Research
Benjamin-Birney
Existing Product
There are very few amount of
similarities from this and my
project, for example the smoke
effects give clear description of
drifting, which is what my game is
trying to steer towards. Also some
of the visual customizations on the
car match the same colour Platte
am going to be using. The location
also show what looks to be an
abandoned area converted to
drifting, my game will have a more
abandoned road route instead. Also
the fonts are big and eye catching
and tells the audience exactly what
the game is all about and how to
entice people to play it.
Existing Product
This game also has a lot of similarities to
my project, one example of this would be
the bright colours on the cars, those
bright colours are what I will use on the
vehicle in my game only it will have a
heave Neon colours. Also the font style of
the title shows a feeling of speed and
sliding with it being slanted and some
colour lines coming of it, that’s one
feature I could incorporate in my game
title. The audience will be more attracted
to play this game because the title makes
this game sound easy to play, I will go for
a more on the nose title not to simple
but something that describes it perfectly.
Existing Product
This game is what my project has
the most similarities with, for
example the location of the game is
a dark stary night sky while the cars
are drifting what looks to be a race
track, my game plans to use
element from this poster like the
sky and maybe the track as well.
Also the colour scheme they have
gone with they relied a lot on bright
neon colours, which is exactly what
I will be using in my game, mostly
the vehicle while the background
goes for a more darker colours. And
from the bright colours, big title and
the cars driving likes there's not
tomorrow, this come across as
vibrant and exciting to play.
Research Analysis
• What common features do the researched products
have?
– All these game posters are about drifting through stages scoring
points and making sure they don’t crash or spin out.
• What aspects of the research will you include within
your on work?
– The aspect I will include in my game is adding drift to the title so
people can get a grasp on what the games about. Also the bright
neon are what I will also use in my work.
– I will lastly be using different font styles for the title to give it a
creative look that depicts street racing at night.
My Target Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Primary – 12 to 20
Secondary – 21 to 30+
• For the primary audience the bright colour and high
octane driving will defiantly get the people hooked.
• While the secondary audience will enjoy the sliding
control style for more of a challenge trying to get as
more point as possible.
Gender
Primary – Males
Secondary – Females
• For the primary and the secondary audiences, both can
enjoy the bright neon colours trailing through the
darkness at great speeds, while having great time
skidding pass with points being racked up to the top.
Psychographic
Primary – Emulators • For the emulators they will defiantly have a good
time with my game, because you have to gather
up a certain number of points in order to
complete the level.
Social Status
Primary – Middle class • For the middle class they will get a good kick out
of my game, especially for all gamers who enjoy
a good racing game, it will feel like Déjà vu.

2. research (interactive)(1) (1)

  • 1.
  • 2.
    Existing Product There arevery few amount of similarities from this and my project, for example the smoke effects give clear description of drifting, which is what my game is trying to steer towards. Also some of the visual customizations on the car match the same colour Platte am going to be using. The location also show what looks to be an abandoned area converted to drifting, my game will have a more abandoned road route instead. Also the fonts are big and eye catching and tells the audience exactly what the game is all about and how to entice people to play it.
  • 3.
    Existing Product This gamealso has a lot of similarities to my project, one example of this would be the bright colours on the cars, those bright colours are what I will use on the vehicle in my game only it will have a heave Neon colours. Also the font style of the title shows a feeling of speed and sliding with it being slanted and some colour lines coming of it, that’s one feature I could incorporate in my game title. The audience will be more attracted to play this game because the title makes this game sound easy to play, I will go for a more on the nose title not to simple but something that describes it perfectly.
  • 4.
    Existing Product This gameis what my project has the most similarities with, for example the location of the game is a dark stary night sky while the cars are drifting what looks to be a race track, my game plans to use element from this poster like the sky and maybe the track as well. Also the colour scheme they have gone with they relied a lot on bright neon colours, which is exactly what I will be using in my game, mostly the vehicle while the background goes for a more darker colours. And from the bright colours, big title and the cars driving likes there's not tomorrow, this come across as vibrant and exciting to play.
  • 5.
    Research Analysis • Whatcommon features do the researched products have? – All these game posters are about drifting through stages scoring points and making sure they don’t crash or spin out. • What aspects of the research will you include within your on work? – The aspect I will include in my game is adding drift to the title so people can get a grasp on what the games about. Also the bright neon are what I will also use in my work. – I will lastly be using different font styles for the title to give it a creative look that depicts street racing at night.
  • 6.
  • 7.
    Audience Profile Category DemographicContent to appeal to this audience Age Range Primary – 12 to 20 Secondary – 21 to 30+ • For the primary audience the bright colour and high octane driving will defiantly get the people hooked. • While the secondary audience will enjoy the sliding control style for more of a challenge trying to get as more point as possible. Gender Primary – Males Secondary – Females • For the primary and the secondary audiences, both can enjoy the bright neon colours trailing through the darkness at great speeds, while having great time skidding pass with points being racked up to the top. Psychographic Primary – Emulators • For the emulators they will defiantly have a good time with my game, because you have to gather up a certain number of points in order to complete the level. Social Status Primary – Middle class • For the middle class they will get a good kick out of my game, especially for all gamers who enjoy a good racing game, it will feel like Déjà vu.

Editor's Notes

  • #3 Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  • #4 Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  • #5 Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?