The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.9 book - Part 136 of 210Mahmoud Samir Fayed
The document contains a list of constants and functions related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, clipping, vertex arrays, and more. It also includes brief descriptions of common OpenGL functions for manipulating textures, vertices, colors, and other graphics properties.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.2, including constants for texture types, transform feedback, integer rendering, and many other features. It provides the signatures of over 100 OpenGL functions.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.9 book - Part 136 of 210Mahmoud Samir Fayed
The document contains a list of constants and functions related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, clipping, vertex arrays, and more. It also includes brief descriptions of common OpenGL functions for manipulating textures, vertices, colors, and other graphics properties.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.2, including constants for texture types, transform feedback, integer rendering, and many other features. It provides the signatures of over 100 OpenGL functions.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.6 book - Part 105 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture bindings, vertex arrays, and other attributes. It also lists functions for operations like drawing, clearing buffers, setting colors and textures, and managing vertex data. In total over 150 constants and 50 functions related to basic OpenGL rendering are documented.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.9 book - Part 152 of 210Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.5.1 book - Part 151 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like compiling shaders, binding buffers and textures, setting render states, and drawing primitives.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.9 book - Part 145 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture targets, vertex arrays, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending, clearing buffers, rendering primitives and calling display lists.
The Ring programming language version 1.5.2 book - Part 133 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists functions for buffer object management, shader management, texture management, and basic rendering operations like clearing buffers and setting colors.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.7 book - Part 167 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, query types, and more. It also lists OpenGL functions for drawing, shading, buffer manipulation, texture handling, and other common graphics operations.
The Ring programming language version 1.5.4 book - Part 95 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for specifying texture formats and components, as well as functions for operations like binding textures, clearing buffers, setting colors, and drawing primitives.
The Ring programming language version 1.7 book - Part 181 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, queries, shader types, and more. Functions cover operations like activating textures, attaching shaders, beginning/ending rendering, and setting blend modes. The listing provides low-level details of OpenGL capabilities for 3D graphics and effects.
The Ring programming language version 1.8 book - Part 191 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.8. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and other features. Over 100 constants and 30 functions are specified.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
Similar to The Ring programming language version 1.5.2 book - Part 119 of 181 (18)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.