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Concept art drawings
1. Concept art drawings
In this presentation, I will be explaining drawings from my
concept art.
2. Environment
This is a image of a farm
house in the countryside
where the main protagonist
grew up.
I chose to draw this particular
setting as it relates to the
characters background in the
game and because the story is
mainly based on his struggle I
think its important to use this
image as it would be used in
the beginning of the game.
3. Here I have drawn a picture of a destroyed church in the city.
I decided to create this image because I think it would give the gamer the impression of a such a
worshipped, powerful and religious monument to be destroyed. This is because it shows how
destructive and powerful the infection is and how it has taken its toll on the environment. This
also makes the game even more gritty and dark as it takes away hope for human survival which is
the main theme of the game and gives them nothing to strive towards.
4. Weapons
This is my first design idea for a weapon to be used my the character in my
game idea which is a double barrelled shotgun. I chose this particular gun
because it is a well known gun used in the horror/zombie genre such as the
film franchise โEvil Deadโ and many others including games. This connotes to
the horror genre as this weapon is widely known to be cool and fun to use in
games. This gun is a well known zombie killer and would gain a lot of
attention from the audience.
5. These weapons are my second idea for a main weapon that the
character would use. They revolve around the same style of my first
design with added features such as a scope or a shorter barrel gun
(sawn off).
I think it is important to use a shotgun in this particular game as
they would be expected by gamers to be included in the game
style.
6. Here are some other design
ideas that are optional
choices.
7. Character
This is a rough design of what my character would
look like.
I have chosen clothes such as shirt and tie with
casual trousers to show heโs just an average
working class person. I did this so the user can
relate to this character and for the game to be
more realistic to them.
I have also given the character a leather jacket to
give the impression that there could be a darker
side to this character and show he may have the
will power to survive.
8. Here I have experimented with
the characters appearance. On
the left is a similar design to the
first one.
However, the second design on
the right shows a more broken
and rugged look of the character.
I have done this to show that as
the user progresses through the
game the character becomes
more worn without the daily
resources that are needed such
as clothing and food. I did this by
making his clothes look torn and
giving him a beard. This would be
effective because it shows what is
happening to the characters
throughout the game.