This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
To kick off our remote design sprint, we ran a webinar on problem analysis. It addresses how to understand the challenge deeply with research for an effective design sprint.
This presentation was prepared for a meetup session hosted by MindLinks.de to inform audience about "Google Design Sprint" and how everyone can use it for their projects. This community in Munich provides a creative space to young professionals and refugees with a shared interest in academic discussions.
Silent prototyping - going from analog to digital - Point BlankMerlien Institute
Presented by Dörte Töllner, Co-Founder and Managing Director
& Lorri Hofer, Director Consumer Research
at Market Research in the Mobile World Europe
8 - 11 October 2013, London, Europe
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://www.mrmw.net
To kick off our remote design sprint, we ran a webinar on problem analysis. It addresses how to understand the challenge deeply with research for an effective design sprint.
This presentation was prepared for a meetup session hosted by MindLinks.de to inform audience about "Google Design Sprint" and how everyone can use it for their projects. This community in Munich provides a creative space to young professionals and refugees with a shared interest in academic discussions.
Silent prototyping - going from analog to digital - Point BlankMerlien Institute
Presented by Dörte Töllner, Co-Founder and Managing Director
& Lorri Hofer, Director Consumer Research
at Market Research in the Mobile World Europe
8 - 11 October 2013, London, Europe
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://www.mrmw.net
"Design? I know, Good Design is about making things look good in photoshop!"
Is that all there is to it?
This is a simplified talk which will cover “Why” of Design, the best techniques to create great designs, and also how to validate your designs and Improve them.
With the Stimmt Workshop Toolkit you receive knowledge for excellent Workshops, inspired from 1500 given workshops and 15 years consultancy experience. Improve you technics, methods and time management.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
Many of us learned design thinking in a contained environment, likely by attending a workshop or a sponsored session by a design organization like IBM Design or AIGA. As a matter of learning, that's great. But it can lead you to believe that design thinking only happens in a workshop. However, I'd like to propose a different approach, one that I call "grassroots design thinking", the basis of which suggests that the workshop is not the most atomic element of design thinking effectiveness. When you do design thinking at a more granular, grassroots level you, in fact, have a powerful tool to win over naysayers and critics.
My session @ UXcamp Switzerland, Zürich, May 23, 2014.
I'm looking at the UX job landscape in Switzerland and am asking, where those jobs are that allow you to strategically influence the product or service you're defining the UX for.
Design Thinking Bootcamp - General Assembly - Mike BiggsMike Biggs GAICD
In increasingly complex times, innovation and collaboration skills are becoming vital to businesses, and both principles are essential in Design Thinking. This hands-on workshop will lead you through the design thinking process, taught by a design thinking professional that lives and breathes in this space.
This two-part workshop series will introduce the fundamentals of human-centered design and how this approach can help develop innovative solutions for the complex challenges we face as businesspeople, creatives and entrepreneurs.
During the fast paced sessions, you will be introduced to user centred design principles at the research, ideation and idea synthesis stage of the the design thinking process.
We'll cover the theory then workshop through the practical aspects of each of the stages the the core Design Thinking process. Learn how to conduct simple user research studies and how to implement research-driven insights to help make better decisions and product improvements. Also covering the concept of convergent/divergent thinking, rapid problem solving and prototyping, and collaborative design. Students will also be introduced to key practical tools which are integral in the process such as research collection tools, distributed design collaboration, web based prototyping, and testing/measuring.
Outcomes
- Understand how to apply human-centered design principles to tackle complex challenges.
- Identify new ways to serve and support people by uncovering latent needs, behaviours, and desires.
- Learn specific techniques and tools to improve research, ideation, and prototyping.
This is an english language version of an introduction to UX Thinking - a framework that strifes to bridge the current divide between human-centered design - and agile development practices to help teams build digital solutions that have a lasting business impact. It is developed by Dr. Herbert A. Meyer and Mathias "Hias" Wrba. This document will be updated frequently. The current version puts a focus on two topics, vision statements and shared understanding in teams.
User Story Mapping for Minimum Lovable ProductsKelley Howell
I gave this presentation at the UX Agile Summit, 2017.
If you have ever sat there staring at your screen or a white board, wondering where to start. If you've ever wondered how you could possibly organize all these user stories into some kind of well-organized plan for iteratively releasing your product, this talk is for you!
In this talk, I will share a way you can generate user stories, organize your backlog, and plan out releases in a way that will ensure that the product is not just minimally viable, but minamally lovable.
Design thinking is everywhere these days. There’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application. How do I apply it? How do I actually do it? How do I get it to work at my company and with my team?
I'll give you hands-on guidance and share my personal experiences doing design thinking at IBM in Austin, TX.
Through this experience you will take away some of the basic principles of Design Thinking and Lean Startup giving you the tools to start to adapt them into your personal and professional routines.
Visual management 101 with Adam Hope & Mike Biggs at IDF Sydney MeetupMike Biggs GAICD
Using paper, pen, and a wall to manage our work has become a practice that is moving well beyond its roots in Agile software delivery.
The concept works particularly well for two main reasons:
• Visual systems are open for all to see and collaborate with, using a medium that is cheap and requires little overhead to understand, and to use.
• Visual systems give everyone a true sense of the work. It is easy at a glance to see how much work there is, and exactly where that work is. This has a striking, almost physical affect on users of the system that is not present when using digital systems which largely hide the work.
What exactly is a Visual System?
Specifically, we are referring to a Kanban style project or programme workflow, which is articulated on a highly visible wall in your workspace. The work you do, is articulated as a process, and items of work move across the wall as they are completed. Really this is just the beginning and we will take this much further...
Adam Hope and Mike Biggs will share their knowledge, philosophies, and real stories from the coalface of visual systems in both software delivery, and non- software situations.
User Story Mapping for Minimum Lovable Productsuxpin
You'll learn:
How to visualize user needs instead of product features
How to make better decisions when prioritizing a UX backlog
How to align sprints with UX strategy
"Design? I know, Good Design is about making things look good in photoshop!"
Is that all there is to it?
This is a simplified talk which will cover “Why” of Design, the best techniques to create great designs, and also how to validate your designs and Improve them.
With the Stimmt Workshop Toolkit you receive knowledge for excellent Workshops, inspired from 1500 given workshops and 15 years consultancy experience. Improve you technics, methods and time management.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
Many of us learned design thinking in a contained environment, likely by attending a workshop or a sponsored session by a design organization like IBM Design or AIGA. As a matter of learning, that's great. But it can lead you to believe that design thinking only happens in a workshop. However, I'd like to propose a different approach, one that I call "grassroots design thinking", the basis of which suggests that the workshop is not the most atomic element of design thinking effectiveness. When you do design thinking at a more granular, grassroots level you, in fact, have a powerful tool to win over naysayers and critics.
My session @ UXcamp Switzerland, Zürich, May 23, 2014.
I'm looking at the UX job landscape in Switzerland and am asking, where those jobs are that allow you to strategically influence the product or service you're defining the UX for.
Design Thinking Bootcamp - General Assembly - Mike BiggsMike Biggs GAICD
In increasingly complex times, innovation and collaboration skills are becoming vital to businesses, and both principles are essential in Design Thinking. This hands-on workshop will lead you through the design thinking process, taught by a design thinking professional that lives and breathes in this space.
This two-part workshop series will introduce the fundamentals of human-centered design and how this approach can help develop innovative solutions for the complex challenges we face as businesspeople, creatives and entrepreneurs.
During the fast paced sessions, you will be introduced to user centred design principles at the research, ideation and idea synthesis stage of the the design thinking process.
We'll cover the theory then workshop through the practical aspects of each of the stages the the core Design Thinking process. Learn how to conduct simple user research studies and how to implement research-driven insights to help make better decisions and product improvements. Also covering the concept of convergent/divergent thinking, rapid problem solving and prototyping, and collaborative design. Students will also be introduced to key practical tools which are integral in the process such as research collection tools, distributed design collaboration, web based prototyping, and testing/measuring.
Outcomes
- Understand how to apply human-centered design principles to tackle complex challenges.
- Identify new ways to serve and support people by uncovering latent needs, behaviours, and desires.
- Learn specific techniques and tools to improve research, ideation, and prototyping.
This is an english language version of an introduction to UX Thinking - a framework that strifes to bridge the current divide between human-centered design - and agile development practices to help teams build digital solutions that have a lasting business impact. It is developed by Dr. Herbert A. Meyer and Mathias "Hias" Wrba. This document will be updated frequently. The current version puts a focus on two topics, vision statements and shared understanding in teams.
User Story Mapping for Minimum Lovable ProductsKelley Howell
I gave this presentation at the UX Agile Summit, 2017.
If you have ever sat there staring at your screen or a white board, wondering where to start. If you've ever wondered how you could possibly organize all these user stories into some kind of well-organized plan for iteratively releasing your product, this talk is for you!
In this talk, I will share a way you can generate user stories, organize your backlog, and plan out releases in a way that will ensure that the product is not just minimally viable, but minamally lovable.
Design thinking is everywhere these days. There’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application. How do I apply it? How do I actually do it? How do I get it to work at my company and with my team?
I'll give you hands-on guidance and share my personal experiences doing design thinking at IBM in Austin, TX.
Through this experience you will take away some of the basic principles of Design Thinking and Lean Startup giving you the tools to start to adapt them into your personal and professional routines.
Visual management 101 with Adam Hope & Mike Biggs at IDF Sydney MeetupMike Biggs GAICD
Using paper, pen, and a wall to manage our work has become a practice that is moving well beyond its roots in Agile software delivery.
The concept works particularly well for two main reasons:
• Visual systems are open for all to see and collaborate with, using a medium that is cheap and requires little overhead to understand, and to use.
• Visual systems give everyone a true sense of the work. It is easy at a glance to see how much work there is, and exactly where that work is. This has a striking, almost physical affect on users of the system that is not present when using digital systems which largely hide the work.
What exactly is a Visual System?
Specifically, we are referring to a Kanban style project or programme workflow, which is articulated on a highly visible wall in your workspace. The work you do, is articulated as a process, and items of work move across the wall as they are completed. Really this is just the beginning and we will take this much further...
Adam Hope and Mike Biggs will share their knowledge, philosophies, and real stories from the coalface of visual systems in both software delivery, and non- software situations.
User Story Mapping for Minimum Lovable Productsuxpin
You'll learn:
How to visualize user needs instead of product features
How to make better decisions when prioritizing a UX backlog
How to align sprints with UX strategy
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
How do you know you're ready for a Design Sprint?Highland
For leaders who want their teams to embrace human-centered approaches and collaborate in new ways, Sprints are a fantastic way to start.
Join Highland’s CX Practice Director David Whited and Lead Experience Designer Amrita Kulkarni as they share how Research Sprints and Design Sprints make Design Thinking—a reliable methodology to address complex, ambiguous problems—accessible in a way they have never been before. David and Amrita will introduce the purpose and philosophy of Sprints, talk through the differences between Research and Design Sprints, and what kind of issues, problems, or opportunities are the right fit for each.
We’ll be joined by Jennifer Severns, CXO, and Jennifer O’Brien, Innovation and Insights Manager, from the American Marketing Association, who will share how their organization has used Sprints to catalyze a culture of Design Thinking at the AMA. They will reflect on the realities of introducing Sprints and Design Thinking into an established organization, sharing advice for helping others think and work in new ways.
Attendees will learn:
- How are Research Sprints different from Design Sprints
- When is the right time or moment to conduct a Sprint
- What it takes for Sprints to be successful
- How to amplify Sprint outcomes for change in your organization
My Friends and I from UX Kitchen Nairobi, decided to run a 4 week Global "COVID-19 Design Challenge". The Challenge includes 3 teaching webinars. This is our first webinar on the inspiration or problem analysis phase. It provides participants with frame works and tools on how to deeply understand a problem.
Goodpatch Berlin, Boris Milkowski - Guest Talk @EINSICHTEN, HTW BERLIN
Das Thema Prototyping ist aus der Welt des digitalen Designs kaum noch wegzudenken. Häufig wird dabei vergessen, dass es nicht nur um den Prozess selber geht, sondern darum, diesen als Werkzeug zu verstehen, um schneller bessere Ergebnisse zu erzielen. Boris Milkowski und Jan Bisson berichten in ihrem Vortrag darüber, wie sie versuchen iterative Prozesse in alle Bereiche des Agenturalltags zu integrieren: angefangen beim UX/UI-Design, über die Kommunikation im Team bis hin zur Arbeit mit den Auftraggebern. Außerdem geben sie einen Einblick in das Prototyping Tool Prott, das sie für ihre eigenen Agenturbedürfnisse entwickelt haben.
Print-your-own UX activity recipe cards. The set includes:
- Opportunity Statement
- Persona 4x4
- Six-Up
- Project Brief
- Customer Conversations
- Wireframe Walkthrough
Instructions: Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!
You can find template worksheets for the opportunity statement and persona 4x4 at bit.ly/uxl-worksheets
These materials are part of the "The Collaborative UX Designer's Toolkit" workshop presented at UX London, May 30 2014.
http://2014.uxlondon.com/speakers/lane/#workshop
UX Designer's Toolkit - to design a better worldRachel Liu
Presented at the Creative Meetup: http://www.meetup.com/Creative-Class/events/162137382/ on 9th April 2014.
A UX Designer's Toolkit to design a better world with case studies of good and bad websites/apps as well as interactive exercises to understand the Lean UX process
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...All Things Open
Presented at: All Things Open 2019
Presented by: Piet Kruithof, IBM, Ju Lim, Red Hat, & Melissa Meingast, Hewlett Packard Enterprise
Find more slides by Ju Lim: https://www.slideshare.net/julienlim
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ju Lim
"Ten Lessons Learnt to Drive and Transform Open Source Software User Experience, and How to Get There" talk was presented by Piet Kruithof, Ju Lim, and Melissa Meingast at All Things Open 2019 in Raleigh, NC on 14 October 2019.
Abstract
The greatest strength associated with open source communities is the developer-driven culture that leverages processes and tools optimized for code development and review. One reason this model works is the developers are also the consumers of the software.
But what if community members aren’t the only ones using the software? How do we give them a voice within the open source community?
This discussion includes an overview of our efforts to drive and transform open source software user experience, how we got there, and what needs to be improved.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Similar to Design for Covid-19 Challenge Webinar 2: Ideation Phase (20)
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
3. UX KITCHEN
a. Value Proposition
i. Insight Statements
ii. ‘How Might We’s
b. Solution Brainstorming
c. User Journey
d. Communication Strategy
e. Sketching & Prototyping
6. UX KITCHEN
The Ideation Phase makes sense
of what you learned in the
Inspiration Phase, it identifies
opportunities for design, and
allows the prototyping of
possible solutionsforbes.com
8. UX KITCHEN
● Summarize your learnings during the previous
phase by finding themes and creating Insight
Statements
● Insight statements should include information
about the behaviour of your target users, the
values that they care for the most, and their
main problem areas.
● Convert these insight statements into ‘How
might we’ questions. Make sure they are not
too specific and not to broad, but can still
allow for a variety of solutions
1
● In this section, you’ll summarise your
learnings from the Inspiration Phase and
shortlist the main problem areas that you
identified
● This will help you prioritize the ‘features’
that you will include in your MVP
● You will come up with questions at the end
of this exercise that will serve as a
launchpad for brainstorming your
solutions
11. UX KITCHEN
● Now it’s time to tap into your
knowledge and creativity to brainstorm
as many solution ideas as you can
● Remember that the best policy is to
promote openness, lots of ideas, and
creativity over immediate feasibility.
Brainstorms work best when the group
is positive, optimistic, and focused on
generating as many ideas as possible.
● Go through each of the ‘How Might We’
questions and brainstorm as many ideas
as you can. Allow the team a few minutes
per question to get their ideas down and
then share your ideas.
● Now, cluster similar ideas together and
have each team member pick the top 5
ideas that jump out to them
● You can then vote on the most popular
one
2
12. UX KITCHENA document displaying all ideas generated during the brainstorm session. You can access our
workshop example here: Brainstorm: How might we create new ways for colleagues to socialize
remotely?
14. UX KITCHEN
● For each goal that you want your user to
achieve, map out their journey under the
following steps: Discovery, Learn and Use,
identifying each of the touchpoints of the
solution that the user interacts with.
● For each user journey it’s vital to understand:
● Motivation: Why are they trying to do it?
● Channels: Where interaction takes place
● Actions: The actual behaviors and steps
taken by users.
● Pain points: What are the challenges
users are facing?
3
● Once you’ve settled an idea, it’s time to
flesh out the concept.
● In this exercise you will map out the
journey that your user will go through with
the experience, service or product that you
create
● A user journey map is a visualization of an
individual’s relationship with a
product/service/experience over time in
different channels
18. UX KITCHEN
● What’s the nature of the solution you’re
looking at ; A service? Digital product? A
policy?
● Consider an ideal journey for an ideal user
starting from acquisition (how you market to
them), onboarding (how you orient them), use,
goal, feedback, customer service etc
● For each bit of the journey, what are the most
obvious, fewest, friendly words you could use
to guide the user on what to do at each
stage?
● Easy ..right? NO! Always test if the words you
chose have the interpretation we’re looking
for.
4
● It’s important to know how you will
communicate your solution to your users.
● For digital products, this is also known as
‘content strategy’ and ‘information
architecture’
● The goal is to organize information into a
findable way & reduce cognitive load for
your user.
19. UX KITCHEN
ShoppingDuringCovid-19
Solution:
Service
How do we guide the user? What do we
need to Communicate During each Step ?
What would we like our users to do? How
can we communicate the behavior we
would like ?
How are we addressing people's thoughts &
Questions? How do we want them to
interpret and understand our
communication?
What do we want people to feel? How
are we addressing people's feelings &
how does our communication make
them feel?
Ideal Users &
Audience:
Shoppers
Communication Medium:
Website, Signage & Store
Employees
Define an Ideal journey : What are the users Goals and your Goals at every step?
Feedback Mechanism:
Interview & Questionnaire
Test: Coivd-19
Shopping
Guidelines
20. UX KITCHEN
Create a content strategy document
outlining key phases to communicate during
each stage of a users journey. Test out the
phrases. Create high level content categories
(If time allows..write down the actual content)
to use for each.
21. UX KITCHENExamples & Resource
● https://youtu.be/Ij4WquJaRTc (ideal for digital product)
22. UX KITCHEN
● You can make any number of types of
prototypes: Storyboards, Role Plays, models,
service blueprints, mock-ups. The goal here it
to make something tangible that conveys the
idea you want to test.
● Test your prototype with people you’re
designing for. Make sure to Get Feedback.
● Here is where you can now Integrate
Feedback and Iterate.
5
● This is the implementation of your
brainstorm concepts from just words to a
‘tangible’ solution.
● Sketching, wireframes, and paper
prototypes are low-fidelity, while mockups
& prototypes are high-fidelity.
● This help with testing before further
investment of resources & also
communication of the solution to the rest
of the team.
23. UX KITCHEN
Pen & paper drawings
(its okay if your circle looks like an egg :P)
● Wireframes & Paper Prototypes
● Storyboard & Role Playing
● Service Blueprint
24. UX KITCHENExamples:
● Crazy 8s
● Design Sprint Sketching
● Storyboard
● Service Blueprinting
● Service Blueprint
● Role Playing
● Prototyping Ideas
Resources:
● https://www.creatlr.com/template/MEXsZg2hbB3sP28GwuYvOb/
service-blueprint-canvas/
●
25. UX KITCHEN
Value Proposition ● Insight Statements
● How Might We Questions
Solution Brainstorming ● A document displaying all ideas generated during the
brainstorm session
User Journey ● User journey map
Communication Strategy ● A document with key phases of the user journey and high level
content categories (If time allows..write down the actual
content) to use for each.
Sketching & Prototyping ● Pen & paper drawings.
● Links to online sketches | wireframes | prototypes
26. UX KITCHEN
● Inspiration Phase Methods in the IDEO.org Design Kit
● What’s Service Design? And Why Does it Matter?
● This is Service Design Thinking - Book - Stickdorn Marc, Schneider
Jakob
● Design thinking courses and certifications - Enterprise Design
Thinking
● Covid-19 Challenge Resources Folder
27. UX KITCHEN
● Online brainstorming and collaboration (Mural, or Miro |
Free Online Collaborative Whiteboard Platform)
● Surveys (Google Forms, Typeform)
● Communication (Slack Team Channel, Google
Hangouts, Zoom)
● Tracking teammates in different time zones (There.pm)
● Collaborative design tools ( Invision freehand,
Balsamiq, Figma )
28. Graham Ingokho
CEO of Decoded Africa, a startup that aims to democratize
technology education across Africa and prepare the continent
for the future of work. He is also a mentor with Google
launchpad, where he advises promising startups across Africa.
Graham was among the first employees at Africa’s Talking,
where he helped it grow from a modest startup to the thriving
business that it is today as Head of Developer Relations. He is
a self taught software engineer and holds a bachelors in
chemical engineering.
Nabila Alibhai
Has a long career in innovation in peace-building and civic
engagement, public health and safety. She has held positions in the
Aga Khan Development Network, the United Nations and the
International Organization for Migration and has worked on projects
in Afghanistan, Pakistan, Kenya,Tanzania, the United States and
Switzerland. She has a Master of Public Health from Yale University
and is trained in conflict resolution. She was recently a mid-career
fellow in MIT’s Special Program for Urban and Regional Studies in
order to advance her efforts on community solidarity through public
spaces.
29. Njiiri Gathigia Rajay Shah Aqeela Somani Tim Chege
We are hosting 15 minute coaching sessions for extra guidance.
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