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Wearables Design Sprint Playbook 
Last updated: 2014-08-13 
 
INTRODUCTION 
WHY A DESIGN SPRINT? 
WHAT IS A DESIGN SPRINT? 
WHAT HAPPENS DURING A DESIGN SPRINT 
OVERVIEW OF THE 5 STAGES 
1. UNDERSTAND 
Design Principles 
Design challenge 
Personas 
2. DIVERGE 
Individual (silent) brainstorming 
Team brainstorming 
3. DECIDE 
4. PROTOTYPE 
8 key moments 
Glassware UX Flow 
5. VALIDATE 
HOW TO RUN A DESIGN SPRINT 
PREPARATION 
SETTING UP THE SPRINT 
Find the right people 
Book a space (& set a date) 
Send out the invite 
Get the supplies 
Extras 
IMMEDIATELY BEFORE THE SPRINT 
Set up the room 
Set up registration 
FACILITATING THE SPRINT 
SPRINT AGENDA - 2.5 hours + optional device demos 
Optional Device Demos: 30 minutes total 
Understand: 40 minutes total 
Diverge: 30 minutes total 
Decide: 5 minutes total 
Prototype: 50 minutes total 
Validate: 20 minutes 
Closing: 5 minutes 
 
 
INTRODUCTION 
WHY A DESIGN SPRINT? 
Designing for any new form factor is hard. With new wearable form factors like Glass and 
Android Wear, you aren’t scaling down your mobile UI and porting it to a smaller screen; 
you are designing new paradigms for computing. Each of these devices introduce a new way 
for humans to interact with technology, and a new way for technology to interact with and 
respond to the user’s world. 
 
After our own experiences using and building for wearables, we developed design principles 
and UX best practices for development on these new form factors. We use Design Sprints to 
teach these design principles in a hands-on, collaborative way. 
 
WHAT IS A DESIGN SPRINT? 
Google Ventures developed an intensive 5-day Product Design Sprint to help their portfolio 
companies get started, get unblocked, and develop new directions for their products and 
services (see goo.gl/jKBOiQ). Their design sprints are inspired by the iterative, 
time-bounded, and user-focused aspects of Agile Development and Design Thinking.  
 
We adapted their methodology to teach our design principles for new form factors & enable 
participants to practice them immediately. In just 2 hours, we cover each of the stages that 
Google Ventures explores over the course of 5 days: Understand, Diverge, Decide, Prototype 
& Validate.  
 
 
   
WHAT HAPPENS DURING A DESIGN SPRINT 
OVERVIEW OF THE 5 STAGES 
 
1. UNDERSTAND 
Before design sprint participants can build anything, they need to understand: 
1. How Glass / Android Wear are different from other devices (Design principles) 
2. What problem they are trying to solve (Design challenge) 
3. Who they are designing for (Personas) 
 
Design principles 
To guide developers and designers in building great experiences for Glass and Android 
Wear, we defined design principles & UX best practices for these new form factors. Dedicate 
the first part of the design sprint to presenting these design principles, as they provide the 
foundation upon which participants will build. 
 
Resources for you:  
● Android Wear: 
○ See these slides & speaker notes for how to present the Android Wear 
design principles 
 
 
Design challenge 
The design challenge frames the design sprint. It is the problem that participants solve -- by 
applying the design principles -- over the course of the sprint.  
 
A great design challenge strikes a balance between providing clear direction & enabling 
creativity. And it never prescribes a particular solution. 
 
Two things to remember when crafting your design challenge:  
1. Constraints are useful: they guide the sprint participant to think about a specific 
problem / situation / use case you want to explore… and often constraints lead to 
creativity. 
2. Be brief and memorable: sprint participants need to mentally return to the 
challenge throughout the sprint, so word it in a way that is easy to remember and 
keep top of mind. 
 
Our design challenges always relate to philosophy of the device & are adapted for the design 
sprint audience. 
 
Resources for you:  
● Below are examples of previous design sprint challenges our team has used for 
design sprints. Remember to make the design challenge relevant & interesting to 
you and your community: 
○ Build your service to come alive on the wearable. 
○ Create one undeniably useful Glassware. 
○ Create a Glassware that fits seamlessly into a multi-device world. 
○ Use Glass to make NYC a better place to live, work, learn, and play. (choose 
one) 
○ In a world with no laptops or desktops, how can you use Glass to solve your 
computing needs? 
○ Share one elegant and engaging way to tell the story of Midtown Atlanta with 
Glass. 
○ Develop a whimsical way to make developer conferences more fun and 
memorable with Glass. 
 
 
Personas 
With new form factors, it's easy to get lost designing for the new and exciting aspects of 
technology instead of the users who are ultimately the audience. Focusing on user personas 
early in the design process helps us build software that solves real user problems. To help 
sprint participants design for people, we develop a selection of personas that relate to each 
design sprint (the challenge, the community, the location).  
 
How to create a persona: 
● There is no one way to create a persona -- the point is to explore the needs of one 
particular person. So whatever form your personas take, they should be specific 
enough to feel real and allow the Design Sprint participant to understand who they 
are, how they relate to your Design Sprint challenge and what they need from 
technology to make their lives better.  
● Personas should reflect the target audience for the device & the design challenge 
developers are solving. An exercise-related challenge might include both a seasoned 
athlete and on the go professional with just a few minutes to work out everyday. 
● Base your personas on *real* people. In product development, these user 
personas & user stories emerge from extensive user research. While we aren’t 
developing products over the course of a Design Sprint, it is a good opportunity to 
practice these human-centered-design skills. 
● Look for extreme users. Try not to design for your “Average Joe” -- instead, find 
people with very specific (and even challenging!) needs. These will spark more 
innovative ideas. 
 
How to use the personas: 
● We like to choose 3-5 personas for each Design Sprint.  
● We print out the personas and distribute one per team table. Participants are then 
invited to sit down at the table with the persona that inspires them the most.  
● At the beginning of the Sprint, we give teams 10 minutes to discuss their persona 
and define their persona’s needs. To make things easier, we create this template 
for them to fill out:  
[Persona] needs (a way to) ________________________________ & wants (the experience to 
be) _______________________ because (they value) ________________________________. 
○ Some examples: 
■ Céline needs a way to find places she would love while in a new city & 
wants the experience to be immediate and personalized because she 
values unique local experiences while traveling.  
■ Caleb needs a way to track his triathlon training & wants the experience 
to be social because he values the support & motivation he gets from 
his teammates.  
■ Jean needs a way to identify species that she sees while camping & 
wants the experience to be seamless in the moment but documented 
for later because she values learning more about the world around her. 
 
Resources for you:  
● Here are 5 personas we repeatedly adapt & use for our Design Sprints 
 
2. DIVERGE 
Once the participants have an understanding of the product, the design challenge and their 
user, it is time to diverge. The diverge phase is the magical time when anything is 
possible.  
 
Humans are naturally critical. Because being skeptical keeps us alive and helps engineers & 
designers build things that work. But at this stage of the Sprint, being critical will just get in 
the way. 
 
During this phase of the Design Sprint, we let go of our normal critical thinking and focus on 
“yes, and”ing ourselves and each other. “Yes, and” comes from improvisational theater, and 
is about accepting and building on all ideas -- your own as well as others’.  
 
We use two different facilitation techniques to enable participants to explore all the possible 
ideas they can build for their user: individual & team brainstorming. 
 
Individual (silent) brainstorming 
Each participant writes down as many ideas as possible -- one idea per sticky note. This gives 
them the chance to look inside their own minds and think about what they are inspired to 
create, avoiding the “hive mind” that can sometimes happen when brainstorming in a group.  
 
Team brainstorming 
Once each participant gets a chance to write down all their initial ideas, it is time to share 
those ideas with their team. How? 
● We invite each team to stand up by a wall or whiteboard and map out their ideas on 
this graph.  
 
● While standing & facing this graph, each participant shares & posts their ideas. The 
farther up on the graph, the more value it provides to the user; the farther to the right, 
the more difficult it is to build. If two (or more) ideas are similar, group them! 
Organizing their ideas in this way allows participants to quickly understand how each 
of their ideas relate to one another. 
 
● Once each participant has shared their ideas and mapped it out on the graph, we 
invite each group to build on each other’s ideas. If seeing someone else’s idea sparks 
something new, encourage them to write it on a post-it note and put it up! This is the 
time to collaboratively explore all the possibilities together *before* it comes time to 
think about technical feasibility. 
● Note that hackathons tend to pursue ideas that are high in value but low in technical 
complexity, since they need to be built within a matter of hours; whereas great 
startups will pursue ideas that not only provide value but also revolve around some 
technical breakthrough.   
 
Some good rules for group brainstorming:  
● Defer judgment 
● Go for quantity 
● Encourage wild ideas 
● Build on others’ ideas 
● Be visual 
 
 
Resources for you:  
● Make sure to check out the “set up” section for the kinds of materials, 
equipment and space we recommend for Design Sprints. Things like whiteboards 
and post-it notes are great tools for this kind of brainstorming. 
 
 
3. DECIDE 
This is when critical thinking reenters the picture. Coming up with a bunch of amazing ideas is 
only useful if you actually take the next step to *build* them.  
 
The “Decide” stage is the time for teams to choose an idea to build. If a company was trying 
to decide what product to build next, it could take hours/days/weeks of research and 
discussion to decide how to move forward. But in this short sprint format, we ask each team 
to choose an idea within 5 minutes through a combination of voting & discussion. 
● Each person gets one vote 
● Once everyone has voted, the team decides between the most popular ideas.  
 
Note: This is going to be hard. Participants are going to want more time (and that will be a 
theme throughout the sprint). So you might want to remind them that they aren’t committing 
to this idea for the rest of their lives; they are just deciding which idea they want to prototype 
as a team for the remainder of the Sprint. The point of the Sprint is to learn and practice the 
Design Principles behind great Glassware and/or Android Wear apps -- and participants will 
learn that no matter which idea they choose.  
 
4. PROTOTYPE 
Now it is time for participants to transform their ideas into prototypes.  
 
You have probably heard the words “rapidly prototype” before and we take it seriously at 
Google. Did you know the first Glass prototype was built in under 2 hours? Rapid 
Prototyping allows you to test out your ideas without investing a ton of time, money or 
resources -- and by doing so, you will know earlier on what aspects of your ideas fail and 
which have potential. 
 
During this stage of the Design Sprint, participants will create paper prototypes to learn 
more about their ideas & get feedback from one another. Once again, we alternate between 
individual & group work. 
 
8 key moments 
This first prototyping exercise forces each individual to quickly & visually explore their team’s 
idea in through sketching. 
● Ask each person to fold a blank piece of paper into 8 and unfold it so there are 8 
rectangles 
● Participants have 5 minutes to sketch 8 different key moments of the Glassware 
or Android Wear app experience (so ~40 seconds per moment) 
○ By “key moments” we are referring to the different possible experiences and 
interactions the user has with the software. A moment can be… 
■ a screen: what does the application look like? 
■ an interaction: how does the persona interact with the application? 
■ a use case: when & where does the persona use with the application? 
when does the application intervene with the persona’s life? 
○ Note: this is *not* a story board. The moments do not need to be connected 
or tell a cohesive narrative. They should be 8 totally different ideas. This 
exercise is all about pushing yourself to think quickly and visually. 
● Once the 5 minutes are up, we invite each participant to share their sketches & get 
feedback from their teammates. 
 
Resources for you: 
● This is inspired by the Gamestorming Exercise 6-8-5s -- and in the Google 
Ventures Design Sprint, they call it Crazy Eights. Read through those explanations if 
you want a deeper understanding (& alternative descriptions) of this exercise.  
 
 
UX Flow 
Now we get closer to something that looks like Glassware or an Android Wear app. Each 
individual takes their favorite “key moment” (or a few that are related) from the previous 
exercise and expands it into a cohesive experience. 
● Each individual should sketch out the UI/UX flow of their application (using either 
post-its & sharpies or the flow templates below). 
○ They can draw arrows to illustrate the flow between each screen.  
● Once everyone has created their own paper prototype, ask them to share with their 
team & discuss. 
● They will then need to choose & modify one flow to represent their team -- and 
be prepared to present it in 1 minute or less. 
  
Resources for you:  
● Wear: 
○ Use square Post-its -- one Post-it represents a screen -- and move them 
around to create a flow 
○ Use this Android Wear Flow template for participants to draw their final flow 
 
5. VALIDATE 
Usually, this validation phase is the most important step. It allows designers and engineers 
to test their prototype with actual users to learn what does and doesn’t work… and then the 
cycle of understanding/diverging/deciding/prototyping starts all over. :) 
 
But in this Design Sprint we validate through show and tell. :) Ask one person from each team 
to present their persona & final Glassware flow in 1 minute or less. Use a gong to keep 
people to their minute and if you have enough time, invite the group to ask questions or 
provide feedback on each idea.  
 
Note: if you have a big group (i.e. more than 5 teams) you can break this final Validate show 
and tell session into groups. Have teams who designed for the same personas share with & 
get feedback from each other. 
 
HOW TO RUN A DESIGN SPRINT 
PREPARATION 
 
SETTING UP THE SPRINT 
Find the right people 
First ask yourself: Who is this design sprint for? 
 
We recommend a diverse, interdisciplinary group of developers, designers, technologists, 
and anyone interested in learning more about the product!  
 
If you are organizing a Design Sprint to tackle a specific challenge, invite people with the 
relevant experience and expertise. Since no code is produced during a Design Sprint -- paper, 
post-its + pens are the most complicated technologies used -- you don’t need to be a 
developer to participate.  
● Exploring how the wearable can… 
○ enhance athletic endeavors? Make sure to include marathon runners, cyclists, 
personal trainers, coaches and avid sports fans.  
○ change the food & dining experience? Invite chefs, restauranteurs, food critics, 
farmers, and waiters.   
○ be a tool for education? Invite teachers, students, professors and school 
administrations to participate.  
 
Then you need to figure out how to reach out to the participants you want to invite. Some 
helpful tools for you to find who you are looking for in your community: 
● Meetup: find interest-based groups 
● Google Developer Groups: reach out to developers 
● Society of Glass Enthusiasts: connect with Glass Enthusiasts 
Book a space (& set a date) 
What is your ideal sized group? 
 
We have run Design Sprints for groups of 20 all the way up to 100. Since participants sit in 
small teams of 3-6 and do all the Sprint exercises in these small groups, it can scale quite 
easily. You just want to make sure you have a physical space to accommodate everyone.  
 
Since our philosophy in Developer Relations is to “go where developers are”, we take that to 
heart when choosing *where* to host our events. We tend to like startup incubators, 
universities, tech hubs & co-working spaces. Go where *your* community congregates.  
 
Some features you should be looking for in a space: 
● Open room with enough space to set up tables & chairs for participants to sit in small 
teams 
● Projector & screen for slides 
● Some kind of vertical surface for brainstorming -- either walls, windows or standing 
whiteboards 
Send out the invite 
You know who you want to attend and you have set a date & booked a space: now it is time 
to send out the invite! 
 
Since many people don’t know what a Design Sprint is, it can be helpful to provide some 
context in the invitation. Here is text we consistently use: 
“Learn from one another and prototype new applications for Glass/Android Wear. In 
this Design Sprint, we'll examine the principles behind great Glassware/Android Wear 
apps and put these principles to use immediately. 
 
Whether you are a designer or developer, participate in this hands-on collaborative 
workshop to explore how you can use Glass/Android Wear to [insert Design Sprint 
Challenge].” 
Get the supplies 
Facilitator checklist 
These are all the materials you will need for a successful sprint: 
● Sticky notes — We like the standard square 3×3 size for brainstorming -- as well as 
the rectangular 3 x 5 size for prototyping Glassware screens. You will want enough so 
everyone can hold their own sticky note pad in their hands. 
● Drawing pens — Any standard pen will work. We like Sharpies so they can be easily 
read from the wall. 
● Whiteboards or a Flipchart — You will want some kind of surface for your 
brainstorming. Either flipchart sheets on the wall or rolling whiteboards work great. 
● Sticky stuff (like tape) — You’ll need to stick your drawings on the wall.  
● 8.5 × 11 blank copy paper  
● Countdown clock & gong 
 
Organizer checklist 
This is the equipment you will need in the space: 
● Tables for teams of 3-6 people — round or rectangular work. Just as long as it is 
easy for participants to collaborate with their teams. 
● Chairs — obvious, but worth noting. :) 
● Projector — for presenting slides 
Extras 
Some other things that can make your design spint awesome: 
● Demos  
○ If most people are new to Glass or Wear, you should kick-off your event with 
device demos. Let people try on the wearable and play around. It is important 
people understand the device so they can build experiences that are unique to 
the form factor. 
● Food + drinks 
○ Food and drinks make everything more fun. Do we need to say more? 
 
IMMEDIATELY BEFORE THE SPRINT 
Set up the room 
Distribute materials for the Sprint  
● 1 persona per table 
● 1 sticky note pad + 1 pen per person 
● stack of paper per table 
● 2 UX Flow handouts per person 
● 1 flipchart or whiteboard per table for group brainstorming 
 
Set up registration 
You will likely want to track attendance and welcome participants to the design sprint. We set 
up a table close to the entrance to greet people, confirm they RSVP’ed, and instruct them to 
sit down at the table with a persona that inspires them. 
 
FACILITATING THE SPRINT 
The purpose of this document is to enable *anyone* to facilitate a design sprint for their 
community. You do not need to be an expert developer or designer to run an effective 
sprint… but you do need to be comfortable presenting & managing a crowd. 
 
This is not a script you need to run word for word, minute by minute. This is a guide for you 
to adapt, experiment with and make your own! In fact, we try something new every time we 
run a design sprint. And afterwards we debrief it as a team to share what we learned, discuss 
if/how it made the sprint better and decide if we want to incorporate it into our normal 
sprint agenda. Do the same! If this is the first design sprint you're running, we recommend 
you follow the guide more closely; discuss with your co-organizers what did/didn't work for 
your community and go from there. 
 
Be aware that design sprints move quickly, so it's important to motivate and encourage 
participants with the limited time factor, but be sensitive to their process. Observe how the 
group is doing and adapt your schedule to make sense for each group. 
 
The only thing we ask is that you think deeply about the design principles and try to really 
understand them. That is the foundation of this sprint, so please take that seriously. 
Resources for you: 
● Read the principles online 
○ Glass 
■ Design principles 
○ Android Wear 
■ Creative vision 
■ Design principles 
● Familiarize yourself with the slides & speaker notes for how to present the design 
principles 
○ Glass 
○ Android Wear 
● Watch these videos on design for new form factors: 
○ Glass 
○ Android Wear 
● Build your own Glassware and/or Android Wear app to really grok them :) 
 
SPRINT AGENDA - 2.5 hours + optional device demos 
Optional Device Demos: 30 minutes total 
 
Understand: 40 minutes total 
● 10 minutes: Introduce the Design Challenge & Design Sprint 
● 10 minutes: Instruct each team to discuss their persona & define their persona’s 
needs 
● 20 minutes: Present the Design Principles 
 
Diverge: 30 minutes total 
● 10 minutes: individual brainstorming (“Yes, and!” yourself) 
● 20 minutes: team brainstorming (“Yes, and!” each other) 
 
Decide: 5 minutes total 
● 5 minutes: Each team chooses their idea (vote + discuss) 
 
Prototype: 50 minutes total 
● 10 minutes: Introduce & run 8 key moments exercise  
○ 8 key moments should take 5 minutes 
● 10 minutes: Each team member to share & discuss favorite key moment with their 
group 
● 15 minutes: Introduce & run Glassware UX Flow exercise 
● 15 minutes: Each group chooses & modifies one Glassware flow to represent their 
team 
 
Validate: 20 minutes 
● In the remaining time:  
○ Each team gets 1 minute to present 
○ If enough time, invite the group to provide feedback 
 
Closing: 5 minutes 
 

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Wearables - Design Sprint Playbook

  • 1. Wearables Design Sprint Playbook  Last updated: 2014-08-13    INTRODUCTION  WHY A DESIGN SPRINT?  WHAT IS A DESIGN SPRINT?  WHAT HAPPENS DURING A DESIGN SPRINT  OVERVIEW OF THE 5 STAGES  1. UNDERSTAND  Design Principles  Design challenge  Personas  2. DIVERGE  Individual (silent) brainstorming  Team brainstorming  3. DECIDE  4. PROTOTYPE  8 key moments  Glassware UX Flow  5. VALIDATE  HOW TO RUN A DESIGN SPRINT  PREPARATION  SETTING UP THE SPRINT  Find the right people  Book a space (& set a date)  Send out the invite  Get the supplies  Extras  IMMEDIATELY BEFORE THE SPRINT  Set up the room  Set up registration  FACILITATING THE SPRINT  SPRINT AGENDA - 2.5 hours + optional device demos  Optional Device Demos: 30 minutes total  Understand: 40 minutes total  Diverge: 30 minutes total  Decide: 5 minutes total  Prototype: 50 minutes total  Validate: 20 minutes  Closing: 5 minutes     
  • 2. INTRODUCTION  WHY A DESIGN SPRINT?  Designing for any new form factor is hard. With new wearable form factors like Glass and  Android Wear, you aren’t scaling down your mobile UI and porting it to a smaller screen;  you are designing new paradigms for computing. Each of these devices introduce a new way  for humans to interact with technology, and a new way for technology to interact with and  respond to the user’s world.    After our own experiences using and building for wearables, we developed design principles  and UX best practices for development on these new form factors. We use Design Sprints to  teach these design principles in a hands-on, collaborative way.    WHAT IS A DESIGN SPRINT?  Google Ventures developed an intensive 5-day Product Design Sprint to help their portfolio  companies get started, get unblocked, and develop new directions for their products and  services (see goo.gl/jKBOiQ). Their design sprints are inspired by the iterative,  time-bounded, and user-focused aspects of Agile Development and Design Thinking.     We adapted their methodology to teach our design principles for new form factors & enable  participants to practice them immediately. In just 2 hours, we cover each of the stages that  Google Ventures explores over the course of 5 days: Understand, Diverge, Decide, Prototype  & Validate.          
  • 3. WHAT HAPPENS DURING A DESIGN SPRINT  OVERVIEW OF THE 5 STAGES    1. UNDERSTAND  Before design sprint participants can build anything, they need to understand:  1. How Glass / Android Wear are different from other devices (Design principles)  2. What problem they are trying to solve (Design challenge)  3. Who they are designing for (Personas)    Design principles  To guide developers and designers in building great experiences for Glass and Android  Wear, we defined design principles & UX best practices for these new form factors. Dedicate  the first part of the design sprint to presenting these design principles, as they provide the  foundation upon which participants will build.    Resources for you:   ● Android Wear:  ○ See these slides & speaker notes for how to present the Android Wear  design principles      Design challenge  The design challenge frames the design sprint. It is the problem that participants solve -- by  applying the design principles -- over the course of the sprint.     A great design challenge strikes a balance between providing clear direction & enabling  creativity. And it never prescribes a particular solution.    Two things to remember when crafting your design challenge:   1. Constraints are useful: they guide the sprint participant to think about a specific  problem / situation / use case you want to explore… and often constraints lead to  creativity.  2. Be brief and memorable: sprint participants need to mentally return to the  challenge throughout the sprint, so word it in a way that is easy to remember and  keep top of mind.    Our design challenges always relate to philosophy of the device & are adapted for the design  sprint audience. 
  • 4.   Resources for you:   ● Below are examples of previous design sprint challenges our team has used for  design sprints. Remember to make the design challenge relevant & interesting to  you and your community:  ○ Build your service to come alive on the wearable.  ○ Create one undeniably useful Glassware.  ○ Create a Glassware that fits seamlessly into a multi-device world.  ○ Use Glass to make NYC a better place to live, work, learn, and play. (choose  one)  ○ In a world with no laptops or desktops, how can you use Glass to solve your  computing needs?  ○ Share one elegant and engaging way to tell the story of Midtown Atlanta with  Glass.  ○ Develop a whimsical way to make developer conferences more fun and  memorable with Glass.      Personas  With new form factors, it's easy to get lost designing for the new and exciting aspects of  technology instead of the users who are ultimately the audience. Focusing on user personas  early in the design process helps us build software that solves real user problems. To help  sprint participants design for people, we develop a selection of personas that relate to each  design sprint (the challenge, the community, the location).     How to create a persona:  ● There is no one way to create a persona -- the point is to explore the needs of one  particular person. So whatever form your personas take, they should be specific  enough to feel real and allow the Design Sprint participant to understand who they  are, how they relate to your Design Sprint challenge and what they need from  technology to make their lives better.   ● Personas should reflect the target audience for the device & the design challenge  developers are solving. An exercise-related challenge might include both a seasoned  athlete and on the go professional with just a few minutes to work out everyday.  ● Base your personas on *real* people. In product development, these user  personas & user stories emerge from extensive user research. While we aren’t  developing products over the course of a Design Sprint, it is a good opportunity to  practice these human-centered-design skills.  ● Look for extreme users. Try not to design for your “Average Joe” -- instead, find  people with very specific (and even challenging!) needs. These will spark more  innovative ideas.    How to use the personas: 
  • 5. ● We like to choose 3-5 personas for each Design Sprint.   ● We print out the personas and distribute one per team table. Participants are then  invited to sit down at the table with the persona that inspires them the most.   ● At the beginning of the Sprint, we give teams 10 minutes to discuss their persona  and define their persona’s needs. To make things easier, we create this template  for them to fill out:   [Persona] needs (a way to) ________________________________ & wants (the experience to  be) _______________________ because (they value) ________________________________.  ○ Some examples:  ■ Céline needs a way to find places she would love while in a new city &  wants the experience to be immediate and personalized because she  values unique local experiences while traveling.   ■ Caleb needs a way to track his triathlon training & wants the experience  to be social because he values the support & motivation he gets from  his teammates.   ■ Jean needs a way to identify species that she sees while camping &  wants the experience to be seamless in the moment but documented  for later because she values learning more about the world around her.    Resources for you:   ● Here are 5 personas we repeatedly adapt & use for our Design Sprints    2. DIVERGE  Once the participants have an understanding of the product, the design challenge and their  user, it is time to diverge. The diverge phase is the magical time when anything is  possible.     Humans are naturally critical. Because being skeptical keeps us alive and helps engineers &  designers build things that work. But at this stage of the Sprint, being critical will just get in  the way.    During this phase of the Design Sprint, we let go of our normal critical thinking and focus on  “yes, and”ing ourselves and each other. “Yes, and” comes from improvisational theater, and  is about accepting and building on all ideas -- your own as well as others’.     We use two different facilitation techniques to enable participants to explore all the possible  ideas they can build for their user: individual & team brainstorming.    Individual (silent) brainstorming  Each participant writes down as many ideas as possible -- one idea per sticky note. This gives  them the chance to look inside their own minds and think about what they are inspired to  create, avoiding the “hive mind” that can sometimes happen when brainstorming in a group.  
  • 6.   Team brainstorming  Once each participant gets a chance to write down all their initial ideas, it is time to share  those ideas with their team. How?  ● We invite each team to stand up by a wall or whiteboard and map out their ideas on  this graph.     ● While standing & facing this graph, each participant shares & posts their ideas. The  farther up on the graph, the more value it provides to the user; the farther to the right,  the more difficult it is to build. If two (or more) ideas are similar, group them!  Organizing their ideas in this way allows participants to quickly understand how each  of their ideas relate to one another.    ● Once each participant has shared their ideas and mapped it out on the graph, we  invite each group to build on each other’s ideas. If seeing someone else’s idea sparks  something new, encourage them to write it on a post-it note and put it up! This is the  time to collaboratively explore all the possibilities together *before* it comes time to  think about technical feasibility.  ● Note that hackathons tend to pursue ideas that are high in value but low in technical  complexity, since they need to be built within a matter of hours; whereas great 
  • 7. startups will pursue ideas that not only provide value but also revolve around some  technical breakthrough.      Some good rules for group brainstorming:   ● Defer judgment  ● Go for quantity  ● Encourage wild ideas  ● Build on others’ ideas  ● Be visual      Resources for you:   ● Make sure to check out the “set up” section for the kinds of materials,  equipment and space we recommend for Design Sprints. Things like whiteboards  and post-it notes are great tools for this kind of brainstorming.      3. DECIDE  This is when critical thinking reenters the picture. Coming up with a bunch of amazing ideas is  only useful if you actually take the next step to *build* them.     The “Decide” stage is the time for teams to choose an idea to build. If a company was trying  to decide what product to build next, it could take hours/days/weeks of research and  discussion to decide how to move forward. But in this short sprint format, we ask each team  to choose an idea within 5 minutes through a combination of voting & discussion.  ● Each person gets one vote  ● Once everyone has voted, the team decides between the most popular ideas.     Note: This is going to be hard. Participants are going to want more time (and that will be a  theme throughout the sprint). So you might want to remind them that they aren’t committing  to this idea for the rest of their lives; they are just deciding which idea they want to prototype  as a team for the remainder of the Sprint. The point of the Sprint is to learn and practice the  Design Principles behind great Glassware and/or Android Wear apps -- and participants will  learn that no matter which idea they choose.     4. PROTOTYPE  Now it is time for participants to transform their ideas into prototypes.     You have probably heard the words “rapidly prototype” before and we take it seriously at  Google. Did you know the first Glass prototype was built in under 2 hours? Rapid  Prototyping allows you to test out your ideas without investing a ton of time, money or 
  • 8. resources -- and by doing so, you will know earlier on what aspects of your ideas fail and  which have potential.    During this stage of the Design Sprint, participants will create paper prototypes to learn  more about their ideas & get feedback from one another. Once again, we alternate between  individual & group work.    8 key moments  This first prototyping exercise forces each individual to quickly & visually explore their team’s  idea in through sketching.  ● Ask each person to fold a blank piece of paper into 8 and unfold it so there are 8  rectangles  ● Participants have 5 minutes to sketch 8 different key moments of the Glassware  or Android Wear app experience (so ~40 seconds per moment)  ○ By “key moments” we are referring to the different possible experiences and  interactions the user has with the software. A moment can be…  ■ a screen: what does the application look like?  ■ an interaction: how does the persona interact with the application?  ■ a use case: when & where does the persona use with the application?  when does the application intervene with the persona’s life?  ○ Note: this is *not* a story board. The moments do not need to be connected  or tell a cohesive narrative. They should be 8 totally different ideas. This  exercise is all about pushing yourself to think quickly and visually.  ● Once the 5 minutes are up, we invite each participant to share their sketches & get  feedback from their teammates.    Resources for you:  ● This is inspired by the Gamestorming Exercise 6-8-5s -- and in the Google  Ventures Design Sprint, they call it Crazy Eights. Read through those explanations if  you want a deeper understanding (& alternative descriptions) of this exercise.       UX Flow  Now we get closer to something that looks like Glassware or an Android Wear app. Each  individual takes their favorite “key moment” (or a few that are related) from the previous  exercise and expands it into a cohesive experience.  ● Each individual should sketch out the UI/UX flow of their application (using either  post-its & sharpies or the flow templates below).  ○ They can draw arrows to illustrate the flow between each screen.   ● Once everyone has created their own paper prototype, ask them to share with their  team & discuss. 
  • 9. ● They will then need to choose & modify one flow to represent their team -- and  be prepared to present it in 1 minute or less.     Resources for you:   ● Wear:  ○ Use square Post-its -- one Post-it represents a screen -- and move them  around to create a flow  ○ Use this Android Wear Flow template for participants to draw their final flow    5. VALIDATE  Usually, this validation phase is the most important step. It allows designers and engineers  to test their prototype with actual users to learn what does and doesn’t work… and then the  cycle of understanding/diverging/deciding/prototyping starts all over. :)    But in this Design Sprint we validate through show and tell. :) Ask one person from each team  to present their persona & final Glassware flow in 1 minute or less. Use a gong to keep  people to their minute and if you have enough time, invite the group to ask questions or  provide feedback on each idea.     Note: if you have a big group (i.e. more than 5 teams) you can break this final Validate show  and tell session into groups. Have teams who designed for the same personas share with &  get feedback from each other.    HOW TO RUN A DESIGN SPRINT  PREPARATION    SETTING UP THE SPRINT  Find the right people  First ask yourself: Who is this design sprint for?    We recommend a diverse, interdisciplinary group of developers, designers, technologists,  and anyone interested in learning more about the product!     If you are organizing a Design Sprint to tackle a specific challenge, invite people with the  relevant experience and expertise. Since no code is produced during a Design Sprint -- paper,  post-its + pens are the most complicated technologies used -- you don’t need to be a  developer to participate.   ● Exploring how the wearable can… 
  • 10. ○ enhance athletic endeavors? Make sure to include marathon runners, cyclists,  personal trainers, coaches and avid sports fans.   ○ change the food & dining experience? Invite chefs, restauranteurs, food critics,  farmers, and waiters.    ○ be a tool for education? Invite teachers, students, professors and school  administrations to participate.     Then you need to figure out how to reach out to the participants you want to invite. Some  helpful tools for you to find who you are looking for in your community:  ● Meetup: find interest-based groups  ● Google Developer Groups: reach out to developers  ● Society of Glass Enthusiasts: connect with Glass Enthusiasts  Book a space (& set a date)  What is your ideal sized group?    We have run Design Sprints for groups of 20 all the way up to 100. Since participants sit in  small teams of 3-6 and do all the Sprint exercises in these small groups, it can scale quite  easily. You just want to make sure you have a physical space to accommodate everyone.     Since our philosophy in Developer Relations is to “go where developers are”, we take that to  heart when choosing *where* to host our events. We tend to like startup incubators,  universities, tech hubs & co-working spaces. Go where *your* community congregates.     Some features you should be looking for in a space:  ● Open room with enough space to set up tables & chairs for participants to sit in small  teams  ● Projector & screen for slides  ● Some kind of vertical surface for brainstorming -- either walls, windows or standing  whiteboards  Send out the invite  You know who you want to attend and you have set a date & booked a space: now it is time  to send out the invite!    Since many people don’t know what a Design Sprint is, it can be helpful to provide some  context in the invitation. Here is text we consistently use:  “Learn from one another and prototype new applications for Glass/Android Wear. In  this Design Sprint, we'll examine the principles behind great Glassware/Android Wear  apps and put these principles to use immediately.   
  • 11. Whether you are a designer or developer, participate in this hands-on collaborative  workshop to explore how you can use Glass/Android Wear to [insert Design Sprint  Challenge].”  Get the supplies  Facilitator checklist  These are all the materials you will need for a successful sprint:  ● Sticky notes — We like the standard square 3×3 size for brainstorming -- as well as  the rectangular 3 x 5 size for prototyping Glassware screens. You will want enough so  everyone can hold their own sticky note pad in their hands.  ● Drawing pens — Any standard pen will work. We like Sharpies so they can be easily  read from the wall.  ● Whiteboards or a Flipchart — You will want some kind of surface for your  brainstorming. Either flipchart sheets on the wall or rolling whiteboards work great.  ● Sticky stuff (like tape) — You’ll need to stick your drawings on the wall.   ● 8.5 × 11 blank copy paper   ● Countdown clock & gong    Organizer checklist  This is the equipment you will need in the space:  ● Tables for teams of 3-6 people — round or rectangular work. Just as long as it is  easy for participants to collaborate with their teams.  ● Chairs — obvious, but worth noting. :)  ● Projector — for presenting slides  Extras  Some other things that can make your design spint awesome:  ● Demos   ○ If most people are new to Glass or Wear, you should kick-off your event with  device demos. Let people try on the wearable and play around. It is important  people understand the device so they can build experiences that are unique to  the form factor.  ● Food + drinks  ○ Food and drinks make everything more fun. Do we need to say more?    IMMEDIATELY BEFORE THE SPRINT  Set up the room  Distribute materials for the Sprint   ● 1 persona per table  ● 1 sticky note pad + 1 pen per person  ● stack of paper per table  ● 2 UX Flow handouts per person 
  • 12. ● 1 flipchart or whiteboard per table for group brainstorming    Set up registration  You will likely want to track attendance and welcome participants to the design sprint. We set  up a table close to the entrance to greet people, confirm they RSVP’ed, and instruct them to  sit down at the table with a persona that inspires them.    FACILITATING THE SPRINT  The purpose of this document is to enable *anyone* to facilitate a design sprint for their  community. You do not need to be an expert developer or designer to run an effective  sprint… but you do need to be comfortable presenting & managing a crowd.    This is not a script you need to run word for word, minute by minute. This is a guide for you  to adapt, experiment with and make your own! In fact, we try something new every time we  run a design sprint. And afterwards we debrief it as a team to share what we learned, discuss  if/how it made the sprint better and decide if we want to incorporate it into our normal  sprint agenda. Do the same! If this is the first design sprint you're running, we recommend  you follow the guide more closely; discuss with your co-organizers what did/didn't work for  your community and go from there.    Be aware that design sprints move quickly, so it's important to motivate and encourage  participants with the limited time factor, but be sensitive to their process. Observe how the  group is doing and adapt your schedule to make sense for each group.    The only thing we ask is that you think deeply about the design principles and try to really  understand them. That is the foundation of this sprint, so please take that seriously.  Resources for you:  ● Read the principles online  ○ Glass  ■ Design principles  ○ Android Wear  ■ Creative vision  ■ Design principles  ● Familiarize yourself with the slides & speaker notes for how to present the design  principles  ○ Glass  ○ Android Wear  ● Watch these videos on design for new form factors:  ○ Glass  ○ Android Wear  ● Build your own Glassware and/or Android Wear app to really grok them :)   
  • 13. SPRINT AGENDA - 2.5 hours + optional device demos  Optional Device Demos: 30 minutes total    Understand: 40 minutes total  ● 10 minutes: Introduce the Design Challenge & Design Sprint  ● 10 minutes: Instruct each team to discuss their persona & define their persona’s  needs  ● 20 minutes: Present the Design Principles    Diverge: 30 minutes total  ● 10 minutes: individual brainstorming (“Yes, and!” yourself)  ● 20 minutes: team brainstorming (“Yes, and!” each other)    Decide: 5 minutes total  ● 5 minutes: Each team chooses their idea (vote + discuss)    Prototype: 50 minutes total  ● 10 minutes: Introduce & run 8 key moments exercise   ○ 8 key moments should take 5 minutes  ● 10 minutes: Each team member to share & discuss favorite key moment with their  group  ● 15 minutes: Introduce & run Glassware UX Flow exercise  ● 15 minutes: Each group chooses & modifies one Glassware flow to represent their  team    Validate: 20 minutes  ● In the remaining time:   ○ Each team gets 1 minute to present  ○ If enough time, invite the group to provide feedback    Closing: 5 minutes