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The document explores the concept of games as both fiction and rules, providing a historical overview of electronic gaming from the 20th to 21st centuries. It discusses distinctions between types of game structures, namely 'emergence' and 'progression,' while referencing key insights from Jesper Juul's work on the interplay of rules and narrative in video games. Additionally, it offers a categorization of various game genres, prompting readers to consider the balance of rules versus fiction and emergence versus progression in gaming.






















