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Pre-Production
Andrew Downes
Style sheet (Cover)
Style Sheet (DPS)
Style sheet ( Cover )
• The covers only have one picture that cover the whole cover of the
magazine and depending on what is inside of the magazine when it
is more about producers there are less words on the front and
when it is about games, reviews and interviews about the games
are on the cover and all over it. When it comes down to the colour
scheme there are mainly dark colours which I plan to use in my
actual project. Then as for the fonts they use the fonts that they
had made for the magazine being Edge and Playstation and then
there is the normal one which is calibri body and that is probably
the font that I am going to use for the information in the magazine
and for the subheadings I will use calibri body with italics bold or
underline effect. Then at the bottom what they have is an issue
number which I also plan on using however I also plan on putting a
bar code on the front of the magazine.
Style Sheet ( DPS )
• The double page spreads use very few pictures, where I intend to use
more and only have a few bits of writing as that is what I am worse at but
there still would be a review and an interview within the double page
spread it just depends whether I try to do two different games or stick to
one as in the actual double pages spreads they only use one to write
about and then there are pictures from different games. The colour
scheme is weird as the covers are dark and the double page spreads use
light colours. The fonts used are calibri body or something very close to it
for the information and for the subheadings and headings they use the
exact same font just enlarged and they added a bold effect to it I also like
the style of the pictures which are used however I will have to add a little
bit of variety to them as I am probably going to use 2 fan art sort of
pictures and then use 2-4 actual in game pictures or ones from trailers and
a for the layout I will probably make it feel a little bit more messy than
what I have chosen but it is fairly similar to what I want use in my project.
Front Cover Layout
Rising tide
Issue
NO.1
stuff
stuff
stuf
f
Double Page Layout
Skyrim
akfaw09gubawrgbabgaiurbgaipubgaiw
ubgaiwubgairubgaeiubgaeibgruaeiprbg
uairubgawirguawhgawirgiauprwgaerga
baibgapibiubrgiupbgaiubgawiugajdkbgl
ksznvjdnfvsnvnesupirgnaegipugagargn
oaegoagaoerugnaoebgaeorbgaerubgea
rugiuaerghuaehgnruaenguaenguargui
wrnganerguoanrguaegraouergnoarwgh
aorehgoaregho[reecho[reach[oarehgre
hgapuaerhgrgauhpuraghpieruaghpaerg
hueparghupraeuharpeghiuaerpgiuhrge
pahiuragepiuhraeuihraeguhgapurhaeg
puhragpiraeghuepraighuerapgiuhgrapi
uhraegpiuhgrapuhargparueghpiuraghp
reaighuraepguhreapihugerapihuearpih
u.
Content How You Could Get It
Photographs Fan art/ concept art
articles Relaxed reviews from actually playing said games
Articles Interviews find another interview on another
magazine or watch Youtube videos and take some of
the things they say to include in the interview.
Photographs pictures from in game play
Cover lines interviews
Cover lines reviews
Cover lines Information on game releases and games themselves
Cover photos Skyrim, The legend of Zelda: Skyward sword,
Raymond origins, gears of war 3 and maybe
Uncharted 3 Drake’s deception.
Fonts Calibri, fallout, Skyrim, The legend of Zelda: Skyward
sword, Raymond origins, gears of war 3 and maybe
Uncharted 3 Drake’s deception.
headline Rising tides
Contingency Planning
Potential Issue Solution
can’t or don’t know how to create the right
sort of sound for the sound effects
ask teacher for help
Don’t have enough time to complete the
animation or all of the project
tell the teacher you need more time
away or ill during the project tell the teacher and do the bits you can do
Don’t know how to draw ask the teacher and also look it up on YouTube
Don’t know how to animate properly ask the teacher and also look it up on YouTube
Don’t know what kind of music would fit in
with the game
ask the teacher for help
Health and Safety
Potential Issue How will the issue be
avoided?
eye strain take a break from doing the work
Migrains take a break from doing the work and any sort
of music or sound
back ache relax
Head ache take a break from doing the work
Leg strain stand up and walk about and then get bck to
work
Repetitive strain injuries take breaks from doing the work you were
currently doing.

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5. pre production(1)

  • 4. Style sheet ( Cover ) • The covers only have one picture that cover the whole cover of the magazine and depending on what is inside of the magazine when it is more about producers there are less words on the front and when it is about games, reviews and interviews about the games are on the cover and all over it. When it comes down to the colour scheme there are mainly dark colours which I plan to use in my actual project. Then as for the fonts they use the fonts that they had made for the magazine being Edge and Playstation and then there is the normal one which is calibri body and that is probably the font that I am going to use for the information in the magazine and for the subheadings I will use calibri body with italics bold or underline effect. Then at the bottom what they have is an issue number which I also plan on using however I also plan on putting a bar code on the front of the magazine.
  • 5. Style Sheet ( DPS ) • The double page spreads use very few pictures, where I intend to use more and only have a few bits of writing as that is what I am worse at but there still would be a review and an interview within the double page spread it just depends whether I try to do two different games or stick to one as in the actual double pages spreads they only use one to write about and then there are pictures from different games. The colour scheme is weird as the covers are dark and the double page spreads use light colours. The fonts used are calibri body or something very close to it for the information and for the subheadings and headings they use the exact same font just enlarged and they added a bold effect to it I also like the style of the pictures which are used however I will have to add a little bit of variety to them as I am probably going to use 2 fan art sort of pictures and then use 2-4 actual in game pictures or ones from trailers and a for the layout I will probably make it feel a little bit more messy than what I have chosen but it is fairly similar to what I want use in my project.
  • 6. Front Cover Layout Rising tide Issue NO.1 stuff stuff stuf f
  • 8. Content How You Could Get It Photographs Fan art/ concept art articles Relaxed reviews from actually playing said games Articles Interviews find another interview on another magazine or watch Youtube videos and take some of the things they say to include in the interview. Photographs pictures from in game play Cover lines interviews Cover lines reviews Cover lines Information on game releases and games themselves Cover photos Skyrim, The legend of Zelda: Skyward sword, Raymond origins, gears of war 3 and maybe Uncharted 3 Drake’s deception. Fonts Calibri, fallout, Skyrim, The legend of Zelda: Skyward sword, Raymond origins, gears of war 3 and maybe Uncharted 3 Drake’s deception. headline Rising tides
  • 9. Contingency Planning Potential Issue Solution can’t or don’t know how to create the right sort of sound for the sound effects ask teacher for help Don’t have enough time to complete the animation or all of the project tell the teacher you need more time away or ill during the project tell the teacher and do the bits you can do Don’t know how to draw ask the teacher and also look it up on YouTube Don’t know how to animate properly ask the teacher and also look it up on YouTube Don’t know what kind of music would fit in with the game ask the teacher for help
  • 10. Health and Safety Potential Issue How will the issue be avoided? eye strain take a break from doing the work Migrains take a break from doing the work and any sort of music or sound back ache relax Head ache take a break from doing the work Leg strain stand up and walk about and then get bck to work Repetitive strain injuries take breaks from doing the work you were currently doing.

Editor's Notes

  1. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  2. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. What content might you need for your pages? Photographs, articles, cover lines, fonts….