Proposal
1
Working Title: The Wanderer.
Audience: The main target audience in terms of demographics are those from a lower to
upper middle class background, with a specific focus on women in their late twenties to
early thirties, and with an NRS grade of C2 – B. Psychographically, the most prominent
VALS archetypes are Innovator, Thinker, Achiever, and Experiencer, with auxiliary
archetypes of Believer and Maker.
Rationale (approx. 100 words): The foremost reason for me pursuing the project medium is
because it is what I am best at, and that it allows me to display my talents to their fullest
degree. I have a good eye for design-based visual elements, and I thoroughly enjoy
expanding the worlds that I have the opportunity to create, whether textually or visually. I
am comfortably familiar with the software required to properly create what I have
envisioned, and the previous products I have created using it show my level of competency
in its use. It is also the medium that frustrates and confuses me the least, and in fact has a
calming effect on me, helping me to think rationally and productively.
Project Concept (approx. 200 words): The primary focus of my project is a series of
promotional posters and possible screenshots for a fake video game. Focus is divided
among two aspects, content and style. The game as a product is designed to be an
investigation-based, questline focused experience, with an emphasis on personal
preferences and freedom of choice. Stylistically, colour theory and the connotations
associated with different colours are used to represent the different groups within the
setting, with the main themes being ideological relationships and misconceptions. In order
to make the project the best it can be, I will need to research similar poster products,
particularly of investigation-based games. To properly follow through on the planned
themes of the product, I will need to have at least a layman’s comprehension of pre-existing
existential, psychological, and sociological ideals, as well aswhat stylistic attitudes would
best suit each area. These will help to establish what conventions are needed to set the
tone of the game and to attract the appropriate audience, and further develop the product’s
own personal appeal through the central scheme by accurately portraying the researched
elements. In terms of additional research, respectful portrayals of the beliefs and figures
included in the product will be needed to appeal to a wider audience, necessitating
research into historical and cultural resources.
Evaluation (approx. 50 words): The main criteria for evaluation are how accurately the
posters convey the themes and the content of the game, and the overall presentation of the
project. Additional evaluation areaswould be the amount of time proportionate to the
development of the project, the efficiency of the production as a whole, and whether the
product successfully incorporates what is needed to attract the target audience.
Proposal
2
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Initial Response +
Proposal
ļ‚· Create two minds
maps, exploring the
initial ideas and the
finer details of the
chosen idea.
ļ‚· Create a mood board
of at least fifteen
images.
2 Product + Audience
Research
ļ‚· Research and
analyse four similar
pre-existing products.
ļ‚· Research and
analyse possible
production
techniques.
ļ‚· Create primary
research survey and
collect and analyse
responses.
ļ‚· Conduct target
audience interviews
among peers.
ļ‚· Research and
analyse the product’s
appeal to the target
audience and any
auxiliary
demographics.
3 Production Experiments ļ‚· Create at least two
experimental pieces
to whittle down the
techniques employed
in the actual
production.
ļ‚· Evaluate experiments
to identify what
worked and what
didn’t.
4 Pre-Production and
Planning
ļ‚· Streamline assets to
be employed in
production and the
appropriate image
styles, fonts, and
colours for the
product.
ļ‚· Ascertain possible
health and safety
risks and production
contingencies and
create workarounds.
ļ‚· Know what equipment
is needed to start
production.
Proposal
3
5 Production ļ‚· Begin first product,
use sketches and
physical tools to iron
out finer details.
ļ‚· By the end of the
week be nearing the
end of Photoshop
work on first product.
6 Production ļ‚· Complete first product
in Photoshop and
convert to JPEG
format.
ļ‚· Begin identical
production process
for second product,
complete before the
beginning of next
week.
7 Production ļ‚· Write copy for an
article-based product
on a double-page
spread, must be at
least five paragraphs
long.
ļ‚· Design layout and
cover lines for front
cover-based product.
ļ‚· Complete front cover.
8 Production ļ‚· Design double-page
spread layout, finish
before the end of the
week.
ļ‚· Use any extra time to
go over the products
and check for
correctible mistakes.
9 Evaluation ļ‚· For the evaluation
criteria, refer to the
above section on
page 1.
10 Development +
Contingency
ļ‚· Upon reception of
feedback from tutors
and peers, make
changes to the
product to correct any
errors.
Bibliography
At least 7 sources total and should include books, videos/films/video games, magazines and
newspaper articles etc.
1. Stewart, Will. (2018) Target Audience Research Survey (conducted on April 2018)
2. Haw, Rachel. (2018) Target Audience Interviews (conducted on April 2018)
3. Littlewood, Tom. (2018) Target Audience Interviews (conducted on April 2018)
4. Ghost Trick: Phantom Detective. (2010) Product Research
5. Broken Age. (2015) Product Research
6. The Wolf Among Us. (2013) Product Research
7. Shin Megami Tensei: Nocturne. (2003) Product Research

2. proposal

  • 1.
    Proposal 1 Working Title: TheWanderer. Audience: The main target audience in terms of demographics are those from a lower to upper middle class background, with a specific focus on women in their late twenties to early thirties, and with an NRS grade of C2 – B. Psychographically, the most prominent VALS archetypes are Innovator, Thinker, Achiever, and Experiencer, with auxiliary archetypes of Believer and Maker. Rationale (approx. 100 words): The foremost reason for me pursuing the project medium is because it is what I am best at, and that it allows me to display my talents to their fullest degree. I have a good eye for design-based visual elements, and I thoroughly enjoy expanding the worlds that I have the opportunity to create, whether textually or visually. I am comfortably familiar with the software required to properly create what I have envisioned, and the previous products I have created using it show my level of competency in its use. It is also the medium that frustrates and confuses me the least, and in fact has a calming effect on me, helping me to think rationally and productively. Project Concept (approx. 200 words): The primary focus of my project is a series of promotional posters and possible screenshots for a fake video game. Focus is divided among two aspects, content and style. The game as a product is designed to be an investigation-based, questline focused experience, with an emphasis on personal preferences and freedom of choice. Stylistically, colour theory and the connotations associated with different colours are used to represent the different groups within the setting, with the main themes being ideological relationships and misconceptions. In order to make the project the best it can be, I will need to research similar poster products, particularly of investigation-based games. To properly follow through on the planned themes of the product, I will need to have at least a layman’s comprehension of pre-existing existential, psychological, and sociological ideals, as well aswhat stylistic attitudes would best suit each area. These will help to establish what conventions are needed to set the tone of the game and to attract the appropriate audience, and further develop the product’s own personal appeal through the central scheme by accurately portraying the researched elements. In terms of additional research, respectful portrayals of the beliefs and figures included in the product will be needed to appeal to a wider audience, necessitating research into historical and cultural resources. Evaluation (approx. 50 words): The main criteria for evaluation are how accurately the posters convey the themes and the content of the game, and the overall presentation of the project. Additional evaluation areaswould be the amount of time proportionate to the development of the project, the efficiency of the production as a whole, and whether the product successfully incorporates what is needed to attract the target audience.
  • 2.
    Proposal 2 Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Initial Response + Proposal ļ‚· Create two minds maps, exploring the initial ideas and the finer details of the chosen idea. ļ‚· Create a mood board of at least fifteen images. 2 Product + Audience Research ļ‚· Research and analyse four similar pre-existing products. ļ‚· Research and analyse possible production techniques. ļ‚· Create primary research survey and collect and analyse responses. ļ‚· Conduct target audience interviews among peers. ļ‚· Research and analyse the product’s appeal to the target audience and any auxiliary demographics. 3 Production Experiments ļ‚· Create at least two experimental pieces to whittle down the techniques employed in the actual production. ļ‚· Evaluate experiments to identify what worked and what didn’t. 4 Pre-Production and Planning ļ‚· Streamline assets to be employed in production and the appropriate image styles, fonts, and colours for the product. ļ‚· Ascertain possible health and safety risks and production contingencies and create workarounds. ļ‚· Know what equipment is needed to start production.
  • 3.
    Proposal 3 5 Production ļ‚·Begin first product, use sketches and physical tools to iron out finer details. ļ‚· By the end of the week be nearing the end of Photoshop work on first product. 6 Production ļ‚· Complete first product in Photoshop and convert to JPEG format. ļ‚· Begin identical production process for second product, complete before the beginning of next week. 7 Production ļ‚· Write copy for an article-based product on a double-page spread, must be at least five paragraphs long. ļ‚· Design layout and cover lines for front cover-based product. ļ‚· Complete front cover. 8 Production ļ‚· Design double-page spread layout, finish before the end of the week. ļ‚· Use any extra time to go over the products and check for correctible mistakes. 9 Evaluation ļ‚· For the evaluation criteria, refer to the above section on page 1. 10 Development + Contingency ļ‚· Upon reception of feedback from tutors and peers, make changes to the product to correct any errors. Bibliography At least 7 sources total and should include books, videos/films/video games, magazines and newspaper articles etc. 1. Stewart, Will. (2018) Target Audience Research Survey (conducted on April 2018) 2. Haw, Rachel. (2018) Target Audience Interviews (conducted on April 2018) 3. Littlewood, Tom. (2018) Target Audience Interviews (conducted on April 2018) 4. Ghost Trick: Phantom Detective. (2010) Product Research 5. Broken Age. (2015) Product Research 6. The Wolf Among Us. (2013) Product Research 7. Shin Megami Tensei: Nocturne. (2003) Product Research