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Initial Plans
Andrew Downes
Initial Reaction
• I am planning on creating magazine a lot like Edge as it will
have some of the writing but it will be better as I will have
added more pictures to the magazine. This will be good for
me as I already know quite a bit about videogames so
making a magazine for it the hardest bit would be who to
interview or what games to review and how the audience
would react. My opinion is that I will need to do a lot of
research into how to compose a review before I can even
scratch some of the ideas I have for the project also if I plan
doing an interview who should it be with how would they
react the easiest bit will be collecting the images/making
the images to put all over the magazine to make it either a
50/50 split or more pictures and less writing.
Mind Map
Mind Map
Mind Map
Mood Board (Cover)
Mood Board (DPS)
Mood board (advert)
Mood Board Analysis (Cover)
Is there any repetition in the images you have collected? Repeated colours/images
styles/fonts/tone/mood
• All of the covers except for one are all linked to videogames, most of the covers include
light colours such as white, peachy skin colour, red, gold and blue. However there are a
lot of dark colours which are used often in the covers as well such as black, grey, blue,
green and brown. Most of the image styles which are in my mood board which is that
most of the characters are either aiming at the reader to engage them and make them
want to read further. The main repeated fonts would be calibri body, the edge font used
on edge magazines and the playstation font used on playstation products. Most of the
tones and moods are meant to feel dangerous and to make the reader feel engaged
with the magazine it is also a way of showing off what some of the game is like by
making them look agitated or something to a similar effect.
How will your mood board influence your final product?
• I am planning on using the videogame link also a mixture of light and dark colours to
create a contrast to make some things stand out easier than others I will most certainly
be using calibri body for some of the writing and for the headlines I might look into
some other fonts and as for the character on the front presuming I do have a character
on the front I will be trying to make him/her look violent and if not I will just use some
sort of grassy plane or a mountainous area from a game it try and make it feel new.
Mood Board analysis (DPS)
• Is there any repetition in the images you have collected? Repeated colours/images
styles/fonts/tone/mood
• There are only a few repeated colours in the pictures I have are white, black, yellow, red and brown
so there are more light colours repeated and only a few dark colours. The image styles that are
used are there to show case/ show off the game and what it looks like to give the words proof/
back up and in some cases it is to show some of what the amazing reviews are about or in general
could just be to show off the art style. The fonts used would be calibri body and some others to
show the subheadings and sometimes to show off the subheadings it would be the writing of calibri
body just with either bold, underlining or italics to highlight it. In some of the pictures they have
reviews and in others there are some interviews which are quite light hearted in the beginning and
then further in to the reviews it would only take a small turn to the more serious side.
• How will your mood board influence your final product?
• The colour schemes are good but could stand to be a bit darker to create a contrast.
• I will also use pictures to show the drawing style and also to back up the review.
• I am also going to use calibri body for the information and reviews and for the subheadings I will
download some fonts to highlight them.
Mood Board Analysis (Advert)
• Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood.
• Note to self There isn’t much repetition as they all want to stand out from each other and be remembered for
different things such as the layout or the colours or even the certain font they use. The repeated colours are black,
white, grey, blue and red, mostly they are made with dark colours to appeal to their target audience they also set
the tone for the game they are advertising for. The image styles don’t have many similarities but they do tend to
use a main enemy, character or whatever they use to symbolise the game or series of games and there is nothing
really else but the ones that stand out to me is the skyrim, borderlands and final fantasy adverts as they just more
intriguing pictures than the others. All the fonts are different as they all come from different games and different
adverts and magazines, the best fonts for being memorable was the skyrim, borderlands and DOOM fonts as they
just even the slightest bit better than calibri and also don’t look ugly. Most of the adverts create a light mood such
as the borderlands one but there are a few that set a more serious tone which does the same kind of job which
would be skyrim, final fantasy and DOOM. And as the tone suggests one is comical and the others are more
serious and have a massive plot.
• How will your mood board influence your final product?
• I will probably use the same kind of colour scheme but for a darker sort of one
• I will probably try to do a twist on a main character that already exists or make it into a landscape and just try to
make it look war torn or have something wrong with it.
• When it comes down to font I might use fallouts font, DOOM’s font or skyrims font or find one more suitable on
dafont.
• As for the mood I am going to try to go for a more serious tone, than the other projets.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Research, Initial Response,
Audience Research
 experiment, mind map,
mood board, researching
products (magazines)
2 Production Experiments,
Proposal, Planning
 researching products (video
games), bibliography, audience
research, project concept, and
evaluation of concept, style
sheet, Sound Effects/Dialogue,
Contingency Planning, Health
and Safety.
3 Production  create/take the pictures for the
magazine also start working on what
you could review or who could you
interview
4 Production  finalize review and or interview
5 Evaluation  evaluate the whole project
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. .FUTURE PLC(2018)Edge
2. .FUTURE PLC (2018)Playstation
3. .FUTURE PLC (2018)Classic Rock
4. .Google
5. .DaFont
6. .Bethesda (2011) Elder Scrolls 5 Skyrim
7. .FUTURE PLC(2018) Imagine FX

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2. initial plans(1)

  • 2. Initial Reaction • I am planning on creating magazine a lot like Edge as it will have some of the writing but it will be better as I will have added more pictures to the magazine. This will be good for me as I already know quite a bit about videogames so making a magazine for it the hardest bit would be who to interview or what games to review and how the audience would react. My opinion is that I will need to do a lot of research into how to compose a review before I can even scratch some of the ideas I have for the project also if I plan doing an interview who should it be with how would they react the easiest bit will be collecting the images/making the images to put all over the magazine to make it either a 50/50 split or more pictures and less writing.
  • 9. Mood Board Analysis (Cover) Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • All of the covers except for one are all linked to videogames, most of the covers include light colours such as white, peachy skin colour, red, gold and blue. However there are a lot of dark colours which are used often in the covers as well such as black, grey, blue, green and brown. Most of the image styles which are in my mood board which is that most of the characters are either aiming at the reader to engage them and make them want to read further. The main repeated fonts would be calibri body, the edge font used on edge magazines and the playstation font used on playstation products. Most of the tones and moods are meant to feel dangerous and to make the reader feel engaged with the magazine it is also a way of showing off what some of the game is like by making them look agitated or something to a similar effect. How will your mood board influence your final product? • I am planning on using the videogame link also a mixture of light and dark colours to create a contrast to make some things stand out easier than others I will most certainly be using calibri body for some of the writing and for the headlines I might look into some other fonts and as for the character on the front presuming I do have a character on the front I will be trying to make him/her look violent and if not I will just use some sort of grassy plane or a mountainous area from a game it try and make it feel new.
  • 10. Mood Board analysis (DPS) • Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • There are only a few repeated colours in the pictures I have are white, black, yellow, red and brown so there are more light colours repeated and only a few dark colours. The image styles that are used are there to show case/ show off the game and what it looks like to give the words proof/ back up and in some cases it is to show some of what the amazing reviews are about or in general could just be to show off the art style. The fonts used would be calibri body and some others to show the subheadings and sometimes to show off the subheadings it would be the writing of calibri body just with either bold, underlining or italics to highlight it. In some of the pictures they have reviews and in others there are some interviews which are quite light hearted in the beginning and then further in to the reviews it would only take a small turn to the more serious side. • How will your mood board influence your final product? • The colour schemes are good but could stand to be a bit darker to create a contrast. • I will also use pictures to show the drawing style and also to back up the review. • I am also going to use calibri body for the information and reviews and for the subheadings I will download some fonts to highlight them.
  • 11. Mood Board Analysis (Advert) • Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood. • Note to self There isn’t much repetition as they all want to stand out from each other and be remembered for different things such as the layout or the colours or even the certain font they use. The repeated colours are black, white, grey, blue and red, mostly they are made with dark colours to appeal to their target audience they also set the tone for the game they are advertising for. The image styles don’t have many similarities but they do tend to use a main enemy, character or whatever they use to symbolise the game or series of games and there is nothing really else but the ones that stand out to me is the skyrim, borderlands and final fantasy adverts as they just more intriguing pictures than the others. All the fonts are different as they all come from different games and different adverts and magazines, the best fonts for being memorable was the skyrim, borderlands and DOOM fonts as they just even the slightest bit better than calibri and also don’t look ugly. Most of the adverts create a light mood such as the borderlands one but there are a few that set a more serious tone which does the same kind of job which would be skyrim, final fantasy and DOOM. And as the tone suggests one is comical and the others are more serious and have a massive plot. • How will your mood board influence your final product? • I will probably use the same kind of colour scheme but for a darker sort of one • I will probably try to do a twist on a main character that already exists or make it into a landscape and just try to make it look war torn or have something wrong with it. • When it comes down to font I might use fallouts font, DOOM’s font or skyrims font or find one more suitable on dafont. • As for the mood I am going to try to go for a more serious tone, than the other projets.
  • 12. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Research, Initial Response, Audience Research  experiment, mind map, mood board, researching products (magazines) 2 Production Experiments, Proposal, Planning  researching products (video games), bibliography, audience research, project concept, and evaluation of concept, style sheet, Sound Effects/Dialogue, Contingency Planning, Health and Safety. 3 Production  create/take the pictures for the magazine also start working on what you could review or who could you interview 4 Production  finalize review and or interview 5 Evaluation  evaluate the whole project
  • 13. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. .FUTURE PLC(2018)Edge 2. .FUTURE PLC (2018)Playstation 3. .FUTURE PLC (2018)Classic Rock 4. .Google 5. .DaFont 6. .Bethesda (2011) Elder Scrolls 5 Skyrim 7. .FUTURE PLC(2018) Imagine FX

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed