The research analyzed products related to Reggae music. Common features identified included use of Rastafarian colors (red, yellow, green), prominent placement of artists, vibrancy, inclusion of text about the product, and contrast. Aspects that will be incorporated into the designer's own work include use of symbolic colors, centering artists, vibrancy, and professional layout. Analysis of an audience questionnaire found the target audience is primarily male, aged 16-19 or 25-44, associates Reggae with music, has moderate liking of the genre, and prefers medium sized images on products like t-shirts.
Here is a summary of the key points from the research evaluation:
- Product research provided existing examples to draw inspiration from but was limited to the researcher's existing knowledge.
- Questionnaires gathered useful information but responses could be inaccurate. They were distributed via SurveyMonkey which was efficient but difficult to get enough responses.
- Interviews were more valuable than questionnaires as they provided genuine feedback in a face-to-face format. Responses to the research overall were positive and informed the product development.
The research methods each had strengths and limitations. Product research set the foundation while questionnaires and interviews directly engaged target audiences to gather qualitative feedback. Getting sufficient survey responses remained a challenge.
Here are the key points I gathered from the interview:
- The interviewee prefers tour posters with bright colors, unique designs, and decent text.
- They want merchandise to include a variety of colors to make it stand out from other products.
- A reasonable price range is important so the merchandise is appealing and accessible to the target audience.
- Bright, good images that stand out are most appealing on posters.
- A unique image is preferred for the album cover.
Overall, the interviewee emphasized unique, eye-catching designs with bright colors for visual appeal, and reasonable pricing to make the products enticing to fans. Variety in merchandise colors was also highlighted. This feedback will help make
The objectives are to get the band Static seen and heard by a larger audience of late teens and early twenties through selling at least 500 copies of their first album within the first couple months. This will be achieved through advertising in local schools, shops, and online music sites. The band wears fashionable clothes and produces dance music similar to contemporaries like Avicii and Martin Garrix. Success will be measured by album sales and playing small local gigs to start building a fan base.
Here is an evaluation of the research methods used:
Product Research:
Strengths - Provided examples of successful album covers to analyze design elements, themes, and conventions commonly used. This informed design decisions.
Weaknesses - Only showed a limited number of examples. May not capture full range of possibilities.
Questionnaires:
Strengths - Gathered quantitative data on audience demographics, interests, and preferences to ensure the design would appeal to the target market.
Weaknesses - Sample size was small so may not be fully representative. Responses could be subjective.
Interviews:
Strengths - Provided qualitative insights into individual perspectives and reasoning behind preferences. Gave a human element beyond just data.
This proposal outlines a music-based project to promote a fictional band called Blue Lava. The proposal discusses creating album artwork, posters, and t-shirts to visually promote the band. It describes the band's backstory and genre as retro music. The target audience is identified as people aged 16-29 who enjoy retro-inspired modern music. Elements of research such as audience surveys and movies/games will influence the designs, focusing on neon and blue colors. Pricing for CDs, digital downloads, vinyl, and merchandise is outlined. Legal and ethical considerations are also addressed to avoid offensive, inappropriate, or copyrighted content.
Here are the key points I gathered from the interview:
- The interviewee's favorite artist is Drake because he produces multiple genres of music.
- Their favorite 2016/2017 album was Views by Drake because it was original and released at a good time.
- They prefer clothing merchandise over other types because they would rather wear it than carry it.
- They would like to see a tour from your album in York, their hometown.
- They dislike posters with a lot of information and prefer simpler designs.
This information suggests designing merchandise focused on clothing, incorporating multiple music genres influenced by Drake, and considering York as a tour location. Simplicity should also be considered for promotional posters.
The document discusses key concepts in magazine design including covers, spreads, and contents pages. It then examines how music magazines represent their audience and genres like indie/alternative music. The document notes magazines make money through advertising and readership while retaining audiences through attractive design, free gifts, offers, and famous artists. Business models like TV channels, radio, and festival stages help ensure sustained audiences and develop the magazine brand.
The document analyzes and summarizes the design elements of several album covers/digipaks. It discusses the use of color schemes, images, fonts, and layouts and how they appeal to target audiences and represent the artists. Bold colors, close-up photos, and handwritten fonts are said to attract attention and connect audiences to the music. Unique designs and challenges to conventions also intrigue audiences and increase sales. The positioning of information on the side rather than back covers presents artists as individualistic.
Here is a summary of the key points from the research evaluation:
- Product research provided existing examples to draw inspiration from but was limited to the researcher's existing knowledge.
- Questionnaires gathered useful information but responses could be inaccurate. They were distributed via SurveyMonkey which was efficient but difficult to get enough responses.
- Interviews were more valuable than questionnaires as they provided genuine feedback in a face-to-face format. Responses to the research overall were positive and informed the product development.
The research methods each had strengths and limitations. Product research set the foundation while questionnaires and interviews directly engaged target audiences to gather qualitative feedback. Getting sufficient survey responses remained a challenge.
Here are the key points I gathered from the interview:
- The interviewee prefers tour posters with bright colors, unique designs, and decent text.
- They want merchandise to include a variety of colors to make it stand out from other products.
- A reasonable price range is important so the merchandise is appealing and accessible to the target audience.
- Bright, good images that stand out are most appealing on posters.
- A unique image is preferred for the album cover.
Overall, the interviewee emphasized unique, eye-catching designs with bright colors for visual appeal, and reasonable pricing to make the products enticing to fans. Variety in merchandise colors was also highlighted. This feedback will help make
The objectives are to get the band Static seen and heard by a larger audience of late teens and early twenties through selling at least 500 copies of their first album within the first couple months. This will be achieved through advertising in local schools, shops, and online music sites. The band wears fashionable clothes and produces dance music similar to contemporaries like Avicii and Martin Garrix. Success will be measured by album sales and playing small local gigs to start building a fan base.
Here is an evaluation of the research methods used:
Product Research:
Strengths - Provided examples of successful album covers to analyze design elements, themes, and conventions commonly used. This informed design decisions.
Weaknesses - Only showed a limited number of examples. May not capture full range of possibilities.
Questionnaires:
Strengths - Gathered quantitative data on audience demographics, interests, and preferences to ensure the design would appeal to the target market.
Weaknesses - Sample size was small so may not be fully representative. Responses could be subjective.
Interviews:
Strengths - Provided qualitative insights into individual perspectives and reasoning behind preferences. Gave a human element beyond just data.
This proposal outlines a music-based project to promote a fictional band called Blue Lava. The proposal discusses creating album artwork, posters, and t-shirts to visually promote the band. It describes the band's backstory and genre as retro music. The target audience is identified as people aged 16-29 who enjoy retro-inspired modern music. Elements of research such as audience surveys and movies/games will influence the designs, focusing on neon and blue colors. Pricing for CDs, digital downloads, vinyl, and merchandise is outlined. Legal and ethical considerations are also addressed to avoid offensive, inappropriate, or copyrighted content.
Here are the key points I gathered from the interview:
- The interviewee's favorite artist is Drake because he produces multiple genres of music.
- Their favorite 2016/2017 album was Views by Drake because it was original and released at a good time.
- They prefer clothing merchandise over other types because they would rather wear it than carry it.
- They would like to see a tour from your album in York, their hometown.
- They dislike posters with a lot of information and prefer simpler designs.
This information suggests designing merchandise focused on clothing, incorporating multiple music genres influenced by Drake, and considering York as a tour location. Simplicity should also be considered for promotional posters.
The document discusses key concepts in magazine design including covers, spreads, and contents pages. It then examines how music magazines represent their audience and genres like indie/alternative music. The document notes magazines make money through advertising and readership while retaining audiences through attractive design, free gifts, offers, and famous artists. Business models like TV channels, radio, and festival stages help ensure sustained audiences and develop the magazine brand.
The document analyzes and summarizes the design elements of several album covers/digipaks. It discusses the use of color schemes, images, fonts, and layouts and how they appeal to target audiences and represent the artists. Bold colors, close-up photos, and handwritten fonts are said to attract attention and connect audiences to the music. Unique designs and challenges to conventions also intrigue audiences and increase sales. The positioning of information on the side rather than back covers presents artists as individualistic.
The document outlines plans for a new indie music magazine called Monotone. It will focus on indie rock and related genres. While mostly black and white, it will have small injections of color. It will be published monthly for £3 and include new music releases, concert deals, interviews, and articles on both new and established artists. The target reader is 16-year old Lizzie, who enjoys discovering new music on a budget. The magazine aims to educate readers on influential bands while supplying the latest music and news.
The document analyzes conventions used in magazine advertisements for music albums. It finds that ads typically feature the album cover, information on release formats and singles, and the artist/label websites. They also often sexualize the artist to target male audiences. Reviews are included to make the album seem desirable. Keeping colors and fonts consistent with the album art maintains brand recognition. Placement near the end of articles increases visibility. These conventions will inform the design of an advertisement for a fictional album.
This marketing and PR presentation outlines a plan to promote the new album of an indie rock band called Last California. The band is made up of members in their early 20s who will be targeting 18-25 year olds. The objectives are to successfully promote the new album and drive sales of around 3,000 records. A variety of media like magazines, radio, YouTube and social media will be used to target this young audience. Merchandise like t-shirts, hoodies and posters along with small venue shows and signings will help spread the band's message and sell their fresh new sound to a limited but dedicated fan base.
Based on your analysis of the audience research data, some key aspects that will help appeal to your target audience include:
- Creating an album with 11-15 songs to satisfy the majority preference.
- Including a variety of music genres like hip hop, dance, rock, house, grime, pop, etc. to appeal to the broad music tastes.
- Designing clothing merchandise like t-shirts and hoodies since most expressed interest in that over other items.
- Optimizing the music quality for streaming platforms since that is the primary way the audience consumes music.
- Considering the wide age range of 16-21+ and avoiding any potentially offensive content.
- Accounting for the predominantly
The marketing and PR presentation outlines objectives to promote a punk rock band called "Class of Nuke 'Em High" and their upcoming album "Chaos and Whim". The objectives are to sell 30,000 albums in the first year, double their fan base, and sell merchandise to gain more awareness for their music. The target audience is late teens and college/university students. Plans include creating posters, a Facebook page, and gaining publicity through magazines, radio, and social media to promote the album release.
The marketing and PR presentation outlines objectives for promoting a punk rock band called "Class Of Nuke 'Em High" and their upcoming album "Chaos and Whim". The objectives are to sell 30,000 albums in the first year, double their fan base, and promote the band to gain more awareness. The target audience is late teens and college/university students. Various promotion strategies are proposed, including posters, social media, merchandise, and small club shows. The motivation is to continue making music and growing their fan base. Media outlets like magazines and radio stations would be interested to get content and promote the band.
This document provides an overview and analysis of advertising campaigns for the V Festival music event. The aims are to promote and create awareness of the upcoming festival in August. The target audience is 16-35 year olds, appealing to both females and males with its variety of music genres. The branding incorporates the "V" logo representing the Virgin group sponsorship. Regulatory bodies like the ASA and Ofcom oversee the campaigns to ensure no misleading advertising. Analysis discusses representation of the audience, application of gaze theory, and legal/ethical considerations in print and audiovisual advertisements.
This document contains brainstorming ideas for different types of promotional materials that could be created to advertise music events and venues in York for a young audience. Some of the ideas include creating an advert or guide for upcoming artists or shows, a guide to different music venues in York aimed at students, or a leaflet advertising various venues and artists. The document discusses considering elements like colors, fonts, and images that would appeal to and grab the attention of the target 16-21 year old demographic. It also references researching the most popular music genres and evaluating existing similar products for inspiration.
The target audience for the media products was 16-26 year old British and American females from working class backgrounds. To attract this demographic, the music video drew inspiration from empowering videos like Beyoncé's "Single Ladies" and included a female-dominated dance routine. Scenes were filmed in busy city centers and parks to appeal to younger audiences. Feedback identified strong casting choices that matched the target age and relationships/dance scenes that maintained a youthful feel. Weaker aspects included a lack of wealth/fame conventions typically shown in pop videos and not utilizing revealing clothing or "male gaze" enough. It is important to consider audience feedback to ensure the product appeals to and is marketed towards the intended viewers.
This document contains brainstorming ideas for promoting music venues and artists in York aimed at 16-21 year olds. The main idea is to create a print advert highlighting upcoming pop and hip hop artists performing in York venues like Fibbers and The Basement. Colors like pink, yellow, blue would be used to appeal to the target audience as these genres commonly use bright colors. The advert would feature iconic York images and landmarks to contextualize the music scene. Demographic research found most 16-19 year olds listen to pop and hip hop, so the advert will follow the conventions of these genres with bold fonts and simple artist names.
Question 1: Part 2: Digipak & Music Magazine AdvertismentAlysia Hurrell
The document discusses how the author analyzed real music album packaging like those of Mumford & Sons and Rihanna to inform the design of their own mock album packaging. They looked at how the designs reflected the artists' styles and genres. Based on this, the author created a mock album design for their chosen artist Eric Baker that drew inspiration from indie artists like Tom Odell to reflect the natural ideology of indie music. The design includes elements like the artist's name and image, album title and tracklist to resemble real album packaging.
The document summarizes the design choices made for a student-created music magazine aimed at teenagers. Key points include:
1) The magazine targets teenagers aged 14-17, featuring a teenage pop star on the cover to appeal to younger readers' aspirations.
2) Research informed the target demographic and conventions used, though not every standard element was included.
3) A questionnaire determined readers preferred a female solo artist as the cover story, further focusing the magazine at teenage girls.
4) Representation of social groups and trends was considered through the cover star's pacifier accessory and inclusion of both emerging and established artists.
This document outlines Jess Sheridan's plans for creating advertisements and posters for their music festival "F festival". It includes inspiration sources, font and color selections, target audiences, logos, slogans, location planning, budgets, and production schedules. Legal and ethical considerations are also addressed, such as obtaining permissions, avoiding offensive content, and respecting copyrights. The goal is to produce bright, eye-catching visuals and audiovisual advertisements that will appeal to a wide range of 16-35 year olds and promote the eclectic mix of genres at the festival.
This document provides an evaluation of a media project involving the production of a CD digipack, advertisement, and music video for an R&B song. It discusses how the project used and developed conventions of real R&B media products. Research was conducted on popular R&B artists like Beyoncé, Ciara, Leona Lewis, and Keri Hilson to identify conventions around narratives, costumes, and use of sexuality to promote artists. While the project employed conventions like meaningful costumes and titles about love/heartbreak, it also developed them by not featuring the artist in the narrative and having the artist interact with her name on the album cover. The project challenged conventions through its use of natural lighting instead of typical studio
The document summarizes the author's media project creating a magazine called "Future Music" focused on R&B music. It discusses conventions used including the title, color scheme, language and representation of social groups. It also addresses potential distribution channels and target audience as 16-25 year olds interested in R&B. The author reflects on skills learned around Photoshop and magazine design and received feedback that the cover image quality and featured artist could be improved.
The document discusses conventions of tour posters and magazine advertisements. It analyzes several examples of tour posters from different genres to understand what elements make an effective poster. Key conventions included are the artist name, tour dates and locations, special guests, and website. Magazine advertisements similarly include the artist name and album/song title but may omit release dates as a marketing strategy. Color choice and imagery are also important design elements analyzed across the examples.
Miley Cyrus' album cover follows conventions like including her image and name. She is posed looking confident and mysterious with her hands over her mouth. The album title "Bangerz" implies fun music. Her website uses bright colors and moving images to attract viewers. It allows listening to songs and viewing her latest video to encourage purchases. Navigation is clear through a dropdown menu and search bar, while promoting her charity work and social media.
The document provides details on the proposed new music magazine "ROQ". It discusses the genre as rock and content as interviews and music festival dates. It will be published weekly. The target audience is identified as mostly male aged 15-24 based on analysis of similar magazine Kerrang!. Production costs including printing and staffing are estimated. A marketing plan is outlined using the 4Ps approach focusing on the target audience. A production schedule is proposed across 4 weeks.
Based on your analysis of the audience research data, some key aspects that will help appeal to your target audience include:
- Creating an album with 11-15 songs to satisfy the majority preference.
- Including a variety of music genres like hip hop, dance, rock, house, grime, pop, etc. to appeal to the wide range of genres they enjoy.
- Designing clothing merchandise like t-shirts and hoodies since most expressed interest in that over other items.
- Ensuring the album has high audio quality for streaming since that is the primary way they consume music.
- Keeping content appropriate and appealing to both teenage and adult audiences.
- Utilizing a consistent, unique
The interview discusses Mia McClune's rise to fame as a newcomer in the music industry. Mia talks about how music has always been a big part of her life and how surprised she was by her success, including having her single "Number One" reach the top of the charts. She also discusses enjoying performing live for her fans at venues like Wembley Arena and dealing with increased public attention from paparazzi. When asked for advice, Mia encourages others interested in singing to pursue their dreams and not have any regrets.
The document provides research and analysis on several existing album covers from different eras. Some key points summarized:
1. The researched album covers show a mix of photographed and drawn styles, with an emphasis on bright contrasting colors and consistent title/name layouts.
2. Aspects that will be incorporated into the designer's own work include contrasting colors and considering unique merchandising ideas beyond just putting the cover on a t-shirt.
3. Audience research via a survey showed that the target audience is primarily male and female teens who prefer a galaxy/space-themed cover and album design over social media assets. They also favored using the designer's original songs over random lyrics.
This is a presentation of half my second questions their is upto question number 5 i have included in here and i will answer the next 2 questions in a prezzi.
The document outlines plans for a new indie music magazine called Monotone. It will focus on indie rock and related genres. While mostly black and white, it will have small injections of color. It will be published monthly for £3 and include new music releases, concert deals, interviews, and articles on both new and established artists. The target reader is 16-year old Lizzie, who enjoys discovering new music on a budget. The magazine aims to educate readers on influential bands while supplying the latest music and news.
The document analyzes conventions used in magazine advertisements for music albums. It finds that ads typically feature the album cover, information on release formats and singles, and the artist/label websites. They also often sexualize the artist to target male audiences. Reviews are included to make the album seem desirable. Keeping colors and fonts consistent with the album art maintains brand recognition. Placement near the end of articles increases visibility. These conventions will inform the design of an advertisement for a fictional album.
This marketing and PR presentation outlines a plan to promote the new album of an indie rock band called Last California. The band is made up of members in their early 20s who will be targeting 18-25 year olds. The objectives are to successfully promote the new album and drive sales of around 3,000 records. A variety of media like magazines, radio, YouTube and social media will be used to target this young audience. Merchandise like t-shirts, hoodies and posters along with small venue shows and signings will help spread the band's message and sell their fresh new sound to a limited but dedicated fan base.
Based on your analysis of the audience research data, some key aspects that will help appeal to your target audience include:
- Creating an album with 11-15 songs to satisfy the majority preference.
- Including a variety of music genres like hip hop, dance, rock, house, grime, pop, etc. to appeal to the broad music tastes.
- Designing clothing merchandise like t-shirts and hoodies since most expressed interest in that over other items.
- Optimizing the music quality for streaming platforms since that is the primary way the audience consumes music.
- Considering the wide age range of 16-21+ and avoiding any potentially offensive content.
- Accounting for the predominantly
The marketing and PR presentation outlines objectives to promote a punk rock band called "Class of Nuke 'Em High" and their upcoming album "Chaos and Whim". The objectives are to sell 30,000 albums in the first year, double their fan base, and sell merchandise to gain more awareness for their music. The target audience is late teens and college/university students. Plans include creating posters, a Facebook page, and gaining publicity through magazines, radio, and social media to promote the album release.
The marketing and PR presentation outlines objectives for promoting a punk rock band called "Class Of Nuke 'Em High" and their upcoming album "Chaos and Whim". The objectives are to sell 30,000 albums in the first year, double their fan base, and promote the band to gain more awareness. The target audience is late teens and college/university students. Various promotion strategies are proposed, including posters, social media, merchandise, and small club shows. The motivation is to continue making music and growing their fan base. Media outlets like magazines and radio stations would be interested to get content and promote the band.
This document provides an overview and analysis of advertising campaigns for the V Festival music event. The aims are to promote and create awareness of the upcoming festival in August. The target audience is 16-35 year olds, appealing to both females and males with its variety of music genres. The branding incorporates the "V" logo representing the Virgin group sponsorship. Regulatory bodies like the ASA and Ofcom oversee the campaigns to ensure no misleading advertising. Analysis discusses representation of the audience, application of gaze theory, and legal/ethical considerations in print and audiovisual advertisements.
This document contains brainstorming ideas for different types of promotional materials that could be created to advertise music events and venues in York for a young audience. Some of the ideas include creating an advert or guide for upcoming artists or shows, a guide to different music venues in York aimed at students, or a leaflet advertising various venues and artists. The document discusses considering elements like colors, fonts, and images that would appeal to and grab the attention of the target 16-21 year old demographic. It also references researching the most popular music genres and evaluating existing similar products for inspiration.
The target audience for the media products was 16-26 year old British and American females from working class backgrounds. To attract this demographic, the music video drew inspiration from empowering videos like Beyoncé's "Single Ladies" and included a female-dominated dance routine. Scenes were filmed in busy city centers and parks to appeal to younger audiences. Feedback identified strong casting choices that matched the target age and relationships/dance scenes that maintained a youthful feel. Weaker aspects included a lack of wealth/fame conventions typically shown in pop videos and not utilizing revealing clothing or "male gaze" enough. It is important to consider audience feedback to ensure the product appeals to and is marketed towards the intended viewers.
This document contains brainstorming ideas for promoting music venues and artists in York aimed at 16-21 year olds. The main idea is to create a print advert highlighting upcoming pop and hip hop artists performing in York venues like Fibbers and The Basement. Colors like pink, yellow, blue would be used to appeal to the target audience as these genres commonly use bright colors. The advert would feature iconic York images and landmarks to contextualize the music scene. Demographic research found most 16-19 year olds listen to pop and hip hop, so the advert will follow the conventions of these genres with bold fonts and simple artist names.
Question 1: Part 2: Digipak & Music Magazine AdvertismentAlysia Hurrell
The document discusses how the author analyzed real music album packaging like those of Mumford & Sons and Rihanna to inform the design of their own mock album packaging. They looked at how the designs reflected the artists' styles and genres. Based on this, the author created a mock album design for their chosen artist Eric Baker that drew inspiration from indie artists like Tom Odell to reflect the natural ideology of indie music. The design includes elements like the artist's name and image, album title and tracklist to resemble real album packaging.
The document summarizes the design choices made for a student-created music magazine aimed at teenagers. Key points include:
1) The magazine targets teenagers aged 14-17, featuring a teenage pop star on the cover to appeal to younger readers' aspirations.
2) Research informed the target demographic and conventions used, though not every standard element was included.
3) A questionnaire determined readers preferred a female solo artist as the cover story, further focusing the magazine at teenage girls.
4) Representation of social groups and trends was considered through the cover star's pacifier accessory and inclusion of both emerging and established artists.
This document outlines Jess Sheridan's plans for creating advertisements and posters for their music festival "F festival". It includes inspiration sources, font and color selections, target audiences, logos, slogans, location planning, budgets, and production schedules. Legal and ethical considerations are also addressed, such as obtaining permissions, avoiding offensive content, and respecting copyrights. The goal is to produce bright, eye-catching visuals and audiovisual advertisements that will appeal to a wide range of 16-35 year olds and promote the eclectic mix of genres at the festival.
This document provides an evaluation of a media project involving the production of a CD digipack, advertisement, and music video for an R&B song. It discusses how the project used and developed conventions of real R&B media products. Research was conducted on popular R&B artists like Beyoncé, Ciara, Leona Lewis, and Keri Hilson to identify conventions around narratives, costumes, and use of sexuality to promote artists. While the project employed conventions like meaningful costumes and titles about love/heartbreak, it also developed them by not featuring the artist in the narrative and having the artist interact with her name on the album cover. The project challenged conventions through its use of natural lighting instead of typical studio
The document summarizes the author's media project creating a magazine called "Future Music" focused on R&B music. It discusses conventions used including the title, color scheme, language and representation of social groups. It also addresses potential distribution channels and target audience as 16-25 year olds interested in R&B. The author reflects on skills learned around Photoshop and magazine design and received feedback that the cover image quality and featured artist could be improved.
The document discusses conventions of tour posters and magazine advertisements. It analyzes several examples of tour posters from different genres to understand what elements make an effective poster. Key conventions included are the artist name, tour dates and locations, special guests, and website. Magazine advertisements similarly include the artist name and album/song title but may omit release dates as a marketing strategy. Color choice and imagery are also important design elements analyzed across the examples.
Miley Cyrus' album cover follows conventions like including her image and name. She is posed looking confident and mysterious with her hands over her mouth. The album title "Bangerz" implies fun music. Her website uses bright colors and moving images to attract viewers. It allows listening to songs and viewing her latest video to encourage purchases. Navigation is clear through a dropdown menu and search bar, while promoting her charity work and social media.
The document provides details on the proposed new music magazine "ROQ". It discusses the genre as rock and content as interviews and music festival dates. It will be published weekly. The target audience is identified as mostly male aged 15-24 based on analysis of similar magazine Kerrang!. Production costs including printing and staffing are estimated. A marketing plan is outlined using the 4Ps approach focusing on the target audience. A production schedule is proposed across 4 weeks.
Based on your analysis of the audience research data, some key aspects that will help appeal to your target audience include:
- Creating an album with 11-15 songs to satisfy the majority preference.
- Including a variety of music genres like hip hop, dance, rock, house, grime, pop, etc. to appeal to the wide range of genres they enjoy.
- Designing clothing merchandise like t-shirts and hoodies since most expressed interest in that over other items.
- Ensuring the album has high audio quality for streaming since that is the primary way they consume music.
- Keeping content appropriate and appealing to both teenage and adult audiences.
- Utilizing a consistent, unique
The interview discusses Mia McClune's rise to fame as a newcomer in the music industry. Mia talks about how music has always been a big part of her life and how surprised she was by her success, including having her single "Number One" reach the top of the charts. She also discusses enjoying performing live for her fans at venues like Wembley Arena and dealing with increased public attention from paparazzi. When asked for advice, Mia encourages others interested in singing to pursue their dreams and not have any regrets.
The document provides research and analysis on several existing album covers from different eras. Some key points summarized:
1. The researched album covers show a mix of photographed and drawn styles, with an emphasis on bright contrasting colors and consistent title/name layouts.
2. Aspects that will be incorporated into the designer's own work include contrasting colors and considering unique merchandising ideas beyond just putting the cover on a t-shirt.
3. Audience research via a survey showed that the target audience is primarily male and female teens who prefer a galaxy/space-themed cover and album design over social media assets. They also favored using the designer's original songs over random lyrics.
This is a presentation of half my second questions their is upto question number 5 i have included in here and i will answer the next 2 questions in a prezzi.
1) The survey results showed that 50% of respondents preferred the title "Babylon" for the magazine, which was also the author's personal favorite, so they decided to go with that title.
2) Interviews with artists were identified as the most important feature for the magazine, followed by album release information.
3) Respondents indicated that the most important element on the magazine cover is images of the artist(s), followed by the design/layout and color scheme.
4) Readers were most interested in learning about an artist's background and upcoming work, as well as a general interview.
The document discusses a magazine project created by the author to challenge conventions of real media products. It summarizes how the magazine uses appropriate magazine forms and layout to look realistic. The target audience is described as teenagers and young adults interested in R&B music. Images and language are tailored to this group. The author also learned new skills in photography, design and using software like Photoshop to construct the magazine product.
The document discusses a magazine project created by the author to challenge conventions of real media products. It summarizes how the magazine uses appropriate magazine forms and layout to look realistic. The target audience is described as teenagers and young adults interested in R&B music. Images and language are tailored to this group. The author also learned new skills in photography, design and using software like Photoshop to construct the magazine product.
The document provides an analysis of existing magazine covers and posters from the 1990s related to rave culture and music. It examines features such as prominent images, color schemes, fonts, and references to establish recognizability and appeal to target audiences. The analysis considers incorporating similar aspects into a new 1990s rave fashion magazine.
Here are some key points about your research evaluation:
- You used a variety of research methods including product research, questionnaires, and interviews. This allowed you to gather both qualitative and quantitative data to inform your design.
- Product research provided valuable inspiration and insights into conventions, but was time consuming. Questionnaires were efficient but risked superficial responses. Interviews allowed for deeper exploration but with a smaller sample size.
- Distributing surveys via Blackboard and email cast a wide net but required patience waiting for responses. The digital format streamlined analysis.
- Your research seemed to generate useful responses that aligned with your target market of a rap album. This validated your approach and audience profile.
- In the future,
Here are the key points I've gathered from analyzing the audience research:
- The target audience is teenagers aged 16-19.
- The audience skews slightly more male, so products should appeal to both genders.
- Teenagers want albums with 13-15 tracks to satisfy their interest in music.
- Poster design/images are most influential for promotion, followed by willingness to attend.
- Popular merchandise includes t-shirts and hoodies in darker colors like black/navy.
- Front covers should feature the artist in a picturesque background setting.
- Song titles should relate to things teenagers can connect with.
- People support artists but mainly wear what they like
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
This proposal is for a rap album cover. The proposed title is "FRESH" to convey new and cool music. The purpose is to entertain and intrigue audiences by including attention-grabbing fonts, graphics, and conventions of the rap genre. The genre is rap and the cover will feature a rap artist with tattoos and jewelry. Research on existing album covers and graphics informed the idea to include a cartoon graphic, which is popular in rap music. The target audience is 16-18 year old males, and the cover will appeal to them using masculine colors and an eye-catching graphic. While the songs may contain swearing, the cover will include a parental advisory and not intentionally offend any groups. Proper
The document discusses the student's final magazine cover and contents page for their A-Level media studies course. It explains the conventions and design elements used on each page to make them look like real media products.
For the cover, key elements discussed include the masthead, main image of the artist, buzz words, cover lines, and barcode. For the contents page, the masthead, main image, advertisement, and featured articles are outlined. The double-page spread is also described, focusing on the main image, masthead, quotation, text layout, and page numbers.
The document discusses conventions of rap/R&B magazines and how the media product Kulture magazine meets and challenges some of these conventions. It explains that due to the target audience, artists are dressed simply without flashy jewelry. The logo uses a Japanese font and purple color to attract different cultures and represent sophistication. Close-up photos and lighting are used intentionally. Locations include a studio and library to be conventional but also challenge expectations. Overall, the magazine challenges stereotypes about rappers and aims to attract a wider audience.
- The document discusses possible genres for a new music magazine, including rock, R&B, and hip hop. It analyzes the strengths and weaknesses of targeting each genre.
- The author decides to target the pop genre because it is versatile and appeals to both genders, allowing for a wider target audience aged 16-24. Pop will allow for inclusion of various popular artists.
- Examples of existing music magazines like Blender are analyzed for effective cover designs, color schemes, fonts, and how they target younger audiences through celebrity images.
- The author selects a font for the magazine masthead that incorporates a bubble gum "O" to symbolize the pop genre and target audience. The masthead name "LO
Here are some key insights from your practical research:
- Using a 35mm film camera will help capture photos with a nostalgic, retro 90s aesthetic that fits the theme of your magazine. Film cameras were very common in the 90s before digital became mainstream.
- Shooting on film requires a different photographic approach than digital. You'll need to be more selective with your shots since you can't review images immediately. This may result in more candid, natural-looking photos versus heavily posed shots.
- Film processing adds an authentic element that enhances the 90s vibe. Readers may enjoy seeing the behind-the-scenes of developing rolls of film for the magazine.
- Some limitations of film like grain,
The researcher conducted product research, questionnaires, and interviews to understand their target audience for a hip hop merchandise line. Questionnaires provided specific audience preferences but some answers were equally split, while interviews gave more detailed responses but from a small sample. Overall, the research illuminated that the audience prefers simple, black and white designs featuring artists and album artwork on vinyls and t-shirts priced reasonably. The strengths were gaining inspiration and audience insights, while weaknesses included some inconclusive questionnaire answers and a small interview size.
The document describes a music magazine created by the author for a class project. It evaluates how the magazine uses and develops conventions from real music magazines. It discusses conventions used, such as featuring an artist prominently on the cover and including a contents page listing articles. It also discusses some conventions that were challenged, such as using two different colors for text in the same article. The document reflects on what was learned about targeting audiences and using photo editing software in the process of constructing the magazine.
The document outlines plans for a new music magazine called "Rap-up" that will focus on the rap genre. It will provide interviews and profiles of up-and-coming and established rap artists to give readers insight into the artists' lives and careers. The magazine will be available both online through a subscription model and in print at stores and newsagents. It aims to appeal to its primary target audience of 14 to 28-year-olds. The creator believes the magazine will help expose new rap talent and give a platform to appreciate the genre.
The document summarizes a student's media product which is a rock music magazine. The student researched existing rock magazines like "Rock Sound" and used conventions from them, but also challenged some conventions. Key aspects summarized include using similar colors and masthead as "Rock Sound" but a darker cover image. The double page spread and contents page also follow typical magazine conventions. The target audience is described as males aged 16-30, aiming for a lower-middle class. The student learned skills in Photoshop and creating online portfolios through this project.
This survey analyzed the demographics of potential audiences for a fantasy film. It found that most respondents were 16-23 years old, male, and enjoyed films like Harry Potter and Lord of the Rings. This provides insight into targeting a younger, male-skewing audience with an adventure-focused fantasy story incorporating elements like action that appeal to those who enjoyed previous successful films in the genre. The survey helped gauge audience preferences to inform creative decisions for the upcoming film.
Hayao Miyazaki is a prominent Japanese animator, film director and producer. Some of his most famous works include Nausicaä of the Valley of the Wind (1984), My Neighbor Totoro (1988), and Spirited Away (2001). He co-founded Studio Ghibli in 1985. Miyazaki's films often feature themes of love and individual spirit. For example, Spirited Away tells the story of a girl who enters a surreal world and must work to free her parents who have been transformed into pigs. The document discusses how Miyazaki draws from Japanese animism and uses metaphor and symbolism to impart philosophical messages in his visually stunning animated films.
The document provides details for a film project, including style choices, storyboards, shot lists, and safety planning. Red and green will be the primary colors used to symbolize danger and nature/safety. Storyboards show shots including a crime scene, character kidnapping, and shooting. Outdoor locations like gardens and woodlands will be used. Contingency plans address issues like equipment failure, weather, and lack of props or actors. Health and safety precautions involve staying hydrated, taking breaks from sitting, and social distancing during the pandemic.
This proposal outlines a student's project to produce a short fantasy film. The film will tell the story of a man who uses a mystical plant to travel back in time after being falsely accused of a crime. The student will direct and film the project, as well as compose the soundtrack. They plan to use camera techniques like shot types and angles to convey meaning and mood. The proposal includes a timeline with pre-production, production, and post-production tasks over 17 weeks, as well as plans to evaluate and present the completed project.
This document summarizes Harry Allinson's FMP evaluation. It discusses the research Harry conducted, including demographic surveys of fantasy audiences and specific research on fantasy film watchers. It also discusses changes Harry made to his original concept due to COVID-19 restrictions, including changing his project from a short film to a trailer. Harry reflects on his planning, time management, technical skills, and compares elements of his trailer to the Harry Potter movie trailer.
Harry Allinson produced a soundtrack for his film that featured fantasy and time travel elements. He used automation tools in GarageBand to fade layers and manipulate reverb and EQ over time to create atmospheric transitions between sounds. While the soundtrack featured a variety of instruments like synths and beats that flowed well together, Allinson notes it could be improved with more diverse segments, extended atmospheres, and variation in the core melody to better suit the film's mystical themes. Overall, he was pleased with how the contrasting dark and uplifting sounds reflected the film's tone but sees room for refinement.
The document discusses production and post-production plans for a fantasy film trailer. It will use a GoPro camera to capture 4k footage that can be manipulated in post. Low camera angles will be used for action/crime scenes to convey dominance, and brighter colors for peaceful scenes. In post, some clips will have lowered brightness and contrast to match the action aesthetic, while others will be brighter to signify magic. Research of other trailers showed short, quick cuts keep viewers engaged in a trailer's short runtime. This approach will be applied to edit the trailer in Premiere Pro.
Harry collaborated with peers on music videos using cameras and drones, adding visual effects in Premiere Pro. He enjoys making music on GarageBand and has created a multi-level animated retro game in Photoshop. His first film was an experimental horror genre project, while other works include a car marketing video and a documentary on bird feeding with narration. Harry focuses on post-production editing, camera settings, shots, and camera movements to refine his projects.
The document outlines the pre-production planning for a bird feeding video guide, including choosing to depict making a bird feeder and showing examples of birds using completed feeders. The target audience is identified as male explorers and reformers aged 13-29 who will view the video on YouTube. Production plans include recording indoor setup instructions with dim orange lighting contrasted against outdoor footage of birds using feeders in natural daylight.
Hayao Miyazaki is a renowned Japanese animator, film director and producer. Some of his most famous works include Spirited Away, My Neighbor Totoro, and Castle in the Sky. He co-founded Studio Ghibli in 1985. Miyazaki's films often feature themes of love and individual spirit. Spirited Away tells the story of a girl who enters a surreal world and must work to free her parents who have been transformed into pigs. Although Miyazaki does not publicly adhere to any religion, he has said he respects Shintoism and feels its animistic roots are part of him, as seen in how he imbues nature and objects with spirit in his films.
1. The document is a proposal for a short fantasy film project by a student named Harry Allinson.
2. The proposed film will follow a man on the run who discovers a mystical plant that transports him back in time, allowing him to change past events and clear his name of false charges.
3. The student plans to evaluate the project through ongoing journaling of the production process, a final evaluation presentation, and consideration of limitations from COVID-19 restrictions. The goal is to improve filmmaking skills around shooting techniques.
The document outlines a student's filmmaking final major project (FMP) idea to create a fantasy film. The student wants to tell a story and use visual effects and camera shots. They are passionate about film and have been influenced by films like Alice in Wonderland, Harry Potter, and Spirited Away, which they will research. The goal is for the audience to see life differently after viewing the uplifting and impactful film, which will use techniques like animation, music, and visual effects in post-production. The student chose this style as they enjoy fantasy films and want a positive impact on the audience.
The document outlines the initial plans for a factual project by Harry Allinson to create a 3-minute web series episode on how to build a bird feeding guide. Harry plans to record multiple bird species visiting the feeder using an iPhone and GoPro attached to branches. Moderate editing will be used to cut footage down to the required length while maintaining a natural garden aesthetic. Key influences on the project include Harry's past hobby of bird watching, the TV series Springwatch which shows animals in their natural habitats, and documentaries by David Attenborough which inspired Harry's interest in wildlife from a young age.
The video provides a concise tutorial on making a DIY plastic bottle bird feeder. It begins with a labeled display of all required materials and uses various camera angles and fast cuts between clips to clearly show each step of the process. While the tutorial is simple and quick, it does not provide details on optimal seed types for different birds or address potential issues like weather resistance or predation.
In his experiment, the author created a paper plane tutorial video to practice and improve his narration skills for an upcoming factual web series about bird feeding. He recorded himself making a paper plane and narrated over the video. In post-production, he added subtitles and sound effects to make the video more lively. Through the experiment, the author learned about challenges like stabilizing the camera and adding subtitles. He realized he needs to focus more on framing shots for visual clarity. The sound editing provided useful experience for syncing audio and manipulating reverb. Overall, the experiment helped the author learn and prepare for his factual web series video.
The document discusses research into the target audience for a bird feeding video product. It analyzes psychographic traits and finds explorers and reformers would be most interested due to their desire to try new things and share new ideas. It determines the primary audience age is 16-24 based on the creator's peers. Research shows Instagram has the best demographic match, with most users aged 13-29, making it the best platform. Visuals and music will be added to appeal to younger audiences accustomed to YouTube and film styles.
The document outlines the author's five year plan to develop their career in creative media. It discusses completing their current level 3 creative media course to boost their skills, then pursuing either university or an apprenticeship. The author plans to gain experience editing for friends' companies and potentially a video editing business. Their long term goal is to work as a video editor or in a related field to develop their skills and career in an area they are passionate about.
The document discusses research conducted on existing football magazine covers. It was found that common features include colorful covers relating to themes featured inside, large titles making the magazine brand clear, and intriguing phrases or people listed to generate interest. Aspects the author will include in their own work are quotes backing points, vibrant colors appealing to young audiences, a large title, and intriguing phrases to attract readers. The bibliography cites interviews and authors referenced in researching successful magazine designs.
Film is an industry that intrigues the author most due to its creative elements such as camera shots, sound, and creating emotion through imagery. Key skills needed for film include communication, creativity, organization, and technical understanding of software, cameras, lighting and green screens. These skills are essential for working in the film industry as they allow one to be comfortable collaborating with others. Film can also be very competitive due to the many creative people within the industry, making it difficult to stand out. The author concludes that working hard to develop the right film skills at an achievable level would make a career in film more sustainable and increase their chances of getting a job in the industry.
This proposal is for visual products promoting the fictional reggae artist Ali Marley. The products will include a poster, album cover, magazine cover, and t-shirt. They will feature elements of Rastafarian culture like the Ethiopian flag colors, dreadlocks, and references to cannabis to educate viewers about reggae's roots. The target audience is male, ages 16+, of any social status interested in reggae. Elements like depictions of cannabis smoking will only target adult audiences to avoid encouraging underage drug use. The proposal discusses researching and incorporating appropriate cultural symbols while avoiding potentially offensive or copyrighted material.
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2. Existing Product
Something I can see straight away is the colours, which pop out. Not only do
the three primary colours symbolise reggae, I also is very commentary with the
black border with the white outside and the white texts on the black layers. On
the contrary this makes for a very aesthetic t-shirt because of these elements.
The text used in this are very effective hence they are
very bold, which makes them stand out more on the
blackness. This is a good idea they have implemented
in there t-shirt Because it looks good and it portrays a
message.
This product will primarily appeal to ages 25-44 because
Reggae became most prominate in the 70s and 80s which
caused religious, cultural and social movements to emerge into
the modern day as rastafarianism, which has become more
popular among the youth. Type A social status would certainly
be the primary demographic for this product because of the
Rasta colours which are often associated with being natural and
respecting the earth, which is also what a type A social status is
similar to. So people who are of a type A social status would be
the main people who would be most interested in this product
because they would be the type of people who would invest the
most time and effort into buying products similar to the tone of
this product. Also this product would also attract the
psychographic, emulator because emulators want to appear like
an achiever to attract the opposite sex or the approval of peers
3. Existing Product
Similarly to the last product, this product is very good
because of it’s great usage of colours hence why the product
catches your eye instantly with it’s red, yellow, green and it’s
black, which aesthetically separates the colours.
The artist in this poster is on a slight angle which, I think is a
very good idea to use in this product because it feels more
life-like since he seems like he is in motion.
Because of the high contrast of the poster, the product is
much more visually appealing hence you can see everything
much more clearly
This product will make the audience want to buy it
because it is very complimentary and it is of a popular
male Reggae artist that will attract a lot of men to this
product, making this product's primary gender male
since its Reggae and the artist on it is male, which will
attaract mostly men. Men who are aged 20-30s would
be the primary demographic for this because the artist
is a fairly New Reggae artist, in contrast to the
trandition Reggae artist Bob Marley who's music was
popular in the late 70s and early 80s.
4. Existing Product
One thing that is the most visually appealing is that the producers have framed an image on an image. This
has made the album cover much more interesting because it has a saturated representation of the genre
(Reggae) around the artist which has made the album cover overall, much more aesthetic and original.
Hench the alternative and slight pseudo realism on the outskirts of the
fundamental image, the main image is effected. For example, is the
outskirts were of the streets, you would most likely assume that the
album cover was more about an urban genre, like hip-hop or RnB,
because of this surrounding area of the main image, you might assume
that it was Reggae or some other beach vibrant genre.
This album cover is evidently not trying to be serious, hence the
title and the border of the photo, not being aliened. The producers
did this on purpose to basically tell the audience that the songs
featured in the album aren’t supported to be serious and also to
carry the Reggae style, which is supposed to be chill. You can also
see this in the photo because the production is casual and the
stance that the artist is in is one that is casual in the image, which is
also quite symbolic aspect of Reggae.
This would primarily appeal to people with a type A social status
because it has elements of nature like the tree, grass, sand,
ocean and the sun in the background, which will appeal to this
social status specifically because they want to make the world a
better place environmentally. Also this would mainly attract
people of middle age (40-60 years) because of its vintage style
and men because not only is the genre Reggae, which attracts
mostly men, the artist on the album cover is a men as well,
which will attract men aswell men are usually attracted to male
5. Existing Product
Layering is one of the fundamental things that made this product look as good as it is because it makes
the artist (Bob Marley) pop out, making him stand out more. You see this cleverly used with the title
“Smash Hits”, behind Bob Marley’s head but in front of the border, which makes for a weirdly aesthetic
feature that seems to work very well.
Hence this is from the 80s the colours used in the image are very vintage
and not as contrasted as modern magazine covers, the magazine
probably wouldn’t sell as well (if you took Bob Marley out the picture).
However for its time the colours were very good and the actual quality
of the photo used in this cover is very because there’s not scratches or
dirt on the photo, which in its self is very good for the selling of the
Magazine. The main thing that stands out to me in terms of colour is the
iconic green, yellow and red hat, which is greatly symbolic of Reggae.
Also the text at the bottom left of the image are really good at catching
the viewers eyes hence the vibrancy. This is good because it could entice
audiences to want to buy it and read more.
An appeal for someone wanting to buy this product is that it's
vibrant which tends to be a great selling point because it gives off a
positive vibe to the audience. Also the layout is very professionally
produced so that will attract people to want to buy this magazine.
Hence the Rasta hat and the artist (Bob Marley) being highly
symbolic of love and gaving to the people who are in need, the
primary social status of this magazine's audience would be type A
because a type A social status means your concerned about how you
actions will effect the world around you. People of this social status
are the main people to buy ths product.
6. Research Analysis
• What common features do the researched products have?
– The Rasta/Ethiopian colours of Reggae yellow, red and green.
– The artist on the cover of whatever the product is.
– Vibrancy
– Text about what the product is about on the cover i.e. titles, sub-titles and other information about
the product.
– Contrast.
– Multiple different styles and sub-genres of Reggae.
• What aspects of the research will you include within your on work?
– The Rasta colours are symbol of love and respect which make people feel enlighted when they see
the colours.
– The artist in the centre of the frame so that the viewer can clearly see hima and to add symmetry,
which is often linked with attractiveness which frequently makes art look better.
– Vibrancy so that the product gives off a positive vibe to the viewer.
8. Audience research
• Observation: Out of the 10 who answered, 80% were male and 20% were female.
• What this says about my audience: This says that the majority of my audience is male.
• How will your product appeal to this audience: My product will appeal to this
audience because males are the primary audience of Reggae. Therefore, it is
highly likely that my audience will find my products apealing
because men statistically commit to this genre more then women do.
9. • Observation: 10% are 20+, 80% are 16-19 and 10% are 15 and under.
• What this says about my audience: This says that my primary audience is going to
go into adulthood or already a young adult.
• How will your product appeal to this audience: Although my
main audience is targeting 25-44 year olds, my products will still be eye
catching to people who are of a younger age (16-19 year olds) because my
products will have a variety of different aesthetic features to them.
Audience research
10. • Observation: Most people associate Reggae with music.
• What this says about my audience: This says that my audience Mainly associates Reggae with
music.
• How will your product appeal to this audience: My product will appeal to this audience
because the main fundamental aspect of Reggae is music and so if my audience has a familiarity of Reggae
with music, it will be better because then they might prefer multiple different products within a package
because most of the audience will feel an understanding for the products because they are familiar with
the genre and they may have more of an understanding possibly.
Audience research
11. • Observation: Out of the 10 answered questions on how much they liked Reggae, it presented
that 60/100 was the average overall.
• What this says about my audience: This says that my audience likes Reggae quite a lot for
a genre that isn’t as main stream anymore.
• How will your product appeal to this audience: My product will appeal to this audience
because it will be Reggae influenced so the audience will be pleased when they see the product
hence a lot of my audience loved reggae a lot.
Audience research
12. • Observation: A fairly mixed result, with large image with only 1 vote (10%), small image with 4 votes
(40%) and medium image with 5 votes (50%).
• What this says about my audience: This says there’s a main divide between small image and medium
image being on my t-shirt with my audience. Hence I will need to pander to my audience to get my
audience to enjoy and buy my product, I probably shouldn’t use a large image because then there
wouldn’t be has many sales as medium image, because I know that my audience wouldn’t want that.
• How will your product appeal to this audience: My product will appeal to my audience because I
will used a small/medium sized image so that my audience will be attracted to it.
Audience research
13. • Observation: There isn’t really any specific Album cover style that my audience loves the most.
• What this says about my audience: Most, individually have their own different preference,
when it comes to the album cover style that they prefer.
• How will your product appeal to this audience: My product will appeal to this audience
because I will uses multiple different elements that they are into and implement it into my product
so that they will enjoy the product more because it will be more personally aesthetic to them.
Audience research
14. • Observation: There is only 50/50 text (40%), images and 25%, 75% (60%) image chosen by the
audience.
• What this says about my audience: This says that my audience is more in favour of having
less text then images overall on a magazine cover.
• How will your product appeal to this audience: My product will appeal to this audience
because I will make my album cover have more image then text so that my audience will enjoy it
more.
Audience research
15. • Observation: The main image style that my audience prefers is vibrant (50%) with the second favorited being cartoon
(30%).
• What this says about my audience: They love vibrancy and cartoon styles (less realistic styles and more edited).
• How will your product appeal to this audience: Luckily Reggae is already a vibrant genre, so
my audience will love that aspect of it. In terms of a cartoon image style, I think that I will
make a few cartoon image styled products so that my audience can enjoy them and also
because I know how to make cartoon images on Photoshop, so that’s perfect for me.
Audience research
17. Interview 1
• What do you think about Reggae music? and why?
I think that Reggae music is very relaxing music because it has a slow and calming sound.
• What would you put on a Reggae T-Shirt? And why?
I would put text on the T-Shirt and a image with a Reggae style to it.
• What magazine cover style be your preference? And why?
My preference would be large and text around the image so that the audience knows what could be inside the
magazine when they look at the front cover.
• What would you have on your album cover? And why?
I would have text on top and I would also have a lot of colour to it so that it look aesthetic.
• What would you have on a poster? And why?
I would have a cartoon on my poster because I would that a cartoon would catch someone's eye’s.
18. Interview 1
• Observation: I could tell that he is familiar with Reggae and he
seemed to have quite a firm idea of what he wanted to put on the
products.
• What this says about my audience: This says that my
audience may have a far to good understanding of Reggae style and music
and what they would like to see on my products.
• How will your product appeal to this
audience: My product will appeal to my audience because I know
what they like so I will implement what they like into my product.
19. Interview 2
• What do you think about Reggae music? and why?
I think that Reggae music is very good because it is a smooth listen.
• What would you put on a Reggae T-Shirt? And why?
I think that I would put a lot of colour on it so it looks more aesthetic for a Reggae look.
• What magazine cover style be your preference? And why?
My magazine cover style would have mainly image with a title and text around it. I would do this so that the
audience can see the text and can also the image and can understand what the magazine will be about.
• What would you have on a Reggae album cover? And why?
I would have the Reggae colours on the cover and I would also have original or/and not original styles. This is
because you need to attract people to your album so that as many people can look at your album as possible.
This is seen the Pink Floyd album cover where, even if you haven’t heard the music you will be likely familiar
with the cover of the album because it’s so well make and eye-catching.
• What would you have on a poster? And why?
Complementary colours so that the poster is aesthetic and looks professional so people will like the look of it
and want to buy it.
20. Interview 2
• Observation: The interviewee had a fair understanding of Reggae and he
also knew what he would like on certain products.
• What this says about my audience: This says that my
audience knows what they would have on multiple different products.
• How will your product appeal to this
audience: My product will appeal to m audience because my audience has
a pretty good understanding and love for Reggae as a music genre and a style for
products.
21. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Primary 25-44 • This is the age where it would be main age range to
listen be interested in the product because it is a more
modernized version of a traditionally older genre. Thus
making more younger people feel more appealing
towards the products.
Gender
Male • Male is the main gender demographic for this genre and
therefore I will make that my main targeted
demographical gender. However I don’t need to make
the style male because then no females will enjoy the
products, so I will proceed to make my products non-
pandering to a certain gender because I don’t really think
that it is need to sell the products, hence its art at the
end of the day.
Psychographic
Emulator • The audience's psychogrpahic would be emulator
because because this would be the type of group to want
to be like an achiever to attract the opposite sex or the
opproval of their peers.
Social Status
Type A • My audience would primarily be a Type A social status
because Reggae is a culture that is natural and raw,
which similar to Type A social status because people in
this social status are concerned about how their actions
will effect the world around them and they want to make
23. Research Evaluation
• Give an overview of how you conducted your research. Discuss the strengths and
weaknesses of each method
– Product Research
• Research was an essential part of production because it enhanced my knowlegde of Reggae and product types themselves.
Futhermore, this made going it product much easier, as I had a clear I ideas as to what I should do going into production.
• Before going into production I didn't clearly understand what Rasta was about but I did some research, I found out and
it helped me a lot because I found out new information about the genre that I can use in production.
• When researching it helped me a lot when formulating ideas for my different products including my magazine cover and T-
Shirt, which was helpful in a similar way that the plan was.
– Questionnaires
• Now this, was very good for me to know what other peoples thoughts and opinions were on certain subject areas so that I
knew what peoples preferences were so that I could figure out what is best for my audience thus making products that I know
that my audience will thoroughly enjoy.
• It took a while to make the survey and get responses from the questions.
– Interviews
• Interviews were pretty effective because you could ask someone face to face what they thought of something,
which was good because it made so you could talk to the person answering the questions, oppose to the
questionnaires, where it’s pretty anonymous and you can talk to them about there answers.
• Sometimes it’s hard to get answer out of people and it can sometimes take a long time for them to complete the
questions.
24. Research Evaluation
– What sort of a response did you get?
The response that I got were peoples personal options on what should be on different
medias (magazine’s, album covers...). With the audience research, I either got a mixed result
or a result which was the majority of peoples preference.
The responses from the interviews were pretty positive and they also included as to why
they thought what they thought about a certain medias, what was good because it added
elaboration to why they said what they said.
– How did you distribute your survey? Give an advantage and a disadvantage
• I distributed my surveys via survey monkey.
• One advantage of this was that I could easily send out surveys quickly and without price.
• One massive disadvantage is getting results sometimes, because it can take ages to get all the
results, which can take away valuable time.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a historical product (pre-1990) similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Discuss the existing product research, surveys and interviews
Discuss the responses you got from your survey
Discuss distributing your evaluation digitally