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Five parallel
design sprints
What possibly can go wrong?
Den Tserkovnyi
@dtserkovnyi
24 million
users per year
2 000+
universities
140 000+
programmes
Mindset
How we work
5 days of
Design Sprints
March 2014
Now
me
+ More creative solutions
+ Easier cooperation
+ Speed of development
- Long term planning
- Style consistency
Sprint
planning
Standup
Testing on
devices
Testing on
devices
Backlog
refinement
Showcase
Stakeholder
feedback
Sprint
planning
Standup
Testing on
devices
Testing on
devices
Backlog
refinement
Showcase
Stakeholder
feedback
Sprint
alignment
UX Standup
UX Day or
Usability
testing
(once a
month)
Removed picture of the designer, developer and
researcher observing the users
On the other end, people are observing. Anyone can drop by to see user tests.
It is also how you
get there
Slide from thesprintbook.com/tools
You’re gonna
build & test a
realistic prototype
in 5 days.
Slide from thesprintbook.com/tools
Get the team
From the notes: Before we could start our first ever sprint, we created the team and picked the
date. This step was not easy as it demanded 35 hours of time in one week. With a little bit of magic
and meeting rescheduling we managed to clean up agenda of the future team. Which finally
consisted of 8 members of 6 nationalities from 5 different departments. On the other 7 sprints
every team facilitator contacted main stakeholders outside of Engineering department to get them
on board.
Presentation and check list PDF
thesprintbook.com/tools
Now, some
quick ground
rules
Slide from thesprintbook.com/tools
1.
The Facilitator
is in charge of
the schedule.
2.
The Decider
makes all
tough decisions.
3.
No devices in the room.
(You can use them at breaks. Or step out of the room any time.)Slide from thesprintbook.com/tools
4.
Timebox everything.
Schedule
Slide from thesprintbook.com/tools
Explain
the sprint
Set
the long-term goal
Enable easy selection
of study programmes
based on the
most relevant information
Too vague
Well defined
makes it less creative
Not an actual
graph
Make a map
This will be a simple diagram with around 5-15 steps.
Slide from thesprintbook.com/tools
Time to
call the
experts
Prepare expert
questions to avoid
stress
Pick a target
Choose a customer type and a focus on the map.
Slide from thesprintbook.com/tools
Recruit
Users
Slide from thesprintbook.com/tools
Group brainstorms
don’t work, so you’ll
sketch alone.
Slide from thesprintbook.com/tools
Sketch
Notes
20 minutes
Ideas
20 minutes
Crazy 8s
8 minutes
Solution sketch
30–90 minutes
Slide (partially) from thesprintbook.com/tools
Divide or swarm
Slide from thesprintbook.com/tools
Shorter day?
Slide from thesprintbook.com/tools
You’ll make fast
decisions without
groupthink or sales
pitches
Slide from thesprintbook.com/tools
Sticky decision
Choose the best sketches
with silent review and structured critique.
Slide from thesprintbook.com/tools
Art museum Heat map Speed critique
Straw poll Supervote
Turn the winning
sketches into a
storyboard
Slide from thesprintbook.com/tools
Slide from thesprintbook.com/tools
A realistic façade is
all you need to
learn from
users.
Slide from thesprintbook.com/tools
If your product is on a
screen,
try tools like
Keynote or PowerPoint and
InVision or Marvel.
Slide from thesprintbook.com/tools
If it’s on
paper,
design it with
Keynote, PowerPoint,
or Word.
Slide from thesprintbook.com/tools
If it’s a
service,
use your sprint team as
actors.
Slide from thesprintbook.com/tools
Maker, Stitcher, Soldier, Spy
Maker, Stitcher, Soldier, Spy
Writer, Asset collector,
Interviewer
Longest day?
• Storyboard refinement
• Pending decisions
Slide from thesprintbook.com/tools
5 interviews are
enough to reveal
big patterns.
Decide on the note
taking format
Prepare for
“no-shows”
At the end of the
sprint, you’ll know
what to do next.
We added
retrospective
Slide from thesprintbook.com/tools
Often, it’s helpful
to fix the
prototype and test
it again.
Slide from thesprintbook.com/tools
FM T W T
If you do 3 sprints in a row…
FTWT FT
…they won’t all take 5 days.
Slide from thesprintbook.com/tools
Conclusions
Cross-department
alignment
Championing UX
Robust framework
Enough time to think
things through,
but not enough
to procrastinate
Regular work
during the sprint
Deciders alignment
Follow up can be
difficult
Design
methods
toolboxhttps://designsprintkit.withgoogle.com
Next
steps
Follow-up
Timeline on how to pick things
In the future (blurred)
Hack day/UXD day
Combining
designers from
different teams in
less sprints
Living style guide
Hybrid design team
Slide from thesprintbook.com/tools
Ask me
anything
@dtserkovnyi
or LinkedIn
or visit us in Eindhoven

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Five parallel design sprints. What possibly can go wrong?

Editor's Notes

  1. My name is Den, and barely anyone can pronounce my surname. Born in Ukraine, moved to the Netherlands 5 years ago. I had a pleasure to work in a dynamic environments with a great teams as UX researcher, UX designer, Scrum Master, Product Owner. The most exciting challenge I’m working on right now is building the best UX team in the Netherlands. It’s impossible to build best team without the great processes. Therefore we are always experiment with the new approaches.
  2. First a bit about the company I work for. It’s called StudyPortals and it’s aiming to make higher education transparent worldwide. As you may noticed from your past, the process of the selection of the higher education is one of the hard ones. That’s where we come in and help students to find their dream education.
  3. For all the vacancies that we have an experience of getting education abroad is very valuable. That brings a certain mindset that makes it easier to promote user needs
  4. We are having 35 nationalities out of 150 employees.
  5. 3+ years ago: 4 full time developers. Gantt chart planning
  6. Scrum? No one knows the future
  7. Spotify model
  8. Pros/Cons of agile development for UX. Separate design team VS designers in dev teams No multidisciplinary teams. Less creative solutions Less UX promo in Dev. Harder to pull things through Better long term and consistency Scaling up challenges
  9. Sprint planning Daily standup Scrum of Scrums Testing Backlog refinement Showcase Retro
  10. Backlog refinement
  11. Company showcases add development transparency + video for all who work in the other offices Scrum in the sales and client success departments.
  12. UX sprint update Open meeting for coop: critique, heuristic evaluation, sketch session. Usability testing of what was developed and presentation UX Day once in a sprint (not mandatory to join, schedule is flexible)
  13. Prototyping and checking the vision before development + Usability test every month (5–6 users)
  14. Intro design sprint every Q for setting the strategy
  15. I was talking to my friend from Google Poland and he suggested Collection of design methods Agile Scrum is great and makes things move fast. But we looked for a good approach to formulate the longer term vision GV + Google designers Search, Chrome and Gmail Ads, Slack
  16. Get the materials
  17. Snacks are good, so the people don’t have to go around looking for them
  18. Thick markers are important to be concise
  19. Almost all people on this picture were facilitators. UXD team
  20. Talk to one person at a time and take notes.
  21. It’s hard to have experts over Skype Not all experts were prepared to keep input within the topic boundaries
  22. Recruitment was the biggest concern Screening of the users
  23. ! User recruitment was done in advance FB post, two on university campus recruitment, colleague’s student friends
  24. Gifts for recruitment help from colleagues
  25. Benchmark of non-direct competitors
  26. Comments during lightening demos may have biased team members before sketching
  27. Text matters
  28. Should have split sketching tasks (in case of the vague topic)
  29. Give sketch a catchy name
  30. Positive feedback on the exercise
  31. + Some time was left, so squeezed in the brainstorm for the future
  32. All sketches are anonymous
  33. Art museum makes sense without creating heatmaps in the same time, because you are influencing each other too much and it’s easy not to pay attention to the details. Art museum. Tape the solution sketches to the wall in one long row Heat map. Have each person review the sketches silently and put one to three small dot stickers beside every part he or she likes. Speed critique. Three minutes per sketch. As a group, discuss the highlights of each solution. Capture standout ideas and important objections. At the end, ask the sketcher if the group missed anything. Straw poll. Each person silently chooses a favorite idea. All at once, each person places one large dot sticker to register his or her (nonbinding) vote. Supervote.
  34. We started with the email Covered all the holes in scenario
  35. + Three teams were running ahead of schedule + Clarity on what’s next
  36. A lot of decisions before the lunch
  37. Few developers trying to push for HTML Ain't Nobody Got Time for That
  38. Prototyping roles distribution Software to design on the laptops. Admin access… possible issues.
  39. Simple to use software
  40. Edit the prototype and interview
  41. Check the setup before Friday
  42. Semi-structured interview
  43. Our real clients. 3 online, 2 in the office. Team watched in the separate room
  44. + Non-designers doing interviews and enjoying it (Sales, Front end, Project manager, PO)
  45. Team watched in the separate space. Too noisy to listen to user feedback in the open office.
  46. Grid: Too many duplicated observation notes Hard to go through all the notes
  47. Grid + colour coding
  48. Two no shows (but we had it covered with student-interns)
  49. It was a great and a busy week running our first design sprint! In just five days we decided on the direction, sketched, prototyped and tested a new product vision with five users.
  50. Retro
  51. No device + timeboxing + schedule
  52. Happy DevOps sprint + Different from the normal work. Change of pace and perspective
  53. Tried the new process Next sprint was in one week and the next one is starts in a few days. Branding sprint… etc. Intro it every Q for setting the strategy
  54. to support us in consistency
  55. Design priniciples
  56. That’s enough to start, but you would like to read the book and checklists as well.