The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.8 book - Part 194 of 202Mahmoud Samir Fayed
This document lists over 190 OpenGL constants and enumerations related to graphics rendering functions, states, and parameters. It includes constants for point size, line width, polygon mode, lighting, fog, depth testing, stenciling, blending, texture mapping, and more.
The Ring programming language version 1.5.2 book - Part 108 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, fog, depth buffering, stenciling, texture mapping, pixel operations, and more.
The Ring programming language version 1.5.2 book - Part 150 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to various graphics functions and properties such as rasterization state, lighting, fog, depth testing, stenciling, matrix manipulation, texture mapping, pixel operations, and more. It provides reference documentation for version 1.5.2 of the Ring graphics library.
The Ring programming language version 1.6 book - Part 107 of 189Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.6 book - Part 98 of 189Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for point size, line width, polygon mode, lighting, textures, and more.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.5.1 book - Part 135 of 180 Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.3 book - Part 158 of 194Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.5.3 book - Part 110 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics hardware and driver.
The Ring programming language version 1.5.3 book - Part 107 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and enumerations related to graphics rendering functions, states, and capabilities. It includes constants for point size, line width, polygon rendering mode, lighting, fog, depth testing, stenciling, blending, texture mapping, and more. The constants are used to specify OpenGL state, enable and disable features, and retrieve information about the graphics system and OpenGL implementation.
The Ring programming language version 1.5.3 book - Part 99 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, texture mapping, pixel operations, and more. The constants are part of the OpenGL API specification for programming 3D graphics hardware.
The Ring programming language version 1.5.4 book - Part 120 of 185Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, modes, and parameters. It includes constants for rasterization, lighting, fog, depth buffering, stenciling, texture mapping, pixel operations, and more.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.8 book - Part 196 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists functions for operations like buffer data handling, blending, clearing, and setting colors. The list provides documentation of OpenGL capabilities for graphics programming.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.8 book - Part 194 of 202Mahmoud Samir Fayed
This document lists over 190 OpenGL constants and enumerations related to graphics rendering functions, states, and parameters. It includes constants for point size, line width, polygon mode, lighting, fog, depth testing, stenciling, blending, texture mapping, and more.
The Ring programming language version 1.5.2 book - Part 108 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, fog, depth buffering, stenciling, texture mapping, pixel operations, and more.
The Ring programming language version 1.5.2 book - Part 150 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to various graphics functions and properties such as rasterization state, lighting, fog, depth testing, stenciling, matrix manipulation, texture mapping, pixel operations, and more. It provides reference documentation for version 1.5.2 of the Ring graphics library.
The Ring programming language version 1.6 book - Part 107 of 189Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.6 book - Part 98 of 189Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for point size, line width, polygon mode, lighting, textures, and more.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.5.1 book - Part 135 of 180 Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.3 book - Part 158 of 194Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more.
The Ring programming language version 1.5.3 book - Part 110 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, textures, pixel operations, and more. The constants are used to configure and query the OpenGL rendering state and capabilities of the graphics hardware and driver.
The Ring programming language version 1.5.3 book - Part 107 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and enumerations related to graphics rendering functions, states, and capabilities. It includes constants for point size, line width, polygon rendering mode, lighting, fog, depth testing, stenciling, blending, texture mapping, and more. The constants are used to specify OpenGL state, enable and disable features, and retrieve information about the graphics system and OpenGL implementation.
The Ring programming language version 1.5.3 book - Part 99 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for rasterization, lighting, texture mapping, pixel operations, and more. The constants are part of the OpenGL API specification for programming 3D graphics hardware.
The Ring programming language version 1.5.4 book - Part 120 of 185Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, modes, and parameters. It includes constants for rasterization, lighting, fog, depth buffering, stenciling, texture mapping, pixel operations, and more.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.8 book - Part 196 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists functions for operations like buffer data handling, blending, clearing, and setting colors. The list provides documentation of OpenGL capabilities for graphics programming.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.8 book - Part 177 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture formats, and more. It also lists functions for operations like buffer data management, blending, shading, and rendering.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 149 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists OpenGL functions for operations like buffer data handling, blending, clearing, drawing, and working with shaders and textures.
The Ring programming language version 1.5.4 book - Part 150 of 185Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists function prototypes for common OpenGL drawing and state management functions such as glClear, glBindBuffer, glBlendFunc, and others.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.7 book - Part 167 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, query types, and more. It also lists OpenGL functions for drawing, shading, buffer manipulation, texture handling, and other common graphics operations.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.5.3 book - Part 154 of 194Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering states. It includes constants for shader types, texture formats and parameters, blending functions, and other low-level graphics features. The constants are used to configure and interface with the OpenGL API.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.5.2 book - Part 133 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists functions for buffer object management, shader management, texture management, and basic rendering operations like clearing buffers and setting colors.
The Ring programming language version 1.5.4 book - Part 95 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for specifying texture formats and components, as well as functions for operations like binding textures, clearing buffers, setting colors, and drawing primitives.
The Ring programming language version 1.10 book - Part 159 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants related to rendering, shaders, textures, and more. It provides documentation for OpenGL version 1.10.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.10 book - Part 144 of 212Mahmoud Samir Fayed
The document lists various constants and functions related to OpenGL graphics library. It includes constants for OpenGL data types, texture parameters, blending modes, and more. It also lists some basic OpenGL functions for operations like accumulation, alpha testing, blending, clipping, and color masking.
The Ring programming language version 1.5.2 book - Part 110 of 181Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to rendering, shaders, textures, and more. It includes functions for operations like binding textures, compiling shaders, clearing buffers, setting uniforms, and rendering with OpenGL. The list contains over 150 OpenGL functions and constants.
The Ring programming language version 1.5.3 book - Part 141 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
Similar to The Ring programming language version 1.7 book - Part 186 of 196 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Building RAG with self-deployed Milvus vector database and Snowpark Container...Zilliz
This talk will give hands-on advice on building RAG applications with an open-source Milvus database deployed as a docker container. We will also introduce the integration of Milvus with Snowpark Container Services.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.