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Part 2 – Story and Characters
   Genre – What type of game are you going to
    design
   Story / Plot – What is the game about, what is
    the aim.
   Character Functionality – What can the
    character do (move, shoot)
   Character Design – what will your character
    look like?
   Level Design - Map out what your level looks
    like.
   There are many different genres
    FPS – First Person   Racing      Sport
    shooter

    RPG – Role Playing   Action      Shooting
    Game

    Platform             Adventure   Music

    Beat ’em’ up         Puzzle      Sneak ‘em’ up


   Of the above genres the bolded ones can be
    made from above view.
   What is the overall story of the game (e.g.
    collecting coins)
   Is there a background to your characters
   What is the aim of each level
   What is the overall game objective.
   What can your character do?
   How can they move? (e.g. left and right)
   Can your character shoot?
   Does your character animate?

                  Any other ideas?
   What will your character and all your sprites
    look like.
   Draw your characters, walls, objects,
    enemies. Anything that you will use in your
    game to make it better.
   For this you will design what each of your 3
    levels will look like. Below is an example of
    this.
               C
                           E       E       E


                                           E
                                                       E



                                               B

                                       E
                   E

                       E                   E
                               E
                                                   E
   Game Title – What is your game called
   Target Audience – Who is your game aimed
    at?
   Theme/Story – What is your game about
   Characters – What characters are in your
    game
   Levels – How many, how different will each
    level be
   Draw your characters – Draw your characters
    design

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Game design part 2

  • 1. Part 2 – Story and Characters
  • 2. Genre – What type of game are you going to design  Story / Plot – What is the game about, what is the aim.  Character Functionality – What can the character do (move, shoot)  Character Design – what will your character look like?  Level Design - Map out what your level looks like.
  • 3. There are many different genres FPS – First Person Racing Sport shooter RPG – Role Playing Action Shooting Game Platform Adventure Music Beat ’em’ up Puzzle Sneak ‘em’ up  Of the above genres the bolded ones can be made from above view.
  • 4. What is the overall story of the game (e.g. collecting coins)  Is there a background to your characters  What is the aim of each level  What is the overall game objective.
  • 5. What can your character do?  How can they move? (e.g. left and right)  Can your character shoot?  Does your character animate? Any other ideas?
  • 6. What will your character and all your sprites look like.  Draw your characters, walls, objects, enemies. Anything that you will use in your game to make it better.
  • 7. For this you will design what each of your 3 levels will look like. Below is an example of this. C E E E E E B E E E E E E
  • 8. Game Title – What is your game called  Target Audience – Who is your game aimed at?  Theme/Story – What is your game about  Characters – What characters are in your game  Levels – How many, how different will each level be  Draw your characters – Draw your characters design