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Video Game Sales Over The Past Years
With the success in our video game sales over the past couple of years, Ninesis Gaming Co. is going to develop our own gaming console. We truly
believe now would be the best time for us to begin development on a new console that we and other game developing companies can create and design
games for.
Over the past year we have been in contact with game developers such as Ubisoft, EA, Bethesda, and Rare; all of these developers had a common
interest in developing games for a console that we at Ninesis Gaming Company will develop and design. We are on the verge of creating a gaming
console to not only compete with the Wii U, PlayStation 4, and the Xbox One, but to surpass them in every marketable area. We have already
constructed a prototype ... Show more content on Helpwriting.net ...
In conclusion, the time is right and the developers are committed to hit the ground running as we embark on this exciting industry changing endeavor.
We are thrilled to invite you to join us on this adventure. We have the technology, and the support of many third party developers who want to create
software for our console. With your financial support we will be able to accomplish this goal.
Sincerely,
Jordan Rowan: Owner
(325)555–3232
Abstract We at Ninesis game believe we are in a better time than ever to begin development on a brand new gaming console that would compete
with the Microsoft's Xbox One, Sony's PlayStation 4, and Nintendo's Wii U. In this proposal I will go over everything from how we will develop
the Ninesis Gaming System and how much it would cost to produce enough of the consoles to be able to send them out to testers. We believe this
move in development would put the company into the AAA gaming market. The technology that I will be explaining will show that this console can
be used for not only hardcore and casual gaming but, education, and training. We are requesting to be funded to produce enough of these consoles so
that we can get them out to testers to see how well they hold up with today's gamers, educators, and work force. In order to develop the Ninesis
Gaming System, Ninesis games will require a large development loan.
Introduction This proposal will show all the aspects and innovations of the Ninesis Gaming
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Video Games Research Paper
Almost everyone in the world has played some sort of videogame before. They exist everywhere and are becoming more and more accessible due to
the globalization of technology. On average you will spend 10,000 hours playing video games from 5th to 12th grade (McGonigal, 2010). It is
estimated that 68% of households play video games (Evolution of Games, 2010). So where did video games originate from? What was the first game
ever created?
BOARD GAMES
The very first board game that is known to have existed was the Royal game or Ur and was founded in Mesopotamia or modern day Iraq. It is
estimated to have been made 4,400 years ago (Royal Ur). Now we have games like Dungeons and Dragons or Monopoly with complex rules and
intricate pieces. Monopoly requires complex actions like buying and selling property, and conserving your resources and strategic placement of homes.
Dungeons and Dragons has complex stories with great epics and settings. We have come a long way from the basic rules.
CARD GAMES
Along with board games, card games have existed for centuries. Originally card games appeared in China during the Tang Dynasty in 820 A.D. (Bodle,
2008). There are ... Show more content on Helpwriting.net ...
The very first generation, or generation one (1972–77), began with the very first console, the Magnavox Odyssey. Many consoles were just Pong
clones and many were made, with non removable, built in games (Generations of Games,2014). The second generation (1976–84) showed the likes of
Atari and with it, quickly produced games. During this time, game consoles were cheaply produced and video games were quickly made because it
was easy. This lead to games like Pac–Man Atari and E.T, games considered to be the worst of all time. These games existed to cash in on an existing
product but were too clunky and broken to be enjoyed. The second generation also saw the release of the first handheld console the Milton Bradley
Microvision (Generations of
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Nintendo History Essay
Part I – Gaming Console Industry Pre–Xbox
Video gaming: A Brief History
Atari pioneered the video game industry in 1971 with a title called Pong, which was sold as an arcade game for $1,200 each. The console market
did not take off until 1977, when Atari 2600 was launched (Lipson, 2009) and this became the first generation of consoles. In the videogame industry,
consoles are primarily stationary "boxes", which require a monitor or television set for use. Known as consoles or platforms, these devices are
standardized computers tailored for gaming and produced by a single firm. The term "generations" is meant to define "chapters" in the industry denoted
by a series of console launches with significant technology improvement compared to the previous launches (Exhibit 1).
The key metric for technological progress in video ... Show more content on Helpwriting.net ...
Its first U.S. console, released in 1985, was the Nintendo Entertainment System ("NES") and was the first major video game platform to achieve global
success. Nintendo experienced its golden era in early 1990s, becoming the top player in both home and handheld consoles.
However, Nintendo's lead was severely diminished in the fifth generation era, where it lost to Sony due to its inability in adapting to the shift in
gamer demographics. The average age of gamers had gone up; however, Nintendo's image was still very much a "kid–friendly" game console, allowing
Sony to capture most of the older gamers. Sales were down from 50M units in the Super NES console line to 30M in the Nintendo 64 console line,
Nintendo's product in the fifth generation. Nintendo was also disadvantaged by its higher royalty charge to software developers, resulting in lower
number of game titles being produced. In the sixth generation, its product Nintendo GameCube continued to challenge PlayStation 2 ("PS2") and
eventually
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Shenmue
They build 2D and 3D games. They also render or generate graphics on the screen. Lastly, they add physics and collision detection, so it can interpret
how objects interact.
2.Why did the 1990's adventure game Grim Fandango experience poor sales despite its innovative setting, great story, interesting puzzles, and overall
critical and fan acclaim? What about the Sega Dreamcast game Shenmue led to it being considered a flop?
The point and click games had diminished when it was released, and the market sales were poor. The game Shenmue was too expensive, and the
company went bankrupt and they shut down because they could not make their money back.
3.What is the main idea behind designer Jesse Schell's three–step process for making a game?
The main idea is for people to think of ideas and try them out until they work out. It's like practice you need to practice until you get good at something.
4.What are the ... Show more content on Helpwriting.net ...
Why are there no Mario games on Sony's PlayStation machines?
Marion was originally presented to Nintendo platform and they have all the rights belonging to the game. If PlayStation was to make a Mario game
they would get sued.
2.In terms of in–house custom engines versus third–party engines (like Unity), what has changed today from decades ago, and why?
Decades ago people built their own custom engines for their games and now instead of creating engines people use pre–made game engines which are
third–house engines. It's better to use third–house engines because they are specifically made for certain games for example Quake engines is mostly
used for first person shooter games
3.What is the "yes, and..." approach to improvisation, and why is it useful in brainstorming?
4.Think of a game you are familiar with and identify at least three team responsibilities which were required to make the game, one each from
designer, programmer, and artist roles. Cite specific details in the game that you think required a particular
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Nintendo Gamecube And Its Effects On Nintendo
After seeing how the Nintendo Gamecube was doing many 3rd party developers did not want to work with Nintendo. Developers wanted to make
mature games for the Play Station 2 and the soon to be released Xbox. Another reason developers shied away from developing on the Gamecube
was for the lack of power and storage space with the discs (Thomas, L). Sony was using standard sized discs which meant that bigger games would
be able to be played and developed, because of all the storage. Nintendo decided to try using smaller discs that had minimal storage and games would
not be as big. This turned developers away and as of 2017 this decision Nintendo made back in 2001 still affects Nintendo.
Even though the Nintendo Gamecube was not selling like ... Show more content on Helpwriting.net ...
After Sega went out of business with their last console, the Sega Dreamcast, there were only two developers creating consoles which was Nintendo
and Sony. Microsoft saw an opportunity to make money and they had already had some experience in the video game industry with their help at Sega.
Microsoft started developing their console after the DirectX, which was a programming unit that was mostly used for creating videos and various
types of graphics for computers. Microsoft modified their DirectX and made it into the Xbox. Since Microsoft built the Xbox from a computer it was
extremely powerful compared to Sony's Play Station 2, Nintendo's Gamecube, and Sega 's Dreamcast ( ). Microsoft was concerned if they would get
support from third party developers because it was the first video game console they produced.
The head of Microsoft, Bill Gates, first introduced the console at the Game Developers Conference in 2000 and it was a huge success. Bill went on to
tell everyone that the Xbox was not just another console, it was going to be the most powerful console to date (Marshall, R).
After
References
Becker March 24, 2002 1:32 AM PST, David. "Nintendo Reports Record GameCube Launch." CNET, Nintendo Reports, 29 Nov. 2001, ww.cnet.com
/news/nintendo–reports–record–gamecube–launch/. Accessed 9 May 2017.
Fahs, Travis. "IGN Presents the History of Dreamcast." IGN, IGN, 9 Sept.
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History of the Video Game Industry Essay examples
The Devil Finds Work for Idle Hands
What comes to mind when someone mentions video games? A lot of people will think of a waste of time or a device for creating lazy children.
That very well may be in a lot of cases, but from a different point of view, video games have very important uses. Instead of creating lazy children,
they eliminate boredom for them. We all know what types of activities children find when they are bored. There is also a huge job market in video
games ranging from programming to sales. It seems they have something for everyone, and in my presentation I try to convey how the video game
industry became the big dollar industry it is today. The history really begins in 1889 when the Marufuku Company was... Show more content on
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Coleco releases the Colecovision in 1982. Nintendo, not doing well in the arcade market, licenses Donkey Kong among other games to Coleco.
Colecovision's main appeal was an adapter to play Atari 2600 games. To compete with Colecovision, Atari releases its Atari 5200. It does poorly
mainly because it took years to have the Atari 2600 adapter that Colecovision had all along. The very next year the Commodore 64 comes out. It is
the best video game system yet and acted more like a computer. Because of this sudden flood of game consoles and software, 3rd party companies
couldn't compete and went out of business. Their games became dirt cheap and soon people preferred to buy them than the expensive company's
games. This all lead to a rough market. In 1985, Nintendo test–markets it's Nintendo Entertainment System. It's a huge hit and goes nationwide the
very next year. Because of its popularity, Sega releases the Sega Master System and Atari releases the 7800 game console. No one is as popular as
Nintendo and in 1988; Atari sues Nintendo for having a monopoly. Atari of course lose. The video game war rages on to this day with many
companies joining wanting their piece of the market. Atari was a main treat until 1996 when they merged with JTS and never released a game console
again. Sega put up a good fight until their Dreamcast bombed in 2000, causing them to
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Video Games Are The Most Common Form Of Entertainment
Video games are a series of images manipulated onto a screen. The screen can be a television, computer screen, or it can also be a cell phone. The
images are represented by bits or pixels. There are video games for almost every platform ever made. In the past, video games were a thing that
only lucky, rich people had. Now they are something almost everyone has. You can find video games in stores, book shops, garage sales, and many
other places. They are the most common form of entertainment. Making a video game is much harder than playing it. Making one requires patience,
skill, and wisdom. It is like a fragile vase: one bad line of code, and it is all destroyed. They have revolutionized how we do things today. They also...
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They have a long and extensive history, and a future that is limitless. The history and future can be broken up into 4 major parts. First, the pre–1980's,
when games like Pong, Nim and the Brown Box console were released. Second, 1980 to 1998, when companies like Nintendo, Sega, and Sony
started to evolve to how we know them today. Third, 1999 to present day, when the greatest technological advances have occurred and companies
compete to be the first and the best. And finally the future of video gaming, dealing with the creation of VR which can be used to train people for
their jobs as well as gaming. Pre–1980 The time period of the pre–1980 's is when video gaming was first started. This time period started the video
game revolution in an attempt to take video games out of the arcades and put them into the home. The game Nim started it all, the Brown Box was
the first ever console, and Atari was the first ever successful gaming company. The roots of all video games and consoles can be tracked to this time
period. In 1940, the W.L. Maxon Corporation transferred an old board game to a computer. It was called Nim. The objective of the game was to
keep collecting matches until there was only one left. Whomever picked up that last match on the board lost. It was on display at the 1940 World Fair
to play. It was made by using simple computer coding for the computer opponent
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NBA 2K16
NBA 2K16 Patch Adds New Features And Roster Changes To Debate On
The upcoming NBA 2K16 patch comes with new roster updates, enhancements, but no new lock codes. Despite the frown on not having new codes, the
2.4 GB patch include new features that improve gaming experiences and roster changes for gamers to talk about.
Who Went Up, Who Went Down And Who Stayed The Same
The latest NBA 2K16 update debuts Miami Heat's center Hassan Whiteside as the best shot blocker of all time with his 100% rating for blocking. The
decision to name Whiteside as the best blocker came from game publisher 2K Sports. Whiteside is currently the best blocker in the real–world NBA.
NBA 2K16 also updated the statistics for Boston Celtic's Isaiah Thomas and Sacramento ... Show more content on Helpwriting.net ...
Cleveland Cavaliers Kevin Love lost a significant three points in rating, and he is followed by Chicago Bulls Pau Grasol with two points. Detroit
Piston's Andre Drummond, San Antonio Spurs' Kawhi Leonard, Cleveland Cavaliers' Kyrie Irving, and Atlanta Hawks' Al Hortford all lost one point
each.
One of the popular players at the moment, Cleveland Cavaliers' LeBron James has his 95 ratings stay the same after he gained a point increase from
the last update in December.
December 2015 Locker Codes
The last locker code was issued on December 2015 where gamers got to unlock past NBA notables like Michael Jordan, Larry Bird, Isaiah Thomas, Karl
Malone and Shaquille O'Neal. Current basketball icons like LeBron and Indiana Pacers' Paul George also became available on the same month.
NBA Most Valuable Player Stephen Curry of the Golden State Warriors can also be played with the right locker code. The Warriors, led by Curry, won
last season's NBA championship.
For added fun, 2K Sports and game developer Visual Concepts released locker codes that enabled the NBA players to have Marvel–themed apparels.
Through MyPlayer mode, the players may have Marvel logos on their uniform like from Spiderman, Captain America and
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Video Games And The Video Game
Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you're in luck because I have all the
information that you'll need to know all about the history of video games. How video games have advanced right along with technology that we
use in everyday life. If you ask people. When video games did first came out? Most people would say in the 1970 's and they would be wrong. "In
1958, William A. Higginbotham, an engineer working for the United States government, came up with first game played on a type of screen. It
was a two player tennis game played on an oscilloscope, a piece of electronic equipment with a 5 inch display". (The history of video games) In 1961,
Steve Russell developed the first game played on a computer called "Space war". The game was a hit with people, but only a very few would really
have the chance to enjoy it. The reason was because back then a computer was the size of a car and very expensive this system cost about $120,000.
Only about fifty of these computer were ever sold. In the mid–1960 the Military wanted some sort of device that would develop the reflexes of the
military personnel. In 1966 Ralph Baer, an employee of defense contractor Sanders Associates, addressed this demand when he came up with the
concept of a "television gaming apparatus." (Miller) It took four more year to get a working system. When Baer did he showed it to Magnavox, which
then signed him to a licensing agreement in 1971. In January
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Violent Video Games and Increased Aggression Essay
"Get over here!" The angered and scratchy voice bellows from deep within the strong, mean–spirited ninja. The ninja throws forth a blade that is
fastened to the end of a long, black rope. The sharp point of the spear pierces the skin and takes root deep within the stomach of a screaming, young
woman. Blood splatters from the impact, and the ninja forcefully retrieves the blade by pulling on the rope to which it is attached. The shrieking, young
woman is lurched forward, attached still to the steel blade and without the ability to defend herself. Currently, she stands paralyzed and helpless at the
hands of her attacker.
Who could be behind the red, faded mask of this ninja? What human being could be so cruel as to put ... Show more content on Helpwriting.net ...
There has been much debate on this subject, largely between researchers against the media's availability and possible influence and the game players
who feel the connection simply doesn't exist. To answer the question, we'll look at both sides of the issue, and hopefully come to a middle ground. We
will begin by looking at the arguments that support increased aggression in children as a result of these violent games. After that, a look at the other
side, the side that many young gamers support themselves. It's going to be difficult to reach any common ground between the drastically different sets
of opinions, but it's time to begin nonetheless. If you're ready, "Press start to continue..."
For decades, the media has been accused of being a bad influence on the nation's children. Everyone has heard stories of little kids jumping off of
their decks and hurting themselves after viewing the old black and white episodes of Superman. Years later, and there could possibly be a link
between kids playing video games and those same kids later murdering their fellow classmates. Possible links such as this one continue to fuel the
research supporting the idea that video game violence increases aggression in children.
Gil Noam, a professor at Harvard feels the link has to do with an impulse–control problem (Lacayo, Rainert 2). Noam says that young children do not
think about the possible consequences to their actions. They act
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The Movie Industry
Xbox One vs. Playstation 4 Media
(Artifact paper)
Mario Palomino Student ID: 1760440 BUSB 340 – Robert Liljenwall Due Date: February 23 2014
What hell is a Nintendo? I got my first video game console in the summer of 1991. My parents purchased it from SEARS for my birthday and at
which point I had no idea what it was. A couple of the kids and their parents knew that it was and were shocked that my parents spend $100 dollars
on something like that. It was still in the box until one afternoon I came home from school. I set it up in the living room, only room with a television.
Popped in Super Mario Bros, this simple 8–bit game would change the entertainment industry. I did not become a fanboy until I attend Florida A&M.
Besides my ... Show more content on Helpwriting.net ...
PS4 only other competition is Nintendo's Wii U. Nintendo since GameCube focused more on younger gamers because it could not keep up with the
mature rating games that both Sony and Microsoft released. With Nintendo taking a back step, PS4 only real competition was Xbox One. Playstation 4
has not looked back since their launch date. By early February 2014 they have sold over five million units, compare to Xbox One three million units.
History of Microsoft's gaming console Late 2001 Microsoft took its first steps in the gaming industry. They announced their first gaming console to
the world Xbox. Not since 1996 has, an American company offered a gaming console. By early 2002, Xbox completed with all of the sixth generation
console Nintendo's GameCube, Sega's Dreamcast and Sony's Playstation 2. In all honestly, Microsoft only real threat was Sony's Playstation 2; as both
consoles were designed for the advanced gamer.
With the launch of Xbox, Microsoft also ventures into the world of online gaming, with their service Xbox Live. Unlike Sony's Playstation 2 and
Sega's Dreamcast, Xbox Live charged a fee to play online against players across the world and gave subscribers the ability to download gaming
content to gamers. Like the other two consoles, gamers were required to have their own broadband connection. Before Xbox discontinued, it has sold
24 million units worldwide. Four later after the successful launch of Xbox,
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What Is Shenmue Is Not An Rpg But Free
It should be noted that Suzuki has emphasized that Shenmue is not an RPG but FREE. Yes, Free which stands for full reactive eyes entertainment. But
the game seems more like a noir PC point and click adventure game that transited into 3D that featuring elements of beat em up, quick time events, and
racing into the mix. The game was highly revolutionary at the time for its highly–detailed world and how it let players engage so well in this world
which gave non–Japanese players an insight of how things were in the mid–80s in Japan. Still to this day, the game blows my mind away at how much
detail was put into 3 GD–Roms! As mentioned before, Ryo's main goal is to search for his father's killer, Lan Di. But there are several subplots that
occur throughout the game. He needs to first find any info about the car Lan Di drove and see if anyone knows about it, see if any of the residents
knows Chinese, earn some money to go to Hong Kong, stop some thugs that are terrorizing the harbors, and what is behind those Dragon mirrors. In
terms of gameplay, its very simple the overall premise is to look for clues by doing certain task, talking to certain people, and looking around the city
all this being written inside Ryo's journal as a reference guide throughout the game. The fighting engine in this game is top notch and feels similar to
those who have played Virtua Fighter. The forklift racing and motorcycle segments are straight out of Outrun, Virtua Racing, and Hang
–On. Finally, the
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The History Of Video Games
History of video games. Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you in luck because I
have all the information that you need to tell you about the history of video games. How video games have advance right along with technology
that we use in everyday life. If you ask people. When video games did first came out? Most people would say in the 1970 's and they would be
wrong. "In 1958, William A. Higinbotham, an engineer working for the United States government, came up with first game played on a type of
screen. It was a two player tennis game played on an oscilloscope, a piece of electronic equipment with a 5 inch display". (The history of video games)
In 1961, Steve Russell developed the first game played on a computer called "Spacewar". The game was a hit with people but only a very few would
really have the chance to enjoy it. The reason was because back then a computer was the size of a car and very expensive this system cost about
$120,000. Only about fifty of these computer were ever sold. In the mid–1960 the Military wanted some sort of device that would develop the reflexes
of the military personnel. In 1966 Ralph Baer, an employee of defense contractor Sanders Associates, addressed this demand when he came up with
the concept of a "television gaming apparatus." (Miller) It took four more year to get a working system. When Baer did he showed it to Magnavox,
which then signed him to a licensing agreement in
... Get more on HelpWriting.net ...
How Video Games Have Advance Right Along With Technology
Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you in luck because I have all the information
that you need to tell you about the history of video games. How video games have advance right along with technology that we use in everyday life.
If you ask people. When video games did first came out? Most people would say in the 1970 's and they would be wrong. "In 1958, William A.
Higinbotham, an engineer working for the United States government, came up with first game played on a type of screen. It was a two player tennis
game played on an oscilloscope, a piece of electronic equipment with a 5 inch display". (The history of video games)
In 1961, Steve Russell developed the first game played on ... Show more content on Helpwriting.net ...
Microchips were invented in the late 1950 's the problem was it only held about ten components, including transistors which helped control the flow of
electricity. In 1974, Intel introduce a chip with over 2,800 transistors. The microchip started to shrink as technology started to advance.
In 1975, Atari decided to try and put their game on a system for the home. Even tho the game system Odyssey had not done well. They partnered up
with Sears and released a home version of Pong. Also for one hundred dollars. Unlike Odyssey the Sears gaming system was a huge success during the
1975 Christmas season, with sales of more the $40 million.
Atari would be king over the game industries for the next decade. A few companies like RCA and Fairchild channel F tried to break in during Atari
reign but never had much success and phased out.
Nintendo, the company which eventually became a major player in the video gaming industry for the next three decades, delivered their first series of
video game console from 1977 to 1979. The Color TV Game Series were only for sale in Japan. These consoles essentially followed in the footsteps of
Atari and featured Pong–style games.
Once again, there were a few newcomers to the market but they were met with limited success. Bally Astrocade came about in 1977 and was
celebrated for its superior graphic capabilities. For some reason, it did not last long. Mattel introduced its Intellivision console in 1979, which
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Responding to Wii Essay
Responding to the Wii Group Case Writeup
BUSMHR 4490
In the Harvard Business Review case Responding to the Wii, Kazuo Hirai was faced with an interesting dilemma. Hirai, the chief executive of Sony
Computer Entertainment Inc. faced pressure due to Sony's Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a
major business decision in deciding how Sony should respond to the cheaper, more interactive, family oriented Nintendo Wii.
The Video Game Industry at a Glance
From an industry analysis standpoint, the videogame console industry in 2008 was not very attractive. The industry was, and still is, structured as an
oligopoly in ... Show more content on Helpwriting.net ...
This is especially prevalent within the companies that own the majority of the market share. While continuous improvement is necessary on current
products, it is also crucial to be bold and thinking outside of the box.
As mentioned, the common theme across the video game industry has been creating an innovative product and then simply improving the system over
time. While that has been proven to work in instances in the past, there is a lot to learn from the creation of Nintendo's Wii. Nintendo, like the rest of
the company's used the same ideology of continuing improvements to an already developed product until they took a bold move of introducing a
whole new game console. When Nintendo introduced the Wii, they took a risk because it was not similar to their previous game consoles. They saw an
opportunity to bring something new to the video game industry that could create value to not only the originally targeted market, but also a much
larger market.
The Nintendo Wii is a prime example of how a company can serve their already targeted market and also see the opportunity to expand into additional
segments. Much of Wii's success was due to the fact that it appealed to a large audience. Nintendo gained a market advantage as 'first movers' in this
new era of technological and conceptual change in the video game industry. The now enabled users to be more active and engaged which
revolutionized the way consumers thought about gaming systems.
The structural
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The Evolving World : The Evolution Of Online Gaming
An Evolving World: The Evolution of Online Gaming
Gaming has been such a huge part of nearly everyone's life growing up as a kid and it's only getting bigger and bigger every day. Growing up as a
kid, online gaming wasn't as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the
PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile
games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than
many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of ... Show more content on
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Online gaming has grown rapidly around the world over the past several years. While many developing countries from the west have initiated much
more developed and modern technology to help enhance gaming capabilities and their market, few eastern countries like Korea and China have lead
the world in the developments of online games. The fast and high developments of online games in these eastern countries are so broad that it's even
part of their growing culture. Dal Yong Jin states, "Korea's rapid growth in the online game market has been unique in terms of the growth of its
domestic online game industry, the dominance of its local games in the global market, and the degree to which its youth culture is embedded in online
gaming." Not only does the gaming culture and economy in Korea benefit themselves, but also affects the U.S. and many other western countries in
terms of the global game market and it's expected rapid growth in the near future. Around 2006, the online game market was estimated to be valued
around 4.98 billion dollars and has grown to as much as 11.88 billion dollars in 2011. Contributing to about half of that value was the Asian market
with Korea instituting the largest and most viable market in the world. With such a rich and growing sector in the global market, online gaming has
become an expanding form of entertainment that has turned from being just a leisure
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Video Game Console Industry
1. How attractive is the video game console industry in 2008?
In 2008 the video game industry is dominated by three major players and their respective gaming consoles. First of all there's Sony with its
PlayStation 3 launched by the end of 2006. Then there's Microsoft with its Xbox 360, launched in the end of 2005; and finally Nintendo with the "Wii"
in late 2006. These three players are struggling to gain market leadership in the game console industry. The video game industry, off from an uncertain
start in 1972 has been marked by quick and frequent changes of fortune amongst the various players in the market. The market was characterized by
rapid growth as well as unexpected down turns such as the one in 1983 where the industry lost 97% ... Show more content on Helpwriting.net ...
Nintendo's progressive growth and dominance with 8–bit NES and Sega's subsequent leapfrog followed by Sony's rise and Sega's fall with dreamcast,
and ultimately Microsoft's entry. Price of consoles has remained high over the years, with the only exception of Nintend's low priced Wii console.
Entry barriers have gradually increased with rising costs of developing a new console being affordable only to large companies and excluding smaller
entrepreneurial firms.
The customer base for this kind of industry is gradually expanding year after year as the gaming community now increasingly comprises those in the
middle ages.
Substitutors present a low to medium threat; however they are currently increasing in number, a part from PC gaming, the advent of iPad and other
more specific portable consoles could constitute an important substitution threat.
3. What are Sony's strategic options for regaining industry leadership? As Kazuo Hirai, which option would you pursue?
Sony must determine what kind of consumer audience it wants to target in the future and consequently whether it wants to:
– Pursue the new segments of gamers that Nintendo unlocked with the Wii, or – Focus on current PlayStation as ultimate hub for living room by
adding more features and technology.
The first option seams appealing since Nintendo Wii's success is a clear example of the potential of the new
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Microsoft Xbox Case Study Essay
Question: Was Microsoft's decision to enter the game console business a good decision? Based on: Microsoft Xbox Online. University of Michigan
Business School Case Study. The XBOX is now a 6th generation video game console that is manufactured by Microsoft. The machine itself was
released in November of 2001, just in time for the 2001 Holiday Season in the United States, then subsequently worldwide. The decision to manufacture
and release the system was Microsoft's first plunge into the gaming console market and designed to compete with the Sony PlayStation 2, Nintendo's
GameCUbe, and Sega's Dreamcast. By November of 2002, Microsoft launched the Xbox Live service that allowed players to play interactive games
online (Gamer's Catch, 2006). Looking at the evolution of the system, however, we now know that the Xbox began to be discontinued in late 2005 (in
Japan) and then in early 2007 in North America. The last game was released in August 2007, and even support for out–of–warranty consoles was
discontinued in 2009, with all new faulty consoles replaced with Xbox 360. Xbox Live support was discontinued in April 2010 (Whitten, 2010). The
Video–Gaming industry, though, is both fickle and highly competitive. Each season the major manufacturers reinvent the system in some way;
modernize it in pieces, likely even though they could actually go from version 2 to 6 in one year. Stretching it out, though, makes it more fiscally
competitive in the long run. When faced with a
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Personal Narrative: Dolphin Rebuilding
For this assignment, I decided to play Eco: Dolphin Defender of the Future for the ps2. You can complete the game under 4 hours, if you don't
complete the objectives. While I haven't played this game in over 10 years, it was a nice throwback for this assignment. My playthrough experience
with this game was long and arduous. It may seem fun, since It's like a dolphin simulator, but there Is more to this game than that. Basically, you
helm an extremely intelligent dolphin named Eco, who is tasked with saving the world from a menacing alien threat. The game has a dark undertone
that Is not shown on the surface, but, nevertheless, it was still an appealing game to play. I completed the game through multiple sitting on June 25th,
from 6:00 p.m. to 11:30 p.m. Now, the main problems I had with this playthrough was the pacing and difficulty level. There's an underground cave
level where you must use your sonar to push a manta ray through a series of labyrinthine tunnels. If you screw up, which I did, and allow the manta
to escape, you'll have to keep returning to his cave to retrieve him and start the process all over again. Of course, people... Show more content on
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Occasionally, Ecco seemed to get stuck in rocks, a lot. Though you aren't really wedged In the cracks, It just you can't come out of It. I would say the
rate in which I encountered this bug was a 7/10. Since your main attack in the attack Is basically, a charge from the dolphin, it's best not to use It on
any rocks or other environmental constructs. Sadly, I died several times while facing a 50–foot shark, since I got stuck In–between a small wedge in
the rock. This was also my biggest Issue when It came to collecting, Glyphs, which apparently Increased the attributes of the dolphin. Although,
completing all the side objectives were easy, many were not. Occasionally, I viewed YouTube as a guide to complete my mission objectives, which
Increased the my playthrough
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Who Is Responding To The Wii
9–709–448 REV: JANUARY 4, 2010 ANDREI HAGIU HANNA HAЕ
ЃABURDA Responding to the Wii? Kazuo Hirai, chief executive of Sony
Computer Entertainment Inc. (SCEI), had just gotten off a conference call with journalists. It was late August 2008, and the reporters were inquiring
about Afrika, a new safari videogame for Sony's PlayStation 3 (PS3) console that allowed players to watch wild animals and take virtual pictures. Hirai
could not help feeling frustrated. Most of the conversation–like many others with Sony outsiders in the past month–had revolved around two questions:
Was Afrika Sony's answer to the casual games that were partly responsible for the runaway success of rival Nintendo's Wii videogame console? And
more generally,... Show more content on Helpwriting.net ...
This document is authorized for use only in Principles of Strategic Management July 2016 by Dr Paul Spee, University of Queensland Business School
from June 2016 to August 2016. 709–448 Responding to the Wii? Market Birth, Collapse, and Rebirthb The videogame industry got off to an
uncertain start in 1972, when television maker Magnavox introduced Odyssey, the first home videogame console. Priced at $100 (the equivalent of
$516 in 2008 dollars),c Odyssey needed a television screen to project its very limited action. The system came with 12 games, including versions of
tennis and ping pong, each on a printed circuit board.5 However, partly due to some uninspired marketing and distribution decisions, Odyssey's appeal
proved limited. Magnavox sold more than 100,000 game systems by year–end, but sales quickly declined and Odyssey was pulled from the market.6
Enter Atari Around the same time, a young entrepreneur named Nolan Bushnell was developing arcade games with the use of then–new
microprocessor technology.7 In 1972, the company he started, Atari, launched its first hit game–an arcade version of ping pong.8 In Pong, two players
batted a ball of light back and forth between on–screen paddles. The game instructions were simple: "Avoid missing ball for high score."9 Pong was
an immediate success: 8,500 arcade consoles were sold in the first year.10 Bushnell
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Explain How Video Games Have Changed Over The Years
For over 50 years, video games have been around the entertain men and women of many different ages. Many of the original gaming consoles have
changed or evolved over the years. From first person shooters or 3D adventure roll–playing games, it has changed over the decades through their
consoles. In October of 1958, a man by the name of William Higinbotham, created the first video game system, so it has been told. It was a simple
game of tennis, like the 1970s game of Pong. This is what started this video game craze The first video game console was the Magnavox Odyssey,
released in 1972. The Magnavox did not have the same graphics as todays; it had pixels of only black and white. It surprises people still today to find
that it came with non–electronic ... Show more content on Helpwriting.net ...
The Nintendo Virtual Boy was a virtual reality system that let the player be fully immersed in their gameplay experience. The Virtual Boy was also
released in America on August 14. Its commercials told about the 3D gaming experiences but because of the way it was made, it was hard to show
gameplay of the games of the console. It hurt the sales of Nintendo a bit but the company was not fazed by this loss. Some games for the Virtual boy
include: Mario Tennis, 3D Tetris and Galactic Pinball. Of course, Sega was trying to keep up within this heavy
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The Game Of Gaming Consoles
Gaming consoles have come a long way from where they started. There was many variations of the game Pong to 3D realistic environments. From
the start as a simulator all the way down as way of exercising. There were many consoles at the beginning, and then through time it came down to a
final three top selling companies. Every gamer, close to the age of thirty and over, has seen the generations of game consoles evolve. There are 7
generations total of game consoles. Game consoles have become part of our culture, some people do not know it yet, but in some way they are
gamers. In the beginning there was Ralph H. Baer, "The Father of Video Games", and he created the "Brown Box" in 1968. Now the Brown Box was
a working prototype. It was the... Show more content on Helpwriting.net ...
The Odyssey 500, instead of sticks as paddles, it actually had the figure of the sport you were playing, tennis player, hockey player, and squash
player. There were a lot of Pong clones that were being made for a home video console. Some listed are Coleco Telestar, Fairchild Channel F, RCA
Studio II, and Wonder Wizard 7702. Now there where such an abundance of Pong clones, that a lot of manufactures were forced to closed, leaving
a lawsuit between Magnavox and Atari for stealing the Pong idea. Magnavox won, and is now receiving royalties from anyone that used that Pong
program. The Second generation of game consoles starts with Atari. They released the Atari Video Computer System (VCS) in 1977. This was a
huge step in the video consoles, because Atari made detachable controllers and the first game console to use plug in cartridges. It was slow to sell
at first, but when Atari bought the licensing of Space Invaders, it sky rocketed in sales. Magnavox still holding on to the Pong craze put out three
new Odysseys, the 2000, the 3000, and the 4000. Odyssey 3000 had detachable controllers. The Odyssey 4000 then included color. Then in 1978,
Magnavox released the Odyssey 2, this was sort of small computer which you could do basic programming. It came with a built in keyboard plus
joysticks and it used cartridges. Also, trying to take off Atari from their throne, Mattel made the Intellivision. This bad boy was better than the
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Oxo Research Paper
We all know the big companies like Nintendo or Sega. How about Tennis for Two or Spacewar? Video games have became a multimillion dollar
media and it all started from one game. The first video game's history is shrouded in mystery. Some people think it was the 1962 game Spacewar.
Others think it was was Willy Higinbotham's 1958 game Tennis for Two. Would you believe me that it is Tic
–Tac–Toe? At the time it was called OXO.
In 1952, Alexander Sandy Douglas made OXO using an Electronic Delay Storage Automatic Calculator. Why does OXO get overlooked? The reason
is because it was only shown to the staff and students of Cambridge University. Video games have become popularly in recent times but why? All the
video games made so far have been just for college tours or the staff. The first arcade game was Computer Space. Most people can agree that it was the
second arcade ... Show more content on Helpwriting.net ...
Some of the people was SEGA. Their first console was the SG–1000. This was not a success considering it came out the same day the Famicom did.
SEGA's next console was the SG–1000 II. I did better than the first one because of the more games and detachable controllers. They did really did
good with the Master System. This was the first console that was sold world wide. Fun fact Brazil still manufactures and sells Master Systems.
SEGA went one on to make some great things like the Genesis, the Sega Saturn, and the Dreamcast. Sadly SEGA stopped making consoles
because it lost the console wars to the Playstation 2. Now they just make games. Starting with OXO to now with the Wii U, Xbox 1 and the
Playstation 4. Video games are a media that will keep growing. As long as people want to escape this world even if it is only for a little while. The
only reason Willy Higinbotham created Tennis for two "It might liven up the place to have a game that could play,and which would convey the
message that our scientific endeavors have relevance for
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Shinobi Research Paper
"In the Year 19XX, The Evil Crime Syndicate, Zeed was reduced to rubble by the powers of stealth possessed by the Shinobi Master. It seemed as
if the world had returned to peace... But Three Years Later... The world was once again swallowed in darkness. Zeed had returned. With an incredible
increase in power. Much greater than before. Neo Zeed became the strongest crime organization ever to exist. After establishing their mighty crime
empire, Neo Zeed turned their efforts towards destroying the threat posed by these who possessed the powers of stealth. All of the followers of the
power of stealth were attacked and their chief was killed. The Chief, with his dying breath, told Musashi that Naoko, his bride–to–be had been taken
hostage but the Neo Zeed. So to get revenge for his comrades and bring back Noako, Musashi set out for the Heart of Neo Zeed." Revenge of
Shinobi also known as Super Shinobi in Japan, is one of the best games for the Sega Genesis/Megadrive. The first game in the Shinobi Genesis/Mega
Drive trilogy. After saving hostages from the evils of Zeed, Joe Musashi come back for vengeance. This has... Show more content on Helpwriting.net ...
The main differences between Shinobi and Revenge of Shinobi as Noriyoshi Ohba, director of the game, points out in an interview with Retro
Gamer was the inclusion of Health Points. "In the original Shinobi, you died when you are hit once, but in the sequel Joe has HP. We designed it
this way because while Shinobi was designed to be played for about three minutes with one coin, The Revenge of Shinobi was a console game and
cost considerably more. It was also a much bigger game, so introducing a damage system was much more suitable," Ohba states. Additionally, rescuing
hostages is no longer the main goal of the game all but one hostage which is Musashi's FiancГ©. The game is very challenging and memorization is
key to success. There are three basic difficulties, easy, normal, and
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Kickstarter Persuasive Essay
Shenmue 3 breaks Kickstarter
Whilst some might say that Kickstarter is little more than an unnecessary middle–man, many others have argued that it has revolutionised the way in
which the creative industry interacts with its fans by effectively bridging the gap between creator and consumer. Though the jury is still out on the
validity of this argument, it can't be denied that certain projects would have never seen the light of day without it, with everything from movie projects
to TV series and major electronic products being funded through the site, which only launched in 2009, but has already risen through the Alexa ranks
to 374, and has earned its place in popular culture.
The first Shenmue (for the ill–fated Sega Dreamcast) game earned ... Show more content on Helpwriting.net ...
It was so popular in fact, that the enthusiasm for the project temporarily broke Kickstarter! Take THAT Kim Kardashian. The total currently sits at
41,000 backers, who have pledged more than $3 million, and there's still 29 days to go on the campaign, with new stretch goals being added almost
daily.
The game's monumental Kickstarter success raises a number of interesting questions, chief amongst which is whether or not we'll see the model being
adopted by larger companies and larger projects It also raises a point that Kickstarter campaigns have almost become their own form of free viral
marketing, a self–fuelled fire of hype spurned on by delirious fans (in this case I count myself among their number) and the media. Questions also
remain surrounding Sony's involvement with the project. The game was announced to the world at large during their press conference at this year's
E3 (which I'll be covering in more detail next week) and it's been announced as a PS4 title, though so far the Kickstarter page seems to focus more on
the PC version of the game. If Sony if partly funding the game and using the Kickstarter campaign as a means through which to judge public interest
levels in it, that would surely be a bold move
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Nintendo Gamecube Essay
Even though the Nintendo Gamecube was not selling like the extremely popular Play Station 2, and the questionable design, the console was still
popular. Many companies praised Nintendo for what they were trying to do saying that Nintendo was trying something abstract and unique (Kennley,
D).
The Nintendo Gamecube had a successful lifespan that were building blocks Nintendo still uses today. There were multiple game series that made first
time appearances on the console like Pikmin, Luigi's Mansion, Metroid, and Star Fox Fighter. The Gamecube also built on many titles that were well
established titles. These included Mario Kart, Super Smash Brothers, the Mario Party series, and many others. Sega stopped production of their home
video game ... Show more content on Helpwriting.net ...
Microsoft modified their DirectX and made it into the Xbox. Since Microsoft built the Xbox from a computer it was extremely powerful compared to
Sony's Play Station 2, Nintendo's Gamecube, and Sega 's Dreamcast (Goss, P). Microsoft was concerned if they would get support from 3rd
developers because it was the first video game console they produced. It would also be the last console made in North America.
The head of Microsoft, Bill Gates, first introduced the console at the Game Developers Conference in 2000 and it was a huge success. Bill went on to
tell everyone that the Xbox was not just another console, it was going to be the most powerful console to date (Marshall, R).
After Bill announced the new system Microsoft spent $50 million to advertise the new system. Microsoft's main goal with their expensive marketing
campaign was to get consumers exposed to the new system and to new features it would bring to the gaming industry.
The Xbox was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe. The
console sold decent in North America because it was American maid. When it was released in in Japan and the other countries, the console did not
sell as well ( ). The release of the console was not as successful as Microsoft intended and this lead the company to drop the price. On
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History Behind the Video Game Phenomenon Essay
BANG! You fire another round into the horde of zombies' lurching toward you, and reach for another clip. Then you realize that you're out of
ammo, and there are still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course,
you're not actually being attacked by zombies; you're playing a video game. Video games are the world's fastest growing industry, with a net worth
of more than 30 billion dollars. They are played by millions of people worldwide and have become a large part of contemporary society's culture. They
are played by a vast variety of individuals ranging anywhere from 5 years old to 50 years old. So, what's the history behind the video gaming
phenomenon? Video games... Show more content on Helpwriting.net ...
Then in 1989, Sega came out with the Sega Genesis, and Nintendo responded with the Super Nintendo Entertainment System. Next came the Sega
Saturn, and the Sony PlayStation in 1994 and 1995. Then they came out with the Nintendo 64, in 1996, which sold more than 1.5 million units in just
3 months. By the end of this era, Sony had become a leader in the video–game market, while Sega had fallen behind and was not doing very well. In
1998 Sega released the Dreamcast, which was ahead of its time, and probably Sega's best console; however, it was not very popular and failed to save
the company, which withdrew from the console business to be a third–party game producer in 2002. In 2000, Sony went on to release the PlayStation 2,
which would eventually become the dominant console of the sixth generation, while Nintendo released the GameCube and the Gameboy Advanced
in 2001. Microsoft entered the business the same year with the Xbox, which was very popular in the US, but was a flop in most other countries.
What about the industry now? Currently there are five next generation consoles: the Xbox 360, the Xbox One, the Nintendo Wii, the Sony's
PlayStation 3 and Sony's PlayStation 4. The Xbox One has the most processing power, but is very expensive and doesn't yet have many games.
According to "Electronic Arts: The Worlds Biggest Video Game Publisher Sees Good Times Ahead," the PlayStation 3 is selling the worst so far
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The History of Video Games--from Press Start to Game Over
Have you ever wondered what was the start of the PS3 in your basement? What was Atari and how did it impact the game world? How did Nintendo
come into the business from card making to video games? By what means did Xbox leave the box??? Come, and I will show you.............
In the beginning........
The first real "video game" was developed in 1958, by a physicist named William Higginbotham. It was a table tennis game and is played on an
oscilloscope, a device used for visual displays. While some big name games, companies, and events had, yet, to happen, it sparked the video game
industry. These paragraphs will guide you through the many years of games. As Mario would say, "Lets'a go!!"
Early years (1961–1972)
Things start when the first ... Show more content on Helpwriting.net ...
First, however, a few consoles. The Super NES is released, with most notably, an anti–piracy chip (a.k.a. the 10–NES chip). However, unlicensed game
companies (ones that make things like 1000–in–1 games) use a voltage spike to override the chip. 2 years later, the Atari Jaguar (an attempt to make a
64–bit console, but is really two–32–bit engines), and the NES 101; a.k.a. the NES top–loader are made. Nintendo gave the Top–loader has many
revisions to the Super NES, but for some reason, lacks the 10–NES chip. Yet, the most significant event to happen this decade in the video game world
is the work of Connecticut senator Joseph Lieberman & Wisconsin senator Herbert Kohl. They launch a senate investigation on the violence of video
games.
I Rate it................... (1994–95)
As a result of the Senate investigation, there is a new rating system––– the Entertainment Software Rating Board (ESRB). Those are the little E, E 10+,
T, M, ratings at the bottom of the game box. In other news, Sega makes the Saturn, and in Japan Sony makes the PlayStation. Going a year forward, the
U.S. meets Sony, but the sensation that sweeps the nation is spawned in Japan––––– the Nintendo 64 (N64). We will get it next year, but it is the last
major cartridge–based home console to be released.
1998–2005
Starting now, most events will be system–based, but the systems are key. It's clear that we come in at 1998. Sega makes the Dreamcast. 1999 brings
the Game Boy Color, and with
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The Grandfathers Of Video Games
Olivier Leroy
26/04/2016
The GrandFathers of Video Games
From the classic plumber in the red jumpsuit to the first ever motion–controlled console, the classic and most iconic video game company have been
revolutionising the world of entertainment since their debut in the console market in 1983.
Nintendo was originally founded in 1889 as a Japanese playing card company by a man named Fusajiro Yamauchi. A few years later, the company
was not doing as well as they expected so they decided to try out many different things such as becoming a taxi company, a hotel chain and even a food
company selling instant rice in 1963. Eventually, they ... Show more content on Helpwriting.net ...
Two years leater, Nintendo decided to remake the Famicom and sell it to the worldwide market as the NES
(Nintendo Entertainment System for short) alongside their first game; Super Mario Brothers. But because of the North American video game crash of
1983, Nintendo had no choice but to sell the. Four years later, the Game Boy was released and gained a massive amount of popularity and would be
represented as the Game & Watch's successor..
In 1990 The Super Famicom was released in Japan and a year later in the west under the name "Super Nintendo Entertainment System". It was a
successor to the NES and had 16–bit graphics compared to the NES 's 8–bit. At that time, Sega had rivalled against Nintendo their Sega Genesis as
well as with their mascots, Sonic against Mario. Throughout the same year, Nintendo had agreed with Sony to make a console but the two did not see
eye to eye which eventually led to Nintendo backing away from the contract and five years later, The Sony Playstation was released.
Four months prior to the Sony's first console release, The Sega Saturn hit store shelves for a retail price of 400$ with amazing new 3d graphics.
Because the Saturn was announced and released way earlier than video game developers had anticipated, it ended up lacking games upon release and
therefore did not end up selling well. In 1995, Sony would end up selling their
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The Evolution Of Games Platforms
The Evolution of Games Platforms
Introduction
Video games are a big part of life in modernized countries. It is one of the biggest entertainment money makers and of the things people enjoy
doing. They are now mostly played inside the comfort of your home, with a console or computer. But things weren 't always like this. About 40 years
ago you would most likely go to the arcade to play. The consoles they had out were either expensive or not good enough to compete with the arcade
ones. Classic video games were made with 4–bit pixels and in very low resolution than modern day games. Over the decades, game machines
continuously evolved and become more and more powerful, capable of stunning visuals and graphics. In the 21st century, social media, smart phone
and tablet technology entered the gaming scene. Casual games become the norm attracting previously non–gamers into the market. However, if those
low–quality games were never made, the games would not have evolved into the games they are today. In this article, I will cover main game a
platform from the 1970's to present day explaining what they are, their key development dates, features and limitations.
First Generation 1972–1977
Arcade
World 's first commercially sold coin–op video game was called "Computer space". It was created in 1971 by Nolan Bushnell and Ted Dabney.
Unfortunately it wasn 't successful due low marketing, the complicity of game play and difficulty of controls. But creators of "Computer space" didn 't
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Growing Up In The 1990s Vs Growing Up In The 2010s
Throughout history every generation has been different from the next, and every child is raised knowing the media and social acceptances of their
own generation. Two generations that are very close to each other but are very different are the 1990s and the 2010s. The 1990s was revolutionary for
its rise in multiculturalism, and also started to introduce technology in the forms of cable TV, internet, and videogames. The 2010s continues this rise
in technology and multiculturalism, and has also become a decade of reality TV, online shopping, cell phones, tablets, and more inappropriate movies
and music. Some comparable aspects of both generations include technology, TV shows, and music. In my opinion the 90's comes out on top as a better
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TV commercials were much better, as there wasn't as much insulting of your intellect, really bad comedy, and sex in them during the 1990s.
Nickelodeon and other such cartoon networks were very popular for kids and they did not act like you were stupid. Some memorable cartoon and
kid shows from the 90's include Rug rats, Double Dare, GUTS, PokГ©mon, Powerpuff Girls, Dragon Ball Z, Power Rangers, Teenage Mutant
Ninja Turtles, Batman the Animated Show, Captain Planet & The Planeteers, Ren and Stimpy, and Sailor Moon. However, 2010s TV shows have
been corrupted by fake drama reality TV, sex, over violence, and drugs. Even while watching commercials you come across sexual innuendos,
tampon commercials, and condom commercials. If I was still a little kid and this stuff was appearing on my TV I would be asking my parents some
questions, and It would probably feel quite awkward seeing stuff like that on TV at such a young age. Cartoons and kid shows such as PokГ©mon,
Hannah Montana, Phineas and Ferb, Teen Titans Go, can still be entertaining, but they have truly toned down the vocabulary, life lessons, and humour
which makes for an experience that feels like your being treated as if you were an infant. Anime has become extremely popular in the 2010s, and for
good reason. Anime holds on to things from old cartoons such as good vocabulary, humour, life lessons,
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Marketing: Video Game Console and Shoppers Stop
Answer Paper Marketing Management Section A: Objective Type Part one: Multiple choices: 1.It is a concept where goods are produced without
taking into consideration the choices or tastes of customers Ans) Production concept 2. It involves individuals who buys products or services for
personal use and not for manufacture or resale Ans) Consumer 3. It is the groups of people who interact formally or informally influencing each
other's attitudes& behavior Ans) Reference groups 4. The concept of the product that passes through various changes in its total life known as
Ans) Product life cycle 5. It refers to unique set of brand associations that brand strategist aspires to create or maintain Ans) Brand identity 6.It involves
a... Show more content on Helpwriting.net ...
Stocking of brands is based on popular demand – recently, Provogue, MTV Style, and Benetton have been added. In–house labels are available at
competitive prices and target the value–formoney customer and make up around 12 per cent of Shoppers' Stop's business. Sometimes in–house brands
plug the price gap in certain product categories. To cash in on this, the company has big plans for its in–house brands: from re–branding to
repositioning, to homing in on product categories where existing brands are not strong. Competition between brands is not an issue, because being a
trading house, all brands get equal emphasis. The in–house brand shopper is one who places immense trust in the company and the quality of its goods
and returns for repeat buys. And the company reposed its faith in regular customers by including them in a concept called the First Citizen's Club
(FCC). With 60,000 odd members, FCC customers account for 10 per cent of entries and for 34 per cent of the turnover. It was the sheer appeal of
the experience that kept pulling these people back. Not one to let such an opportunity pass, the company ran a successful ad campaign (that talks about
just this factor) in print for more than eight years. The theme is still the same. In 1999, a TV spot, which liked the shopping experience to the slowing
down of one's internal clock and the beauty of the whole
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Video Game Music Essay
The History of Video Game Music
In America, video game music is seen as one of the lowest forms of entertainment and its composers are obscure and unknown to most of those who
play the games, while in Japan, it is a major component of their popular culture, and composers such as Koji
Kondo are treated like famed celebrities. Game music is still not widely considered an art form, and yet the compositions have become as complex and
sophisticated as arrangements for film and television.
In 1958, engineer William Higginbotham at the National Laboratory made the very first video game called Tennis for Two. In 1963, MIT student Steve
Russell programmed the game Spacewar. In 1972, Magnavox released the very first home ... Show more content on Helpwriting.net ...
In 1981, ATARI released their "Pokey chip," which was a dedicated audio processor. Included in the 5200 home console2, "the Pokey chip used four
separate channels which controlled the pitch, volume, and distortion values of each, allowing a four–piece virtual band to perform for the first time."
In 1983 the advent of MIDI
(Musical Instrument Digital Interface) allowed for composers to use up to 128 different timbres with 16 separate tracks, all without taking up precious
memory space. Composer
Bobby Prince of the Id software company employed midi files in the popular Commander
Keen series. (Episodes four through six) The only problem with MIDI is that the quality of the music varies with different sound cards. 2
In 1985, Nintendo released their first console, the Nintendo Entertainment
System. (NES). Although manufacturing was discontinued in 1995, Nintendo experienced enormous popularity; 50 million consoles and 350 million
games were sold. 2 Nintendo was talented at offering difficult challenges for one's hand–eye coordination, providing quality soundtracks, fast game
play, and a fun and exciting plotline that makes you want to play the game again and again. 2 An example of such music is Battletoads. It's all about
some toads that like to get into fights, and there are two levels in the game in which they jump onto
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Graduation Speech On The Forgotten Art Of Online Games
During my senior year, I didn't care about my classes because I had already been accepted to a few colleges of my choice, so I slacked off because
I thought I was done with highschool. All I thought I needed to do was maintain my current grades. Because I slacked off, I did not research for
my research project. A few months went by and I saw my classmates working on their projects, while I drifted into the abyss alone like the restless
wind and the endless ocean wave. I did not know what to do nor where to start. One of those "drifting day" I was playing an online
MOBA(multiplayer online battle arena) game called "League of Legends" with a few close friends. Then, it clicked. I finally got the idea for my
project. Deep in my heart, I know that I am a gamer. Therefore, I must follow my nature and bring out the forgotten art of online games. smoke wee The
Senior Project is a graduation requirements in my high school. In order to pass this graduation project, I needed to meet a certain requirement in the
project. A successful senior project must contains a presentation, a research paper, a portfolio. A Senior Project in my high school can be anything
from a community service or an academic research. However, I witness many of my peers working on their community services for senior project that
they have no interest in, and I feel like they're torturing themselves to get a good grade and graduate high school. I didn't want to torture myself with
the senior project. So, I chose
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Jakob Neilson's 2nd Heuristic
Jakob Neilson's 2nd Heuristic
The Jakob Nielson's 2nd heuristic is the match between system and the real world. The system should speak the user's language, with words, phrases,
and concepts for users, rather than system–oriented terms. Follow real world conventions, making information appear in a natural and logical order
(Nielson, 1995). The paper we will introduce three interactive items correlating between the system and the real world. Applying Neilson's 2nd heuristic
with the three interactive items will assist the user with the understanding of the language, vocabulary, and concepts that the user can apply to real
world. In addition, the users can apply this to real events in order to interact with the system itself
iPAD and the AppleMAC OS and Jakob Nielsen's 2nd heuristic
I possess an iPad mini that operates off the Apple Macintosh Operating System OS to. The Apple MAC OS are series of graphical user interface (UI)
based operating systems developed by Apple Incorporated for their Macintosh computer line systems. The innovative operating system was first
introduced in 1984 and was referred to as the "System". Major revision was developed such as the "System 6" and "System 7". When Apple
developed the 7.6, they renamed the "System" to the Mac OS which was as part of their Macintosh clone program in 1996. The Macintosh system
software, is credited with having promoted the early graphical UI concept.
Operating the Apple Mac OS can be intimidating and a challenged.
... Get more on HelpWriting.net ...
The Art of Video Games
Video Games is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word
video in video game is because it shows the game on a Display device such as TV or Computer, but now Video Games can be shown on any
display device that can produce two or even three Dimensional Images. The electronic device that was used to play the video games known as
platforms, The example of some platforms that was used to play the video games is PC (Personal Computer) and Video Games Console, but
nowadays Mobile Phone is also used as a Video Game Platforms, These platforms range from a device that has a large Mainframe Computers to
small handheld devices such as Mobile phones or Portable Video Games Device .Old Version of video games such Arcade Games, while
previously known ,Is now rarely used because of its lack of specs. Video games have gone on to become an art form and industry, because the creator
can pour their imagination into the video game. The Device that primarily used to control video games is called a Game Controller. Every Controller
have different look, some controller only have one joystick and a bunch of buttons, and sometime they only have buttons. But nowadays the PC
(personal Computer) only needs a Keyboard and a mouse to control the games. Some computer games allow the player to use a keyboard and a mouse
simultaneously, nowadays they have like touch sensitive controller on the touch–screen mobile
... Get more on HelpWriting.net ...
The Game Of Video Games
Video games have been around since 1972, and since then have increased in quality immensely. Game consoles have gone from 4–bit to 128–bit, which
is a huge increase in processing power. In this paper, I will cover all consoles from the 1970's to present day. Before I get into any home consoles, I am
going to cover the history of arcade games. The first known coin–operated arcade game was called "Galaxy Game", an arcade version of the
"Spacewar" computer game. Although the "Galaxy Game" was fairly advanced technology at the time, arcade games didn't become popular until
the new company "Atari", formed in 1972, releases "Pong" the same year they were formed. It was popular among the public, but many companies
created clones of the game, stopping it from dominating the market. In 1978, the most popular arcade game to date was released by Taito in Japan,
but eventually licensed for production in America by Midway. This game was Space Invaders, the most popular arcade game in the world. This game
earned a net profit of the 2012 equivalent of $1 billion dollars. Eight years after Atari's success with Pong (1980), Atari releases another game
originally titled "Puck Man", but changed to "Pac–Man" To stop vandals from changing the P to an F. Pac–Man was also a success, selling more than
300,000 units. In the late 1980's, chains such as Chuck E. Cheeses and Dave and Busters started popping up all over the U.S., combining the traditional
restaurant with arcades. Unfortunately, around
... Get more on HelpWriting.net ...
Marketing: Video Game Console and Shoppers Stop
Answer Paper Marketing Management Section A: Objective Type Part one: Multiple choices: 1.It is a concept where goods are produced without
taking into consideration the choices or tastes of customers Ans) Production concept 2. It involves individuals who buys products or services for
personal use and not for manufacture or resale Ans) Consumer 3. It is the groups of people who interact formally or informally influencing each
other's attitudes& behavior Ans) Reference groups 4. The concept of the product that passes through various changes in its total life known as
Ans) Product life cycle 5. It refers to unique set of brand associations that brand strategist aspires to create or maintain Ans) Brand identity... Show
more content on Helpwriting.net ...
While it is not modeled on any one foreign retailer, the 'basic construct' is taken from the experience of a number of successfully managed retail
companies. It has leveraged expertise for a critical component like technology from all over the world, going as far as hiring expatriates from
Littlewoods and using state–of–the–art ERP models. Shoppers' Stop went a step further by even integrating its financial system with the ERP model.
Expertise was imported wherever it felt that expertise available in–house was inadequate. But the store felt there was one acute problem. A shortage of
the most important resource of them all was trained humans . Since Indian business institutes did not have professional courses in retail management,
people were hired from different walks of life and the training programme was internalized. By 1994, the senior executives at Shoppers' Stop were
taking lectures at management institutes in Mumbai. The Narsee Monjee Institute of Management Studies (NMIMS) even restructured its course to
include retail management as a subject. Getting the company access to the latest global retail trends and exchange of information with business greats
was an exclusive membership to the Intercontinental Group of Department Stores (IGDS). It allows membership by invitation to one company from a
country and Shoppers' Stop rubs shoulders with 29 of the hottest names in retailing – Selfridges from the UK, C.K. Tang from Singapore, Lamcy Plaza
from Dubai and the
... Get more on HelpWriting.net ...
Snare Drum History
A paradiddle is a rudiment used to practice accents and tempo on the snare drum. Once one learns the paradiddle, it could be identified in nearly every
rock song. However, without the snare drum, the paradiddle would not have that same groove that it does today. Meaning that music would not be the
same either. The snare drum is the catalyst for a clear majority of the music played today. The snare drum dates to as far as 6000 BCE in
Mesopotamia. Back then, it was simply a square piece of clay that could be hit with a stick. The idea of a strand on the drum did not exist until the
1400s with the Tabor at its prime. The Swiss and Ottoman empires used it during military expeditions. The Tabor evolved into what's known as a
"field drum", which is a larger drum that was carried by a strap. This drum still rattled every time it was struck. It wasn't until the 1600s that there was
a screw used to hold the cover of the drum down. This gave the drum the sharp and tight "snapping" sound heard today. It could be argued that once the
drum was made of brass, that's when it became known as the snare drum. ... Show more content on Helpwriting.net ...
Why? Because there's nothing like it. It's typically a small drum, but it can have a variety of sounds that affect the tone and tempo of a song. The very
composition of the snare itself makes a huge difference. For instance, a triple–flanged hooped snare would ring longer, making the strikes, and rolls
more intense, or more melodic. Also, metal shells are more durable, allowing heavier rim shots that add a heavier feel to a song. Muffling the snare
can also incredibly impact the sound. Some drummers tend not to muffle it at all, leaving the sound to be pure and unadulterated. Some drummers
muffle the snare to the point where the sound is more felt and less heard. All types of snare drums serve their purpose as a staple in any drum kit for
many genres of
... Get more on HelpWriting.net ...

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Towards a code of practice for AI in AT.pptx
 

Video Game Sales Over The Past Years

  • 1. Video Game Sales Over The Past Years With the success in our video game sales over the past couple of years, Ninesis Gaming Co. is going to develop our own gaming console. We truly believe now would be the best time for us to begin development on a new console that we and other game developing companies can create and design games for. Over the past year we have been in contact with game developers such as Ubisoft, EA, Bethesda, and Rare; all of these developers had a common interest in developing games for a console that we at Ninesis Gaming Company will develop and design. We are on the verge of creating a gaming console to not only compete with the Wii U, PlayStation 4, and the Xbox One, but to surpass them in every marketable area. We have already constructed a prototype ... Show more content on Helpwriting.net ... In conclusion, the time is right and the developers are committed to hit the ground running as we embark on this exciting industry changing endeavor. We are thrilled to invite you to join us on this adventure. We have the technology, and the support of many third party developers who want to create software for our console. With your financial support we will be able to accomplish this goal. Sincerely, Jordan Rowan: Owner (325)555–3232 Abstract We at Ninesis game believe we are in a better time than ever to begin development on a brand new gaming console that would compete with the Microsoft's Xbox One, Sony's PlayStation 4, and Nintendo's Wii U. In this proposal I will go over everything from how we will develop the Ninesis Gaming System and how much it would cost to produce enough of the consoles to be able to send them out to testers. We believe this move in development would put the company into the AAA gaming market. The technology that I will be explaining will show that this console can be used for not only hardcore and casual gaming but, education, and training. We are requesting to be funded to produce enough of these consoles so that we can get them out to testers to see how well they hold up with today's gamers, educators, and work force. In order to develop the Ninesis Gaming System, Ninesis games will require a large development loan. Introduction This proposal will show all the aspects and innovations of the Ninesis Gaming
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  • 3. Video Games Research Paper Almost everyone in the world has played some sort of videogame before. They exist everywhere and are becoming more and more accessible due to the globalization of technology. On average you will spend 10,000 hours playing video games from 5th to 12th grade (McGonigal, 2010). It is estimated that 68% of households play video games (Evolution of Games, 2010). So where did video games originate from? What was the first game ever created? BOARD GAMES The very first board game that is known to have existed was the Royal game or Ur and was founded in Mesopotamia or modern day Iraq. It is estimated to have been made 4,400 years ago (Royal Ur). Now we have games like Dungeons and Dragons or Monopoly with complex rules and intricate pieces. Monopoly requires complex actions like buying and selling property, and conserving your resources and strategic placement of homes. Dungeons and Dragons has complex stories with great epics and settings. We have come a long way from the basic rules. CARD GAMES Along with board games, card games have existed for centuries. Originally card games appeared in China during the Tang Dynasty in 820 A.D. (Bodle, 2008). There are ... Show more content on Helpwriting.net ... The very first generation, or generation one (1972–77), began with the very first console, the Magnavox Odyssey. Many consoles were just Pong clones and many were made, with non removable, built in games (Generations of Games,2014). The second generation (1976–84) showed the likes of Atari and with it, quickly produced games. During this time, game consoles were cheaply produced and video games were quickly made because it was easy. This lead to games like Pac–Man Atari and E.T, games considered to be the worst of all time. These games existed to cash in on an existing product but were too clunky and broken to be enjoyed. The second generation also saw the release of the first handheld console the Milton Bradley Microvision (Generations of ... Get more on HelpWriting.net ...
  • 4. Nintendo History Essay Part I – Gaming Console Industry Pre–Xbox Video gaming: A Brief History Atari pioneered the video game industry in 1971 with a title called Pong, which was sold as an arcade game for $1,200 each. The console market did not take off until 1977, when Atari 2600 was launched (Lipson, 2009) and this became the first generation of consoles. In the videogame industry, consoles are primarily stationary "boxes", which require a monitor or television set for use. Known as consoles or platforms, these devices are standardized computers tailored for gaming and produced by a single firm. The term "generations" is meant to define "chapters" in the industry denoted by a series of console launches with significant technology improvement compared to the previous launches (Exhibit 1). The key metric for technological progress in video ... Show more content on Helpwriting.net ... Its first U.S. console, released in 1985, was the Nintendo Entertainment System ("NES") and was the first major video game platform to achieve global success. Nintendo experienced its golden era in early 1990s, becoming the top player in both home and handheld consoles. However, Nintendo's lead was severely diminished in the fifth generation era, where it lost to Sony due to its inability in adapting to the shift in gamer demographics. The average age of gamers had gone up; however, Nintendo's image was still very much a "kid–friendly" game console, allowing Sony to capture most of the older gamers. Sales were down from 50M units in the Super NES console line to 30M in the Nintendo 64 console line, Nintendo's product in the fifth generation. Nintendo was also disadvantaged by its higher royalty charge to software developers, resulting in lower number of game titles being produced. In the sixth generation, its product Nintendo GameCube continued to challenge PlayStation 2 ("PS2") and eventually ... Get more on HelpWriting.net ...
  • 5. Shenmue They build 2D and 3D games. They also render or generate graphics on the screen. Lastly, they add physics and collision detection, so it can interpret how objects interact. 2.Why did the 1990's adventure game Grim Fandango experience poor sales despite its innovative setting, great story, interesting puzzles, and overall critical and fan acclaim? What about the Sega Dreamcast game Shenmue led to it being considered a flop? The point and click games had diminished when it was released, and the market sales were poor. The game Shenmue was too expensive, and the company went bankrupt and they shut down because they could not make their money back. 3.What is the main idea behind designer Jesse Schell's three–step process for making a game? The main idea is for people to think of ideas and try them out until they work out. It's like practice you need to practice until you get good at something. 4.What are the ... Show more content on Helpwriting.net ... Why are there no Mario games on Sony's PlayStation machines? Marion was originally presented to Nintendo platform and they have all the rights belonging to the game. If PlayStation was to make a Mario game they would get sued. 2.In terms of in–house custom engines versus third–party engines (like Unity), what has changed today from decades ago, and why? Decades ago people built their own custom engines for their games and now instead of creating engines people use pre–made game engines which are third–house engines. It's better to use third–house engines because they are specifically made for certain games for example Quake engines is mostly used for first person shooter games 3.What is the "yes, and..." approach to improvisation, and why is it useful in brainstorming? 4.Think of a game you are familiar with and identify at least three team responsibilities which were required to make the game, one each from designer, programmer, and artist roles. Cite specific details in the game that you think required a particular ... Get more on HelpWriting.net ...
  • 6. Nintendo Gamecube And Its Effects On Nintendo After seeing how the Nintendo Gamecube was doing many 3rd party developers did not want to work with Nintendo. Developers wanted to make mature games for the Play Station 2 and the soon to be released Xbox. Another reason developers shied away from developing on the Gamecube was for the lack of power and storage space with the discs (Thomas, L). Sony was using standard sized discs which meant that bigger games would be able to be played and developed, because of all the storage. Nintendo decided to try using smaller discs that had minimal storage and games would not be as big. This turned developers away and as of 2017 this decision Nintendo made back in 2001 still affects Nintendo. Even though the Nintendo Gamecube was not selling like ... Show more content on Helpwriting.net ... After Sega went out of business with their last console, the Sega Dreamcast, there were only two developers creating consoles which was Nintendo and Sony. Microsoft saw an opportunity to make money and they had already had some experience in the video game industry with their help at Sega. Microsoft started developing their console after the DirectX, which was a programming unit that was mostly used for creating videos and various types of graphics for computers. Microsoft modified their DirectX and made it into the Xbox. Since Microsoft built the Xbox from a computer it was extremely powerful compared to Sony's Play Station 2, Nintendo's Gamecube, and Sega 's Dreamcast ( ). Microsoft was concerned if they would get support from third party developers because it was the first video game console they produced. The head of Microsoft, Bill Gates, first introduced the console at the Game Developers Conference in 2000 and it was a huge success. Bill went on to tell everyone that the Xbox was not just another console, it was going to be the most powerful console to date (Marshall, R). After References Becker March 24, 2002 1:32 AM PST, David. "Nintendo Reports Record GameCube Launch." CNET, Nintendo Reports, 29 Nov. 2001, ww.cnet.com /news/nintendo–reports–record–gamecube–launch/. Accessed 9 May 2017. Fahs, Travis. "IGN Presents the History of Dreamcast." IGN, IGN, 9 Sept. ... Get more on HelpWriting.net ...
  • 7. History of the Video Game Industry Essay examples The Devil Finds Work for Idle Hands What comes to mind when someone mentions video games? A lot of people will think of a waste of time or a device for creating lazy children. That very well may be in a lot of cases, but from a different point of view, video games have very important uses. Instead of creating lazy children, they eliminate boredom for them. We all know what types of activities children find when they are bored. There is also a huge job market in video games ranging from programming to sales. It seems they have something for everyone, and in my presentation I try to convey how the video game industry became the big dollar industry it is today. The history really begins in 1889 when the Marufuku Company was... Show more content on Helpwriting.net ... Coleco releases the Colecovision in 1982. Nintendo, not doing well in the arcade market, licenses Donkey Kong among other games to Coleco. Colecovision's main appeal was an adapter to play Atari 2600 games. To compete with Colecovision, Atari releases its Atari 5200. It does poorly mainly because it took years to have the Atari 2600 adapter that Colecovision had all along. The very next year the Commodore 64 comes out. It is the best video game system yet and acted more like a computer. Because of this sudden flood of game consoles and software, 3rd party companies couldn't compete and went out of business. Their games became dirt cheap and soon people preferred to buy them than the expensive company's games. This all lead to a rough market. In 1985, Nintendo test–markets it's Nintendo Entertainment System. It's a huge hit and goes nationwide the very next year. Because of its popularity, Sega releases the Sega Master System and Atari releases the 7800 game console. No one is as popular as Nintendo and in 1988; Atari sues Nintendo for having a monopoly. Atari of course lose. The video game war rages on to this day with many companies joining wanting their piece of the market. Atari was a main treat until 1996 when they merged with JTS and never released a game console again. Sega put up a good fight until their Dreamcast bombed in 2000, causing them to ... Get more on HelpWriting.net ...
  • 8. Video Games Are The Most Common Form Of Entertainment Video games are a series of images manipulated onto a screen. The screen can be a television, computer screen, or it can also be a cell phone. The images are represented by bits or pixels. There are video games for almost every platform ever made. In the past, video games were a thing that only lucky, rich people had. Now they are something almost everyone has. You can find video games in stores, book shops, garage sales, and many other places. They are the most common form of entertainment. Making a video game is much harder than playing it. Making one requires patience, skill, and wisdom. It is like a fragile vase: one bad line of code, and it is all destroyed. They have revolutionized how we do things today. They also... Show more content on Helpwriting.net ... They have a long and extensive history, and a future that is limitless. The history and future can be broken up into 4 major parts. First, the pre–1980's, when games like Pong, Nim and the Brown Box console were released. Second, 1980 to 1998, when companies like Nintendo, Sega, and Sony started to evolve to how we know them today. Third, 1999 to present day, when the greatest technological advances have occurred and companies compete to be the first and the best. And finally the future of video gaming, dealing with the creation of VR which can be used to train people for their jobs as well as gaming. Pre–1980 The time period of the pre–1980 's is when video gaming was first started. This time period started the video game revolution in an attempt to take video games out of the arcades and put them into the home. The game Nim started it all, the Brown Box was the first ever console, and Atari was the first ever successful gaming company. The roots of all video games and consoles can be tracked to this time period. In 1940, the W.L. Maxon Corporation transferred an old board game to a computer. It was called Nim. The objective of the game was to keep collecting matches until there was only one left. Whomever picked up that last match on the board lost. It was on display at the 1940 World Fair to play. It was made by using simple computer coding for the computer opponent ... Get more on HelpWriting.net ...
  • 9. NBA 2K16 NBA 2K16 Patch Adds New Features And Roster Changes To Debate On The upcoming NBA 2K16 patch comes with new roster updates, enhancements, but no new lock codes. Despite the frown on not having new codes, the 2.4 GB patch include new features that improve gaming experiences and roster changes for gamers to talk about. Who Went Up, Who Went Down And Who Stayed The Same The latest NBA 2K16 update debuts Miami Heat's center Hassan Whiteside as the best shot blocker of all time with his 100% rating for blocking. The decision to name Whiteside as the best blocker came from game publisher 2K Sports. Whiteside is currently the best blocker in the real–world NBA. NBA 2K16 also updated the statistics for Boston Celtic's Isaiah Thomas and Sacramento ... Show more content on Helpwriting.net ... Cleveland Cavaliers Kevin Love lost a significant three points in rating, and he is followed by Chicago Bulls Pau Grasol with two points. Detroit Piston's Andre Drummond, San Antonio Spurs' Kawhi Leonard, Cleveland Cavaliers' Kyrie Irving, and Atlanta Hawks' Al Hortford all lost one point each. One of the popular players at the moment, Cleveland Cavaliers' LeBron James has his 95 ratings stay the same after he gained a point increase from the last update in December. December 2015 Locker Codes The last locker code was issued on December 2015 where gamers got to unlock past NBA notables like Michael Jordan, Larry Bird, Isaiah Thomas, Karl Malone and Shaquille O'Neal. Current basketball icons like LeBron and Indiana Pacers' Paul George also became available on the same month. NBA Most Valuable Player Stephen Curry of the Golden State Warriors can also be played with the right locker code. The Warriors, led by Curry, won last season's NBA championship. For added fun, 2K Sports and game developer Visual Concepts released locker codes that enabled the NBA players to have Marvel–themed apparels. Through MyPlayer mode, the players may have Marvel logos on their uniform like from Spiderman, Captain America and ... Get more on HelpWriting.net ...
  • 10. Video Games And The Video Game Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you're in luck because I have all the information that you'll need to know all about the history of video games. How video games have advanced right along with technology that we use in everyday life. If you ask people. When video games did first came out? Most people would say in the 1970 's and they would be wrong. "In 1958, William A. Higginbotham, an engineer working for the United States government, came up with first game played on a type of screen. It was a two player tennis game played on an oscilloscope, a piece of electronic equipment with a 5 inch display". (The history of video games) In 1961, Steve Russell developed the first game played on a computer called "Space war". The game was a hit with people, but only a very few would really have the chance to enjoy it. The reason was because back then a computer was the size of a car and very expensive this system cost about $120,000. Only about fifty of these computer were ever sold. In the mid–1960 the Military wanted some sort of device that would develop the reflexes of the military personnel. In 1966 Ralph Baer, an employee of defense contractor Sanders Associates, addressed this demand when he came up with the concept of a "television gaming apparatus." (Miller) It took four more year to get a working system. When Baer did he showed it to Magnavox, which then signed him to a licensing agreement in 1971. In January ... Get more on HelpWriting.net ...
  • 11. Violent Video Games and Increased Aggression Essay "Get over here!" The angered and scratchy voice bellows from deep within the strong, mean–spirited ninja. The ninja throws forth a blade that is fastened to the end of a long, black rope. The sharp point of the spear pierces the skin and takes root deep within the stomach of a screaming, young woman. Blood splatters from the impact, and the ninja forcefully retrieves the blade by pulling on the rope to which it is attached. The shrieking, young woman is lurched forward, attached still to the steel blade and without the ability to defend herself. Currently, she stands paralyzed and helpless at the hands of her attacker. Who could be behind the red, faded mask of this ninja? What human being could be so cruel as to put ... Show more content on Helpwriting.net ... There has been much debate on this subject, largely between researchers against the media's availability and possible influence and the game players who feel the connection simply doesn't exist. To answer the question, we'll look at both sides of the issue, and hopefully come to a middle ground. We will begin by looking at the arguments that support increased aggression in children as a result of these violent games. After that, a look at the other side, the side that many young gamers support themselves. It's going to be difficult to reach any common ground between the drastically different sets of opinions, but it's time to begin nonetheless. If you're ready, "Press start to continue..." For decades, the media has been accused of being a bad influence on the nation's children. Everyone has heard stories of little kids jumping off of their decks and hurting themselves after viewing the old black and white episodes of Superman. Years later, and there could possibly be a link between kids playing video games and those same kids later murdering their fellow classmates. Possible links such as this one continue to fuel the research supporting the idea that video game violence increases aggression in children. Gil Noam, a professor at Harvard feels the link has to do with an impulse–control problem (Lacayo, Rainert 2). Noam says that young children do not think about the possible consequences to their actions. They act ... Get more on HelpWriting.net ...
  • 12. The Movie Industry Xbox One vs. Playstation 4 Media (Artifact paper) Mario Palomino Student ID: 1760440 BUSB 340 – Robert Liljenwall Due Date: February 23 2014 What hell is a Nintendo? I got my first video game console in the summer of 1991. My parents purchased it from SEARS for my birthday and at which point I had no idea what it was. A couple of the kids and their parents knew that it was and were shocked that my parents spend $100 dollars on something like that. It was still in the box until one afternoon I came home from school. I set it up in the living room, only room with a television. Popped in Super Mario Bros, this simple 8–bit game would change the entertainment industry. I did not become a fanboy until I attend Florida A&M. Besides my ... Show more content on Helpwriting.net ... PS4 only other competition is Nintendo's Wii U. Nintendo since GameCube focused more on younger gamers because it could not keep up with the mature rating games that both Sony and Microsoft released. With Nintendo taking a back step, PS4 only real competition was Xbox One. Playstation 4 has not looked back since their launch date. By early February 2014 they have sold over five million units, compare to Xbox One three million units. History of Microsoft's gaming console Late 2001 Microsoft took its first steps in the gaming industry. They announced their first gaming console to the world Xbox. Not since 1996 has, an American company offered a gaming console. By early 2002, Xbox completed with all of the sixth generation console Nintendo's GameCube, Sega's Dreamcast and Sony's Playstation 2. In all honestly, Microsoft only real threat was Sony's Playstation 2; as both consoles were designed for the advanced gamer. With the launch of Xbox, Microsoft also ventures into the world of online gaming, with their service Xbox Live. Unlike Sony's Playstation 2 and Sega's Dreamcast, Xbox Live charged a fee to play online against players across the world and gave subscribers the ability to download gaming content to gamers. Like the other two consoles, gamers were required to have their own broadband connection. Before Xbox discontinued, it has sold 24 million units worldwide. Four later after the successful launch of Xbox, ... Get more on HelpWriting.net ...
  • 13. What Is Shenmue Is Not An Rpg But Free It should be noted that Suzuki has emphasized that Shenmue is not an RPG but FREE. Yes, Free which stands for full reactive eyes entertainment. But the game seems more like a noir PC point and click adventure game that transited into 3D that featuring elements of beat em up, quick time events, and racing into the mix. The game was highly revolutionary at the time for its highly–detailed world and how it let players engage so well in this world which gave non–Japanese players an insight of how things were in the mid–80s in Japan. Still to this day, the game blows my mind away at how much detail was put into 3 GD–Roms! As mentioned before, Ryo's main goal is to search for his father's killer, Lan Di. But there are several subplots that occur throughout the game. He needs to first find any info about the car Lan Di drove and see if anyone knows about it, see if any of the residents knows Chinese, earn some money to go to Hong Kong, stop some thugs that are terrorizing the harbors, and what is behind those Dragon mirrors. In terms of gameplay, its very simple the overall premise is to look for clues by doing certain task, talking to certain people, and looking around the city all this being written inside Ryo's journal as a reference guide throughout the game. The fighting engine in this game is top notch and feels similar to those who have played Virtua Fighter. The forklift racing and motorcycle segments are straight out of Outrun, Virtua Racing, and Hang –On. Finally, the ... Get more on HelpWriting.net ...
  • 14. The History Of Video Games History of video games. Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you in luck because I have all the information that you need to tell you about the history of video games. How video games have advance right along with technology that we use in everyday life. If you ask people. When video games did first came out? Most people would say in the 1970 's and they would be wrong. "In 1958, William A. Higinbotham, an engineer working for the United States government, came up with first game played on a type of screen. It was a two player tennis game played on an oscilloscope, a piece of electronic equipment with a 5 inch display". (The history of video games) In 1961, Steve Russell developed the first game played on a computer called "Spacewar". The game was a hit with people but only a very few would really have the chance to enjoy it. The reason was because back then a computer was the size of a car and very expensive this system cost about $120,000. Only about fifty of these computer were ever sold. In the mid–1960 the Military wanted some sort of device that would develop the reflexes of the military personnel. In 1966 Ralph Baer, an employee of defense contractor Sanders Associates, addressed this demand when he came up with the concept of a "television gaming apparatus." (Miller) It took four more year to get a working system. When Baer did he showed it to Magnavox, which then signed him to a licensing agreement in ... Get more on HelpWriting.net ...
  • 15. How Video Games Have Advance Right Along With Technology Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you in luck because I have all the information that you need to tell you about the history of video games. How video games have advance right along with technology that we use in everyday life. If you ask people. When video games did first came out? Most people would say in the 1970 's and they would be wrong. "In 1958, William A. Higinbotham, an engineer working for the United States government, came up with first game played on a type of screen. It was a two player tennis game played on an oscilloscope, a piece of electronic equipment with a 5 inch display". (The history of video games) In 1961, Steve Russell developed the first game played on ... Show more content on Helpwriting.net ... Microchips were invented in the late 1950 's the problem was it only held about ten components, including transistors which helped control the flow of electricity. In 1974, Intel introduce a chip with over 2,800 transistors. The microchip started to shrink as technology started to advance. In 1975, Atari decided to try and put their game on a system for the home. Even tho the game system Odyssey had not done well. They partnered up with Sears and released a home version of Pong. Also for one hundred dollars. Unlike Odyssey the Sears gaming system was a huge success during the 1975 Christmas season, with sales of more the $40 million. Atari would be king over the game industries for the next decade. A few companies like RCA and Fairchild channel F tried to break in during Atari reign but never had much success and phased out. Nintendo, the company which eventually became a major player in the video gaming industry for the next three decades, delivered their first series of video game console from 1977 to 1979. The Color TV Game Series were only for sale in Japan. These consoles essentially followed in the footsteps of Atari and featured Pong–style games. Once again, there were a few newcomers to the market but they were met with limited success. Bally Astrocade came about in 1977 and was celebrated for its superior graphic capabilities. For some reason, it did not last long. Mattel introduced its Intellivision console in 1979, which ... Get more on HelpWriting.net ...
  • 16. Responding to Wii Essay Responding to the Wii Group Case Writeup BUSMHR 4490 In the Harvard Business Review case Responding to the Wii, Kazuo Hirai was faced with an interesting dilemma. Hirai, the chief executive of Sony Computer Entertainment Inc. faced pressure due to Sony's Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a major business decision in deciding how Sony should respond to the cheaper, more interactive, family oriented Nintendo Wii. The Video Game Industry at a Glance From an industry analysis standpoint, the videogame console industry in 2008 was not very attractive. The industry was, and still is, structured as an oligopoly in ... Show more content on Helpwriting.net ... This is especially prevalent within the companies that own the majority of the market share. While continuous improvement is necessary on current products, it is also crucial to be bold and thinking outside of the box. As mentioned, the common theme across the video game industry has been creating an innovative product and then simply improving the system over time. While that has been proven to work in instances in the past, there is a lot to learn from the creation of Nintendo's Wii. Nintendo, like the rest of the company's used the same ideology of continuing improvements to an already developed product until they took a bold move of introducing a whole new game console. When Nintendo introduced the Wii, they took a risk because it was not similar to their previous game consoles. They saw an opportunity to bring something new to the video game industry that could create value to not only the originally targeted market, but also a much larger market. The Nintendo Wii is a prime example of how a company can serve their already targeted market and also see the opportunity to expand into additional segments. Much of Wii's success was due to the fact that it appealed to a large audience. Nintendo gained a market advantage as 'first movers' in this new era of technological and conceptual change in the video game industry. The now enabled users to be more active and engaged which revolutionized the way consumers thought about gaming systems. The structural ... Get more on HelpWriting.net ...
  • 17. The Evolving World : The Evolution Of Online Gaming An Evolving World: The Evolution of Online Gaming Gaming has been such a huge part of nearly everyone's life growing up as a kid and it's only getting bigger and bigger every day. Growing up as a kid, online gaming wasn't as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of ... Show more content on Helpwriting.net ... Online gaming has grown rapidly around the world over the past several years. While many developing countries from the west have initiated much more developed and modern technology to help enhance gaming capabilities and their market, few eastern countries like Korea and China have lead the world in the developments of online games. The fast and high developments of online games in these eastern countries are so broad that it's even part of their growing culture. Dal Yong Jin states, "Korea's rapid growth in the online game market has been unique in terms of the growth of its domestic online game industry, the dominance of its local games in the global market, and the degree to which its youth culture is embedded in online gaming." Not only does the gaming culture and economy in Korea benefit themselves, but also affects the U.S. and many other western countries in terms of the global game market and it's expected rapid growth in the near future. Around 2006, the online game market was estimated to be valued around 4.98 billion dollars and has grown to as much as 11.88 billion dollars in 2011. Contributing to about half of that value was the Asian market with Korea instituting the largest and most viable market in the world. With such a rich and growing sector in the global market, online gaming has become an expanding form of entertainment that has turned from being just a leisure ... Get more on HelpWriting.net ...
  • 18. Video Game Console Industry 1. How attractive is the video game console industry in 2008? In 2008 the video game industry is dominated by three major players and their respective gaming consoles. First of all there's Sony with its PlayStation 3 launched by the end of 2006. Then there's Microsoft with its Xbox 360, launched in the end of 2005; and finally Nintendo with the "Wii" in late 2006. These three players are struggling to gain market leadership in the game console industry. The video game industry, off from an uncertain start in 1972 has been marked by quick and frequent changes of fortune amongst the various players in the market. The market was characterized by rapid growth as well as unexpected down turns such as the one in 1983 where the industry lost 97% ... Show more content on Helpwriting.net ... Nintendo's progressive growth and dominance with 8–bit NES and Sega's subsequent leapfrog followed by Sony's rise and Sega's fall with dreamcast, and ultimately Microsoft's entry. Price of consoles has remained high over the years, with the only exception of Nintend's low priced Wii console. Entry barriers have gradually increased with rising costs of developing a new console being affordable only to large companies and excluding smaller entrepreneurial firms. The customer base for this kind of industry is gradually expanding year after year as the gaming community now increasingly comprises those in the middle ages. Substitutors present a low to medium threat; however they are currently increasing in number, a part from PC gaming, the advent of iPad and other more specific portable consoles could constitute an important substitution threat. 3. What are Sony's strategic options for regaining industry leadership? As Kazuo Hirai, which option would you pursue? Sony must determine what kind of consumer audience it wants to target in the future and consequently whether it wants to: – Pursue the new segments of gamers that Nintendo unlocked with the Wii, or – Focus on current PlayStation as ultimate hub for living room by adding more features and technology. The first option seams appealing since Nintendo Wii's success is a clear example of the potential of the new ... Get more on HelpWriting.net ...
  • 19. Microsoft Xbox Case Study Essay Question: Was Microsoft's decision to enter the game console business a good decision? Based on: Microsoft Xbox Online. University of Michigan Business School Case Study. The XBOX is now a 6th generation video game console that is manufactured by Microsoft. The machine itself was released in November of 2001, just in time for the 2001 Holiday Season in the United States, then subsequently worldwide. The decision to manufacture and release the system was Microsoft's first plunge into the gaming console market and designed to compete with the Sony PlayStation 2, Nintendo's GameCUbe, and Sega's Dreamcast. By November of 2002, Microsoft launched the Xbox Live service that allowed players to play interactive games online (Gamer's Catch, 2006). Looking at the evolution of the system, however, we now know that the Xbox began to be discontinued in late 2005 (in Japan) and then in early 2007 in North America. The last game was released in August 2007, and even support for out–of–warranty consoles was discontinued in 2009, with all new faulty consoles replaced with Xbox 360. Xbox Live support was discontinued in April 2010 (Whitten, 2010). The Video–Gaming industry, though, is both fickle and highly competitive. Each season the major manufacturers reinvent the system in some way; modernize it in pieces, likely even though they could actually go from version 2 to 6 in one year. Stretching it out, though, makes it more fiscally competitive in the long run. When faced with a ... Get more on HelpWriting.net ...
  • 20. Personal Narrative: Dolphin Rebuilding For this assignment, I decided to play Eco: Dolphin Defender of the Future for the ps2. You can complete the game under 4 hours, if you don't complete the objectives. While I haven't played this game in over 10 years, it was a nice throwback for this assignment. My playthrough experience with this game was long and arduous. It may seem fun, since It's like a dolphin simulator, but there Is more to this game than that. Basically, you helm an extremely intelligent dolphin named Eco, who is tasked with saving the world from a menacing alien threat. The game has a dark undertone that Is not shown on the surface, but, nevertheless, it was still an appealing game to play. I completed the game through multiple sitting on June 25th, from 6:00 p.m. to 11:30 p.m. Now, the main problems I had with this playthrough was the pacing and difficulty level. There's an underground cave level where you must use your sonar to push a manta ray through a series of labyrinthine tunnels. If you screw up, which I did, and allow the manta to escape, you'll have to keep returning to his cave to retrieve him and start the process all over again. Of course, people... Show more content on Helpwriting.net ... Occasionally, Ecco seemed to get stuck in rocks, a lot. Though you aren't really wedged In the cracks, It just you can't come out of It. I would say the rate in which I encountered this bug was a 7/10. Since your main attack in the attack Is basically, a charge from the dolphin, it's best not to use It on any rocks or other environmental constructs. Sadly, I died several times while facing a 50–foot shark, since I got stuck In–between a small wedge in the rock. This was also my biggest Issue when It came to collecting, Glyphs, which apparently Increased the attributes of the dolphin. Although, completing all the side objectives were easy, many were not. Occasionally, I viewed YouTube as a guide to complete my mission objectives, which Increased the my playthrough ... Get more on HelpWriting.net ...
  • 21. Who Is Responding To The Wii 9–709–448 REV: JANUARY 4, 2010 ANDREI HAGIU HANNA HAЕ ЃABURDA Responding to the Wii? Kazuo Hirai, chief executive of Sony Computer Entertainment Inc. (SCEI), had just gotten off a conference call with journalists. It was late August 2008, and the reporters were inquiring about Afrika, a new safari videogame for Sony's PlayStation 3 (PS3) console that allowed players to watch wild animals and take virtual pictures. Hirai could not help feeling frustrated. Most of the conversation–like many others with Sony outsiders in the past month–had revolved around two questions: Was Afrika Sony's answer to the casual games that were partly responsible for the runaway success of rival Nintendo's Wii videogame console? And more generally,... Show more content on Helpwriting.net ... This document is authorized for use only in Principles of Strategic Management July 2016 by Dr Paul Spee, University of Queensland Business School from June 2016 to August 2016. 709–448 Responding to the Wii? Market Birth, Collapse, and Rebirthb The videogame industry got off to an uncertain start in 1972, when television maker Magnavox introduced Odyssey, the first home videogame console. Priced at $100 (the equivalent of $516 in 2008 dollars),c Odyssey needed a television screen to project its very limited action. The system came with 12 games, including versions of tennis and ping pong, each on a printed circuit board.5 However, partly due to some uninspired marketing and distribution decisions, Odyssey's appeal proved limited. Magnavox sold more than 100,000 game systems by year–end, but sales quickly declined and Odyssey was pulled from the market.6 Enter Atari Around the same time, a young entrepreneur named Nolan Bushnell was developing arcade games with the use of then–new microprocessor technology.7 In 1972, the company he started, Atari, launched its first hit game–an arcade version of ping pong.8 In Pong, two players batted a ball of light back and forth between on–screen paddles. The game instructions were simple: "Avoid missing ball for high score."9 Pong was an immediate success: 8,500 arcade consoles were sold in the first year.10 Bushnell ... Get more on HelpWriting.net ...
  • 22. Explain How Video Games Have Changed Over The Years For over 50 years, video games have been around the entertain men and women of many different ages. Many of the original gaming consoles have changed or evolved over the years. From first person shooters or 3D adventure roll–playing games, it has changed over the decades through their consoles. In October of 1958, a man by the name of William Higinbotham, created the first video game system, so it has been told. It was a simple game of tennis, like the 1970s game of Pong. This is what started this video game craze The first video game console was the Magnavox Odyssey, released in 1972. The Magnavox did not have the same graphics as todays; it had pixels of only black and white. It surprises people still today to find that it came with non–electronic ... Show more content on Helpwriting.net ... The Nintendo Virtual Boy was a virtual reality system that let the player be fully immersed in their gameplay experience. The Virtual Boy was also released in America on August 14. Its commercials told about the 3D gaming experiences but because of the way it was made, it was hard to show gameplay of the games of the console. It hurt the sales of Nintendo a bit but the company was not fazed by this loss. Some games for the Virtual boy include: Mario Tennis, 3D Tetris and Galactic Pinball. Of course, Sega was trying to keep up within this heavy ... Get more on HelpWriting.net ...
  • 23. The Game Of Gaming Consoles Gaming consoles have come a long way from where they started. There was many variations of the game Pong to 3D realistic environments. From the start as a simulator all the way down as way of exercising. There were many consoles at the beginning, and then through time it came down to a final three top selling companies. Every gamer, close to the age of thirty and over, has seen the generations of game consoles evolve. There are 7 generations total of game consoles. Game consoles have become part of our culture, some people do not know it yet, but in some way they are gamers. In the beginning there was Ralph H. Baer, "The Father of Video Games", and he created the "Brown Box" in 1968. Now the Brown Box was a working prototype. It was the... Show more content on Helpwriting.net ... The Odyssey 500, instead of sticks as paddles, it actually had the figure of the sport you were playing, tennis player, hockey player, and squash player. There were a lot of Pong clones that were being made for a home video console. Some listed are Coleco Telestar, Fairchild Channel F, RCA Studio II, and Wonder Wizard 7702. Now there where such an abundance of Pong clones, that a lot of manufactures were forced to closed, leaving a lawsuit between Magnavox and Atari for stealing the Pong idea. Magnavox won, and is now receiving royalties from anyone that used that Pong program. The Second generation of game consoles starts with Atari. They released the Atari Video Computer System (VCS) in 1977. This was a huge step in the video consoles, because Atari made detachable controllers and the first game console to use plug in cartridges. It was slow to sell at first, but when Atari bought the licensing of Space Invaders, it sky rocketed in sales. Magnavox still holding on to the Pong craze put out three new Odysseys, the 2000, the 3000, and the 4000. Odyssey 3000 had detachable controllers. The Odyssey 4000 then included color. Then in 1978, Magnavox released the Odyssey 2, this was sort of small computer which you could do basic programming. It came with a built in keyboard plus joysticks and it used cartridges. Also, trying to take off Atari from their throne, Mattel made the Intellivision. This bad boy was better than the ... Get more on HelpWriting.net ...
  • 24. Oxo Research Paper We all know the big companies like Nintendo or Sega. How about Tennis for Two or Spacewar? Video games have became a multimillion dollar media and it all started from one game. The first video game's history is shrouded in mystery. Some people think it was the 1962 game Spacewar. Others think it was was Willy Higinbotham's 1958 game Tennis for Two. Would you believe me that it is Tic –Tac–Toe? At the time it was called OXO. In 1952, Alexander Sandy Douglas made OXO using an Electronic Delay Storage Automatic Calculator. Why does OXO get overlooked? The reason is because it was only shown to the staff and students of Cambridge University. Video games have become popularly in recent times but why? All the video games made so far have been just for college tours or the staff. The first arcade game was Computer Space. Most people can agree that it was the second arcade ... Show more content on Helpwriting.net ... Some of the people was SEGA. Their first console was the SG–1000. This was not a success considering it came out the same day the Famicom did. SEGA's next console was the SG–1000 II. I did better than the first one because of the more games and detachable controllers. They did really did good with the Master System. This was the first console that was sold world wide. Fun fact Brazil still manufactures and sells Master Systems. SEGA went one on to make some great things like the Genesis, the Sega Saturn, and the Dreamcast. Sadly SEGA stopped making consoles because it lost the console wars to the Playstation 2. Now they just make games. Starting with OXO to now with the Wii U, Xbox 1 and the Playstation 4. Video games are a media that will keep growing. As long as people want to escape this world even if it is only for a little while. The only reason Willy Higinbotham created Tennis for two "It might liven up the place to have a game that could play,and which would convey the message that our scientific endeavors have relevance for ... Get more on HelpWriting.net ...
  • 25. Shinobi Research Paper "In the Year 19XX, The Evil Crime Syndicate, Zeed was reduced to rubble by the powers of stealth possessed by the Shinobi Master. It seemed as if the world had returned to peace... But Three Years Later... The world was once again swallowed in darkness. Zeed had returned. With an incredible increase in power. Much greater than before. Neo Zeed became the strongest crime organization ever to exist. After establishing their mighty crime empire, Neo Zeed turned their efforts towards destroying the threat posed by these who possessed the powers of stealth. All of the followers of the power of stealth were attacked and their chief was killed. The Chief, with his dying breath, told Musashi that Naoko, his bride–to–be had been taken hostage but the Neo Zeed. So to get revenge for his comrades and bring back Noako, Musashi set out for the Heart of Neo Zeed." Revenge of Shinobi also known as Super Shinobi in Japan, is one of the best games for the Sega Genesis/Megadrive. The first game in the Shinobi Genesis/Mega Drive trilogy. After saving hostages from the evils of Zeed, Joe Musashi come back for vengeance. This has... Show more content on Helpwriting.net ... The main differences between Shinobi and Revenge of Shinobi as Noriyoshi Ohba, director of the game, points out in an interview with Retro Gamer was the inclusion of Health Points. "In the original Shinobi, you died when you are hit once, but in the sequel Joe has HP. We designed it this way because while Shinobi was designed to be played for about three minutes with one coin, The Revenge of Shinobi was a console game and cost considerably more. It was also a much bigger game, so introducing a damage system was much more suitable," Ohba states. Additionally, rescuing hostages is no longer the main goal of the game all but one hostage which is Musashi's FiancГ©. The game is very challenging and memorization is key to success. There are three basic difficulties, easy, normal, and ... Get more on HelpWriting.net ...
  • 26. Kickstarter Persuasive Essay Shenmue 3 breaks Kickstarter Whilst some might say that Kickstarter is little more than an unnecessary middle–man, many others have argued that it has revolutionised the way in which the creative industry interacts with its fans by effectively bridging the gap between creator and consumer. Though the jury is still out on the validity of this argument, it can't be denied that certain projects would have never seen the light of day without it, with everything from movie projects to TV series and major electronic products being funded through the site, which only launched in 2009, but has already risen through the Alexa ranks to 374, and has earned its place in popular culture. The first Shenmue (for the ill–fated Sega Dreamcast) game earned ... Show more content on Helpwriting.net ... It was so popular in fact, that the enthusiasm for the project temporarily broke Kickstarter! Take THAT Kim Kardashian. The total currently sits at 41,000 backers, who have pledged more than $3 million, and there's still 29 days to go on the campaign, with new stretch goals being added almost daily. The game's monumental Kickstarter success raises a number of interesting questions, chief amongst which is whether or not we'll see the model being adopted by larger companies and larger projects It also raises a point that Kickstarter campaigns have almost become their own form of free viral marketing, a self–fuelled fire of hype spurned on by delirious fans (in this case I count myself among their number) and the media. Questions also remain surrounding Sony's involvement with the project. The game was announced to the world at large during their press conference at this year's E3 (which I'll be covering in more detail next week) and it's been announced as a PS4 title, though so far the Kickstarter page seems to focus more on the PC version of the game. If Sony if partly funding the game and using the Kickstarter campaign as a means through which to judge public interest levels in it, that would surely be a bold move ... Get more on HelpWriting.net ...
  • 27. Nintendo Gamecube Essay Even though the Nintendo Gamecube was not selling like the extremely popular Play Station 2, and the questionable design, the console was still popular. Many companies praised Nintendo for what they were trying to do saying that Nintendo was trying something abstract and unique (Kennley, D). The Nintendo Gamecube had a successful lifespan that were building blocks Nintendo still uses today. There were multiple game series that made first time appearances on the console like Pikmin, Luigi's Mansion, Metroid, and Star Fox Fighter. The Gamecube also built on many titles that were well established titles. These included Mario Kart, Super Smash Brothers, the Mario Party series, and many others. Sega stopped production of their home video game ... Show more content on Helpwriting.net ... Microsoft modified their DirectX and made it into the Xbox. Since Microsoft built the Xbox from a computer it was extremely powerful compared to Sony's Play Station 2, Nintendo's Gamecube, and Sega 's Dreamcast (Goss, P). Microsoft was concerned if they would get support from 3rd developers because it was the first video game console they produced. It would also be the last console made in North America. The head of Microsoft, Bill Gates, first introduced the console at the Game Developers Conference in 2000 and it was a huge success. Bill went on to tell everyone that the Xbox was not just another console, it was going to be the most powerful console to date (Marshall, R). After Bill announced the new system Microsoft spent $50 million to advertise the new system. Microsoft's main goal with their expensive marketing campaign was to get consumers exposed to the new system and to new features it would bring to the gaming industry. The Xbox was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe. The console sold decent in North America because it was American maid. When it was released in in Japan and the other countries, the console did not sell as well ( ). The release of the console was not as successful as Microsoft intended and this lead the company to drop the price. On ... Get more on HelpWriting.net ...
  • 28. History Behind the Video Game Phenomenon Essay BANG! You fire another round into the horde of zombies' lurching toward you, and reach for another clip. Then you realize that you're out of ammo, and there are still loads of rotting corpses walking right at you. You take out your handy combat knife and prepare for a fight. Of course, you're not actually being attacked by zombies; you're playing a video game. Video games are the world's fastest growing industry, with a net worth of more than 30 billion dollars. They are played by millions of people worldwide and have become a large part of contemporary society's culture. They are played by a vast variety of individuals ranging anywhere from 5 years old to 50 years old. So, what's the history behind the video gaming phenomenon? Video games... Show more content on Helpwriting.net ... Then in 1989, Sega came out with the Sega Genesis, and Nintendo responded with the Super Nintendo Entertainment System. Next came the Sega Saturn, and the Sony PlayStation in 1994 and 1995. Then they came out with the Nintendo 64, in 1996, which sold more than 1.5 million units in just 3 months. By the end of this era, Sony had become a leader in the video–game market, while Sega had fallen behind and was not doing very well. In 1998 Sega released the Dreamcast, which was ahead of its time, and probably Sega's best console; however, it was not very popular and failed to save the company, which withdrew from the console business to be a third–party game producer in 2002. In 2000, Sony went on to release the PlayStation 2, which would eventually become the dominant console of the sixth generation, while Nintendo released the GameCube and the Gameboy Advanced in 2001. Microsoft entered the business the same year with the Xbox, which was very popular in the US, but was a flop in most other countries. What about the industry now? Currently there are five next generation consoles: the Xbox 360, the Xbox One, the Nintendo Wii, the Sony's PlayStation 3 and Sony's PlayStation 4. The Xbox One has the most processing power, but is very expensive and doesn't yet have many games. According to "Electronic Arts: The Worlds Biggest Video Game Publisher Sees Good Times Ahead," the PlayStation 3 is selling the worst so far ... Get more on HelpWriting.net ...
  • 29. The History of Video Games--from Press Start to Game Over Have you ever wondered what was the start of the PS3 in your basement? What was Atari and how did it impact the game world? How did Nintendo come into the business from card making to video games? By what means did Xbox leave the box??? Come, and I will show you............. In the beginning........ The first real "video game" was developed in 1958, by a physicist named William Higginbotham. It was a table tennis game and is played on an oscilloscope, a device used for visual displays. While some big name games, companies, and events had, yet, to happen, it sparked the video game industry. These paragraphs will guide you through the many years of games. As Mario would say, "Lets'a go!!" Early years (1961–1972) Things start when the first ... Show more content on Helpwriting.net ... First, however, a few consoles. The Super NES is released, with most notably, an anti–piracy chip (a.k.a. the 10–NES chip). However, unlicensed game companies (ones that make things like 1000–in–1 games) use a voltage spike to override the chip. 2 years later, the Atari Jaguar (an attempt to make a 64–bit console, but is really two–32–bit engines), and the NES 101; a.k.a. the NES top–loader are made. Nintendo gave the Top–loader has many revisions to the Super NES, but for some reason, lacks the 10–NES chip. Yet, the most significant event to happen this decade in the video game world is the work of Connecticut senator Joseph Lieberman & Wisconsin senator Herbert Kohl. They launch a senate investigation on the violence of video games. I Rate it................... (1994–95) As a result of the Senate investigation, there is a new rating system––– the Entertainment Software Rating Board (ESRB). Those are the little E, E 10+, T, M, ratings at the bottom of the game box. In other news, Sega makes the Saturn, and in Japan Sony makes the PlayStation. Going a year forward, the U.S. meets Sony, but the sensation that sweeps the nation is spawned in Japan––––– the Nintendo 64 (N64). We will get it next year, but it is the last major cartridge–based home console to be released. 1998–2005 Starting now, most events will be system–based, but the systems are key. It's clear that we come in at 1998. Sega makes the Dreamcast. 1999 brings the Game Boy Color, and with
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  • 31. The Grandfathers Of Video Games Olivier Leroy 26/04/2016 The GrandFathers of Video Games From the classic plumber in the red jumpsuit to the first ever motion–controlled console, the classic and most iconic video game company have been revolutionising the world of entertainment since their debut in the console market in 1983. Nintendo was originally founded in 1889 as a Japanese playing card company by a man named Fusajiro Yamauchi. A few years later, the company was not doing as well as they expected so they decided to try out many different things such as becoming a taxi company, a hotel chain and even a food company selling instant rice in 1963. Eventually, they ... Show more content on Helpwriting.net ... Two years leater, Nintendo decided to remake the Famicom and sell it to the worldwide market as the NES (Nintendo Entertainment System for short) alongside their first game; Super Mario Brothers. But because of the North American video game crash of 1983, Nintendo had no choice but to sell the. Four years later, the Game Boy was released and gained a massive amount of popularity and would be represented as the Game & Watch's successor.. In 1990 The Super Famicom was released in Japan and a year later in the west under the name "Super Nintendo Entertainment System". It was a successor to the NES and had 16–bit graphics compared to the NES 's 8–bit. At that time, Sega had rivalled against Nintendo their Sega Genesis as well as with their mascots, Sonic against Mario. Throughout the same year, Nintendo had agreed with Sony to make a console but the two did not see eye to eye which eventually led to Nintendo backing away from the contract and five years later, The Sony Playstation was released. Four months prior to the Sony's first console release, The Sega Saturn hit store shelves for a retail price of 400$ with amazing new 3d graphics. Because the Saturn was announced and released way earlier than video game developers had anticipated, it ended up lacking games upon release and therefore did not end up selling well. In 1995, Sony would end up selling their
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  • 33. The Evolution Of Games Platforms The Evolution of Games Platforms Introduction Video games are a big part of life in modernized countries. It is one of the biggest entertainment money makers and of the things people enjoy doing. They are now mostly played inside the comfort of your home, with a console or computer. But things weren 't always like this. About 40 years ago you would most likely go to the arcade to play. The consoles they had out were either expensive or not good enough to compete with the arcade ones. Classic video games were made with 4–bit pixels and in very low resolution than modern day games. Over the decades, game machines continuously evolved and become more and more powerful, capable of stunning visuals and graphics. In the 21st century, social media, smart phone and tablet technology entered the gaming scene. Casual games become the norm attracting previously non–gamers into the market. However, if those low–quality games were never made, the games would not have evolved into the games they are today. In this article, I will cover main game a platform from the 1970's to present day explaining what they are, their key development dates, features and limitations. First Generation 1972–1977 Arcade World 's first commercially sold coin–op video game was called "Computer space". It was created in 1971 by Nolan Bushnell and Ted Dabney. Unfortunately it wasn 't successful due low marketing, the complicity of game play and difficulty of controls. But creators of "Computer space" didn 't ... Get more on HelpWriting.net ...
  • 34. Growing Up In The 1990s Vs Growing Up In The 2010s Throughout history every generation has been different from the next, and every child is raised knowing the media and social acceptances of their own generation. Two generations that are very close to each other but are very different are the 1990s and the 2010s. The 1990s was revolutionary for its rise in multiculturalism, and also started to introduce technology in the forms of cable TV, internet, and videogames. The 2010s continues this rise in technology and multiculturalism, and has also become a decade of reality TV, online shopping, cell phones, tablets, and more inappropriate movies and music. Some comparable aspects of both generations include technology, TV shows, and music. In my opinion the 90's comes out on top as a better ... Show more content on Helpwriting.net ... TV commercials were much better, as there wasn't as much insulting of your intellect, really bad comedy, and sex in them during the 1990s. Nickelodeon and other such cartoon networks were very popular for kids and they did not act like you were stupid. Some memorable cartoon and kid shows from the 90's include Rug rats, Double Dare, GUTS, PokГ©mon, Powerpuff Girls, Dragon Ball Z, Power Rangers, Teenage Mutant Ninja Turtles, Batman the Animated Show, Captain Planet & The Planeteers, Ren and Stimpy, and Sailor Moon. However, 2010s TV shows have been corrupted by fake drama reality TV, sex, over violence, and drugs. Even while watching commercials you come across sexual innuendos, tampon commercials, and condom commercials. If I was still a little kid and this stuff was appearing on my TV I would be asking my parents some questions, and It would probably feel quite awkward seeing stuff like that on TV at such a young age. Cartoons and kid shows such as PokГ©mon, Hannah Montana, Phineas and Ferb, Teen Titans Go, can still be entertaining, but they have truly toned down the vocabulary, life lessons, and humour which makes for an experience that feels like your being treated as if you were an infant. Anime has become extremely popular in the 2010s, and for good reason. Anime holds on to things from old cartoons such as good vocabulary, humour, life lessons, ... Get more on HelpWriting.net ...
  • 35. Marketing: Video Game Console and Shoppers Stop Answer Paper Marketing Management Section A: Objective Type Part one: Multiple choices: 1.It is a concept where goods are produced without taking into consideration the choices or tastes of customers Ans) Production concept 2. It involves individuals who buys products or services for personal use and not for manufacture or resale Ans) Consumer 3. It is the groups of people who interact formally or informally influencing each other's attitudes& behavior Ans) Reference groups 4. The concept of the product that passes through various changes in its total life known as Ans) Product life cycle 5. It refers to unique set of brand associations that brand strategist aspires to create or maintain Ans) Brand identity 6.It involves a... Show more content on Helpwriting.net ... Stocking of brands is based on popular demand – recently, Provogue, MTV Style, and Benetton have been added. In–house labels are available at competitive prices and target the value–formoney customer and make up around 12 per cent of Shoppers' Stop's business. Sometimes in–house brands plug the price gap in certain product categories. To cash in on this, the company has big plans for its in–house brands: from re–branding to repositioning, to homing in on product categories where existing brands are not strong. Competition between brands is not an issue, because being a trading house, all brands get equal emphasis. The in–house brand shopper is one who places immense trust in the company and the quality of its goods and returns for repeat buys. And the company reposed its faith in regular customers by including them in a concept called the First Citizen's Club (FCC). With 60,000 odd members, FCC customers account for 10 per cent of entries and for 34 per cent of the turnover. It was the sheer appeal of the experience that kept pulling these people back. Not one to let such an opportunity pass, the company ran a successful ad campaign (that talks about just this factor) in print for more than eight years. The theme is still the same. In 1999, a TV spot, which liked the shopping experience to the slowing down of one's internal clock and the beauty of the whole ... Get more on HelpWriting.net ...
  • 36. Video Game Music Essay The History of Video Game Music In America, video game music is seen as one of the lowest forms of entertainment and its composers are obscure and unknown to most of those who play the games, while in Japan, it is a major component of their popular culture, and composers such as Koji Kondo are treated like famed celebrities. Game music is still not widely considered an art form, and yet the compositions have become as complex and sophisticated as arrangements for film and television. In 1958, engineer William Higginbotham at the National Laboratory made the very first video game called Tennis for Two. In 1963, MIT student Steve Russell programmed the game Spacewar. In 1972, Magnavox released the very first home ... Show more content on Helpwriting.net ... In 1981, ATARI released their "Pokey chip," which was a dedicated audio processor. Included in the 5200 home console2, "the Pokey chip used four separate channels which controlled the pitch, volume, and distortion values of each, allowing a four–piece virtual band to perform for the first time." In 1983 the advent of MIDI (Musical Instrument Digital Interface) allowed for composers to use up to 128 different timbres with 16 separate tracks, all without taking up precious memory space. Composer Bobby Prince of the Id software company employed midi files in the popular Commander Keen series. (Episodes four through six) The only problem with MIDI is that the quality of the music varies with different sound cards. 2 In 1985, Nintendo released their first console, the Nintendo Entertainment System. (NES). Although manufacturing was discontinued in 1995, Nintendo experienced enormous popularity; 50 million consoles and 350 million games were sold. 2 Nintendo was talented at offering difficult challenges for one's hand–eye coordination, providing quality soundtracks, fast game play, and a fun and exciting plotline that makes you want to play the game again and again. 2 An example of such music is Battletoads. It's all about some toads that like to get into fights, and there are two levels in the game in which they jump onto ... Get more on HelpWriting.net ...
  • 37. Graduation Speech On The Forgotten Art Of Online Games During my senior year, I didn't care about my classes because I had already been accepted to a few colleges of my choice, so I slacked off because I thought I was done with highschool. All I thought I needed to do was maintain my current grades. Because I slacked off, I did not research for my research project. A few months went by and I saw my classmates working on their projects, while I drifted into the abyss alone like the restless wind and the endless ocean wave. I did not know what to do nor where to start. One of those "drifting day" I was playing an online MOBA(multiplayer online battle arena) game called "League of Legends" with a few close friends. Then, it clicked. I finally got the idea for my project. Deep in my heart, I know that I am a gamer. Therefore, I must follow my nature and bring out the forgotten art of online games. smoke wee The Senior Project is a graduation requirements in my high school. In order to pass this graduation project, I needed to meet a certain requirement in the project. A successful senior project must contains a presentation, a research paper, a portfolio. A Senior Project in my high school can be anything from a community service or an academic research. However, I witness many of my peers working on their community services for senior project that they have no interest in, and I feel like they're torturing themselves to get a good grade and graduate high school. I didn't want to torture myself with the senior project. So, I chose ... Get more on HelpWriting.net ...
  • 38. Jakob Neilson's 2nd Heuristic Jakob Neilson's 2nd Heuristic The Jakob Nielson's 2nd heuristic is the match between system and the real world. The system should speak the user's language, with words, phrases, and concepts for users, rather than system–oriented terms. Follow real world conventions, making information appear in a natural and logical order (Nielson, 1995). The paper we will introduce three interactive items correlating between the system and the real world. Applying Neilson's 2nd heuristic with the three interactive items will assist the user with the understanding of the language, vocabulary, and concepts that the user can apply to real world. In addition, the users can apply this to real events in order to interact with the system itself iPAD and the AppleMAC OS and Jakob Nielsen's 2nd heuristic I possess an iPad mini that operates off the Apple Macintosh Operating System OS to. The Apple MAC OS are series of graphical user interface (UI) based operating systems developed by Apple Incorporated for their Macintosh computer line systems. The innovative operating system was first introduced in 1984 and was referred to as the "System". Major revision was developed such as the "System 6" and "System 7". When Apple developed the 7.6, they renamed the "System" to the Mac OS which was as part of their Macintosh clone program in 1996. The Macintosh system software, is credited with having promoted the early graphical UI concept. Operating the Apple Mac OS can be intimidating and a challenged. ... Get more on HelpWriting.net ...
  • 39. The Art of Video Games Video Games is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game is because it shows the game on a Display device such as TV or Computer, but now Video Games can be shown on any display device that can produce two or even three Dimensional Images. The electronic device that was used to play the video games known as platforms, The example of some platforms that was used to play the video games is PC (Personal Computer) and Video Games Console, but nowadays Mobile Phone is also used as a Video Game Platforms, These platforms range from a device that has a large Mainframe Computers to small handheld devices such as Mobile phones or Portable Video Games Device .Old Version of video games such Arcade Games, while previously known ,Is now rarely used because of its lack of specs. Video games have gone on to become an art form and industry, because the creator can pour their imagination into the video game. The Device that primarily used to control video games is called a Game Controller. Every Controller have different look, some controller only have one joystick and a bunch of buttons, and sometime they only have buttons. But nowadays the PC (personal Computer) only needs a Keyboard and a mouse to control the games. Some computer games allow the player to use a keyboard and a mouse simultaneously, nowadays they have like touch sensitive controller on the touch–screen mobile ... Get more on HelpWriting.net ...
  • 40. The Game Of Video Games Video games have been around since 1972, and since then have increased in quality immensely. Game consoles have gone from 4–bit to 128–bit, which is a huge increase in processing power. In this paper, I will cover all consoles from the 1970's to present day. Before I get into any home consoles, I am going to cover the history of arcade games. The first known coin–operated arcade game was called "Galaxy Game", an arcade version of the "Spacewar" computer game. Although the "Galaxy Game" was fairly advanced technology at the time, arcade games didn't become popular until the new company "Atari", formed in 1972, releases "Pong" the same year they were formed. It was popular among the public, but many companies created clones of the game, stopping it from dominating the market. In 1978, the most popular arcade game to date was released by Taito in Japan, but eventually licensed for production in America by Midway. This game was Space Invaders, the most popular arcade game in the world. This game earned a net profit of the 2012 equivalent of $1 billion dollars. Eight years after Atari's success with Pong (1980), Atari releases another game originally titled "Puck Man", but changed to "Pac–Man" To stop vandals from changing the P to an F. Pac–Man was also a success, selling more than 300,000 units. In the late 1980's, chains such as Chuck E. Cheeses and Dave and Busters started popping up all over the U.S., combining the traditional restaurant with arcades. Unfortunately, around ... Get more on HelpWriting.net ...
  • 41. Marketing: Video Game Console and Shoppers Stop Answer Paper Marketing Management Section A: Objective Type Part one: Multiple choices: 1.It is a concept where goods are produced without taking into consideration the choices or tastes of customers Ans) Production concept 2. It involves individuals who buys products or services for personal use and not for manufacture or resale Ans) Consumer 3. It is the groups of people who interact formally or informally influencing each other's attitudes& behavior Ans) Reference groups 4. The concept of the product that passes through various changes in its total life known as Ans) Product life cycle 5. It refers to unique set of brand associations that brand strategist aspires to create or maintain Ans) Brand identity... Show more content on Helpwriting.net ... While it is not modeled on any one foreign retailer, the 'basic construct' is taken from the experience of a number of successfully managed retail companies. It has leveraged expertise for a critical component like technology from all over the world, going as far as hiring expatriates from Littlewoods and using state–of–the–art ERP models. Shoppers' Stop went a step further by even integrating its financial system with the ERP model. Expertise was imported wherever it felt that expertise available in–house was inadequate. But the store felt there was one acute problem. A shortage of the most important resource of them all was trained humans . Since Indian business institutes did not have professional courses in retail management, people were hired from different walks of life and the training programme was internalized. By 1994, the senior executives at Shoppers' Stop were taking lectures at management institutes in Mumbai. The Narsee Monjee Institute of Management Studies (NMIMS) even restructured its course to include retail management as a subject. Getting the company access to the latest global retail trends and exchange of information with business greats was an exclusive membership to the Intercontinental Group of Department Stores (IGDS). It allows membership by invitation to one company from a country and Shoppers' Stop rubs shoulders with 29 of the hottest names in retailing – Selfridges from the UK, C.K. Tang from Singapore, Lamcy Plaza from Dubai and the ... Get more on HelpWriting.net ...
  • 42. Snare Drum History A paradiddle is a rudiment used to practice accents and tempo on the snare drum. Once one learns the paradiddle, it could be identified in nearly every rock song. However, without the snare drum, the paradiddle would not have that same groove that it does today. Meaning that music would not be the same either. The snare drum is the catalyst for a clear majority of the music played today. The snare drum dates to as far as 6000 BCE in Mesopotamia. Back then, it was simply a square piece of clay that could be hit with a stick. The idea of a strand on the drum did not exist until the 1400s with the Tabor at its prime. The Swiss and Ottoman empires used it during military expeditions. The Tabor evolved into what's known as a "field drum", which is a larger drum that was carried by a strap. This drum still rattled every time it was struck. It wasn't until the 1600s that there was a screw used to hold the cover of the drum down. This gave the drum the sharp and tight "snapping" sound heard today. It could be argued that once the drum was made of brass, that's when it became known as the snare drum. ... Show more content on Helpwriting.net ... Why? Because there's nothing like it. It's typically a small drum, but it can have a variety of sounds that affect the tone and tempo of a song. The very composition of the snare itself makes a huge difference. For instance, a triple–flanged hooped snare would ring longer, making the strikes, and rolls more intense, or more melodic. Also, metal shells are more durable, allowing heavier rim shots that add a heavier feel to a song. Muffling the snare can also incredibly impact the sound. Some drummers tend not to muffle it at all, leaving the sound to be pure and unadulterated. Some drummers muffle the snare to the point where the sound is more felt and less heard. All types of snare drums serve their purpose as a staple in any drum kit for many genres of ... Get more on HelpWriting.net ...