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Pre-Production
Style sheet
I want to keep the colours
simple and relatively primary.
These colours are only really
for the car I would also need
greys and blacks for the
wheels and the buildings I
want to add in the distance,
and the race track itself.
I want my game to be clean but still look retro, I
chose these fonts as the looked the most urban
and fitting to a game about cars and driving
through/to a city.
Layout 1
Layout 2
Props & Locations
Props/Costume needed Locations needed
Images of cars google
animation photoshop
design photoshop
Contingency Planning
Potential Issue Solution
loose memory stick back up all work over email
laptop could break back up work in several places
Photoshop could crash save work on a regular basis
Powerpoint could crash save work on a regular basis
laptop could die save work on a regular basis
Health and Safety
Potential Issue How will the issue be
avoided?
damage to eyes from looking at the screen too
long
take regular breaks
The laptop could over heat and burn you take breaks
back pains from sitting too long try not to slouch and take breaks
head ache avoid refection's and glares on screen
Schedule
Day Plan of Action Resources Required
Day 1  gather images needed for character designs  google
Day 2  gather images for game screenshot  google
Day 3  gather images for app cover  google
Day 4  start to build characters  Photoshop
Day 5  Create main image and layers for game
screenshot
 Photoshop
Day 6  begin to make the game move and create
layers needed for that
 Photoshop
Day 7  finish game screenshot  Photoshop
Day 8  create game/app cover  Photoshop

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5. pre production (lf) Interactive

  • 2. Style sheet I want to keep the colours simple and relatively primary. These colours are only really for the car I would also need greys and blacks for the wheels and the buildings I want to add in the distance, and the race track itself. I want my game to be clean but still look retro, I chose these fonts as the looked the most urban and fitting to a game about cars and driving through/to a city.
  • 5. Props & Locations Props/Costume needed Locations needed Images of cars google animation photoshop design photoshop
  • 6. Contingency Planning Potential Issue Solution loose memory stick back up all work over email laptop could break back up work in several places Photoshop could crash save work on a regular basis Powerpoint could crash save work on a regular basis laptop could die save work on a regular basis
  • 7. Health and Safety Potential Issue How will the issue be avoided? damage to eyes from looking at the screen too long take regular breaks The laptop could over heat and burn you take breaks back pains from sitting too long try not to slouch and take breaks head ache avoid refection's and glares on screen
  • 8. Schedule Day Plan of Action Resources Required Day 1  gather images needed for character designs  google Day 2  gather images for game screenshot  google Day 3  gather images for app cover  google Day 4  start to build characters  Photoshop Day 5  Create main image and layers for game screenshot  Photoshop Day 6  begin to make the game move and create layers needed for that  Photoshop Day 7  finish game screenshot  Photoshop Day 8  create game/app cover  Photoshop

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images