This document outlines a proposal for a video game promotion project. The project will involve creating promotional posters for a fake video game called "The Wanderer". The target audience is women ages late 20s to early 30s from lower to upper middle class backgrounds. The proposal discusses conducting research on investigation-based games, existential and sociological concepts, and respectful cultural portrayals to inform the design of the game and posters. It includes a schedule spanning 10 weeks for tasks like research, production experiments, planning, poster creation, and evaluation. The evaluation will assess how well the posters convey the game's themes and content and the overall presentation.