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Pre-Production
Spencer Fox
Audience Profile
I am aiming for a demographic of heterosexual male children,
between 7-12, primarily from a lower middle class
background as the game I am aiming to create will contain
cartoon-style, non-graphic violence and a protagonist that will
be a teenage/young adult male. I am aiming to interest the
biggest groups in our society in order to ‘sell’ the most copies
of this ‘game’ as is humanly possible.
As for psychographics, my game will most likely interest
achievers, as I intend to include collectables, coins and
achievements that hunters can acquire by doing certain task
during the game. They may even be able to spend the coins
they collect in the game for certain items, upgrades or visual
changes in the game.
Similar games include Super Mario, Sonic the Hedgehog,
Cuphead and Shovel Knight.
Style Sheet
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effects
Jumping
Walking
Enemy Death Noise
Selection Click
Main Menu Music
Level Complete Theme
Level 1 Music
Achievement Sound
I will create all of these using Beepbox.com
Contingency Planning
Potential Issue Solution
Accidental Deletion Keep Backups of each file.
Loss of workspace Keep files on a portable device.
Computer Crashing Have saves of each file on a separate computer.
Memory stick failure Keep all files on the computer as well as a
personal laptop.
Health and Safety
Potential Issue How will the issue be
avoided?
Eye strain Take breaks from constantly staring at the
computer screen.
RSI Continually move limbs around to prevent
circulation issues.
Headaches Take breaks every so often.
Hand Cramps Have scheduled breaks/stretching the
affected area.

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5. Pre-Production

  • 2. Audience Profile I am aiming for a demographic of heterosexual male children, between 7-12, primarily from a lower middle class background as the game I am aiming to create will contain cartoon-style, non-graphic violence and a protagonist that will be a teenage/young adult male. I am aiming to interest the biggest groups in our society in order to ‘sell’ the most copies of this ‘game’ as is humanly possible. As for psychographics, my game will most likely interest achievers, as I intend to include collectables, coins and achievements that hunters can acquire by doing certain task during the game. They may even be able to spend the coins they collect in the game for certain items, upgrades or visual changes in the game. Similar games include Super Mario, Sonic the Hedgehog, Cuphead and Shovel Knight.
  • 6. Sound Effects/Dialogue Sound Effects Jumping Walking Enemy Death Noise Selection Click Main Menu Music Level Complete Theme Level 1 Music Achievement Sound I will create all of these using Beepbox.com
  • 7. Contingency Planning Potential Issue Solution Accidental Deletion Keep Backups of each file. Loss of workspace Keep files on a portable device. Computer Crashing Have saves of each file on a separate computer. Memory stick failure Keep all files on the computer as well as a personal laptop.
  • 8. Health and Safety Potential Issue How will the issue be avoided? Eye strain Take breaks from constantly staring at the computer screen. RSI Continually move limbs around to prevent circulation issues. Headaches Take breaks every so often. Hand Cramps Have scheduled breaks/stretching the affected area.

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. What sound effects might you need for your animated screenshot? How could you make them?