SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.10
ā€¢ GL_CLAMP_FRAGMENT_COLOR
ā€¢ GL_CLAMP_READ_COLOR
ā€¢ GL_FIXED_ONLY
ā€¢ GL_TEXTURE_RED_TYPE
ā€¢ GL_TEXTURE_GREEN_TYPE
ā€¢ GL_TEXTURE_BLUE_TYPE
ā€¢ GL_TEXTURE_ALPHA_TYPE
ā€¢ GL_TEXTURE_LUMINANCE_TYPE
ā€¢ GL_TEXTURE_INTENSITY_TYPE
ā€¢ GL_TEXTURE_DEPTH_TYPE
ā€¢ GL_TEXTURE_1D_ARRAY
ā€¢ GL_PROXY_TEXTURE_1D_ARRAY
ā€¢ GL_TEXTURE_2D_ARRAY
ā€¢ GL_PROXY_TEXTURE_2D_ARRAY
ā€¢ GL_TEXTURE_BINDING_1D_ARRAY
ā€¢ GL_TEXTURE_BINDING_2D_ARRAY
ā€¢ GL_R11F_G11F_B10F
ā€¢ GL_UNSIGNED_INT_10F_11F_11F_REV
ā€¢ GL_RGB9_E5
ā€¢ GL_UNSIGNED_INT_5_9_9_9_REV
ā€¢ GL_TEXTURE_SHARED_SIZE
ā€¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
ā€¢ GL_TRANSFORM_FEEDBACK_VARYINGS
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_START
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
ā€¢ GL_PRIMITIVES_GENERATED
ā€¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
ā€¢ GL_RASTERIZER_DISCARD
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
ā€¢ GL_INTERLEAVED_ATTRIBS
ā€¢ GL_SEPARATE_ATTRIBS
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER
ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
1828
Ring Documentation, Release 1.10
ā€¢ GL_RGBA32UI
ā€¢ GL_RGB32UI
ā€¢ GL_RGBA16UI
ā€¢ GL_RGB16UI
ā€¢ GL_RGBA8UI
ā€¢ GL_RGB8UI
ā€¢ GL_RGBA32I
ā€¢ GL_RGB32I
ā€¢ GL_RGBA16I
ā€¢ GL_RGB16I
ā€¢ GL_RGBA8I
ā€¢ GL_RGB8I
ā€¢ GL_RED_INTEGER
ā€¢ GL_GREEN_INTEGER
ā€¢ GL_BLUE_INTEGER
ā€¢ GL_ALPHA_INTEGER
ā€¢ GL_RGB_INTEGER
ā€¢ GL_RGBA_INTEGER
ā€¢ GL_BGR_INTEGER
ā€¢ GL_BGRA_INTEGER
ā€¢ GL_SAMPLER_1D_ARRAY
ā€¢ GL_SAMPLER_2D_ARRAY
ā€¢ GL_SAMPLER_1D_ARRAY_SHADOW
ā€¢ GL_SAMPLER_2D_ARRAY_SHADOW
ā€¢ GL_SAMPLER_CUBE_SHADOW
ā€¢ GL_UNSIGNED_INT_VEC2
ā€¢ GL_UNSIGNED_INT_VEC3
ā€¢ GL_UNSIGNED_INT_VEC4
ā€¢ GL_INT_SAMPLER_1D
ā€¢ GL_INT_SAMPLER_2D
ā€¢ GL_INT_SAMPLER_3D
ā€¢ GL_INT_SAMPLER_CUBE
ā€¢ GL_INT_SAMPLER_1D_ARRAY
ā€¢ GL_INT_SAMPLER_2D_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_1D
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D
1829
Ring Documentation, Release 1.10
ā€¢ GL_UNSIGNED_INT_SAMPLER_3D
ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE
ā€¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
ā€¢ GL_QUERY_WAIT
ā€¢ GL_QUERY_NO_WAIT
ā€¢ GL_QUERY_BY_REGION_WAIT
ā€¢ GL_QUERY_BY_REGION_NO_WAIT
ā€¢ GL_TEXTURE_RECTANGLE
ā€¢ GL_TEXTURE_BINDING_RECTANGLE
ā€¢ GL_PROXY_TEXTURE_RECTANGLE
ā€¢ GL_MAX_RECTANGLE_TEXTURE_SIZE
ā€¢ GL_SAMPLER_2D_RECT
ā€¢ GL_SAMPLER_2D_RECT_SHADOW
ā€¢ GL_TEXTURE_BUFFER
ā€¢ GL_MAX_TEXTURE_BUFFER_SIZE
ā€¢ GL_TEXTURE_BINDING_BUFFER
ā€¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING
ā€¢ GL_TEXTURE_BUFFER_FORMAT
ā€¢ GL_SAMPLER_BUFFER
ā€¢ GL_INT_SAMPLER_2D_RECT
ā€¢ GL_INT_SAMPLER_BUFFER
ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT
ā€¢ GL_UNSIGNED_INT_SAMPLER_BUFFER
ā€¢ GL_RED_SNORM
ā€¢ GL_RG_SNORM
ā€¢ GL_RGB_SNORM
ā€¢ GL_RGBA_SNORM
ā€¢ GL_R8_SNORM
ā€¢ GL_RG8_SNORM
ā€¢ GL_RGB8_SNORM
ā€¢ GL_RGBA8_SNORM
ā€¢ GL_R16_SNORM
ā€¢ GL_RG16_SNORM
ā€¢ GL_RGB16_SNORM
ā€¢ GL_RGBA16_SNORM
1830
Ring Documentation, Release 1.10
ā€¢ GL_SIGNED_NORMALIZED
ā€¢ GL_PRIMITIVE_RESTART
ā€¢ GL_PRIMITIVE_RESTART_INDEX
ā€¢ GL_BUFFER_ACCESS_FLAGS
ā€¢ GL_BUFFER_MAP_LENGTH
ā€¢ GL_BUFFER_MAP_OFFSET
ā€¢ GL_CONTEXT_CORE_PROFILE_BIT
ā€¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
ā€¢ GL_LINES_ADJACENCY
ā€¢ GL_LINE_STRIP_ADJACENCY
ā€¢ GL_TRIANGLES_ADJACENCY
ā€¢ GL_TRIANGLE_STRIP_ADJACENCY
ā€¢ GL_PROGRAM_POINT_SIZE
ā€¢ GL_GEOMETRY_VERTICES_OUT
ā€¢ GL_GEOMETRY_INPUT_TYPE
ā€¢ GL_GEOMETRY_OUTPUT_TYPE
ā€¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
ā€¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED
ā€¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
ā€¢ GL_GEOMETRY_SHADER
ā€¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES
ā€¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
ā€¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS
ā€¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
ā€¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS
ā€¢ GL_CONTEXT_PROFILE_MASK
ā€¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR
ā€¢ GL_RGB10_A2UI
ā€¢ GL_SAMPLE_SHADING
ā€¢ GL_MIN_SAMPLE_SHADING_VALUE
ā€¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
ā€¢ GL_TEXTURE_CUBE_MAP_ARRAY
1831
Ring Documentation, Release 1.10
ā€¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
ā€¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
ā€¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
ā€¢ GL_TRANSFORM_FEEDBACK_PAUSED
ā€¢ GL_TRANSFORM_FEEDBACK_ACTIVE
ā€¢ GL_COMPRESSED_RGBA_BPTC_UNORM
ā€¢ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
ā€¢ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
ā€¢ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
ā€¢ GL_COPY_READ_BUFFER_BINDING
ā€¢ GL_COPY_WRITE_BUFFER_BINDING
ā€¢ void glAccum(GLenum op,GLļ¬‚oat value)
ā€¢ void glActiveTexture(GLenum texture)
ā€¢ void glAlphaFunc(GLenum func,GLclampf ref)
ā€¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
ā€¢ void glArrayElement(GLint i)
ā€¢ void glAttachShader(GLuint program,GLuint shader)
ā€¢ void glBegin(GLenum mode)
ā€¢ void glBeginQuery(GLenum target,GLuint id)
ā€¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
ā€¢ void glBindBuffer(GLenum target,GLuint buffer)
ā€¢ void glBindTexture(GLenum target,GLuint texture)
ā€¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬‚oat xorig,GLļ¬‚oat yorig,GLļ¬‚oat xmove,GLļ¬‚oat ymove,const
GLubyte * bitmap)
ā€¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā€¢ void glBlendEquation(GLenum mode)
ā€¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
ā€¢ void glBlendFunc(GLenum sfactor,GLenum dfactor)
ā€¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
ā€¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
ā€¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
ā€¢ void glCallList(GLuint list)
ā€¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
1832
Ring Documentation, Release 1.10
ā€¢ void glClear(GLbitļ¬eld mask)
ā€¢ void glClearAccum(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha)
ā€¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
ā€¢ void glClearDepth(GLclampd depth)
ā€¢ void glClearIndex(GLļ¬‚oat c)
ā€¢ void glClearStencil(GLint s)
ā€¢ void glClientActiveTexture(GLenum texture)
ā€¢ void glClipPlane(GLenum plane,const GLdouble * equation)
ā€¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
ā€¢ void glColor3s(GLshort red,GLshort green,GLshort blue)
ā€¢ void glColor3i(GLint red,GLint green,GLint blue)
ā€¢ void glColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue)
ā€¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue)
ā€¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
ā€¢ void glColor3us(GLushort red,GLushort green,GLushort blue)
ā€¢ void glColor3ui(GLuint red,GLuint green,GLuint blue)
ā€¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
ā€¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
ā€¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
ā€¢ void glColor4f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha)
ā€¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
ā€¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
ā€¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
ā€¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
ā€¢ void glColor3bv(const GLbyte * v)
ā€¢ void glColor3sv(const GLshort * v)
ā€¢ void glColor3iv(const GLint * v)
ā€¢ void glColor3fv(const GLļ¬‚oat * v)
ā€¢ void glColor3dv(const GLdouble * v)
ā€¢ void glColor3ubv(const GLubyte * v)
ā€¢ void glColor3usv(const GLushort * v)
ā€¢ void glColor3uiv(const GLuint * v)
ā€¢ void glColor4bv(const GLbyte * v)
ā€¢ void glColor4sv(const GLshort * v)
ā€¢ void glColor4iv(const GLint * v)
ā€¢ void glColor4fv(const GLļ¬‚oat * v)
1833
Ring Documentation, Release 1.10
ā€¢ void glColor4dv(const GLdouble * v)
ā€¢ void glColor4ubv(const GLubyte * v)
ā€¢ void glColor4usv(const GLushort * v)
ā€¢ void glColor4uiv(const GLuint * v)
ā€¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
ā€¢ void glColorMaterial(GLenum face,GLenum mode)
ā€¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
ā€¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid
* data)
ā€¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const
GLvoid * data)
ā€¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glCompileShader(GLuint shader)
ā€¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor-
der,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLint border,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei
height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for-
mat,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei
width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
ā€¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff-
set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)
ā€¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum
type,const GLvoid * data)
ā€¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum
format,GLenum type,const GLvoid * data)
ā€¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬‚oat params)
ā€¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params)
ā€¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)
ā€¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height)
ā€¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)
1834
Ring Documentation, Release 1.10
ā€¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLint border)
ā€¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei
width,GLsizei height,GLint border)
ā€¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)
ā€¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei
width,GLsizei height)
ā€¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint
x,GLint y,GLsizei width,GLsizei height)
ā€¢ GLuint glCreateProgram(void)
ā€¢ GLuint glCreateShader(GLenum shaderType)
ā€¢ void glCullFace(GLenum mode)
ā€¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers)
ā€¢ void glDeleteLists(GLuint list,GLsizei range)
ā€¢ void glDeleteProgram(GLuint program)
ā€¢ void glDeleteQueries(GLsizei n,const GLuint * ids)
ā€¢ void glDeleteShader(GLuint shader)
ā€¢ void glDeleteTextures(GLsizei n,const GLuint * textures)
ā€¢ void glDepthFunc(GLenum func)
ā€¢ void glDepthMask(GLboolean ļ¬‚ag)
ā€¢ void glDepthRange(GLclampd nearVal,GLclampd farVal)
ā€¢ void glDetachShader(GLuint program,GLuint shader)
ā€¢ void glEnable(GLenum cap)
ā€¢ void glEnableClientState(GLenum cap)
ā€¢ void glEnableVertexAttribArray(GLuint index)
ā€¢ void glDisableVertexAttribArray(GLuint index)
ā€¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count)
ā€¢ void glDrawBuffer(GLenum mode)
ā€¢ void glDrawBuffers(GLsizei n,const GLenum *bufs)
ā€¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)
ā€¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data)
ā€¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const
GLvoid * indices)
ā€¢ void glEdgeFlag(GLboolean ļ¬‚ag)
ā€¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)
ā€¢ void glEnd(void)
ā€¢ void glEndList(void)
ā€¢ void glEndQuery(GLenum target)
1835
Ring Documentation, Release 1.10
ā€¢ void glEvalCoord1f(GLļ¬‚oat u)
ā€¢ void glEvalCoord1d(GLdouble u)
ā€¢ void glEvalCoord2f(GLļ¬‚oat u,GLļ¬‚oat v)
ā€¢ void glEvalCoord2d(GLdouble u,GLdouble v)
ā€¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
ā€¢ void glEvalPoint1(GLint i)
ā€¢ void glEvalPoint2(GLint i,GLint j)
ā€¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬‚oat * buffer)
ā€¢ void glFinish(void)
ā€¢ void glFlush(void)
ā€¢ void glFogf(GLenum pname,GLļ¬‚oat param)
ā€¢ void glFogi(GLenum pname,GLint param)
ā€¢ void glFogfv(GLenum pname,const GLļ¬‚oat * params)
ā€¢ void glFogiv(GLenum pname,const GLint * params)
ā€¢ void glFogCoordd(GLdouble coord)
ā€¢ void glFogCoordf(GLļ¬‚oat coord)
ā€¢ void glFogCoorddv(GLdouble * coord)
ā€¢ void glFogCoordfv(GLļ¬‚oat * coord)
ā€¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer)
ā€¢ void glFrontFace(GLenum mode)
ā€¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble
farVal)
ā€¢ void glGenBuffers(GLsizei n,GLuint * buffers)
ā€¢ GLuint glGenLists(GLsizei range)
ā€¢ void glGenQueries(GLsizei n,GLuint * ids)
ā€¢ void glGenTextures(GLsizei n,GLuint * textures)
ā€¢ void glGetBooleanv(GLenum pname,GLboolean * params)
ā€¢ void glGetDoublev(GLenum pname,GLdouble * params)
ā€¢ void glGetFloatv(GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetIntegerv(GLenum pname,GLint * params)
ā€¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum
*type,GLchar *name)
ā€¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint
*size,GLenum *type,GLchar *name)
ā€¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
ā€¢ GLint glGetAttribLocation(GLuint program,const GLchar *name)
ā€¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data)
1836
Ring Documentation, Release 1.10
ā€¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)
ā€¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)
ā€¢ void glGetClipPlane(GLenum plane,GLdouble * equation)
ā€¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)
ā€¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)
ā€¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)
ā€¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ GLenum glGetError(void)
ā€¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)
ā€¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params)
ā€¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
ā€¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬‚oat * v)
ā€¢ void glGetMapiv(GLenum target,GLenum query,GLint * v)
ā€¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params)
ā€¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)
ā€¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params)
ā€¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetPixelMapfv(GLenum map,GLļ¬‚oat * data)
ā€¢ void glGetPixelMapuiv(GLenum map,GLuint * data)
ā€¢ void glGetPixelMapusv(GLenum map,GLushort * data)
ā€¢ void glGetPointerv(GLenum pname,GLvoid ** params)
ā€¢ void glGetPolygonStipple(GLubyte * pattern)
ā€¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params)
ā€¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
ā€¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
ā€¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
ā€¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
ā€¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col-
umn,GLvoid * span)
1837

More Related Content

What's hot

The Ring programming language version 1.8 book - Part 182 of 202
The Ring programming language version 1.8 book - Part 182 of 202The Ring programming language version 1.8 book - Part 182 of 202
The Ring programming language version 1.8 book - Part 182 of 202Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 109 of 180
The Ring programming language version 1.5.1 book - Part 109 of 180The Ring programming language version 1.5.1 book - Part 109 of 180
The Ring programming language version 1.5.1 book - Part 109 of 180Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 154 of 189
The Ring programming language version 1.6 book - Part 154 of 189The Ring programming language version 1.6 book - Part 154 of 189
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.2 book - Part 157 of 181
The Ring programming language version 1.5.2 book - Part 157 of 181The Ring programming language version 1.5.2 book - Part 157 of 181
The Ring programming language version 1.5.2 book - Part 157 of 181Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 191 of 196
The Ring programming language version 1.7 book - Part 191 of 196The Ring programming language version 1.7 book - Part 191 of 196
The Ring programming language version 1.7 book - Part 191 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.3 book - Part 132 of 184
The Ring programming language version 1.5.3 book - Part 132 of 184The Ring programming language version 1.5.3 book - Part 132 of 184
The Ring programming language version 1.5.3 book - Part 132 of 184Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.4 book - Part 155 of 185
The Ring programming language version 1.5.4 book - Part 155 of 185The Ring programming language version 1.5.4 book - Part 155 of 185
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 159 of 202
The Ring programming language version 1.8 book - Part 159 of 202The Ring programming language version 1.8 book - Part 159 of 202
The Ring programming language version 1.8 book - Part 159 of 202Mahmoud Samir Fayed
Ā 

What's hot (20)

The Ring programming language version 1.8 book - Part 182 of 202
The Ring programming language version 1.8 book - Part 182 of 202The Ring programming language version 1.8 book - Part 182 of 202
The Ring programming language version 1.8 book - Part 182 of 202
Ā 
The Ring programming language version 1.5.1 book - Part 109 of 180
The Ring programming language version 1.5.1 book - Part 109 of 180The Ring programming language version 1.5.1 book - Part 109 of 180
The Ring programming language version 1.5.1 book - Part 109 of 180
Ā 
The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196The Ring programming language version 1.7 book - Part 172 of 196
The Ring programming language version 1.7 book - Part 172 of 196
Ā 
The Ring programming language version 1.6 book - Part 154 of 189
The Ring programming language version 1.6 book - Part 154 of 189The Ring programming language version 1.6 book - Part 154 of 189
The Ring programming language version 1.6 book - Part 154 of 189
Ā 
The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210The Ring programming language version 1.9 book - Part 180 of 210
The Ring programming language version 1.9 book - Part 180 of 210
Ā 
The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196The Ring programming language version 1.7 book - Part 144 of 196
The Ring programming language version 1.7 book - Part 144 of 196
Ā 
The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181The Ring programming language version 1.5.2 book - Part 138 of 181
The Ring programming language version 1.5.2 book - Part 138 of 181
Ā 
The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181The Ring programming language version 1.5.2 book - Part 124 of 181
The Ring programming language version 1.5.2 book - Part 124 of 181
Ā 
The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181The Ring programming language version 1.5.2 book - Part 110 of 181
The Ring programming language version 1.5.2 book - Part 110 of 181
Ā 
The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196The Ring programming language version 1.7 book - Part 158 of 196
The Ring programming language version 1.7 book - Part 158 of 196
Ā 
The Ring programming language version 1.5.2 book - Part 157 of 181
The Ring programming language version 1.5.2 book - Part 157 of 181The Ring programming language version 1.5.2 book - Part 157 of 181
The Ring programming language version 1.5.2 book - Part 157 of 181
Ā 
The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189The Ring programming language version 1.6 book - Part 112 of 189
The Ring programming language version 1.6 book - Part 112 of 189
Ā 
The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184The Ring programming language version 1.5.3 book - Part 146 of 184
The Ring programming language version 1.5.3 book - Part 146 of 184
Ā 
The Ring programming language version 1.7 book - Part 191 of 196
The Ring programming language version 1.7 book - Part 191 of 196The Ring programming language version 1.7 book - Part 191 of 196
The Ring programming language version 1.7 book - Part 191 of 196
Ā 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
Ā 
The Ring programming language version 1.5.3 book - Part 132 of 184
The Ring programming language version 1.5.3 book - Part 132 of 184The Ring programming language version 1.5.3 book - Part 132 of 184
The Ring programming language version 1.5.3 book - Part 132 of 184
Ā 
The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189The Ring programming language version 1.6 book - Part 121 of 189
The Ring programming language version 1.6 book - Part 121 of 189
Ā 
The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189The Ring programming language version 1.6 book - Part 131 of 189
The Ring programming language version 1.6 book - Part 131 of 189
Ā 
The Ring programming language version 1.5.4 book - Part 155 of 185
The Ring programming language version 1.5.4 book - Part 155 of 185The Ring programming language version 1.5.4 book - Part 155 of 185
The Ring programming language version 1.5.4 book - Part 155 of 185
Ā 
The Ring programming language version 1.8 book - Part 159 of 202
The Ring programming language version 1.8 book - Part 159 of 202The Ring programming language version 1.8 book - Part 159 of 202
The Ring programming language version 1.8 book - Part 159 of 202
Ā 

Similar to The Ring programming language version 1.10 book - Part 187 of 212

The Ring programming language version 1.10 book - Part 173 of 212
The Ring programming language version 1.10 book - Part 173 of 212The Ring programming language version 1.10 book - Part 173 of 212
The Ring programming language version 1.10 book - Part 173 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210 The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5 book - Part 20 of 31
The Ring programming language version 1.5 book - Part 20 of 31The Ring programming language version 1.5 book - Part 20 of 31
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 142 of 180
The Ring programming language version 1.5.1 book - Part 142 of 180 The Ring programming language version 1.5.1 book - Part 142 of 180
The Ring programming language version 1.5.1 book - Part 142 of 180 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.5.1 book - Part 105 of 180
The Ring programming language version 1.5.1 book - Part 105 of 180The Ring programming language version 1.5.1 book - Part 105 of 180
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.8 book - Part 154 of 202
The Ring programming language version 1.8 book - Part 154 of 202The Ring programming language version 1.8 book - Part 154 of 202
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 171 of 210
The Ring programming language version 1.9 book - Part 171 of 210 The Ring programming language version 1.9 book - Part 171 of 210
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210Mahmoud Samir Fayed
Ā 

Similar to The Ring programming language version 1.10 book - Part 187 of 212 (13)

The Ring programming language version 1.10 book - Part 173 of 212
The Ring programming language version 1.10 book - Part 173 of 212The Ring programming language version 1.10 book - Part 173 of 212
The Ring programming language version 1.10 book - Part 173 of 212
Ā 
The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210 The Ring programming language version 1.9 book - Part 166 of 210
The Ring programming language version 1.9 book - Part 166 of 210
Ā 
The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212The Ring programming language version 1.10 book - Part 151 of 212
The Ring programming language version 1.10 book - Part 151 of 212
Ā 
The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196The Ring programming language version 1.7 book - Part 136 of 196
The Ring programming language version 1.7 book - Part 136 of 196
Ā 
The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202The Ring programming language version 1.8 book - Part 138 of 202
The Ring programming language version 1.8 book - Part 138 of 202
Ā 
The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180 The Ring programming language version 1.5.1 book - Part 147 of 180
The Ring programming language version 1.5.1 book - Part 147 of 180
Ā 
The Ring programming language version 1.5 book - Part 20 of 31
The Ring programming language version 1.5 book - Part 20 of 31The Ring programming language version 1.5 book - Part 20 of 31
The Ring programming language version 1.5 book - Part 20 of 31
Ā 
The Ring programming language version 1.5.1 book - Part 142 of 180
The Ring programming language version 1.5.1 book - Part 142 of 180 The Ring programming language version 1.5.1 book - Part 142 of 180
The Ring programming language version 1.5.1 book - Part 142 of 180
Ā 
The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185The Ring programming language version 1.5.4 book - Part 113 of 185
The Ring programming language version 1.5.4 book - Part 113 of 185
Ā 
The Ring programming language version 1.5.1 book - Part 105 of 180
The Ring programming language version 1.5.1 book - Part 105 of 180The Ring programming language version 1.5.1 book - Part 105 of 180
The Ring programming language version 1.5.1 book - Part 105 of 180
Ā 
The Ring programming language version 1.8 book - Part 154 of 202
The Ring programming language version 1.8 book - Part 154 of 202The Ring programming language version 1.8 book - Part 154 of 202
The Ring programming language version 1.8 book - Part 154 of 202
Ā 
The Ring programming language version 1.9 book - Part 171 of 210
The Ring programming language version 1.9 book - Part 171 of 210 The Ring programming language version 1.9 book - Part 171 of 210
The Ring programming language version 1.9 book - Part 171 of 210
Ā 
The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210The Ring programming language version 1.9 book - Part 199 of 210
The Ring programming language version 1.9 book - Part 199 of 210
Ā 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
Ā 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
Ā 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
Ā 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
Ā 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
Ā 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
Ā 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
Ā 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
Ā 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
Ā 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
Ā 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
Ā 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
Ā 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
Ā 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
Ā 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
Ā 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
Ā 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
Ā 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
Ā 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
Ā 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
Ā 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
Ā 
The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212The Ring programming language version 1.10 book - Part 191 of 212
The Ring programming language version 1.10 book - Part 191 of 212
Ā 

Recently uploaded

Novo Nordisk: When Knowledge Graphs meet LLMs
Novo Nordisk: When Knowledge Graphs meet LLMsNovo Nordisk: When Knowledge Graphs meet LLMs
Novo Nordisk: When Knowledge Graphs meet LLMsNeo4j
Ā 
Alluxio Monthly Webinar | Simplify Data Access for AI in Multi-Cloud
Alluxio Monthly Webinar | Simplify Data Access for AI in Multi-CloudAlluxio Monthly Webinar | Simplify Data Access for AI in Multi-Cloud
Alluxio Monthly Webinar | Simplify Data Access for AI in Multi-CloudAlluxio, Inc.
Ā 
Software Engineering - Introduction + Process Models + Requirements Engineering
Software Engineering - Introduction + Process Models + Requirements EngineeringSoftware Engineering - Introduction + Process Models + Requirements Engineering
Software Engineering - Introduction + Process Models + Requirements EngineeringPrakhyath Rai
Ā 
Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024
Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024
Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024SimonedeGijt
Ā 
Rapidoform for Modern Form Building and Insights
Rapidoform for Modern Form Building and InsightsRapidoform for Modern Form Building and Insights
Rapidoform for Modern Form Building and Insightsrapidoform
Ā 
Your Ultimate Web Studio for Streaming Anywhere | Evmux
Your Ultimate Web Studio for Streaming Anywhere | EvmuxYour Ultimate Web Studio for Streaming Anywhere | Evmux
Your Ultimate Web Studio for Streaming Anywhere | Evmuxevmux96
Ā 
From Theory to Practice: Utilizing SpiraPlan's REST API
From Theory to Practice: Utilizing SpiraPlan's REST APIFrom Theory to Practice: Utilizing SpiraPlan's REST API
From Theory to Practice: Utilizing SpiraPlan's REST APIInflectra
Ā 
Food Delivery Business App Development Guide 2024
Food Delivery Business App Development Guide 2024Food Delivery Business App Development Guide 2024
Food Delivery Business App Development Guide 2024Chirag Panchal
Ā 
Auto Affiliate AI Earns First Commission in 3 Hours..pdf
Auto Affiliate  AI Earns First Commission in 3 Hours..pdfAuto Affiliate  AI Earns First Commission in 3 Hours..pdf
Auto Affiliate AI Earns First Commission in 3 Hours..pdfSelfMade bd
Ā 
Transformer Neural Network Use Cases with Links
Transformer Neural Network Use Cases with LinksTransformer Neural Network Use Cases with Links
Transformer Neural Network Use Cases with LinksJinanKordab
Ā 
Modern binary build systems - PyCon 2024
Modern binary build systems - PyCon 2024Modern binary build systems - PyCon 2024
Modern binary build systems - PyCon 2024Henry Schreiner
Ā 
AzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdf
AzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdfAzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdf
AzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdfryanfarris8
Ā 
Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...
Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...
Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...Lisi Hocke
Ā 
Microsoft365_Dev_Security_2024_05_16.pdf
Microsoft365_Dev_Security_2024_05_16.pdfMicrosoft365_Dev_Security_2024_05_16.pdf
Microsoft365_Dev_Security_2024_05_16.pdfMarkus Moeller
Ā 
Effective Strategies for Wix's Scaling challenges - GeeCon
Effective Strategies for Wix's Scaling challenges - GeeConEffective Strategies for Wix's Scaling challenges - GeeCon
Effective Strategies for Wix's Scaling challenges - GeeConNatan Silnitsky
Ā 
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024MulesoftMunichMeetup
Ā 

Recently uploaded (20)

Novo Nordisk: When Knowledge Graphs meet LLMs
Novo Nordisk: When Knowledge Graphs meet LLMsNovo Nordisk: When Knowledge Graphs meet LLMs
Novo Nordisk: When Knowledge Graphs meet LLMs
Ā 
Alluxio Monthly Webinar | Simplify Data Access for AI in Multi-Cloud
Alluxio Monthly Webinar | Simplify Data Access for AI in Multi-CloudAlluxio Monthly Webinar | Simplify Data Access for AI in Multi-Cloud
Alluxio Monthly Webinar | Simplify Data Access for AI in Multi-Cloud
Ā 
Software Engineering - Introduction + Process Models + Requirements Engineering
Software Engineering - Introduction + Process Models + Requirements EngineeringSoftware Engineering - Introduction + Process Models + Requirements Engineering
Software Engineering - Introduction + Process Models + Requirements Engineering
Ā 
Abortion Clinic In Stanger ](+27832195400*)[ šŸ„ Safe Abortion Pills In Stanger...
Abortion Clinic In Stanger ](+27832195400*)[ šŸ„ Safe Abortion Pills In Stanger...Abortion Clinic In Stanger ](+27832195400*)[ šŸ„ Safe Abortion Pills In Stanger...
Abortion Clinic In Stanger ](+27832195400*)[ šŸ„ Safe Abortion Pills In Stanger...
Ā 
Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024
Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024
Wired_2.0_CREATE YOUR ULTIMATE LEARNING ENVIRONMENT_JCON_16052024
Ā 
Rapidoform for Modern Form Building and Insights
Rapidoform for Modern Form Building and InsightsRapidoform for Modern Form Building and Insights
Rapidoform for Modern Form Building and Insights
Ā 
Your Ultimate Web Studio for Streaming Anywhere | Evmux
Your Ultimate Web Studio for Streaming Anywhere | EvmuxYour Ultimate Web Studio for Streaming Anywhere | Evmux
Your Ultimate Web Studio for Streaming Anywhere | Evmux
Ā 
From Theory to Practice: Utilizing SpiraPlan's REST API
From Theory to Practice: Utilizing SpiraPlan's REST APIFrom Theory to Practice: Utilizing SpiraPlan's REST API
From Theory to Practice: Utilizing SpiraPlan's REST API
Ā 
Abortion Pill Prices Germiston ](+27832195400*)[ šŸ„ Women's Abortion Clinic in...
Abortion Pill Prices Germiston ](+27832195400*)[ šŸ„ Women's Abortion Clinic in...Abortion Pill Prices Germiston ](+27832195400*)[ šŸ„ Women's Abortion Clinic in...
Abortion Pill Prices Germiston ](+27832195400*)[ šŸ„ Women's Abortion Clinic in...
Ā 
Food Delivery Business App Development Guide 2024
Food Delivery Business App Development Guide 2024Food Delivery Business App Development Guide 2024
Food Delivery Business App Development Guide 2024
Ā 
Abortion Clinic In Johannesburg ](+27832195400*)[ šŸ„ Safe Abortion Pills in Jo...
Abortion Clinic In Johannesburg ](+27832195400*)[ šŸ„ Safe Abortion Pills in Jo...Abortion Clinic In Johannesburg ](+27832195400*)[ šŸ„ Safe Abortion Pills in Jo...
Abortion Clinic In Johannesburg ](+27832195400*)[ šŸ„ Safe Abortion Pills in Jo...
Ā 
Auto Affiliate AI Earns First Commission in 3 Hours..pdf
Auto Affiliate  AI Earns First Commission in 3 Hours..pdfAuto Affiliate  AI Earns First Commission in 3 Hours..pdf
Auto Affiliate AI Earns First Commission in 3 Hours..pdf
Ā 
Transformer Neural Network Use Cases with Links
Transformer Neural Network Use Cases with LinksTransformer Neural Network Use Cases with Links
Transformer Neural Network Use Cases with Links
Ā 
Modern binary build systems - PyCon 2024
Modern binary build systems - PyCon 2024Modern binary build systems - PyCon 2024
Modern binary build systems - PyCon 2024
Ā 
Abortion Clinic In Pongola ](+27832195400*)[ šŸ„ Safe Abortion Pills In Pongola...
Abortion Clinic In Pongola ](+27832195400*)[ šŸ„ Safe Abortion Pills In Pongola...Abortion Clinic In Pongola ](+27832195400*)[ šŸ„ Safe Abortion Pills In Pongola...
Abortion Clinic In Pongola ](+27832195400*)[ šŸ„ Safe Abortion Pills In Pongola...
Ā 
AzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdf
AzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdfAzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdf
AzureNativeQumulo_HPC_Cloud_Native_Benchmarks.pdf
Ā 
Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...
Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...
Team Transformation Tactics for Holistic Testing and Quality (NewCrafts Paris...
Ā 
Microsoft365_Dev_Security_2024_05_16.pdf
Microsoft365_Dev_Security_2024_05_16.pdfMicrosoft365_Dev_Security_2024_05_16.pdf
Microsoft365_Dev_Security_2024_05_16.pdf
Ā 
Effective Strategies for Wix's Scaling challenges - GeeCon
Effective Strategies for Wix's Scaling challenges - GeeConEffective Strategies for Wix's Scaling challenges - GeeCon
Effective Strategies for Wix's Scaling challenges - GeeCon
Ā 
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Anypoint Code Builder - Munich MuleSoft Meetup - 16th May 2024
Ā 

The Ring programming language version 1.10 book - Part 187 of 212

  • 1. Ring Documentation, Release 1.10 ā€¢ GL_CLAMP_FRAGMENT_COLOR ā€¢ GL_CLAMP_READ_COLOR ā€¢ GL_FIXED_ONLY ā€¢ GL_TEXTURE_RED_TYPE ā€¢ GL_TEXTURE_GREEN_TYPE ā€¢ GL_TEXTURE_BLUE_TYPE ā€¢ GL_TEXTURE_ALPHA_TYPE ā€¢ GL_TEXTURE_LUMINANCE_TYPE ā€¢ GL_TEXTURE_INTENSITY_TYPE ā€¢ GL_TEXTURE_DEPTH_TYPE ā€¢ GL_TEXTURE_1D_ARRAY ā€¢ GL_PROXY_TEXTURE_1D_ARRAY ā€¢ GL_TEXTURE_2D_ARRAY ā€¢ GL_PROXY_TEXTURE_2D_ARRAY ā€¢ GL_TEXTURE_BINDING_1D_ARRAY ā€¢ GL_TEXTURE_BINDING_2D_ARRAY ā€¢ GL_R11F_G11F_B10F ā€¢ GL_UNSIGNED_INT_10F_11F_11F_REV ā€¢ GL_RGB9_E5 ā€¢ GL_UNSIGNED_INT_5_9_9_9_REV ā€¢ GL_TEXTURE_SHARED_SIZE ā€¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS ā€¢ GL_TRANSFORM_FEEDBACK_VARYINGS ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_START ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE ā€¢ GL_PRIMITIVES_GENERATED ā€¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ā€¢ GL_RASTERIZER_DISCARD ā€¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS ā€¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS ā€¢ GL_INTERLEAVED_ATTRIBS ā€¢ GL_SEPARATE_ATTRIBS ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER ā€¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 1828
  • 2. Ring Documentation, Release 1.10 ā€¢ GL_RGBA32UI ā€¢ GL_RGB32UI ā€¢ GL_RGBA16UI ā€¢ GL_RGB16UI ā€¢ GL_RGBA8UI ā€¢ GL_RGB8UI ā€¢ GL_RGBA32I ā€¢ GL_RGB32I ā€¢ GL_RGBA16I ā€¢ GL_RGB16I ā€¢ GL_RGBA8I ā€¢ GL_RGB8I ā€¢ GL_RED_INTEGER ā€¢ GL_GREEN_INTEGER ā€¢ GL_BLUE_INTEGER ā€¢ GL_ALPHA_INTEGER ā€¢ GL_RGB_INTEGER ā€¢ GL_RGBA_INTEGER ā€¢ GL_BGR_INTEGER ā€¢ GL_BGRA_INTEGER ā€¢ GL_SAMPLER_1D_ARRAY ā€¢ GL_SAMPLER_2D_ARRAY ā€¢ GL_SAMPLER_1D_ARRAY_SHADOW ā€¢ GL_SAMPLER_2D_ARRAY_SHADOW ā€¢ GL_SAMPLER_CUBE_SHADOW ā€¢ GL_UNSIGNED_INT_VEC2 ā€¢ GL_UNSIGNED_INT_VEC3 ā€¢ GL_UNSIGNED_INT_VEC4 ā€¢ GL_INT_SAMPLER_1D ā€¢ GL_INT_SAMPLER_2D ā€¢ GL_INT_SAMPLER_3D ā€¢ GL_INT_SAMPLER_CUBE ā€¢ GL_INT_SAMPLER_1D_ARRAY ā€¢ GL_INT_SAMPLER_2D_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_1D ā€¢ GL_UNSIGNED_INT_SAMPLER_2D 1829
  • 3. Ring Documentation, Release 1.10 ā€¢ GL_UNSIGNED_INT_SAMPLER_3D ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE ā€¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY ā€¢ GL_QUERY_WAIT ā€¢ GL_QUERY_NO_WAIT ā€¢ GL_QUERY_BY_REGION_WAIT ā€¢ GL_QUERY_BY_REGION_NO_WAIT ā€¢ GL_TEXTURE_RECTANGLE ā€¢ GL_TEXTURE_BINDING_RECTANGLE ā€¢ GL_PROXY_TEXTURE_RECTANGLE ā€¢ GL_MAX_RECTANGLE_TEXTURE_SIZE ā€¢ GL_SAMPLER_2D_RECT ā€¢ GL_SAMPLER_2D_RECT_SHADOW ā€¢ GL_TEXTURE_BUFFER ā€¢ GL_MAX_TEXTURE_BUFFER_SIZE ā€¢ GL_TEXTURE_BINDING_BUFFER ā€¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING ā€¢ GL_TEXTURE_BUFFER_FORMAT ā€¢ GL_SAMPLER_BUFFER ā€¢ GL_INT_SAMPLER_2D_RECT ā€¢ GL_INT_SAMPLER_BUFFER ā€¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT ā€¢ GL_UNSIGNED_INT_SAMPLER_BUFFER ā€¢ GL_RED_SNORM ā€¢ GL_RG_SNORM ā€¢ GL_RGB_SNORM ā€¢ GL_RGBA_SNORM ā€¢ GL_R8_SNORM ā€¢ GL_RG8_SNORM ā€¢ GL_RGB8_SNORM ā€¢ GL_RGBA8_SNORM ā€¢ GL_R16_SNORM ā€¢ GL_RG16_SNORM ā€¢ GL_RGB16_SNORM ā€¢ GL_RGBA16_SNORM 1830
  • 4. Ring Documentation, Release 1.10 ā€¢ GL_SIGNED_NORMALIZED ā€¢ GL_PRIMITIVE_RESTART ā€¢ GL_PRIMITIVE_RESTART_INDEX ā€¢ GL_BUFFER_ACCESS_FLAGS ā€¢ GL_BUFFER_MAP_LENGTH ā€¢ GL_BUFFER_MAP_OFFSET ā€¢ GL_CONTEXT_CORE_PROFILE_BIT ā€¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ā€¢ GL_LINES_ADJACENCY ā€¢ GL_LINE_STRIP_ADJACENCY ā€¢ GL_TRIANGLES_ADJACENCY ā€¢ GL_TRIANGLE_STRIP_ADJACENCY ā€¢ GL_PROGRAM_POINT_SIZE ā€¢ GL_GEOMETRY_VERTICES_OUT ā€¢ GL_GEOMETRY_INPUT_TYPE ā€¢ GL_GEOMETRY_OUTPUT_TYPE ā€¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS ā€¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED ā€¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS ā€¢ GL_GEOMETRY_SHADER ā€¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS ā€¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES ā€¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS ā€¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS ā€¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS ā€¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS ā€¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS ā€¢ GL_CONTEXT_PROFILE_MASK ā€¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR ā€¢ GL_RGB10_A2UI ā€¢ GL_SAMPLE_SHADING ā€¢ GL_MIN_SAMPLE_SHADING_VALUE ā€¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET ā€¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS ā€¢ GL_TEXTURE_CUBE_MAP_ARRAY 1831
  • 5. Ring Documentation, Release 1.10 ā€¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY ā€¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW ā€¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ā€¢ GL_TRANSFORM_FEEDBACK_PAUSED ā€¢ GL_TRANSFORM_FEEDBACK_ACTIVE ā€¢ GL_COMPRESSED_RGBA_BPTC_UNORM ā€¢ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ā€¢ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ā€¢ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ā€¢ GL_COPY_READ_BUFFER_BINDING ā€¢ GL_COPY_WRITE_BUFFER_BINDING ā€¢ void glAccum(GLenum op,GLļ¬‚oat value) ā€¢ void glActiveTexture(GLenum texture) ā€¢ void glAlphaFunc(GLenum func,GLclampf ref) ā€¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) ā€¢ void glArrayElement(GLint i) ā€¢ void glAttachShader(GLuint program,GLuint shader) ā€¢ void glBegin(GLenum mode) ā€¢ void glBeginQuery(GLenum target,GLuint id) ā€¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) ā€¢ void glBindBuffer(GLenum target,GLuint buffer) ā€¢ void glBindTexture(GLenum target,GLuint texture) ā€¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬‚oat xorig,GLļ¬‚oat yorig,GLļ¬‚oat xmove,GLļ¬‚oat ymove,const GLubyte * bitmap) ā€¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā€¢ void glBlendEquation(GLenum mode) ā€¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) ā€¢ void glBlendFunc(GLenum sfactor,GLenum dfactor) ā€¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) ā€¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) ā€¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) ā€¢ void glCallList(GLuint list) ā€¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) 1832
  • 6. Ring Documentation, Release 1.10 ā€¢ void glClear(GLbitļ¬eld mask) ā€¢ void glClearAccum(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha) ā€¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā€¢ void glClearDepth(GLclampd depth) ā€¢ void glClearIndex(GLļ¬‚oat c) ā€¢ void glClearStencil(GLint s) ā€¢ void glClientActiveTexture(GLenum texture) ā€¢ void glClipPlane(GLenum plane,const GLdouble * equation) ā€¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue) ā€¢ void glColor3s(GLshort red,GLshort green,GLshort blue) ā€¢ void glColor3i(GLint red,GLint green,GLint blue) ā€¢ void glColor3f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue) ā€¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue) ā€¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā€¢ void glColor3us(GLushort red,GLushort green,GLushort blue) ā€¢ void glColor3ui(GLuint red,GLuint green,GLuint blue) ā€¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) ā€¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) ā€¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) ā€¢ void glColor4f(GLļ¬‚oat red,GLļ¬‚oat green,GLļ¬‚oat blue,GLļ¬‚oat alpha) ā€¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) ā€¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) ā€¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) ā€¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) ā€¢ void glColor3bv(const GLbyte * v) ā€¢ void glColor3sv(const GLshort * v) ā€¢ void glColor3iv(const GLint * v) ā€¢ void glColor3fv(const GLļ¬‚oat * v) ā€¢ void glColor3dv(const GLdouble * v) ā€¢ void glColor3ubv(const GLubyte * v) ā€¢ void glColor3usv(const GLushort * v) ā€¢ void glColor3uiv(const GLuint * v) ā€¢ void glColor4bv(const GLbyte * v) ā€¢ void glColor4sv(const GLshort * v) ā€¢ void glColor4iv(const GLint * v) ā€¢ void glColor4fv(const GLļ¬‚oat * v) 1833
  • 7. Ring Documentation, Release 1.10 ā€¢ void glColor4dv(const GLdouble * v) ā€¢ void glColor4ubv(const GLubyte * v) ā€¢ void glColor4usv(const GLushort * v) ā€¢ void glColor4uiv(const GLuint * v) ā€¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) ā€¢ void glColorMaterial(GLenum face,GLenum mode) ā€¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā€¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glCompileShader(GLuint shader) ā€¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) ā€¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) ā€¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬‚oat params) ā€¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) ā€¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬‚oat * params) ā€¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) ā€¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) ā€¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā€¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā€¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) 1834
  • 8. Ring Documentation, Release 1.10 ā€¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) ā€¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) ā€¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) ā€¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā€¢ GLuint glCreateProgram(void) ā€¢ GLuint glCreateShader(GLenum shaderType) ā€¢ void glCullFace(GLenum mode) ā€¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers) ā€¢ void glDeleteLists(GLuint list,GLsizei range) ā€¢ void glDeleteProgram(GLuint program) ā€¢ void glDeleteQueries(GLsizei n,const GLuint * ids) ā€¢ void glDeleteShader(GLuint shader) ā€¢ void glDeleteTextures(GLsizei n,const GLuint * textures) ā€¢ void glDepthFunc(GLenum func) ā€¢ void glDepthMask(GLboolean ļ¬‚ag) ā€¢ void glDepthRange(GLclampd nearVal,GLclampd farVal) ā€¢ void glDetachShader(GLuint program,GLuint shader) ā€¢ void glEnable(GLenum cap) ā€¢ void glEnableClientState(GLenum cap) ā€¢ void glEnableVertexAttribArray(GLuint index) ā€¢ void glDisableVertexAttribArray(GLuint index) ā€¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count) ā€¢ void glDrawBuffer(GLenum mode) ā€¢ void glDrawBuffers(GLsizei n,const GLenum *bufs) ā€¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) ā€¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā€¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) ā€¢ void glEdgeFlag(GLboolean ļ¬‚ag) ā€¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) ā€¢ void glEnd(void) ā€¢ void glEndList(void) ā€¢ void glEndQuery(GLenum target) 1835
  • 9. Ring Documentation, Release 1.10 ā€¢ void glEvalCoord1f(GLļ¬‚oat u) ā€¢ void glEvalCoord1d(GLdouble u) ā€¢ void glEvalCoord2f(GLļ¬‚oat u,GLļ¬‚oat v) ā€¢ void glEvalCoord2d(GLdouble u,GLdouble v) ā€¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2) ā€¢ void glEvalPoint1(GLint i) ā€¢ void glEvalPoint2(GLint i,GLint j) ā€¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬‚oat * buffer) ā€¢ void glFinish(void) ā€¢ void glFlush(void) ā€¢ void glFogf(GLenum pname,GLļ¬‚oat param) ā€¢ void glFogi(GLenum pname,GLint param) ā€¢ void glFogfv(GLenum pname,const GLļ¬‚oat * params) ā€¢ void glFogiv(GLenum pname,const GLint * params) ā€¢ void glFogCoordd(GLdouble coord) ā€¢ void glFogCoordf(GLļ¬‚oat coord) ā€¢ void glFogCoorddv(GLdouble * coord) ā€¢ void glFogCoordfv(GLļ¬‚oat * coord) ā€¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) ā€¢ void glFrontFace(GLenum mode) ā€¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) ā€¢ void glGenBuffers(GLsizei n,GLuint * buffers) ā€¢ GLuint glGenLists(GLsizei range) ā€¢ void glGenQueries(GLsizei n,GLuint * ids) ā€¢ void glGenTextures(GLsizei n,GLuint * textures) ā€¢ void glGetBooleanv(GLenum pname,GLboolean * params) ā€¢ void glGetDoublev(GLenum pname,GLdouble * params) ā€¢ void glGetFloatv(GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetIntegerv(GLenum pname,GLint * params) ā€¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā€¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā€¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders) ā€¢ GLint glGetAttribLocation(GLuint program,const GLchar *name) ā€¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data) 1836
  • 10. Ring Documentation, Release 1.10 ā€¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params) ā€¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data) ā€¢ void glGetClipPlane(GLenum plane,GLdouble * equation) ā€¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table) ā€¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img) ā€¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image) ā€¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ GLenum glGetError(void) ā€¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values) ā€¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params) ā€¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v) ā€¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬‚oat * v) ā€¢ void glGetMapiv(GLenum target,GLenum query,GLint * v) ā€¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params) ā€¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values) ā€¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬‚oat * params) ā€¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetPixelMapfv(GLenum map,GLļ¬‚oat * data) ā€¢ void glGetPixelMapuiv(GLenum map,GLuint * data) ā€¢ void glGetPixelMapusv(GLenum map,GLushort * data) ā€¢ void glGetPointerv(GLenum pname,GLvoid ** params) ā€¢ void glGetPolygonStipple(GLubyte * pattern) ā€¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params) ā€¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā€¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params) ā€¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params) ā€¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params) ā€¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col- umn,GLvoid * span) 1837