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Identifive Introduction
So, have you ever been at a dive bar and on the end of the bar there is a box with a touch screen? It usually has
games in it, often including a particularly awesome one, affectionately known as “Nudie Photo Hunt.” In this game,
you are presented with two photos side by side and must identify what is different in each picture before time runs
out. We’re looking to recreate this same sort of gameplay, but not in a bar. Also, the photos aren’t nude (darn.) So
what we have is the same game functionality as Nudie Photo Hunt, only on the internet, and a little bit more
awesome because you will most likely not be playing this drunk with your friends at a bar. Below are some user
scenarios and the details on what else will live on this site. Enjoy.
Screens / Gameplay
The site will have a minimum of different page layouts; more like one main gameplay screen and a bunch of sub-
functions that happen inside it. There are 2 game modes, normal mode and double down.
3
Normal Game Play
The game begins with a brief tutorial on how to play, then throws you straight into normal game play mode. This
mode is essentially the same throughout the game, but as you advance through the rounds, you get less and less time
to complete each board. Since the game is all time based, when you mess up, you lose time, and when you get
something right, you get a little bit back. The more time you have at the end of a level, the more points you walk
away with for the round.
In each round’s set of photos, there are five differences created with Photoshop Express tools you must click on to
identify. Upon correctly clicking a changed area, it is circled and you are shown which PSX tool in was used to make
that change. Incorrectly identifying an area gets you the opposite - a “you suck” noise and a few seconds knocked off
your time. In either scenario, you either get all 5 changes and complete the level, or you don’t, and you suck lose.
Every correct answer earns you more time while every wrong answer costs you time.
As the levels progress, you are alloted less and less time, until eventually it’s basically impossible to play. High Scorers
are invited to enter their names on the site’s leader board. The higher you get on the leader board, the more street
cred you get in this crazy world (obvi.)
4
Double Down Mode
This is what makes the game super fun, not just regular fun. Once you play the game a few times
and you think you’re a true maverick, you step up to the streets and either rule the roost or get
pwned. Much like double down in black jack, you split your score in two and have the opportunity
to double up on points.
It works like this: You get an image you’ve played before and, being the real deal you are, you hit the double down
button. A random modification to the game happens that will make it a lot harder to kick ass.
Some examples:
Mouse Coordinates Reverse- Left is the new right. Up is the new down. TRY to keep playing!
Site Flip- It will undoubtedly make it tougher to play when the website you’re on turns upside down.
Flashlight- The whole screen turns black except for a small circle around the cursor, like a flash light.
Invisible Cursor- Hard to click on changes to images when you can’t see the mouse, boooyah.
Heavy Cursor- Same cursor, it just weighs 100 pounds more. Struggle to make your moves before time is
up!
Not in my House- Much like trying to dunk on Shaq, try it and get stuffed. Is it the shoes?!
1/2 Time Cut- Who stole half my time? DAMN IT.
During this mode the clock will speed up a bit (and a lot if you
get 1/2 time cut,) and the game will feel a bit more loopy in
general adding more sound effects and confusion. If you make it
to the end of a level on double down mode you are rewarded
with double the points for that round and some enthusiastic
encouragement from the game. “YOU DID IT. YOU’RE THE
MAN DOG.”
5
Music Module & Sound Effects
Music
In another area of Adobe PSX Land, we created 10 ridiculous
songs to use when making a slideshow in the program. They are
fun, you can check out some of the slideshows here:
www.psxmusic.com We’d like to incorporate these into the game
just in the background to add hostility to the experience. The idea
behind these songs and slideshows was to take the funny songs
and put them with out of context slideshows, i.e. a happy song
combined with a montage of your friends throwing up after a
long night. That kinda thing.
This fits with the game nicely seeing as the photos in the game are
just random stuff from stock sites, and will make for funny
combos with the songs. Imagine an ultimate party song from
Andrew WK playing while you hunt for differences in this photo
here to the left.
Sound Effects
What good is an arcade game without ridiculous noises and sounds egging you on? A lot of the songs mentioned
above have funny sound snippets we can pull from, but we’d like to add in a bunch of randomness as well. The
objective here is reminiscent of games like NBA JAM for Sega with its awesome in game commentary -- “Is it the
shoes?!” When you get something right, an approving noise or piece of dialogue should play. Same with when you
get one wrong, when you complete a level, when the time is getting close to running out, when you get multiple
changes in a quick amount of time (“YOU’RE ON FIRE”); all of these have appropriate audio cues associated with
them.
Other Screens & Fun
Besides the main game play and double down modes, there are some smaller screens that will be minor but
important, like the instructions screen, the scoreboard, and call outs to the music site. There will also be some minor
screens and modes between all of these that we will have to work through as we start to build. These are things like
the screen at the start of a level - “ROUND 5”, loading level screen, GAME OVER, etc.
6

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Photoshop Express Identifive Video Game

  • 1. Identifive Introduction So, have you ever been at a dive bar and on the end of the bar there is a box with a touch screen? It usually has games in it, often including a particularly awesome one, affectionately known as “Nudie Photo Hunt.” In this game, you are presented with two photos side by side and must identify what is different in each picture before time runs out. We’re looking to recreate this same sort of gameplay, but not in a bar. Also, the photos aren’t nude (darn.) So what we have is the same game functionality as Nudie Photo Hunt, only on the internet, and a little bit more awesome because you will most likely not be playing this drunk with your friends at a bar. Below are some user scenarios and the details on what else will live on this site. Enjoy. Screens / Gameplay The site will have a minimum of different page layouts; more like one main gameplay screen and a bunch of sub- functions that happen inside it. There are 2 game modes, normal mode and double down. 3
  • 2. Normal Game Play The game begins with a brief tutorial on how to play, then throws you straight into normal game play mode. This mode is essentially the same throughout the game, but as you advance through the rounds, you get less and less time to complete each board. Since the game is all time based, when you mess up, you lose time, and when you get something right, you get a little bit back. The more time you have at the end of a level, the more points you walk away with for the round. In each round’s set of photos, there are five differences created with Photoshop Express tools you must click on to identify. Upon correctly clicking a changed area, it is circled and you are shown which PSX tool in was used to make that change. Incorrectly identifying an area gets you the opposite - a “you suck” noise and a few seconds knocked off your time. In either scenario, you either get all 5 changes and complete the level, or you don’t, and you suck lose. Every correct answer earns you more time while every wrong answer costs you time. As the levels progress, you are alloted less and less time, until eventually it’s basically impossible to play. High Scorers are invited to enter their names on the site’s leader board. The higher you get on the leader board, the more street cred you get in this crazy world (obvi.) 4
  • 3. Double Down Mode This is what makes the game super fun, not just regular fun. Once you play the game a few times and you think you’re a true maverick, you step up to the streets and either rule the roost or get pwned. Much like double down in black jack, you split your score in two and have the opportunity to double up on points. It works like this: You get an image you’ve played before and, being the real deal you are, you hit the double down button. A random modification to the game happens that will make it a lot harder to kick ass. Some examples: Mouse Coordinates Reverse- Left is the new right. Up is the new down. TRY to keep playing! Site Flip- It will undoubtedly make it tougher to play when the website you’re on turns upside down. Flashlight- The whole screen turns black except for a small circle around the cursor, like a flash light. Invisible Cursor- Hard to click on changes to images when you can’t see the mouse, boooyah. Heavy Cursor- Same cursor, it just weighs 100 pounds more. Struggle to make your moves before time is up! Not in my House- Much like trying to dunk on Shaq, try it and get stuffed. Is it the shoes?! 1/2 Time Cut- Who stole half my time? DAMN IT. During this mode the clock will speed up a bit (and a lot if you get 1/2 time cut,) and the game will feel a bit more loopy in general adding more sound effects and confusion. If you make it to the end of a level on double down mode you are rewarded with double the points for that round and some enthusiastic encouragement from the game. “YOU DID IT. YOU’RE THE MAN DOG.” 5
  • 4. Music Module & Sound Effects Music In another area of Adobe PSX Land, we created 10 ridiculous songs to use when making a slideshow in the program. They are fun, you can check out some of the slideshows here: www.psxmusic.com We’d like to incorporate these into the game just in the background to add hostility to the experience. The idea behind these songs and slideshows was to take the funny songs and put them with out of context slideshows, i.e. a happy song combined with a montage of your friends throwing up after a long night. That kinda thing. This fits with the game nicely seeing as the photos in the game are just random stuff from stock sites, and will make for funny combos with the songs. Imagine an ultimate party song from Andrew WK playing while you hunt for differences in this photo here to the left. Sound Effects What good is an arcade game without ridiculous noises and sounds egging you on? A lot of the songs mentioned above have funny sound snippets we can pull from, but we’d like to add in a bunch of randomness as well. The objective here is reminiscent of games like NBA JAM for Sega with its awesome in game commentary -- “Is it the shoes?!” When you get something right, an approving noise or piece of dialogue should play. Same with when you get one wrong, when you complete a level, when the time is getting close to running out, when you get multiple changes in a quick amount of time (“YOU’RE ON FIRE”); all of these have appropriate audio cues associated with them. Other Screens & Fun Besides the main game play and double down modes, there are some smaller screens that will be minor but important, like the instructions screen, the scoreboard, and call outs to the music site. There will also be some minor screens and modes between all of these that we will have to work through as we start to build. These are things like the screen at the start of a level - “ROUND 5”, loading level screen, GAME OVER, etc. 6