This document summarizes the key findings from research on existing drifting car games. It finds that the existing games all involve drifting through stages to score points while avoiding crashes. Aspects the document author will include in their own game are adding "drift" to the title to indicate the game type, using bright neon colors like the research games, and experimenting with different font styles for the title to convey a night street racing vibe. The target audience is identified as primarily males aged 12-20 who will enjoy the bright colors and high-speed driving, and secondarily females and older males who will find the sliding controls challenging.