3G Platform is a web-based LMS for primary, secondary/high-schools and universities.
Features audio, video and test chat.
Virtual class-room with interactive whiteboard.
Own account with storage space.
Ekong Willie Etuk seeks a position in educational settings as an instructional designer, curriculum specialist, or staff developer to utilize his expertise in instructional design, staff development, and e-learning. He has strong skills in developing technology plans and budgets, providing professional development for teachers, integrating technology into curriculum and instruction, and using a range of technologies to communicate. Ekong has over 20 years of experience working in warehouses and retail and holds a Master's degree in Instructional Technology and a Bachelor's degree in Accounting.
This document discusses mobile learning and provides definitions, examples of how mobile devices can be used for learning, and tools for mobile learning. It defines mobile learning as using handheld devices and wireless networks to support teaching and learning across different contexts. Some key points made include:
- Mobile devices allow for portability, connectivity, and content creation through features like cameras, videos, and apps.
- Examples of student and lecturer mobile learning activities include texting, assessments, and using learning management systems.
- Mobile learning can facilitate just-in-time learning, augment existing lessons, and enable authentic learning experiences.
- The document showcases different mobile learning tools and asks readers for their thoughts on barriers to lecturer adoption of mobile
Padlet is a digital tool that allows for collaboration and knowledge sharing around topics for in-person and online activities. It is useful for activities that require reminders as the virtual wall can gather and store ideas for future reference. E-learning facilitates communication between faculty and students through internet regardless of distance, place or time. It allows teaching materials to be accessed anytime and anywhere for review. Frog VLE is part of the 1BestariNet initiative which provides schools with integrated solutions to enable teaching, learning, collaboration and administration through its online platform accessible anywhere with internet connection.
Alprator Baldwin gave a presentation on integrating technology in the classroom. The presentation highlighted benefits of technology such as engaging students, flexibility, collaboration opportunities, and real world applications. It also discussed how technology can facilitate group activities, research, and presenting final projects using different formats. The presentation concluded by asking if there are any questions.
Blackboard Collaborate is a web conferencing tool that allows for multiple communication methods like video chat, audio calls, and messaging. It also includes interactive features like polling, surveys, and screen sharing. Synchronous web sessions through Blackboard Collaborate offer conveniences like reduced travel and flexibility to participate anywhere, and allow for more interaction between students and instructors. The document proposes using synchronous web sessions as an alternative to self-taught sessions, which have lower student satisfaction and test performance, and for team-based learning sessions involving readiness tests and breakout group work.
This document discusses integrating information technology into the curriculum. It outlines introducing information technology, defining information technology and communication technology. It describes using the internet, advantages of the internet, and integrating technology in the curriculum. Specifically, it discusses web-based learning, multimedia constructivism theory, the role of IT in education according to reform guidelines, and applying IT to student-centered learning management through e-learning, e-books, e-libraries, and lesson plans.
The document describes a vision for future classrooms that will include innovative classroom environments with multiple smartboards, laptops for each student, and movable desks and tables. Technologies used will be enhanced with devices like laptops, printers, response systems, projectors, and access to online instruction. Classrooms will have more collaborative and student-driven activities using these technologies, with larger student-teacher ratios to support different subjects and technologies. The conclusion notes it is difficult to predict exactly what future classrooms and technologies will be like years from now given rapid advances.
Ekong Willie Etuk seeks a position in educational settings as an instructional designer, curriculum specialist, or staff developer to utilize his expertise in instructional design, staff development, and e-learning. He has strong skills in developing technology plans and budgets, providing professional development for teachers, integrating technology into curriculum and instruction, and using a range of technologies to communicate. Ekong has over 20 years of experience working in warehouses and retail and holds a Master's degree in Instructional Technology and a Bachelor's degree in Accounting.
This document discusses mobile learning and provides definitions, examples of how mobile devices can be used for learning, and tools for mobile learning. It defines mobile learning as using handheld devices and wireless networks to support teaching and learning across different contexts. Some key points made include:
- Mobile devices allow for portability, connectivity, and content creation through features like cameras, videos, and apps.
- Examples of student and lecturer mobile learning activities include texting, assessments, and using learning management systems.
- Mobile learning can facilitate just-in-time learning, augment existing lessons, and enable authentic learning experiences.
- The document showcases different mobile learning tools and asks readers for their thoughts on barriers to lecturer adoption of mobile
Padlet is a digital tool that allows for collaboration and knowledge sharing around topics for in-person and online activities. It is useful for activities that require reminders as the virtual wall can gather and store ideas for future reference. E-learning facilitates communication between faculty and students through internet regardless of distance, place or time. It allows teaching materials to be accessed anytime and anywhere for review. Frog VLE is part of the 1BestariNet initiative which provides schools with integrated solutions to enable teaching, learning, collaboration and administration through its online platform accessible anywhere with internet connection.
Alprator Baldwin gave a presentation on integrating technology in the classroom. The presentation highlighted benefits of technology such as engaging students, flexibility, collaboration opportunities, and real world applications. It also discussed how technology can facilitate group activities, research, and presenting final projects using different formats. The presentation concluded by asking if there are any questions.
Blackboard Collaborate is a web conferencing tool that allows for multiple communication methods like video chat, audio calls, and messaging. It also includes interactive features like polling, surveys, and screen sharing. Synchronous web sessions through Blackboard Collaborate offer conveniences like reduced travel and flexibility to participate anywhere, and allow for more interaction between students and instructors. The document proposes using synchronous web sessions as an alternative to self-taught sessions, which have lower student satisfaction and test performance, and for team-based learning sessions involving readiness tests and breakout group work.
This document discusses integrating information technology into the curriculum. It outlines introducing information technology, defining information technology and communication technology. It describes using the internet, advantages of the internet, and integrating technology in the curriculum. Specifically, it discusses web-based learning, multimedia constructivism theory, the role of IT in education according to reform guidelines, and applying IT to student-centered learning management through e-learning, e-books, e-libraries, and lesson plans.
The document describes a vision for future classrooms that will include innovative classroom environments with multiple smartboards, laptops for each student, and movable desks and tables. Technologies used will be enhanced with devices like laptops, printers, response systems, projectors, and access to online instruction. Classrooms will have more collaborative and student-driven activities using these technologies, with larger student-teacher ratios to support different subjects and technologies. The conclusion notes it is difficult to predict exactly what future classrooms and technologies will be like years from now given rapid advances.
This document discusses e-learning options for an MEC (medical education center) and considerations for implementation. It defines e-learning as computer-based or web-based learning. Key aspects of e-learning management include having sufficient network infrastructure, hardware, software, and course content. Content examples provided are course materials, videos, e-books, collaborative learning tools, and clinical references. The document poses questions about the goals of implementing e-learning - whether it will replace, complement, or supplement traditional learning, and if completion will be a requirement.
Use of Ict in Teaching Economics and ReasearchSandipan Das
This document discusses the use of information and communication technology (ICT) in teaching before and during the COVID-19 pandemic. It notes that before the pandemic, ICT was used limitedly for things like PowerPoint presentations, but is now used more extensively online through platforms like Zoom and Google Meet. It provides examples of how ICT can be used at various stages of teaching economics, including finding data online, teaching software like SPSS, and facilitating online discussions through sites like YouTube.
This document outlines a 3 phase implementation plan for a technology integration project, including using a hybrid direct instruction and constructivist model to teach students how to create multimedia presentations using software like PhotoStory3 and websites. The plan involves direct modeling, hands-on activities, and online practice over 3 weeks to help students construct their own meaning while addressing diverse learner needs through techniques such as pairing, tutorials, and extended time.
The document discusses the scope of information and communication technology (ICT) in education. It outlines how ICT can enhance the teaching and learning process through visual aids, help publish textbooks digitally, facilitate online evaluations and testing, and support research through tools like search engines, e-libraries, and Wikipedia. In conclusion, it notes that technology is increasing daily and ICT provides many advantages in education by making research and referencing easily and cheaply available.
This document discusses Malaysia's Smart School program. It began as a pilot program in 1996 and by 2010 aimed to convert all 9,000 Malaysian schools. A Smart School has a broad, open curriculum supported by innovative teaching methods using technology. It assesses students holistically and supports lifelong learning. While technology enables new approaches, overcoming challenges like changing mindsets, funding, and technical issues remains important to the program's success.
This document discusses the history and current state of educational technology. It covers four eras in the development of digital technology: microcomputers, the internet, the world wide web, and mobile technology. Key lessons from the past include that no technology is a panacea, teachers don't usually develop technology materials, and the teacher is more important than technology. The document also examines current issues in educational technology relating to social, educational, cultural/equity, and legal/ethical concerns. It concludes by outlining standards for technology skills in students, teachers, and administrators.
The document discusses Malaysia's Smart School program, which aims to convert all 9,000 schools in Malaysia to smart schools by 2010. It provides details on the introduction of smart schools in 1996, the pilot program that ended in 2002, and the standardization process implemented in 2006. The key qualities of a Malaysian Smart School include innovative teaching methods, authentic tasks, holistic assessment, and the use of technology to facilitate teaching and learning.
Mobile learning allows for education anywhere and anytime through mobile technologies. It can improve communication and learning in distance education by maintaining contact between students and teachers. Technologies that support mobile learning include smartphones, tablets, PDAs, and ultra-mobile PCs. Mobile learning has advantages like improved literacy and numeracy, independent and collaborative learning, and portability. However, it also has disadvantages such as small screens, limited storage, and security/battery issues. Examples of mobile learning tools are MediaBoard for multimedia content creation and SMS quizzes for mobile feedback. Research shows mobile learning enhances communication in distance education.
To use the different technologies as a strategy in teaching, it will be more effective and pleasing to the students. As a future teacher, I must appreciate the broad benefits that the computer can bring in the lives of students and teachers.
Information and communications technologies (ICT) education teaches citizens valuable skills for computing and communications devices, software, applications, and systems. ICT is complex and changing rapidly, so ICT education is important to develop workers who can competently operate in modern businesses and society that rely heavily on ICT. ICT impacts education significantly by improving effectiveness, aiding literacy, and enhancing the scope of education through mobile learning and inclusive education. It also facilitates research and scholarly communication. While ICT poses economic, educational, and technical challenges, it provides key benefits like promoting learning by doing, enabling self-paced learning, and enriching learning through multimedia.
E-learning involves using electronic means like personal computers for learning and education. It allows access to educational materials online or offline without restrictions. Distance learning or tele-education is a method that uses new technologies to spread knowledge from a distance as part of lifelong learning, overcoming limitations of traditional education. Instructors and students in adult education work as a team, sharing experiences and knowledge, with the common goal of learning. Electronic learning is now an important element considered in planning adult education programs.
This document discusses how computers and technology tools can be used for teaching and learning. It describes how computers can be used as teachers to present information, facilitate communication, manage instructional processes, and produce materials. It also outlines several major productivity tools like word processors, graphic tools, spreadsheets, databases, presentation software, and authoring software and how they can be used by both teachers and students. Finally, it defines assistive technology and describes different types that can aid those with motor, communication, visual, auditory, or cognitive impairments.
This document provides an overview of educational technology and discusses its key concepts and trends. It covers perspectives on technology uses in education, the history of digital technologies through different eras, issues around current technology resources, skills needed for the 21st century classroom, rationales for integrating technology into teaching, and emerging technology trends.
This document discusses the role of information and communication technology (ICT) in 21st century education. It begins by stating that students now need to be taught how to engage global connections and communicate collaboratively in a skilled way. ICT is then defined as newer digital technologies like computers and the Internet that can powerfully change and reform education. The document outlines how ICT provides interactive tools that can transform classrooms from teacher-centered to student-focused learning environments. It also discusses different ICT literacy levels teachers can achieve and examines the paradigm shift from traditional to ICT-based models of education. In conclusion, the document states that while ICT does not automatically improve teaching, it can accelerate and enhance learning when applied effectively.
E-learning involves using electronic media and technology for education. It allows for flexible, cost-effective learning across various topics. E-learning can be synchronous, with real-time interaction, or asynchronous through self-paced learning. It provides benefits like improved access and interactions for students, while allowing them to learn at their own pace. However, e-learning also faces disadvantages like potential cheating and lack of social interaction. Successful e-learning projects require alignment with organizational needs, good communication, proper implementation and ongoing support.
The document discusses the effectiveness of using learning management systems (LMS) in university education. It defines LMS as a platform for web-based learning that enables management, delivery, and tracking of learning. A good LMS should be fully web-deployable, support various content sources, and be based on open standards. Common features of LMS include course materials, communication tools, assessments, and student tracking.
1:1 Lessons from Corpus Christi Catholic High SchoolMark Woolley
Neil McCann's Presentation "1:1 Lessons from CCCHS" presented to the "TEACHnology towards 1:1 for Leaders" course. Neil presented this presentation on Day 2 of the course
This document contains the resume of Lori A. Pick, who has over 16 years of experience in technology and education. She currently works as a Media/Technology Specialist at Mills Elementary, where her responsibilities include training teachers on technology, troubleshooting issues, and maintaining the school website. Previously she held roles as a Teacher's Assistant and Technology Specialist at Gene Witt Elementary. Pick has multiple technical skills and degrees in education, including a Master's in Instructional Technology from the University of South Florida. She has received several honors for her work.
This document discusses developing an innovation strategy and outlines two approaches: evolution and backcasting. Evolution involves having a general idea of the destination but allowing learning at each step to define the next step and destination. Backcasting involves having a clear vision of the final destination and developing a step-by-step plan to reach it by working backwards from the end. The document also discusses assessing risks, prioritizing risks, correcting harm, and scouting ahead when innovating. It was created by the Digital Integration and Innovation team at an advertising agency to help clients engage customers by understanding technology usage.
The weekly report submitted by Nuttapong Hansiriwattanakit on April 4, 2012 provides an update on work developing an omnidirectional wheeled platform. The platform uses Mecanum wheels controlled by a motor driver receiving commands from a controller. A drive circuit connects the controller to the Mecanum wheel motors. The report is submitted for the INC 281 Multidisciplinary Workshop course at King Mongkut's University of Technology Thonburi.
Workshop session on "How Schools Build Innovative Curriculum" from the Independent Curriculum Group conference, "Re-Imagining High School," October 27, 2009 at Beaver Country Day School in Chestnut Hill, Massachusetts.
Cross platfrom technology apporaches and subsetsastoria0128
Cross platform is a leading technology for mobile app development, in which developers write code once and run same code to all mobile platform. Here we describe cross platform approaches, subset of these approaches. For more information visit mobilepundits
This document discusses e-learning options for an MEC (medical education center) and considerations for implementation. It defines e-learning as computer-based or web-based learning. Key aspects of e-learning management include having sufficient network infrastructure, hardware, software, and course content. Content examples provided are course materials, videos, e-books, collaborative learning tools, and clinical references. The document poses questions about the goals of implementing e-learning - whether it will replace, complement, or supplement traditional learning, and if completion will be a requirement.
Use of Ict in Teaching Economics and ReasearchSandipan Das
This document discusses the use of information and communication technology (ICT) in teaching before and during the COVID-19 pandemic. It notes that before the pandemic, ICT was used limitedly for things like PowerPoint presentations, but is now used more extensively online through platforms like Zoom and Google Meet. It provides examples of how ICT can be used at various stages of teaching economics, including finding data online, teaching software like SPSS, and facilitating online discussions through sites like YouTube.
This document outlines a 3 phase implementation plan for a technology integration project, including using a hybrid direct instruction and constructivist model to teach students how to create multimedia presentations using software like PhotoStory3 and websites. The plan involves direct modeling, hands-on activities, and online practice over 3 weeks to help students construct their own meaning while addressing diverse learner needs through techniques such as pairing, tutorials, and extended time.
The document discusses the scope of information and communication technology (ICT) in education. It outlines how ICT can enhance the teaching and learning process through visual aids, help publish textbooks digitally, facilitate online evaluations and testing, and support research through tools like search engines, e-libraries, and Wikipedia. In conclusion, it notes that technology is increasing daily and ICT provides many advantages in education by making research and referencing easily and cheaply available.
This document discusses Malaysia's Smart School program. It began as a pilot program in 1996 and by 2010 aimed to convert all 9,000 Malaysian schools. A Smart School has a broad, open curriculum supported by innovative teaching methods using technology. It assesses students holistically and supports lifelong learning. While technology enables new approaches, overcoming challenges like changing mindsets, funding, and technical issues remains important to the program's success.
This document discusses the history and current state of educational technology. It covers four eras in the development of digital technology: microcomputers, the internet, the world wide web, and mobile technology. Key lessons from the past include that no technology is a panacea, teachers don't usually develop technology materials, and the teacher is more important than technology. The document also examines current issues in educational technology relating to social, educational, cultural/equity, and legal/ethical concerns. It concludes by outlining standards for technology skills in students, teachers, and administrators.
The document discusses Malaysia's Smart School program, which aims to convert all 9,000 schools in Malaysia to smart schools by 2010. It provides details on the introduction of smart schools in 1996, the pilot program that ended in 2002, and the standardization process implemented in 2006. The key qualities of a Malaysian Smart School include innovative teaching methods, authentic tasks, holistic assessment, and the use of technology to facilitate teaching and learning.
Mobile learning allows for education anywhere and anytime through mobile technologies. It can improve communication and learning in distance education by maintaining contact between students and teachers. Technologies that support mobile learning include smartphones, tablets, PDAs, and ultra-mobile PCs. Mobile learning has advantages like improved literacy and numeracy, independent and collaborative learning, and portability. However, it also has disadvantages such as small screens, limited storage, and security/battery issues. Examples of mobile learning tools are MediaBoard for multimedia content creation and SMS quizzes for mobile feedback. Research shows mobile learning enhances communication in distance education.
To use the different technologies as a strategy in teaching, it will be more effective and pleasing to the students. As a future teacher, I must appreciate the broad benefits that the computer can bring in the lives of students and teachers.
Information and communications technologies (ICT) education teaches citizens valuable skills for computing and communications devices, software, applications, and systems. ICT is complex and changing rapidly, so ICT education is important to develop workers who can competently operate in modern businesses and society that rely heavily on ICT. ICT impacts education significantly by improving effectiveness, aiding literacy, and enhancing the scope of education through mobile learning and inclusive education. It also facilitates research and scholarly communication. While ICT poses economic, educational, and technical challenges, it provides key benefits like promoting learning by doing, enabling self-paced learning, and enriching learning through multimedia.
E-learning involves using electronic means like personal computers for learning and education. It allows access to educational materials online or offline without restrictions. Distance learning or tele-education is a method that uses new technologies to spread knowledge from a distance as part of lifelong learning, overcoming limitations of traditional education. Instructors and students in adult education work as a team, sharing experiences and knowledge, with the common goal of learning. Electronic learning is now an important element considered in planning adult education programs.
This document discusses how computers and technology tools can be used for teaching and learning. It describes how computers can be used as teachers to present information, facilitate communication, manage instructional processes, and produce materials. It also outlines several major productivity tools like word processors, graphic tools, spreadsheets, databases, presentation software, and authoring software and how they can be used by both teachers and students. Finally, it defines assistive technology and describes different types that can aid those with motor, communication, visual, auditory, or cognitive impairments.
This document provides an overview of educational technology and discusses its key concepts and trends. It covers perspectives on technology uses in education, the history of digital technologies through different eras, issues around current technology resources, skills needed for the 21st century classroom, rationales for integrating technology into teaching, and emerging technology trends.
This document discusses the role of information and communication technology (ICT) in 21st century education. It begins by stating that students now need to be taught how to engage global connections and communicate collaboratively in a skilled way. ICT is then defined as newer digital technologies like computers and the Internet that can powerfully change and reform education. The document outlines how ICT provides interactive tools that can transform classrooms from teacher-centered to student-focused learning environments. It also discusses different ICT literacy levels teachers can achieve and examines the paradigm shift from traditional to ICT-based models of education. In conclusion, the document states that while ICT does not automatically improve teaching, it can accelerate and enhance learning when applied effectively.
E-learning involves using electronic media and technology for education. It allows for flexible, cost-effective learning across various topics. E-learning can be synchronous, with real-time interaction, or asynchronous through self-paced learning. It provides benefits like improved access and interactions for students, while allowing them to learn at their own pace. However, e-learning also faces disadvantages like potential cheating and lack of social interaction. Successful e-learning projects require alignment with organizational needs, good communication, proper implementation and ongoing support.
The document discusses the effectiveness of using learning management systems (LMS) in university education. It defines LMS as a platform for web-based learning that enables management, delivery, and tracking of learning. A good LMS should be fully web-deployable, support various content sources, and be based on open standards. Common features of LMS include course materials, communication tools, assessments, and student tracking.
1:1 Lessons from Corpus Christi Catholic High SchoolMark Woolley
Neil McCann's Presentation "1:1 Lessons from CCCHS" presented to the "TEACHnology towards 1:1 for Leaders" course. Neil presented this presentation on Day 2 of the course
This document contains the resume of Lori A. Pick, who has over 16 years of experience in technology and education. She currently works as a Media/Technology Specialist at Mills Elementary, where her responsibilities include training teachers on technology, troubleshooting issues, and maintaining the school website. Previously she held roles as a Teacher's Assistant and Technology Specialist at Gene Witt Elementary. Pick has multiple technical skills and degrees in education, including a Master's in Instructional Technology from the University of South Florida. She has received several honors for her work.
This document discusses developing an innovation strategy and outlines two approaches: evolution and backcasting. Evolution involves having a general idea of the destination but allowing learning at each step to define the next step and destination. Backcasting involves having a clear vision of the final destination and developing a step-by-step plan to reach it by working backwards from the end. The document also discusses assessing risks, prioritizing risks, correcting harm, and scouting ahead when innovating. It was created by the Digital Integration and Innovation team at an advertising agency to help clients engage customers by understanding technology usage.
The weekly report submitted by Nuttapong Hansiriwattanakit on April 4, 2012 provides an update on work developing an omnidirectional wheeled platform. The platform uses Mecanum wheels controlled by a motor driver receiving commands from a controller. A drive circuit connects the controller to the Mecanum wheel motors. The report is submitted for the INC 281 Multidisciplinary Workshop course at King Mongkut's University of Technology Thonburi.
Workshop session on "How Schools Build Innovative Curriculum" from the Independent Curriculum Group conference, "Re-Imagining High School," October 27, 2009 at Beaver Country Day School in Chestnut Hill, Massachusetts.
Cross platfrom technology apporaches and subsetsastoria0128
Cross platform is a leading technology for mobile app development, in which developers write code once and run same code to all mobile platform. Here we describe cross platform approaches, subset of these approaches. For more information visit mobilepundits
Building the Networked, Innovative OrganizationRobin Teigland
This document discusses building the networked, innovative organization. It begins with background on the topic and discusses building the networked, innovative organization. It then discusses moving forward at one's own organization. The document contains slides on various topics related to building a networked, innovative organization such as communities of practice, examples of innovative organizations like IBM, and designing innovation networks. The overall document provides information and strategies for building a networked, innovative organization.
This document discusses bond valuation and characteristics. It covers the basics of bonds including how companies and governments issue bonds to borrow money long-term from the public. It describes some key characteristics of bonds such as how they pay periodic interest to holders but the principal is paid back at maturity. The document also mentions bond ratings, types of bonds, and factors that influence bond prices such as interest rates and inflation.
2016 - Developang the Framework for an Innovation StrategyNadia Lushchak
The document discusses strategies for innovation, including rationalist and incrementalist approaches. The rationalist approach involves analyzing the environment, determining a course of action, and implementing it, while the incrementalist approach involves making deliberate small changes, evaluating the effects, and adjusting the approach. The document also discusses Porter's five forces model for technology and competitive analysis, and analyzing a firm's dynamic capabilities including processes, position, and potential paths. Finally, it notes that while small firms have strengths like agility, they also have weaknesses in developing complex technologies.
This document discusses the concept of a paperless classroom using e-learning and information technology. It describes how computers and technology are becoming integral parts of education. A paperless classroom would eliminate hard copies of materials like assignments, handouts, and rubrics, instead making all content available digitally. E-learning tools that can help create a paperless environment include learning management systems, email, digital presentations, and online resources. While a paperless classroom has advantages like being more environmentally friendly and engaging for students, fully implementing it would require funding, access to technology, and teacher training.
This document discusses the concept of a paperless classroom using e-learning and information technology. It describes how computers and technology are becoming integral parts of education. A paperless classroom would eliminate hard copies of materials like assignments, handouts, and rubrics, instead providing these digitally. E-learning tools that can enable a paperless classroom include learning management systems, email, digital presentations, and online resources. Benefits of this approach include being more environmentally friendly, enhancing student engagement, allowing immediate feedback, and easier tracking of student progress. Barriers include the need for funding, access to technology, and teacher training in educational institutions.
13 selected topics for e-learning technologies (ml).pptx宥均 林
Mobile learning has evolved from using laptops to now utilizing various mobile devices like smartphones. It allows learning to occur independently of location and time. Various mobile learning systems have been developed for specific domains like museum tours or outdoor activities. Challenges include cost, compatibility across devices and platforms, and intermittent network connections. New technologies like moblogging, podcasting, and QR codes are expanding mobile learning opportunities. Businesses can benefit from just-in-time, job site training on mobile devices. The future of mobile learning involves ubiquitous access to information through voice and location-aware devices tailored to individual interests.
The document discusses the integration of Web 2.0 tools into teaching and learning. It describes how digital natives have different needs and preferences than digital immigrants. Web 2.0 allows for participatory and social learning through tools like wikis, blogs, podcasts, document sharing, web conferencing, and open educational resources. Examples are provided of various collaborative tools that support communication, content creation and sharing, project development, and online learning environments. The document advocates adopting these tools to make learning more engaging, interactive, and relevant for today's students.
Communication & Collaboration Tools_fod_wc3dakenalong
This document provides an overview of a workshop that introduces instructors to 9 technologies for communication and collaboration: Google Drive, Google Hangout, Kikutext, Remind101, Skype, Twitter, VoiceThread, Voki, and Wikispaces. The workshop will demonstrate how each technology can be used for tasks like audio announcements, discussion forums, and student collaboration. Instructors will participate in hands-on activities using the technologies and see examples of how they can be applied in the classroom. The goal is for instructors to leave with knowledge of tools they can directly utilize.
The document discusses the growth of information technology and its applications in various fields such as education, health, employment, and governance. It outlines how ICT has been applied in multimedia, mobile phones, offices, homes, and public places. It describes how educational technology has evolved and led to lifelong learning opportunities anywhere and anytime through e-learning and m-learning. The document also discusses the roles of technologies like virtual reality, virtual learning environments, and online learning platforms in transforming education.
Thor II is a desktop studio machine created by Dr. Wuttipong Pongsuwan to allow for affordable, high-quality e-learning media production from a single PC. The machine integrates hardware like capture cards and software like vMix to support multiple video/audio inputs, live streaming, recording, and output. It was tested for streaming courses between campuses 40km apart. The machine was also integrated with the open-source edX platform to create MOOCs for Shinawatra University.
- Technology Learning Services at Landmark College provides support for educational technologies through 12 full-time staff across departments like technical support, networking, and web services.
- They offer one-on-one and group training for students and faculty, assistive technology support, and help with planning technology-enhanced curriculum.
- Services include digital formatting of over 725 course texts for accessibility, assistive technology recommendations and training, and support for tools like Livescribe pens, Audacity, and Zotero to aid learning.
- Technology is integrated across campus through fully wired labs, classrooms with technologies like Smart Boards, and online learning systems.
This document discusses various technologies and methods used in nursing education. It describes how computer technologies can erase geographical boundaries, enhance content presentation, and improve learning outcomes. Modern technologies allow for simulations, multimedia, virtual reality scenarios, and information gathering. Social media, interactive web-enhanced courses, and software/hardware decisions are reviewed. The document also compares traditional and online/blended delivery methods and their effects on student-teacher relationships. Technologies like simulations, virtual reality, internet tools, podcasts, and webinars are transforming nursing education.
This document discusses digital ecosystems in education. It begins by defining digital ecosystems as complex networks of interconnected stakeholders that interact digitally to create value. It then discusses how education is evolving from personal computers to more interactive technologies. A key goal is developing 1:1 digital classrooms, but integrating diverse technologies remains challenging.
The document outlines various components of digital ecosystems in education, including students, teachers, parents, startups, and more. It discusses benefits like improved collaboration and innovation support. It also examines drivers for digital transformation and models for digital ecosystems, moving from closed proprietary systems to more open approaches. Finally, it provides examples of specific web tools that can be used to build digital ecosystems in education.
The Role of ICT in Distance Learning v2022.pptxGbadeOyesina1
The document discusses the role of information and communication technologies (ICT) in distance learning. It defines key aspects of distance learning including the separation of teacher and learner, the influence of an educational organization, the use of technical media to deliver content, two-way communication between teachers and students, and occasional in-person meetings. It also provides examples of technologies that can be used for each aspect, such as video conferencing, learning management systems, and social media. Finally, it discusses how ICT helps bridge barriers to distance learning by facilitating interaction and access to educational materials.
Kandace Johntry presented on the past, present, and future of technology in the classroom. Over the past few years, basic technologies like desktop computers and overhead projectors have been integrated into classrooms. Now, technologies being used include interactive whiteboards, laptops, tablets, document cameras, and educational apps and games. Emerging technologies discussed include educational social networking, cloud computing, mobiles, and game-based learning. The presentation argued that technology helps motivate students, develops deeper understanding, and teaches 21st century skills, so schools must continue integrating new technologies to prepare students.
A Vision of 21st Century Teaching & LearningMSFTeducation
“A Vision of 21st Century Teaching & Learning,” the closing keynote at NCCE on March 5, 2010 in Seattle, Washington by Anthony Salcito, Microsoft Worldwide Education Vice President
Vision of 21st Century Teaching & LearningMicrosoft
This was the closing keynote at NCCE 2010 (Northwest Council for Computer Education) in Seattle, Washington on March 5, 2010, presented by Anthony Salcito, Vice President of Worldwide Education for Microsoft.
This document discusses virtual classrooms (VCR) and their key components and uses. It describes a VCR as a simulated online classroom that allows for distance learning. The main components of a VCR are identified as students, a shared learning environment, and functioning tools like a whiteboard, chat, and polling. Common classroom activities that can be done in a VCR are also outlined, such as discussions, teamwork, and resource sharing. Potential benefits of VCRs include cost-effectiveness, global reach, and accessibility. The document concludes by discussing goals of developing VCR technology further.
The document discusses mobile learning, outlining its objectives, definition, characteristics, benefits, constraints, future possibilities, implementation examples, and how it fulfills various pedagogical needs. Mobile learning is defined as learning that occurs when the learner is not in a fixed location or takes advantage of mobile technologies. It has key characteristics of being mobile, convenient, collaborative, and providing access to learning materials anywhere. Examples of implementation include using smartphones, tablets, and other devices to deliver education, foster communication, and provide access to knowledge.
1. The document outlines a lesson plan for a 7th grade computer science class about other internet services.
2. The plan introduces students to various online tools and services including Glogster for creating multimedia posters, wikis for collaborative work, VOIP services like Skype, FTP for file transfers, and Kahoot for interactive quizzes and games.
3. Students will work independently and with teacher guidance to explore these services, complete tasks from their workbook, and develop a simple Kahoot quiz game on a specified theme.
SD57 - from December 3 school board meeting - Tech presentationSarah Holland
1) The school district developed a technology plan in 2011 after gathering feedback from staff on how technology could enhance student learning. The plan focused on improving wireless connectivity, web applications, policies, and internet connections across schools.
2) Key goals included providing wireless access at all schools, developing an online learning portal, updating policies for privately-owned devices, and upgrading internet connections which has now been completed.
3) Moving forward, the district aims to empower learning through increased use of online resources, collaboration tools, and professional development while ensuring compliance with data privacy laws.
M-learning, or mobile learning, refers to e-learning across multiple contexts using personal electronic devices. It allows learning to occur anywhere through social and content interactions on devices like phones, tablets, and mp3 players. M-learning fits well with digital learners' lives by making education convenient and portable. Recent advances in mobile technologies are also changing devices' primary use from calls to accessing information. M-learning focuses on learner mobility and interaction with portable technologies, which can enhance collaboration through communication apps, displays, and videos. While an LMS is not necessarily required, m-learning supports blended learning and teacher-learner interaction through mobile communication modes.
Similar to 3G Platfrom - LMS - Presentation 2013 - English (20)
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
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How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
2. Vision
Meet the requirements of the 21st century
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We are now connected 24/7
Rapid flow of information
Being up-to-date all the time
High-tech gadgets (laptops, smartphones, tablet PCs etc.) are
part of our everyday life
• Communication is mainly via chat and Social Networks
• Generation Z requires highly visual and interesting tools to
draw attention
A modern day classroom has to live up to these needs
3. 3G Platform
Web-based educational platform
• Provides excellent educational experience
• Using innovative methods available
• Unifies the features of social networking sites
Learning and teaching is made easier than ever
before
4. Features
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Virtual classroom – to hold virtual classes (even from home)
Recording – Contents and chat used during the class is recorded and can
be revised
Tests – Teachers can be written on the subject just presented
Conference room – to hold conference meeting with parents or other
teachers
Library - (access to i-Doctum educational software library, 3D
model, animations)
Account - Management of own files and to share own files, group
management, messages
Chat - Facilitates the student-student and student teacher communication
3D Game like environment (chat function available only)
Learn within motivating and modern surroundings
5. Unique Personalized Account
Customize: profile picture, data, 3D character
Messages (inbox, sent, compose mail)
Groups (create groups - classes, send
messages to groups)
Manage own file system (upload files like:
pdf, ppt, doc, docx, etc.)
7. Virtual Classroom
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User interface for teachers and students
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Send invitations for participants
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Audio and video connection
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Possibility to answer and ask questions during the class
(written and oral option)
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File sharing (documents, pictures, files)
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i-Doctum interactive content, 3D models