCTION
Modern cities are increasingly turning towards
ICT technology for confronting pressures associated
with demographic changes, urbanization, climate
change (Romero Lankao, 2008) and globalization.
Therefore, most cities have undertaken significant
investments during the last decade in ICT
infrastructure including computers, broadband
connectivity and recently sensing infrastructures.
These infrastructures have empowered a number of
innovative services in areas such as participatory
sensing, urban logistics and ambient assisted living.
Such services have been extensively deployed in
several cities, thereby demonstrating the potential
benefits of ICT infrastructures for businesses and the
citizens themselves. During the last few years we
have also witnessed an explosion of sensor
deployments and social networking services, along
with the emergence of social networking (Conti et al.,
2011) and internet‐of‐things technologies (Perera et
al., 2013; Sundmaeker et al., 2010) Social and sensor
networks can be combined in order to offer a variety
of added‐value services for smart cities, as has
already been demonstrated by various early internet‐
of‐things applications (such as WikiCity(Calabrese et
al., 2007), CitySense(Murty et al., 2007),
GoogleLatitude(Page and Kobsa, 2010)), as.
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART CITIES Alg.docxhartrobert670
BIG IOT AND SOCIAL NETWORKING DATA FOR SMART
CITIES:
Algorithmic improvements on Big Data Analysis in the context of RADICAL city
applications
Evangelos Psomakelis12,Fotis Aisopos1, Antonios Litke1, Konstantinos Tserpes21, Magdalini
Kardara1 and Pablo Martínez Campo3
1Distributed Knowledge and Media Systems Group, National Technical University of Athens, Zografou Campus, Athens,
Greece
2Informatics and Telematics Dept, Harokopio University of Athens, Greece
3Communications Engineering department, University of Cantabria, Santander, Spain
{fotais, litke, nkardara, tserpes, vpsomak}@mail.ntua.gr,[email protected]
Keywords: Internet of Things, Social Networking, Big Data Aggregation and Analysis, Smart City applications,
Sentiment Analysis, Machine Learning
Abstract: In this paper we present a SOA (Service Oriented Architecture)-based platform, enabling the retrieval and
analysis of big datasets stemming from social networking (SN) sites and Internet of Things (IoT) devices,
collected by smart city applications and socially-aware data aggregation services. A large set of city
applications in the areas of Participating Urbanism, Augmented Reality and Sound-Mapping throughout
participating cities is being applied, resulting into produced sets of millions of user-generated events and
online SN reports fed into the RADICAL platform. Moreover, we study the application of data analytics such
as sentiment analysis to the combined IoT and SN data saved into an SQL database, further investigating
algorithmic and configurations to minimize delays in dataset processing and results retrieval.
1 INTRODUCTION
Modern cities are increasingly turning towards
ICT technology for confronting pressures associated
with demographic changes, urbanization, climate
change (Romero Lankao, 2008) and globalization.
Therefore, most cities have undertaken significant
investments during the last decade in ICT
infrastructure including computers, broadband
connectivity and recently sensing infrastructures.
These infrastructures have empowered a number of
innovative services in areas such as participatory
sensing, urban logistics and ambient assisted living.
Such services have been extensively deployed in
several cities, thereby demonstrating the potential
benefits of ICT infrastructures for businesses and the
citizens themselves. During the last few years we
have also witnessed an explosion of sensor
deployments and social networking services, along
with the emergence of social networking (Conti et al.,
2011) and internet‐of‐things technologies (Perera et
al., 2013; Sundmaeker et al., 2010) Social and sensor
networks can be combined in order to offer a variety
of added‐value services for smart cities, as has
already been demonstrated by various early internet‐
of‐things applications (such as WikiCity(Calabrese et
al., 2007), CitySense(Murty et al., 2007),
GoogleLatitude(Page and Kobsa, 2010)), as ...
GIS aided Urban Planning for preparation of Micro-Level Plan of Channenahalli...vivatechijri
We all know the fact that the surface of earth is spherical and not a plane, and thus in the field of
Town Planning we observe errors in an actual plan or map of a region when it comes to its implementation. For
smaller areas such as a plot or a small township where the land can be considered to be flat the level of errors
observed is less or the accuracy rate is high compared with the larger areas such as a development plan or
structural plan or regional plan or even Town Planning Schemes. Remote Sensing & GIS were initially recognized
as supporting tools for planning, monitoring, and managing the appropriate utilization of the earth resources.
However, due to their multidisciplinary applications and integration with numerous other scientific and
technological fields, in the recent years they have become a distinct field of study.
In this paper we are going to learn about how GIS and remote sensing helps in the preparation of a map with
respect to actual ground co- ordinates and various uses of the same in the field of Urban Planning with an actual
work done on field under the guidance of experts in Directorate of Urban Land Transport, Urban Development
Department, Government of Karnataka.
Sustainability - The Software PerspectivePatricia Lago
This is a guest lecture for the course Software Architectures at the University of L'Aquila, Italy. It provides 3 takeaways:
(1) software can help or hinder sustainability
(2) software architecture may provide the right "big picture"
(3) decision making must be informed
15 minutes agoKalyan Pradyumna Peddinti Complex Systems and .docxaulasnilda
15 minutes ago
Kalyan Pradyumna Peddinti
Complex Systems and Advantages of Visual Decision support
COLLAPSE
Top of Form
Managing complex systems and the advantages of visual decision support.
Agent-based modeling is commonly used in finding out the various sorts of complex systems in different areas such as science, sociology, and the environment. The role of visualization of the execution, which is the complicated frameworks, is that it helps with its ability to capture its elements. In this case, the policy that is trying to create is the use of renewable energy through vehicles within the city's smart city. It is well known that petroleum products cause a lot of pollution, and this will result in changing the city nit to be a smart city again. Therefore, I would recommend the usage of the renewable source of energy to propel the vehicles that will emit the gas, which won’t be having a significant impact on the people (Janssen, et al., 2015).
The main aim of the policy will be minimizing the cases of air pollution, and through this, there will be climatic change. Categorically, for practical application of agent-based modeling through the experimental approach, it requires various components. These components are, i) a well dynamic, crucial and understandable visualization of its advancement under different planning’s, ii) the ability to re-define this visualization, in a perfect world in an intuitive manner, at different spatial and temporal scales or using multiple viewpoints, iii) the ability to discard abstract properties and information from the components provided by the recreation and to picture them into continuously iv) the capacity to interface with such visualizations in a characteristics route so as to change the model itself in an interactive design approach (Janssen, et al., 2015).
About the various approaches to visualizing and find out data elements like value, shading, direction, shape, and size. Some of the ways of carrying out the named function of visualizing and finding out of the data components are shading, book, 2D, or 3D geometry. As indicated in figure 15.9, a means that provided contextual investigations a short task portray; the applied showing systems, the essential data types, the executed perception methods, and the involved partner. Clearly, the table shows the chosen case study varies in line with the stated attributes. I this such case, it is essential to deduce that when making policy, various procedures should be utilized effectively. Data should be set to help in carrying the role of the policymaking, and as earlier indicated, specific planning should be set to assist the clients in the ideal way. There is an element of heterogeneity of contextual analyses in the area of the policy examination, as this helps in enhancing reality (Janssen, et al., 2015). There is a need for the inclusion of the configuration in the field of information representation and visual inspection as of now deal with this parti ...
Principles of Survey Work and Different Techniques for Urban Designijtsrd
This paper sets out a progression of regularizing standards for organizers and others to utilize when making arrangements for and directing public space plan and the executives. In view of a thorough assessment of public space, the substance of which is accounted for somewhere else, a first segment sets out three overall standards identifying with the basic yet regularly missing key arranging structure for the turn of events and recovery of public spaces. A second and last area sets out seven more gritty contemplations for assessing the nature of public space plan. This is an unashamedly sure system for molding public space, in view of the idea that public spaces in our urban communities come in various structures and pretenses, yet all things considered increase the value of the experience and capability of metropolitan regions. Thusly, they merit genuine thought by those with administrative and different responsibilities regarding their conveyance. The review manual arrangements with two significant components a contextual analysis in Providence, which shows the most common way of directing a study and the sorts of discoveries and results which might be gotten and a system area which centers around the strategies and techniques utilized in study research. Logical study testing is demonstrated to be a helpful instrument for acquiring data on an assortment of metropolitan issues, remembering suppositions for nature of public offices, purposes behind moving, support for urban renewal and model cities projects, and assessment of social government assistance programs. Dr. Mukesh Kumar Lalji "Principles of Survey Work & Different Techniques for Urban Design" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-2 , February 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49209.pdf Paper URL: https://www.ijtsrd.com/engineering/architecture-and-planning/49209/principles-of-survey-work-and-different-techniques-for-urban-design/dr-mukesh-kumar-lalji
Graph-based analysis of resource dependencies in project networksGurdal Ertek
It is a challenge to visualize high dimensional data such as project data to yield new and interesting types of insights. To address this, we augment the traditional PERT network diagram with additional nodes that represent resources, and with arcs from the resource nodes to the activities that use those resources. Subsequently, we apply various graph layout algorithms that can reveal the hidden patterns in the graph data. Finally, we also map various attributes of the activities to the features of activity nodes. We illustrate the applicability and usefulness of our methodology through two case studies, where we visualize data from a benchmark data library and from the real world.
http://ertekprojects.com/gurdal-ertek-publications/
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7363999&newsearch= true&queryText=gurdal%20ertek
bit.ly/1SbBk49
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as...Beniamino Murgante
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as One Step Along the Way
Manfred Schrenk, Julia Neuschmid, Daniela Patti - Department for Urbanism, Transport, Environment and Information Society, Central European Institute of Technology, Austria
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as...Beniamino Murgante
Towards 'Resilient Cities' - Harmonisation of Spatial Planning Information as One Step Along the Way
Manfred Schrenk, Julia Neuschmid, Daniela Patti - Department for Urbanism, Transport, Environment and Information Society, Central European Institute of Technology, Austria
SIMURG_CITIES: Meta-Analysis for KPI's of Layer-Based Approach in Sustainability Assessment
1 * PhD Candidate. Burcu Ülker Image result for research orcid, 2 Prof. Dr. Alaattin Kanoğlu Image result for research orcid, 3 Prof. Dr. Özlem Özçevik Image result for research orcid
1 Department of Architecture, Faculty of Architecture, Kırklareli University, Turkey
2 Department of Architecture, Faculty of Art, Design and Architecture, Alanya Alaaddin Keykubat University, Turkey
3 Department of Urban and Regional Planning, Faculty of Architecture, Istanbul Technical University, Turkey
E-mail 1: burcuulker@klu.edu.tr, E-mail 2: alaattin.kanoglu@alanya.edu.tr
E-mail 3: ozceviko@itu.edu.tr
ARTICLE INFO:
Article History:
Received 6 March 2020
Accepted 20 June 2020
Available online 5 July 2020
Keywords:
SIMURG_CITIES;
Performance-Based Design and Building;
Competitiveness;
Competition by Design;
Innovativeness;
Interoperability; KPIs;
Sustainability; Smart Cities;
Meta-Analysis.
ABSTRACT D:\My Journal\papers\Vol 4 ISSUE 1\1 senem sadri Turkey\check for updates2020ijcua.tif
“SIMURG_CITIES” is the research and development project that is developed under the main project named SIMURG: “A performance-based and Sustainability-oriented Integration Model Using Relational database architecture to increase Global competitiveness of Turkish construction industry in industry 5.0 era”, is a relational database model that is currently being developed in a dissertation for performance-based development and assessment of sustainable and sophisticated solutions for the built environment. This study aims to analyze the key performance indicators (KPIs) at «Cities Level» for the smart city concept that is referred to as «Layers» in the master project. KPIs for the concept of a smart city are determined by using the meta-analysis technique. Hence, the three most reputable urban journals issued from 2017 through 2020 are reviewed in this study. In addition to this, models of smart city frameworks/assessment tools/KPIs are reviewed within the context of this paper; environment, economy, and governance were found to have domain themes on urban sustainability according to the literature review. Consequently, efficient and integrated urban management, environmental monitoring and management, public and social services of urban development, and sustainability are found to be the most important dimensions in urban and regional planning. SIMURG_CITIES evaluation models for urban projects can use the findings of this paper.
JOURNAL OF CONTEMPORARY URBAN AFFAIRS (2021), 5(1), 59-76.
TU Delft + NEBSTAR students booklet.pdfmimiramirez8
Geodesign for a Circular Economy in Urban Regions
Report on master students’ output
This report comprises the work produced by students and the reflective contributions from various stakeholders engaged in the case study in the period between 26.04.2023 and 28.06.2023.
MOBILE APPLICATION FOR DONATION OF ITEMSvivatechijri
Development of NGO is also development of society prestige, which makes significance contribution to diverse areas. Since NGO are non-profit organization, they always lack resources. Thus, to fulfill the requirements “UNNATI SAMAJ “app will be a rescue. Using this app any donor can donate food, clothes, and other items which can be utilize by needy ones. For e.g. from big organized parties, often food gets wasted, so using the app’s Google API technology people can donate the food to nearest NGO without needed to search up for contact information. Thus, our app will be a direct bridge between all NGOs and donors.
Similar to A Co-Design Prototyping Approach For Building A Precinct Planning Tool (20)
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Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
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A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
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June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
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The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
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The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
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A Co-Design Prototyping Approach For Building A Precinct Planning Tool
1. A CO-DESIGN PROTOTYPING APPROACH FOR BUILDING A PRECINCT PLANNING
TOOL
C. J. Pettit a
, S. Glackin b
. R. Trubkac
, T. Ngod
, O. Laded
P. Newton b
, P. Newmanc
a
Architecture Building and Planning, The University of Melbourne, cpettit@unimelb.edu.au
b
Institute for Social Research, Swinburne University of Technology, sglackin@swin.edu.au, pnewton@swin.edu.au
c
Curtin University Sustainable Policy Institute, Curtin University rtrubka@crcsi.com.au, P.Newman@curtin.edu.au
d
School of Engineering, The University of Melbourne, dtngo@unimelb.edu.au, oliver.lade@unimelb.edu.au
Technical Commission II
KEY WORDS: precinct planning, co-design, 3D visualisation, workflows, sustainability assessment, agile software
development
ABSTRACT:
As the world is becoming increasingly urbanized there is a need for more sustainability-oriented planning of our cities. Policy and
decision-makers are interested in the use of evidenced based approaches and tools that will support collaborative planning. There are
a number of tools in the domain of spatial planning and decision support systems that have been built over the last few decades but
the uptake and use of these tools is somewhat limited.
In the context of Australia there is significant urban growth occurring across the major cities and a need to provision planners and
developers with precinct planning tools to assist in managing infill and the densification of the existing urban fabric in a carbon
constrained economy. In this paper we describe the development of a new precinct planning tool known as the Envision Scenario
Planner (ESP), which is being applied initially in two cities, Melbourne and Perth to assist in the urban design and planning of
Greyfield sites.
To set the scene in this paper we firstly provide a brief review of the existing state of play of visualization and modelling tools
available to urban planners in Australia. The focus on the paper will be to introduce an iterative co-design prototyping approach for
developing a best practice precinct planning support tool (ESP) from an earlier tool known as ENVISION. The first step of the
approach is an exposure workshop with experts to refine the proposed tool workflow and its functionality. Subsequent iterations of
the prototype are then exposed to larger audiences for validation and testing. In this paper we will describe the process and the
preliminary findings in implementing the first phase of this iterative co-design prototype approach.
1. INTRODUCTION
1.1 Aim and Context
This paper introduces a co-design prototyping approach that is
being used to develop an urban precinct planning tool. In terms
of planning, there are ‘big-picture’ strategic planning of entire
cities and planning of much smaller units, often referred to as
precincts or neighbourhoods. The precinct planning tool
explored in this paper is being developed and tested in the cities
of Perth and Melbourne in Australia and builds upon
ENVISION, a spatial decision support system for participatory
planning in greyfield areas (Glackin, 2013).
There is currently a paucity of widely used evidenced-based
tools that support planners in dealing with the infill occurring in
many inner and middle suburbs across cities in Australia. Infill
(the reutilisation of existing residential land) is critical to
slowing the urban sprawl of Australian cities, but it is politically
contentious and involves multiple stakeholders (such as local
and state government, property developers and local
communities), many of whom have conflicting objectives. An
urban precinct planning tool capable of being used in real time
engagement among any combination of stakeholders to initiate
successful neighbourhood change is fundamental to sustainable
urban development in the 21st
century. This research endeavours
to build a precinct planning tool to support the urban design and
planning of ‘greyfield’ sites, namely established areas in the
middle suburbs with aging infrastructure and predominately
private ownership (Newton et al., 2012; Newton & Glackin,
2014).
The precinct planning tool is one of a number of online
participatory planning and decision support system online tools
the Australian Urban Research Infrastructure Network (AURIN)
is building. Other such tools include an online agent based
walkability tool (Badland et al., 2013), an online version of the
ENVISION tool (Newton & Glackin, 2013) and an online What
If? (OWI) participatory planning support system (Pettit et al.,
2013).
The AURIN workbench, which consists of such planning
support tools and a number of federated data feeds, is based on
an open-source federated technical architecture – see Figure 1
(Sinnott et al., 2014). AURIN has been funded by the Australian
Government to establish an infrastructure network to support
the urban research, policy and decision-making community.
AURIN has a number of “Lenses”, or themes, to support both
discipline-specific and multi-disciplinary research (Pettit et al.,
2013). The need for tools to assess and combat unsustainable
housing development, combined with the uptake of 3D
technology as the most effective way to assess architectural and
engineering designs (Seo, Tucker & Newton), has led the
AURIN Innovative Urban Design Lens to mandate a 3D
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ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
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doi:10.5194/isprsannals-II-2-47-2014 47
2. precinct urban planning tool. This is not only a necessity to
bring existing CAD, BIM and REVIT plans into an analysis
engine, but also to provide smaller projects, which do not have
the resources for sustainable, social and economic assessment,
with the resources to perform analysis quickly and effectively.
However, due to vast array of potential projects that such a
system would be required to assess, the 3D precinct planning
tool must also adhere to the legislative, economic, design and
operability constraints of multiple stakeholders in many
contacts and from many development arenas (as covered
above).
The optimal solution would see a diverse range of end-users
(the majority of whom are not experts) utilising the tool to
better plan their localities. As such, and to improve the chances
of the tool’s uptake by the target groups, a ‘co-design’
methodology (Sanders & Stappers, 2008) was utilised, which
focuses on the development of ‘artefacts’ (in this case software
interfaces, workflows and outputs) from which user feedback
could be acquired to drive development.
The first prototype of the precinct planning tool introduced in
this paper is endeavouring to meet this requirement. The co-
design prototyping approach has been undertaken for both
pragmatic reasons of time and also importantly to ensure the
tool is of practical relevance to end users who are focused on
the sustainable planning of infill sites across Australian cities.
Figure 1: AURIN workbench: an open-source federated
technical architecture Source: Sinnott et al. (2014).
1.2 State of the Art of Precinct Planning Tools
Newton et al. (2013) recently undertook a comprehensive
review of precinct assessment and rating tools in Australia. This
study analysed the effectiveness of 12 existing precinct
assessment and rating tools in Australia including for example:
MUtopia, developed from the University of Melbourne,
PrecinX, developed by the NSW Government, Spatial Systems
and Integration Model (SSIM) developed by AECOM and the
Local area Envisioning and Sustainability scoring system
(LESS) developed by Hassell. The analysis of available tools
placed an emphasis on the top-down structure of system
methodologies – i.e. capturing all carbon related outputs,
including lifecycle assessment, resilience, eco-efficiency, cost
absorption and human scale metrics. Project outputs conceded
that while these tools are based on similar internal logic, their
outputs can vary widely, and also, due to the focus on
sustainability, and not necessarily carbon or resilience, do not
provide the rigour required of a 21st
century precinct analysis
tool both globally and nationally. The report concluded by
noting that precinct assessment is in its infancy and further
study, particularly in ‘living laboratories’ is required to establish
a reliable model (Newton et al., 2013).
There are also other precinct planning tools available that are
being used to support the visualisation and analysis of urban
design scenarios for redevelopment sites. These include the
CommunityViz GIS - Planning Support System, which enables
scenarios to be constructed and visualised and 2D and 3D and
assessed against a number of indicators (Kwartler & Bernard,
2001). ESRI’s CityEngine, which is an ArcGIS extension for
the 3D visualisation of urban scenarios from city scale to
precinct scale (http://www.esri.com/software/cityengine) and
Synthicity’s recently launched Beta product GeoCanvas
(http://www.synthicity.com/geocanvas.html).
ENVISION is a GIS-based participatory planning tool (Glackin,
2013). ENVISION was developed to allow both state and local
governments to identify potential redevelopment precincts and
to better capitalise on the intensification opportunities that exist
in the urban ‘greyfields’. Based largely on municipal data, this
tool allows users to negotiate varying perspectives on the
strategic focus of redevelopment and, combined with
geographical, market and property data to predict and act on
urban change. The Envision Scenario Planning (ESP) Tool
outlined in this paper complements ENVISON by providing
visualisation, workflows and assessment at the next scale down,
within the identified potential redevelopment precincts.
Importantly it enables precinct to be visualised and analysed so
that end users can more full explore the decision space and
understand the impacts of build envelopes, setback, shading and
various tree plantings and their aesthetic value.
Based on the results of this review of precincts assessment and
rating tools available, the MUtopia tool was selected as the base
platform from which to build an online open-source precinct
planning tool that will be made accessible to urban researchers,
policy and decision-makers who are interested in creating and
exploring urban redevelopment scenarios.
1.3 Approaches to Prototyping Software Development
The traditional approach to software product development was
one of rigorous requirements specification followed by detailed
design, implementation and testing in sequence, typically over
the course of multiple years. The critical flaw of this software
development life cycle methodology in general practice was a
severe inflexibility to respond to changes in requirements.
In recent years, both end user needs and competitive products
are advancing so rapidly that needing to respond to changing
requirements during development is not just likely but certain.
The Agile software development movement (Beck et al., 2001)
is a response from practitioners to address this issue, among
others. Agile development requires frequent end user feedback
to drive short-term prioritisation of features and to correct
misinterpretations and inadequate specifications as they arise,
yielding a more robust and iterative development process. The
Agile software development aligns well with the co-design
methodology used to elicit end user feedback. Hence, the agile
software development approach was selected to support the Co-
design prototyping approach in developing the ESP precinct
planning tool.
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-2, 2014
ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
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doi:10.5194/isprsannals-II-2-47-2014 48
3. 2. METHODS
The co-design prototyping approach is driven by user
requirements as illustrated in Figure 2. User requirements were
determined through a number of workshops and semi-structured
interviews, which are discussed in the next sub-section of the
paper. The user requirements are obtained through the co-design
prototyping approach where the software is then developed over
a period of 3-4 months. The results of the prototype version of
the tools are then presented back to end users for further
feedback on functionality and usability of the tool.
Figure 2: Co-design Prototyping Approach for 3D Precinct
Planning Tool Development.
2.1 Workshops & Interviews
In order to determine the system requirements of the ESP
precinct planning tool, and based on its multi-disciplinary
nature, end-user workshops were held in the two locations that
the system would initially service: Perth and Melbourne. Both
workshops occurred in March 2014 and were a response to a
lack of consensus in the project of how the system should look
and operate. Hosted jointly by Curtin University (Western
Australia) and The University of Melbourne (Victoria), the aim
of these workshops was to determine the look and feel of the
system (in terms of visualisation interface and data access), the
inputs and outputs that were most significant to a cross section
of end users, and the level of detail required, particularly
relating to the housing typologies that the system would host.
Workshop attendees consisted of statutory and strategic
planners from local governments, property developers,
academic experts (in sustainability, water, carbon, software
design and precinct analysis), landscape architects, data
custodians and representatives from state government.
Workshops began with an overview of precinct scale,
‘greyfield’ redevelopment and a demonstration of the prototype
system. The prototype demonstrated basic functionality, such as
navigation in a 3D virtual globe, visualisation of precinct
objects in the form of basic extruded coloured blocks, and a few
feedback visuals in the form of bar charts and graphs depicting
energy use, occupancy and the like (Figure 3).
Figure 3: Prototype 3D Precinct Planning tool reporting
capabilities.
The intention of the initial prototype demonstration was to
stimulate ideas and provide a platform for discussing the
potential of existing technology. Attendees were then presented
a proposed system workflow with screenshots depicting how an
infill site might be redesigned and populated with new precinct
objects. After this, attendees were asked, in groups of three to
four, to discuss the proposed workflow, the potential workflow
alternatives and the level of visual detail required in the precinct
objects. Each group in turn then presented the salient points that
were discussed, which led to general discussion on the topic at
hand.
Next, a brief presentation was given on a series of proposed
housing typologies for inclusion in the ESP precinct planning
tool. The typologies consisted of floor plans, sub-assemblies,
building materials and fit-out items (such as appliances,
lighting, solar photovoltaic (PV), etc.) that could be used to
evaluate and assess a precinct’s performance. This was followed
again by group discussions and presentations before moving
onto the final topic: assessment criteria. A final presentation
was delivered that covered the state-of-the-art of precinct
assessment in Australia along with a table of all the assessment
factors and metrics that could be employed in ESP. Feedback
was then received from the groups on assessment criteria, the
assessment priorities and the geographic and temporal scope in
which assessment criteria should be reported. The workshops
were concluded by general discussion among all the attendees.
Notes recorded by each of the groups and voice recordings
captured during the workshops were later transcribed, tabulated
and coded into themes. This data was then collated and
presented back to attendees and researchers for validation.
The inquiry methodology broadly followed a Participatory
Action Research (Liamputtong & Ezzy, 2005) and Grounded
Theory Approach (Strauss and Corbin 1988), where participant
responses both drive and validate future development. Due to
the significance of capturing user feedback , these research
methodologies work well with the Co-Design prototype
approach for software development – combining rigorous
qualitative social inquiry methodologies with development and
analysis of the toolkits and prototypes required for design
innovation and acceptance (see the generative and evaluative
stages of figure 4).
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-2, 2014
ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
This contribution has been peer-reviewed. The double-blind peer-review was conducted on the basis of the full paper.
doi:10.5194/isprsannals-II-2-47-2014 49
4. Figure 4: Co-Design research framework (Sanders and Stappers
2014, p.11)
From Figure 4, the ‘predesign’ stage of development largely
rested on the prior research and expertise of the research team,
in terms of their experience developing visualisation tools, their
interaction with key stakeholders (Newton and Glackin 2013)
and their significant experience in community engagement for
urban redevelopment (Murray et al. 2014). The culmination of
this, combined with significant exploration of existing tools
(Newton et al. 2013), resulted in sets of possibilities for four
key attributes of the system, namely visualisation options,
precinct typology options, assessment options and workflow
options.
Workshops occurred during the ‘generative’ stage of system
development, where the already refined design options were
commented on by respondents. – see Figure 5. In accordance
with Co-Design methodologies, and it’s focus on end-user
response to artefacts, the benefits of presenting a variety of
discrete options were to prevent users from exploring the
‘universe’ of possibilities and thus maintaining focus during the
design process. The next phase of Co-Design will see end-users
engaged to evaluate the design prototypes that flow from the
generate phase. This will be followed by post-design and as this
will then iterate back through the Co-Design research
framework for Prototype II and III.
Figure 5: Workshop focused on the Co-design ‘generative’
stage of the precinct tool development
While the workshops provided a wealth of information, the
nature of the workshops did not allow for some topics to be
explored in detail. For this reason a number of semi-structured
expert interviews were conducted with urban designers, land
developers and architects, during which more detailed
discussions were had around the ESP workflow, the detail of the
precinct object library, how financial viability of projects is
established and how the interviewees as potential end-users
could see themselves using the tool in their regular business
practice. Notes were also taken during these interviews and
added to the tabulated notes from the workshops.
2.2 Precinct Tool Development
Precinct planning tools can be characterised as spatial
information systems that visualise/calculate/estimate/predict
how the characteristic features of a precinct design are expected
to perform once constructed and occupied. These features can
be specific precinct objects (e.g. particular buildings), a class or
group of precinct objects (e.g. all apartment buildings) or the
entire precinct itself.
The ESP precinct planning tool in this project is developed as
an online open source tool. The tool will offer users a means to
redesign a residential precinct in a 3D construct, receive
feedback on the performance of a design, and compare the
performance of various scenarios with ‘business as usual’
development trends.
Given ESP’s broad range of potential end user perspectives and
the impracticality of satisfying everyone’s requirements, an
Agile development strategy underpinning the Co-design
prototyping approach was the natural choice. From the
workshops, some common views were collected (detailed in the
next section) which provided a skeleton from which to hang
more detailed requirements. Instead of waiting for a formal
requirements specification (or even a complete design) the
development team could begin the implementation and testing
of the system components that were most certain (e.g. the client-
server architecture, generic database schema and model
evaluation, WebGL 3D rendering) and start preparing
alternative prototypes of features that were uncertain and would
predictably require scientific validation and end-user interaction
testing (e.g. detailed mechanics of the user workflow
interaction).
It has been found that some technologies are generally effective
for supporting this kind of approach. A Web-based product with
a public URL eliminates much of the friction of gaining
feedback from end users. Emphasising loosely-coupled modular
architectural design on both the client and server facilitates the
testing and substitution of alternative feature implementations,
as well as maximising re-use of components from existing
systems (such as MUtopia). Behaviour-driven development
(BDD) and testing is valuable for cooperation between
programmers and researchers in defining the software
verification criteria. These are not new ideas to professional
software engineers, but they are quickly becoming non-
negotiable for all software development, research or otherwise,
as the pace of competition increases.
Given the general direction in which the requirements for ESP
are headed, the approximate architecture for this tool is
illustrated in Figure 6. Despite its simplicity, such a design is
sufficient to keep the developers busy until the detailed
requirements begin to stabilise.
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-2, 2014
ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
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doi:10.5194/isprsannals-II-2-47-2014 50
5. Figure 6: Initial draft of system architecture diagram.
3. FINDINGS
3.1 Workshops & Interviews
Outputs from the workshop revealed a number of significant
findings and these are summarised under the following six
themes.
Visualisation:
While the research team initially identified realistic dwellings as
being a requirement of the system, workshop attendees
categorically stated that building massing was more than
appropriate. This was based on the assumption that, as this was
a sketching and evaluation tool, largely incapable of delivering
the level of detail necessary to develop contextually appropriate
dwellings for all urban locations, architects would be better
employed to draft final renderings. It was also stated that, from
prior interaction with the public, realistic representations can
stall negotiations; as lay-people will assume that the visual
object equates to the final built product. As such, simple
massing, with setbacks and height limitations was more
appropriate to this sketch design tool. However, while massing
is suitable for doing preliminary assessments, a facility was also
required for potentially ‘inserting’ more realistic CAD designs
of prospective buildings and other precinct objects within the
3D volumetric representation as a basis for more realistic
visualisations and assessments.
Detail (of data):
From this it was determined that housing typologies should
provide the user with an appropriate level of detail, most
probably deriving their settings from a rating system. However,
should the user wish to alter the underlying data, or import
existing models, they should be able to do so but only in an
‘advanced’ setting, based on specified input formats.
Housing typologies:
Similarly, housing typologies should be reasonably simple, in
terms of the number of available options. End users should have
a reasonably small number of available ‘archetypal’ dwellings
and precinct objects to draw from, but have the ability to import
more objects as required.
Precinct performance indicators:
The key output parameters were also a problematic aspect of the
workshops, with each industry expert and government officer
suggesting a range of key outputs motivated by their
disciplinary, professional and ‘leadership’ perspectives. This
was also the case with financial viability assessment
approaches, with larger developers wanting a top-down model,
sustainability experts suggesting life-cycle costings and social
services experts commenting on the necessity of
accommodating ‘affordable housing’ in the model. Based on
these findings, as well as the time and cost limitations of the
project, a series of key performance indicators, including water
and energy use, traffic and congestion, carbon modelling and
development cost were agreed upon to be the initial
performance outputs – with more flowing from this after the
next prototype iteration. Financial viability has been deferred to
an industry expert for comment and validation.
Workflow:
The semi-structured interviews supported the findings from the
workshops in that the renderings of the precinct objects should
not be so detailed as to indicate a distinct style or design of a
building to be positioned on an infill site at the early stages of
precinct assessment. An option, however, to import more
detailed building models was suggested for when projects are at
the stage where some definitive designs have already been
prepared by an architect, though this adds considerably to the
time and expense of precinct planning. This Building
Information Model (BIM) to Precinct Information Model (PIM)
linkage is a critical challenge for contemporary precinct models
(Newton et al 2013). In addition to the look of precinct objects,
the manner in which they are placed in a precinct site was a
primary focus of the semi-structured interviews. Some options
that were discussed were a drag-and-drop approach as
developed by Pettit et al. (2006) and the drawing and extruding
of building footprints. These approaches can also be tedious in
circumstances where rapid precinct scenarios need to be
modelled or when a precinct may consist of hundreds of objects.
An auto-populate option would be preferable or a situation
where design and assessment could be done on land-use
‘massings’ to show context and then later designed in greater
detail using some of the other approaches. These issues related
to visualisation are something that can be resolved at later
stages in the project. The Agile software development ensured
that the first stages of software development could proceed
without needing to have full resolution of the visualisation
issues.
End user groups:
Other significant findings of the semi-structured interviews
pertained to the general aspirations for end use of ESP. One
interviewee mentioned their business practice was already using
an existing design and assessment tool but noted that even after
a couple of years of use a routine way of applying it to projects
has not been established. Another interviewee could not suggest
how their organisation might use the tool but gave the argument
that having a distinct end-purpose in mind would mean the tool
would be destined to fail. The alternative would be to provide
the tool for use, tell the end users what it does, and then allow
the end users to choose how to use it while taking feedback for
improvement along the way. It was also highlighted that the
research and development of ESP was setting an agenda for
future best practice and the majority of current developers and
local governments care very little about precinct performance,
thus it may require state government mandate for use of a
precinct sketch planning tool to enter into standard business
practice. This is usual practice in planning innovation with
leaders and laggards and there are indeed many developers
already using a range of disparate precinct assessment and
rating tools reviewed by Newton et al. (2013).
3.2 Envision Scenario Planning – Prototype I
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ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
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doi:10.5194/isprsannals-II-2-47-2014 51
6. While waiting on detailed requirements, the initial ESP
prototype was primarily concerned with a rough implementation
of the proposed workflow to gather feedback:
1. System Login
2. Select New or Existing Project
3. Select to Import a Precinct Boundary or Structure Plan
or to Draw a New Boundary
4. Draw Precinct Boundary
5. Draw Precinct Roads and Paths
6. Select Precinct-Scale Technologies
7. Adjust Typology Options
8. Place Typology in Precinct
9. Generate Assessment Report (Figure 5)
10. Save Project
Design & Visualisation
With the precinct boundary defined, the design process begins
with the road network. For the prototype – and depending on the
scale of the precinct - roads are rendered as a simple network of
lines, with nodes at bends, corners and intersections. The user
can drag and drop nodes to rearrange the road network, and add
new lines and intersections to the network.
“Land uses” are the lots that fill the spaces between roads, and
the buildings within them. Subdivision logic is used to ensure
that each piece of land is allocated to exactly one land use with
not gaps or overlaps (Figure 7). Land uses can be rendered as
extruded footprints (with relative height set to any parameter
value, including actual height) or as a 3D mesh for higher visual
fidelity (Figure 8). The colours of the land uses can also be set
on a spectrum based on their relative values for a parameter
(Figure 3).
Figure 7: Prototype tool rendering of a large subdivided
precinct.
Assessment
Outputs can be generated for a wide spectrum of themes and
indicators, e.g. energy, Greenhouse gas (GHG) emissions, water
consumption, Vehicle Kilometres Travel (VKT) and costs.
Expected output modalities include simple text and numbers;
pie, bar and line charts; and projecting output values onto land
use colours and heights (Figures 3, 5, 6). Results can be
downloaded in CSV format for more flexible analysis in Excel.
Figure 8: Prototype mesh rendering and reporting with charts.
4. FUTURE WORK
The next steps in the project are further iterations of workshops
and interviews to validate and test the functionality and
performance of the precinct planning tool. As indicated in
Figure 2 there are two more prototype versions planned within a
1 year period to complete the first release of the tool. User
testing and validation of the precinct planning tool will occur in
case study locations, Melbourne and Perth. Once the co-design
prototyping approach has run through the three iterations and
the precinct software tool has been released the strengths and
weaknesses of this approach will be fully accessed.
5. CONCLUSIONS
For rapid development of modern software systems, it is
essential to be able to implement software development based
on incomplete and evolving requirements, and to build on
existing work to the fullest extent possible. This can greatly
reduce the time required for development and testing for both
the existing and new products. The Agile software development
underpinning the Co-Design prototype approach provides a
good way forward, but still requires experienced, patient project
management and excellent communication between stakeholder
groups.
Visualisation remains a contentious area to resolve but must be
simple and non-representative of the final structure until
detailed community engagement is needed. Results from the
first iteration of the co-design prototyping approach indicate
that end users prefer for early assessments to only be indicative
of the maximum height and coverage of the proposed precinct.
Likewise access to complex data should be hidden from the user
(but available if required), allowing them to readily populate a
precinct without having to enter large amounts of data.
However, the level of 3D detail for presenting and supporting
the precinct in more advanced stages of assessment still requires
further testing with end users in the second and third iterations
of the precinct planning design and implementation. Finally,
financial viability should be as effective as possible,
incorporating all fixed and variable costs (including
development timelines) that one would expect to find in a real-
world scenario.
6. ACKNOWLEDGEMENTS
The authors would like to acknowledge the funding support of
the CRC for Spatial Information and the AURIN project made
possible through the Australia Federal Government’s
Department of Education.
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-2, 2014
ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
This contribution has been peer-reviewed. The double-blind peer-review was conducted on the basis of the full paper.
doi:10.5194/isprsannals-II-2-47-2014 52
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ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-2, 2014
ISPRS Technical Commission II Symposium, 6 – 8 October 2014, Toronto, Canada
This contribution has been peer-reviewed. The double-blind peer-review was conducted on the basis of the full paper.
doi:10.5194/isprsannals-II-2-47-2014 53