Toolbox 2.0: Web-based OER for Connectivism Learning - ELSE 2014Diana Andone
Toolbox 2.0: Web-based OER for Connectivism Learning
Paper presented at ELSE 2014 _ International Conference on eLearning and Software for Education, 24-25 April 2014, Bucharest
http://www.elseconference.eu/
Using Open Educational Resources (OER) provides opportunities for collaboration both in the classroom and beyond. Many universities have embraced video conferencing tools such as Skype and Google Hangouts for common learning activities with students in classrooms across the street, across the country, or across the globe. This paper describes an ongoing collaboration between two universities, one in the United States and the other in Romania, where students use synchronous and asynchronous communication tools to complete a combined work product during the course of a semester. The project requires students to create, curate and publish digital media using established and emerging open educational and social media tools such as VoiceThread, ThingLink, SoundCloud, and YouTube. Each year, students work in groups with their international partners to create digital media artifacts that share their findings related to a current technology trend. Students chronicle their work, share resources, and collaborate using the ViCaDiS (Virtual Campus for Digital Students) platform and select the means of digital communication that they deem most appropriate for the various tasks involved. In the process, they also experience global cultures while communicating with international partners, and develop critical thinking and problem solving skills while using the Web as a research tool. This paper presents an analysis of student and faculty experiences over a five-year period using a variety of open educational tools as resources for creating an international Connectivist, learning environment. The analysis is based on authors’ records, initial and final surveys of student experiences each year, and their feedback. The paper concludes with recommendations on using these tools as OER in an international collaborative learning environment using Connectivist principles, thus creating a Connectivist OER (xOER).
TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...Mark Frydenberg
This document discusses the TalkTech project, which involved students from Bentley University in the US and Politehnica University of Timisoara in Romania researching technology topics and presenting their findings using collaborative tools. Over 700 students participated in the project between 2010-2015. They explored trends like augmented reality, social media, cybersecurity and more. Students used tools like Skype, Google Hangouts, ThingLink and blogs for collaboration, though connections were sometimes problematic. The project aimed to develop students' digital literacy and experience working globally online. Students found the experience positive overall and successfully completed their projects.
Social media in virtual mobilities at SMART 2014Diana Andone
This document discusses the TalkTech project from 2008-2013 between Politehnica University of Timisoara in Romania and Bentley University in Boston. The project involved virtual collaboration between students from both universities to complete annual technology-focused projects using various social media and online tools. Over its duration, the project involved 587 students and helped prepare them for real-world, technology-focused teamwork in a global, digital environment by having them freely choose tools and work independently of time and location. Evaluation found that the project successfully introduced students to relevant technology topics and trends while empowering them through self-organized work.
This document describes the TalkTech project from 2008-2013 that involved students from Bentley University in Boston and Politehnica University of Timisoara in Romania collaborating on micro-projects simulating global work. Over the years, the projects involved researching and creating multimedia presentations and artifacts on topics like emerging technologies, start-up companies, and popular apps using various online tools. The goal was to introduce students to real-world technology topics and trends in an international, connectivist learning experience that simulated working in a global IT company.
Becoming Creative Creators and Entrepreneurs: Simulating a Global Workplace ...Diana Andone
This document summarizes the TalkTech project, which simulated a global workplace for students through virtual mobility and collaboration. Over 6 years, students from Romania and the US collaborated online to complete group projects using various web tools. They researched topics, created multimedia artifacts, and provided peer feedback. Evaluations found the project improved students' computational thinking and interest in entrepreneurship by exposing them to real-world work practices in a self-organized environment across time zones.
The document discusses some of the most pressing technology issues facing higher education today. It outlines security issues including data security, network security, and identity security. It also discusses the need for support of technology through advocacy, training, testing and maintenance. Finally, it addresses the need for information literacy and preparedness of students for the digital age through developing skills in finding, evaluating, synthesizing and creating knowledge from various media sources.
The document discusses trends in technology use and education, highlighting that education needs to focus on developing skills like creativity, collaboration, research, critical thinking and digital citizenship in students. It notes generations born after 1980 are comfortable working in teams, seeking feedback, and are the most networked to date. Key technologies discussed include web 2.0, mobile devices, cloud computing and their application to collaborative learning. The document advocates teaching students for their future, not just the past, and developing innovative, technology-enabled learning experiences.
Toolbox 2.0: Web-based OER for Connectivism Learning - ELSE 2014Diana Andone
Toolbox 2.0: Web-based OER for Connectivism Learning
Paper presented at ELSE 2014 _ International Conference on eLearning and Software for Education, 24-25 April 2014, Bucharest
http://www.elseconference.eu/
Using Open Educational Resources (OER) provides opportunities for collaboration both in the classroom and beyond. Many universities have embraced video conferencing tools such as Skype and Google Hangouts for common learning activities with students in classrooms across the street, across the country, or across the globe. This paper describes an ongoing collaboration between two universities, one in the United States and the other in Romania, where students use synchronous and asynchronous communication tools to complete a combined work product during the course of a semester. The project requires students to create, curate and publish digital media using established and emerging open educational and social media tools such as VoiceThread, ThingLink, SoundCloud, and YouTube. Each year, students work in groups with their international partners to create digital media artifacts that share their findings related to a current technology trend. Students chronicle their work, share resources, and collaborate using the ViCaDiS (Virtual Campus for Digital Students) platform and select the means of digital communication that they deem most appropriate for the various tasks involved. In the process, they also experience global cultures while communicating with international partners, and develop critical thinking and problem solving skills while using the Web as a research tool. This paper presents an analysis of student and faculty experiences over a five-year period using a variety of open educational tools as resources for creating an international Connectivist, learning environment. The analysis is based on authors’ records, initial and final surveys of student experiences each year, and their feedback. The paper concludes with recommendations on using these tools as OER in an international collaborative learning environment using Connectivist principles, thus creating a Connectivist OER (xOER).
TalkTech: An Exploration of Tech Trends, Digital Media, and Culture across Co...Mark Frydenberg
This document discusses the TalkTech project, which involved students from Bentley University in the US and Politehnica University of Timisoara in Romania researching technology topics and presenting their findings using collaborative tools. Over 700 students participated in the project between 2010-2015. They explored trends like augmented reality, social media, cybersecurity and more. Students used tools like Skype, Google Hangouts, ThingLink and blogs for collaboration, though connections were sometimes problematic. The project aimed to develop students' digital literacy and experience working globally online. Students found the experience positive overall and successfully completed their projects.
Social media in virtual mobilities at SMART 2014Diana Andone
This document discusses the TalkTech project from 2008-2013 between Politehnica University of Timisoara in Romania and Bentley University in Boston. The project involved virtual collaboration between students from both universities to complete annual technology-focused projects using various social media and online tools. Over its duration, the project involved 587 students and helped prepare them for real-world, technology-focused teamwork in a global, digital environment by having them freely choose tools and work independently of time and location. Evaluation found that the project successfully introduced students to relevant technology topics and trends while empowering them through self-organized work.
This document describes the TalkTech project from 2008-2013 that involved students from Bentley University in Boston and Politehnica University of Timisoara in Romania collaborating on micro-projects simulating global work. Over the years, the projects involved researching and creating multimedia presentations and artifacts on topics like emerging technologies, start-up companies, and popular apps using various online tools. The goal was to introduce students to real-world technology topics and trends in an international, connectivist learning experience that simulated working in a global IT company.
Becoming Creative Creators and Entrepreneurs: Simulating a Global Workplace ...Diana Andone
This document summarizes the TalkTech project, which simulated a global workplace for students through virtual mobility and collaboration. Over 6 years, students from Romania and the US collaborated online to complete group projects using various web tools. They researched topics, created multimedia artifacts, and provided peer feedback. Evaluations found the project improved students' computational thinking and interest in entrepreneurship by exposing them to real-world work practices in a self-organized environment across time zones.
The document discusses some of the most pressing technology issues facing higher education today. It outlines security issues including data security, network security, and identity security. It also discusses the need for support of technology through advocacy, training, testing and maintenance. Finally, it addresses the need for information literacy and preparedness of students for the digital age through developing skills in finding, evaluating, synthesizing and creating knowledge from various media sources.
The document discusses trends in technology use and education, highlighting that education needs to focus on developing skills like creativity, collaboration, research, critical thinking and digital citizenship in students. It notes generations born after 1980 are comfortable working in teams, seeking feedback, and are the most networked to date. Key technologies discussed include web 2.0, mobile devices, cloud computing and their application to collaborative learning. The document advocates teaching students for their future, not just the past, and developing innovative, technology-enabled learning experiences.
The document discusses eLearning topics that will be covered in a workshop, including what eLearning is, processes and tools used in eLearning like blogs and wikis, and an introduction to a learning management system called WebTrain. It also discusses early examples of eLearning from the 1970s, key components of eLearning like objectives and feedback, and the eLearning development process. Web 2.0 technologies like blogs and wikis are presented as tools that can be used to build an "eLearning village" and enhance collaboration.
This document discusses principles for designing effective m-learning based on software engineering principles. It identifies the key users of m-learning as educational institutions, teachers, students, parents and content developers. To improve learning outcomes, m-learning needs to be more personal, fun, interactive, networked, spontaneous, connected and just-in-time. Content should be delivered in short segments adapted to different devices and lifestyles. User needs and technical constraints also need to be considered in the design.
This document discusses how digital technologies can be used to enhance English language teaching. It describes "digital natives" as students born into the digital world who are fluent in new technologies, while teachers are often "digital immigrants" who have adopted technologies but not at the same level. It argues that teachers need to update their methods to engage digital native students. It provides examples of how various Web 2.0 tools like YouTube, podcasts, blogs, wikis and digital storytelling can be used to make language learning more interactive, collaborative and motivating for students.
Introduction to digital literacy for adult education esolNell Eckersley
This document introduces a four-part series on developing digital literacy skills for ESOL students and teachers. The series will explore important technology skills needed for career and education success and ways to integrate practice of these skills into ESOL instruction. Participants will learn tools and methods, develop integration plans, get coaching, and share experiences. The four parts cover introduction to digital literacy, integrating computer-based testing skills, coaching and support, and a final knowledge sharing session.
This document provides an overview of a presentation on using technology in 21st century teaching. It discusses how students today have grown up with technology and expect it to be integrated into their learning. Several statistics are presented about rising technology and social media use among students. The presentation will cover topics like how classroom behaviors and expectations have changed, ethical implications of technology use, examples of technologies used in classrooms, and stories from the presenters' own experiences. Attendees will have opportunities for individual and group work using various applications. The goal is to help educators become more comfortable and skilled in incorporating new technologies into their teaching practices.
This document discusses the application of technology in education. It outlines concerns around inappropriate language, plagiarism, privacy issues, cyberbullying, and online gaming. It then provides examples of how technology can be integrated, such as through blogs, podcasting, webquests, and wikis. Specific strategies are discussed, like simulations, telementoring, virtual teams, and distance learning. The document also covers how some students are technologically fluent while others struggle. It concludes by emphasizing the importance of integrating technology to produce tech-savvy, motivated students.
Supporting Inclusive Learning Environments Through TechnologyAlberta Education
The document summarizes a presentation given at the ZONE 4/5 Summer Conference on supporting inclusive learning environments through technology. The presentation provided context on initiatives to support students with diverse needs, an overview of current and emerging technologies, and resources for inclusive education and assistive technologies. It discussed using technology to advance learning for all students and addressed questions from attendees about implementing and supporting technology for inclusion.
Lesley Reilly from EdTech Leaders Online presented tips and tools for facilitating engaging online courses. She discussed building motivation and community, using collaborative activities and assessments, differentiating instruction, and integrating mobile devices and social media. Attendees provided feedback on challenges with group work and ways they currently facilitate online courses. Resources were shared for creating content, conducting discussions, and continuing the conversation on facilitating online.
The document discusses the needs of 21st century students and how education must adapt. It notes that today's students are digital natives who are used to collaboration, feedback, and having technology available at all times. It argues that schools need to shift from teacher-centered models to student-centered models where technology enables personalized and collaborative learning.
This document discusses the evolution from e-learning to m-learning using mobile technologies. It outlines key drivers for the shift to mobile, including student expectations, marketing, and employers seeking mobile skills. New affordances of mobile devices allow for learning anywhere and capturing multimedia. This enables new m-pedagogies focused on tasks, experiential learning, and social/collaborative approaches. The document maps different e-pedagogies to mobile technologies and applications. It presents frameworks for matching pedagogies to informal/formal and social/individual learning. Examples from the University of Leicester demonstrate personalized mobile learning environments. The future of m-learning is discussed as an emerging norm, with new business models, sophisticated
The document discusses current and future trends in instructional technologies at KTTC. Currently, KTTC utilizes non-projected display boards, projection boards and equipment, real objects and specimens, reprographic equipment, print materials, audio-visuals, and ICT integration tools. Future technologies will focus on multiple means of presentation, action and expression, engagement, collaboration, and Web 2.0 tools. Some uncertainties around future technologies are also mentioned.
The document discusses challenges and opportunities for educators in the digital age. It notes that today's learners are digital natives who are collaborative and co-creators of content. However, many educators remain "digital immigrants" who are more independent and single-source dependent. It emphasizes the need for educators to engage learners both in-person and online, and to participate in advanced pedagogical discussions. The document also outlines pressures like technological changes that are influencing educational design and the transition to more social models of learning.
Mobile, Digital, Ubiquitous: Solutions for Learning with Handhelds
A panel session at NECC07, Atlanta, June 2007
Panel Moderator: Julie Lindsay, International School Dhaka, Bangladesh
with Judy Breck, Graham Brown-Martin, Janice Kelly and Tony Vincent
This document discusses various technology tools and applications that can be used in education, including Microsoft Office programs, digital cameras, smart boards, and learning management systems. It emphasizes using technology to promote fundamental literacy and extend learning experiences by focusing on learner standards and pedagogical approaches like project-based learning and differentiated instruction. Specific technology applications highlighted include inquiry research using online resources, digital storytelling using editing software, and collaborative tools like blogs, wikis and social bookmarking through Web 2.0 platforms. The document stresses ensuring technology is integral to the curriculum rather than just integrated, and focusing on how it can help students learn rather than being used just because it is interesting.
The document discusses a conference on information and communications technology (ICT) education. It notes that Michael Qaissaunee of Brookdale Community College in New Jersey received funding from the National Science Foundation for a project called E-MATE to develop reusable frameworks and templates for electronic textbooks, mobile apps, and web apps for technical education. The goal is to address issues like the outdated traditional textbook model and students' growing use of technology for studying. The project will explore format and distribution options for digital content like PDF, HTML5, ePub, and Kindle, along with issues around digital rights management (DRM).
This document discusses the benefits and challenges of cloud computing and bring your own device (BYOD) programs in higher education. It begins with an abstract that outlines the goals of investigating these topics. The introduction provides background on the increasing use of mobile technologies and how universities are adopting cloud computing and BYOD. The body is divided into sections on cloud computing and BYOD. For each, it discusses what they are, potential benefits like cost savings, and challenges around data security, faculty training, and policy creation. It poses research questions and outlines the methodology of a literature review on these emerging topics in higher education.
José Bidarra from Universidade Aberta gave a presentation about Mobile Learning & New Trends as part of the online events by expert pool Institutional Support within EMPOWER.
This document discusses digital ecosystems in education. It begins by defining digital ecosystems as complex networks of interconnected stakeholders that interact digitally to create value. It then discusses how education is evolving from personal computers to more interactive technologies. A key goal is developing 1:1 digital classrooms, but integrating diverse technologies remains challenging.
The document outlines various components of digital ecosystems in education, including students, teachers, parents, startups, and more. It discusses benefits like improved collaboration and innovation support. It also examines drivers for digital transformation and models for digital ecosystems, moving from closed proprietary systems to more open approaches. Finally, it provides examples of specific web tools that can be used to build digital ecosystems in education.
Living and Working on the Web Intro Session 2016Lisa Harris
This document provides an overview of a session plan on digital literacy. It introduces the topics that will be covered, including evaluating online information, curating relevant articles, satire, the latest from an expert, and a student video on living and working on the web. It then discusses building a professional digital profile by managing digital experiences for effective learning, career opportunities, and digital citizenship. Finally, it encourages students to join a group called "Digichamps" who help with educational technology applications and digital skills development.
The document discusses eLearning topics that will be covered in a workshop, including what eLearning is, processes and tools used in eLearning like blogs and wikis, and an introduction to a learning management system called WebTrain. It also discusses early examples of eLearning from the 1970s, key components of eLearning like objectives and feedback, and the eLearning development process. Web 2.0 technologies like blogs and wikis are presented as tools that can be used to build an "eLearning village" and enhance collaboration.
This document discusses principles for designing effective m-learning based on software engineering principles. It identifies the key users of m-learning as educational institutions, teachers, students, parents and content developers. To improve learning outcomes, m-learning needs to be more personal, fun, interactive, networked, spontaneous, connected and just-in-time. Content should be delivered in short segments adapted to different devices and lifestyles. User needs and technical constraints also need to be considered in the design.
This document discusses how digital technologies can be used to enhance English language teaching. It describes "digital natives" as students born into the digital world who are fluent in new technologies, while teachers are often "digital immigrants" who have adopted technologies but not at the same level. It argues that teachers need to update their methods to engage digital native students. It provides examples of how various Web 2.0 tools like YouTube, podcasts, blogs, wikis and digital storytelling can be used to make language learning more interactive, collaborative and motivating for students.
Introduction to digital literacy for adult education esolNell Eckersley
This document introduces a four-part series on developing digital literacy skills for ESOL students and teachers. The series will explore important technology skills needed for career and education success and ways to integrate practice of these skills into ESOL instruction. Participants will learn tools and methods, develop integration plans, get coaching, and share experiences. The four parts cover introduction to digital literacy, integrating computer-based testing skills, coaching and support, and a final knowledge sharing session.
This document provides an overview of a presentation on using technology in 21st century teaching. It discusses how students today have grown up with technology and expect it to be integrated into their learning. Several statistics are presented about rising technology and social media use among students. The presentation will cover topics like how classroom behaviors and expectations have changed, ethical implications of technology use, examples of technologies used in classrooms, and stories from the presenters' own experiences. Attendees will have opportunities for individual and group work using various applications. The goal is to help educators become more comfortable and skilled in incorporating new technologies into their teaching practices.
This document discusses the application of technology in education. It outlines concerns around inappropriate language, plagiarism, privacy issues, cyberbullying, and online gaming. It then provides examples of how technology can be integrated, such as through blogs, podcasting, webquests, and wikis. Specific strategies are discussed, like simulations, telementoring, virtual teams, and distance learning. The document also covers how some students are technologically fluent while others struggle. It concludes by emphasizing the importance of integrating technology to produce tech-savvy, motivated students.
Supporting Inclusive Learning Environments Through TechnologyAlberta Education
The document summarizes a presentation given at the ZONE 4/5 Summer Conference on supporting inclusive learning environments through technology. The presentation provided context on initiatives to support students with diverse needs, an overview of current and emerging technologies, and resources for inclusive education and assistive technologies. It discussed using technology to advance learning for all students and addressed questions from attendees about implementing and supporting technology for inclusion.
Lesley Reilly from EdTech Leaders Online presented tips and tools for facilitating engaging online courses. She discussed building motivation and community, using collaborative activities and assessments, differentiating instruction, and integrating mobile devices and social media. Attendees provided feedback on challenges with group work and ways they currently facilitate online courses. Resources were shared for creating content, conducting discussions, and continuing the conversation on facilitating online.
The document discusses the needs of 21st century students and how education must adapt. It notes that today's students are digital natives who are used to collaboration, feedback, and having technology available at all times. It argues that schools need to shift from teacher-centered models to student-centered models where technology enables personalized and collaborative learning.
This document discusses the evolution from e-learning to m-learning using mobile technologies. It outlines key drivers for the shift to mobile, including student expectations, marketing, and employers seeking mobile skills. New affordances of mobile devices allow for learning anywhere and capturing multimedia. This enables new m-pedagogies focused on tasks, experiential learning, and social/collaborative approaches. The document maps different e-pedagogies to mobile technologies and applications. It presents frameworks for matching pedagogies to informal/formal and social/individual learning. Examples from the University of Leicester demonstrate personalized mobile learning environments. The future of m-learning is discussed as an emerging norm, with new business models, sophisticated
The document discusses current and future trends in instructional technologies at KTTC. Currently, KTTC utilizes non-projected display boards, projection boards and equipment, real objects and specimens, reprographic equipment, print materials, audio-visuals, and ICT integration tools. Future technologies will focus on multiple means of presentation, action and expression, engagement, collaboration, and Web 2.0 tools. Some uncertainties around future technologies are also mentioned.
The document discusses challenges and opportunities for educators in the digital age. It notes that today's learners are digital natives who are collaborative and co-creators of content. However, many educators remain "digital immigrants" who are more independent and single-source dependent. It emphasizes the need for educators to engage learners both in-person and online, and to participate in advanced pedagogical discussions. The document also outlines pressures like technological changes that are influencing educational design and the transition to more social models of learning.
Mobile, Digital, Ubiquitous: Solutions for Learning with Handhelds
A panel session at NECC07, Atlanta, June 2007
Panel Moderator: Julie Lindsay, International School Dhaka, Bangladesh
with Judy Breck, Graham Brown-Martin, Janice Kelly and Tony Vincent
This document discusses various technology tools and applications that can be used in education, including Microsoft Office programs, digital cameras, smart boards, and learning management systems. It emphasizes using technology to promote fundamental literacy and extend learning experiences by focusing on learner standards and pedagogical approaches like project-based learning and differentiated instruction. Specific technology applications highlighted include inquiry research using online resources, digital storytelling using editing software, and collaborative tools like blogs, wikis and social bookmarking through Web 2.0 platforms. The document stresses ensuring technology is integral to the curriculum rather than just integrated, and focusing on how it can help students learn rather than being used just because it is interesting.
The document discusses a conference on information and communications technology (ICT) education. It notes that Michael Qaissaunee of Brookdale Community College in New Jersey received funding from the National Science Foundation for a project called E-MATE to develop reusable frameworks and templates for electronic textbooks, mobile apps, and web apps for technical education. The goal is to address issues like the outdated traditional textbook model and students' growing use of technology for studying. The project will explore format and distribution options for digital content like PDF, HTML5, ePub, and Kindle, along with issues around digital rights management (DRM).
This document discusses the benefits and challenges of cloud computing and bring your own device (BYOD) programs in higher education. It begins with an abstract that outlines the goals of investigating these topics. The introduction provides background on the increasing use of mobile technologies and how universities are adopting cloud computing and BYOD. The body is divided into sections on cloud computing and BYOD. For each, it discusses what they are, potential benefits like cost savings, and challenges around data security, faculty training, and policy creation. It poses research questions and outlines the methodology of a literature review on these emerging topics in higher education.
José Bidarra from Universidade Aberta gave a presentation about Mobile Learning & New Trends as part of the online events by expert pool Institutional Support within EMPOWER.
This document discusses digital ecosystems in education. It begins by defining digital ecosystems as complex networks of interconnected stakeholders that interact digitally to create value. It then discusses how education is evolving from personal computers to more interactive technologies. A key goal is developing 1:1 digital classrooms, but integrating diverse technologies remains challenging.
The document outlines various components of digital ecosystems in education, including students, teachers, parents, startups, and more. It discusses benefits like improved collaboration and innovation support. It also examines drivers for digital transformation and models for digital ecosystems, moving from closed proprietary systems to more open approaches. Finally, it provides examples of specific web tools that can be used to build digital ecosystems in education.
Living and Working on the Web Intro Session 2016Lisa Harris
This document provides an overview of a session plan on digital literacy. It introduces the topics that will be covered, including evaluating online information, curating relevant articles, satire, the latest from an expert, and a student video on living and working on the web. It then discusses building a professional digital profile by managing digital experiences for effective learning, career opportunities, and digital citizenship. Finally, it encourages students to join a group called "Digichamps" who help with educational technology applications and digital skills development.
The document discusses various ways to integrate and manage technology in the classroom. It provides tips for facilitating group activities using online collaboration tools like Google Apps. It also offers suggestions for conducting research using digital tools and communicating final projects through platforms like Animoto and PowerPoint. The document outlines strategies for managing devices when there is only one classroom computer or multiple computers, and provides norms for using handheld devices. It stresses that technology should be used to enhance learning.
Making the most of social media july 2013Lisa Harris
This document summarizes plans for expanding social media use at the University of Southampton. It discusses trends like increased mobile usage and video content. It outlines current social media activities like blogging, digital champions programs, and live event hashtags. Future plans include creating MOOCs to showcase research and teaching, exploring mobile annotations and tests, and collaborating with Winchester College on digital topics. The overall goal is to leverage social media to promote the university and inspire curriculum innovation.
This document summarizes recent trends in social media and outlines plans to expand the University of Southampton's use of social platforms. It discusses growing mobile usage and video consumption. Recent university social media activities are reviewed, including blogs, digital champions programs, and live event hashtags. Plans are presented to create MOOCs showcasing research and teaching, with a focus on mobile access and learner-generated content. Collaboration with a secondary school is also mentioned.
This document outlines the agenda and content for a session on digital literacy and living and working on the web. The session will cover evaluating online information, relevant articles and resources, satire, a student video, and building a professional digital profile. It discusses the scope of digital literacy including information management, creating materials, communication, and online identity and behavior. It provides tips on using social media for employment and setting up a blog.
The Classroom of the Future at Brightspace IgniteD2L Barry
Presentation at Minnesota Brightspace Ignite on April 24, 2015, by Sheri Hutchinson, Normandale Community College and Karen LaPlant, Hennepin Technical College
This document summarizes 10 trends in technology and education identified by CORE over the past 7 years. Each trend is explained and its drivers, impacts, examples, and implications are discussed. The trends include personalization, user control, virtual learning, smart web, data engagement, 3D thinking, and citizenship in a technology-enabled world. The document aims to monitor these trends over time and help educators understand how technology is changing teaching and learning.
The document discusses Bring Your Own Device (BYOD) programs in schools and 21st century learning. It describes today's digital native students and how they learn best through mobile, collaborative, connected, and multimedia experiences. BYOD allows personalized learning through student-owned devices and has benefits like engaged learning and cost effectiveness, but also challenges like different devices and platforms. The document provides examples of how teachers can implement BYOD and digital tools to support 21st century skills like critical thinking, collaboration, and communication.
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...HRDC, GJU Hisar
This document discusses how digital tools and techniques can be utilized to prepare teachers for 21st century education. It outlines various online platforms that can be used for virtual classrooms, delivering learning content, and assessing students. These include tools for online collaboration like Google Drive, presentation software like Google Slides, and learning management systems like Moodle. Specific techniques are described, such as using Google Meet for webinars, Screenomatic for content creation, and Google Forms for digital assessments. Overall, the document promotes adopting digital tools and online learning models to enable flexible, mobile-based instruction anytime, anywhere.
This document discusses how digital tools and techniques can be utilized to prepare teachers for 21st century education. It outlines various online platforms that can be used for virtual classrooms, delivering learning content, and assessing students. These include tools for online collaboration like Google Drive, presentation software like Google Slides, and learning management systems like Moodle. Specific techniques are described, such as using Google Meet for webinars, Screenomatic for content creation, and Google Forms for digital assessments. Overall, the document promotes adopting digital tools and online learning models to enable flexible, mobile-based instruction anytime, anywhere.
I love free – transforming your classroom with web 2.0Jan Coley
This document discusses various Web 2.0 tools that can be used in the classroom, including their educational uses and advantages. It describes applications like Wordle, Visuword, Quizlet, Animoto, and Photo Story 3 that allow students to collaborate, share information, and engage with course content in new ways. Overall, the document promotes Web 2.0 tools for making learning more interactive, accessible from any device, and tailored to individual students' needs.
Social Media & Apps for Secondary EducatorsRebecca Knapp
This document provides an overview of various social media tools, classroom apps, and productivity apps that educators can use to engage students. It lists platforms for creating and sharing videos, photos, presentations, polls, timelines and stories. Apps are presented for taking notes, organizing information, email management and collaboration. Resources are included for investigating additional educational technology tools. The document aims to help educators meet students in online spaces and utilize different applications to support teaching and learning.
The document discusses the University of Northampton's efforts to go mobile by developing an app called iNorthampton. It anticipates challenges around inclusion and accessibility given that not all students have smartphones. It also discusses choosing a mobile learning platform supplier, introducing the app to staff, launching a marketing campaign, and measuring adoption rates. Initial feedback indicates the app has been well received by students and staff for accessing course materials, timetables, and the library remotely.
'Free and accessible technologies supporting teachers and trainers' by Ms E....Dyslexia International
Slide presentation World Dyslexia Forum 2010 'Free and accessible technologies supporting teachers and trainers' by Ms E.A. Draffan
For all films: http://di-videos.org/player/worlddyslexiaforum/2010/#/lg/EN/
Training In-Service Teachers to be Online Instructors and Online Course Devel...Richard Smith
This slide show on preparing online teachers and online course developers was presented at the Texas Education Agency conference, "21st Century Skills for the Digital Learner" held in Austin, Texas
February 8, 2010
The document provides an overview of Bentley University's digital engagement strategy and team. The digital engagement team consists of 3 developers, 1 designer, and 1 project manager, as well as 1 part-time Drupal support manager. They manage Bentley's website, mobile experience, and social media strategy and execution. Their goals are to leverage user insights, adopt a tiered prioritization process, enable distributed Drupal content creation, establish a social media strategy, and support mobile visitors through a phased mobile roadmap.
This document provides an overview of a presentation on using mobile devices for ministry. It discusses embracing new technologies rather than fearing them. Mobile devices can be used as tools for learning, data collection, and collaboration. Examples of apps that could be used for mobile evangelization and catechesis are provided, such as those for video editing, blogging, and photo sharing. Etiquette and competencies around digital citizenship, communication, and mobile ministry are covered. The document examines whether a parish is ready to utilize these technologies and provides examples of how mobile devices can be used for knowledge construction, interviews, and collaborative communication.
Digital technologies and education were discussed over three phases: multimedia/internet, learning design, and social media. Five key facets of technologies were reviewed: openness and the rise of OER/MOOCs; mobile learning and its benefits of learning anywhere; social media and participatory web; digital identity and online presence; and distributed cognition through access to vast information. Both advantages and disadvantages of technologies were considered, such as accessibility versus distraction. Future challenges were identified around new business models, skills gaps, and blurring boundaries between formal and informal learning.
This document provides an overview of a presentation on using technology in teaching in the 21st century. It introduces the presenters and discusses how classroom behaviors, needs, expectations, and learning styles are changing with technology. It addresses ethical implications and stories from the presenters' own classrooms about both what not to do and suggestions when using technology. The presentation covers applications and examples of technology in the classroom and includes time for individual and group work. It discusses how students now use social media, smartphones, and online learning at increasing rates and how this impacts 21st century school practices like BYOD policies and the use of learning management systems and technology in the classroom.
Similar to Becoming Creative Creators - TalkTech 2013 (20)
Open Education Practices & OER Co-creationDiana Andone
Presentation at the IEEE COMPSAC 2023 International Conference, Torino, Italy June 27-29, 2023
during the Plenary panel: Open Science and Open Education, done by Dr. Diana Andone - Open Education Practices OER Co-creation
E3UDRES2 Virtual Campus for iLiving LabsDiana Andone
Presentation at the IEEE COMPSAC 2023 International Conference, Torino, Italy June 27-29, 2023
during the Roundtable Discussion: Digital University Campuses in International Alliances, done by Dr. Diana Andone - E3UDRES2
Virtual Campus for iLiving Labs.
Digital Transformation Strategies at organizational level for universitiesDiana Andone
Presentation as keynote speaker by Dr. Diana Andone at the CONFERENCE DIGITALIZATION OF UNIVERSITIES on April 12, 2023
ONLINE https://university-conf.com/Digitalization_of_universities/ . With the topic Digital Transformation Strategies at organizational level for universities, the presentation included the European University Association report on Strategy and Organisational Culture (2022) adn teh Politehnica University of Timisoara experience.
Thoughts on Future University in 2030 Keynote Speaker Presentation for the ICIER International Conference on Interdisciplinary Educational Reflections 9 June 2022, virtual
Students Co-creators of Digital EducationDiana Andone
Presentation "Students Co-creators of Digital Education" by Dr. Diana Andone, Politehnica University of Timisoara, done at "ALTA’21 - Advanced Learning Technologies and Applications. From Distance to Hybrid Learning” on December 1st 2021 Lithuania, online Conference Conference organized by
Informatics Faculty at Kaunas University of Technology and National Association of Distance Education Lithuania.
Practices in Digital Education in Politehnica University TimisoaraDiana Andone
Practices in Digital Education in Politehnica University Timisoara presentation for the Practices in Digital Education webinar part of 2021 European Online and Distance Learning Week (EODLW), by EDEN, 3 November 2021 http://www.eden-online.org/eden_conference/practices-in-digital-education-for-universities/
Renewable Assignments as Open Education Practices for StudentsDiana Andone
Presentation of Renewable Assignments as Open Education Practices for Students, done by Dr. Diana Andone, Politehnica University of Timisoara on August 19, 2021 at the 2021 Global Smart Education Conference , online, Beijing Normal University, China
Presentation for ELSE Conference, Bucharest, 21 April 2021 Together online in education by Diana Andone, Vlad Mihaescu, Radu Vasiu, Silviu Vert, Andrei Ternauciuc
Politehnica University of Timisoara
Romania
Comunicarea în știință - Science communicationDiana Andone
Prezentarea dr. Diana Andone Comunicarea în știință, in 7 aprilie 2021, la Webinar Impreuna online: Comunicarea în știință - Cum să câștigi FameLab 2021 - Science for a better future, Tips pentru a comunica stiinta, cum poți explica un concept științific pe înțelesul unei public larg în cel mult trei minute, tehnici de prezentare video.
This presentation is of dr. Diana Andone - Science communication, presented on April 7, 2021, at the Online Together Webinar Communication in science - How to win FameLab 2021 - Science for a better future, with tips on sharing information in an effective way.
The impact of data in culture and creative industries - WiDSCEEDiana Andone
The impact of data in culture and creative industries presentation at Women in Data Science in Central and Eastern Europe, part of the WiDS Global action, 8 March 2021 https://widscee.wixsite.com/about
IEEE Day 2020IEEE si educatia digitala /deschisaDiana Andone
Prezentarea dr.ing. Diana Andone, Universitatea Politehnica Timisoara, dedicata IEEE Day 2020despre IEEE si educatia digitala /deschisa, parte din XV webinar Impreuna Online
Experiența Universitatea Politehnica Timișoara in utilizarea Utilizarea Resur...Diana Andone
Prezentarea la webinar Impreuna Online #11 din 6 august 2020 "Utilizarea practică a Resurselor Educaționale Deschise. Recomandările UNESCO" cu experiența Universitatea Politehnica Timișoara si a Centrului de e-Learning.
Dezvoltarea Eco-sistemului Educatie Digitala UPTDiana Andone
Dezvoltarea Eco-sistemului Educatie Digitala UPT, experienta UPT in constructia educatiei digitale
prezentata de Diana Andone, UPT
la Workshopul "Experiența privind educația online la nivel universitar în România. Provocări și perspective viitoare: organizata de Asociatai Tine de Noi, 9 iulie 2020, online
Building up a Digital Education Eco-systemDiana Andone
The document discusses the development of a digital education ecosystem at Politehnica University of Timișoara in Romania. It outlines how the university has built up its digital infrastructure over time, including developing its learning management system, integrating new tools, and creating a virtual campus. It also describes how the university rapidly transitioned to remote education in March 2020 in response to the COVID-19 pandemic. Key aspects of the university's digital ecosystem include its virtual campus, various elearning tools and platforms, open educational resources, MOOCs, virtual mobility programs, and efforts to support digital skills development among students, faculty and the broader community.
Transformations of learning ecosystems induced by COVID-19: reflections and f...Diana Andone
The document summarizes the transformations to the learning ecosystem at Politehnica University of Timișoara in Romania induced by the COVID-19 pandemic. The university rapidly transitioned to emergency remote learning in March 2020, digitizing content and resources and providing digital supports and training. This shortened the period of digital transformation, but also introduced challenges around synchronous online learning hours and the digital divide. The university sees opportunities to further develop open lifelong learning for students through virtual mobilities, MOOCs, virtual campuses, OERs, and micro-credentials. There is also potential for increased international collaboration and for students to become co-creators of educational resources and materials.
Digital Education in Politehnica University of TimisoaraDiana Andone
Digital Education in Politehnica University of Timisoara, by Dr. Diana Andone, eLearning Center, Politehnica University of Timisoara, Romania
presentation as keynote to EDEN 2020 International Conference, 22 June 2020,
on Digitisation, Digitalisation and Digital Transformation, the projects that supported it , Virtual Campus of UPT, virtual mobilities, OERs and MOOCS, students as co-creators
Idei și metode de evaluare educațională online - Methods of online evaluationDiana Andone
Una dintre întrebările urgente cu care se confruntă lumea educațională astăzi este: Cum administrez evaluarea în mediile de învățare online?
În acest webinar #impreunaonline, experții în domeniu au prezentat idei, metode și exemple practice legate de evaluarea educațională online.
Am prezentat experiențele și practicile lor în evaluarea rezultatelor învățării, oferind în același timp exemple de evaluare online.
#onlinetogether #impreunaonline #covid19 #webinar
Utilizare OERs, MOOCs in Educatie - experienta UPT - Using OERs MOOCs in Educ...Diana Andone
Prezentarea pentru Webinarul Utilizare OERs, MOOCs în Educație - Experiența Universitatea Politehnica Timișoara – UPTCentrul eLearning, de Dr. Diana Andone, 29 aprilie 2020, din seria de Webinarii Impreuna Online https://elearning.upt.ro/ro/comunitate/noutati-comunitate/webinar-impreunaonline-utilizare-oers-moocs-in-educatie/
De la educația în campus la cea online, webinar #impreunaonlineDiana Andone
Situația actuală de criză a accelerat trecerea la utilizarea integrată a uneltelor online în educație, la tranziția de la educația tradițională la cea online.
Având în vedere această schimbare bruscă, facultățile, profesorii, studenții trebuie să adopte tehnologii și tehnici noi. Adaptarea la munca și predarea online, în special pentru cei care au predat întotdeauna într-o clasă tradițională a însemnat o regrupare rapidă și pregătirea pentru o perioadă mai lungă de „distanțare socială” educațională.
De unde începem? Cum gestionăm procesul? Ce putem să învățăm din experiențele noastre?
Sunt întrebări la care acest webinar își propune să vă ajute să găsiți răspunsuri, sub sloganul #impreunaonline.
Dr. Diana Andone, directorul Centrului de e-Learning, Universitatea Politehnica Timișoara, prezintă experiența și provocările trecerii de la #educațiaîncampus la #educațiaonline, combinând metodele teoretice și experiența practică.
Creating Virtual Reality in a Business and Technology Educational Context Diana Andone
Creating Virtual Reality in a Business and Technology Educational Context, presentation by Diana Andone and Mark Frydenberg, at The 4th International AR and VR Conference, 21 - 22 June 2018, Manchester, UK.
Virtual reality applications have enabled students to experience the world through visually immersive experiences in business and educational contexts. This paper shares the results of a collaborative project (TalkTech) in which students from universities in the United States and Romania work together to study uses for virtual reality in a business context, and then create their own VR scenes for a selected business or industry. In doing so, students follow a learning scenario in which they explore the capabilities of virtual reality in both business and technology educational contexts.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
1. Becoming
Crea-ve
Creators:
Simula-ng
a
Global
Workplace
using
Computa-onal
Thinking
Prac-ces
Dr. Diana Andone
Politehnica University of Timisoara, Romania
Mark Frydenberg
Bentley University, USA
Ed-‐Media
2014
9. TalkTech
2008
–
2013
Students
Bentley
University
• IT
101,
Informa-on
Technology
• 50
students
• Spoke
English
• Web
literate
• PC
Literate
• Age
18-‐21
UP
Timisoara
• TMM,
Technologies
of
Mul-media
• 40
students
• Spoke
English
• Web
literate
• PC
Literate
• Age
21-‐24
Ed-‐media
2014
587
students
involved,
no
dropout
11. TalkTech
2013
ques-ons
• How
can
the
use
of
web-‐based
collabora-on
tools
to
complete
a
group
project
encourage
or
develop
cri-cal
and
computa-onal
thinking
skills?
• Can
students
appreciate
the
relevance
using
web-‐based
communica-on
and
collabora-on
tools
in
a
global
classroom
exercise
as
prepara-on
for
their
own
careers
as
future
informa-on
technology
professionals?
• Would
students
be
able
to
learn
new
technologies
and
handle
the
challenges
that
are
associated
with
working
in
a
global
environment?
13. TalkTech
2013
2013
• Research,
analyse,
write
and
share
about
popular
web
or
mobile
apps
• Create
an
interac-ve
image
using
ThingLink
Annota-ons
must
include
audio
and
video
clips
in
which
interna-onal
partners
appear
simultaneously
discussing
their
topic
• Post
ThingLink
to
ViCaDiS
blog
• 73
students
–
40
Americans
and
33
Romanians
• November
–
December
2013
• synchronously
(using
voice,
video,
and
chat)
and
asynchronously
(via
e-‐
mail,
forums
and
blogs)
to
construct
and
share
their
research
on
the
chose
topic
• instructors’
input
minimal
Ed-‐media
2014
14. TALKTECH
2013
TOPICS
• 1.
Most
Popular
Android
Apps
• 2.
Most
Popular
iPhone
Apps
• 3.
Most
Popular
Cloud
Storage
Providers
• 4.
Most
Popular
Social
Media
or
Technology
Blogs
/
Podcasts
• 5.
Most
Popular
Travel
Web
Sites
• 6.
Most
Popular
Google
Products
• 7.
Most
Popular
Web
Adver-sing
Services
• 8.
Most
Popular
Photo
Sharing
Sites
• 9.
Most
Popular
Social
Networking
Sites
• 10.
Most
Popular
Social
Bookmarking
Sites
• 11.
Most
Popular
Health
and
Fitness
Apps
• 12.
Most
Popular
Mapping
Sites
and
Apps
• 13.
Most
Popular
Video
Conferencing
/
VOIP
Services
• 14.
Most
Popular
Online
or
Mobile
Payment
Services
or
Apps
• 15.
Most
Popular
Videostreaming
sites
and
Apps
Ed-‐media
2014
18. TalkTech
2013
• Mul-cultural
• Online
–
different
-mezones
• Simulate
real
world
work
in
an
IT
company
• Students
freely
choose
the
tools,
communica-on,
working
-me
and
hours
• All
students
finished
and
delivered
the
ar-fact
Ed-‐media
2014
19. TalkTech
2013
Student
Use
of
Technologies
• 1.
Mobile
phone
• 2.
SMS
–
text
messaging
• 3.
iPod
/mp3
player
• 4.
Search
engines
(Google/Bing)
• 5.
Online
Messaging
(Yahoo,
G-‐Chat,
etc)
• 6.
VoIP
(Skype,
Google
Talk,
etc)
• 7.
Mobile
chat
(WhatsApp/Viber)
• 8.
Online
video
(YouTube)
• 9.
Photo
Sharing
(Flickr,
Picasa)
• 10.
Online
games
• 11.
Blogs
• 12.
Wikipedia
• 13.
Facebook
• 14.
Twijer
• 15.
Collabora-ve
Wri-ng
Apps
(Google
Docs/Office
Web
Apps)
Ed-‐media
2014
ZEF
analy-cs
tool
20. Task Tools
align time zones timeanddate.com
chat Facebook, Yahoo! IM,Google Hangouts
create and host audio SoundCloud
create and host video YouTube, Screencast-o-Matic
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Ed-‐media
2014
22. Computa%onal
Thinking
Analysis
• Analyzing
effects
of
computa-on
– Impact
and
use
of
technology
• Crea-ng
computa-onal
ar-facts
– Crea-ng
collabora-vely
Mul-media
ar-facts
• Using
abstrac-ons
and
models
– needed
to
dis-nguish
between
data,
informa-on,
and
knowledge
in
order
to
create
their
mul-media
ar-facts
23. Computa%onal
Thinking
Analysis
• Analyzing
problems
and
ar-facts
– divide
the
project’s
requirements
into
mul-ple
tasks
and
delegate
responsibili-es
among
group
members,
compare
available
solware
tools
for
administra-ve
tasks,
communica-on,
collabora-on,
and
mul-media
crea-on
to
use
throughout
the
project
• Communica-ng
processes
and
results
– ViCaDiS,
share
on
social
networks
• Working
effec-vely
in
teams
24. Conclusions
• introduced
students
to
real-‐world
technology
topics,
trends
and
working
methods
• Empowered
students
• create
the
learning
and
working
environment
for
producing
the
final
ar-fact,
in
a
self-‐
organized,
networked-‐based
and
quite
olen
complex
and
chao-c
manner
Ed-‐media
2014
25. CONTACT
Dr.eng. Diana Andone
Director
e-Learning Center
Tel: +40.256403300,
Email: diana.andone@upt.ro
UPT
–
CeL
Campus
Virtual
www.cv.upt.ro
@diando70
hjp://www.slideshare.net/diando70/
@checkmark