This document discusses how some common practices in video game design can unintentionally undermine the learning experience. It provides three examples: 1) Improving accessibility through barrier removal can reduce challenges needed for learning; 2) Statistical skill simulations ("grinding") allow progress without learning; 3) Dynamic difficulty adjustments like "rubber-banding" can discourage mastering skills and undermine a sense of fair competition. While these practices aim to boost metrics like player engagement and retention, they may do so at the cost of reducing intrinsic motivation and the cognitive and psychological benefits of overcoming challenges through learning and skill development.