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Ring Documentation, Release 1.9
ā€¢ GL_MAP1_TEXTURE_COORD_4
ā€¢ GL_MAP1_VERTEX_3
ā€¢ GL_MAP1_VERTEX_4
ā€¢ GL_MAP2_COLOR_4
ā€¢ GL_MAP2_INDEX
ā€¢ GL_MAP2_NORMAL
ā€¢ GL_MAP2_TEXTURE_COORD_1
ā€¢ GL_MAP2_TEXTURE_COORD_2
ā€¢ GL_MAP2_TEXTURE_COORD_3
ā€¢ GL_MAP2_TEXTURE_COORD_4
ā€¢ GL_MAP2_VERTEX_3
ā€¢ GL_MAP2_VERTEX_4
ā€¢ GL_MAP1_GRID_DOMAIN
ā€¢ GL_MAP1_GRID_SEGMENTS
ā€¢ GL_MAP2_GRID_DOMAIN
ā€¢ GL_MAP2_GRID_SEGMENTS
ā€¢ GL_TEXTURE_1D
ā€¢ GL_TEXTURE_2D
ā€¢ GL_FEEDBACK_BUFFER_POINTER
ā€¢ GL_FEEDBACK_BUFFER_SIZE
ā€¢ GL_FEEDBACK_BUFFER_TYPE
ā€¢ GL_SELECTION_BUFFER_POINTER
ā€¢ GL_SELECTION_BUFFER_SIZE
ā€¢ GL_TEXTURE_WIDTH
ā€¢ GL_TRANSFORM_BIT
ā€¢ GL_TEXTURE_HEIGHT
ā€¢ GL_TEXTURE_INTERNAL_FORMAT
ā€¢ GL_TEXTURE_BORDER_COLOR
ā€¢ GL_TEXTURE_BORDER
ā€¢ GL_DONT_CARE
ā€¢ GL_FASTEST
ā€¢ GL_NICEST
ā€¢ GL_AMBIENT
ā€¢ GL_DIFFUSE
ā€¢ GL_SPECULAR
ā€¢ GL_POSITION
1319
Ring Documentation, Release 1.9
ā€¢ GL_SPOT_DIRECTION
ā€¢ GL_SPOT_EXPONENT
ā€¢ GL_SPOT_CUTOFF
ā€¢ GL_CONSTANT_ATTENUATION
ā€¢ GL_LINEAR_ATTENUATION
ā€¢ GL_QUADRATIC_ATTENUATION
ā€¢ GL_COMPILE
ā€¢ GL_COMPILE_AND_EXECUTE
ā€¢ GL_BYTE
ā€¢ GL_UNSIGNED_BYTE
ā€¢ GL_SHORT
ā€¢ GL_UNSIGNED_SHORT
ā€¢ GL_INT
ā€¢ GL_UNSIGNED_INT
ā€¢ GL_FLOAT
ā€¢ GL_2_BYTES
ā€¢ GL_3_BYTES
ā€¢ GL_4_BYTES
ā€¢ GL_DOUBLE
ā€¢ GL_CLEAR
ā€¢ GL_AND
ā€¢ GL_AND_REVERSE
ā€¢ GL_COPY
ā€¢ GL_AND_INVERTED
ā€¢ GL_NOOP
ā€¢ GL_XOR
ā€¢ GL_OR
ā€¢ GL_NOR
ā€¢ GL_EQUIV
ā€¢ GL_INVERT
ā€¢ GL_OR_REVERSE
ā€¢ GL_COPY_INVERTED
ā€¢ GL_OR_INVERTED
ā€¢ GL_NAND
ā€¢ GL_SET
ā€¢ GL_EMISSION
1320
Ring Documentation, Release 1.9
ā€¢ GL_SHININESS
ā€¢ GL_AMBIENT_AND_DIFFUSE
ā€¢ GL_COLOR_INDEXES
ā€¢ GL_MODELVIEW
ā€¢ GL_PROJECTION
ā€¢ GL_TEXTURE
ā€¢ GL_COLOR
ā€¢ GL_DEPTH
ā€¢ GL_STENCIL
ā€¢ GL_COLOR_INDEX
ā€¢ GL_STENCIL_INDEX
ā€¢ GL_DEPTH_COMPONENT
ā€¢ GL_RED
ā€¢ GL_GREEN
ā€¢ GL_BLUE
ā€¢ GL_ALPHA
ā€¢ GL_RGB
ā€¢ GL_RGBA
ā€¢ GL_LUMINANCE
ā€¢ GL_LUMINANCE_ALPHA
ā€¢ GL_BITMAP
ā€¢ GL_POINT
ā€¢ GL_LINE
ā€¢ GL_FILL
ā€¢ GL_RENDER
ā€¢ GL_FEEDBACK
ā€¢ GL_SELECT
ā€¢ GL_FLAT
ā€¢ GL_SMOOTH
ā€¢ GL_KEEP
ā€¢ GL_REPLACE
ā€¢ GL_INCR
ā€¢ GL_DECR
ā€¢ GL_VENDOR
ā€¢ GL_RENDERER
ā€¢ GL_VERSION
1321
Ring Documentation, Release 1.9
ā€¢ GL_EXTENSIONS
ā€¢ GL_S
ā€¢ GL_ENABLE_BIT
ā€¢ GL_T
ā€¢ GL_R
ā€¢ GL_Q
ā€¢ GL_MODULATE
ā€¢ GL_DECAL
ā€¢ GL_TEXTURE_ENV_MODE
ā€¢ GL_TEXTURE_ENV_COLOR
ā€¢ GL_TEXTURE_ENV
ā€¢ GL_EYE_LINEAR
ā€¢ GL_OBJECT_LINEAR
ā€¢ GL_SPHERE_MAP
ā€¢ GL_TEXTURE_GEN_MODE
ā€¢ GL_OBJECT_PLANE
ā€¢ GL_EYE_PLANE
ā€¢ GL_NEAREST
ā€¢ GL_LINEAR
ā€¢ GL_NEAREST_MIPMAP_NEAREST
ā€¢ GL_LINEAR_MIPMAP_NEAREST
ā€¢ GL_NEAREST_MIPMAP_LINEAR
ā€¢ GL_LINEAR_MIPMAP_LINEAR
ā€¢ GL_TEXTURE_MAG_FILTER
ā€¢ GL_TEXTURE_MIN_FILTER
ā€¢ GL_TEXTURE_WRAP_S
ā€¢ GL_TEXTURE_WRAP_T
ā€¢ GL_CLAMP
ā€¢ GL_REPEAT
ā€¢ GL_POLYGON_OFFSET_UNITS
ā€¢ GL_POLYGON_OFFSET_POINT
ā€¢ GL_POLYGON_OFFSET_LINE
ā€¢ GL_R3_G3_B2
ā€¢ GL_V2F
ā€¢ GL_V3F
ā€¢ GL_C4UB_V2F
1322
Ring Documentation, Release 1.9
ā€¢ GL_C4UB_V3F
ā€¢ GL_C3F_V3F
ā€¢ GL_N3F_V3F
ā€¢ GL_C4F_N3F_V3F
ā€¢ GL_T2F_V3F
ā€¢ GL_T4F_V4F
ā€¢ GL_T2F_C4UB_V3F
ā€¢ GL_T2F_C3F_V3F
ā€¢ GL_T2F_N3F_V3F
ā€¢ GL_T2F_C4F_N3F_V3F
ā€¢ GL_T4F_C4F_N3F_V4F
ā€¢ GL_CLIP_PLANE0
ā€¢ GL_CLIP_PLANE1
ā€¢ GL_CLIP_PLANE2
ā€¢ GL_CLIP_PLANE3
ā€¢ GL_CLIP_PLANE4
ā€¢ GL_CLIP_PLANE5
ā€¢ GL_LIGHT0
ā€¢ GL_COLOR_BUFFER_BIT
ā€¢ GL_LIGHT1
ā€¢ GL_LIGHT2
ā€¢ GL_LIGHT3
ā€¢ GL_LIGHT4
ā€¢ GL_LIGHT5
ā€¢ GL_LIGHT6
ā€¢ GL_LIGHT7
ā€¢ GL_HINT_BIT
ā€¢ GL_POLYGON_OFFSET_FILL
ā€¢ GL_POLYGON_OFFSET_FACTOR
ā€¢ GL_ALPHA4
ā€¢ GL_ALPHA8
ā€¢ GL_ALPHA12
ā€¢ GL_ALPHA16
ā€¢ GL_LUMINANCE4
ā€¢ GL_LUMINANCE8
ā€¢ GL_LUMINANCE12
1323
Ring Documentation, Release 1.9
ā€¢ GL_LUMINANCE16
ā€¢ GL_LUMINANCE4_ALPHA4
ā€¢ GL_LUMINANCE6_ALPHA2
ā€¢ GL_LUMINANCE8_ALPHA8
ā€¢ GL_LUMINANCE12_ALPHA4
ā€¢ GL_LUMINANCE12_ALPHA12
ā€¢ GL_LUMINANCE16_ALPHA16
ā€¢ GL_INTENSITY
ā€¢ GL_INTENSITY4
ā€¢ GL_INTENSITY8
ā€¢ GL_INTENSITY12
ā€¢ GL_INTENSITY16
ā€¢ GL_RGB4
ā€¢ GL_RGB5
ā€¢ GL_RGB8
ā€¢ GL_RGB10
ā€¢ GL_RGB12
ā€¢ GL_RGB16
ā€¢ GL_RGBA2
ā€¢ GL_RGBA4
ā€¢ GL_RGB5_A1
ā€¢ GL_RGBA8
ā€¢ GL_RGB10_A2
ā€¢ GL_RGBA12
ā€¢ GL_RGBA16
ā€¢ GL_TEXTURE_RED_SIZE
ā€¢ GL_TEXTURE_GREEN_SIZE
ā€¢ GL_TEXTURE_BLUE_SIZE
ā€¢ GL_TEXTURE_ALPHA_SIZE
ā€¢ GL_TEXTURE_LUMINANCE_SIZE
ā€¢ GL_TEXTURE_INTENSITY_SIZE
ā€¢ GL_PROXY_TEXTURE_1D
ā€¢ GL_PROXY_TEXTURE_2D
ā€¢ GL_TEXTURE_PRIORITY
ā€¢ GL_TEXTURE_RESIDENT
ā€¢ GL_TEXTURE_BINDING_1D
1324
Ring Documentation, Release 1.9
ā€¢ GL_TEXTURE_BINDING_2D
ā€¢ GL_VERTEX_ARRAY
ā€¢ GL_NORMAL_ARRAY
ā€¢ GL_COLOR_ARRAY
ā€¢ GL_INDEX_ARRAY
ā€¢ GL_TEXTURE_COORD_ARRAY
ā€¢ GL_EDGE_FLAG_ARRAY
ā€¢ GL_VERTEX_ARRAY_SIZE
ā€¢ GL_VERTEX_ARRAY_TYPE
ā€¢ GL_VERTEX_ARRAY_STRIDE
ā€¢ GL_NORMAL_ARRAY_TYPE
ā€¢ GL_NORMAL_ARRAY_STRIDE
ā€¢ GL_COLOR_ARRAY_SIZE
ā€¢ GL_COLOR_ARRAY_TYPE
ā€¢ GL_COLOR_ARRAY_STRIDE
ā€¢ GL_INDEX_ARRAY_TYPE
ā€¢ GL_INDEX_ARRAY_STRIDE
ā€¢ GL_TEXTURE_COORD_ARRAY_SIZE
ā€¢ GL_TEXTURE_COORD_ARRAY_TYPE
ā€¢ GL_TEXTURE_COORD_ARRAY_STRIDE
ā€¢ GL_EDGE_FLAG_ARRAY_STRIDE
ā€¢ GL_VERTEX_ARRAY_POINTER
ā€¢ GL_NORMAL_ARRAY_POINTER
ā€¢ GL_COLOR_ARRAY_POINTER
ā€¢ GL_INDEX_ARRAY_POINTER
ā€¢ GL_TEXTURE_COORD_ARRAY_POINTER
ā€¢ GL_EDGE_FLAG_ARRAY_POINTER
ā€¢ GL_COLOR_INDEX1_EXT
ā€¢ GL_COLOR_INDEX2_EXT
ā€¢ GL_COLOR_INDEX4_EXT
ā€¢ GL_COLOR_INDEX8_EXT
ā€¢ GL_COLOR_INDEX12_EXT
ā€¢ GL_COLOR_INDEX16_EXT
ā€¢ GL_EVAL_BIT
ā€¢ GL_LIST_BIT
ā€¢ GL_TEXTURE_BIT
1325
Ring Documentation, Release 1.9
ā€¢ GL_SCISSOR_BIT
ā€¢ GL_ALL_ATTRIB_BITS
ā€¢ GL_CLIENT_ALL_ATTRIB_BITS
ā€¢ GL_SMOOTH_POINT_SIZE_RANGE
ā€¢ GL_SMOOTH_POINT_SIZE_GRANULARITY
ā€¢ GL_SMOOTH_LINE_WIDTH_RANGE
ā€¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY
ā€¢ GL_UNSIGNED_BYTE_3_3_2
ā€¢ GL_UNSIGNED_SHORT_4_4_4_4
ā€¢ GL_UNSIGNED_SHORT_5_5_5_1
ā€¢ GL_UNSIGNED_INT_8_8_8_8
ā€¢ GL_UNSIGNED_INT_10_10_10_2
ā€¢ GL_RESCALE_NORMAL
ā€¢ GL_TEXTURE_BINDING_3D
ā€¢ GL_PACK_SKIP_IMAGES
ā€¢ GL_PACK_IMAGE_HEIGHT
ā€¢ GL_UNPACK_SKIP_IMAGES
ā€¢ GL_UNPACK_IMAGE_HEIGHT
ā€¢ GL_TEXTURE_3D
ā€¢ GL_PROXY_TEXTURE_3D
ā€¢ GL_TEXTURE_DEPTH
ā€¢ GL_TEXTURE_WRAP_R
ā€¢ GL_MAX_3D_TEXTURE_SIZE
ā€¢ GL_BGR
ā€¢ GL_BGRA
ā€¢ GL_MAX_ELEMENTS_VERTICES
ā€¢ GL_MAX_ELEMENTS_INDICES
ā€¢ GL_CLAMP_TO_EDGE
ā€¢ GL_TEXTURE_MIN_LOD
ā€¢ GL_TEXTURE_MAX_LOD
ā€¢ GL_TEXTURE_BASE_LEVEL
ā€¢ GL_TEXTURE_MAX_LEVEL
ā€¢ GL_LIGHT_MODEL_COLOR_CONTROL
ā€¢ GL_SINGLE_COLOR
ā€¢ GL_SEPARATE_SPECULAR_COLOR
ā€¢ GL_UNSIGNED_BYTE_2_3_3_REV
1326
Ring Documentation, Release 1.9
ā€¢ GL_UNSIGNED_SHORT_5_6_5
ā€¢ GL_UNSIGNED_SHORT_5_6_5_REV
ā€¢ GL_UNSIGNED_SHORT_4_4_4_4_REV
ā€¢ GL_UNSIGNED_SHORT_1_5_5_5_REV
ā€¢ GL_UNSIGNED_INT_8_8_8_8_REV
ā€¢ GL_ALIASED_POINT_SIZE_RANGE
ā€¢ GL_ALIASED_LINE_WIDTH_RANGE
ā€¢ void glAccum(GLenum op, GLļ¬‚oat value)
ā€¢ void glAlphaFunc(GLenum func, GLclampf ref)
ā€¢ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
ā€¢ void glArrayElement(GLint i)
ā€¢ void glBegin(GLenum mode)
ā€¢ void glBindTexture(GLenum target, GLuint texture)
ā€¢ void glBitmap(GLsizei width, GLsizei height, GLļ¬‚oat xorig, GLļ¬‚oat yorig, GLļ¬‚oat xmove, GLļ¬‚oat ymove,
const GLubyte *bitmap)
ā€¢ void glBlendFunc(GLenum sfactor, GLenum dfactor)
ā€¢ void glCallList(GLuint list)
ā€¢ void glCallLists(GLsizei n, GLenum type, const void *lists)
ā€¢ void glClear(GLbitļ¬eld mask)
ā€¢ void glClearAccum(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha)
ā€¢ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
ā€¢ void glClearDepth(GLclampd depth)
ā€¢ void glClearIndex(GLļ¬‚oat c)
ā€¢ void glClearStencil(GLint s)
ā€¢ void glClipPlane(GLenum plane, const GLdouble *equation)
ā€¢ void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
ā€¢ void glColor3bv(const GLbyte *v)
ā€¢ void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
ā€¢ void glColor3dv(const GLdouble *v)
ā€¢ void glColor3f(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue)
ā€¢ void glColor3fv(const GLļ¬‚oat *v)
ā€¢ void glColor3i(GLint red, GLint green, GLint blue)
ā€¢ void glColor3iv(const GLint *v)
ā€¢ void glColor3s(GLshort red, GLshort green, GLshort blue)
ā€¢ void glColor3sv(const GLshort *v)
ā€¢ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1327
Ring Documentation, Release 1.9
ā€¢ void glColor3ubv(const GLubyte *v)
ā€¢ void glColor3ui(GLuint red, GLuint green, GLuint blue)
ā€¢ void glColor3uiv(const GLuint *v)
ā€¢ void glColor3us(GLushort red, GLushort green, GLushort blue)
ā€¢ void glColor3usv(const GLushort *v)
ā€¢ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
ā€¢ void glColor4bv(const GLbyte *v)
ā€¢ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
ā€¢ void glColor4dv(const GLdouble *v)
ā€¢ void glColor4f(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha)
ā€¢ void glColor4fv(const GLļ¬‚oat *v)
ā€¢ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
ā€¢ void glColor4iv(const GLint *v)
ā€¢ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
ā€¢ void glColor4sv(const GLshort *v)
ā€¢ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
ā€¢ void glColor4ubv(const GLubyte *v)
ā€¢ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
ā€¢ void glColor4uiv(const GLuint *v)
ā€¢ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
ā€¢ void glColor4usv(const GLushort *v)
ā€¢ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
ā€¢ void glColorMaterial(GLenum face, GLenum mode)
ā€¢ void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
ā€¢ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
ā€¢ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei
width, GLint border)
ā€¢ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei
width, GLsizei height, GLint border)
ā€¢ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
ā€¢ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL-
sizei width, GLsizei height)
ā€¢ void glCullFace(GLenum mode)
ā€¢ void glDeleteLists(GLuint list, GLsizei range)
ā€¢ void glDeleteTextures(GLsizei n, const GLuint *textures)
ā€¢ void glDepthFunc(GLenum func)
ā€¢ void glDepthMask(GLboolean ļ¬‚ag)
1328

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The Ring programming language version 1.9 book - Part 136 of 210

  • 1. Ring Documentation, Release 1.9 ā€¢ GL_MAP1_TEXTURE_COORD_4 ā€¢ GL_MAP1_VERTEX_3 ā€¢ GL_MAP1_VERTEX_4 ā€¢ GL_MAP2_COLOR_4 ā€¢ GL_MAP2_INDEX ā€¢ GL_MAP2_NORMAL ā€¢ GL_MAP2_TEXTURE_COORD_1 ā€¢ GL_MAP2_TEXTURE_COORD_2 ā€¢ GL_MAP2_TEXTURE_COORD_3 ā€¢ GL_MAP2_TEXTURE_COORD_4 ā€¢ GL_MAP2_VERTEX_3 ā€¢ GL_MAP2_VERTEX_4 ā€¢ GL_MAP1_GRID_DOMAIN ā€¢ GL_MAP1_GRID_SEGMENTS ā€¢ GL_MAP2_GRID_DOMAIN ā€¢ GL_MAP2_GRID_SEGMENTS ā€¢ GL_TEXTURE_1D ā€¢ GL_TEXTURE_2D ā€¢ GL_FEEDBACK_BUFFER_POINTER ā€¢ GL_FEEDBACK_BUFFER_SIZE ā€¢ GL_FEEDBACK_BUFFER_TYPE ā€¢ GL_SELECTION_BUFFER_POINTER ā€¢ GL_SELECTION_BUFFER_SIZE ā€¢ GL_TEXTURE_WIDTH ā€¢ GL_TRANSFORM_BIT ā€¢ GL_TEXTURE_HEIGHT ā€¢ GL_TEXTURE_INTERNAL_FORMAT ā€¢ GL_TEXTURE_BORDER_COLOR ā€¢ GL_TEXTURE_BORDER ā€¢ GL_DONT_CARE ā€¢ GL_FASTEST ā€¢ GL_NICEST ā€¢ GL_AMBIENT ā€¢ GL_DIFFUSE ā€¢ GL_SPECULAR ā€¢ GL_POSITION 1319
  • 2. Ring Documentation, Release 1.9 ā€¢ GL_SPOT_DIRECTION ā€¢ GL_SPOT_EXPONENT ā€¢ GL_SPOT_CUTOFF ā€¢ GL_CONSTANT_ATTENUATION ā€¢ GL_LINEAR_ATTENUATION ā€¢ GL_QUADRATIC_ATTENUATION ā€¢ GL_COMPILE ā€¢ GL_COMPILE_AND_EXECUTE ā€¢ GL_BYTE ā€¢ GL_UNSIGNED_BYTE ā€¢ GL_SHORT ā€¢ GL_UNSIGNED_SHORT ā€¢ GL_INT ā€¢ GL_UNSIGNED_INT ā€¢ GL_FLOAT ā€¢ GL_2_BYTES ā€¢ GL_3_BYTES ā€¢ GL_4_BYTES ā€¢ GL_DOUBLE ā€¢ GL_CLEAR ā€¢ GL_AND ā€¢ GL_AND_REVERSE ā€¢ GL_COPY ā€¢ GL_AND_INVERTED ā€¢ GL_NOOP ā€¢ GL_XOR ā€¢ GL_OR ā€¢ GL_NOR ā€¢ GL_EQUIV ā€¢ GL_INVERT ā€¢ GL_OR_REVERSE ā€¢ GL_COPY_INVERTED ā€¢ GL_OR_INVERTED ā€¢ GL_NAND ā€¢ GL_SET ā€¢ GL_EMISSION 1320
  • 3. Ring Documentation, Release 1.9 ā€¢ GL_SHININESS ā€¢ GL_AMBIENT_AND_DIFFUSE ā€¢ GL_COLOR_INDEXES ā€¢ GL_MODELVIEW ā€¢ GL_PROJECTION ā€¢ GL_TEXTURE ā€¢ GL_COLOR ā€¢ GL_DEPTH ā€¢ GL_STENCIL ā€¢ GL_COLOR_INDEX ā€¢ GL_STENCIL_INDEX ā€¢ GL_DEPTH_COMPONENT ā€¢ GL_RED ā€¢ GL_GREEN ā€¢ GL_BLUE ā€¢ GL_ALPHA ā€¢ GL_RGB ā€¢ GL_RGBA ā€¢ GL_LUMINANCE ā€¢ GL_LUMINANCE_ALPHA ā€¢ GL_BITMAP ā€¢ GL_POINT ā€¢ GL_LINE ā€¢ GL_FILL ā€¢ GL_RENDER ā€¢ GL_FEEDBACK ā€¢ GL_SELECT ā€¢ GL_FLAT ā€¢ GL_SMOOTH ā€¢ GL_KEEP ā€¢ GL_REPLACE ā€¢ GL_INCR ā€¢ GL_DECR ā€¢ GL_VENDOR ā€¢ GL_RENDERER ā€¢ GL_VERSION 1321
  • 4. Ring Documentation, Release 1.9 ā€¢ GL_EXTENSIONS ā€¢ GL_S ā€¢ GL_ENABLE_BIT ā€¢ GL_T ā€¢ GL_R ā€¢ GL_Q ā€¢ GL_MODULATE ā€¢ GL_DECAL ā€¢ GL_TEXTURE_ENV_MODE ā€¢ GL_TEXTURE_ENV_COLOR ā€¢ GL_TEXTURE_ENV ā€¢ GL_EYE_LINEAR ā€¢ GL_OBJECT_LINEAR ā€¢ GL_SPHERE_MAP ā€¢ GL_TEXTURE_GEN_MODE ā€¢ GL_OBJECT_PLANE ā€¢ GL_EYE_PLANE ā€¢ GL_NEAREST ā€¢ GL_LINEAR ā€¢ GL_NEAREST_MIPMAP_NEAREST ā€¢ GL_LINEAR_MIPMAP_NEAREST ā€¢ GL_NEAREST_MIPMAP_LINEAR ā€¢ GL_LINEAR_MIPMAP_LINEAR ā€¢ GL_TEXTURE_MAG_FILTER ā€¢ GL_TEXTURE_MIN_FILTER ā€¢ GL_TEXTURE_WRAP_S ā€¢ GL_TEXTURE_WRAP_T ā€¢ GL_CLAMP ā€¢ GL_REPEAT ā€¢ GL_POLYGON_OFFSET_UNITS ā€¢ GL_POLYGON_OFFSET_POINT ā€¢ GL_POLYGON_OFFSET_LINE ā€¢ GL_R3_G3_B2 ā€¢ GL_V2F ā€¢ GL_V3F ā€¢ GL_C4UB_V2F 1322
  • 5. Ring Documentation, Release 1.9 ā€¢ GL_C4UB_V3F ā€¢ GL_C3F_V3F ā€¢ GL_N3F_V3F ā€¢ GL_C4F_N3F_V3F ā€¢ GL_T2F_V3F ā€¢ GL_T4F_V4F ā€¢ GL_T2F_C4UB_V3F ā€¢ GL_T2F_C3F_V3F ā€¢ GL_T2F_N3F_V3F ā€¢ GL_T2F_C4F_N3F_V3F ā€¢ GL_T4F_C4F_N3F_V4F ā€¢ GL_CLIP_PLANE0 ā€¢ GL_CLIP_PLANE1 ā€¢ GL_CLIP_PLANE2 ā€¢ GL_CLIP_PLANE3 ā€¢ GL_CLIP_PLANE4 ā€¢ GL_CLIP_PLANE5 ā€¢ GL_LIGHT0 ā€¢ GL_COLOR_BUFFER_BIT ā€¢ GL_LIGHT1 ā€¢ GL_LIGHT2 ā€¢ GL_LIGHT3 ā€¢ GL_LIGHT4 ā€¢ GL_LIGHT5 ā€¢ GL_LIGHT6 ā€¢ GL_LIGHT7 ā€¢ GL_HINT_BIT ā€¢ GL_POLYGON_OFFSET_FILL ā€¢ GL_POLYGON_OFFSET_FACTOR ā€¢ GL_ALPHA4 ā€¢ GL_ALPHA8 ā€¢ GL_ALPHA12 ā€¢ GL_ALPHA16 ā€¢ GL_LUMINANCE4 ā€¢ GL_LUMINANCE8 ā€¢ GL_LUMINANCE12 1323
  • 6. Ring Documentation, Release 1.9 ā€¢ GL_LUMINANCE16 ā€¢ GL_LUMINANCE4_ALPHA4 ā€¢ GL_LUMINANCE6_ALPHA2 ā€¢ GL_LUMINANCE8_ALPHA8 ā€¢ GL_LUMINANCE12_ALPHA4 ā€¢ GL_LUMINANCE12_ALPHA12 ā€¢ GL_LUMINANCE16_ALPHA16 ā€¢ GL_INTENSITY ā€¢ GL_INTENSITY4 ā€¢ GL_INTENSITY8 ā€¢ GL_INTENSITY12 ā€¢ GL_INTENSITY16 ā€¢ GL_RGB4 ā€¢ GL_RGB5 ā€¢ GL_RGB8 ā€¢ GL_RGB10 ā€¢ GL_RGB12 ā€¢ GL_RGB16 ā€¢ GL_RGBA2 ā€¢ GL_RGBA4 ā€¢ GL_RGB5_A1 ā€¢ GL_RGBA8 ā€¢ GL_RGB10_A2 ā€¢ GL_RGBA12 ā€¢ GL_RGBA16 ā€¢ GL_TEXTURE_RED_SIZE ā€¢ GL_TEXTURE_GREEN_SIZE ā€¢ GL_TEXTURE_BLUE_SIZE ā€¢ GL_TEXTURE_ALPHA_SIZE ā€¢ GL_TEXTURE_LUMINANCE_SIZE ā€¢ GL_TEXTURE_INTENSITY_SIZE ā€¢ GL_PROXY_TEXTURE_1D ā€¢ GL_PROXY_TEXTURE_2D ā€¢ GL_TEXTURE_PRIORITY ā€¢ GL_TEXTURE_RESIDENT ā€¢ GL_TEXTURE_BINDING_1D 1324
  • 7. Ring Documentation, Release 1.9 ā€¢ GL_TEXTURE_BINDING_2D ā€¢ GL_VERTEX_ARRAY ā€¢ GL_NORMAL_ARRAY ā€¢ GL_COLOR_ARRAY ā€¢ GL_INDEX_ARRAY ā€¢ GL_TEXTURE_COORD_ARRAY ā€¢ GL_EDGE_FLAG_ARRAY ā€¢ GL_VERTEX_ARRAY_SIZE ā€¢ GL_VERTEX_ARRAY_TYPE ā€¢ GL_VERTEX_ARRAY_STRIDE ā€¢ GL_NORMAL_ARRAY_TYPE ā€¢ GL_NORMAL_ARRAY_STRIDE ā€¢ GL_COLOR_ARRAY_SIZE ā€¢ GL_COLOR_ARRAY_TYPE ā€¢ GL_COLOR_ARRAY_STRIDE ā€¢ GL_INDEX_ARRAY_TYPE ā€¢ GL_INDEX_ARRAY_STRIDE ā€¢ GL_TEXTURE_COORD_ARRAY_SIZE ā€¢ GL_TEXTURE_COORD_ARRAY_TYPE ā€¢ GL_TEXTURE_COORD_ARRAY_STRIDE ā€¢ GL_EDGE_FLAG_ARRAY_STRIDE ā€¢ GL_VERTEX_ARRAY_POINTER ā€¢ GL_NORMAL_ARRAY_POINTER ā€¢ GL_COLOR_ARRAY_POINTER ā€¢ GL_INDEX_ARRAY_POINTER ā€¢ GL_TEXTURE_COORD_ARRAY_POINTER ā€¢ GL_EDGE_FLAG_ARRAY_POINTER ā€¢ GL_COLOR_INDEX1_EXT ā€¢ GL_COLOR_INDEX2_EXT ā€¢ GL_COLOR_INDEX4_EXT ā€¢ GL_COLOR_INDEX8_EXT ā€¢ GL_COLOR_INDEX12_EXT ā€¢ GL_COLOR_INDEX16_EXT ā€¢ GL_EVAL_BIT ā€¢ GL_LIST_BIT ā€¢ GL_TEXTURE_BIT 1325
  • 8. Ring Documentation, Release 1.9 ā€¢ GL_SCISSOR_BIT ā€¢ GL_ALL_ATTRIB_BITS ā€¢ GL_CLIENT_ALL_ATTRIB_BITS ā€¢ GL_SMOOTH_POINT_SIZE_RANGE ā€¢ GL_SMOOTH_POINT_SIZE_GRANULARITY ā€¢ GL_SMOOTH_LINE_WIDTH_RANGE ā€¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY ā€¢ GL_UNSIGNED_BYTE_3_3_2 ā€¢ GL_UNSIGNED_SHORT_4_4_4_4 ā€¢ GL_UNSIGNED_SHORT_5_5_5_1 ā€¢ GL_UNSIGNED_INT_8_8_8_8 ā€¢ GL_UNSIGNED_INT_10_10_10_2 ā€¢ GL_RESCALE_NORMAL ā€¢ GL_TEXTURE_BINDING_3D ā€¢ GL_PACK_SKIP_IMAGES ā€¢ GL_PACK_IMAGE_HEIGHT ā€¢ GL_UNPACK_SKIP_IMAGES ā€¢ GL_UNPACK_IMAGE_HEIGHT ā€¢ GL_TEXTURE_3D ā€¢ GL_PROXY_TEXTURE_3D ā€¢ GL_TEXTURE_DEPTH ā€¢ GL_TEXTURE_WRAP_R ā€¢ GL_MAX_3D_TEXTURE_SIZE ā€¢ GL_BGR ā€¢ GL_BGRA ā€¢ GL_MAX_ELEMENTS_VERTICES ā€¢ GL_MAX_ELEMENTS_INDICES ā€¢ GL_CLAMP_TO_EDGE ā€¢ GL_TEXTURE_MIN_LOD ā€¢ GL_TEXTURE_MAX_LOD ā€¢ GL_TEXTURE_BASE_LEVEL ā€¢ GL_TEXTURE_MAX_LEVEL ā€¢ GL_LIGHT_MODEL_COLOR_CONTROL ā€¢ GL_SINGLE_COLOR ā€¢ GL_SEPARATE_SPECULAR_COLOR ā€¢ GL_UNSIGNED_BYTE_2_3_3_REV 1326
  • 9. Ring Documentation, Release 1.9 ā€¢ GL_UNSIGNED_SHORT_5_6_5 ā€¢ GL_UNSIGNED_SHORT_5_6_5_REV ā€¢ GL_UNSIGNED_SHORT_4_4_4_4_REV ā€¢ GL_UNSIGNED_SHORT_1_5_5_5_REV ā€¢ GL_UNSIGNED_INT_8_8_8_8_REV ā€¢ GL_ALIASED_POINT_SIZE_RANGE ā€¢ GL_ALIASED_LINE_WIDTH_RANGE ā€¢ void glAccum(GLenum op, GLļ¬‚oat value) ā€¢ void glAlphaFunc(GLenum func, GLclampf ref) ā€¢ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) ā€¢ void glArrayElement(GLint i) ā€¢ void glBegin(GLenum mode) ā€¢ void glBindTexture(GLenum target, GLuint texture) ā€¢ void glBitmap(GLsizei width, GLsizei height, GLļ¬‚oat xorig, GLļ¬‚oat yorig, GLļ¬‚oat xmove, GLļ¬‚oat ymove, const GLubyte *bitmap) ā€¢ void glBlendFunc(GLenum sfactor, GLenum dfactor) ā€¢ void glCallList(GLuint list) ā€¢ void glCallLists(GLsizei n, GLenum type, const void *lists) ā€¢ void glClear(GLbitļ¬eld mask) ā€¢ void glClearAccum(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha) ā€¢ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ā€¢ void glClearDepth(GLclampd depth) ā€¢ void glClearIndex(GLļ¬‚oat c) ā€¢ void glClearStencil(GLint s) ā€¢ void glClipPlane(GLenum plane, const GLdouble *equation) ā€¢ void glColor3b(GLbyte red, GLbyte green, GLbyte blue) ā€¢ void glColor3bv(const GLbyte *v) ā€¢ void glColor3d(GLdouble red, GLdouble green, GLdouble blue) ā€¢ void glColor3dv(const GLdouble *v) ā€¢ void glColor3f(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue) ā€¢ void glColor3fv(const GLļ¬‚oat *v) ā€¢ void glColor3i(GLint red, GLint green, GLint blue) ā€¢ void glColor3iv(const GLint *v) ā€¢ void glColor3s(GLshort red, GLshort green, GLshort blue) ā€¢ void glColor3sv(const GLshort *v) ā€¢ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) 1327
  • 10. Ring Documentation, Release 1.9 ā€¢ void glColor3ubv(const GLubyte *v) ā€¢ void glColor3ui(GLuint red, GLuint green, GLuint blue) ā€¢ void glColor3uiv(const GLuint *v) ā€¢ void glColor3us(GLushort red, GLushort green, GLushort blue) ā€¢ void glColor3usv(const GLushort *v) ā€¢ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) ā€¢ void glColor4bv(const GLbyte *v) ā€¢ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) ā€¢ void glColor4dv(const GLdouble *v) ā€¢ void glColor4f(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha) ā€¢ void glColor4fv(const GLļ¬‚oat *v) ā€¢ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) ā€¢ void glColor4iv(const GLint *v) ā€¢ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) ā€¢ void glColor4sv(const GLshort *v) ā€¢ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) ā€¢ void glColor4ubv(const GLubyte *v) ā€¢ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) ā€¢ void glColor4uiv(const GLuint *v) ā€¢ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) ā€¢ void glColor4usv(const GLushort *v) ā€¢ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) ā€¢ void glColorMaterial(GLenum face, GLenum mode) ā€¢ void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) ā€¢ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) ā€¢ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) ā€¢ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ā€¢ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) ā€¢ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL- sizei width, GLsizei height) ā€¢ void glCullFace(GLenum mode) ā€¢ void glDeleteLists(GLuint list, GLsizei range) ā€¢ void glDeleteTextures(GLsizei n, const GLuint *textures) ā€¢ void glDepthFunc(GLenum func) ā€¢ void glDepthMask(GLboolean ļ¬‚ag) 1328