The document provides an evaluation of a game production project. It summarizes the various stages of research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. Research included analyzing similar games, creating an audience profile, and developing a prototype "ghost game." Planning involved mind maps and mood boards comparing Candy Crush, Space Invaders, and Asphalt Nitro to develop the game Candy Invaders. Time management and illness caused some delays. Peer feedback noted improvements could be made to the animation, movement synchronization, and laser graphics.