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The Ring programming language version 1.5.4 book - Part 122 of 185
1.
Ring Documentation, Release
1.5.4 • GL_SAMPLER_3D • GL_SAMPLER_CUBE • GL_SAMPLER_1D_SHADOW • GL_SAMPLER_2D_SHADOW • GL_DELETE_STATUS • GL_COMPILE_STATUS • GL_LINK_STATUS • GL_VALIDATE_STATUS • GL_INFO_LOG_LENGTH • GL_ATTACHED_SHADERS • GL_ACTIVE_UNIFORMS • GL_ACTIVE_UNIFORM_MAX_LENGTH • GL_SHADER_SOURCE_LENGTH • GL_ACTIVE_ATTRIBUTES • GL_ACTIVE_ATTRIBUTE_MAX_LENGTH • GL_FRAGMENT_SHADER_DERIVATIVE_HINT • GL_SHADING_LANGUAGE_VERSION • GL_CURRENT_PROGRAM • GL_POINT_SPRITE_COORD_ORIGIN • GL_LOWER_LEFT • GL_UPPER_LEFT • GL_STENCIL_BACK_REF • GL_STENCIL_BACK_VALUE_MASK • GL_STENCIL_BACK_WRITEMASK • GL_CURRENT_RASTER_SECONDARY_COLOR • GL_PIXEL_PACK_BUFFER • GL_PIXEL_UNPACK_BUFFER • GL_PIXEL_PACK_BUFFER_BINDING • GL_PIXEL_UNPACK_BUFFER_BINDING • GL_FLOAT_MAT2x3 • GL_FLOAT_MAT2x4 • GL_FLOAT_MAT3x2 • GL_FLOAT_MAT3x4 • GL_FLOAT_MAT4x2 • GL_FLOAT_MAT4x3 • GL_SRGB 1185
2.
Ring Documentation, Release
1.5.4 • GL_SRGB8 • GL_SRGB_ALPHA • GL_SRGB8_ALPHA8 • GL_SLUMINANCE_ALPHA • GL_SLUMINANCE8_ALPHA8 • GL_SLUMINANCE • GL_SLUMINANCE8 • GL_COMPRESSED_SRGB • GL_COMPRESSED_SRGB_ALPHA • GL_COMPRESSED_SLUMINANCE • GL_COMPRESSED_SLUMINANCE_ALPHA • GL_CLIP_DISTANCE0 • GL_CLIP_DISTANCE1 • GL_CLIP_DISTANCE2 • GL_CLIP_DISTANCE3 • GL_CLIP_DISTANCE4 • GL_CLIP_DISTANCE5 • GL_COMPARE_REF_TO_TEXTURE • GL_MAX_CLIP_DISTANCES • GL_MAX_VARYING_COMPONENTS • GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT • GL_MAJOR_VERSION • GL_MINOR_VERSION • GL_NUM_EXTENSIONS • GL_CONTEXT_FLAGS • GL_DEPTH_BUFFER • GL_STENCIL_BUFFER • GL_RGBA32F • GL_RGB32F • GL_RGBA16F • GL_RGB16F • GL_VERTEX_ATTRIB_ARRAY_INTEGER • GL_MAX_ARRAY_TEXTURE_LAYERS • GL_MIN_PROGRAM_TEXEL_OFFSET • GL_MAX_PROGRAM_TEXEL_OFFSET • GL_CLAMP_VERTEX_COLOR 1186
3.
Ring Documentation, Release
1.5.4 • GL_CLAMP_FRAGMENT_COLOR • GL_CLAMP_READ_COLOR • GL_FIXED_ONLY • GL_TEXTURE_RED_TYPE • GL_TEXTURE_GREEN_TYPE • GL_TEXTURE_BLUE_TYPE • GL_TEXTURE_ALPHA_TYPE • GL_TEXTURE_LUMINANCE_TYPE • GL_TEXTURE_INTENSITY_TYPE • GL_TEXTURE_DEPTH_TYPE • GL_TEXTURE_1D_ARRAY • GL_PROXY_TEXTURE_1D_ARRAY • GL_TEXTURE_2D_ARRAY • GL_PROXY_TEXTURE_2D_ARRAY • GL_TEXTURE_BINDING_1D_ARRAY • GL_TEXTURE_BINDING_2D_ARRAY • GL_R11F_G11F_B10F • GL_UNSIGNED_INT_10F_11F_11F_REV • GL_RGB9_E5 • GL_UNSIGNED_INT_5_9_9_9_REV • GL_TEXTURE_SHARED_SIZE • GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH • GL_TRANSFORM_FEEDBACK_BUFFER_MODE • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS • GL_TRANSFORM_FEEDBACK_VARYINGS • GL_TRANSFORM_FEEDBACK_BUFFER_START • GL_TRANSFORM_FEEDBACK_BUFFER_SIZE • GL_PRIMITIVES_GENERATED • GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN • GL_RASTERIZER_DISCARD • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS • GL_INTERLEAVED_ATTRIBS • GL_SEPARATE_ATTRIBS • GL_TRANSFORM_FEEDBACK_BUFFER • GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 1187
4.
Ring Documentation, Release
1.5.4 • GL_RGBA32UI • GL_RGB32UI • GL_RGBA16UI • GL_RGB16UI • GL_RGBA8UI • GL_RGB8UI • GL_RGBA32I • GL_RGB32I • GL_RGBA16I • GL_RGB16I • GL_RGBA8I • GL_RGB8I • GL_RED_INTEGER • GL_GREEN_INTEGER • GL_BLUE_INTEGER • GL_ALPHA_INTEGER • GL_RGB_INTEGER • GL_RGBA_INTEGER • GL_BGR_INTEGER • GL_BGRA_INTEGER • GL_SAMPLER_1D_ARRAY • GL_SAMPLER_2D_ARRAY • GL_SAMPLER_1D_ARRAY_SHADOW • GL_SAMPLER_2D_ARRAY_SHADOW • GL_SAMPLER_CUBE_SHADOW • GL_UNSIGNED_INT_VEC2 • GL_UNSIGNED_INT_VEC3 • GL_UNSIGNED_INT_VEC4 • GL_INT_SAMPLER_1D • GL_INT_SAMPLER_2D • GL_INT_SAMPLER_3D • GL_INT_SAMPLER_CUBE • GL_INT_SAMPLER_1D_ARRAY • GL_INT_SAMPLER_2D_ARRAY • GL_UNSIGNED_INT_SAMPLER_1D • GL_UNSIGNED_INT_SAMPLER_2D 1188
5.
Ring Documentation, Release
1.5.4 • GL_UNSIGNED_INT_SAMPLER_3D • GL_UNSIGNED_INT_SAMPLER_CUBE • GL_UNSIGNED_INT_SAMPLER_1D_ARRAY • GL_UNSIGNED_INT_SAMPLER_2D_ARRAY • GL_QUERY_WAIT • GL_QUERY_NO_WAIT • GL_QUERY_BY_REGION_WAIT • GL_QUERY_BY_REGION_NO_WAIT • GL_TEXTURE_RECTANGLE • GL_TEXTURE_BINDING_RECTANGLE • GL_PROXY_TEXTURE_RECTANGLE • GL_MAX_RECTANGLE_TEXTURE_SIZE • GL_SAMPLER_2D_RECT • GL_SAMPLER_2D_RECT_SHADOW • GL_TEXTURE_BUFFER • GL_MAX_TEXTURE_BUFFER_SIZE • GL_TEXTURE_BINDING_BUFFER • GL_TEXTURE_BUFFER_DATA_STORE_BINDING • GL_TEXTURE_BUFFER_FORMAT • GL_SAMPLER_BUFFER • GL_INT_SAMPLER_2D_RECT • GL_INT_SAMPLER_BUFFER • GL_UNSIGNED_INT_SAMPLER_2D_RECT • GL_UNSIGNED_INT_SAMPLER_BUFFER • GL_RED_SNORM • GL_RG_SNORM • GL_RGB_SNORM • GL_RGBA_SNORM • GL_R8_SNORM • GL_RG8_SNORM • GL_RGB8_SNORM • GL_RGBA8_SNORM • GL_R16_SNORM • GL_RG16_SNORM • GL_RGB16_SNORM • GL_RGBA16_SNORM 1189
6.
Ring Documentation, Release
1.5.4 • GL_SIGNED_NORMALIZED • GL_PRIMITIVE_RESTART • GL_PRIMITIVE_RESTART_INDEX • GL_BUFFER_ACCESS_FLAGS • GL_BUFFER_MAP_LENGTH • GL_BUFFER_MAP_OFFSET • GL_CONTEXT_CORE_PROFILE_BIT • GL_CONTEXT_COMPATIBILITY_PROFILE_BIT • GL_LINES_ADJACENCY • GL_LINE_STRIP_ADJACENCY • GL_TRIANGLES_ADJACENCY • GL_TRIANGLE_STRIP_ADJACENCY • GL_PROGRAM_POINT_SIZE • GL_GEOMETRY_VERTICES_OUT • GL_GEOMETRY_INPUT_TYPE • GL_GEOMETRY_OUTPUT_TYPE • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS • GL_FRAMEBUFFER_ATTACHMENT_LAYERED • GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS • GL_GEOMETRY_SHADER • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS • GL_MAX_GEOMETRY_OUTPUT_VERTICES • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS • GL_MAX_VERTEX_OUTPUT_COMPONENTS • GL_MAX_GEOMETRY_INPUT_COMPONENTS • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS • GL_MAX_FRAGMENT_INPUT_COMPONENTS • GL_CONTEXT_PROFILE_MASK • void glAccum(GLenum op,GLfloat value) • void glActiveTexture(GLenum texture) • void glAlphaFunc(GLenum func,GLclampf ref) • GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) • void glArrayElement(GLint i) • void glAttachShader(GLuint program,GLuint shader) • void glBegin(GLenum mode) • void glBeginQuery(GLenum target,GLuint id) 1190
7.
Ring Documentation, Release
1.5.4 • void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) • void glBindBuffer(GLenum target,GLuint buffer) • void glBindTexture(GLenum target,GLuint texture) • void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap) • void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) • void glBlendEquation(GLenum mode) • void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) • void glBlendFunc(GLenum sfactor,GLenum dfactor) • void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) • void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) • void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) • void glCallList(GLuint list) • void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) • void glClear(GLbitfield mask) • void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha) • void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) • void glClearDepth(GLclampd depth) • void glClearIndex(GLfloat c) • void glClearStencil(GLint s) • void glClientActiveTexture(GLenum texture) • void glClipPlane(GLenum plane,const GLdouble * equation) • void glColor3b(GLbyte red,GLbyte green,GLbyte blue) • void glColor3s(GLshort red,GLshort green,GLshort blue) • void glColor3i(GLint red,GLint green,GLint blue) • void glColor3f(GLfloat red,GLfloat green,GLfloat blue) • void glColor3d(GLdouble red,GLdouble green,GLdouble blue) • void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) • void glColor3us(GLushort red,GLushort green,GLushort blue) • void glColor3ui(GLuint red,GLuint green,GLuint blue) • void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) • void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) • void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) • void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha) • void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) • void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) 1191
8.
Ring Documentation, Release
1.5.4 • void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) • void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) • void glColor3bv(const GLbyte * v) • void glColor3sv(const GLshort * v) • void glColor3iv(const GLint * v) • void glColor3fv(const GLfloat * v) • void glColor3dv(const GLdouble * v) • void glColor3ubv(const GLubyte * v) • void glColor3usv(const GLushort * v) • void glColor3uiv(const GLuint * v) • void glColor4bv(const GLbyte * v) • void glColor4sv(const GLshort * v) • void glColor4iv(const GLint * v) • void glColor4fv(const GLfloat * v) • void glColor4dv(const GLdouble * v) • void glColor4ubv(const GLubyte * v) • void glColor4usv(const GLushort * v) • void glColor4uiv(const GLuint * v) • void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) • void glColorMaterial(GLenum face,GLenum mode) • void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) • void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) • void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) • void glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params) • void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) • void glCompileShader(GLuint shader) • void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) • void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) • void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) • void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) • void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) 1192
9.
Ring Documentation, Release
1.5.4 • void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) • void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) • void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) • void glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params) • void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) • void glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params) • void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) • void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) • void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) • void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) • void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) • void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) • void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) • void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) • void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) • void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) • void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) • GLuint glCreateProgram(void) • GLuint glCreateShader(GLenum shaderType) • void glCullFace(GLenum mode) • void glDeleteBuffers(GLsizei n,const GLuint * buffers) • void glDeleteLists(GLuint list,GLsizei range) • void glDeleteProgram(GLuint program) • void glDeleteQueries(GLsizei n,const GLuint * ids) • void glDeleteShader(GLuint shader) • void glDeleteTextures(GLsizei n,const GLuint * textures) • void glDepthFunc(GLenum func) • void glDepthMask(GLboolean flag) • void glDepthRange(GLclampd nearVal,GLclampd farVal) • void glDetachShader(GLuint program,GLuint shader) • void glEnable(GLenum cap) 1193
10.
Ring Documentation, Release
1.5.4 • void glEnableClientState(GLenum cap) • void glEnableVertexAttribArray(GLuint index) • void glDisableVertexAttribArray(GLuint index) • void glDrawArrays(GLenum mode,GLint first,GLsizei count) • void glDrawBuffer(GLenum mode) • void glDrawBuffers(GLsizei n,const GLenum *bufs) • void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) • void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) • void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) • void glEdgeFlag(GLboolean flag) • void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) • void glEnd(void) • void glEndList(void) • void glEndQuery(GLenum target) • void glEvalCoord1f(GLfloat u) • void glEvalCoord1d(GLdouble u) • void glEvalCoord2f(GLfloat u,GLfloat v) • void glEvalCoord2d(GLdouble u,GLdouble v) • void glEvalMesh1(GLenum mode,GLint i1,GLint i2) • void glEvalPoint1(GLint i) • void glEvalPoint2(GLint i,GLint j) • void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer) • void glFinish(void) • void glFlush(void) • void glFogf(GLenum pname,GLfloat param) • void glFogi(GLenum pname,GLint param) • void glFogfv(GLenum pname,const GLfloat * params) • void glFogiv(GLenum pname,const GLint * params) • void glFogCoordd(GLdouble coord) • void glFogCoordf(GLfloat coord) • void glFogCoorddv(GLdouble * coord) • void glFogCoordfv(GLfloat * coord) • void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) • void glFrontFace(GLenum mode) • void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) 1194
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