2. Audience Profile
• The game is made for girls ages 16-19
• This is because girls stereotypically like horse games and
pretty backgrounds/colours
• The ages of 16-19 will like this game because it is quite
challenging and could be considered scary as you are being
chased, so its not for younger people.
• Type A Socially Conscious people would prefer this game due
to the environmental setting
• Achievers would enjoy the game due to it’s challenging game
mechanics.
3. Style sheet
Setting One – Forest. This colour scheme would work well for this setting as it
includes browns and greens, which are key colours in forest creation while
also being pastel. This makes the setting look light and pretty while also
staying relevant, which is a key aspect to the game.
Setting Two – Cave. I have chosen this colour scheme as it will be useful for
shading and making the cave look 3D. The colours also work well together
and fit the aesthetic of a dark cave while also keeping the pastel undertones
from the forest.
Setting Three – Golden Field. This colour scheme incorporates both dark and
light complimentary colours, which will be used to shade the setting and
make it immersive. Similar to the previous settings, the lighter colours will
give a pastel effect, making it so all the levels are cohesive.
Title Screen/End Screen. I used this colour scheme in one of my experiments
and really liked the way it looked, so I wanted to incorporate it into my final
product. I think it would work really well for the title screen as it mixes all
three settings, e.g. by having pastel and dark colours mixed.
Character Design. These colours would stand out against the pastel
backgrounds so I will use them for both the enemies and the playable
character. The horse will be the darkest colour in order to stand out most,
whereas the enemies will incorporate the purples and reds.
4. Style sheet
Left: These images give me inspiration for
background ideas such as skies and architecture
that could be behind the main character. In
addition, The way the colours are used such as
shading and the glow in the second picture down
give me an idea on what I would like to do for my
settings, to make them pretty and aesthetically
pleasing. They also give me ideas on how I ca lay
out the platform to provide obstacles, such as
gaps and hills. This would make the overall
setting more interesting to look at, which will
keep players interested.
Right: These collection of images portray the
style of the overall level and characters. For
example, it accurately displays the relevant sze of
the character in comparison to the overall
window. Furthermore it shows the level of detail
would like my settings to have, such as
reflections in water or little animations for leaves
falling, just small things that make the world
more interesting and real. Similar to the left
images, it also gives me an idea on the
background and how it can be shaded to
compliment the foreground.
5. Style sheet
Left: These pixel designs are very similar to how I
want mine. The different poses shown in the
picture to the top left will be useful in terms of
reference when animating different parts of the
run cycle. The simplicity of them will also be
used in reference as my character is quite small,
meaning it will have to be simple. The image to
the bottom left shows a black horse similar to
the sprite I will use except without armor. This
will be helpful in terms of colour reference and
eye and mane/tail detail. The middle left picture
shows a jump pose which I’ll have to use.
Right: As well as main character being the horse,
I will also include enemies that chase the player. I
like the intricate design of the top right monster,
though I would change the colour scheme to red
and purple. However the bottom right could also
be interesting as it would move in the same way
as the horse, which would provide cohesiveness
in the characters. Though, on a more practical
level, I would most likely mix this design with the
simplicity of the middle right image, as the
sprites will be quite small meaning there
wouldn’t be a lot of room for detail.
10. Sound Effects/Dialogue
Sound Effects
Horse Galloping – Drums on Beepbox
Enemy growling – Royalty Free sound effects, or Beepbox if can’t find any
Wind – BeepBox, pipe flute or whistle
Setting One Background Music – BeepBox
Setting Two Background Music – BeepBox
Setting Three Background Music – BeepBox
Main Theme – Beep Box
Leaves Rustling – Royalty Fee Sound Effect
11. Contingency Planning
Potential Issue Solution
Losing Work, Photoshop Crashing, overriding
accidentally etc.
Save and backup work regularly, saving on both
a USB and the Mac. Make sure to always have a
previous save and don’t override in case
something goes wrong and I need to go back.
Ill, or can’t come into college for another
reason.
Send work home regularly, or have a way to
access it from home so if I can’t come in, I can
still work on it. If I’m ill, also do this so I can
work at the weekend when I feel better to catch
up on missed work.
Can’t find needed sound effects. Use Beepbox's variety of instruments to try and
get as close to the desired sound as possible, or
if I can, record them myself. For example, if I
can’t find or make hoof beats, I could try record
them next time I go riding.
12. Health and Safety
Potential Issue How will the issue be
avoided?
Tripping over cables around the classroom. Don’t leave cables out, make sure everything is
neat and tidy in the correct place so no one falls
and risks injuring themselves, pulling out wires
or breaking the MACs.
Water spilling around the MACs. Don’t eat or drink in the classroom and always
make sure the lid is on if a drink is out to avoid
spills and damage to the MACs.
Repetitive Strain Injury Take frequent breaks between drawing on
photoshop and writing in order to rest your
hand and not cause any injury.
Editor's Notes
List age, gender, ABC1/C2DE etc (as appropriate).
Include images as appropriate to illustrate your target audience
Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
What sound effects might you need for your animated screenshot? How could you make them?